Arma 3Project
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Experience true combat gameplay in a massive military sandbox. Authentic, diverse, open - Arma 3 sends you to war.

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Recent Activity

Today

Roddis edited Additional Information on T125866: Several Crash.
Thu, Jun 29, 1:44 PM · Arma 3
Tupolov added a comment to T125951: BIS_fnc_AircraftCatapultLaunch often fails to launch aircraft successfully.

Found a spot on Malden where the sea depth is >100m and aircraft appear to take off ok.

Thu, Jun 29, 12:37 PM · Arma 3
razazel added a comment to T125937: Can't start the game.

Disabling Steam overlay and running through Steam might do the trick as well.

Thu, Jun 29, 9:04 AM · Arma 3
ConnorCableTV added a comment to T124802: Mass Battle Eye Kicks on Multiplayer servers..

After a few more days of tests I'd like to clear up my last message.
I do still get mass kicks without battleye filters, they are just not as frequent.
As you guys have said its clearly not the cause of the problem, just me shooting myself in the foot with the amount of filters I had.

Thu, Jun 29, 2:38 AM · Arma 3
TheMasterofBlubb added a comment to T71119: Make helicopter Crashes more realistic / not always exploding.

The physics improvements are not 20 years away its more like : Its there but its too late to change the whole system. Physx is shit sry all Nvidia users but it is there are some competitors that are way better like Havoc

Thu, Jun 29, 1:55 AM · Arma 3
Rav-T created T125961: Drones are able to disassemble unmanned Turret Weapons.
Thu, Jun 29, 1:40 AM · Arma 3
Domingo added a comment to T125728: ArmA 3 randomly quits to desktop constantly.

Arma3_x64_2017-06-28_17-54-50.rpt

Thu, Jun 29, 12:17 AM · Arma 3

Yesterday

g4rr3t added a comment to T125937: Can't start the game.

Unfortunately, it did not help me. I followed the steps described in the solution but still the same.ArmaReport_Log_20170628T214525_andrz.zip
Strangely enough, I've just found out that it can start straight from the local files. If I ommit Steam, it starts with not problem. Steam is definitely up to date.

Wed, Jun 28, 11:54 PM · Arma 3
Bamf added a comment to T124802: Mass Battle Eye Kicks on Multiplayer servers..

Gaming Asylum has extensive logging inside of Splunk of data around the times this issue occurs. I'm happy to provide data to BIS as necessary.

Wed, Jun 28, 11:47 PM · Arma 3
poppu created T125960: Arma 3 freezes at start.
Wed, Jun 28, 11:11 PM · Arma 3
rackefet added a comment to T125849: 0xC0000005 - STATUS_ACCESS_VIOLATION..

Hi. Seems i found a source of a problem. When i am using my Bluetooth headphone this error happen. When i connect headphone to computer via cable, Arma work fine.

Wed, Jun 28, 10:47 PM · Arma 3
SilverDude added a comment to T71119: Make helicopter Crashes more realistic / not always exploding.

Thanks and it amazes me what could be possible, especially with many parts ripping off in Arma. But, since it´s nearly impossible to run a such dynamic system without having lag spikes down to -2000 fps in hell.....
We can maybe talk about that in 20 years.

Wed, Jun 28, 10:18 PM · Arma 3
TheMasterofBlubb added a comment to T83831: LASER Designator Tripod.

How about weapon resting for the Laserdesignator?
Is that even possible?

Wed, Jun 28, 9:45 PM · Arma 3
TheMasterofBlubb added a comment to T71119: Make helicopter Crashes more realistic / not always exploding.

The Problem is not the "change the hitpoint" but Arma has many hitpoints that can even diffirintiate the damage done to them. Cars for example do not explode always sometimes they just leave a wreck or smoke if they are shot by non incendiary ammunition. But a car is a car and remains mostly in 1 part when destroyed. when a heli crasehs it falls apart. Doing that in a static manner will mean it looks damn ugly since the parts could float high up in the air or stuff like that.
Doing it Physx enabled , means the parts that will break apart would have their own trajectories and stuff(since you have to change that for mid air destruction too). That would mean creating a method to do that and more performance impact to calculate the parts.

