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May 10 2016

Laqueesha added a comment to T63276: Ear Plugs.

Psycho, I think these might be the ones you're talking about:

http://www.earplugstore.com/earmuffs.html

May 10 2016, 12:35 AM · Arma 3
Laqueesha added a comment to T63267: Option to Lock a door from the inside.

There should be a way to override the door lock, maybe by shooting it or something.

May 10 2016, 12:35 AM · Arma 3
Laqueesha added a comment to T63267: Option to Lock a door from the inside.

Support. This would add an entirely new aspect to close-quarters-combat gameplay.

May 10 2016, 12:35 AM · Arma 3
Laqueesha added a comment to T63245: Ammunition should cook off after vehicle explodes..

I agree. Also, the size of the explosion should depend on the amount and type of ammunition stored. For example, a self-propelled artillery piece should cause a huge explosion if destroyed, like in BF3, when a BM-21 Grad was taken out.

May 10 2016, 12:34 AM · Arma 3
Laqueesha added a comment to T63225: Different detonators for different explosives.

I also propose a physical item, an actual detonator, that shows up in the inventory, an can be held and used, similarly to a firearm.

May 10 2016, 12:33 AM · Arma 3
Laqueesha added a comment to T63138: Add switch modes for a Laser and the flashlight.

I agree with this wholeheartedly. It's disappointing that you have to sacrifice one for the other. Why not have both? Up-voted!

May 10 2016, 12:31 AM · Arma 3
Laqueesha added a comment to T63137: Option to have daylight visible lasers.

Bryan, he's referring to traditional laser sights, like red laser dots. In that case, I support his request.

May 10 2016, 12:31 AM · Arma 3
Laqueesha added a comment to T62920: AI needs building usage routines.

Upvoted. I want to be able to recreate battles like the Second Battle of Fallujah, severe CQB!

May 10 2016, 12:20 AM · Arma 3
Laqueesha added a comment to T62778: Environment sounds are muted when inside an open vehicle.

Good find. In racing games, you can hear raindrops tattering on your windshield.

May 10 2016, 12:15 AM · Arma 3
Laqueesha added a comment to T62727: Medics healing makes beeping noise.

I think this is actually a feature, not a bug/glitch. The beeping is coming from some sort of medical tool/scanner that the medic is using. Makes sense, since this is 2035, after all.

Personally, I like it, as it lets you know that you are healing and that the healing is working.

May 10 2016, 12:13 AM · Arma 3
Laqueesha added a comment to T62718: Animating vehicle doors.

I voted this up. Doors should open when embarking, disembarking, and they should be allowed to be opened at will.

There was a mod for ARMA 2, that added Humvees with openable doors. You could take cover behind them, and they were awesome. I think you had to open the door before getting out in that mod as well.

May 10 2016, 12:13 AM · Arma 3
Laqueesha added a comment to T62622: "Roger WILCO" is improper radio procedure.

To fix this, pretty much all you'd have to do is trim the audio file to remove "WILCO", and update the subtitles to remove "WILCO".

You wouldn't even have to record new dialogue.

May 10 2016, 12:09 AM · Arma 3
Laqueesha added a comment to T62552: Falling From Objects, Does Not Feel Fluid.

Agreed. This could be solved by a "landing" animation, that shows the character landing.

May 10 2016, 12:06 AM · Arma 3
Laqueesha added a comment to T62547: Light sources (except sun and moon) shine their light through objects / do not cast shadows.

Voted. It's 2015, folks.

May 10 2016, 12:06 AM · Arma 3

May 9 2016

Laqueesha added a comment to T62425: AH-6 bounce off water.

Pardon my ignorance, but isn't this realistic? In any case, please upload a video, so we can see exactly what is occurring. Thanks!

May 9 2016, 11:59 PM · Arma 3
Laqueesha added a comment to T62363: Buildings too visible during destruction.

Two ways to fix this:

1.) Enlarge the dust/smoke effects that occur when a building collapses (and have them stay around longer as well).
2.) Have actual dynamic building destruction, based on a physics-engine.

May 9 2016, 11:57 PM · Arma 3
Laqueesha added a comment to T62281: Breaching.

Supported!

May 9 2016, 11:54 PM · Arma 3
Laqueesha added a comment to T62276: [Feature request] Fast Roping.

Voted-up. Would be cool to have. Just imagine fast-roping soldiers onto a roof.

May 9 2016, 11:52 PM · Arma 3
Laqueesha added a comment to T62266: Lack of sound options causes audio problems for those with certain 7.1 headsets..

I agree. I have a Razer Tiamat 7.1 and have similar issues. ARMA's sound options seem to be very plain, and lacking.

