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Experience true combat gameplay in a massive military sandbox. Authentic, diverse, open - Arma 3 sends you to war.

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Recent Activity

Today

xKSAx added a comment to T169246: Arma 3 Launcher does not detect, nor show newly subscribed mods from the Steam Workshop.

same

Tue, Dec 6, 5:08 PM · Arma 3
WestTGD created T169246: Arma 3 Launcher does not detect, nor show newly subscribed mods from the Steam Workshop.
Tue, Dec 6, 4:55 PM · Arma 3
WestTGD added a comment to T169206: Launcher not showing ANY steam mods, wont downlaod new mods.

I also have this issue, as do many people in the official Arma3 Discord. While my launcher recognizes old mods it does not recognize new ones.

Tue, Dec 6, 4:48 PM · Arma 3
dedmen changed the status of T154274: [Feature Request] New scripting command for returning the first element of array1 in array2: findIn/findAny from Assigned to Feedback.

Released in 2.10

Tue, Dec 6, 11:15 AM · Arma 3
dedmen added a comment to T169150: plees help.

See the error message that you got before the game crashed. That says what's actually wrong

Tue, Dec 6, 11:10 AM · Arma 3

Yesterday

ShootingManGold added a comment to T167384: Composition Issue with both variants of CH-67 Huron and Falcon Drone Texture/Material Issue.

Select Play Scenario then attempt to place down the composition or have the helos having the other camo

What do you mean by placing a composition after playing? You mean placing it in Zeus? Custom camo not working when the composition is placed via Zeus?

Edit: Okey I got it now, when starting mission it reverts to default texture, I couldn't repro when I last tried.
And I don't know what you mean by compositions.

Mon, Dec 5, 10:42 PM · Arma 3
mickeymen added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

Could you remove this multiplier?

No, too late to change it now, it can break backward compatibility

Mon, Dec 5, 9:16 PM · Arma 3
Tenshi added a comment to T169215: Status Access Violation (Going through the logs shows an error with d3d11.dll.

Hello,
We've checked your crashfiles and the issue seems to be connected to the steam overlay.
Can you try with that turned off?

Mon, Dec 5, 4:23 PM · Arma 3
kju-PvPscene updated the task description for T169233: [Feature Request] Extended drawIcon/drawIcon3d with isVisible parameter.
Mon, Dec 5, 4:21 PM · Arma 3
kju-PvPscene created T169233: [Feature Request] Extended drawIcon/drawIcon3d with isVisible parameter.
Mon, Dec 5, 4:15 PM · Arma 3
Tenshi added a comment to T169198: Arma 3 não abre via launcher 0xc0000135 dll not found.

Hello, i checked your report but there are no crashes logged.
They also seem to be from 24-30 November.
Can you look in your files and look for your most recent .rtp and .mdmp of the same date.
https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/

Mon, Dec 5, 3:47 PM · Arma 3
Tenshi closed T169208: Misstake as Resolved.
Mon, Dec 5, 3:07 PM · Arma 3
Tenshi added a comment to T169186: Can't launch game .

Does the game also crash without mods?

Mon, Dec 5, 3:05 PM · Arma 3
dedmen added a comment to T167384: Composition Issue with both variants of CH-67 Huron and Falcon Drone Texture/Material Issue.

Select Play Scenario then attempt to place down the composition or have the helos having the other camo

Mon, Dec 5, 11:44 AM · Arma 3
GunterSeverloh added a comment to T169215: Status Access Violation (Going through the logs shows an error with d3d11.dll.

Review this
https://community.bistudio.com/wiki/Arma_3:_Unusual_process_exit

Mon, Dec 5, 4:09 AM · Arma 3

Sun, Dec 4

ShootingManGold added a comment to T167384: Composition Issue with both variants of CH-67 Huron and Falcon Drone Texture/Material Issue.

The hurons simply save a composition with the different camo or use a script command to change their looks then place now in the editor and they will be in their original textures.

I'm unable to follow these steps.
Can you explain better what to do?
I can place hurons and set them to their opposite color.
I can also copy-paste them and they keep the color I set. I can also save them as a composition and place them, and they still have the color that I set.

Sun, Dec 4, 8:07 PM · Arma 3
GBAppss added a comment to T169217: Show Roads on Map When Zoomed Out.
Sun, Dec 4, 6:07 PM · Arma 3

Sat, Dec 3

ZachSmith updated the task description for T169217: Show Roads on Map When Zoomed Out.
Sat, Dec 3, 6:40 PM · Arma 3
ZachSmith created T169217: Show Roads on Map When Zoomed Out.
Sat, Dec 3, 6:37 PM · Arma 3
je.sus edited Additional Information on T169215: Status Access Violation (Going through the logs shows an error with d3d11.dll.
Sat, Dec 3, 3:05 PM · Arma 3
je.sus added a comment to T169215: Status Access Violation (Going through the logs shows an error with d3d11.dll.

Sat, Dec 3, 3:01 PM · Arma 3
je.sus created T169215: Status Access Violation (Going through the logs shows an error with d3d11.dll.
Sat, Dec 3, 2:57 PM · Arma 3
R3vo edited Steps To Reproduce on T169213: [No mods] Script errors when starting new Old Man Scenario.
Sat, Dec 3, 12:53 PM · Arma 3
R3vo created T169213: [No mods] Script errors when starting new Old Man Scenario.
Sat, Dec 3, 12:49 PM · Arma 3
JerseyD911 renamed T169208: Misstake from Question for Geez to Misstake.
Sat, Dec 3, 8:59 AM · Arma 3
TRAGER added a comment to T159347: !alive vehicles continues plays siren sound.

