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Experience true combat gameplay in a massive military sandbox. Authentic, diverse, open - Arma 3 sends you to war.

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Recent Activity

Yesterday

FlyingSaucer updated the task description for T175895: There needs to be an efficient way to detect and remove fallen trees.
Wed, Oct 4, 11:13 PM · Arma 3
SaMatra added a comment to T120107: HitPart EH does not return projectile object for unguided rockets.

Looks good so far! I work with HitPart right now and report if issues are found.

Wed, Oct 4, 11:12 PM · Arma 3
FlyingSaucer created T175895: There needs to be an efficient way to detect and remove fallen trees.
Wed, Oct 4, 11:05 PM · Arma 3
FlyingSaucer added a comment to T173567: Several LOD related errors while viewing vegetation through scopes and binoculars.

Something seriously needs to be done about this. Looking through a scope makes the game look like it's from the late 90's.

Wed, Oct 4, 10:37 PM · Arma 3
mrzorn added a comment to T173412: [Feature Request] MusicForcedStop Event Handler.

soooo.... playMusic "" is supposed to trigger a "MusicStop" Eventhandler if i understand the wiki right.

Wed, Oct 4, 8:48 PM · Arma 3
Leopard20 changed the status of T172847: [Feature Request] EntityDeleted mission event handler from Assigned to Feedback.

Revision: 151052

Wed, Oct 4, 6:39 PM · Arma 3
blah2355 created T175887: Some weapon's velocities don't increase with suppressors.
Wed, Oct 4, 12:52 PM · Arma 3

Tue, Oct 3

MaxP added a comment to T175874: Possible variable leak from a function.

I think you're wrong.
I know what scopes are, I'm a programmer.
And the described situation is not normal.
Variables cannot leak out of functions - otherwise you would see it in an upper scope, in this case global one.
And there is no explanation on this behavior under the link you provided.

Tue, Oct 3, 7:34 PM · Arma 3
Leopard20 changed Resolution from resolution:nobug to resolution:notabug on T175874: Possible variable leak from a function.
Tue, Oct 3, 7:24 PM · Arma 3
Leopard20 added a comment to T175874: Possible variable leak from a function.

Not a bug. Read this:
https://community.bistudio.com/wiki/Variables

Tue, Oct 3, 7:17 PM · Arma 3
Leopard20 closed T175874: Possible variable leak from a function as Resolved.
Tue, Oct 3, 7:16 PM · Arma 3
SoulMasterOpus added a comment to T175775: Eden Collab - Wish List.

Another nice to have would be:

Tue, Oct 3, 6:50 PM · Arma 3
MaxP updated the task description for T175874: Possible variable leak from a function.
Tue, Oct 3, 6:46 PM · Arma 3
MaxP created T175874: Possible variable leak from a function.
Tue, Oct 3, 6:39 PM · Arma 3
Joshnmiebion added a comment to T173506: Unable to Import Preset.

Having the same issue here. Attempts to import a preset by dragging and dropping the html file into the launcher, selecting 'import' from the preset drop-down in the top-right, and selecting 'import list of mods from a file' from the '...more' option all provide the same "Unable to import preset" error message.

Tue, Oct 3, 4:38 PM · Arma 3
BroBeans_ edited Steps To Reproduce on T175870: Add conditional pylons to the pylon UI.
Tue, Oct 3, 2:52 PM · Arma 3
BroBeans_ updated the task description for T175870: Add conditional pylons to the pylon UI.
Tue, Oct 3, 2:41 PM · Arma 3
BroBeans_ created T175870: Add conditional pylons to the pylon UI.
Tue, Oct 3, 2:36 PM · Arma 3
Wetzer updated the task description for T175853: Zeus: Change Combat Mode after AI has contact to enemy doesn't work.
Tue, Oct 3, 12:48 PM · Arma 3
Wetzer edited Steps To Reproduce on T175853: Zeus: Change Combat Mode after AI has contact to enemy doesn't work.
Tue, Oct 3, 12:46 PM · Arma 3
Wetzer updated the task description for T175853: Zeus: Change Combat Mode after AI has contact to enemy doesn't work.
Tue, Oct 3, 12:44 PM · Arma 3
Wetzer updated the task description for T175853: Zeus: Change Combat Mode after AI has contact to enemy doesn't work.
Tue, Oct 3, 12:39 PM · Arma 3
Wetzer updated the task description for T175853: Zeus: Change Combat Mode after AI has contact to enemy doesn't work.
Tue, Oct 3, 12:08 PM · Arma 3
Wetzer edited Steps To Reproduce on T175853: Zeus: Change Combat Mode after AI has contact to enemy doesn't work.
Tue, Oct 3, 11:59 AM · Arma 3
h- added a comment to T171589: Some sounds are not played from beyond terrain view distance.

