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Yesterday

ArmyGuyOO7 added a comment to T179851: Addons/DLC refuse to load.

Is anyone even looking at this? Do I need to escalate further?

Mon, Mar 18, 12:43 PM · Arma 3

Sun, Mar 17

ilbinek added a comment to T66277: The "setplayable unit" command doesn't work.

Still an issue preventing me from doing some cool stuff.

Sun, Mar 17, 6:00 PM · Arma 3
Emerald467 added a comment to T179983: Launcher Mod Manager Crash.

Additionally, I have tried using Steam "Verify integrity of game files" option twice to try to fix it. It has not worked.

Sun, Mar 17, 1:11 AM · Arma 3
Emerald467 created T179983: Launcher Mod Manager Crash.
Sun, Mar 17, 1:02 AM · Arma 3
NikkoJT created T179981: Inventory not accessible for non-medical AL-6 Utility Drone Case objects.
Sun, Mar 17, 12:35 AM · Arma 3

Sat, Mar 16

NikkoJT created T179980: [Request] lockInventory alt syntax (or new command) to lock specific inventory slots.
Sat, Mar 16, 11:05 PM · Arma 3
soldierXXXX created T179975: [Game Crash] "#lightreflector" object crashes the game during the game saving.
Sat, Mar 16, 5:26 PM · Arma 3
ravisrick created T179974: Prostadine Reviews: (2024 Update) Must Read Ingredients and Consumer Reports.
Sat, Mar 16, 2:46 PM · Arma 3
Jointcbdgummy created T179970: https://www.facebook.com/TheJointPlusCBDGummies/.
Sat, Mar 16, 12:14 PM · Arma 3
KopiaLurfa created T179966: "WARNING" Citralis Male Enhance South Africa!.
Sat, Mar 16, 6:34 AM · Arma 3
BIS_fnc_KK claimed T179964: [Request] Expand BIS_fnc_holdActionAdd to support more addAction parameters.
Sat, Mar 16, 6:25 AM · Arma 3
LSValmont added a comment to T178558: Grass Cutters in Eden Editor don't update when dragged or deleted.

Arma 3 as a whole is old technology, but still worth the update ;)

Sat, Mar 16, 3:43 AM · Arma 3
NikkoJT created T179964: [Request] Expand BIS_fnc_holdActionAdd to support more addAction parameters.
Sat, Mar 16, 2:58 AM · Arma 3

Fri, Mar 15

HeroGamers added a comment to T127943: SRV Records.

I saw that there was a feature request for this on the forum too back in November of 2016, with the latest post being from April of 2019.

Fri, Mar 15, 9:45 PM · Arma 3
dedmen added a comment to T178503: Arma 3 crashes unexpectedly.

https://community.bistudio.com/wiki/Arma_3:_Unusual_Process_Exit#0xC0000135_-_STATUS_DLL_NOT_FOUND

Fri, Mar 15, 2:33 PM · Arma 3
dedmen closed T169693: ERROR CODE 0XC0000135-STATUS_DLL_NOT_FOUND as Resolved.
Fri, Mar 15, 2:33 PM · Arma 3
dedmen closed T178503: Arma 3 crashes unexpectedly as Resolved.
Fri, Mar 15, 2:32 PM · Arma 3
dedmen set Ref Ticket to AIII-56291 on T178528: FIA Autorifleman config error "D efaultManGuerillaLinkedItems".
Fri, Mar 15, 2:32 PM · Arma 3
dedmen added a comment to T178558: Grass Cutters in Eden Editor don't update when dragged or deleted.

Grass cutters are old technology, and they weren't designed to be moving around. So unlikely that this gets fixed

Fri, Mar 15, 2:30 PM · Arma 3
dedmen added a comment to T178694: Could soundPlayed event be expanded?.

The reason could be that I don't know how character sounds work and would have to learn it first to know if doable or not :D

Fri, Mar 15, 2:27 PM · Arma 3
dedmen added a comment to T178710: deleteGroup <array> , deleteMarker <array>.

