Experience true combat gameplay in a massive military sandbox. Authentic, diverse, open - Arma 3 sends you to war.
New to Feedback Tracker or just not sure what to do?
Arma 3 Feedback Tracker "How To" Guide
Experience true combat gameplay in a massive military sandbox. Authentic, diverse, open - Arma 3 sends you to war.
New to Feedback Tracker or just not sure what to do?
Arma 3 Feedback Tracker "How To" Guide
Being able to adjust the simulation rate of objects or light points/light reflectors would be useful, especially for lightpoints/lightreflectors, because attaching them to players looks very janky in multiplayer.
objects via a CfgVehicles class that contains a lightpoint/lightreflector, are more frequently updated than lightpoints/lightreflectors which are created by script and are only updated 15 times per second.
video:
https://youtu.be/Rh4DAi6CY0s Sketchy Individuals
Oh, I thought the lighting in the game was smooth, but it only updates 15 times/second. No wonder the lights sometimes jerk when the player moves! If the game could make the updates smoother, playing at night would be much more enjoyable!
You are like the best beta tester in the world by now. You find the issues, you provide the solutions and you charge nothing for all that work.
In T190364#2788419, @BIS_fnc_KK wrote:Players being locked in lobby
works for me, there is a few seconds delay before you can select role
Debriefing remains on screen after mission restart
works fine as well, no debriefing screen for me
In T123355#2801333, @LSValmont wrote:KK never gave back feedback it seems, only Dedmen.
Will Dedmen claim ownership of this?PS: Are holdactions also compiled before every execution? Because holdaction seem very resource intensive with larger code
This is happening for me on both profiling and standard branch