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kju-PvPscene
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User Since
Mar 10 2013, 6:04 AM (454 w, 6 d)

Recent Activity

Tue, Nov 9

kju-PvPscene created T161858: Sound: Error: File: a3\sounds_f\arsenal\explosives\mines\minelight_distexp.wss not found.
Tue, Nov 9, 9:17 AM · Arma 3

Wed, Nov 3

kju-PvPscene added a comment to T161721: vehicle enableBrake false (Feature Request).

this would be great indeed!

Wed, Nov 3, 3:22 PM · Arma 3

Fri, Oct 29

kju-PvPscene added a comment to T161658: OPTIONS/GAME/LAYOUT - element sizes do not correspond to the current version of the game.

good point

Fri, Oct 29, 8:21 AM · Arma 3

Oct 27 2021

kju-PvPscene added a comment to T161625: [Feature Request] Add SQF commands to get all guard points, update its position or delete one.

More comprehensive suggestion in T161138

Oct 27 2021, 9:30 AM · Arma 3
kju-PvPscene added a parent task for T161625: [Feature Request] Add SQF commands to get all guard points, update its position or delete one: T161138: Improve guarded points.
Oct 27 2021, 9:28 AM · Arma 3
kju-PvPscene added a subtask for T161138: Improve guarded points: T161625: [Feature Request] Add SQF commands to get all guard points, update its position or delete one.
Oct 27 2021, 9:28 AM · Arma 3
kju-PvPscene created T161625: [Feature Request] Add SQF commands to get all guard points, update its position or delete one.
Oct 27 2021, 8:44 AM · Arma 3

Oct 25 2021

kju-PvPscene added a comment to T161546: Add ability to override user actions via addUserActionEventHandler.

I guess Dedmen fears abuse by script kiddies?

Oct 25 2021, 8:10 PM · Arma 3
kju-PvPscene added a comment to T71744: Cicadas (tree crickets) should be audible only in summer months.

Would need a "season" parameter or similar for the config definitions of the terrain ambient sounds

Oct 25 2021, 6:27 AM · Arma 3

Oct 23 2021

kju-PvPscene created T161571: Freezes/crash from changing audio input device during A3 runtime.
Oct 23 2021, 5:19 PM · Arma 3

Oct 18 2021

kju-PvPscene created T161515: [Feature request] Eventhandler to fire if knowsAbout value changes.
Oct 18 2021, 5:50 PM · Arma 3
kju-PvPscene added a subtask for T156436: [Feature Request] New scripting command: setAutoCombatTimout / getAutoCombatTimout: T161510: [Feature Request] New scripting command: getCurrentAutoCombatTimout.
Oct 18 2021, 9:48 AM · Arma 3
kju-PvPscene added a parent task for T161510: [Feature Request] New scripting command: getCurrentAutoCombatTimout: T156436: [Feature Request] New scripting command: setAutoCombatTimout / getAutoCombatTimout.
Oct 18 2021, 9:48 AM · Arma 3
kju-PvPscene created T161510: [Feature Request] New scripting command: getCurrentAutoCombatTimout.
Oct 18 2021, 9:47 AM · Arma 3

Oct 16 2021

kju-PvPscene added a comment to T161266: Engine sounds lingers if you setPos a simulatedDisabled tank/vehicle.

still true

Oct 16 2021, 10:44 AM · Arma 3

Oct 11 2021

kju-PvPscene created T161306: [Feature Request] Add Mission EH 'HandleRadioMessage'.
Oct 11 2021, 7:08 PM · Arma 3
kju-PvPscene created T161305: [Feature Request] Extend SoundPlayed EH with sound object as 3rd parameter.
Oct 11 2021, 7:04 PM · Arma 3
kju-PvPscene added a comment to T153212: [BUG] One-man-tanks (hasDriver=-1) not working in multiplayer.

That should be good enough I'd say. So fine with me as well.

Oct 11 2021, 8:27 AM · Arma 3

Oct 10 2021

kju-PvPscene added a comment to T153212: [BUG] One-man-tanks (hasDriver=-1) not working in multiplayer.

what hasDriver = -1; should do exactly?

To be able to drive at the same time while operating any turret or sitting in cargo.

Oct 10 2021, 3:54 PM · Arma 3
kju-PvPscene created T161287: Exception code: C0000005 ACCESS_VIOLATION at 2B8B84E1.
Oct 10 2021, 10:39 AM · Arma 3
kju-PvPscene added a comment to T153212: [BUG] One-man-tanks (hasDriver=-1) not working in multiplayer.

