Game Version number:
Modded?: No
Issue Description:
Players often complain about the rank system in the game. Some dislike its implementation entirely, others criticize how it works, and many suggest alternative solutions—like personal purchase tickets (currency only you can spend), etc. But the main point of frustration shared by everyone (including me) is rank reset at the end of a match.**
A common scenario: You sweat hard to rank up—building base structures, delivering supplies—just to unlock that coveted LAV or another high-tier item. But after an hour or two of effort, the match ends, the server restarts, and all progress is wiped. It’s incredibly demoralizing—some players have even quit the game over this.
Proposed Solution: A Match-Independent Rank System
Instead of resetting ranks per match, tie them to a dedicated timer (6/12 hours). Here’s how it works:
- A player joins a server → their personal timer starts.
- Until the timer expires, their rank persists on that server—regardless of match endings, crashes, or restarts.
- Add a manual reset/wipe option for cases where little time remains, but the player just started a session.
Why This Works Best:
- No system overhaul needed – Works *on top* of the current rank mechanics.
- Eliminates frustration – Players won’t lose progress before using their hard-earned rank.
- Preserves balance – No permanent ranks = supply deliveries remain incentivized.
Concern: *"Players might hop between matches, keeping ranks without contributing supplies."*
Counterpoint: Post-match, server rotation is high enough—many leave (feeling their session is "complete"), while fresh players join and start delivering.