Many other games have very detailed sound options that are very modular.

May 9 2016, 11:51 PM · Arma 3
Laqueesha added a comment to T62218: Skin of Iranians is too dark.

I think it's the lighting and shading that is causing the problem, not the textures.

May 9 2016, 11:49 PM · Arma 3
Laqueesha added a comment to T62204: Grenades cannot be thrown through windows.

It should be able to bounce off some of the time; tempered glass is very strong these days.

Nonetheless, I have voted up, as it should be able to go through glass if thrown hard enough.

May 9 2016, 11:49 PM · Arma 3
Laqueesha added a comment to T62088: Vehicle mirrors use static cube maps (non PiP) when viewed from outside.

I noticed this as well. No RTT mirrors when outside, or in 3rd person.

May 9 2016, 11:45 PM · Arma 3
Laqueesha added a comment to T62030: Terrible sound immersion.

Agreed. I am using a 7.1 surround sound headset and sound placement is all over the place.

May 9 2016, 11:41 PM · Arma 3
Laqueesha added a comment to T61948: No firemode animation for guns..

Voted up. "Crysis" (2007), had this, in which if you switched the firing mode, it will show the character actually doing it.

May 9 2016, 11:37 PM · Arma 3
Laqueesha added a comment to T61904: Dangerous stance change when reloading.

Agreed, upvoted!

May 9 2016, 11:35 PM · Arma 3
Laqueesha added a comment to T61848: Missing realistic effects to weather elements.

I agree. The clouds look simply amazing, but the rain effects are pretty much the same from ARMA 1/OFP.

When it's raining in ARMA, it doesn't really feel like it's raining at all. I hope they improve this.

May 9 2016, 11:29 PM · Arma 3
Laqueesha added a comment to T61743: Give doors a hitpoint rating.

Agreed. Invincible doors are kind of annoying. Voted up! :-)

May 9 2016, 11:19 PM · Arma 3
Laqueesha added a comment to T61738: Body Armor System that stop low to moderate caliber rounds..

Agreed. Body armor should be improved.

May 9 2016, 11:19 PM · Arma 3
Laqueesha added a comment to T61703: Make wounds appear where soldier was shot.

Seconded. Even older games have this feature, such as "SWAT 3" (1999).

May 9 2016, 11:18 PM · Arma 3
Laqueesha added a comment to T61699: Scopes not working with NVG.

Many NVGs are designed to be used with optics, and by 2035, it'll probably be even more so.

May 9 2016, 11:18 PM · Arma 3
Laqueesha added a comment to T61692: Pressing "V" (vault) when facing a door allows you to go through it..

This seems to be a long-standing issue. It was present in ArmA 2, where "vaulting" allowed you to pass through solid objects. Would be nice to see fixed.

May 9 2016, 11:17 PM · Arma 3
Laqueesha added a comment to T61677: Carrying weight should have an effect on your ability to stay surfaced when swimming..

Also, inventory should be accessible in swimming mode, so you can quickly shed off gear. Soldiers do this in real-life with body armor when swimming.

May 9 2016, 11:17 PM · Arma 3
Laqueesha added a comment to T61676: Sound suppressor on pistol obstructs iron sights.

This is realistic, depending on the suppressor model used.

However, a simple fix would be to use a suppressor model that has built-in ironsights.

May 9 2016, 11:17 PM · Arma 3
Laqueesha added a comment to T61632: Unrealistic wheel destruction, tires disappear on impact (with videos).

Agreed. For example, GTA IV had one of the best tyre destruction simulation ever.

May 9 2016, 11:15 PM · Arma 3
Laqueesha added a comment to T61614: bullet impact and explosions on water.

Exactly. Throw a frag grenade into the ocean. When it hits the surface of the water, there is no splashing particle effect.

May 9 2016, 11:15 PM · Arma 3
Laqueesha added a comment to T61593: Flashlights During Day.

Don't they already work during the day? Anyway, if they don't, then they should.

May 9 2016, 11:13 PM · Arma 3
Laqueesha added a comment to T61559: Hear gunfire on radio.

Would be nice to hear background noise on the radio, seconded.

May 9 2016, 11:11 PM · Arma 3
Laqueesha added a comment to T61531: Sprint too fast and urealistic.

RogerX, maybe it's because of all that medical equipment they carry. :-)

May 9 2016, 11:10 PM · Arma 3
Laqueesha added a comment to T61531: Sprint too fast and urealistic.

The speed is fine. If anything, I think the stamina should be decreased a little bit. It seems these guys are Olympic track stars; they run too far and too long before tiring out.

