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Excessive Slippage of Tires and Tracks Across All Terrain Types
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Description

Category: Gameplay Issue

Reproducibility: Always

Severity: Major

Version: [Insert current game version]

Platform: PC (Windows)

Game Mode: Multiplayer & Singleplayer

Mods: None

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 11 x64
Operating System Version
Windows 11
Category
General
Steps To Reproduce

Steps to Reproduce:

Spawn any wheeled or tracked vehicle.

Attempt to drive on grass, dirt, or rocky terrain.

Observe excessive sliding and inability to maintain traction, especially at turns or on inclines.

This occurs regardless of weather or ground condition.

Additional Information

Description:
There is currently a major gameplay issue with how vehicle tires and tracks handle traction. Vehicles tend to slide unrealistically across most terrain types, even at low speeds or when driving in a straight line. This issue affects immersion and makes it difficult to operate vehicles during missions, especially for logistics, armor, or infantry transport.

Tracked vehicles (e.g., APCs, tanks) slide as if they are on ice, and wheeled vehicles spin out on flat surfaces with no mud or moisture present. This is especially problematic during precise maneuvers or in mil-sim scenarios.

Expected Behavior:
Wheeled and tracked vehicles should demonstrate realistic friction behavior. They should:

Grip better on dry dirt, grass, and gravel.

Experience reduced but manageable traction in rain/mud.

Not spin or drift unless under high-speed or sharp turns.

Allow for realistic climbing and braking based on vehicle weight and tire/track type.

Additional Information:
This issue is a major concern for organized units and immersion-focused players. It makes vehicle-based operations extremely difficult, and could harm adoption of Reforger for mil-sim groups and large-scale logistics missions.
Please consider reviewing vehicle physics and implementing better tire and tread-ground interaction. Perhaps using different grip values per terrain type or integrating more dynamic suspension feedback.

Event Timeline

Lizrad created this task.Thu, May 22, 6:36 PM