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kju-PvPscene
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User Since
Mar 10 2013, 6:04 AM (305 w, 6 d)

Recent Activity

Dec 7 2018

kju-PvPscene added a comment to T134764: Audio - Vehicle Distances.

@Wulf you may want to read the changelog ;)
audio distances were tweaked for ground vehicles

Dec 7 2018, 8:48 AM · Arma 3

Jul 12 2017

kju-PvPscene renamed T126171: Faulty EventHandlers inheritance definition in p:\a3\characters_f\config.cpp from Faulty inheritance definition in p:\a3\characters_f\config.cpp to Faulty EventHandlers inheritance definition in p:\a3\characters_f\config.cpp.
Jul 12 2017, 9:08 AM · Arma 3
kju-PvPscene created T126171: Faulty EventHandlers inheritance definition in p:\a3\characters_f\config.cpp.
Jul 12 2017, 9:02 AM · Arma 3

Mar 28 2017

kju-PvPscene added a comment to T123906: 64b exe freezes the game on custom unitInfoType/scripted vehicle interface.

@Dwarden
as 32b exe does not crash with it, this should NOT be considered "wrong data"

Mar 28 2017, 9:56 AM · Arma 3

Mar 26 2017

kju-PvPscene added a comment to T123832: Can't Place Addon Compositions in Zeus since 1.68.

the problem is that now you have to define the side also in the specific group, while its already defined in the upper level

Mar 26 2017, 8:08 AM · Arma 3

Mar 20 2017

kju-PvPscene created T123906: 64b exe freezes the game on custom unitInfoType/scripted vehicle interface.
Mar 20 2017, 5:01 PM · Arma 3

Mar 3 2017

kju-PvPscene created T123581: Ability to select diag.exe from Launcher in dev branch.
Mar 3 2017, 8:03 AM · Arma 3

Jan 6 2017

kju-PvPscene added a comment to T121712: Addon a3_characters_f not found.

cfgPatches/units[] is configured faulty, or mess up in cfgAddons/preloadAddons

Jan 6 2017, 7:41 PM · Arma 3

Nov 1 2016

kju-PvPscene edited Additional Information on T120748: [Dev branch] Game freezes on pushBack command.
Nov 1 2016, 2:34 PM · Arma 3
kju-PvPscene edited Steps To Reproduce on T120748: [Dev branch] Game freezes on pushBack command.
Nov 1 2016, 2:28 PM · Arma 3
kju-PvPscene added a comment to T120748: [Dev branch] Game freezes on pushBack command.

Nov 1 2016, 2:26 PM · Arma 3
kju-PvPscene created T120748: [Dev branch] Game freezes on pushBack command.
Nov 1 2016, 2:25 PM · Arma 3

Oct 18 2016

kju-PvPscene added a comment to T116824: Cannot move after respawn if player dies while placing a marker in map..

nice!

Oct 18 2016, 9:01 PM · Arma 3

Sep 22 2016

kju-PvPscene added a comment to T120172: Manual control of missiles stops working at 4000m range regardless of maxControlRange > 4000;.

this is since OFP problem or a related issue
missiles have gone haywire at a certain distance

Sep 22 2016, 11:20 AM · Arma 3

Jun 22 2016

kju-PvPscene added a comment to T73128: REQUEST - Option for use of ARMA 2 crosshairs.

agreed

Jun 22 2016, 12:42 PM · Arma 3

Jun 1 2016

kju-PvPscene added a comment to T67181: overviewPicture given in description.ext not found.

and still not fixed

Jun 1 2016, 4:15 PM · Arma 3

May 10 2016

kju-PvPscene added a comment to T80506: Some CfgVehicles magazines[] values differ in case from CfgMagazine entries.

Safe coding would be toLower all strings where necessary.

