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Arma 3Project
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Experience true combat gameplay in a massive military sandbox. Authentic, diverse, open - Arma 3 sends you to war.

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Recent Activity

Today

dedmen added a comment to T157946: [2.04RC] kbTell doesn't work anymore in MP.

Fixed in 2.04 RC.
I don't know if we'll push a RC branch update

Fri, Apr 23, 10:17 AM · Arma 3
dedmen changed the status of T157946: [2.04RC] kbTell doesn't work anymore in MP from New to Feedback.
Fri, Apr 23, 10:16 AM · Arma 3
Dwarden renamed T157992: SPAM from Backlink Paketleri to SPAM.
Fri, Apr 23, 7:05 AM · Arma 3

Yesterday

benayk created T157992: SPAM.
Thu, Apr 22, 4:03 PM · Arma 3
POLPOX created T157981: [Feature Request] Eden Editor: Load anyways feature for “Missing Addons” situation.
Thu, Apr 22, 10:42 AM · Arma 3
LugNutz added a comment to T146066: Arma 3 BattlEye initialization Failed.

Hey just looking for some help. I am looking to get back into arma3 but cannot join any servers with battleye because of this error Battleye initialization failed.

Thu, Apr 22, 1:22 AM · Arma 3
LugNutz created T157970: battleye initialization failed.
Thu, Apr 22, 1:19 AM · Arma 3

Wed, Apr 21

Xeno created T157946: [2.04RC] kbTell doesn't work anymore in MP.
Wed, Apr 21, 3:58 PM · Arma 3
NikkoJT added a comment to T157241: 155mm Laser Guided/Guided shells target cursor position when manually firing.

It could be worth testing this with the laser guided cruise missiles too. I had an incident a while ago where a missile was supposed to overfly my position en route to a laser target, but landed on me instead. I wrote it off as a fluke at the time, but this issue would perfectly explain it.

Wed, Apr 21, 2:13 PM · Arma 3
Merimar added a comment to T157241: 155mm Laser Guided/Guided shells target cursor position when manually firing.

I did a little testing myself and i figured whenever you point your cursor onto the ground near your vehicle it will hit the ground directly next to it, if you however point your cursor into the air it lands where it's supposed to land.

Wed, Apr 21, 11:15 AM · Arma 3
M0DFAN1000 created T157926: Missing Achievements .
Wed, Apr 21, 2:27 AM · Arma 3

Tue, Apr 20

R3vo created T157910: Add command that returns files present in scenario folder.
Tue, Apr 20, 6:04 PM · Arma 3
Alexis_74 created T157908: New Event Handler "CameraChange".
Tue, Apr 20, 5:42 PM · Arma 3
dedmen changed the status of T157406: [Feature Request] Regex commands from New to Assigned.
Tue, Apr 20, 5:06 PM · Arma 3
darkguru8 edited Additional Information on T157905: Dead Units (crew) inside a destroyed vehicle cant be moved/modified in multiplayer.
Tue, Apr 20, 4:29 PM · Arma 3
darkguru8 created T157905: Dead Units (crew) inside a destroyed vehicle cant be moved/modified in multiplayer.
Tue, Apr 20, 4:28 PM · Arma 3
paulfinch808 added a comment to T86181: New Scenario button text is not properly aligned/is cut off [RC].

Campaign optimization is the backbone of any great pay-per-click (PPC) advertising campaign. Without it, you can't expect to get a great return on ad spend (ROAS).

Tue, Apr 20, 1:29 PM · Arma 3
frankplow changed Severity from severity:minor to severity:major on T156179: setUnconscious has inconsistent side-switching behaviour.
Tue, Apr 20, 1:23 PM · Arma 3
R3vo renamed T157895: findDisplay 313 createDisplay "RscDisplayEmpty" crashes the game from findDisplay 313 createDisplay "someUI" crashes the game to findDisplay 313 createDisplay "RscDisplayEmpty" crashes the game.
Tue, Apr 20, 12:17 AM · Arma 3
R3vo created T157895: findDisplay 313 createDisplay "RscDisplayEmpty" crashes the game.
Tue, Apr 20, 12:17 AM · Arma 3

Mon, Apr 19

Nilskatten created T157887: Missing Import Button On Launcher.
Mon, Apr 19, 11:09 AM · Arma 3
dedmen changed the status of T157859: Add an option to allow Eden Editor to create backups when saving from New to Assigned.
Mon, Apr 19, 10:19 AM · Arma 3
jones140 created T157884: Custom map icons need engine support. .
Mon, Apr 19, 10:14 AM · Arma 3
Alwarren created T157878: isSelected as an anim source for vehicle weapons.
Mon, Apr 19, 12:05 AM · Arma 3

Sun, Apr 18

R3vo created T157859: Add an option to allow Eden Editor to create backups when saving.
Sun, Apr 18, 11:59 AM · Arma 3

Sat, Apr 17

jgaz-uk added a comment to T157572: Dedicated server problems.

