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kju-PvPscene
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User Since
Mar 10 2013, 6:04 AM (507 w, 2 d)

Recent Activity

Mon, Nov 21

kju-PvPscene edited Additional Information on T169048: [Feature Request] Make inGameUISetEventHandler support code instead of just string as 2nd parameter.
Mon, Nov 21, 8:35 AM · Arma 3
kju-PvPscene created T169048: [Feature Request] Make inGameUISetEventHandler support code instead of just string as 2nd parameter.
Mon, Nov 21, 8:34 AM · Arma 3

Sun, Nov 20

kju-PvPscene created T169040: [Feature Request] Add stackable version of inGameUISetEventHandler .
Sun, Nov 20, 4:46 PM · Arma 3

Mon, Nov 14

kju-PvPscene added a comment to T168217: [Feature Request] SQF command to return only vehicles for a given side.

vehiclesSide or sideVehicles (with or without get part)

Mon, Nov 14, 6:30 PM · Arma 3

Sat, Nov 12

kju-PvPscene updated the task description for T168407: [Feature Request] EH for setVariable changes .
Sat, Nov 12, 7:44 AM · Arma 3

Wed, Nov 9

kju-PvPscene edited Additional Information on T164042: [Feature Request] Add drawUnitIcon and family of SQF commands akin to GroupIcon.
Wed, Nov 9, 9:56 AM · Arma 3
kju-PvPscene renamed T164042: [Feature Request] Add drawUnitIcon and family of SQF commands akin to GroupIcon from [Feature Request] Add addUnitIcon and family of SQF commands akin to GroupIcon to [Feature Request] Add drawUnitIcon and family of SQF commands akin to GroupIcon.
Wed, Nov 9, 9:55 AM · Arma 3

Oct 22 2022

kju-PvPscene created T168408: [Feature Request] SQF command to return targets for a group.
Oct 22 2022, 9:02 AM · Arma 3
kju-PvPscene changed Category from category:general to category:scripting on T168407: [Feature Request] EH for setVariable changes .
Oct 22 2022, 9:01 AM · Arma 3
kju-PvPscene created T168407: [Feature Request] EH for setVariable changes .
Oct 22 2022, 8:57 AM · Arma 3
kju-PvPscene created T168404: [Feature Request] SQF command to return visible targets for an unit.
Oct 22 2022, 8:49 AM · Arma 3

Oct 14 2022

kju-PvPscene edited Additional Information on T168217: [Feature Request] SQF command to return only vehicles for a given side.
Oct 14 2022, 9:39 PM · Arma 3
kju-PvPscene created T168217: [Feature Request] SQF command to return only vehicles for a given side.
Oct 14 2022, 9:39 PM · Arma 3

Sep 19 2022

kju-PvPscene added a comment to T158770: [Feature Request] New Script Command to disable/hide specific/some/all default action "scroll wheel" menu items currently forced ON by the engine. (i.e. Default "Healing" Action, Default "Reload with X Magazine" Action etc).

@dedmen there is showWindow for cfgActions - basically would need to override that

Sep 19 2022, 6:04 PM · Arma 3
kju-PvPscene edited Additional Information on T167561: [Features Request] Add scripting command to open/close/refresh the action menu.
Sep 19 2022, 6:02 PM · Arma 3
kju-PvPscene edited Additional Information on T167562: [Features Request] Add scripting command to execute commands from the simple/complex AI command menu.
Sep 19 2022, 6:02 PM · Arma 3
kju-PvPscene created T167562: [Features Request] Add scripting command to execute commands from the simple/complex AI command menu.
Sep 19 2022, 5:56 PM · Arma 3
kju-PvPscene created T167561: [Features Request] Add scripting command to open/close/refresh the action menu.
Sep 19 2022, 5:33 PM · Arma 3

Aug 31 2022

kju-PvPscene added a comment to T153139: [Feature Request] New scripting command: unassignVehicle and unassignVehicles.

alright. so this request can be closed as obsolete with assignedVehicles becoming available

Aug 31 2022, 11:57 AM · Arma 3
kju-PvPscene added a comment to T153161: [Feature Request] New scripting command: assignedVehiclePositions.

thank you!