(taking over effective commander even works for a tank under command by another AI leader, and even if you have your own AI group leader)

Oct 10 2021, 10:08 AM · Arma 3
kju-PvPscene added a comment to T153212: [BUG] One-man-tanks (hasDriver=-1) not working in multiplayer.

Oct 10 2021, 10:05 AM · Arma 3
kju-PvPscene added a comment to T153212: [BUG] One-man-tanks (hasDriver=-1) not working in multiplayer.

Ok this is the situation as best i can tell:

  1. Never works with DS - regardless what you do (empty, made empty, starting as effective commander, starting as non effective commander, becoming effective commander, etc)
  2. With hosted it:

a) works with cars if you are effective commander (regardless of empty, made empty, starting as effective commander, becoming effective commander, etc) [what position is effective commander depends on vehicle setup - commanding config parameter]
b) for tanks it works for empty
c) for tanks it works if you start as effective commander
d) for tanks you can become effective commander if you switch for both gunner and commander the AI to passenger (cargo) [by switching between them] AND getting out the tank and back in directly as gunner/commander - NOT as cargo and switch then

Oct 10 2021, 10:03 AM · Arma 3
kju-PvPscene added a comment to T153212: [BUG] One-man-tanks (hasDriver=-1) not working in multiplayer.

@BIS_fnc_KK It didnt, but works with latest stable build. (thought i was on perf - retesting now)

Oct 10 2021, 9:10 AM · Arma 3
kju-PvPscene added a comment to T153212: [BUG] One-man-tanks (hasDriver=-1) not working in multiplayer.

@BIS_fnc_KK I am using perf build - hosted it works if you are effectiveCommander (so you dont have to remove the AI if you are already depending on the specific vehicle setup if gunner or commander position is effectiveCommander).
DS nothing works at all. Without AI from the start, or deleting them or any other combo.

Oct 10 2021, 7:54 AM · Arma 3
kju-PvPscene edited Additional Information on T161283: getSensorTargets return is strange.
Oct 10 2021, 7:38 AM · Arma 3
kju-PvPscene added a comment to T161282: getSensorTargets on an empty vehicle crashes the game.

Oct 10 2021, 7:36 AM · Arma 3
kju-PvPscene created T161283: getSensorTargets return is strange.
Oct 10 2021, 7:31 AM · Arma 3
kju-PvPscene renamed T161282: getSensorTargets on an empty vehicle crashes the game from getSensorTargets on an empty vehicle seems to crash the game to getSensorTargets on an empty vehicle crashes the game.
Oct 10 2021, 7:29 AM · Arma 3
kju-PvPscene created T161282: getSensorTargets on an empty vehicle crashes the game.
Oct 10 2021, 7:28 AM · Arma 3

Oct 9 2021

kju-PvPscene renamed T156436: [Feature Request] New scripting command: setAutoCombatTimout / getAutoCombatTimout from [Feature Request] New scripting command: setAutoCombatTimout to [Feature Request] New scripting command: setAutoCombatTimout / getAutoCombatTimout.
Oct 9 2021, 6:46 PM · Arma 3
kju-PvPscene added a comment to T153212: [BUG] One-man-tanks (hasDriver=-1) not working in multiplayer.

@BIS_fnc_KK any luck with this one, or a viable workaround you can think of?

Oct 9 2021, 6:34 PM · Arma 3
kju-PvPscene created T161266: Engine sounds lingers if you setPos a simulatedDisabled tank/vehicle.
Oct 9 2021, 1:02 PM · Arma 3

Sep 20 2021

kju-PvPscene added a comment to T151698: [Feature Request] New eventhandler: MuzzleSwitch.

would be handy indeed

Sep 20 2021, 7:31 AM · Arma 3
kju-PvPscene added a comment to T160459: High Command turns "Radio" access from 0 to 9 and duplicates "Custom" as result.

@Tenshi sorry for the late response.

Sep 20 2021, 7:30 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T153212: [BUG] One-man-tanks (hasDriver=-1) not working in multiplayer.
Sep 20 2021, 7:24 AM · Arma 3
kju-PvPscene renamed T153212: [BUG] One-man-tanks (hasDriver=-1) not working in multiplayer from [BUG] One-man-tanks (hasDriver=-1) not working on dedicated servers to [BUG] One-man-tanks (hasDriver=-1) not working in multiplayer.
Sep 20 2021, 7:23 AM · Arma 3
kju-PvPscene updated the task description for T153212: [BUG] One-man-tanks (hasDriver=-1) not working in multiplayer.
Sep 20 2021, 7:22 AM · Arma 3
kju-PvPscene updated the task description for T153212: [BUG] One-man-tanks (hasDriver=-1) not working in multiplayer.
Sep 20 2021, 7:19 AM · Arma 3

Sep 4 2021

kju-PvPscene added a comment to T160459: High Command turns "Radio" access from 0 to 9 and duplicates "Custom" as result.