May 10 2016, 9:55 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T80333: Cannot update non class from class a3\ui_f\config.bin/RscXXX/Items/.
May 10 2016, 9:50 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T80332: Wrong config loading order / Faulty/missing requiredAddons in UI configs and dubbing_radio_f.
May 10 2016, 9:50 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T80331: Faulty class inheritance in some UI and editor configs.
May 10 2016, 9:50 AM · Arma 3
kju-PvPscene added a comment to T80330: [Fixed] Cannot register unknown string STR_USRACT_BULD_LOCK_ABSOLUTE_ELEVATION.

resolved

May 10 2016, 9:49 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T80330: [Fixed] Cannot register unknown string STR_USRACT_BULD_LOCK_ABSOLUTE_ELEVATION.
May 10 2016, 9:49 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T80329: Summary ticket of "funny" engine rpt warnings/errors.
May 10 2016, 9:49 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T80328: B_Heli_Transport_03_unarmed_F: MainGun - unknown animation source XXX.
May 10 2016, 9:49 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T80327: Warning: looped for animation: a3\animals_f_beta\chicken\data\anim\hen\henwalk.rtm differs (looped now 0)! MoveName: hen_XXX.
May 10 2016, 9:49 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T80326: Cannot load surface info - A3\Characters_F_Bootcamp\Common\Penetration\VR_meat.bisurf.
May 10 2016, 9:49 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T80325: RPT gets spammed by: Deinitialized shape [Class: "CLASS"; Shape: "PATH\FILE";] when game closes.
May 10 2016, 9:49 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T80261: Server is slow at scanning large number of missions.
May 10 2016, 9:47 AM · Arma 3
kju-PvPscene added a comment to T80163: Addon Builder does not generate texHeaders.bin.

best use pboproject from mikero. it will tell you what is actually the problem

May 10 2016, 9:44 AM · Arma 3
kju-PvPscene added a comment to T79234: [FIXED] Warning: Cannot evaluate 'STRING'.

fixed

May 10 2016, 9:14 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T79234: [FIXED] Warning: Cannot evaluate 'STRING'.
May 10 2016, 9:14 AM · Arma 3
kju-PvPscene added a comment to T79203: KeyDown UI event handler does not provide correct code for key combination (only single key press).

You cannot block key actions from mouse, joystick, gamepad unfortunately.
There is a A3 FT ticket for that and also one in the A2 CIT.

In regards to key combos - simple ones can be detected, complex ones cant.

My system:
https://dev.withsix.com/projects/push/repository/revisions/master/entry/dev/TM.Limnos/source/scripts/client/KeyDownMainDisplay.sqf
https://dev.withsix.com/projects/push/repository/revisions/master/entry/dev/TM.Limnos/source/scripts/client/sharedCode/keyComboHandling.hpp.sqf

May 10 2016, 9:13 AM · Arma 3
kju-PvPscene added a comment to T79203: KeyDown UI event handler does not provide correct code for key combination (only single key press).

Test acc:
https://dev.withsix.com/projects/heaven/wiki#Permission-testing

May 10 2016, 9:13 AM · Arma 3
kju-PvPscene added a comment to T79049: LOD is changing when the player peering..

Suma was not the author. You have to use the search function with related terms.

May 10 2016, 9:08 AM · Arma 3
kju-PvPscene added a comment to T79049: LOD is changing when the player peering..

This was discussed with Suma in the A2 CIT already.
You may want to search for it and link to it here.

May 10 2016, 9:08 AM · Arma 3
kju-PvPscene added a comment to T78934: Battleye Update failed.

best go the BI forums to get support for this

May 10 2016, 9:04 AM · Arma 3
kju-PvPscene added a comment to T78785: Game crashes when different terrain is attempted to get loaded with AiA SA/TP.

Great job - thanks a lot!

May 10 2016, 9:00 AM · Arma 3
kju-PvPscene added a comment to T78785: Game crashes when different terrain is attempted to get loaded with AiA SA/TP.

Thank you!

May 10 2016, 9:00 AM · Arma 3
kju-PvPscene added a comment to T78785: Game crashes when different terrain is attempted to get loaded with AiA SA/TP.

It was since 1.20 or even earlier as far as I can tell.
The release of AiA TP just exposed a lot more people to the problem.

May 10 2016, 9:00 AM · Arma 3
kju-PvPscene added a comment to T78785: Game crashes when different terrain is attempted to get loaded with AiA SA/TP.

The objects all BI assets from A1, A2 and OA.