Wed, Jun 28, 9:43 PM · Arma 3
besthunter7 renamed T125955: 3D-Eden Editor: "Placement Radius" does not work from "3DbEden Editor"Placement Radius" does not work properly" to "3D-Eden Editor: "Placement Radius" does not work".
Wed, Jun 28, 9:21 PM · Arma 3
SilverDude added a comment to T71119: Make helicopter Crashes more realistic / not always exploding.

Could a developer please annouce or describe why exactly this is so difficult to comply?

Wed, Jun 28, 9:19 PM · Arma 3
besthunter7 created T125955: 3D-Eden Editor: "Placement Radius" does not work.
Wed, Jun 28, 9:09 PM · Arma 3
DrSova added a comment to T81853: CameraEffect "terminate" is broken for Render To Texture.

Works perfectly

Wed, Jun 28, 7:39 PM · Arma 3
MrSmirnoff added a comment to T124802: Mass Battle Eye Kicks on Multiplayer servers..

Our life servers are suffering from this as well. Some servers suffer from it more than others even though they all run the same mission. This is a very serious issues since when mass kicks happen players lose progress and money in game.

Wed, Jun 28, 6:56 PM · Arma 3
ALIEN109 added a comment to T125914: No guidance for ATGM when locked on laser target.

As you have already noticed, this issue should be fixed in the Dev branch, please let me know whether the fixed worked.

Wed, Jun 28, 6:47 PM · Arma 3
Gnashes added a comment to T124802: Mass Battle Eye Kicks on Multiplayer servers..

@Wilco Asylum is keeping an eye on this. Seems based on our internal experiments that a hard restart alleviates the issue, but if left unchecked the server will continue to kick every time it fills back up (every 15 mins or so) until it naturally hard restarts.

Wed, Jun 28, 6:35 PM · Arma 3
Wilco added a comment to T124802: Mass Battle Eye Kicks on Multiplayer servers..

I think it's a shame that I had to tweet the Twitter account to find out the QA team are trying to reproduce this in-house rather than someone simply reply here that it's being worked on considering its affecting a lot of busy servers.

Wed, Jun 28, 4:53 PM · Arma 3
Koala created T125952: Sun shines through the hull of the CH-49 Mohawk.
Wed, Jun 28, 4:12 PM · Arma 3
Tupolov created T125951: BIS_fnc_AircraftCatapultLaunch often fails to launch aircraft successfully.
Wed, Jun 28, 4:03 PM · Arma 3
Jacot renamed T125950: Arma 3 - Arrêt anormal - Code d'arrêt : 0xCFFFFFFF - STATUS_APPLICATION_HANG from "Arma 3 - Arrêt anormal" to "Arma 3 - Arrêt anormal - Code d'arrêt : 0xCFFFFFFF - STATUS_APPLICATION_HANG".
Wed, Jun 28, 3:56 PM · Arma 3
Jacot edited the description of T125950: Arma 3 - Arrêt anormal - Code d'arrêt : 0xCFFFFFFF - STATUS_APPLICATION_HANG.
Wed, Jun 28, 3:48 PM · Arma 3
Jacot created T125950: Arma 3 - Arrêt anormal - Code d'arrêt : 0xCFFFFFFF - STATUS_APPLICATION_HANG.
Wed, Jun 28, 3:41 PM · Arma 3
Koala created T125949: high prone movement bug.
Wed, Jun 28, 3:40 PM · Arma 3
tom_48_97 closed T125806: Arma 3 Tools BankRev Giving Microsoft .NET Framework Crash as "Resolved".

The tool isn't meant to extract mission files which are a little different, I will adjust the code to reflect this. Please, use BankRev.exe as described here for mission files:
https://community.bistudio.com/wiki/BankRev

Wed, Jun 28, 2:47 PM · Arma 3
Lex added a comment to T125357: Player Locked slot issue after 1.70.

