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kju-PvPscene
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User Since
Mar 10 2013, 6:04 AM (410 w, 3 d)

Recent Activity

Sun, Jan 17

kju-PvPscene created T156243: [Feature Request] Add ability to force outside color when using infinite terrain.
Sun, Jan 17, 6:01 AM · Arma 3

Fri, Jan 1

kju-PvPscene added a comment to T155908: DisableAI "COVER" bugged.

Observed:

  • AI is shaking their head like crazy
  • AI is trying to stand up/crouch but immediately gets back down in combat/stealth behavior
  • AI is giving "ready/go/support" chatter (unless in combat/stealth behavoir)
Fri, Jan 1, 11:14 AM · Arma 3

Mon, Dec 28

kju-PvPscene added a comment to T85764: Aiming DeadZone Bug- auto centre when aiming down sights..

agreed

Mon, Dec 28, 6:40 PM · Arma 3

Dec 16 2020

kju-PvPscene added a comment to T154629: RPT Error when placing VR units on arma3diag_x64.exe.

ty

Dec 16 2020, 7:19 PM · Arma 3

Dec 15 2020

kju-PvPscene created T155728: [Feature Request] New scripting command: get/setMarkerShadow[Local].
Dec 15 2020, 5:16 PM · Arma 3

Dec 12 2020

kju-PvPscene added a comment to T155685: Arma3 does not start on my PC.

drag and drop file to the text window or use the upload icon

Dec 12 2020, 3:30 AM · Arma 3
kju-PvPscene created T155689: Expose server option timeStampFormat also to clients.
Dec 12 2020, 3:30 AM · Arma 3

Dec 9 2020

kju-PvPscene added a comment to T155265: Feature Request - Mod sorting in the launcher.

This is only relevant for the loaded/active mods, right?

Dec 9 2020, 1:41 PM · Arma 3

Nov 26 2020

kju-PvPscene added a comment to T67343: [AiA] If unit dies with a weapon in hand that lacks a geod LOD (ie A2/OA SVD), the game crashes instantly..

@LouMontana was this fixed or just considered too old/irrelevant?

Nov 26 2020, 8:31 AM · Arma 3

Nov 18 2020

kju-PvPscene renamed T155105: [Feature Request] New scripting command: getAutoCombat/setAutoCombat from [Feature Request] New scripting command: getAutoCombatMode/setAutoCombatMode to [Feature Request] New scripting command: getAutoCombat/setAutoCombat.
Nov 18 2020, 6:58 PM · Arma 3
kju-PvPscene created T155105: [Feature Request] New scripting command: getAutoCombat/setAutoCombat.
Nov 18 2020, 6:57 PM · Arma 3

Nov 12 2020

kju-PvPscene added a comment to T77179: Cannot use included mission params in MP.

@Lyme please make a new report

Nov 12 2020, 3:13 PM · Arma 3

Nov 11 2020

kju-PvPscene added a comment to T154932: [CRASH] Client with v2.0 stable on startup with window mode.

another one

Nov 11 2020, 11:24 AM · Arma 3

Nov 8 2020

kju-PvPscene created T154932: [CRASH] Client with v2.0 stable on startup with window mode.
Nov 8 2020, 12:40 PM · Arma 3
kju-PvPscene created T154929: [CRASH] Server with v2.0 stable.
Nov 8 2020, 8:34 AM · Arma 3
kju-PvPscene created T154928: Scripting error in MP_CombatPatrol_02.
Nov 8 2020, 7:07 AM · Arma 3

Nov 6 2020

kju-PvPscene renamed T65902: Non PhysX tanks and cars no longer have an acceleration/deceleration/movement sounds. from [AiA] A2/OA tanks and cars no longer have an acceleration/deceleration/movement sounds. to Non PhysX tanks and cars no longer have an acceleration/deceleration/movement sounds..
Nov 6 2020, 3:24 PM · Arma 3
kju-PvPscene updated subscribers of T65902: Non PhysX tanks and cars no longer have an acceleration/deceleration/movement sounds..

@LouMontana the issue is still present. this is about non PX simulation

Nov 6 2020, 3:23 PM · Arma 3

Oct 24 2020

kju-PvPscene added a comment to T154452: diag.exe wipes mission when trying to preview in MP in Eden.

This can wipe the sqm if you have auto save enabled

Oct 24 2020, 8:54 AM · Arma 3
kju-PvPscene added a comment to T154335: 2.00 Update VON Volume Issue.

