In T187549#2724765, @ziipzaaapM16A4 wrote:i guess you could easily use the Steam Controller mapper.
it maps to the xbox controls and then you could should be able to use the controls just like everyone else
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Today
Today
remapping is not the answer, it needs native controller (non steam) support to enable the haptic triggers, and nuanced rumble like on console ps5.
BouncyBear added a comment to T188384: Microphone works for ~5 mins after joining a server then stops. .
I have exactly the same issue, it started after I played the game around 70hours without issue. I'm not exactly sure but I think it started after I updated BIOS and installed newest chipset drivers for my motherboard. I'm using external soundcard connected through USB. Sound BlasterX G6, but I also tested connecting microphone to onboard sound without change.
R34P3R added a comment to T190539: Dedicated Server always crashing with "'SCR_InventoryStorageManagerComponent'".
Ok, i tryed to debug this crash, but get not any feedback from the Script, because the method "TrySwapItems" is a super and hard coded. So the Server sometimes crash if you call "TrySwapItems" on the Master side. Why calling this on the Master? Because Proxy is not allwed to move items into a storage that owned by the Master. And it works fine for 99%. But by the 1% the Dedicated just crashs.
Yesterday
Yesterday
GlutenFreeVapes changed Severity from severity:none to severity:tweak on T190681: Rain Lighting FX too powerful when close to light.
Ciberdead changed Category from category:general to category:featurerequest on T190678: [Suggestion/Question] Scenario like Arma 3.
Geez changed the status of T190676: Arma Reforger: Desync related to destruction. from New to Awaiting internal Testing.
Geez changed the status of T190343: [1.3.0.125] S105 Incorrect Passenger Positions from Awaiting internal Testing to Confirmed Internally.
I'm the other guy with the same issue
Geez changed the status of T190650: [Suggestion] AI in buildings (medic ai, repairmens,bunkers)) & building upgrades from New to Feedback.
Geez changed the status of T190667: Bright Flashing Ocean Textures with MSI Vega 56 GPU from New to Awaiting internal Testing.
Geez changed the status of T190666: Graphic bug whith rain puddles from New to Awaiting internal Testing.
Geez changed the status of T190661: Keybinds with prefixes other than "Press" fail for Slot 4 and higher from New to Awaiting internal Testing.
Geez changed the status of T190660: Rebinding the "Roll Left" keybind results in only rolling right from New to Awaiting internal Testing.
KillerSquirrel changed Category from category:general to category:visualenvironment on T190667: Bright Flashing Ocean Textures with MSI Vega 56 GPU.
grubes added a comment to T190661: Keybinds with prefixes other than "Press" fail for Slot 4 and higher.
Instead of leaving it as "None", explicitly setting the single-press keybind to the "Single Click" prefix appears to correct the behavior.
Thu, Apr 3
Thu, Apr 3
Played yesterday for a few hours, slow texture loading with rebar enabled seems to be fixed for me atleast, also 100% CPU usage freezes didnt happen during my play session, still need to do some testing with those for a few more hours.
Geez changed the status of T190579: 14.5mm B-32 belts without tracers have a single tracer in them from Awaiting internal Testing to Confirmed Internally.
I've noticed this as well. As far as I can tell, the issue isn't the game putting the map marker in the wrong place - the map marker object itself (comprising the marker and its text) is incorrectly centred. It's centred on the point between the marker and its text, when it should be centred on the centre of the icon. If you place a marker and then zoom in and out on the map, you can see the marker scaling on this central point. This makes precise marker placement impossible, as its precision is dependant on the current zoom level.
I've noticed this same issue since the 1.3 update. It wasn't happening beforehand, and it doesn't happen with freelook. When using freelook (even with TrackIR running), freelook rotation seems scaled correctly regardless of zoom level. When trying to freelook with TrackIR, rotation is scaled correctly while at normal zoom, but seems to be at about 0.5x scale when zoomed in (in other words, you can use TrackIR to turn your character's head 90 degrees to the right, then when you hold down the zoom button, the view will zoom in and your character's head will only be turned 45 degrees to the right - returning to 90 degrees when releasing the zoom in button).
Ciberdead changed Category from category:general to category:featurerequest on T190634: [Suggestion] Arsenal UI Refactor.
Geez changed the status of T190615: MI 8's scope is offset from the center of the screen from New to Awaiting internal Testing.