May 9 2016, 11:10 PM · Arma 3
Laqueesha added a comment to T61468: You can't deploy swimmers from helicopters.

This would be amazing to have. Up-voted.

May 9 2016, 11:07 PM · Arma 3
Laqueesha added a comment to T61375: Grenade throwing too fast/unrealistic.

Agreed. Slow it down a bit, just a tiny bit. Add a bit of pause between grenade throws.

May 9 2016, 11:04 PM · Arma 3
Laqueesha added a comment to T61369: Realistic Wounding System.

Dismemberment and gore is a must. "This is War", after all. A warfare simulator should have dismemberment and gore at the very minimum. Up-voted.

May 9 2016, 11:00 PM · Arma 3
Laqueesha added a comment to T61369: Realistic Wounding System.

I support dismemberment in-game. However, I don't think hand grenades cause dismemberment. They are mainly fragmentation, aka shrapnel.

May 9 2016, 11:00 PM · Arma 3
Laqueesha added a comment to T61356: 1st person vehicle weapons are almost useless.

Also, try increasing the PiP quality in the game options.

May 9 2016, 10:59 PM · Arma 3
Laqueesha added a comment to T61303: Need to have a running vault..

Good idea. I constantly find myself pressing vault while sprinting, thinking its going to do a running vault, only to find my guy stop, and then vault. In a battle situation, that can be deadly.

May 9 2016, 10:58 PM · Arma 3
Laqueesha added a comment to T61294: Add Sound when opening/closing door.

Support. Also present in ARMA 1 and ARMA 2.

May 9 2016, 10:57 PM · Arma 3
Laqueesha added a comment to T61202: Grenade launcher not an attachment..

Agreed. Grenade launcher should be a separate attachment.

May 9 2016, 10:54 PM · Arma 3
Laqueesha added a comment to T61158: Cant run and shoot in the same time..

Confirmed, please fix this. Thanks!

May 9 2016, 10:52 PM · Arma 3
Laqueesha added a comment to T61158: Cant run and shoot in the same time..

I've had the same problem. Whenever you try to jog and shoot, your character shoots, stops, shoots, stops, and then shoots again.

I suggest that they either disable it completely, or allow the player to shoot and jog at the same time.

May 9 2016, 10:52 PM · Arma 3
Laqueesha added a comment to T61149: Show accurate map position on veterna/elite diffuculty if the player has a GPS..

I agree as well. That's a GPS is for, after all. Up-voted.

May 9 2016, 10:52 PM · Arma 3
Laqueesha added a comment to T61133: PROPOSAL for change in Mounting Interface Config design for Weapons - Mounting system categories on Weapons.

Oh, great idea! Upvoted!

May 9 2016, 10:51 PM · Arma 3
Laqueesha added a comment to T60996: Character remains injured after med kit is used.

I think the med-kits are only supposed to heal you partly.

To be fully healed, you'd need a medic/corpsman.

May 9 2016, 10:37 PM · Arma 3
Laqueesha added a comment to T60915: Left handed weapons.

"Splinter Cell" games had this feature. You could switch from left to right on the fly with the push of a button. I loved it and would like it in ARMA as well.

May 9 2016, 10:34 PM · Arma 3
Laqueesha added a comment to T60885: Movement sounds seem to lag behind player after a bit..

I've had the same problem. Wearing stereo headset.

May 9 2016, 10:33 PM · Arma 3
Laqueesha added a comment to T60877: Feature Request: 3D Optics using Picture-In-Picture engine capability. (Red Orchestra Style).

If PiP is too hard or hardware intensive, the least they could do is zoom in the entire screen, but just blur the outside areas that aren't scoped, kind of like what "Hitman: Absolution" does.

May 9 2016, 10:22 PM · Arma 3
Laqueesha added a comment to T60877: Feature Request: 3D Optics using Picture-In-Picture engine capability. (Red Orchestra Style).

I agree. 2D scope overlays are outdated. Up-voted!

May 9 2016, 10:21 PM · Arma 3
Laqueesha added a comment to T60877: Feature Request: 3D Optics using Picture-In-Picture engine capability. (Red Orchestra Style).

I support this request wholeheartedly.

May 9 2016, 10:19 PM · Arma 3
Laqueesha added a comment to T60863: We're are gonna need a 3D editor..

Absolutely, 3D editor, please!

May 9 2016, 10:17 PM · Arma 3
Laqueesha added a comment to T60819: Firing from vehicles.

Would love this in ARMA 3, it was done in ARMA 2 with mods.

May 9 2016, 10:06 PM · Arma 3
Laqueesha added a comment to T60819: Firing from vehicles.