With simpleVM, which will apply in this simple code, the loop will already be order of magnitude faster. Not really worth to add more alt syntaxes for that

Fri, Mar 15, 2:16 PM · Arma 3
dedmen added a comment to T178736: Game crash/exit while loading "Addon Options" profile results in deletion of all data in vars.Arma3Profile and Arma3Profile.

When game freezes, it will generate a FREEZE .mdmp fule in the RPT folder. I need that to figure out what it was doing during the freeze

Fri, Mar 15, 2:14 PM · Arma 3
dedmen closed T178743: Arma 3 Troubleshooting report as Resolved.
Fri, Mar 15, 2:13 PM · Arma 3
dedmen changed the status of T178784: Crash from New to Feedback.

It tried to display some text for which the font didn't exist.
I don't know how that happened, but the crash will be fixed in next profiling/dev branch update

Fri, Mar 15, 2:09 PM · Arma 3
dedmen added a comment to T178788: Ram and Vram Cleanup issue.

load on the GPU has increased to the point where objects start to flicker in and out of existence multiple times per second.

Fri, Mar 15, 1:11 PM · Arma 3
dedmen closed T178825: Allowed Usage for included Stringtables as Resolved.
Fri, Mar 15, 1:08 PM · Arma 3
dedmen added a comment to T178830: status heap corruption crash.

Isn't that just the same as T178840 ?

Fri, Mar 15, 1:06 PM · Arma 3
dedmen changed the status of T178835: curatorToggleInterface action event handler never get's called from Need More Info to Feedback.

Its going to be fixed on next profiling branch/dev branch update, but I'm not sure if moving the event processing before the UI processing will break something else :D

Fri, Mar 15, 1:03 PM · Arma 3
dedmen changed the status of T178835: curatorToggleInterface action event handler never get's called from New to Need More Info.

Works for me.
curatorToggleInterface is backspace (That's not the Zeus open key which would be Z/Y).
And pressing backspace, it activates and prints to chat.

Fri, Mar 15, 12:55 PM · Arma 3
BIS_fnc_KK claimed T179942: Radio/Chat channels suggestions: possible bug, hide useless, ability be heard in direct voice while talking to radio channels.
Fri, Mar 15, 12:32 PM · Arma 3
TRAGER created T179942: Radio/Chat channels suggestions: possible bug, hide useless, ability be heard in direct voice while talking to radio channels.
Fri, Mar 15, 12:25 PM · Arma 3
dedmen added a comment to T178840: game crash status integer divide by zero.

Mh I can't see enough in there to figure out why that happened.
But its just a random one time thing right? it doesn't happen repeatedly?

Fri, Mar 15, 12:17 PM · Arma 3
dedmen set Ref Ticket to AIII-56290 on T178957: Apex protocal game crash.
Fri, Mar 15, 12:06 PM · Arma 3
dedmen added a comment to T178957: Apex protocal game crash.

Huh nice find.
Your game is set to chinese language right?

Fri, Mar 15, 12:03 PM · Arma 3
dedmen merged T178956: Apex protocal game crash into T178957: Apex protocal game crash.
Fri, Mar 15, 11:48 AM · Arma 3
dedmen merged task T178956: Apex protocal game crash into T178957: Apex protocal game crash.
Fri, Mar 15, 11:48 AM · Arma 3
LouMontana added a comment to T179295: Logs are saved in the wrong folder.

sus

Fri, Mar 15, 11:46 AM · Arma 3
dedmen closed T179023: error al entrar al juego as Resolved.
Fri, Mar 15, 11:45 AM · Arma 3
dedmen closed T179109: Destroyable doors as Resolved.

No

Fri, Mar 15, 11:42 AM · Arma 3
dedmen closed T179116: Minor Typo - Laser Range as Resolved.
Fri, Mar 15, 11:41 AM · Arma 3
dedmen closed T179158: Unable to play as Resolved.
Fri, Mar 15, 11:41 AM · Arma 3
dedmen closed T179173: errore chiusura del gioco as Resolved.