Is there any chance that this could be fixed?

Tue, Oct 3, 8:37 AM · Arma 3

Mon, Oct 2

Leopard20 changed the status of T120107: HitPart EH does not return projectile object for unguided rockets from Assigned to Feedback.

Revision 151053

Mon, Oct 2, 7:40 PM · Arma 3
Wetzer edited Steps To Reproduce on T175853: Zeus: Change Combat Mode after AI has contact to enemy doesn't work.
Mon, Oct 2, 7:34 PM · Arma 3
Wetzer created T175853: Zeus: Change Combat Mode after AI has contact to enemy doesn't work.
Mon, Oct 2, 7:28 PM · Arma 3
crazycanuck added a comment to T173506: Unable to Import Preset.
Mon, Oct 2, 6:14 PM · Arma 3
Leopard20 changed the status of T175748: Query starting with "mod" prefix in Editor is detected as a PBO classname search from Assigned to Feedback.
Mon, Oct 2, 12:18 PM · Arma 3
BIS_fnc_KK claimed T119941: Usabillity of UAVs / UGVs Feature Request and Bugs.
Mon, Oct 2, 10:51 AM · Arma 3
bsmith created T175845: Launcher crashes on exe with the error message System.NotImplementedException: The method or operation is not implemented..
Mon, Oct 2, 9:09 AM · Arma 3

Sun, Oct 1

Yegermann created T175841: 0x0000 dead.
Sun, Oct 1, 11:28 PM · Arma 3
kevb0 created T175830: suppressFor doesn't seem to work.
Sun, Oct 1, 4:30 PM · Arma 3
MASilvers added a comment to T173506: Unable to Import Preset.

Currently having same issue. Full install of game and mods was a viable method however this issue is now persisting through multiple fresh installs.

Sun, Oct 1, 4:01 PM · Arma 3
SoulMasterOpus updated the task description for T175775: Eden Collab - Wish List.
Sun, Oct 1, 3:27 PM · Arma 3
Degman created T175825: Request - faceChanged event handler.
Sun, Oct 1, 2:10 AM · Arma 3

Sat, Sep 30

SoulMasterOpus added a comment to T175775: Eden Collab - Wish List.

Also you seem sorta lost/not to have read the ticket. This ticket is specifically a list of functionality that I'm requesting in the context of what I believe is missing in order to make a multiplayer 3DEN mod.

Sat, Sep 30, 11:42 PM · Arma 3
SoulMasterOpus added a comment to T175775: Eden Collab - Wish List.

That event isn't required, you can achieve the same effect by combing the init and onMissionPreviewEnd events.
Note that while init does pass the display as param, onMissionPreviewEnd doesn't which is easily fixed by running findDisplay 313 (313 is 3DEN display).

Sat, Sep 30, 11:33 PM · Arma 3
Hungry updated the task description for T175821: Dead Bodies fall under the map.
Sat, Sep 30, 11:07 PM · Arma 3
Degman added a comment to T175775: Eden Collab - Wish List.

onEditorActive - triggered every time 3DEN editor is opened

Sat, Sep 30, 11:06 PM · Arma 3
Hungry edited Additional Information on T175821: Dead Bodies fall under the map.
Sat, Sep 30, 10:50 PM · Arma 3
Hungry edited Additional Information on T175821: Dead Bodies fall under the map.
Sat, Sep 30, 10:50 PM · Arma 3
Hungry changed Reproducibility from reproducibility:none to reproducibility:sometimes on T175821: Dead Bodies fall under the map.
Sat, Sep 30, 10:37 PM · Arma 3
Hungry created T175821: Dead Bodies fall under the map.
Sat, Sep 30, 10:37 PM · Arma 3
R3vo closed T167317: A command to return vehicle turret laser targets as Resolved.
Sat, Sep 30, 9:49 AM · Arma 3
navyasingh69 added a comment to T175773: Eden Editor: mouse not properly unblocked after closing attributes UI opened from entity list.
Sat, Sep 30, 8:06 AM · Arma 3
navyasingh69 added a comment to T175773: Eden Editor: mouse not properly unblocked after closing attributes UI opened from entity list.
Sat, Sep 30, 8:05 AM · Arma 3
navyasingh69 added a comment to T175773: Eden Editor: mouse not properly unblocked after closing attributes UI opened from entity list.
Sat, Sep 30, 8:04 AM · Arma 3

Fri, Sep 29

Leopard20 closed T171609: Animations with source=time are still played on objects with no simulation as Resolved.
Fri, Sep 29, 10:11 PM · Arma 3