The crashes started to happen at some point (like in other cases) without any changes on the AiA side.

So if you can tell us what of the BI assets are seriously broken, we can try to fix them. Thank you!

May 10 2016, 9:00 AM · Arma 3
kju-PvPscene added a comment to T78785: Game crashes when different terrain is attempted to get loaded with AiA SA/TP.

Before the crash:

c:\w\dev\futura\lib\landscape.cpp(11881)(func: ObjectListFull::~ObjectListFull) [AssertNoDlg] MainThread=8228 !IsInList()
c:\w\dev\futura\lib\landscape.cpp(11881)(func: ObjectListFull::~ObjectListFull) [AssertNoDlg] MainThread=8228 !IsInList()
c:\w\dev\futura\lib\landscape.cpp(11881)(func: ObjectListFull::~ObjectListFull) [AssertNoDlg] MainThread=8228 !IsInList()
c:\w\dev\futura\lib\landscape.cpp(11881)(func: ObjectListFull::~ObjectListFull) [AssertNoDlg] MainThread=8228 !IsInList()
c:\w\dev\futura\lib\landscape.cpp(11881)(func: ObjectListFull::~ObjectListFull) [AssertNoDlg] MainThread=8228 !IsInList()
c:\w\dev\futura\lib\landscape.cpp(11881)(func: ObjectListFull::~ObjectListFull) [AssertNoDlg] MainThread=8228 !IsInList()
c:\w\dev\futura\lib\landscape.cpp(11881)(func: ObjectListFull::~ObjectListFull) [AssertNoDlg] MainThread=8228 !IsInList()
c:\w\dev\futura\lib\landscape.cpp(11881)(func: ObjectListFull::~ObjectListFull) [AssertNoDlg] MainThread=8228 !IsInList()
c:\w\dev\futura\lib\landscape.cpp(11881)(func: ObjectListFull::~ObjectListFull) [AssertNoDlg] MainThread=8228 !IsInList()
c:\w\dev\futura\lib\landscape.cpp(11881)(func: ObjectListFull::~ObjectListFull) [AssertNoDlg] MainThread=8228 !IsInList()
c:\w\dev\futura\lib\landscape.cpp(11881)(func: ObjectListFull::~ObjectListFull) [AssertNoDlg] MainThread=8228 !IsInList()

May 10 2016, 9:00 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T78785: Game crashes when different terrain is attempted to get loaded with AiA SA/TP.
May 10 2016, 9:00 AM · Arma 3
kju-PvPscene added a comment to T78660: [FEATURE REQUEST] Option to start the editor with a totally clean map....

can be done easily with moveObject from mikero - however for a public release you would need the permission from BI..

May 10 2016, 8:57 AM · Arma 3
kju-PvPscene added a comment to T78485: Player ejected from helicopter upon death.

Does it happen for every chopper and any position? SP and MP?

class CfgVehicles
class All

		ejectDeadDriver = 0;
		ejectDeadCargo = 0;

class AllVehicles: All

		class NewTurret
			ejectDeadGunner = 0;

class B_Heli_Light_01_F: Heli_Light_01_base_F

		ejectDeadCargo = 1;

class Heli_Light_01_armed_base_F: Heli_Light_01_base_F

		ejectDeadCargo = 1;
May 10 2016, 8:53 AM · Arma 3
kju-PvPscene added a comment to T78230: Make AI less likely to go prone.

yes

May 10 2016, 8:46 AM · Arma 3
kju-PvPscene added a comment to T78229: Please allow us to control the version of the game we are running to an extent.

BI could just add each stable patch as a branch (with stable branch always being the latest).

However it could lead to version madness in MP.

Keeping always one stable prior to latest stable would be useful for organized groups/communities in case a new patch introduces serious issues.

May 10 2016, 8:46 AM · Arma 3
kju-PvPscene added a comment to T78223: buttonSetAction sometimes fucks around with the script code.

Your code logic is somewhat complex and as such I may misunderstand your intent.

{
if(_x getVariable ['X39_MS2_var_UnitInitialized', false]) then
{

		_unit = _x;

};
false
} count attachedObjects X39_XLib_var_ActionDialog_Executor;

This design seems not safe/defensive programming.