Crash was already fixed on profiling branch. Will be fixed in 2.16

Fri, Mar 15, 11:38 AM · Arma 3
dedmen set Ref Ticket to AIII-56289 on T179295: Logs are saved in the wrong folder.
Fri, Mar 15, 11:02 AM · Arma 3
dedmen added a comment to T179295: Logs are saved in the wrong folder.

Good find. Wow. Sadly really annoying to fix :D

Fri, Mar 15, 10:53 AM · Arma 3
dedmen closed T179341: Crash on joining server as Resolved.

Something went wrong in our memory allocation, but I've never seen that before and don't understand how thats possible to happen.
As its just random, it might just be a random one time fluke

Fri, Mar 15, 10:44 AM · Arma 3
dedmen changed the status of T179459: 0xC0000005 - STATUS_ACCESS_VIOLATION from New to Need More Info.

Please follow this https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
I need the crashdump files

Fri, Mar 15, 10:32 AM · Arma 3
dedmen closed T179469: Crashed during laser range finder usage and switch to weapon as Resolved.

Caused by 3CB code. Bug was fixed on 04.03, I think the fix is on profiling branch

Fri, Mar 15, 10:17 AM · Arma 3
dedmen added a comment to T179604: USS Freedom and USS Liberty stay in editor between Phases even if deleted.

There are also other cases where these ghosts stay behind. They simply don't delete properly

Fri, Mar 15, 10:14 AM · Arma 3
dedmen set Ref Ticket to AIII-56288 on T179682: [Feature] Handanim support for Binoculars.
Fri, Mar 15, 10:11 AM · Arma 3
dedmen closed T179704: Crash - access violation as Resolved.

Your crash from 6th was in microsoft's XAudio code

Fri, Mar 15, 10:08 AM · Arma 3
dedmen closed T179763: 40 series cards underperform without DLSS as Resolved.

Not possible.

Fri, Mar 15, 9:40 AM · Arma 3
dedmen closed T179771: Can be closed as Resolved.
Fri, Mar 15, 9:40 AM · Arma 3
dedmen closed T179792: Crash on 2.14 stable (DX11 error : buffer Map failed : DXGI_ERROR_DEVICE_REMOVED) as Resolved.

Well the game just said your graphics card disconnected.
Might be a graphics driver issue or power surge or some other random thing. We have no indication of what the reason might be.

Fri, Mar 15, 9:38 AM · Arma 3
dedmen closed T179798: 0xC0000409 - STATUS_STACK_BUFFER_OVERRUN as Resolved.
Fri, Mar 15, 9:36 AM · Arma 3
dedmen merged T179826: 64 Bit Arma 3 Fails to Access Microphone into T179827: 64 Bit Arma 3 Fails to Access Microphone.
Fri, Mar 15, 9:31 AM · Arma 3
dedmen merged task T179826: 64 Bit Arma 3 Fails to Access Microphone into T179827: 64 Bit Arma 3 Fails to Access Microphone.
Fri, Mar 15, 9:31 AM · Arma 3
dedmen closed T179870: addEventHandler does not work for eden entity of type "trigger" as Resolved.

True. That is because Triggers themselves don't have a eventhandler collection on them.
These Eden events re-use the event handling already present on objects.
Its not really worth it to add it just for that, and also as you said wouldn't work on Markers either.

Fri, Mar 15, 9:29 AM · Arma 3

Thu, Mar 14

jaj22 added a comment to T168113: Unary random <SCALAR> can roll the input value..

The fix on dev seems to work, whatever it is. Tested with 1, 10, 1000 and 1e6. Also checked for bias in the last value, seems fine.