Geez changed the status of T190238: Moving AI squad into town will allow capping town without spawning defending AI from Awaiting internal Testing to Confirmed Internally.
Can you please provide videos of this still occurring especially with REBAR enabled?
Solved.
In T190524#2781744, @Akibuua-FIN- wrote:Did you use the radio to report the kill and then that you are at the exfil site?
(Choose radio, inspect it and use the function feature to send information in morse code)
Wed, Apr 2
Wed, Apr 2
Bigbigman added a comment to T181279: Two Eyes Open Aiming Option (Feature Request, mostly for Arma 4 but would be useful here too).
That sounds nice!
blackburn added a comment to T190581: if you leave the vehicle while zoom is toggled - you can't toggle it back.
I will. 1.3 No mods
@Geez This issue is still prevalent in 1.3.0.130 if not worse
I know this is not a big issue but it still happens? Any info on how to fix it?
Sweet! Im so glad to hear this!
Like the barbies hate rank lock so much they will metagame using alt accounts to get their gear... kill this practice with a timeout.
Hello DRBLAZE.
Elimination mission is a single player scenario that doesn't support hosted or dedicated server functions.
as designed.
Geez changed the status of T190578: Network View Distance Not Working from New to Awaiting internal Testing.
Geez changed the status of T190581: if you leave the vehicle while zoom is toggled - you can't toggle it back from New to Awaiting internal Testing.
Hello blackburn.
Please always provide the following when creating a ticket:
Geez changed the status of T190579: 14.5mm B-32 belts without tracers have a single tracer in them from New to Awaiting internal Testing.
Geez changed the status of T190586: [Feature Request] (Conflict) Give more experience for reconfigure relay on radio tower from New to Feedback.
Geez changed the status of T190585: [Feature Request] (Conflict) Give more experience for kill players from New to Feedback.
Geez changed the status of T190583: [Feature Request] (Conflict) Give more experience for buildings structures from New to Feedback.
Geez changed the status of T190582: [Feature Request] (Conflict) Give more experience for capturing a control(purple) point from New to Feedback.
Geez changed the status of T190589: Elimination Scenario isn't working on Dedicated Server from New to Awaiting internal Testing.
Geez changed the status of T190513: Game disconnects ethernet port after joining server from New to Reviewed.
Hello DaddyDank.
This is most likely a hardware or driver issue. The internet cannot fail due to launching our game.
Regards,
Geez
Geez changed the status of T190600: The command truck ignores the loaded supplies from New to Awaiting internal Testing.
Geez changed the status of T190601: Vehicles disappear too soon from New to Awaiting internal Testing.
Oh... we can't close our own tickets..
Ciberdead changed Category from category:general to category:featurerequest on T190575: [Suggestion] Suggestion category on this forum.
Ohhhh okay, thanks, i'll use it more often now ^^
Thank you, we have tested the provided repro but we are unable to reproduce the issue.
Regards,
Geez
Thank you very much! Any estimates when will it be in the experimental and in the main game?
Geez closed T189898: [1.3.0.102] Persistent Screen Shake After Building Collapse in Multiplayer as Resolved.
Resolved in 1.3.0.130
Resolved with 1.3.0.130
Resolved with 1.3.0.130
Geez changed the status of T189474: Textures loading in slowly or not at all from Confirmed Internally to Reviewed.
Hello everyone, the issue has been fixed with release of 1.3.0.130
Resolved in 1.3.0.130
You can simply use the bug report form and instead of describing a bug you can provide your feedback/suggestion.
Geez changed the status of T190574: switching to compass or watch, will prevent Canister to fall on the ground when player sprints from Awaiting internal Testing to Confirmed Internally.
But like the categories and forms seems only to be for bug report. Does it means we can do like it did by changing the purpose of a form ?
This remains an issue in live 1.3. It affects any ADS interaction with a "vehicle" entity.
This happens on official server
This will be a manual clean up conducted by an admin to help the server FPS (could also be an overzealous auto clean up mod if server is modded).
I’m experiencing the same issue with TrackIR. The head movement range reduces a lot when zooming in, especially in vehicles. Hope it gets fixed soon
Tue, Apr 1
Tue, Apr 1
berkut_8 added a comment to T190515: The tutorial mission "First Aid" does not work. (stab. ver. 1.3.0.130).
In T190515#2782603, @Geez wrote:Hello berkut_8.
We have tested this on our end but we are unable to reproduce the problem.
Regards,
Geez
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