---

My suggestion:

private ['_attachedObjects','_unitFound'];
_attachedObjects = attachedObjects X39_XLib_var_ActionDialog_Executor;//not necessary
_unitFound = false;
{
private ['_currentUnit'];
_currentUnit = _x;
if (!isNil '_currentUnit') then
{

		if (!isNull _currentUnit) then
		{
			if(_x getVariable ['X39_MS2_var_UnitInitialized', false]) then
			{
				_unitFound = true;
			};
		};

};
if (_unitFound) exitWith {_unit = _x;};
} forEach _attachedObjects;

If you can be sure _attachedObjects doesn't contain undefined units or removed units, the isNil and isNull check is obsolete.

Also you should not need to private _x as its a special variable as the engine sets the scope itself (at least thats the current knowledge and how Squint handles it).

Overall I don't get why you use the {} count array construct here.
If you want to catch the last unit in _attachedObjects that contains your variable, just ditch the exit condition of my design.
Ref: https://community.bistudio.com/wiki/count

May 10 2016, 8:46 AM · Arma 3
kju-PvPscene added a comment to T78223: buttonSetAction sometimes fucks around with the script code.

is there a thread in the BI forum about it?
how do you call/execute the code? what is the call/execution tree? where is the code defined and where is the file to be found?

May 10 2016, 8:46 AM · Arma 3
kju-PvPscene added a comment to T78101: "setTimeMultiplier" does not influence wind, which leads to skipping visuals [VIDEO].

New ticket?

May 10 2016, 8:43 AM · Arma 3
kju-PvPscene added a comment to T77805: "push" command is needed for working with arrays in scheduled environment [PICTURE].

The reopening was as it was not available in stable, so it should have remained resolved but not closed.

May 10 2016, 8:35 AM · Arma 3
kju-PvPscene added a comment to T77805: "push" command is needed for working with arrays in scheduled environment [PICTURE].

kudos to you japapatramtara :)

May 10 2016, 8:35 AM · Arma 3
kju-PvPscene added a comment to T77655: [FIXED] Unknown hit sound type in bin\config.bin/CfgSurfaces/GdtVRsurface01.soundHit.

fixed

May 10 2016, 8:31 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T77655: [FIXED] Unknown hit sound type in bin\config.bin/CfgSurfaces/GdtVRsurface01.soundHit.
May 10 2016, 8:31 AM · Arma 3
kju-PvPscene added a comment to T77654: Land_Box_AmmoOld_F: XXX_hide - unknown animation source XXX_source.

"Box_Ammo_F"
Box_Ammo_F: Ammo_hide - unknown animation source Ammo_source
Box_Ammo_F: AmmoOrd_hide - unknown animation source AmmoOrd_source
Box_Ammo_F: Grenades_hide - unknown animation source Grenades_source
Box_Ammo_F: Support_hide - unknown animation source Support_source
"Box_Wps_F"
Box_Wps_F: Ammo_hide - unknown animation source Ammo_source
Box_Wps_F: AmmoOrd_hide - unknown animation source AmmoOrd_source
Box_Wps_F: Grenades_hide - unknown animation source Grenades_source
Box_Wps_F: Support_hide - unknown animation source Support_source
"Land_Box_AmmoOld_F"
Land_Box_AmmoOld_F: Ammo_hide - unknown animation source Ammo_source
Land_Box_AmmoOld_F: AmmoOrd_hide - unknown animation source AmmoOrd_source
Land_Box_AmmoOld_F: Grenades_hide - unknown animation source Grenades_source
Land_Box_AmmoOld_F: Support_hide - unknown animation source Support_source

May 10 2016, 8:31 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T77654: Land_Box_AmmoOld_F: XXX_hide - unknown animation source XXX_source.
May 10 2016, 8:31 AM · Arma 3
kju-PvPscene added a comment to T77653: [CLOSE] SetFace error: class CfgFaces.Man_A3.Kerry_A_F not found.

fixed

May 10 2016, 8:31 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T77653: [CLOSE] SetFace error: class CfgFaces.Man_A3.Kerry_A_F not found.
May 10 2016, 8:31 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T77652: SW keep height animation used for xxx.p3d.
May 10 2016, 8:31 AM · Arma 3
kju-PvPscene added a comment to T77651: Strange convex componentDDD.