As said no mods, vanilla 2.04.

Sep 4 2021, 6:58 AM · Arma 3

Sep 2 2021

kju-PvPscene edited Steps To Reproduce on T160459: High Command turns "Radio" access from 0 to 9 and duplicates "Custom" as result.
Sep 2 2021, 8:02 AM · Arma 3
kju-PvPscene added a comment to T160459: High Command turns "Radio" access from 0 to 9 and duplicates "Custom" as result.

No idea what to tell you - its very easy to repro here. No mods loaded

Sep 2 2021, 8:01 AM · Arma 3

Sep 1 2021

kju-PvPscene created T160459: High Command turns "Radio" access from 0 to 9 and duplicates "Custom" as result.
Sep 1 2021, 10:03 AM · Arma 3

Jun 24 2021

kju-PvPscene added a comment to T136179: Sound: No new sounds are created when the maximum number of "voices" is reached.

@Laxemann

Jun 24 2021, 3:48 PM · Restricted Project, Arma 3
kju-PvPscene removed a subtask for T158795: [Feature Request] Add SQF command to disable all native/engine based actions/cfgActions: T75808: Enable mods to create custom input actions.
Jun 24 2021, 3:45 PM · Arma 3
kju-PvPscene removed a parent task for T75808: Enable mods to create custom input actions: T158795: [Feature Request] Add SQF command to disable all native/engine based actions/cfgActions.
Jun 24 2021, 3:45 PM · Arma 3

May 28 2021

kju-PvPscene added a comment to T158812: v2.04 "receiving data" progress bar gets stuck early.

just trying to convey to you how to get BI to look into reported issues - without a simple reproducible repro, the chances are low [unless it effects a lot of people in a big way]

May 28 2021, 9:15 PM · Arma 3
kju-PvPscene added a comment to T158812: v2.04 "receiving data" progress bar gets stuck early.

you would need to upload your server configuration (server.cfg, basic.fg, etc) plus sample missions without mods to be able to reproduce this

May 28 2021, 9:58 AM · Arma 3

May 27 2021

kju-PvPscene added a parent task for T75808: Enable mods to create custom input actions: T158795: [Feature Request] Add SQF command to disable all native/engine based actions/cfgActions.
May 27 2021, 7:01 AM · Arma 3
kju-PvPscene added a subtask for T158795: [Feature Request] Add SQF command to disable all native/engine based actions/cfgActions: T75808: Enable mods to create custom input actions.
May 27 2021, 7:01 AM · Arma 3
kju-PvPscene added a parent task for T158770: [Feature Request] New Script Command or description.ext param to disable specific/all default addActions/holdActions/ActionMenu items currently forced ON by the engine. (i.e. Default "Healing" Action, Default "Reload with X Magazine" Action etc): T158795: [Feature Request] Add SQF command to disable all native/engine based actions/cfgActions.
May 27 2021, 6:58 AM · Arma 3
kju-PvPscene added a subtask for T158795: [Feature Request] Add SQF command to disable all native/engine based actions/cfgActions: T158770: [Feature Request] New Script Command or description.ext param to disable specific/all default addActions/holdActions/ActionMenu items currently forced ON by the engine. (i.e. Default "Healing" Action, Default "Reload with X Magazine" Action etc).
May 27 2021, 6:58 AM · Arma 3
kju-PvPscene created T158795: [Feature Request] Add SQF command to disable all native/engine based actions/cfgActions.
May 27 2021, 6:58 AM · Arma 3

May 25 2021

kju-PvPscene added a comment to T158681: possible Launcher DLC confusion .

@dedmen the DS does not have the contact (platform) folder:

May 25 2021, 2:23 PM · Arma 3

May 17 2021

kju-PvPscene added a comment to T136179: Sound: No new sounds are created when the maximum number of "voices" is reached.

@dedmen is this currently active in dev branch or perf/prof build?

May 17 2021, 8:45 AM · Restricted Project, Arma 3
kju-PvPscene renamed T156986: [Feature request] Add option in A3 task framework to hide tasks in 2d map from Add option in A3 task framework to hide tasks in 2d map to [Feature request] Add option in A3 task framework to hide tasks in 2d map.
May 17 2021, 8:01 AM · Arma 3
kju-PvPscene created T158616: [Feature Request] Add ability to change weapon lock state.
May 17 2021, 7:47 AM · Arma 3

May 11 2021

kju-PvPscene added a comment to T158475: S.O.G. Prairie Fire DLC launches but after the Arma and Bohemia logos are displayed goes to a black screen..

