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Arma ReforgerProject
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Description

Powered by a brand-new Enfusion technology, Arma Reforger is an authentic Cold War military game, which allows players to battle for a sprawling mid-Atlantic island of Everon, or take a role of Game Master and create their own scenarios for other to enjoy.

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Recent Activity

Today

Puncherschance added a comment to T186697: Kick cause code: group=1 'REPLICATION', reason=3 'CONNECTION_FAILURE'.

Have some issue, cannot join Reforger servers. Connection worked correctly about two weeks ago, then problem suddenly appeared. Then it was fixed by itself but today I noticed that doesnot work again. Nothing helps, tried to reinststall mods, reinstall the game, change ISP. It doesnot work on my PC and Xbox. I am from Russia. I know that it is not content blocker because all my friends play normally. Also sometimes i am able to connect too. Please investigate and fix this issue:( will subscribe on this topic

Sun, Dec 8, 9:24 PM · Arma Reforger
ChilDH00DOBCT created T187061: Functionality issues with game master series S.
Sun, Dec 8, 5:46 PM · Arma Reforger
kawalec added a comment to T184807: GPU Hangs Crashing every 10 minutes and sometimes right off the rip when I join a server..

@KingCurls
I am trying to help you.
Try solving your hardware mess first and then complain.
If rolling back to a legit, official, older display driver made things worse for you, you should ask some adult for help with your computer.

Sun, Dec 8, 1:32 AM · Arma Reforger
Dynamic_AU created T187052: Xbox Family Sharing to avoid bans.
Sun, Dec 8, 12:32 AM · Arma Reforger
RickJamesBitch added a comment to T186260: Vehicles starting up after player exits.

I'm familiar with this bug, but it doesn't happen in MP, so it might be related to vehicle authority.

Sun, Dec 8, 12:10 AM · Arma Reforger

Yesterday

TracerDuck added a comment to T186913: IP29 PIP scope has visual "glare" problem..

4080 RTX, confirmed by another user with 4090 RTX.

Sat, Dec 7, 12:36 AM · Arma Reforger

Fri, Dec 6

KingCurls added a comment to T184807: GPU Hangs Crashing every 10 minutes and sometimes right off the rip when I join a server..

@Gomo
Looks like rolling back to older Nvidia driver - 555.85 fixes "GPU hangs" error.

Fri, Dec 6, 9:22 PM · Arma Reforger
KingCurls updated subscribers of T183375: Arma Reforger crash: Exception GPU hangs!.

Looks like rolling back to older Nvidia driver - 555.85 fixes "GPU hangs" error.

Fri, Dec 6, 9:21 PM · Arma Reforger
KingCurls added a comment to T186368: Constant GPU hangs error - fix it please..

@Geez
Looks like rolling back to older Nvidia driver - 555.85 fixes "GPU hangs" error.

Fri, Dec 6, 9:20 PM · Arma Reforger
priglmeier added a comment to T186386: Dedicated Arma Reforger server - Publicly available but still receive ping = 999 or kick error.

Any updates?

Fri, Dec 6, 7:55 PM · Arma Reforger
Geez closed T186996: Floating rear light in soviet ambulance uaz 452a as Resolved.

Resolved for 1.3

Fri, Dec 6, 4:17 PM · Arma Reforger
olivia22 added a comment to T186996: Floating rear light in soviet ambulance uaz 452a.
Fri, Dec 6, 3:49 PM · Arma Reforger
Geez changed the status of T186913: IP29 PIP scope has visual "glare" problem. from Awaiting internal Testing to Reviewed.

Hello TracerDuck.
We have tested this based on your report but we were unable to reproduce the issue on our end.
Regards,
Geez

Fri, Dec 6, 12:49 PM · Arma Reforger
Geez changed the status of T187001: request for improved visibility at distance from New to Feedback.
Fri, Dec 6, 11:02 AM · Arma Reforger
Geez changed the status of T187011: materials in vehicles, bodies, cannot be balanced realistically due to irregular distribution of similar materials for different kinetic resistance from New to Feedback.
Fri, Dec 6, 11:02 AM · Arma Reforger
kOepi created T187011: materials in vehicles, bodies, cannot be balanced realistically due to irregular distribution of similar materials for different kinetic resistance.
Fri, Dec 6, 9:02 AM · Arma Reforger

Thu, Dec 5

ColourScreen added a comment to T187001: request for improved visibility at distance.

While binoculars increase the view distance they do not at all proportionately to their zoom level and so vehicles and players which take up a lot of screen space remain completely invisible.

Thu, Dec 5, 9:07 PM · Arma Reforger
ColourScreen created T187001: request for improved visibility at distance.
Thu, Dec 5, 8:17 PM · Arma Reforger
Geez changed the status of T186996: Floating rear light in soviet ambulance uaz 452a from New to Awaiting internal Testing.
Thu, Dec 5, 1:53 PM · Arma Reforger
Geez changed the status of T186992: Wrong name string in UAZ 469 vehicle position from New to Awaiting internal Testing.
Thu, Dec 5, 1:52 PM · Arma Reforger
Geez changed the status of T186986: Soviet explosive charge timer takes twice as long to detonate as opposed to what it is set as in experimental from New to Awaiting internal Testing.
Thu, Dec 5, 1:51 PM · Arma Reforger
Geez changed the status of T186984: Deploy button doesn't allow you to deploy anywhere from New to Awaiting internal Testing.
Thu, Dec 5, 1:50 PM · Arma Reforger
Geez changed the status of T186983: Getting stuck in animation when exiting a vehicle from New to Awaiting internal Testing.
Thu, Dec 5, 1:50 PM · Arma Reforger
Geez changed the status of T186978: Vehicle_Wheeled_Base Bug from New to Awaiting internal Testing.
Thu, Dec 5, 1:49 PM · Arma Reforger
Geez changed the status of T186950: Auto Transform Bug from New to Awaiting internal Testing.
Thu, Dec 5, 1:48 PM · Arma Reforger
TracerDuck created T186996: Floating rear light in soviet ambulance uaz 452a.
Thu, Dec 5, 12:46 PM · Arma Reforger
TracerDuck added a comment to T186260: Vehicles starting up after player exits.