Strange convex component145 in a3\plants_f\tree\t_pinuss2s_b_f.p3d:geometryView
Strange convex component149 in a3\plants_f\tree\t_pinuss2s_b_f.p3d:geometryView
"land_cargo_tower_v2_ruins_f"
Strange convex component127 in a3\structures_f\mil\cargo\cargo_tower_v2_ruins_f.p3d:geometryView
"C_Boat_Civil_04_F"
Strange convex component16 in a3\boat_f_gamma\boat_civil_04\boat_civil_04_f.p3d:geometryView
Strange convex component25 in a3\boat_f_gamma\boat_civil_04\boat_civil_04_f.p3d:geometryView
Strange convex component26 in a3\boat_f_gamma\boat_civil_04\boat_civil_04_f.p3d:geometryView
Strange convex component27 in a3\boat_f_gamma\boat_civil_04\boat_civil_04_f.p3d:geometryView
"Land_i_House_Small_02_V1_dam_F"
Strange convex component24 in a3\structures_f\households\house_small02\i_house_small_02_v1_dam_f.p3d:geometryView
"Land_i_House_Small_02_V2_dam_F"
Strange convex component24 in a3\structures_f\households\house_small02\i_house_small_02_v2_dam_f.p3d:geometryView
"Land_i_House_Small_02_V3_dam_F"
Strange convex component24 in a3\structures_f\households\house_small02\i_house_small_02_v3_dam_f.p3d:geometryView
"Land_u_House_Small_02_V1_dam_F"
Strange convex component24 in a3\structures_f\households\house_small02\u_house_small_02_v1_dam_f.p3d:geometryView
"Land_i_House_Small_03_V1_dam_F"
Strange convex component57 in a3\structures_f\households\house_small03\i_house_small_03_v1_dam_f.p3d:geometryPhys
"Land_Slum_House02_ruins_F"
Strange convex component04 in a3\structures_f\households\slum\slum_house02_ruins_f.p3d:geometryFire
Strange convex component03 in a3\structures_f\households\slum\slum_house02_ruins_f.p3d:geometryView
"Land_cmp_Shed_ruins_F"
Strange convex component60 in a3\structures_f\ind\concretemixingplant\cmp_shed_ruins_f.p3d:geometryFire
"Land_dp_bigTank_ruins_F"
Strange convex component285 in a3\structures_f\ind\dieselpowerplant\dp_bigtank_ruins_f.p3d:geometryFire
Strange convex component172 in a3\structures_f\ind\dieselpowerplant\dp_bigtank_ruins_f.p3d:geometryView
"Land_TTowerBig_1_ruins_F"
Strange convex component108 in a3\structures_f\ind\transmitter_tower\ttowerbig_1_ruins_f.p3d:geometryFire
Strange convex component117 in a3\structures_f\ind\transmitter_tower\ttowerbig_1_ruins_f.p3d:geometryFire
Strange convex component118 in a3\structures_f\ind\transmitter_tower\ttowerbig_1_ruins_f.p3d:geometryFire
Strange convex component40 in a3\structures_f\ind\transmitter_tower\ttowerbig_1_ruins_f.p3d:geometryView
Strange convex component49 in a3\structures_f\ind\transmitter_tower\ttowerbig_1_ruins_f.p3d:geometryView
Strange convex component50 in a3\structures_f\ind\transmitter_tower\ttowerbig_1_ruins_f.p3d:geometryView
"Land_TTowerBig_2_ruins_F"
Strange convex component04 in a3\structures_f\ind\transmitter_tower\ttowerbig_2_ruins_f.p3d:geometryPhys
"Land_Cargo_Tower_V1_ruins_F"
Strange convex component127 in a3\structures_f\mil\cargo\cargo_tower_v1_ruins_f.p3d:geometryView
"Land_Cargo_Tower_V3_ruins_F"
Strange convex component127 in a3\structures_f\mil\cargo\cargo_tower_v3_ruins_f.p3d:geometryView
"Land_Dome_Big_F"
Strange convex component322 in a3\structures_f\research\dome_big_f.p3d:geometryFire