Thu, Mar 14, 10:57 PM · Arma 3

Wed, Mar 13

LEJK created T179891: Moving target function.
Wed, Mar 13, 3:12 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-56285 on T85502: Virtual Arsenal removes Custom faces to other players in MP.
Wed, Mar 13, 1:14 PM · Arma 3
BIS_fnc_KK closed T177344: deleteVehicle <array> as Resolved.
Wed, Mar 13, 1:13 PM · Arma 3
hindialphabet4u created T179884: Hindi Alphabet – Varnamala & Letters with Words.
Wed, Mar 13, 9:52 AM · Arma 3 Creator DLC - CSLA Iron Curtain
reyesvalde created T179883: The Best Electric Scooters for Urban Commuting: Navigating City Streets with Ease.
Wed, Mar 13, 8:55 AM · Arma 3 Creator DLC - Global Mobilization
salmawisokya added a comment to T159245: Vehicle radio antennas behave strangely under acceleration.

Please do not hesitate to let me know if any follow-up actions or information is required from my end. I am eager to continue our dialogue and partnership.
[url=https://drift-boss.pro]Drift Boss[/url]

Wed, Mar 13, 2:57 AM · Arma 3 Creator DLC - CSLA Iron Curtain

Tue, Mar 12

R3vo created T179870: addEventHandler does not work for eden entity of type "trigger".
Tue, Mar 12, 5:15 PM · Arma 3
veteran29 closed T179818: "A Vietnam Story 1965-69" Server issues. as Resolved.

Sorry, community servers are not our responsibility.

Tue, Mar 12, 4:36 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
ArmyGuyOO7 created T179851: Addons/DLC refuse to load.
Tue, Mar 12, 2:10 AM · Arma 3

Mon, Mar 11

marka added a comment to T179788: videos during loading screens.
Mon, Mar 11, 9:49 PM · Arma 3
BIS_fnc_KK claimed T85502: Virtual Arsenal removes Custom faces to other players in MP.
Mon, Mar 11, 6:03 PM · Arma 3
angelines added a comment to T172264: The Ethics of Adult Entertainment: Navigating Consent and Boundaries in the Industry.
Mon, Mar 11, 2:49 PM · Arma 3 Creator DLC - Global Mobilization
dedmen added a comment to T168113: Unary random <SCALAR> can roll the input value..

We found that this change was done in October 2008. That was before Arma 2 release, its been like that since then.

Mon, Mar 11, 9:38 AM · Arma 3
thomash7 created T179827: 64 Bit Arma 3 Fails to Access Microphone.
Mon, Mar 11, 5:22 AM · Arma 3
thomash7 created T179826: 64 Bit Arma 3 Fails to Access Microphone.
Mon, Mar 11, 5:21 AM · Arma 3
mickeymen updated subscribers of T158514: Vanilla medic heal action is too sensitive on movement.

If the commander orders a medic to treat a wounded AI, then that wounded AI stops like a statue and will wait stands at full height without moving! During combat, this makes his behavior unnatural.

Mon, Mar 11, 1:06 AM · Arma 3

Sun, Mar 10

JagerFuchs created T179818: "A Vietnam Story 1965-69" Server issues..
Sun, Mar 10, 10:34 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
kody12 added a comment to T179798: 0xC0000409 - STATUS_STACK_BUFFER_OVERRUN.

After researching this particular issue and learning about What a status stack buffer overrun error means and googling nVidia with that error code. I learned that using DDU to uninstall my graphics drivers (including physx) in safe mode, rebooting, and then reinstalling GeForce experience and recent driver update, that could fix this issue.

Sun, Mar 10, 9:02 PM · Arma 3
kody12 created T179798: 0xC0000409 - STATUS_STACK_BUFFER_OVERRUN.
Sun, Mar 10, 7:00 AM · Arma 3
SaMatra renamed T178841: setN - a set command that sets and returns the array/hashmap it operated on from A set command that also returns the array/hashmap it operated on to setN - a set command that sets and returns the array/hashmap it operated on.
Sun, Mar 10, 4:01 AM · Arma 3
MDCCLXXVI added a comment to T177344: deleteVehicle <array>.

thank you

Sun, Mar 10, 3:50 AM · Arma 3
ThomasAngel created T179792: Crash on 2.14 stable (DX11 error : buffer Map failed : DXGI_ERROR_DEVICE_REMOVED).
Sun, Mar 10, 12:59 AM · Arma 3

Sat, Mar 9

debug created T179788: videos during loading screens.
Sat, Mar 9, 8:59 PM · Arma 3
kody12 updated subscribers of T179763: 40 series cards underperform without DLSS.

