Arma 3Project
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Description

Experience true combat gameplay in a massive military sandbox. Authentic, diverse, open - Arma 3 sends you to war.

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Recent Activity

Today

Jaffa created T126553: Laws Of War: Van Missing Hides for beacons.
Thu, Aug 24, 3:23 AM · Arma 3
ViperMcgee changed Operating System Version from 1607 to 1703 on T122185: Hunter MRAP shadow LOD bug when using custom RVMAT..
Thu, Aug 24, 1:51 AM · Arma 3
professional.instinct removed a watcher for Arma 3: professional.instinct.
Thu, Aug 24, 1:08 AM

Yesterday

PR9INICHEK created T126551: Hatchbacks lose all speed on surface #GdtForestMalden.
Wed, Aug 23, 9:29 PM · Arma 3
PR9INICHEK created T126550: UAV Terminal have bad angle after drop on the ground..
Wed, Aug 23, 9:26 PM · Arma 3
Thunder0024 added a watcher for Arma 3: Thunder0024.
Wed, Aug 23, 8:26 PM
Markodds changed Reproducibility from reproducibility:sometimes to reproducibility:always on T126548: Jets 'locking on' sound effect is to low and faded..
Wed, Aug 23, 7:44 PM · Arma 3
Markodds edited the description of T126548: Jets 'locking on' sound effect is to low and faded..
Wed, Aug 23, 7:44 PM · Arma 3
PR9INICHEK added a comment to T124651: Showcase gunship cannot be completed as intended because of new missile/sensor system.

I think it's solved now

Wed, Aug 23, 7:12 PM · Arma 3
Markodds created T126548: Jets 'locking on' sound effect is to low and faded..
Wed, Aug 23, 6:49 PM · Arma 3
Mocane closed T126544: Some of editorPreview Images are untrue. as "Resolved".
Wed, Aug 23, 5:07 PM · Arma 3
TheMasterofBlubb added a comment to T122385: 64 bit executable audio and stuttering problem (Please help!).

I agree that the patches by BI do a good job. Like you say turning down the amount of speakers aka lowering the amount of calculations is helping.

Wed, Aug 23, 4:47 PM · Arma 3
Psycho78 added a comment to T122385: 64 bit executable audio and stuttering problem (Please help!).

My problem got better after I forced my Sentey headset to 5.1 rather than 7.1. Still not 100% but 90% better. I think it also got a little better with recent A3 patches so maybe they are working on it.

Wed, Aug 23, 4:44 PM · Arma 3
TheMasterofBlubb added a comment to T122385: 64 bit executable audio and stuttering problem (Please help!).

As repeating myself somewhere in this thread. Its not depending on either Logitech or AMD specificly. it depends on Surround headsets mostly virtual ones and a CPU with low single core performance. The sound calculator is the CPU and therefor needs more power to do calculations additionally to Arma. So i dont know why exactly it does so or how to fix that beside a better CPU. We all had agreed that its coming to that 2 factors: - Many speakers virtual or non virtual (even there it sometimes happens) and low CPU performance. Anything else already was tested or confirmed by many users.
As on my side i figured out that the lower your latency on your hard drive is the better it gets. Means a SSD will better that problem and a M.2 SSD will fix it to almost to framedrops (on good Servers). the sound artifacts will still be but much better. Tested on my G930 with a 960 EVO on a PCIe 2.0 x4 on a FX8350.

Wed, Aug 23, 4:34 PM · Arma 3
PR9INICHEK added a comment to T126544: Some of editorPreview Images are untrue..

@Mocane Yeah.
reyhard answer for me on forum
https://forums.bistudio.com/forums/topic/209162-laws-of-war-dlc-assets/?do=findComment&comment=3227312

Wed, Aug 23, 4:20 PM · Arma 3
Mocane added a comment to T126544: Some of editorPreview Images are untrue..

Was this resolved?

Wed, Aug 23, 4:17 PM · Arma 3
PR9INICHEK edited the description of T126547: Change texture for some bags.
Wed, Aug 23, 4:06 PM · Arma 3
PR9INICHEK created T126547: Change texture for some bags.
Wed, Aug 23, 4:06 PM · Arma 3
PR9INICHEK created T126546: [SUG] Turrets don't show empty status.
Wed, Aug 23, 3:50 PM · Arma 3
Mocane closed T126529: Laws of War NATO Mine specialists uses wrong backpacks. as "Resolved".
Wed, Aug 23, 2:58 PM · Arma 3
Wulf closed T126521: APERS Mine Dispenser too heavy for Mine Specialist [NATO] as "Resolved".
Wed, Aug 23, 2:23 PM · Arma 3
PR9INICHEK added a comment to T126521: APERS Mine Dispenser too heavy for Mine Specialist [NATO].

@Wulf
Fixed in https://feedback.bistudio.com/T126529
Pls close

Wed, Aug 23, 2:04 PM · Arma 3
PR9INICHEK added a comment to T126529: Laws of War NATO Mine specialists uses wrong backpacks..

@Mocane Khaki colour, why???
Maybe good to change to "Coyote" or "MTP"

Wed, Aug 23, 2:03 PM · Arma 3
PR9INICHEK added a comment to T68236: Feature Request: Driver and Gunner Position Vehicle Interiors for Armored Vehicles.

In Tanks DLC may be...

Wed, Aug 23, 12:45 PM · Arma 3
LouMontana added a comment to T126528: "zasleh" muzzle flash graphic error (simple object) in IDAP campaign.