The first video showed how the siren did not turn off on a vehicle that had simulation turned off (by DynSim) when it was damaged by 100%
now I suspect this is normal behavior for this kind of object

Sat, Dec 3, 8:25 AM · Arma 3
JerseyD911 created T169208: Misstake.
Sat, Dec 3, 6:56 AM · Arma 3
turfy created T169206: Launcher not showing ANY steam mods, wont downlaod new mods.
Sat, Dec 3, 12:04 AM · Arma 3

Fri, Dec 2

w86w added a comment to T169198: Arma 3 não abre via launcher 0xc0000135 dll not found.

Fri, Dec 2, 7:02 PM · Arma 3
w86w created T169198: Arma 3 não abre via launcher 0xc0000135 dll not found.
Fri, Dec 2, 7:02 PM · Arma 3
YaBoiJonnyBoi added a comment to T169186: Can't launch game .

Yes, I have. I've done both. I am also running mods that's normally when the game crash and does not respond

Fri, Dec 2, 5:06 PM · Arma 3
Gilfor created T169195: Movement error.
Fri, Dec 2, 3:15 PM · Arma 3
Tenshi added a comment to T168104: total freeze during game.

Hello, i've checked your crashfiles.
Seems to be a known issue related to the map, its a complex issue but we are looking into it.
Sorry for the inconvenience.

Fri, Dec 2, 1:41 PM · Arma 3
Tenshi added a comment to T169186: Can't launch game .

Have you tried verifying your files through steam or reinstalling Arma 3?

Fri, Dec 2, 1:06 PM · Arma 3
Tenshi changed the status of T167384: Composition Issue with both variants of CH-67 Huron and Falcon Drone Texture/Material Issue from New to Need More Info.
Fri, Dec 2, 1:03 PM · Arma 3
Wetzer added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

What you are suggesting is rewriting half the engine, it is not doable

Fri, Dec 2, 10:42 AM · Arma 3
YaBoiJonnyBoi created T169186: Can't launch game .
Fri, Dec 2, 2:49 AM · Arma 3

Thu, Dec 1

BIS_fnc_KK added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

What do you mean? The detection radius cannot be less than vehicle precision, because of the path planning, it will plan path in chunks of the size of vehicle precision so it cannot be less. If you you think the precision is too rough, make a mod and change it, since it is config value it cannot be changed on per vehicle basis.

The idea is not to change vehicle precision itself. the idea is to make it changeable if the value is taken into account for path planning at all. The default would be "yes". When mission creator decides by additional optional parameter of completion radius to switch off precision value, the path planning would take into account only the given completion radius of the specific waypoint.

Thu, Dec 1, 11:54 PM · Arma 3
Wetzer added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

What do you mean? The detection radius cannot be less than vehicle precision, because of the path planning, it will plan path in chunks of the size of vehicle precision so it cannot be less. If you you think the precision is too rough, make a mod and change it, since it is config value it cannot be changed on per vehicle basis.

Thu, Dec 1, 9:34 PM · Arma 3
REMT144 added a comment to T168104: total freeze during game.

Thu, Dec 1, 8:52 PM · Arma 3
BIS_fnc_KK added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

@BIS_fnc_KK
After some testing, I would appreciate the ability to influence the safety range. Maybe as an optional parameter to switch off safety distance.
As new, optional parameter it would not break the default setup and give the chance for existing missions to "react" to the new cirmustances with minimum effort.
An advantage of this would be, that the multplier can be introduced again for Non-PLaer AI groups

Thu, Dec 1, 8:05 PM · Arma 3
Wetzer added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

@BIS_fnc_KK
After some testing, I would appreciate the ability to influence the multiplier.
For example by an additional, optional parameter that sets the multiplier for the respective waypoint. In the range of 1 to 10, default would be 5.

Thu, Dec 1, 6:46 PM · Arma 3
Tenshi added a comment to T169150: plees help.

I see your using a lot of mods, can you see if the game works fine if you run it vanilla?

Thu, Dec 1, 2:37 PM · Arma 3
amutha added a comment to T169166: [Features Request] SQF command to toggle marker scaling on and off per marker.
Thu, Dec 1, 1:20 PM · Arma 3
kju-PvPscene updated the task description for T169166: [Features Request] SQF command to toggle marker scaling on and off per marker.
Thu, Dec 1, 12:55 PM · Arma 3
kju-PvPscene created T169166: [Features Request] SQF command to toggle marker scaling on and off per marker.
Thu, Dec 1, 12:53 PM · Arma 3
dedmen changed the status of T167206: doStop command breaks AI units in Dedicated Serrvers from New to Feedback.

dev-branch next week

Thu, Dec 1, 11:58 AM · Arma 3
BIS_fnc_KK claimed T153136: [Feature Request] New scripting command: assignedVehicles.
Thu, Dec 1, 8:47 AM · Arma 3
dedmen added a comment to T167384: Composition Issue with both variants of CH-67 Huron and Falcon Drone Texture/Material Issue.

The hurons simply save a composition with the different camo or use a script command to change their looks then place now in the editor and they will be in their original textures.

Thu, Dec 1, 8:41 AM · Arma 3

Wed, Nov 30

BIS_fnc_KK changed the status of T123262: Fog banding issue from Confirmed Internally to Feedback.
Wed, Nov 30, 11:06 PM · Arma 3