You can use said branches to test the fix

Oct 24 2020, 4:26 AM · Arma 3

Oct 22 2020

kju-PvPscene added a comment to T154488: Improve warning message: "Files "XXX.pbo" are not signed by a key accepted by this server. To play on this server, remove listed files or install additional accepted keys.".

Ref 3)

One is the local alert, the other is the kick message from the server. (at least in my experience from a few days ago with my key issues)

Oct 22 2020, 7:32 AM · Arma 3
kju-PvPscene created T154488: Improve warning message: "Files "XXX.pbo" are not signed by a key accepted by this server. To play on this server, remove listed files or install additional accepted keys.".
Oct 22 2020, 7:31 AM · Arma 3

Oct 19 2020

kju-PvPscene updated subscribers of T79222: [FFV] No weapon inertia when firing from vehicles.

@LouMontana another one

Oct 19 2020, 2:04 PM · Arma 3
kju-PvPscene added a comment to T150855: Script command request: radioChannelInfo.

@LouMontana please close

Oct 19 2020, 1:52 PM · Restricted Project, Arma 3

Oct 18 2020

kju-PvPscene created T154392: [Crash] Exception code: C0000005 ACCESS_VIOLATION at C526BD16.
Oct 18 2020, 6:39 AM · Arma 3
kju-PvPscene renamed T154391: [Crash] Exception code: C0000005 ACCESS_VIOLATION at C5246DE2 from Exception code: C0000005 ACCESS_VIOLATION at C5246DE2 to [Crash] Exception code: C0000005 ACCESS_VIOLATION at C5246DE2.
Oct 18 2020, 6:38 AM · Arma 3
kju-PvPscene created T154391: [Crash] Exception code: C0000005 ACCESS_VIOLATION at C5246DE2.
Oct 18 2020, 6:37 AM · Arma 3
kju-PvPscene added a comment to T154382: [Crash] Forced crash array access out of range 0 index -1.

another of the same type

Oct 18 2020, 6:34 AM · Arma 3
kju-PvPscene created T154390: [Crash] Exception code: C0000005 ACCESS_VIOLATION at 2938B964.
Oct 18 2020, 6:32 AM · Arma 3

Oct 17 2020

kju-PvPscene created T154382: [Crash] Forced crash array access out of range 0 index -1.
Oct 17 2020, 7:41 PM · Arma 3
kju-PvPscene created T154381: [Crash] Exception code: C0000005 ACCESS_VIOLATION at C4EAF444.
Oct 17 2020, 7:18 PM · Arma 3
kju-PvPscene created T154380: lnbSetTooltip in RscListNBox only show the value of the first column defined.
Oct 17 2020, 4:13 PM · Arma 3
kju-PvPscene added a comment to T154368: VON stuck on after joining any MP mission (v2.0 update).

Maybe related? https://feedback.bistudio.com/T154335

Oct 17 2020, 6:14 AM · Arma 3

Oct 15 2020

kju-PvPscene created T154344: Forced crash - array access out of range - 23.
Oct 15 2020, 6:07 PM · Arma 3
kju-PvPscene added a comment to T153041: [DEVEVELOPMENT] Improve rpt logging messages lacking context.

Unsupported language English in stringtable
String not found

Oct 15 2020, 4:16 PM · Arma 3
kju-PvPscene added a comment to T153041: [DEVEVELOPMENT] Improve rpt logging messages lacking context.

Cannot evaluate '' - no file
String not found
Unsupported language English in stringtable

Oct 15 2020, 2:21 PM · Arma 3

Sep 18 2020

kju-PvPscene added a comment to T67181: overviewPicture given in description.ext not found.

this also affects SP missions or its a related issue. see also: https://feedback.bistudio.com/T147399

Sep 18 2020, 1:02 PM · Restricted Project, Arma 3

Sep 17 2020

kju-PvPscene added a comment to T71018: Make A3 engine backwards compatibility to A2/OA content a top priority post release..

non PX simulations are still broken

Sep 17 2020, 5:54 AM · Arma 3

Sep 12 2020

kju-PvPscene added a comment to T153731: [Bug][AI][Easy to Fix] When AI are ordered to get in a vehicle, the expectedDestination is always at 0 AGL height.

The AI doesnt walk through objects in my cases as there is nothing blocking. In any case the theory sounds plausible.

Sep 12 2020, 4:41 AM · Arma 3

Sep 11 2020

kju-PvPscene added a comment to T153731: [Bug][AI][Easy to Fix] When AI are ordered to get in a vehicle, the expectedDestination is always at 0 AGL height.