Please upload the rpt log file: https://www.youtube.com/watch?v=M1_eisiElxw

May 11 2021, 11:06 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire

Apr 11 2021

kju-PvPscene renamed T157714: [Arma 3 Launcher] Add link to CDLC compatibility mods to simplify user experience from [Arma 3 Launcher] Add link to compatibility mod to simplify user experience to [Arma 3 Launcher] Add link to CDLC compatibility mods to simplify user experience.
Apr 11 2021, 8:27 PM · Arma 3

Apr 8 2021

kju-PvPscene created T157714: [Arma 3 Launcher] Add link to CDLC compatibility mods to simplify user experience.
Apr 8 2021, 7:52 AM · Arma 3

Mar 31 2021

kju-PvPscene added a comment to T156243: [Feature Request] Add ability to force outside color when using infinite terrain.

thank you

Mar 31 2021, 7:19 AM · Arma 3

Mar 30 2021

kju-PvPscene added a comment to T156243: [Feature Request] Add ability to force outside color when using infinite terrain.

colorOutside used to work in A1 or A2. cant quite recall.
at some point it got bugged.

Mar 30 2021, 1:33 PM · Arma 3
kju-PvPscene added a comment to T153041: [DEVEVELOPMENT] Improve rpt logging messages lacking context.

Backpack with given name: [] not found

Mar 30 2021, 9:19 AM · Arma 3
kju-PvPscene added a comment to T156035: sound error.

Still true:

Mar 30 2021, 9:15 AM · Arma 3
kju-PvPscene created T157567: [DEVEVELOPMENT] Prune rpt logging messages without value to modder.
Mar 30 2021, 9:14 AM · Arma 3
kju-PvPscene added a comment to T153041: [DEVEVELOPMENT] Improve rpt logging messages lacking context.

Unsupported language English in stringtable
➥ Context: ww2\missions_f\campaigns\forthefatherland_f\stringtable.xml

Mar 30 2021, 9:10 AM · Arma 3

Mar 22 2021

kju-PvPscene created T157464: [Feature Request] Add ability to hide terrains with scope parameter.
Mar 22 2021, 9:47 AM · Arma 3

Mar 13 2021

kju-PvPscene added a comment to T156243: [Feature Request] Add ability to force outside color when using infinite terrain.
  • Added: "forceMapOutsideColor" config option to CfgWorlds/OutsideTerrain to disable rendering of outside terrain on map
Mar 13 2021, 9:27 AM · Arma 3

Mar 11 2021

kju-PvPscene added a comment to T156243: [Feature Request] Add ability to force outside color when using infinite terrain.

yep will add to our terrains for testing

Mar 11 2021, 5:26 PM · Arma 3
kju-PvPscene added a comment to T83315: ctrlSetTooltip and lbSetTooltip don't work on LISTNBOX.

duplicate of https://feedback.bistudio.com/T154380

Mar 11 2021, 9:45 AM · Arma 3
kju-PvPscene added a comment to T154380: lnbSetTooltip in RscListNBox only show the value of the first column defined.

can be closed

Mar 11 2021, 9:44 AM · Arma 3

Mar 2 2021

kju-PvPscene added a comment to T157094: [Game crash] While tabbing back into window mode - Exception code: C0000005 ACCESS_VIOLATION at 58C6B964.

alright can be closed

Mar 2 2021, 5:53 AM · Arma 3

Mar 1 2021

kju-PvPscene created T157094: [Game crash] While tabbing back into window mode - Exception code: C0000005 ACCESS_VIOLATION at 58C6B964.
Mar 1 2021, 4:36 PM · Arma 3
kju-PvPscene added a comment to T154335: 2.00 Update VON Volume Issue.

Please make a new report about feature requests

Mar 1 2021, 7:17 AM · Arma 3
kju-PvPscene created T157083: [Change request] Make Steam account name the standard game profile name (instead of windows user account).
Mar 1 2021, 7:15 AM · Arma 3

Feb 28 2021

kju-PvPscene added a comment to T155908: DisableAI "COVER" bugged.

The demo mission from above:

Feb 28 2021, 8:47 PM · Arma 3
kju-PvPscene created T157067: Disabled simulation lets you still enter vehicles - once inside you only get black screen - and no longer can get out.
Feb 28 2021, 8:06 AM · Arma 3
kju-PvPscene added a comment to T157046: [Arma 3 Launcher]: Option to select .exe.