Got the "Welcome Message" to work or rather show by adding a time delay before the text as in "","","", "then the messages",

Sat, Apr 17, 9:57 PM · Arma 3
NikkoJT added a comment to T58577: Does not detect changes to audio device.

Interesting that you should choose now to complain about it, right after BI releases an RC branch adding the ability to choose the audio device in the game settings.

Sat, Apr 17, 5:22 PM · Arma 3
jgaz-uk added a comment to T157572: Dedicated server problems.

Also just realised NOT seeing the "Welcome Message" on joining server since update.

Sat, Apr 17, 12:10 PM · Arma 3
alucca added a comment to T157714: [Arma 3 Launcher] Add link to CDLC compatibility mods to simplify user experience.
Sat, Apr 17, 9:25 AM · Arma 3
alucca added a comment to T157767: SPAR-17 shadow of fire mode switch out of place (on right side).
Sat, Apr 17, 9:22 AM · Arma 3
alucca added a comment to T152790: [Feature Request] New scripting commands to return the unit's current gesture.
Sat, Apr 17, 9:18 AM · Arma 3
alucca added a comment to T157807: Game crash on profiling build.
Sat, Apr 17, 9:15 AM · Arma 3
PiepMGI created T157840: FPS drop flying over "Land_sea_wall_F" edited objects.
Sat, Apr 17, 7:58 AM · Arma 3

Fri, Apr 16

LupusTheCanine added a comment to T58577: Does not detect changes to audio device.

Still doesn't work 8 years later.

Fri, Apr 16, 11:53 PM · Arma 3
kajschak created T157836: Subgroups in Eden reduce performance.
Fri, Apr 16, 6:46 PM · Arma 3
Cyruz added a comment to T157807: Game crash on profiling build.

Found memory issues, hardware related. Closing.

Fri, Apr 16, 4:00 PM · Arma 3
TRAGER created T157826: Mk14 7.62 mm (Classic) wrong editor subcat .
Fri, Apr 16, 5:36 AM · Arma 3
lankercool updated the task description for T153245: Zeus Modules and Parameters Feature Request..
Fri, Apr 16, 4:55 AM · Arma 3
lankercool added a comment to T153245: Zeus Modules and Parameters Feature Request..

Edited the main post to add a mention for the current inability for direct chat to be used when RCing a unit, as this was possible a couple years ago but broke due to unknown reasons. Unsure if this is a scenario or general zeus problem.

Fri, Apr 16, 4:50 AM · Arma 3
lankercool updated the task description for T153245: Zeus Modules and Parameters Feature Request..
Fri, Apr 16, 4:49 AM · Arma 3
hose_from_mexico added a comment to T157541: Arma 3 crashes.

Thanks for the reply. I think is finally fixed, last thing i tried was to set up my inputs and outputs in sound settings to fix the status_access_violation crash

Fri, Apr 16, 2:00 AM · Arma 3

Thu, Apr 15

reyhard closed T157654: Huron and Ghosthawk door gunner minigun cannot elevate high enough as Resolved.
Thu, Apr 15, 8:43 PM · Arma 3
Mudokony created T157813: SPMG can't destroy Orca rotors.
Thu, Apr 15, 7:05 PM · Arma 3
jgaz-uk added a comment to T157572: Dedicated server problems.

After trying a number of different things I believe the problem is that, on a Dedicated server, the game in NOT reading the "server.Arma3Profile" in the path Users\server\server.Arma3Profile, but using the hard programmed default "Custom" difficulty settings instead.

Thu, Apr 15, 6:28 PM · Arma 3
dedmen added a comment to T157807: Game crash on profiling build.

Crash during saveProfileNamespace, can't make out a reason, looks like random memory corruption

Thu, Apr 15, 11:40 AM · Arma 3
Cyruz added a comment to T157807: Game crash on profiling build.

Crash dumps + rpt

Thu, Apr 15, 10:52 AM · Arma 3
Cyruz created T157807: Game crash on profiling build.
Thu, Apr 15, 10:50 AM · Arma 3
dedmen added a comment to T157541: Arma 3 crashes.

All your graphics memory is used up it seems.

Thu, Apr 15, 10:25 AM · Arma 3
dedmen closed T157617: Silent Compilation error on using # as Resolved.
Thu, Apr 15, 10:17 AM · Arma 3
goobin added a comment to T152790: [Feature Request] New scripting commands to return the unit's current gesture.

This would be an extremely useful feature. It appears that a similar feature is included already in VBS 3 (see: https://sqf.bisimulations.com/display/SQF/gestureState) however it is missing from ArmA 3.

Thu, Apr 15, 5:11 AM · Arma 3