User Details
- User Since
- Apr 25 2023, 1:03 AM (75 w, 4 d)
Tue, Sep 24
I need to ask again, have you used that "Uninstall_BattlEye.bat"?
Mon, Sep 23
OK. Stress-test your GPU using Furmark and some temperature monitoring program (for example GPU-Z).
If it won't crash when under load, one of the mods may be a problem.
Sun, Sep 22
Does the same thing happen with vanilla/unmodded game?
Sat, Sep 21
Try turning off Windows 10 core isolation.
It's a safety feature, but if you're not using your PC as an important network terminal for even more important global company or some three-letter agency, it won't do any harm.
If you're using your PC as an important network terminal for even more important global company or some three-letter agency and you install online games there, your supervisor should be tried, convicted and shot on site immediately :)
Tue, Sep 17
Bohemia, WTF? You haven't even reviewed this bug. It literally make the game unplayable. And it happens randomly to everyone.
This bug is present in vanilla since a year or so!
When will you finally fix it?!?
Sun, Sep 8
It is already added in Experimental.
Exit Steam completely.
Go to [your drive letter]:\Program Files (x86)\Steam\steamapps\common\Arma Reforger\battleye and run "Uninstall_BattlEye.bat" It will uninstall BattlEye. Then just run the gama via Steam and BE will install itself properly.
Thu, Sep 5
Sep 1 2024
@Yamachinu
All true, but rank-dependent loadouts will require a complete revamp of ranking system. ATM you rank up faster when capturing empty bases (on servers with no AIs) or killing AIs than when building and resupplying.
Building stuff and doing supply runs should make ranking up 3x faster than capturing or killing.
Aug 28 2024
Aug 26 2024
You guys need to quit adding stuff and fix the current issues. Players really should just start invoicing you guys at an hourly rate for the testing we do.
It's a desync. It happens all the time both with UH-60s and Mi8s.
It's the same problem as with vehicle occupants surviving heavy fire from M60 with AP rounds.
This kind of problems were reported around June 2023 when server authoritative vehicles were introduced: https://reforger.armaplatform.com/news/server-authoritative-vehicles
Since then this problem just exists and probably won't be solved until BIS fixes their net protocol.
Aug 25 2024
Aug 18 2024
Have you tried running Reforger Experimental?
Aug 17 2024
OK.
"Before" like in when Reforger worked normally or in some other time?
Just in case, I'd stress-tested GPU now, to be sure.
If you have the opportunity to test some other GPU, it would also be wise to do. Just to eliminate hardware/driver problems.
Try verifying game files in Steam.
And run some GPU stress tests (FurMark or anything similar) along with GPU-Z temperature sensors monitoring.
Was there any AMD GPUs driver update recently?
Aug 9 2024
It is a huge problem now. And probably this glitch may be used to crash the game. Please take a look at this log file.
Aug 8 2024
It does not happen with 0 ping (Game Master, server hosted locally). There must be some latency between client and a server. Please, try it on any of the official servers as a regular player.
Aug 4 2024
The error is still present in 1.2.0.102
https://www.youtube.com/watch?v=lFs5e0yHIaw
Aug 3 2024
It is still present in 1.2.0.102
https://www.youtube.com/watch?v=4o_lirXqXyw
Jul 29 2024
Okay i will try to do that but i have a question before i do so, there have been limits set in bios by the company that built the PC for it to run smooth and without overheating like it did before because the CPU is unlocked by default trying to push max power even tho the cooling system cant handle this much power, wont it remove those settings from bios ? can i proceed to bios update without worrying about anything ?
@Coe
What I can see from crash.log your problem may be related to that Intel CPUs issue. Update you BIOS to the newest available.
If you've never done it, follow the MB manufacturer's instructions or ask someone with experience to do it.
You could also try joining: https://discord.com/invite/qUfWhpz and finding me there - my name is Grzegorz. I don't want to spam here anymore.
@Coe
Click this to upload all log files here:
It may be Intel 14th gen CPU problem. Google it.
It may be Core isolation's Memory integrity feature: https://www.windowscentral.com/software-apps/windows-11/how-to-enable-core-isolations-memory-integrity-feature-on-windows-11
It may be memory problem, test it using: https://www.memtest86.com/
Before doing anything update you BIOS and all other drivers, turn off any overclocking and tweaking software.
There should be an option" Disable 3rd person view automatically when there are enemies nearby". Both with infantry and vehicles.
Jul 27 2024
@nookly
I don't know. My RAM is pristine, no errors.
Yesterday I've verified game files in Steam and today I have zero timeouts. I also uninstalled and reinstalled BattlEye. It may be a coincidence. I have no tools to verify this.
Jul 26 2024
@LouMontana
You removed your comment: "Now let's stick to the issue at hand, which is apparently hard to reproduce - bring as much intel as possible", but I would like to ask what other data and information I may provide you with?
I've attached game log files and a video.
Are there any other files I could send? Like memory dump files?
Or do you have any telemetry software I could install, so it will monitor my game when I'm playing?
