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Experience true combat gameplay in a massive military sandbox. Authentic, diverse, open - Arma 3 sends you to war.

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Recent Activity

Today

BIS_fnc_KK added a comment to T152567: getAttackTarget seems to always return objNull.

Should work better from 1.99.146567

Mon, Aug 3, 2:29 AM · Arma 3

Yesterday

BIS_fnc_KK added a comment to T153065: ST_KEEP_ASPECT_RATIO does not work on CT_COMBO.

ST_KEEP_ASPECT_RATIO is for controls of CT_PICTURE style, you are applying it to CT_LISTBOX

Sun, Aug 2, 9:57 PM · Arma 3
ansin11 created T153065: ST_KEEP_ASPECT_RATIO does not work on CT_COMBO.
Sun, Aug 2, 8:30 PM · Arma 3
h- created T153063: [Feature Request] Alt syntax for addScore.
Sun, Aug 2, 7:24 PM · Arma 3

Sat, Aug 1

mickeymen updated subscribers of T152723: AT-Missile of Titan-Launcher self-explodes in the air, before it hits the target.

@Leopard20 dude, thank you for your answers, but it looks like this shit (as many other things) will stay in Arma forever.
I really love this game, but its quality is always very low. Seems, this doesn't bother any of the developers. An incomprehensible fact to me.

Sat, Aug 1, 11:34 PM · Arma 3
kju-PvPscene created T153042: [DEVEVELOPMENT] Remove useless rpt spam (to diag.exe/debug.log only).
Sat, Aug 1, 7:59 PM · Arma 3
kju-PvPscene created T153041: [DEVEVELOPMENT] Improve rpt logging messages lacking context.
Sat, Aug 1, 7:55 PM · Arma 3
EdwardLamantia added a comment to T64051: UI or Scope not centered correctly.
Sat, Aug 1, 6:24 PM · Arma 3
BIS_fnc_KK closed T153028: get3DENEntity returns wrong data type on "failure" as Resolved.
Sat, Aug 1, 12:23 PM · Arma 3
BIS_fnc_KK added a comment to T153028: get3DENEntity returns wrong data type on "failure".

is there a get3DENEntity syntax that takes object argument?

Sat, Aug 1, 12:18 PM · Arma 3
Karroe updated the task description for T153030: [Tweak Request] 2D scopes on 'Standard' texture settings could use a 'High' texture setting sight picture.
Sat, Aug 1, 3:33 AM · Arma 3
Karroe updated the task description for T153030: [Tweak Request] 2D scopes on 'Standard' texture settings could use a 'High' texture setting sight picture.
Sat, Aug 1, 3:33 AM · Arma 3
Karroe created T153030: [Tweak Request] 2D scopes on 'Standard' texture settings could use a 'High' texture setting sight picture.
Sat, Aug 1, 3:33 AM · Arma 3
dedmen added a comment to T124140: [Feature Request] Locally Mute Player Script Command.

but is there any possibility of a per channel alternate mode?

VERY unlikely.

Sat, Aug 1, 2:17 AM · Arma 3

Fri, Jul 31

h- created T153028: get3DENEntity returns wrong data type on "failure".
Fri, Jul 31, 8:24 PM · Arma 3
Leopard20 added a comment to T152965: [Feature Request] New scripting command to return a single unit's combat mode ("BLUE", "RED", etc.).

Yeah, but please do not "fix" that. Otherwise there's no way to change the combat mode of individual units using scripts.
If it's not possible to fix combatMode, please add a new command.

Fri, Jul 31, 8:20 PM · Arma 3
LSValmont added a comment to T124140: [Feature Request] Locally Mute Player Script Command.

Wow, that is great news @dedmen ! This will enable pretty cool scripts and mods to work better ;)

Fri, Jul 31, 6:10 PM · Arma 3
BIS_fnc_KK added a comment to T152965: [Feature Request] New scripting command to return a single unit's combat mode ("BLUE", "RED", etc.).

I stand by what I said, both commands are operating on the AI group. However it is also true that when unit rejoins, it keeps its combat mode from previous group, so yes this will need some way of checking

Fri, Jul 31, 2:47 PM · Arma 3
BIS_fnc_KK claimed T152965: [Feature Request] New scripting command to return a single unit's combat mode ("BLUE", "RED", etc.).
Fri, Jul 31, 11:34 AM · Arma 3
h- renamed T83661: [Feature Request] New scripting command: lockContainer from add scripting command "enableContainer" to [Feature Request] New scripting command: lockContainer.
Fri, Jul 31, 8:41 AM · Arma 3
Leopard20 added a comment to T152723: AT-Missile of Titan-Launcher self-explodes in the air, before it hits the target.

I'm not a dev. Ask someone else.

Fri, Jul 31, 7:14 AM · Arma 3

Thu, Jul 30

wyattwic added a comment to T124140: [Feature Request] Locally Mute Player Script Command.

Sounds great @dedmen. I'll start writing scripts that can use this once it's in devbranch.