Aug 31 2022, 11:41 AM · Arma 3
kju-PvPscene added a comment to T153139: [Feature Request] New scripting command: unassignVehicle and unassignVehicles.

atm its bit hard to tell with the missing scripting commands for the getters - once these are available, it will make it easier to debug and test the current behavior

Aug 31 2022, 10:53 AM · Arma 3
kju-PvPscene added a comment to T153139: [Feature Request] New scripting command: unassignVehicle and unassignVehicles.

@BIS_fnc_KK what does https://community.bistudio.com/wiki/unassignVehicle do differently?

Aug 31 2022, 10:52 AM · Arma 3
kju-PvPscene added a comment to T153139: [Feature Request] New scripting command: unassignVehicle and unassignVehicles.

Yeah that doesnt make sense.

Aug 31 2022, 7:34 AM · Arma 3
kju-PvPscene updated the task description for T153139: [Feature Request] New scripting command: unassignVehicle and unassignVehicles.
Aug 31 2022, 7:34 AM · Arma 3

Aug 30 2022

kju-PvPscene edited Additional Information on T153136: [Feature Request] New scripting command: assignedVehicles.
Aug 30 2022, 2:06 PM · Arma 3
kju-PvPscene edited Additional Information on T153136: [Feature Request] New scripting command: assignedVehicles.
Aug 30 2022, 2:06 PM · Arma 3

Aug 28 2022

kju-PvPscene edited Additional Information on T167315: [Feature Request] Expand SoundPlayed EH SQF command to return the sound reference [or to have a parameter to modify the volume].
Aug 28 2022, 11:31 AM · Arma 3
kju-PvPscene created T167315: [Feature Request] Expand SoundPlayed EH SQF command to return the sound reference [or to have a parameter to modify the volume].
Aug 28 2022, 8:57 AM · Arma 3

Aug 25 2022

kju-PvPscene added a comment to T167264: I have a problem when entering the game.

make sure to read: https://feedback.bistudio.com/w/ft_a3_howto/

Aug 25 2022, 5:35 PM · Arma 3

Jul 21 2022

kju-PvPscene added a comment to T158916: selectionPosition does not work with resolution LODs.

can be closed?

Jul 21 2022, 9:51 AM · Arma 3
kju-PvPscene added a comment to T158617: selectionPosition command returns [0,0,0] for Simple Objects LODs with default syntax.

can be closed?

Jul 21 2022, 9:51 AM · Arma 3
kju-PvPscene created T166739: [Feature Request] Expand namedProperties SQF command to return named properties for a specific LOD.
Jul 21 2022, 9:49 AM · Arma 3

Jul 15 2022

kju-PvPscene added a comment to T75808: Enable mods to create custom input actions.

can be closed?

Jul 15 2022, 7:18 AM · Arma 3
kju-PvPscene added a comment to T154928: Scripting error in MP_CombatPatrol_02.

are BI missions/game modes still get fixed?

Jul 15 2022, 7:11 AM · Arma 3

Jul 13 2022

kju-PvPscene edited Additional Information on T153161: [Feature Request] New scripting command: assignedVehiclePositions.
Jul 13 2022, 7:47 AM · Arma 3
kju-PvPscene edited Additional Information on T153136: [Feature Request] New scripting command: assignedVehicles.
Jul 13 2022, 7:47 AM · Arma 3
kju-PvPscene edited Additional Information on T153139: [Feature Request] New scripting command: unassignVehicle and unassignVehicles.
Jul 13 2022, 7:46 AM · Arma 3
kju-PvPscene edited Additional Information on T153136: [Feature Request] New scripting command: assignedVehicles.
Jul 13 2022, 7:46 AM · Arma 3
kju-PvPscene edited Additional Information on T153136: [Feature Request] New scripting command: assignedVehicles.
Jul 13 2022, 7:44 AM · Arma 3

Jul 6 2022

kju-PvPscene added a comment to T161266: Engine sounds lingers if you setPos a simulatedDisabled tank/vehicle.

confirmed. can be closed

Jul 6 2022, 6:01 PM · Arma 3
kju-PvPscene added a comment to T161899: surfaceType grassCover for Malden, Altis.

@reyhard basically the ones from Stratis an Altis:

Jul 6 2022, 2:34 PM · Arma 3
kju-PvPscene added a comment to T71744: Cicadas (tree crickets) should be audible only in summer months.

can be closed?

Jul 6 2022, 2:12 PM · Arma 3

Jul 1 2022

kju-PvPscene added a comment to T161899: surfaceType grassCover for Malden, Altis.