"normally" yes (at last as it seems and would make sense). however especially with short distance move orders, close to objects, only ASL seems to work (in A3 - prior to A3 it hasnt been a problem)

Sep 11 2020, 8:28 PM · Arma 3
kju-PvPscene added a comment to T153731: [Bug][AI][Easy to Fix] When AI are ordered to get in a vehicle, the expectedDestination is always at 0 AGL height.

I had to use ASL with move/doMove to get AI to move at all. Could be related

Sep 11 2020, 11:31 AM · Arma 3

Sep 10 2020

kju-PvPscene created T153723: [Feature Request] New scripting command: setCutDisplayDuration/setTitleDisplayDuration/ a way to set the display time of cut layers/title effects.
Sep 10 2020, 12:09 PM · Arma 3
kju-PvPscene created T153722: [Feature Request] New scripting command: getCutType/getTitleType / a way to determine the type of cut layers/title effects.
Sep 10 2020, 11:55 AM · Arma 3

Sep 1 2020

kju-PvPscene added a comment to T136179: Sound: No new sounds are created when the maximum number of "voices" is reached.
	class Mk20_Tail_SoundSet
	{
		...
		customCategory = "limit2";
		...
	};
Sep 1 2020, 3:28 PM · Restricted Project, Arma 3

Aug 31 2020

kju-PvPscene added a comment to T136179: Sound: No new sounds are created when the maximum number of "voices" is reached.
class CfgSoundCategories
	class limit1
		limit = 1;
	class limit2
		limit = 2;
	class limit3
		limit = 3;
	class Limit4
		limit = 4;
	class Limit5
		limit = 5;
	class Limit6
		limit = 6;
	class limit10
		limit = 10;
	class Limit15
		limit = 15;
	class Limit20
		limit = 20;
	class Limit30
		limit = 30;
Aug 31 2020, 6:54 PM · Restricted Project, Arma 3

Aug 29 2020

kju-PvPscene added a comment to T153471: [Feature Request] New Title Effect: "PLAIN BOTTOM".

În A3 offsetDown is set by default to: 0.175997

Aug 29 2020, 12:17 PM · Arma 3
kju-PvPscene created T153471: [Feature Request] New Title Effect: "PLAIN BOTTOM".
Aug 29 2020, 11:54 AM · Arma 3

Aug 26 2020

kju-PvPscene added a comment to T153423: [Feature Request] Alt syntax for doTarget/commandTarget.

The XXXTarget commands only reveal an unit and make the unit(s) watch/glance at it.

Aug 26 2020, 7:07 AM · Arma 3

Aug 18 2020

kju-PvPscene created T153300: [Feature Request] New scripting command: returnToFormation.
Aug 18 2020, 5:30 PM · Arma 3
kju-PvPscene updated the task description for T153299: [Feature Request] New scripting command: dissolveSubteams.
Aug 18 2020, 5:27 PM · Arma 3
kju-PvPscene created T153299: [Feature Request] New scripting command: dissolveSubteams.
Aug 18 2020, 5:26 PM · Arma 3

Aug 16 2020

kju-PvPscene updated the task description for T153267: [Feature Request] Expand xxxChat commands to accept and display also structured text.
Aug 16 2020, 9:05 PM · Arma 3
kju-PvPscene created T153267: [Feature Request] Expand xxxChat commands to accept and display also structured text.
Aug 16 2020, 11:45 AM · Arma 3

Aug 14 2020

kju-PvPscene added a comment to T76234: No option in difficulty settings to disable the Peripheral Dots.

can be disabled with visionAid = 0; in difficulty

Aug 14 2020, 9:56 AM · Arma 3
kju-PvPscene created T153249: [BUG] visionAid also colors destroyed units/vehicles.
Aug 14 2020, 9:49 AM · Arma 3

Aug 12 2020

kju-PvPscene renamed T153212: [BUG] One-man-tanks (hasDriver=-1) not working on dedicated servers from One-man-tanks (hasDriver=-1) not working on dedicated servers to [BUG] One-man-tanks (hasDriver=-1) not working on dedicated servers.
Aug 12 2020, 7:17 PM · Arma 3
kju-PvPscene created T153225: [Feature Request] Improve fleeing SQF set for better use and flexibility.
Aug 12 2020, 7:17 PM · Arma 3

Aug 11 2020

kju-PvPscene created T153212: [BUG] One-man-tanks (hasDriver=-1) not working on dedicated servers.
Aug 11 2020, 3:02 PM · Arma 3

Aug 8 2020

kju-PvPscene created T153161: [Feature Request] New scripting command: assignedVehiclePositions.
Aug 8 2020, 4:38 PM · Arma 3
kju-PvPscene added a comment to T153136: [Feature Request] New scripting command: assignedVehicles.

