User Details
- User Since
- Mar 9 2013, 5:10 PM (612 w, 3 d)
- Roles
- Administrator
Fri, Nov 29
@reyhard ? :3
Wed, Nov 27
Oct 19 2024
Oct 13 2024
Hi, this is normal (unfortunately). Saves are usually not compatible between game versions.
However, you can give https://save.arma3.io/ a chance to convert your 2.16 save to 2.18 version - no guarantee it works, but there are good chances it does!
Oct 8 2024
Sep 30 2024
Hi, first, no allCaps, that's against the netiquette.
Second, your first ticket dates back to yesterday so I do not see how you are being ignored for two months here.
Third, it is usually frowned upon to threaten to spam until you are satisfied and it does not invite to help you, quite the contrary - let alone that spam itself is a ToS breach.
Additionally, know that banning you and clearing your messages takes way less time than for you to create an account and post a new issue.
I closed all your previous spam tickets.
Sep 27 2024
If you have a rule for languages, bring me a link
not everything has to be in a rules book, @Geez asked you politely, that's all
Sep 22 2024
I think it makes sense engine-wise, as in "setting velocity kills the player, then ragdoll at this speed" whereas setting velocity on no-damage unit will not ragdoll it, therefore never throwing it in space.
I do not think it was related to a specific fix but was more or less always there. Still, worth asking for setVelocity to apply when touching the ground!
Sep 13 2024
apologies for the three ticket closings/reopenings, it was a misclick on the antispam
I believe it is related to the fact that the player is touching the ground at the time
try
player setPosWorld (getPosWorld player vectorAdd [0,0,0.1]); player setVelocity [0,0,100];
Sep 9 2024
Sep 8 2024
@BiBa please read the document - do not post your files here.
Sep 6 2024
Sep 4 2024
Sep 2 2024
if (objectcurators _logic isNotEqualTo []) then { /* ... */ };
;-)
Aug 26 2024
Aug 6 2024
(can an & → & escape exist?)
Aug 5 2024
Added next patch ;-)
Jul 29 2024
Jul 26 2024
It is as helpful as your earlier sarcasm, without the sarcasm. Feel free to amend it
Jul 25 2024
known issue
Jul 24 2024
If the tickets do not already exist, feel free yes! Thanks for your eyes o7
that was a spambot @OneMiller11 😉
Jul 22 2024
Hi, no worries about asking :) it may take a bit of time reviewing/sorting the ticket, as sometimes lots of reports have to be processed - there is also the fact that this is Summer time and holidays may slow down things. Worry not, thou art not ignored/forgotten!
Jul 11 2024
Jul 5 2024
@PayAttention chill.
Jul 2 2024
ah, correct - they are not flags (1 2 4 8 16), just enum values (0 1 2 3 4), my bad on this one
doing x in [a, b, c] in SQF also creates and allocates an array (in C# too)
Jun 27 2024
otherwise, a bit more bruteforce would be
that's SQF syntax… in Enfusion we do
Jun 11 2024
May 29 2024
May 13 2024
oh, apologies then - well, this mistake made me create that page at least ;-) it seems to "just" be a "pointer keeper" but I unfortunately do not know DayZ code so I cannot help on this matter. Hope you find out everything you need!
Hi, please see Class Template Example (for Arma Reforger though, but it would still give you a good idea)
Cheers
May 3 2024
Apr 30 2024
Apr 26 2024
As of January 1 2024, Steam stopped supporting the Windows 7, Windows 8 and Windows 8.1 operating systems.
Yes unfortunately.
Apr 25 2024
Apr 24 2024
Apr 16 2024
Apr 15 2024
Apr 11 2024
Apr 10 2024
Apr 9 2024
Apr 8 2024
Apr 6 2024
Mar 30 2024
Без проблем! Спасибо
No problem! Thanks
Mar 29 2024
Just to make sure; this is not an Arma Reforger Xbox issue, but a DayZ PC issue, correct?
Mar 27 2024
Mar 26 2024
Mar 21 2024
Mar 19 2024
Mar 15 2024
sus