@reyhard can you share some specifics how grassCover should be configured? we have used BI definitions as reference.. :D

Jul 1 2022, 6:46 PM · Arma 3

Jun 29 2022

kju-PvPscene added a comment to T122234: [1.67 DEV] BuildingChanged eventhandler does not trigger for Land_Hangar_F.

thanks!

Jun 29 2022, 1:16 PM · Arma 3

Jun 27 2022

kju-PvPscene added a comment to T122234: [1.67 DEV] BuildingChanged eventhandler does not trigger for Land_Hangar_F.

@BIS_fnc_KK do you mind sharing if this was some object specific issue? aka could this also affect other buildings?

Jun 27 2022, 6:31 PM · Arma 3

Jun 17 2022

kju-PvPscene added a comment to T75506: "agents" array always starts and ends with NULL - team member.

from my testing the null can be any element. isnt limited to first and last

Jun 17 2022, 9:51 AM · Arma 3
kju-PvPscene added a comment to T165935: [BUG/REQUEST] setUnloadInCombat [false,false] not always gets applied - override possible?.

@Leopard20 no (AI) mods active

Jun 17 2022, 4:32 AM · Arma 3

Jun 16 2022

kju-PvPscene added a comment to T153212: [BUG] One-man-tanks (hasDriver=-1) not working in multiplayer.

awesome 🎉 🎉 🎉 🎉 🎉

Jun 16 2022, 4:38 PM · Arma 3
kju-PvPscene added a comment to T165935: [BUG/REQUEST] setUnloadInCombat [false,false] not always gets applied - override possible?.

What FSM? From BI A3 data?

Jun 16 2022, 8:10 AM · Arma 3

Jun 15 2022

kju-PvPscene added a comment to T150204: Add command to get machine time and date.

@SaMatra please make a new request - otherwise this will get missed

Jun 15 2022, 12:32 PM · Arma 3
kju-PvPscene created T165935: [BUG/REQUEST] setUnloadInCombat [false,false] not always gets applied - override possible?.
Jun 15 2022, 12:26 PM · Arma 3

May 26 2022

kju-PvPscene added a comment to T75506: "agents" array always starts and ends with NULL - team member.

to me the main question is does it still have a perf impact (if you delete an agent - so does this command just list obsolete references or is there more at play) [would be relevant when using and deleleting hundreds of agents)

May 26 2022, 3:19 PM · Arma 3
kju-PvPscene updated subscribers of T75506: "agents" array always starts and ends with NULL - team member.

@Killzone_Kid worth to investigate youself ?

May 26 2022, 5:12 AM · Arma 3

Apr 22 2022

kju-PvPscene edited Steps To Reproduce on T164385: [Request] getTitleEffectName SQF command to be able to determine if there is a black/white title effect active.
Apr 22 2022, 10:35 AM · Arma 3
kju-PvPscene updated the task description for T164385: [Request] getTitleEffectName SQF command to be able to determine if there is a black/white title effect active.
Apr 22 2022, 10:34 AM · Arma 3
kju-PvPscene renamed T164385: [Request] getTitleEffectName SQF command to be able to determine if there is a black/white title effect active from [Request] isTitleEffectActive SQF command to determine if there is a black/white title effect active to [Request] getTitleEffectName SQF command to be able to determine if there is a black/white title effect active.
Apr 22 2022, 10:31 AM · Arma 3
kju-PvPscene created T164440: [Request] SQF command to return current AI visibility.
Apr 22 2022, 9:18 AM · Arma 3
kju-PvPscene created T164439: [Request] SQF command to return current AI audability.
Apr 22 2022, 9:17 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T164385: [Request] getTitleEffectName SQF command to be able to determine if there is a black/white title effect active.
Apr 22 2022, 9:11 AM · Arma 3
kju-PvPscene renamed T164385: [Request] getTitleEffectName SQF command to be able to determine if there is a black/white title effect active from [Request] isTitleEffectActive SQF command to determine if there is a black/white title screen to [Request] isTitleEffectActive SQF command to determine if there is a black/white title effect active.
Apr 22 2022, 8:38 AM · Arma 3