Use case sample: https://forums.bohemia.net/forums/topic/211169-return-groups-using-a-vehicle/

Aug 8 2020, 11:18 AM · Arma 3
kju-PvPscene updated the task description for T153157: [Feature Request] New scripting command: getOrderGetIn[State] and getAllowGetIn[State].
Aug 8 2020, 10:48 AM · Arma 3
kju-PvPscene created T153157: [Feature Request] New scripting command: getOrderGetIn[State] and getAllowGetIn[State].
Aug 8 2020, 10:43 AM · Arma 3

Aug 7 2020

kju-PvPscene renamed T153145: [Feature Request] New scripting command: unassignVehicleRole from [Feature Request] New scripting command: unassignedVehicleRole to [Feature Request] New scripting command: unassignVehicleRole.
Aug 7 2020, 7:24 PM · Arma 3
kju-PvPscene created T153145: [Feature Request] New scripting command: unassignVehicleRole.
Aug 7 2020, 7:24 PM · Arma 3
kju-PvPscene edited Additional Information on T153139: [Feature Request] New scripting command: unassignVehicle and unassignVehicles.
Aug 7 2020, 2:23 PM · Arma 3
kju-PvPscene created T153139: [Feature Request] New scripting command: unassignVehicle and unassignVehicles.
Aug 7 2020, 2:23 PM · Arma 3
kju-PvPscene created T153136: [Feature Request] New scripting command: assignedVehicles.
Aug 7 2020, 11:36 AM · Arma 3

Aug 1 2020

kju-PvPscene created T153042: [DEVEVELOPMENT] Remove useless rpt spam (to diag.exe/debug.log only).
Aug 1 2020, 7:59 PM · Arma 3
kju-PvPscene created T153041: [DEVEVELOPMENT] Improve rpt logging messages lacking context.
Aug 1 2020, 7:55 PM · Arma 3

Jul 23 2020

kju-PvPscene added a comment to T152901: [Feature Request] Separate default difficulty for MP.

See also https://feedback.bistudio.com/T67745 and https://feedback.bistudio.com/T84752

Jul 23 2020, 9:00 PM · Arma 3
kju-PvPscene created T152901: [Feature Request] Separate default difficulty for MP.
Jul 23 2020, 8:49 PM · Arma 3

Jul 22 2020

kju-PvPscene updated the task description for T152879: AI tank gunner fires (under player command only?) first shot too early and thus always misses first shot.
Jul 22 2020, 6:24 PM · Arma 3
kju-PvPscene edited Steps To Reproduce on T152879: AI tank gunner fires (under player command only?) first shot too early and thus always misses first shot.
Jul 22 2020, 5:29 PM · Arma 3
kju-PvPscene created T152879: AI tank gunner fires (under player command only?) first shot too early and thus always misses first shot.
Jul 22 2020, 5:28 PM · Arma 3

Jul 21 2020

kju-PvPscene added a comment to T152762: [BUG] SQF command cadetMode always true.

@BIS_fnc_KK something is wrong still as it returns true regardless of difficulty level but the configuration is:

Jul 21 2020, 5:46 PM · Arma 3

Jul 19 2020

kju-PvPscene added a comment to T134499: Senseless Ammunition Consumption - AI missile soldier immediately launches all missiles into one target, even if it is not required.

its a config tweak and is per weapon class. reyhard could do it in A3 itself if he agrees. otherwise you need to make your own mod, or script it with setWeaponReloadingTime

Jul 19 2020, 8:39 PM · Arma 3

Jul 18 2020

kju-PvPscene added a comment to T134499: Senseless Ammunition Consumption - AI missile soldier immediately launches all missiles into one target, even if it is not required.

this should be tweakable via config parameter https://community.bistudio.com/wiki/CfgWeapons_Config_Reference#aiRateOfFire.3D5.0

Jul 18 2020, 5:55 AM · Arma 3

Jul 16 2020

kju-PvPscene created T152762: [BUG] SQF command cadetMode always true.
Jul 16 2020, 5:34 PM · Arma 3

Jul 11 2020

kju-PvPscene added a comment to T152567: getAttackTarget seems to always return objNull.

It worked fine for me for AI under my command - didnt test yet with AI only groups though.

