In T193405#2836775, @Geez wrote:What purechaos means is that the servers have their own setting to change how much foliage appears on the minimum setting.
Can you please doublecheck on an official server?
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Geez changed the status of T193410: Help combatting griefing by making votekicking easier (karma system) from New to Feedback.
What purechaos means is that the servers have their own setting to change how much foliage appears on the minimum setting.
Can you please doublecheck on an official server?
Geez changed the status of T193359: [Crash] Game crashes on server join or shortly after- RTX 5070 Ti (Access Violation via OpenAdapter10 / D3D12) from Assigned to Reviewed.
Hello, please update your drivers to the newest one or from last year.
Currently you are running drivers which are more prone to crashes.'
Regards,
Geez
That is possible.
Such dumps do not contain any info so that does not bring us any closer.
However you are running a lot of modded content which could be the cause of the issues.
Since my earliest comment on this thread I have tried many other remedies, including using process lasso, playing on a community server with zero other players and no AI, replaying the tutorial, and playing on Linux (bazzite on fedora 42) using multiple versions of proton and proton GE. I noticed slightly fewer stutters on the server with no AI and no other players, somewhat fewer stutters on Linux, and substantial and very frequent stutters in the tutorial. The thing I remember most about my time having just started the game was the amount of stuttering in the tutorial, so it's been since at least 1.2.
Made an account just for this. I have been experiencing the same stuff OP and people in the replies have been experiencing. Bluescreens, variants of freezing where they come in bursts and sometimes it's permanent so I have to restart the whole pc again.
Wed, Jul 16
Wed, Jul 16
They were generated on both server instances, however they are all 0 KB in size :(
Maybe thats why it didnt generate a crash guid?
Alexi_Blue updated the task description for T193410: Help combatting griefing by making votekicking easier (karma system).
Alexi_Blue updated the task description for T193410: Help combatting griefing by making votekicking easier (karma system).
Alexi_Blue updated the task description for T193410: Help combatting griefing by making votekicking easier (karma system).
Flying trucks have reached the server.
In T193405#2836596, @purechaos wrote:There's server side minimum graphics setting, this issue has been fixed a long time ago.
There's server side minimum graphics setting, this issue has been fixed a long time ago.
Geez changed the status of T192946: Inventory Ui misaligned from Awaiting internal Testing to Confirmed Internally.
SDA_stockerdanieladolf updated the task description for T193404: Feedback "Request to change an official server to ‘Conflict Montignac’".
SDA_stockerdanieladolf updated the task description for T193404: Feedback "Request to change an official server to ‘Conflict Montignac’".
SDA_stockerdanieladolf updated the task description for T193404: Feedback "Request to change an official server to ‘Conflict Montignac’".
SDA_stockerdanieladolf added a comment to T193404: Feedback "Request to change an official server to ‘Conflict Montignac’".
I have counted.
There are currently 334 official servers.
146 x Conflict Everon
52 x Conflict Arland
28 x Game Master Everon
16 x Game Master Arland
58 x Combat Ops Everon
34 x Combat Ops Arland
Geez changed the status of T193404: Feedback "Request to change an official server to ‘Conflict Montignac’" from New to Feedback.
Geez changed the status of T193292: Ukrainian localization error from Awaiting internal Testing to Confirmed Internally.
Confirmed that these are indeed both the same issues. In that case there is not much else I can do as this issue is not going to be addressed in Reforger.
Regards,
Geez
Geez changed the status of T193397: M151A2 Armed Variants show as having Repairing Trait from New to Awaiting internal Testing.
Geez changed the status of T193391: "Change number of charge rings" action on mortar shell does not work from New to Awaiting internal Testing.
Geez changed the status of T193380: Equipment cannot be thrown away or moved (working with inventory of objects). from New to Awaiting internal Testing.
Geez changed the status of T192296: SCR_AmbientPatrolSystem hardcoded tickrate is a very likely cause of poor performance on high population Conflict servers w/ AI from Awaiting internal Testing to Confirmed Internally.
However, I will double check if this is the same issue as in https://feedback.bistudio.com/T188790 and close this ticket if confirmed.
In T181213#2836008, @berkut_8 wrote:@Geez
The issue with the machine gun sight not working (on vehicles and tripods) is still not resolved (Arma Reforger stable version 1.4.0.48). It has been around for a long time, but is not listed as a known issue on the Bohemia website (https://reforger.armaplatform.com/known-issues). This issue affects all players. It seems to have been forgotten.Can I get feedback on the current status of the solution to this issue?
if mdmp is generated during these crashes you can upload it.
Also would it help to send the mdmp for both servers? It did not give me a crash guid which is also very strange.
why would it say out of memory when it says I have more than 10 times the Free sysMem requested?
