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[1.2.1.169] (Conflict) Unable to place as max budget has been reached
Assigned, NormalPublic

Description

Game Version number: 1.2.1.169
Modded?: No

Issue Description:

Maybe relates to T171664

WORKAROUND:
Just wait in the bot order interface until the server allows you to create a group.
Usually it takes no more than one minute

Details

Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10 x64
Category
General
Steps To Reproduce

Get to Sergeant and try to create AI soldiers.

In most cases, the budget will be overflowing or almost full, even if you only have one living quarters

Additional Information

Event Timeline

Geez changed the task status from New to Assigned.Dec 13 2024, 10:23 AM

klamacz

True, it is a problem atm.
Official servers have limited amount of active AI, due to performance issues in certain stage of the game.
For now lower AI Limit is a hotfix for performance.

https://discord.com/channels/105462288051380224/976019292011233280/1317094494935584838

Yep, it happens sometimes. Not always, it's random, but it happens.

PR9INICHEK added a comment.EditedMon, Dec 30, 2:37 PM

It's from
{DC88C1A774A997AD}UI/layouts/Editor/Toolbar/ModeMenu/Building/BuildingBudgetContent.layout

Maybe this will help too


SCR_CampaignBuildingBudgetEditorComponent.c
maxBudget = aiWorld.GetLimitOfActiveAIs();

Same situation for 1.3.0.25

I think the global faction AI limit should be divided between factions, with the relationship between US - Soviets being linear in relation to eachother, and dependent of the current amount of active FIA soldiers.
This would make it fair for both player factions.

klamacz supports this idea

https://discord.com/channels/105462288051380224/976019292011233280/1317098516765605930

All that remains is to issue it in the form of a ticket.

klamacz supports this idea

https://discord.com/channels/105462288051380224/976019292011233280/1317098516765605930

All that remains is to issue it in the form of a ticket.

I mean, I think it is a solution to this ticket rather than a separate feature request.
So personally I believe this ticket *should* be enough.

PR9INICHEK added a comment.EditedWed, Jan 1, 4:52 PM

Devs can try to implement it like this: FIA has, for example, 100 bots on the map.

For each one killed by one team, you can get one or two of your bots.

The more bots the team neutralizes, the more of their own it can create.

This will motivate the team to capture all the points on the map and clear all the checkpoints, and not just drive through them at high speed.

PR9INICHEK updated the task description. (Show Details)Wed, Jan 1, 5:42 PM