I support this request! Would be great to have a technical loaded up with guerilla fighters, blazing away with their AKs.

May 9 2016, 10:04 PM · Arma 3
Laqueesha added a comment to T60767: Stratis has wrong coordinates.

Up-voted. Note that this effects the way the lightning/stars work in game. Such as position of the sun on certain days of the month, etc.

May 9 2016, 9:57 PM · Arma 3
Laqueesha added a comment to T60729: Grenade launcher reload animation.

Up-voted.

May 9 2016, 9:55 PM · Arma 3
Laqueesha added a comment to T60692: Smoke passes through objects and building walls.

Confirmed, throwing a smoke grenade into a room causes the smoke to go through walls. It is not contained inside the room. Please fix this. :-)

May 9 2016, 9:54 PM · Arma 3
Laqueesha added a comment to T60617: Grass Draw distance Should be max..

Grass draw distance slider in game options would be nice.

May 9 2016, 9:51 PM · Arma 3
Laqueesha added a comment to T60582: Grenade launcher sights are not collimated.

Confirmed here (Beta), please fix this. Thanks!

May 9 2016, 9:50 PM · Arma 3
Laqueesha added a comment to T60580: NLAW AT launcher still not disposable.

I agree. After firing the launcher, changing weapons should automatically drop it. All it would take are a few scripts and lines of codes.

May 9 2016, 9:50 PM · Arma 3
Laqueesha added a comment to T60559: Helicopter Flight Model Super Arcadey.

Also, damage model needs to be more detailed, making it possible to break off pieces of the aircraft. Stress simulation on airframe would be nice as well.

Some of the maneuvers you can do in ARMA would bring down the aircraft in real-life.

May 9 2016, 9:49 PM · Arma 3
Laqueesha added a comment to T60343: MX 3GL 6.5mm - Grenade launcher does not animate correctly during reload.

Up-voted.

May 9 2016, 9:41 PM · Arma 3
Laqueesha added a comment to T60249: EGLM grenade launcher tube does not open on reload/no grenade round visible.

Up-voted.

May 9 2016, 9:36 PM · Arma 3
Laqueesha added a comment to T60224: Vehicles exploding when ramming.

Agreed. Up-voted.

May 9 2016, 9:35 PM · Arma 3
Laqueesha added a comment to T60191: Pistol damage too low..

Up-voted. Sidearms are way too underpowered.

May 9 2016, 9:34 PM · Arma 3
Laqueesha added a comment to T60186: You should be able to move while changing weapons.

Demon's right here, though he was a little bit abrasive in his methodology. This is a game-breaking bug that should be fixed, or have been fixed by now.

May 9 2016, 9:32 PM · Arma 3
Laqueesha added a comment to T60186: You should be able to move while changing weapons.

Yes, absolutely! It's available in VBS2, should be in ARMA 3.

The inability to change weapons on the move is causing a lot of weird animation-related bugs when attempting to do so (involuntary stance changes, unwanted movement, etc.).

Also, the new Beta shoothouse challenges absolutely need this feature, as they require the player to switch weapons. Since switching weapons on the move is not available, the player stops for several seconds when switching weapons. This eats away valuable time in competition modes, where every second counts, literally.

May 9 2016, 9:31 PM · Arma 3
Laqueesha added a comment to T60186: You should be able to move while changing weapons.

I support this. Switching to your sidearm while on the move is an essential part of close quarters combat.

May 9 2016, 9:31 PM · Arma 3
Laqueesha added a comment to T60171: Climbing over walls.

Agreed, upvoted.

May 9 2016, 9:29 PM · Arma 3
Laqueesha added a comment to T60085: Blood in water.

Agreed, up-voted. More blood please, this is war, after all.

May 9 2016, 9:25 PM · Arma 3
Laqueesha added a comment to T60066: Firearm Action Movements.

Could this have something do with frame rate? Animations look very buggy on lower FPS.

May 9 2016, 9:25 PM · Arma 3
Laqueesha added a comment to T60049: [Feature request] Seperate post-processing settings for motion blur, bloom, ambient occlusion etc..

Absolutely agree. Up-voted.

May 9 2016, 9:23 PM · Arma 3
Laqueesha added a comment to T60025: No female soldiers models available.

Maybe Bohemia Interactive can contact the DayZ development team and ask for permission to borrow their female faces?: http://img.gawkerassets.com/img/18eyvipx5hghbjpg/k-bigpic.jpg

They look very nice and would be perfect for BLUFOR females.

May 9 2016, 8:44 PM · Arma 3
Laqueesha added a comment to T60025: No female soldiers models available.