Jul 11 2020, 4:06 PM · Arma 3

Jul 2 2020

kju-PvPscene added a comment to T151258: [BUG] Arma 3 launcher only shown 5-10 new servers per second - aka takes minutes for the full server list to become available.

as seen its usually dead slow with only few servers a second - aka to scan all 6k takes ages

Jul 2 2020, 10:36 AM · Arma 3
kju-PvPscene added a comment to T151258: [BUG] Arma 3 launcher only shown 5-10 new servers per second - aka takes minutes for the full server list to become available.

Working as intended:

Jul 2 2020, 10:34 AM · Arma 3

Jun 22 2020

kju-PvPscene added a comment to T151377: [Feature request] Expose loaded client/server mod information and hashes.

@dedmen thanks a lot!

Jun 22 2020, 11:59 AM · Restricted Project, Arma 3

Jun 15 2020

kju-PvPscene added a comment to T151841: Script command request: modParams to support modDir input.

To expand the purpose a bit: We want/have to replace the mod list in the main menu. The functionality is hardcoded, so we need a scripted replacement. Unfortunately currently this is not fully achievable. Hence the request.

Jun 15 2020, 1:29 PM · Restricted Project, Arma 3
kju-PvPscene added a comment to T151377: [Feature request] Expose loaded client/server mod information and hashes.

[Feature request] Extend modParams with modDir info

https://feedback.bistudio.com/T151841

Jun 15 2020, 1:26 PM · Restricted Project, Arma 3

Jun 9 2020

kju-PvPscene added a comment to T151258: [BUG] Arma 3 launcher only shown 5-10 new servers per second - aka takes minutes for the full server list to become available.

It is reproducible for me - just not 100% of the time (but quite high degree).

Jun 9 2020, 1:56 PM · Arma 3

Jun 7 2020

kju-PvPscene added a comment to T123926: adding LOD Selection to existing Command "selectionNames".

cool :)

Jun 7 2020, 2:50 PM · Restricted Project, Arma 3
kju-PvPscene added a comment to T131130: Community Terrain Dust Effect Conflict (+= for nested arrays).

Thanks a lot!

Jun 7 2020, 2:49 PM · Restricted Project, Arma 3

Jun 5 2020

kju-PvPscene added a comment to T151264: [Feature request] New scripting command: setParamValue.

still transferred via STEAMWORKSquery and thus a neat way to transmit data to custom server browser

Jun 5 2020, 4:09 PM · Restricted Project, Arma 3
kju-PvPscene added a comment to T151241: [Feature Request] Add alternative LODName syntax to selectionNames.

should be yes. different suggested syntax though

Jun 5 2020, 3:59 PM · Arma 3

Jun 4 2020

kju-PvPscene added a comment to T151443: GetProperties command for objects.

same as https://feedback.bistudio.com/T151256 ?

Jun 4 2020, 9:38 PM · Arma 3

Jun 2 2020

kju-PvPscene updated the task description for T151377: [Feature request] Expose loaded client/server mod information and hashes.
Jun 2 2020, 6:53 PM · Restricted Project, Arma 3
kju-PvPscene updated the task description for T151377: [Feature request] Expose loaded client/server mod information and hashes.
Jun 2 2020, 6:52 PM · Restricted Project, Arma 3
kju-PvPscene created T151377: [Feature request] Expose loaded client/server mod information and hashes.
Jun 2 2020, 6:50 PM · Restricted Project, Arma 3

May 29 2020

kju-PvPscene added a comment to T71590: Trying to play gesture results in game freeze.

@Killzone_Kid wanna take a look now? :)

May 29 2020, 3:56 PM · Arma 3
kju-PvPscene created T151264: [Feature request] New scripting command: setParamValue.
May 29 2020, 8:03 AM · Restricted Project, Arma 3
kju-PvPscene updated the task description for T151260: [Change request] Server browser in Arma 3 launcher should only show the DLC button if a (C)DLC is actually required.
May 29 2020, 7:45 AM · Arma 3
kju-PvPscene updated the task description for T151261: [BUG] All BI DLCs are considered required in Server browser of Arma 3 launcher.
May 29 2020, 7:45 AM · Arma 3
kju-PvPscene created T151262: [Change request] Mission column should be wider in Server browser of Arma 3 launcher.
May 29 2020, 7:43 AM · Arma 3
kju-PvPscene updated the task description for T151261: [BUG] All BI DLCs are considered required in Server browser of Arma 3 launcher.
May 29 2020, 7:40 AM · Arma 3
kju-PvPscene created T151261: [BUG] All BI DLCs are considered required in Server browser of Arma 3 launcher.
May 29 2020, 7:39 AM · Arma 3