This particular error looks exactly the same as getting out of the flipped car and being moved under the map. The only difference is that the came disconnected me while I was driving and I hit the wall of a building while being disconnected. When I reconnected, the game erroneously recognised my position and moved me half-way under the map. Additionally I have been registered as still driving. All this is perfectly visible in the video.
I cannot recreate this, because I don't know how to cause timeout error on demand. In Windows I use "NotMyFault" app to simulate errors, I don't know if Reforger has anything similar.
One more information, I play 99% of my time on POWERBITS GAMETEAM ARMA#1 server: https://qonzer.live/qQuery/index.php?g=armare&appId=1874880&q=85.208.197.78:2001&b=1
It's vanilla Conflict server with 128 players. All the issues I reported so far happen no matter the number of players on the servers. Even if there are less than 48, some errors were still present.
@LouMontana
I will not change the title, so others could draw some conclusions.
I don't know what is your role at BIS, but surely you are not a PR department employee, nor should you be. You attitude here is the same as you present on Arma Official Discord channel.
Am I sarcastic. Yes, I am. I invested over a 1000 hours of my private time into Reforger and I am getting tired of unresolved problems caused by "updates" and "fixes".
It's really disappointing that given the amount of feedback and support BIS receives from us, the players, one of "Administrators" behaves like this.
Instead of this behaviour, I would recommend some humbleness and spending more time on proper programming.
Jul 25 2024
@LouMontana
Could you please explain us to what extent you "input" into this post is helpful?
Jul 24 2024
@CW5-Player
Thank you for the tip, but ff you've read all the posts in this ticket, you could see that I've already tried that. It makes the soundscape unbearably flat.
I am not looking for some by-passes and tricks. I want Bohemia to fix the issue that was non-existent before that botched update.
Not to mention that not only proximity chat is broken. Also the aforementioned soundscape was changed and it sounds much worse than before 1.2
Jul 22 2024
@Geez
I have "Windows Sonic Spatial Sound" turned off. I've never used it. I play using 5.1 speakers, not headphones.
Jul 19 2024
@Geez
I cannot reproduce that. I'm not able to induce timeout errors resulting in disconnects.
Logs from that game session:
Jul 18 2024
Jul 14 2024
Jul 9 2024
https://feedback.bistudio.com/T180825
Still nothing has been done since Apr 30 2024.
Jul 8 2024
Jul 4 2024
@Shadow_Soul51
Ok. That's interesting I've talked to 6 or 7 players from XBOX and they had no issues with proxy chat.
But your input is really valuable, because it means that the problem is wider than I thought.
Thanks for the comment.
@Mischkov
OK. That's good that Bohemia knows that.
Jul 3 2024
Jul 2 2024
XBOX players don't have that problem.
Jun 30 2024
Does the same thing happen in Experimental?
I also verified my game files integrity. The issue still occurs.
I've confirmed that other players have the same problem.
Maybe that's the source of all sound issues:
"Audio
Added: Dynamic reverb based on roomsize".
The outside world as a "room" has very big/infinite size, so there's no reverb?
It's very common after the 1.2 update.
It looks like there are some inertia values problems.
I'd reinstall the game completely. It should fix that freezing problem.
Jun 29 2024
Game is unplayable with this bug.
Jun 28 2024
@Geez
Video: https://www.youtube.com/watch?v=OgvCU6UYBcs
In game sound settings:
My sound card: Creative SoundBlaster AE5
Speakers: Logitech Z906 5.1 speakers
Sound card software: Sound Blaster Command
Microphone: Jabra Talk25 Bluetooth microphone; it works and is managed by Windows without any issues.
Additional features of the software: Scout Mode, It monitors and manages dynamic range so the sounds in the soundscape are more distinguishable.
Every player I encounter has problem with hearing proxy chat in the situation similar to the one in the video.
Before 1.2 I had exactly the same settings and hardware, everything worked perfectly then.
Jun 27 2024
@speedwaystar
No, my Dynamic Range setting was not changed. I tried adjusting it, but it is not the matter of DR.
After 1.2 update soundscape lost its depth and character. It sound as if there was new compression algorithm and it was set slightly below average sound quality. While previously it was set to ultra.
Jun 26 2024
Jun 24 2024
Jun 13 2024
No, don't give us any new assets until you fix lagging and all the problems it causes.
Jun 10 2024
Jun 4 2024
@Geez
At the moment "follow me" command works as intended - AIs follow me without any problems.You can close the ticket, please.
May 29 2024
May 28 2024
@Geez
After that "resolution" we cannot spawn on MHQ, when it's in such position. So it's a nonsense, because it still gives us extended signal. :
May 27 2024
@Geez
I don't know how to reproduce it. Probably there's so much lag, that the game does not register my presence close to the spawn radio. In normal conditions if I were so close to the radio deployed by the enemy, they wouldn't be able to spawn on that radio.
May 26 2024
May 25 2024
May 20 2024
@CocoNuts
"Just"? It's been present since 6 months, so it's not "just" a bug.
I'm adding logs from the game.
May 19 2024
May 17 2024
@pLo
Press and hold action button and scroll the mouse wheel at the same time.
May 16 2024
It's an issue. Exactly as described above.