Strange convex component327 in a3\structures_f\research\dome_big_f.p3d:geometryFire
"Land_GarbageContainer_closed_F"
Strange convex component08 in a3\structures_f_epb\civ\garbage\garbagecontainer_closed_f.p3d:geometryView
Strange convex component10 in a3\structures_f_epb\civ\garbage\garbagecontainer_closed_f.p3d:geometryView
"Land_SlideCastle_ruins_F"
Strange convex component49 in a3\structures_f_epb\civ\playground\slidecastle_ruins_f.p3d:geometryFire
Strange convex component50 in a3\structures_f_epb\civ\playground\slidecastle_ruins_f.p3d:geometryFire
Strange convex component51 in a3\structures_f_epb\civ\playground\slidecastle_ruins_f.p3d:geometryFire
Strange convex component52 in a3\structures_f_epb\civ\playground\slidecastle_ruins_f.p3d:geometryFire
Strange convex component53 in a3\structures_f_epb\civ\playground\slidecastle_ruins_f.p3d:geometryFire
Strange convex component54 in a3\structures_f_epb\civ\playground\slidecastle_ruins_f.p3d:geometryFire
Strange convex component55 in a3\structures_f_epb\civ\playground\slidecastle_ruins_f.p3d:geometryFire
Strange convex component57 in a3\structures_f_epb\civ\playground\slidecastle_ruins_f.p3d:geometryFire
Strange convex component68 in a3\structures_f_epb\civ\playground\slidecastle_ruins_f.p3d:geometryFire
Strange convex component69 in a3\structures_f_epb\civ\playground\slidecastle_ruins_f.p3d:geometryFire
"Land_SlideCastle_F"
Strange convex component53 in a3\structures_f_epb\civ\playground\slidecastle_f.p3d:geometryFire
Strange convex component27 in a3\structures_f_epb\civ\playground\slidecastle_f.p3d:geometryView
"Land_BeachBooth_01_F"
Strange convex component01 in a3\structures_f_epc\civ\accessories\beachbooth_01_f.p3d:geometryView
Strange convex component02 in a3\structures_f_epc\civ\accessories\beachbooth_01_f.p3d:geometryView
Strange convex component03 in a3\structures_f_epc\civ\accessories\beachbooth_01_f.p3d:geometryView
Strange convex component04 in a3\structures_f_epc\civ\accessories\beachbooth_01_f.p3d:geometryView
"Land_FinishGate_01_narrow_F"
Strange convex component60 in a3\structures_f_kart\civ\sportsgrounds\finishgate_01_narrow_f.p3d:geometryView
Strange convex component61 in a3\structures_f_kart\civ\sportsgrounds\finishgate_01_narrow_f.p3d:geometryView
Strange convex component62 in a3\structures_f_kart\civ\sportsgrounds\finishgate_01_narrow_f.p3d:geometryView
Strange convex component63 in a3\structures_f_kart\civ\sportsgrounds\finishgate_01_narrow_f.p3d:geometryView
Strange convex component64 in a3\structures_f_kart\civ\sportsgrounds\finishgate_01_narrow_f.p3d:geometryView
Strange convex component65 in a3\structures_f_kart\civ\sportsgrounds\finishgate_01_narrow_f.p3d:geometryView
Strange convex component66 in a3\structures_f_kart\civ\sportsgrounds\finishgate_01_narrow_f.p3d:geometryView
Strange convex component67 in a3\structures_f_kart\civ\sportsgrounds\finishgate_01_narrow_f.p3d:geometryView
"Land_FinishGate_01_wide_F"
Strange convex component26 in a3\structures_f_kart\civ\sportsgrounds\finishgate_01_wide_f.p3d:geometryView
Strange convex component68 in a3\structures_f_kart\civ\sportsgrounds\finishgate_01_wide_f.p3d:geometryView
"Land_ScrapHeap_2_F"