My screenshot was taken on the 1.77.142670...? (see bottom-right)

Wed, Aug 23, 12:35 PM · Arma 3
Wulf changed the status of T126521: APERS Mine Dispenser too heavy for Mine Specialist [NATO] from "New" to "Reviewed".

Thank you for the report. :) We will have a look at this issue.

Wed, Aug 23, 12:24 PM · Arma 3
Wulf changed the status of T126501: Bobcat glitched animation in the Orange campaign from "New" to "Need More Info".

Thank you for the report. I tested it with the current version of the dev. build that is available, and the bobcat doesn't warp through the barricade. Could you please test it for us if the warping still occurs for you?

Wed, Aug 23, 12:23 PM · Arma 3
PR9INICHEK created T126544: Some of editorPreview Images are untrue..
Wed, Aug 23, 11:54 AM · Arma 3
Wulf closed T126537: Arma 3 launch crash report. 0xC000012F. as "Resolved".

That is good to hear. :)

Wed, Aug 23, 11:51 AM · Arma 3
PR9INICHEK added a comment to T126496: Trying to put rpg round in vest crashes game.

@S4M0Z3 I think disable function for EOD Vest. U can't place in these vests rounds for RPG-7.

Wed, Aug 23, 11:21 AM · Arma 3
PR9INICHEK created T126543: AI Can Disassamble UAV in different altitudes.
Wed, Aug 23, 11:12 AM · Arma 3
Lex added a comment to T82449: Aim distance of a shot of the modern tank..

At 1.68 the problem is solved. Many thanks new FCS. Close the ticket.

Wed, Aug 23, 10:59 AM · Arma 3
Shyewolfe added a comment to T126537: Arma 3 launch crash report. 0xC000012F..

Cheers man! I was a little bummed that I couldn't experience the game but now its up and working. Thanks again!

Wed, Aug 23, 10:55 AM · Arma 3
Mocane closed T126528: "zasleh" muzzle flash graphic error (simple object) in IDAP campaign as "Resolved".

Thanks, this seems to be resolved in RC 1.76.142655.

Wed, Aug 23, 10:41 AM · Arma 3
tom_48_97 claimed T126134: [Request] Option to run Workdrive silent on startup.

This was prior Work Drive, however, maybe the phrasing isn't ideal :)

Wed, Aug 23, 9:37 AM · Arma 3
rosfeld604 added a comment to T122385: 64 bit executable audio and stuttering problem (Please help!).

Think it could be an issue with Logitech Gaming Software and Arma 64 bit? I tried with my older areana headset, monitor speakers, and 3.5mm 2.1 speakers, all using windows to contigure the sound and could noy replicate the problem

Wed, Aug 23, 8:06 AM · Arma 3
Luro created T126542: Scenario Name Module (bis_fnc_moduleMissionName) draws Author from wrong variable.
Wed, Aug 23, 7:40 AM · Arma 3
Woulff added a comment to T122385: 64 bit executable audio and stuttering problem (Please help!).

I tried my old wired G35 7.1 and I get the same audio issue. I really think this is a CPU limitation of the game. Maybe if audio could use a separate thread? For my Turtle Beach Stealth 450, if I change the speaker configuration to 5.1, the stuttering is better but still creeps in a little.

Wed, Aug 23, 12:32 AM · Arma 3

Tue, Aug 22

subcaptian created T126540: Multiplayer Voice Chat .
Tue, Aug 22, 11:22 PM · Arma 3
daxter154 changed Severity from severity:tweak to severity:minor on T125833: Zeus game mode default fog distance too low.
Tue, Aug 22, 10:46 PM · Arma 3
daxter154 changed Severity from severity:minor to severity:major on T125832: Offical Zeus servers admin debug console parameter broken.
Tue, Aug 22, 10:46 PM · Arma 3
daxter154 changed Severity from severity:none to severity:major on T85365: Units can clip through objects and fire at people through walls.
Tue, Aug 22, 10:45 PM · Arma 3
daxter154 added a watcher for Arma 3: daxter154.
Tue, Aug 22, 10:43 PM
eddie97 added a comment to T126529: Laws of War NATO Mine specialists uses wrong backpacks..

Nice to hear that. Thank you.

Tue, Aug 22, 9:33 PM · Arma 3
cavalierh24 added a comment to T126512: Need help ArmA 3 crashes all the time 0xc00000005 - STATUS_ACCESS_VIOLATION.

Yes I have tried all of those solutions before never helped

Tue, Aug 22, 9:01 PM · Arma 3
Wulf changed the status of T126522: In Showcase "Laws of War" Instructor forgot body at home. from "New" to "Reviewed".
Tue, Aug 22, 6:03 PM · Arma 3
Wulf added a comment to T126522: In Showcase "Laws of War" Instructor forgot body at home..

Thank you for the report. We will have a look at the issue. :)

Tue, Aug 22, 6:03 PM · Arma 3
Wulf added a comment to T126512: Need help ArmA 3 crashes all the time 0xc00000005 - STATUS_ACCESS_VIOLATION.

Hmm have you tried the possible solutions listed here?

Tue, Aug 22, 5:56 PM · Arma 3
Wulf closed T126534: STATUS_FATAL_USER_CALLBACK_EXCEPTION as "Resolved".
Tue, Aug 22, 3:43 PM · Arma 3
Wulf added a comment to T126537: Arma 3 launch crash report. 0xC000012F..

Thank you for the report. These errors are raised when the EXE or DLLs, either in the game folder or in the system folders, are corrupted. Here are some possible solutions:

Tue, Aug 22, 3:42 PM · Arma 3