Is there any progress in resolving the problem?

Wed, Jun 28, 12:25 PM · Arma 3
razazel changed the status of T125919: Crash from "New" to "Reviewed".

thank you for the feedback.

Wed, Jun 28, 11:06 AM · Arma 3
razazel changed the status of T125892: Game crash on one area of the map from "New" to "Reviewed".

thank you for the feedback. Could you please also provide info about the specific area you need to enter for the game to crash?

Wed, Jun 28, 11:05 AM · Arma 3
razazel changed the status of T125928: Cannot play , Multiple crashes from "New" to "Need More Info".

thank you for your feedback.

Wed, Jun 28, 11:04 AM · Arma 3
razazel changed the status of T125930: Crash Report from "New" to "Need More Info".

thank you for your feedback.

Wed, Jun 28, 11:04 AM · Arma 3
razazel changed the status of T125680: Cannot achieve "Puppeteer" and "Dressing Doll" from "New" to "Reviewed".
Wed, Jun 28, 10:50 AM · Arma 3
razazel closed T125933: Cannot achieve "puppeteer" and "dressing doll" as "Resolved".
Wed, Jun 28, 10:50 AM · Arma 3
MDCCLXXVI added a comment to T124954: Tigris/cheetah won't shoot on infantry.

unfortunately they still have AA targeting brains so they are sniping infantry through trees/foliage, caring only about line of sight

Wed, Jun 28, 10:05 AM · Arma 3
razazel changed the status of T83831: LASER Designator Tripod from "New" to "Acknowledged".

Thanks for the feedback.

Wed, Jun 28, 9:54 AM · Arma 3
razazel changed the status of T125937: Can't start the game from "New" to "Reviewed".

thank you for your feedback.

Wed, Jun 28, 9:43 AM · Arma 3
razazel changed the status of T125914: No guidance for ATGM when locked on laser target from "New" to "Feedback".

As you have already noticed, this issue should be fixed in the Dev branch, please let me know whether the fixed worked.

Wed, Jun 28, 9:42 AM · Arma 3
Lex added a comment to T63607: Jump/Jumping command.

https://youtu.be/AXB_N8YmTFo
Thanks to the author mods, for its implementation. A great performance that works great.
http://steamcommunity.com/sharedfiles/filedetails/?id=333310405

Wed, Jun 28, 9:37 AM · Arma 3

Tue, Jun 27

BIS_fnc_KK added a comment to T124835: Debug Console Security Changes.

I was able to reproduce this, thanks.

Tue, Jun 27, 11:08 PM · Arma 3
AryxRayx created T125938: say3D.
Tue, Jun 27, 10:23 PM · Arma 3
g4rr3t created T125937: Can't start the game.
Tue, Jun 27, 10:16 PM · Arma 3
ALIEN109 edited the description of T125914: No guidance for ATGM when locked on laser target.
Tue, Jun 27, 8:54 PM · Arma 3
TheMasterofBlubb added a comment to T125914: No guidance for ATGM when locked on laser target.

Thats what i meant. Change the beta Tab in steam to dev build and test it

Tue, Jun 27, 8:14 PM · Arma 3
ALIEN109 edited the description of T125914: No guidance for ATGM when locked on laser target.
Tue, Jun 27, 7:48 PM · Arma 3
ALIEN109 added a comment to T125914: No guidance for ATGM when locked on laser target.

Alright, appears to be fixed on Dev Buil 1.73.142227

Tue, Jun 27, 7:47 PM · Arma 3
rackefet added a comment to T125849: 0xC0000005 - STATUS_ACCESS_VIOLATION..

Was trying again today...
And nothing. Same issue. Entered the game, and after 1 minute get an error.
If you need any additional information, you free to ask ArmaReport_Log_20170627T174043_Alex.zip

Tue, Jun 27, 7:44 PM · Arma 3
ALIEN109 added a comment to T125914: No guidance for ATGM when locked on laser target.

Check latest dev build there is mentioned your problem

Tue, Jun 27, 7:29 PM · Arma 3