Thu, Jul 30, 9:18 PM · Arma 3
mickeymen updated the task description for T128376: Control with Launcher in the player hands has bunch of bugs (Please fix!).
Thu, Jul 30, 8:40 PM · Arma 3
mickeymen updated the task description for T128376: Control with Launcher in the player hands has bunch of bugs (Please fix!).
Thu, Jul 30, 8:39 PM · Arma 3
mickeymen updated the task description for T150740: After press prone button, player character with Launcher in hands, automatically rises ang go to prone again..
Thu, Jul 30, 8:36 PM · Arma 3
mickeymen updated the task description for T150740: After press prone button, player character with Launcher in hands, automatically rises ang go to prone again..
Thu, Jul 30, 8:36 PM · Arma 3
mickeymen updated the task description for T150740: After press prone button, player character with Launcher in hands, automatically rises ang go to prone again..
Thu, Jul 30, 8:35 PM · Arma 3
mickeymen renamed T150740: After press prone button, player character with Launcher in hands, automatically rises ang go to prone again. from After press prone button, player character with RPG in hands, automatically rises ang go to prone again. to After press prone button, player character with Launcher in hands, automatically rises ang go to prone again..
Thu, Jul 30, 8:32 PM · Arma 3
mickeymen updated the task description for T128198: The player with Titan-Launcher, automatically rises from prone to fully upright position (if Titan-Launcher has top fire mode).
Thu, Jul 30, 8:23 PM · Arma 3
mickeymen renamed T150740: After press prone button, player character with Launcher in hands, automatically rises ang go to prone again. from After press prone button, player character automatically rises ang go to prone again (all launchers in the hands) to After press prone button, player character with RPG in hands, automatically rises ang go to prone again..
Thu, Jul 30, 8:20 PM · Arma 3
mickeymen renamed T128198: The player with Titan-Launcher, automatically rises from prone to fully upright position (if Titan-Launcher has top fire mode) from The player automatically rises from prone (if Titan Launcher has top fire mode) to The player with Titan-Launcher, automatically rises from prone to fully upright position (if Titan-Launcher has top fire mode).
Thu, Jul 30, 8:00 PM · Arma 3
mickeymen added a comment to T152723: AT-Missile of Titan-Launcher self-explodes in the air, before it hits the target.

@Leopard20 where have you disappeared? Is it difficult for you to answer my question clearly?

Thu, Jul 30, 7:50 PM · Arma 3
mickeymen updated the task description for T152723: AT-Missile of Titan-Launcher self-explodes in the air, before it hits the target.
Thu, Jul 30, 7:49 PM · Arma 3
dedmen added a comment to T150855: Script command request: radioChannelInfo.

_index = radioChannelCreate [[0.96, 0.34, 0.13, 0.8], "Q-dance Radio", "%UNIT_NAME", [u1, u2]];
radioChannelInfo _index;
->
[[0.960784,0.341176,0.129412,0.8],"Q-dance Radio","%UNIT_NAME",[u1,u2],false]

Thu, Jul 30, 3:39 PM · Restricted Project, Arma 3
Tequiller added a comment to T82940: Deleting non-local object produces RPT spam.

I've deleted all scripts that are not about this subject.

Thu, Jul 30, 3:19 PM · Arma 3
dedmen moved T150855: Script command request: radioChannelInfo from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Thu, Jul 30, 2:48 PM · Restricted Project, Arma 3
dedmen claimed T150855: Script command request: radioChannelInfo.
Thu, Jul 30, 2:48 PM · Restricted Project, Arma 3
dedmen moved T150854: Mission event handler request: ChatMessageReceived from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Thu, Jul 30, 2:30 PM · Restricted Project, Arma 3
dedmen changed the status of T150854: Mission event handler request: ChatMessageReceived from Assigned to Feedback.
Thu, Jul 30, 2:29 PM · Restricted Project, Arma 3
dedmen added a comment to T150854: Mission event handler request: ChatMessageReceived.

Mission Event: HandleChatMessage
Description: Fires when a message is received, before adding it to the chat feed. Return true to block a message from being added to the chat feed. Fires clientside
Parameters:

Thu, Jul 30, 2:29 PM · Restricted Project, Arma 3
dedmen changed the status of T124140: [Feature Request] Locally Mute Player Script Command from Assigned to Feedback.

getPlayerVoNVolume playerObject returns scalar 0-1, -1 on error (ex passed object not a soldier/human)
playerObject setPlayerVoNVolume scalar (0-1 0-100%)

Thu, Jul 30, 2:23 PM · Arma 3

Wed, Jul 29

EdwardPoes created T152999: Deck vest casting weird shadow.
Wed, Jul 29, 3:06 PM · Arma 3
matthewp created T152995: Scope 2; classes for AT mines that should be hidden.
Wed, Jul 29, 3:49 AM · Arma 3
matthewp created T152994: Uknown scope 2; classes for AT Mines.
Wed, Jul 29, 3:45 AM · Arma 3
ampersand38 created T152993: Editor init `dostop` leads to "empty" unit on dedi.
Wed, Jul 29, 1:02 AM · Arma 3

Tue, Jul 28

Juliansimon added a comment to T152369: Problem with AI pathfinding near buildings replaced using the hide terrain objects module. (Follow up).
Tue, Jul 28, 9:39 AM · Arma 3
TRAGER created T152975: **B_W_Soldier_A_EMP_F** editor preview error.
Tue, Jul 28, 7:11 AM · Arma 3
Freddo3000 updated the task description for T152972: Add returnExit parameter for lineIntersectsSurfaces.
Tue, Jul 28, 2:00 AM · Arma 3
Freddo3000 created T152972: Add returnExit parameter for lineIntersectsSurfaces.
Tue, Jul 28, 1:59 AM · Arma 3
Freddo3000 edited Steps To Reproduce on T152971: LineIntersectsSurfaces returnUnique parameter does not work for terrain.
Tue, Jul 28, 1:56 AM · Arma 3