Apr 21 2022

kju-PvPscene renamed T164385: [Request] getTitleEffectName SQF command to be able to determine if there is a black/white title effect active from [Request] isTitleEffect SQF command to determine if there is a black/white title screen to [Request] isTitleEffectActive SQF command to determine if there is a black/white title screen.
Apr 21 2022, 1:06 PM · Arma 3
kju-PvPscene renamed T164385: [Request] getTitleEffectName SQF command to be able to determine if there is a black/white title effect active from [Request] SQF command to determine if there is a black/white title screen to [Request] isTitleEffect SQF command to determine if there is a black/white title screen.
Apr 21 2022, 6:57 AM · Arma 3
kju-PvPscene created T164385: [Request] getTitleEffectName SQF command to be able to determine if there is a black/white title effect active.
Apr 21 2022, 6:55 AM · Arma 3

Apr 20 2022

kju-PvPscene edited Additional Information on T164353: [Dev branch] A3\functions_f\HoldActions\fn_holdAction_showIcon.sqf lacks #include "defines.inc".
Apr 20 2022, 12:43 PM · Arma 3
kju-PvPscene created T164353: [Dev branch] A3\functions_f\HoldActions\fn_holdAction_showIcon.sqf lacks #include "defines.inc".
Apr 20 2022, 12:43 PM · Arma 3

Apr 12 2022

kju-PvPscene created T164226: [Request] Expose cover points of objects/buildings via sqf command.
Apr 12 2022, 9:43 PM · Arma 3

Apr 4 2022

kju-PvPscene created T164062: Frozen dump files dont get cleaned up like rpt after 10.
Apr 4 2022, 9:53 AM · Arma 3

Apr 2 2022

kju-PvPscene created T164042: [Feature Request] Add drawUnitIcon and family of SQF commands akin to GroupIcon.
Apr 2 2022, 8:00 AM · Arma 3

Mar 30 2022

kju-PvPscene added a comment to T152879: AI tank gunner fires (under player command only?) first shot too early and thus always misses first shot.

reyhard

it can be partially solved by adding weaponLockDelay. @kuloodporny was testing it on PSZ mod

Mar 30 2022, 8:47 AM · Arma 3

Mar 25 2022

kju-PvPscene added a comment to T161282: getSensorTargets on an empty vehicle crashes the game.

ty. can be closed

Mar 25 2022, 9:11 PM · Arma 3

Mar 23 2022

kju-PvPscene added a comment to T151841: Script command request: modParams to support modDir input.

@NeilZar thanks!

Mar 23 2022, 8:39 PM · Restricted Project, Arma 3

Mar 21 2022

kju-PvPscene created T163807: [RPT] Setting invalid pitch -32257595280994599000.0000 for GROUP 1-1:1 REMOTE.
Mar 21 2022, 10:52 AM · Arma 3

Mar 19 2022

kju-PvPscene added a comment to T163783: Error message while trying to upload a scenario on the workshop.

did you check logs from A3 publisher yet?

Mar 19 2022, 1:03 PM · Arma 3

Mar 18 2022

kju-PvPscene added a comment to T163771: Enemy AI, will always know the location of the player who put the explosive/mine..

This sounds very much like a fix Ondra did late in A2/OA - maybe it wasnt merged?

Mar 18 2022, 12:46 PM · Arma 3

Mar 15 2022

kju-PvPscene created T163742: [SQF] Screenshot command only captures the rendered picture - GUI nor the mouse are visible on the screenshot.
Mar 15 2022, 2:23 PM · Arma 3
kju-PvPscene added a comment to T163741: [SQF] Screenshot command will silently fail if your profiles folder is configured to be somewhere else (-profiles parameter), or if your HDR setting is below 16.

@BIS_fnc_KK Did you miss the comment?

Mar 15 2022, 2:21 PM · Arma 3
kju-PvPscene created T163741: [SQF] Screenshot command will silently fail if your profiles folder is configured to be somewhere else (-profiles parameter), or if your HDR setting is below 16.
Mar 15 2022, 1:29 PM · Arma 3

Mar 7 2022

kju-PvPscene created T163625: [BUG] displayAddEventHandler [KeyDown?] remains available after mission restart.
Mar 7 2022, 6:37 AM · Arma 3

Mar 3 2022

kju-PvPscene created T163574: [Arma 3 Launcher] Not showing mods created via Steam's VDF definition file.
Mar 3 2022, 11:42 AM · Arma 3
kju-PvPscene created T163573: [Arma 3 Launcher] Missing unlisted for visibility of workshop uploads..
Mar 3 2022, 11:31 AM · Arma 3

Feb 21 2022

kju-PvPscene added a comment to T163437: [Feature Request] Add some shading to diag_drawMode.

would be a great help indeed. VBS has done something similar I think

Feb 21 2022, 1:12 PM · Arma 3

Feb 18 2022

kju-PvPscene added a comment to T161515: [Feature request] Eventhandler to fire if knowsAbout value changes.