Don't worry about that response, it's an AI-generated spambot.

Sat, Mar 9, 6:51 PM · Arma 3
NikkoJT added a comment to T179763: 40 series cards underperform without DLSS.

Don't worry about that response, it's an AI-generated spambot.

Sat, Mar 9, 6:37 PM · Arma 3
29j2003 renamed T179771: Can be closed from Feedback: Add Narattive fitting cDLCs like WS or RF to the base game like the usual DLCs. to Can be closed.
Sat, Mar 9, 1:42 PM · Arma 3
kody12 added a comment to T179763: 40 series cards underperform without DLSS.

Right, this is why I am here requesting this on the "Feedback Tracker". I assume some devs are looking at this still? Hopefully. I truly hope they continue to try to give us meaningful updates to a game we all love.

Sat, Mar 9, 7:48 AM · Arma 3
TRAGER created T179776: Animation with sound from «CfgAnimationSourceSounds» won't update sound source position on player camera move.
Sat, Mar 9, 7:00 AM · Arma 3
BIS_fnc_KK changed the status of T168113: Unary random <SCALAR> can roll the input value. from New to Feedback.
Sat, Mar 9, 3:27 AM · Arma 3
29j2003 created T179771: Can be closed.
Sat, Mar 9, 3:27 AM · Arma 3
BIS_fnc_KK added a comment to T168113: Unary random <SCALAR> can roll the input value..

Revision: 151549

Sat, Mar 9, 3:27 AM · Arma 3
BIS_fnc_KK claimed T168113: Unary random <SCALAR> can roll the input value..
Sat, Mar 9, 3:06 AM · Arma 3
emergetragedy added a comment to T179763: 40 series cards underperform without DLSS.
Sat, Mar 9, 2:09 AM · Arma 3

Fri, Mar 8

jaj22 added a comment to T168113: Unary random <SCALAR> can roll the input value..

Much faster repro by abusing isNil. Typically generates the fail case well within a minute:

[] spawn { 
    private _attempt = 0; 
    private _nohit = true;
    while {_noHit} do { 
        systemChat str _attempt;
        isNil {   
            for "_i" from 1 to 100000 do {
                if (floor random 1000 == 1000) exitWith { 
                    systemChat "hit";
                    _noHit = false;
                };
            };
        };
        _attempt = _attempt + 100000;
    }; 
};

The floor doesn't make a difference to the result (FP won't report a normalized value as equal unless the bits match) but was added on request.

Fri, Mar 8, 10:30 PM · Arma 3
kody12 created T179763: 40 series cards underperform without DLSS.
Fri, Mar 8, 10:14 PM · Arma 3
h- added a comment to T178694: Could soundPlayed event be expanded?.

Non-shameless bump.
Any reason this could not be done, to a layman sounds like not too much of an hassle?

Fri, Mar 8, 8:17 PM · Arma 3

Thu, Mar 7

Wulf closed T176022: HE shotShell projectiles create fake explosions each time they pass through foliage as Resolved.

Confirmed as fixed in Dev build 151510.

Thu, Mar 7, 4:09 PM · Arma 3

Wed, Mar 6

Resident created T179712: Killed by a clipping hacker.
Wed, Mar 6, 11:53 PM · DayZ
BIS_fnc_KK placed T179631: setUnitLoadout can't set UAV terminal in the editor up for grabs.
Wed, Mar 6, 8:22 PM · Arma 3
BIS_fnc_KK changed the status of T175658: AnimDone - EH fires constanly for dead units from New to Feedback.
Wed, Mar 6, 8:21 PM · Arma 3
BIS_fnc_KK added a comment to T175658: AnimDone - EH fires constanly for dead units.

Revision: 151519

Wed, Mar 6, 8:21 PM · Arma 3
Crowdedlight created T179704: Crash - access violation.
Wed, Mar 6, 6:27 PM · Arma 3