At the very least, give us female civvies that can carry firearms.

May 9 2016, 8:06 PM · Arma 3
Laqueesha added a comment to T60025: No female soldiers models available.

I support this request.

May 9 2016, 8:05 PM · Arma 3
Laqueesha added a comment to T60025: No female soldiers models available.

It would be nice to have female soldiers in the game, as the game takes place in the future, and probably more females would be in battle then, following ongoing trends. I personally don't see any reason not to include them, other than time constraints on the part of the developers.

May 9 2016, 7:32 PM · Arma 3
Laqueesha added a comment to T59947: Better ragdoll.

Better ragdolls are called for, indeed. I propose a half-MoCap animation, half-ragdoll system. Also, allow ragdolls to be moved after death.

For example, if you fall from the sky and hit the water, your arms will be stretched out like jelly.

May 9 2016, 7:20 PM · Arma 3
Laqueesha added a comment to T59808: Human Ladder.

Pretty cool. I remember this from SC:CT.

May 9 2016, 7:14 PM · Arma 3
Laqueesha added a comment to T59792: Cars roll / tip over too easily.

I agree. You think by 2035, they'd have some kind of ESC for cars, especially for the armed forces.

May 9 2016, 7:14 PM · Arma 3
Laqueesha added a comment to T59674: Selector switch position should change to reflect the state of the weapon..

An animation should also play of the player's fingers operating the firing selector, see the first "Crysis" game (from 2007) as a perfect example of this.

May 9 2016, 7:08 PM · Arma 3
Laqueesha added a comment to T59674: Selector switch position should change to reflect the state of the weapon..

Agreed. It was understandable in previous games why they didn't do it, but in ARMA 3, it should be in it.

Kind of off-putting when you're blazing away on full-auto and see that your firing selector is on "SAFE" or "SEMI".

May 9 2016, 7:08 PM · Arma 3
Laqueesha added a comment to T59595: Ladder climbing animation is way too fast and hovers on exit.

Raven Shield did the ladders perfectly, the animations are spot on and climbing off of them is done fairly quickly.

May 9 2016, 7:03 PM · Arma 3
Laqueesha added a comment to T59595: Ladder climbing animation is way too fast and hovers on exit.

Agreed. They are way too fast.

May 9 2016, 7:03 PM · Arma 3
Laqueesha added a comment to T59493: Speed of sound simulation missing.

Up-voted. ARMA 2 had proper sound speed simulation, so this should too.

May 9 2016, 6:59 PM · Arma 3
Laqueesha added a comment to T59450: Primary Weapon put on Back first when switching to Backup Weapon.

Up-voted. Makes no sense for the soldier to take the extra time to place his carbine on his back, when he can just save time by dropping it and letting it hang off in front of him.

May 9 2016, 6:56 PM · Arma 3
Laqueesha added a comment to T59367: A.I can't climb ladders from water..

Also effects the player, as well as the A.I.

May 9 2016, 6:53 PM · Arma 3
Laqueesha added a comment to T59277: Grenade throwing is unrealistic (too fast).

In ARMA 3's prone position, try to throw a grenade. It is not instantaneous and takes some time. Just perfect amount of time, I'd say.

Also, grenades should be an equipable weapon, like a carbine or sidearm. "America's Army" did this quite well.

May 9 2016, 6:48 PM · Arma 3
Laqueesha added a comment to T59271: Models for female players.

Female soldiers would be nice, indeed.

May 9 2016, 6:46 PM · Arma 3
Laqueesha added a comment to T59249: Helicopters stick to surfaces whilst landing at speed.

Should be fixed for skid choppers.

May 9 2016, 6:46 PM · Arma 3
Laqueesha added a comment to T59222: [Feature request] Really need a running vault.

Good idea. I constantly find myself pressing vault while sprinting, thinking its going to do a running vault, only to find my guy stop, and then vault. In a battle situation, that can be deadly.

May 9 2016, 6:44 PM · Arma 3
Laqueesha added a comment to T59200: Choppy anims while walking and shooting a full auto weapon.

Confirmed, please fix.

May 9 2016, 6:43 PM · Arma 3
Laqueesha added a comment to T59188: No horn sound in Hunter GMG.

Confirmed.

May 9 2016, 6:43 PM · Arma 3
Laqueesha added a comment to T59169: Gas station textures turn purple when damaged.

Confirmed.

May 9 2016, 6:42 PM · Arma 3
Laqueesha added a comment to T59083: Low CPU/GPU Utilization.

Upvoted.

May 9 2016, 4:53 PM · Arma 3