<no shape> also has an "interesting" value

Feb 18 2022, 6:00 PM · Arma 3
kju-PvPscene added a comment to T161515: [Feature request] Eventhandler to fire if knowsAbout value changes.

What about these?

Feb 18 2022, 5:57 PM · Arma 3
kju-PvPscene added a comment to T161515: [Feature request] Eventhandler to fire if knowsAbout value changes.

also logic groups can see or been seen

Feb 18 2022, 1:14 PM · Arma 3
kju-PvPscene added a comment to T161515: [Feature request] Eventhandler to fire if knowsAbout value changes.

Couple more strange ones:

Feb 18 2022, 1:13 PM · Arma 3

Jan 30 2022

kju-PvPscene added a comment to T157067: Disabled simulation lets you still enter vehicles - once inside you only get black screen - and no longer can get out.

can be closed

Jan 30 2022, 11:11 AM · Arma 3
kju-PvPscene added a comment to T155908: DisableAI "COVER" bugged.

Possible to get this looked into please? Really easy to repro with above

Jan 30 2022, 11:11 AM · Arma 3
kju-PvPscene added a comment to T153212: [BUG] One-man-tanks (hasDriver=-1) not working in multiplayer.

@BIS_fnc_KK Is there a chance to still see this addressed one way or another?

Jan 30 2022, 11:02 AM · Arma 3

Jan 9 2022

kju-PvPscene updated the task description for T162686: [BUG] AI cargo only replaces dead driver once [if not in the same group].
Jan 9 2022, 11:05 AM · Arma 3
kju-PvPscene updated the task description for T162686: [BUG] AI cargo only replaces dead driver once [if not in the same group].
Jan 9 2022, 11:05 AM · Arma 3
kju-PvPscene created T162686: [BUG] AI cargo only replaces dead driver once [if not in the same group].
Jan 9 2022, 11:02 AM · Arma 3

Jan 6 2022

kju-PvPscene added a comment to T158681: possible Launcher DLC confusion .
the DS does not have the contact (platform) folder:

"contact" is not "Contact (Platform)"
"Contact (Platform)" is "enoch" folder.

Everyone has Enoch, but if the server uses content from it, it will tell you that you need it (like with other DLCs, place helicopter DLC helicopter in mission file, server will tell you that you need helicopter DLC).

The question here is rather if the server somehow wrongly thinks Enoch content is in use, while in reality it isn't.

Jan 6 2022, 6:17 PM · Arma 3

Nov 9 2021

kju-PvPscene created T161858: Sound: Error: File: a3\sounds_f\arsenal\explosives\mines\minelight_distexp.wss not found.
Nov 9 2021, 9:17 AM · Arma 3

Nov 3 2021

kju-PvPscene added a comment to T161721: vehicle enableBrake false (Feature Request).

this would be great indeed!

Nov 3 2021, 3:22 PM · Arma 3

Oct 29 2021

kju-PvPscene added a comment to T161658: OPTIONS/GAME/LAYOUT - element sizes do not correspond to the current version of the game.

good point

Oct 29 2021, 8:21 AM · Arma 3

Oct 27 2021

kju-PvPscene added a comment to T161625: [Feature Request] Add SQF commands to get all guard points, update its position or delete one.

More comprehensive suggestion in T161138

Oct 27 2021, 9:30 AM · Arma 3
kju-PvPscene added a parent task for T161625: [Feature Request] Add SQF commands to get all guard points, update its position or delete one: T161138: Improve guarded points.
Oct 27 2021, 9:28 AM · Arma 3
kju-PvPscene added a subtask for T161138: Improve guarded points: T161625: [Feature Request] Add SQF commands to get all guard points, update its position or delete one.
Oct 27 2021, 9:28 AM · Arma 3
kju-PvPscene created T161625: [Feature Request] Add SQF commands to get all guard points, update its position or delete one.
Oct 27 2021, 8:44 AM · Arma 3

Oct 25 2021

kju-PvPscene added a comment to T161546: Add ability to override user actions via addUserActionEventHandler.

I guess Dedmen fears abuse by script kiddies?

Oct 25 2021, 8:10 PM · Arma 3