Diag.exe

Feb 28 2021, 8:00 AM · Arma 3

Feb 25 2021

kju-PvPscene added a comment to T152901: [Feature Request] Separate default difficulty for MP.

sounds good

Feb 25 2021, 2:44 PM · Arma 3

Feb 24 2021

kju-PvPscene created T156986: [Feature request] Add option in A3 task framework to hide tasks in 2d map.
Feb 24 2021, 5:17 PM · Arma 3

Feb 23 2021

kju-PvPscene added a comment to T156693: calmWater shader reflection/texture panning issues..

Related: https://feedback.bistudio.com/T123065

Feb 23 2021, 4:44 AM · Arma 3

Feb 5 2021

kju-PvPscene added a comment to T156243: [Feature Request] Add ability to force outside color when using infinite terrain.

thank you!

Feb 5 2021, 5:47 PM · Arma 3

Jan 31 2021

kju-PvPscene created T156519: [Change request] Select "Chat" by default instead of "Mission Summary" in "Create Game" MP dialog.
Jan 31 2021, 8:03 AM · Arma 3

Jan 28 2021

kju-PvPscene created T156457: [TOOLS] Improve Terrain Builder object import.
Jan 28 2021, 1:51 PM · Arma 3

Jan 27 2021

kju-PvPscene created T156441: [Feature Request] Add ability to adjust the number of tank tracks and foot steps shown.
Jan 27 2021, 10:47 AM · Arma 3
kju-PvPscene edited Additional Information on T156436: [Feature Request] New scripting command: setAutoCombatTimout / getAutoCombatTimout.
Jan 27 2021, 6:05 AM · Arma 3
kju-PvPscene added a subtask for T156436: [Feature Request] New scripting command: setAutoCombatTimout / getAutoCombatTimout: T155105: [Feature Request] New scripting command: getAutoCombat/setAutoCombat.
Jan 27 2021, 6:05 AM · Arma 3
kju-PvPscene added a parent task for T155105: [Feature Request] New scripting command: getAutoCombat/setAutoCombat: T156436: [Feature Request] New scripting command: setAutoCombatTimout / getAutoCombatTimout.
Jan 27 2021, 6:05 AM · Arma 3
kju-PvPscene edited Additional Information on T156436: [Feature Request] New scripting command: setAutoCombatTimout / getAutoCombatTimout.
Jan 27 2021, 6:04 AM · Arma 3
kju-PvPscene updated the task description for T156436: [Feature Request] New scripting command: setAutoCombatTimout / getAutoCombatTimout.
Jan 27 2021, 6:02 AM · Arma 3
kju-PvPscene created T156436: [Feature Request] New scripting command: setAutoCombatTimout / getAutoCombatTimout.
Jan 27 2021, 6:01 AM · Arma 3

Jan 17 2021

kju-PvPscene created T156243: [Feature Request] Add ability to force outside color when using infinite terrain.
Jan 17 2021, 6:01 AM · Arma 3

Jan 1 2021

kju-PvPscene added a comment to T155908: DisableAI "COVER" bugged.

Observed:

  • AI is shaking their head like crazy
  • AI is trying to stand up/crouch but immediately gets back down in combat/stealth behavior
  • AI is giving "ready/go/support" chatter (unless in combat/stealth behavoir)
Jan 1 2021, 11:14 AM · Arma 3

Dec 28 2020

kju-PvPscene added a comment to T85764: Aiming DeadZone Bug- auto centre when aiming down sights..

agreed

Dec 28 2020, 6:40 PM · Arma 3

Dec 16 2020

kju-PvPscene added a comment to T154629: RPT Error when placing VR units on arma3diag_x64.exe.

ty

Dec 16 2020, 7:19 PM · Arma 3

Dec 15 2020

kju-PvPscene created T155728: [Feature Request] New scripting command: get/setMarkerShadow[Local].
Dec 15 2020, 5:16 PM · Arma 3

Dec 12 2020

kju-PvPscene added a comment to T155685: Arma3 does not start on my PC.

drag and drop file to the text window or use the upload icon

Dec 12 2020, 3:30 AM · Arma 3
kju-PvPscene created T155689: Expose server option timeStampFormat also to clients.
Dec 12 2020, 3:30 AM · Arma 3

Dec 9 2020

kju-PvPscene added a comment to T155265: Feature Request - Mod sorting in the launcher.

This is only relevant for the loaded/active mods, right?

Dec 9 2020, 1:41 PM · Arma 3

Nov 26 2020

kju-PvPscene added a comment to T67343: [AiA] If unit dies with a weapon in hand that lacks a geod LOD (ie A2/OA SVD), the game crashes instantly..

@LouMontana was this fixed or just considered too old/irrelevant?

Nov 26 2020, 8:31 AM · Arma 3