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Arma 3 Activity
Today
When will someone answer
Yesterday
Thu, Oct 3
Wed, Oct 2
Is this the latest update?
Tue, Oct 1
Mon, Sep 30
its definetly possible to activate the tide system and even use it to flood the whole island using config entries, however I cant find the exact config used right now. I'm pretty sure it was possible both in description.ext as well as a mod as part of the worlds config but I could be wrong.
Apologies for the necro. I was referred to this ticket via the Discord server.
I am trying to make missions involving water. Eg: simulating flooding by destroying a dam, flooding of a ship, diving operations.
Previously I did this by accounting for tides, and controlling the time via setTimeMultiplier. But now I see in the config files of Altis and Stratis that " class Sea > maxTide " has been set to 0 on the default maps. I'm told that it's been disabled on others.
Sun, Sep 29
For each online player, when you blow up a building, the number of destroyed ones increases by 1. For each of them, the "EntityKilled" mission event handler is triggered
Been a problem for me for at least a month now. I have 647 compositions subscribed from the Steam Workshop at the time of writing this, so I'm not sure of there's like some maximum threshold that the game can load.
Fri, Sep 27
@Leopard20, thank you, really appreciate you doing that. Couldn't find a way to edit that part of the task.
Seems was forgotten to rename files after copy & paste for male01rus and male03rus
now | need rename to |
veh_infantry_s_1 - Copy | veh_infantry_p_1 |
veh_infantry_s_2 - Copy | veh_infantry_p_2 |
veh_infantry_s_3 - Copy | veh_infantry_p_3 |
Anything new on this?
Thu, Sep 26
not sure if I should open a new task due to the OS change
You can edit your task (I already did it for you)
Upgraded to OS X 14.7 problem persists (not sure if I should open a new task due to the OS change).
I can confirm!
Wed, Sep 25
Tue, Sep 24
i think to recall "things" were fixed with the to SQF export from Eden - if so, does anyone have FT or changelog at hand?
Every sound—shouts of concern, the echo of footsteps—felt like a distant memory, blurred and unfocused, as if they were part of a dream slipping away.
Paste the exact error, or upload the RPT file. Read this:
https://community.bistudio.com/wiki/Crash_Files
Mon, Sep 23
seems like its really only intended to contain objects.
Did some further testing and found that Antistasi used 5k to 6k mb of memory (tracked through task manager) and gpu and cpu temps only reached a maximum of ~60C.
Sun, Sep 22
Reinstalling Visual Studio redistributable hasn't fixed the issue for me.
Uninstalled, rebooted computer, installed, rebooted again. Reinstalled Arma tools. still no change to the issue.
I think it makes sense engine-wise, as in "setting velocity kills the player, then ragdoll at this speed" whereas setting velocity on no-damage unit will not ragdoll it, therefore never throwing it in space.
I do not think it was related to a specific fix but was more or less always there. Still, worth asking for setVelocity to apply when touching the ground!
I believe it is related to the fact that the player is touching the ground at the time
Sat, Sep 21
Additonal issue: Tooltips for controls inside the CT_OBJECT_CONTAINER do not render
Further info: I have now uninstalled and reinstalled Arma and the bug persists.
Fri, Sep 20
If so I want to represent you solution from this comment https://feedback.bistudio.com/T159347#2635883
Can not confirm, just got it in lastest dev build 152211 on dedicated server
Thu, Sep 19
Hey @dedmen, sorry for the delay. Followed the steps on the link and checked AppDataLocal, there are no files of the type mentioned in there.
Wed, Sep 18
Tue, Sep 17
Anyway if someone knows how to "lock", change this to "solved" or whatever let me know (or do it if you're a mod idk) and I'll eventually remember to check back and do it if it happens
Drive Mad offers a wide variety of levels, each with its own set of challenges. From steep hills to tricky ramps, the game constantly introduces new elements that require players to adapt and refine their strategies.
in the last profiling version the
18:43:31 Error 0 elements provided, 1 expected 18:43:31 File a3\ui_f\scripts\gui\rscdisplaydebriefing.sqf..., line 45
still shows up, will this be fixed within the rc version?
Mon, Sep 16
If you have "massive logs" it's probably because you have a bad or broken mod. (it still depends what you mean by massive)
In T184231#2670524, @dedmen wrote:since there can be thousands of them.
Yeah, and the eventhandler will be spammed alot, seems hard to do without causing lag.
In T184611#2670487, @dedmen wrote:We don't have separate crash/script logs.
Won't do.
Can confirm a full uninstall of Visual Studio 2013 C++ then a re-installation fixed it.
since there can be thousands of them.
Corrupted game files.
Delete Arma 3/Addons/air_f_beta.pbo
Then verify your game files in steam.
Objects outside of map bounds are not supported.
Visual Studio 2013 c++ redistributable is missing or not installed correctly.
If you want to play the game, you have to buy it first.
We don't have separate crash/script logs.
Won't do.