Experience true combat gameplay in a massive military sandbox. Authentic, diverse, open - Arma 3 sends you to war.
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Arma 3 Feedback Tracker "How To" Guide
Experience true combat gameplay in a massive military sandbox. Authentic, diverse, open - Arma 3 sends you to war.
New to Feedback Tracker or just not sure what to do?
Arma 3 Feedback Tracker "How To" Guide
Revision: 153035
Thats why I am asking for the *exact* repro, so I can recreate it on my side
Confirmed! Seems to be working now! (profiling 2.20.153025)
Seems to be fixed in profiling 2.20.153025!
Seems to be also fixed in Revision: 152992
I tested now pure vanilla even cba3 not loaded and the issue persists.
After a long email chain with steam, the support tech apparently looked at some logs somewhere and believes without a doubt that it is an issue with the publisher application.
I tried Hemmt with Huron Ammo Container, the warning sound plays and No Space message is displayed.
Steps to reproduce. I place a vehicle which is viv capable in the editor. Eg. cargo version of Hemmt. Then i place eg. cup c.130 in the editor and drag that with mouse on top of the Hemmt. The icon goes orange as previous, but the audible feedback sound and the text promt informing that loading failed due "no room in vehicle" dont occure as previously happened.
All vehicles. Vanilla and modded.
2048 arguments is for the array itself, you can have more if arguments are arrays, but then as wiki says you have to take care of converting those arrays into arguments inside the extension
TripleHead=1: to 0 in your profile ini is the correct answer for the time being for users, but really shouldn't be changing so frequently and in error like this.
which game? Arma 3 is not on PS5, so either Arma Reforger or DayZ
description.ext yes, you can't include this script in a mission, only as a mod
Game will not record moment if event class is protected
in description.ext, this doesn't seem to work. Our tvt community created a separate mod to disabe records
class SteamManagerConfig { class GameRecording { class UnitKilled { scope=1; };}; };
I beg of the rights to speak on 64-bit arma 3! (I have the exact same issue, there are reports that fresh windows installs fixes it, but I am not willing to do that.)
where the ability to see who you killed or whether you blew up equipment is disabled, you can now find out right away through Steam game recording using Steam overlay.
Bumping this, as it's an issue I have experienced numerous times over the past years. In my case I have a G-Sync 144 Hz monitor, and Arma3.cfg has had refresh reset to both 85 and 75.
Would love to see it at least be displayed in-game, if the engine can't handle it being changed when the game is running.
rpt of a very short game{F5940844}