I'm familiar with this bug, but it doesn't happen in MP, so it might be related to vehicle authority.

Thu, Dec 5, 12:03 PM · Arma Reforger
TracerDuck created T186992: Wrong name string in UAZ 469 vehicle position.
Thu, Dec 5, 11:59 AM · Arma Reforger
Technicolourmatador renamed T186986: Soviet explosive charge timer takes twice as long to detonate as opposed to what it is set as in experimental from Soviet explosive charge timer takes twice as long to detonate as opposed to what it is set as to Soviet explosive charge timer takes twice as long to detonate as opposed to what it is set as in experimental .
Thu, Dec 5, 10:04 AM · Arma Reforger
Technicolourmatador created T186986: Soviet explosive charge timer takes twice as long to detonate as opposed to what it is set as in experimental .
Thu, Dec 5, 10:03 AM · Arma Reforger
sashabyson created T186984: Deploy button doesn't allow you to deploy anywhere.
Thu, Dec 5, 8:57 AM · Arma Reforger
sashabyson created T186983: Getting stuck in animation when exiting a vehicle.
Thu, Dec 5, 8:54 AM · Arma Reforger
Tactical_Force updated the task description for T186978: Vehicle_Wheeled_Base Bug.
Thu, Dec 5, 5:32 AM · Arma Reforger
Tactical_Force created T186978: Vehicle_Wheeled_Base Bug.
Thu, Dec 5, 5:32 AM · Arma Reforger

Wed, Dec 4

kawalec added a comment to T177072: [1.2.0.124] Existing supplies can be duplicated.

This problem absolutely can be fixed by making the increment/decrement changes happen inside a transaction.

Wed, Dec 4, 6:24 PM · Arma Reforger
bewilderbeest added a comment to T177072: [1.2.0.124] Existing supplies can be duplicated.

I understand that it's almost impossible to fix lagging in online gaming

Wed, Dec 4, 5:54 PM · Arma Reforger
kawalec added a comment to T177072: [1.2.0.124] Existing supplies can be duplicated.

@BigAsTTees
Even if it will be impossible to place supplies on the ground, you could still duplicate them, simply by using vehicles as a point of transfer.
Supplies can be duplicated only when game lags.
I understand that it's almost impossible to fix lagging in online gaming. So BI could just by-pass the problem by introducing cool down time while supplies are being transferred.

Wed, Dec 4, 5:45 PM · Arma Reforger
BigAsTTees added a comment to T177072: [1.2.0.124] Existing supplies can be duplicated.

Is there any situation in the game that actually requires supplies to be placed on the ground? What use does it serve?
Generally the players are taking supply from 1 location to another, placing them in storage areas.
Can it just be disabled?

Wed, Dec 4, 1:30 PM · Arma Reforger
BigAsTTees added a comment to T186627: That's what supply glitichin leads to.

I do not understand the need for supplies to be placed on the floor, what purpose does it serve?
Supply duping is the bane of our lives, hosting 2 very popular vanilla servers and need to be addressed urgently as it's an exploit which provides imbalance within the game.
This and supply lag from server uptime, really need to be addressed to this amazing game.

Wed, Dec 4, 1:11 PM · Arma Reforger
Geez changed the status of T182511: Players getting stuck in vehicles from Awaiting internal Testing to Confirmed Internally.
Wed, Dec 4, 10:56 AM · Arma Reforger
Geez closed T182417: Falling through map and swimming below terrain after vehicle crash as Resolved.

Resolved for 1.3

Wed, Dec 4, 10:48 AM · Arma Reforger
Geez closed T183449: Uniform as Resolved.

Hello Anurai_Tawkamiya.
This is not a bug - works as intended


Regards,
Geez

Wed, Dec 4, 9:39 AM · Arma Reforger
Geez closed T183434: Adjusting stance when interaction options are nearby does not work as Resolved.

Hello purechaos.
According to the dev team this is not a bug and works as intended. We are however aware it could be improved in the future.
Regards,
Geez

Wed, Dec 4, 9:34 AM · Arma Reforger
Tactical_Force updated the task description for T186950: Auto Transform Bug.
Wed, Dec 4, 5:57 AM · Arma Reforger
Tactical_Force created T186950: Auto Transform Bug.
Wed, Dec 4, 12:00 AM · Arma Reforger

Tue, Dec 3

Geez closed T182944: [1.2.0.92] Gadget animation glitches (FullbodyGadget in the AnimationGraph) as Resolved.

Fixed for 1.2.0.125

Tue, Dec 3, 3:25 PM · Arma Reforger
StevenMark04 updated the task description for T186944: Zini Technologies.
Tue, Dec 3, 2:43 PM
StevenMark04 added a comment to T186944: Zini Technologies.

name

Tue, Dec 3, 2:41 PM
StevenMark04 created T186944: Zini Technologies.
Tue, Dec 3, 2:41 PM
Geez changed the status of T186938: AI Walk Into Open Area Under Fire To Heal... from New to Awaiting internal Testing.
Tue, Dec 3, 2:08 PM · Arma Reforger