No, I do not run any vanilla servers, nor do I have the player base to test such a thing. I run a PVE community so there is very little interest in PVP if any at all.
Tue, Jul 15
Tue, Jul 15
@Akibuua-FIN
Thanks for the quick response. If I understand correctly, someone knows about the problem, but for some unknown reason does not voice it officially (on the site).
This is sad and a little strange. I hope that the problem will be fixed soon or voiced on the site. I think it is important for many fans of Arma games to know that Bistudio hears them (for me it does).
dedmen edited projects for T193247: Mortar cannot fire after a few shells, added: Arma Reforger; removed Arma 3.
Check ticket T188790, the answer is mentioned there. It's weird that it's there and not on this ticket where they collated other tickets to. Or in the Known issues page, but nothing has been done since the answer was posted in 10.04.2025 or even after I suggested the Known issues page update in 25.05.2025
berkut_8 updated the task description for T193377: Objects in the inventory jump randomly between slots..
@Geez
The issue with the machine gun sight not working (on vehicles and tripods) is still not resolved (Arma Reforger stable version 1.4.0.48). It has been around for a long time, but is not listed as a known issue on the Bohemia website (https://reforger.armaplatform.com/known-issues). This issue affects all players. It seems to have been forgotten.
A similar problem (non-functioning mechanical sight of the machine gun) was also found on the side machine gun of the USSR helicopter (rear gunner).
Geez changed the status of T193377: Objects in the inventory jump randomly between slots. from New to Awaiting internal Testing.
Geez changed the status of T193351: Feedback Activation of the Existing Watchtowers from New to Feedback.
Geez changed the status of T193292: Ukrainian localization error from New to Awaiting internal Testing.
Geez changed the status of T193354: AICarMovementComponent.SetCruiseSpeed does not work from New to Awaiting internal Testing.
Geez changed the status of T193359: [Crash] Game crashes on server join or shortly after- RTX 5070 Ti (Access Violation via OpenAdapter10 / D3D12) from New to Assigned.
Hello.
Have you tried without any mods so we can confirm this is not caused by the mods installed?
Geez changed the status of T193372: The "Combat Ops - Everon" scenario broke down. from New to Awaiting internal Testing.
SDA_stockerdanieladolf renamed T193375: FEEDBACK (VRA) Vehicle Radio Access from FEEDBACK (VAC) Vehicle Radio Access to FEEDBACK (VRA) Vehicle Radio Access.
Dear @Geez, please close this task as confirmed and completed. (Fixed in version 1.4.0.48). And thank you for your work.
This is not "just a cool feature" this is a must have in 2025 and should be prioritized my 1660ti is struggling and gpu prices are insane and will prob be staying this way for the noticeable future. We need more ways to increase performance on lower end hardware, in fact they already exist you guys just built your rendering engine in a way that makes it incompatible with fsr and dlss. This should be prioritized, more performance always makes the consumers happy.
Mon, Jul 14
Mon, Jul 14
Yeah that does seem oddly high, I wouldn't say most people have accepted them that high. Maybe 50ms ones but what you're describing is quite high. Maybe reforger does have an inherent stutter problem, its just worse for X3d cpu's for some reason
@TPepperoni666 I get stutters that are hundreds of milliseconds on vanilla servers, usually three or four spikes in frametime like that in quick succession. Tested on 9.0-4, GE10-8 and GE10-9. Stutters are less frequent on bazzite than Windows. I've had only two multi-second freezes. Most people have accepted frequent 300-400ms stutters?
it_is_Sunshine added a comment to T191917: RPG is too accurate and insanely OP and is being used as a primary weapon. .
Yep and if their solution is to rank lock the RPG, leave it mostly untouched and just introduce a disposable launcher then that won't be enough. The RPG is just an incredibly oppressive weapon and a net detriment to the game right now.
same
Sun, Jul 13
Sun, Jul 13
CherryC0p added a comment to T166670: [Feature Request] Turn-in (Or duck) in open vehicle turrets such as Humvee with stance adjust or crouch keys.
With Commander/Driver hatches now being a thing, can this possibly get a second look? being able to crouch while in a Humvee or UAZ gunner seat would be great
Sat, Jul 12
Sat, Jul 12
ceo_of_bacon added a comment to T193249: Expose some system by which Server Owners and Modders can obtain information about crash reports.
I'm not saying give us debug symbols, I'm saying help us waste less time finding out what we did wrong, since there is 0 hope of the game's stability ever increasing. At least you could help us avoid getting blown up in this minefield of a game.
At the time of version 1.3.0.48 the interface has been partially changed and will most likely not be reorganized in the future. You can close the ticket due to its irrelevance. Thank you for your work.
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