May 10 2016, 8:31 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T77651: Strange convex componentDDD.
May 10 2016, 8:31 AM · Arma 3
kju-PvPscene added a comment to T77649: [CLOSE] unknown animation source muzzle_XXX for I_MBT_03_cannon_F.

fixed

May 10 2016, 8:31 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T77649: [CLOSE] unknown animation source muzzle_XXX for I_MBT_03_cannon_F.
May 10 2016, 8:31 AM · Arma 3
kju-PvPscene added a comment to T77648: [FIXED] lever_pilot - unknown animation source collectiveRTD for heli light class.

fixed

May 10 2016, 8:31 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T77648: [FIXED] lever_pilot - unknown animation source collectiveRTD for heli light class.
May 10 2016, 8:31 AM · Arma 3
kju-PvPscene added a comment to T77647: [CLOSE] Recoil - unknown animation source recoil_source for tracked classes.

fixed

May 10 2016, 8:31 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T77646: Error: Wheel reference not initialized for Kart classes.
May 10 2016, 8:31 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T77647: [CLOSE] Recoil - unknown animation source recoil_source for tracked classes.
May 10 2016, 8:31 AM · Arma 3
kju-PvPscene added a comment to T77511: Terrain Builder causes random slowdowns and eventually freezes PC.

-exThreads=0 has to be set explicitly. Otherwise the engine determines what is most suitable to your system.

May 10 2016, 8:28 AM · Arma 3
kju-PvPscene added a comment to T77511: Terrain Builder causes random slowdowns and eventually freezes PC.

Do you use -exThreads=0 for it?

May 10 2016, 8:28 AM · Arma 3
kju-PvPscene added a comment to T77509: Arma attempts to override several final functions everytime when joining a multiplayer server.

still true in 1.36

Attempt to override final function - bis_fnc_missionconversationslocal
Attempt to override final function - bis_fnc_missionflow
Attempt to override final function - bis_fnc_missiontaskslocal
Attempt to override final function - bis_functions_list
Attempt to override final function - bis_functions_listpostinit
Attempt to override final function - bis_functions_listpreinit
Attempt to override final function - bis_functions_listrecompile

May 10 2016, 8:28 AM · Arma 3
kju-PvPscene added a comment to T77479: Since 1.20 rapified mission.sqm in mission pbos can no longer be read by the engine..

This report is about addon missions (cfgMissions + loaded via addons) - NOT mpmissions.

May 10 2016, 8:27 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T77479: Since 1.20 rapified mission.sqm in mission pbos can no longer be read by the engine..
May 10 2016, 8:27 AM · Arma 3
kju-PvPscene added a comment to T77330: Add Missions Folder for Shared SP and MP Missions.

You can also use mlinks/junctions to just "mirror" your folder/all missions to multiple locations.

May 10 2016, 8:24 AM · Arma 3
kju-PvPscene added a comment to T77330: Add Missions Folder for Shared SP and MP Missions.

Well I have linked mpmissions, missions and both again from the editor to one folder.

May 10 2016, 8:24 AM · Arma 3
kju-PvPscene added a comment to T77325: AutoSpot=0 in difficulty settings has no effect in MP.

Basically means looked into, point taken, dont care - otherwise it would get assigned or acknowledged at least.

So in short bad news.

May 10 2016, 8:24 AM · Arma 3
kju-PvPscene added a comment to T77280: Hitting ground in parachute while holding 'W' causes massive explosion.

This is a CBA problem and will be fixed in the next CBA update.

May 10 2016, 8:23 AM · Arma 3
kju-PvPscene added a comment to T77168: [Request] Server switch Function or Scripting Command.

Sorry I was mistaken - I am referring to:
https://community.bistudio.com/wiki/sendUDPMessage

May 10 2016, 8:20 AM · Arma 3
kju-PvPscene added a comment to T77168: [Request] Server switch Function or Scripting Command.

Search the CIT on sendAUMessage for the state of it and the context it was made.

May 10 2016, 8:20 AM · Arma 3
kju-PvPscene added a comment to T77048: enableSimulationGlobal and hideObjectGlobal don't work in SP.

Do an isServer in SP/Editor KK.

May 10 2016, 8:16 AM · Arma 3
kju-PvPscene added a comment to T77048: enableSimulationGlobal and hideObjectGlobal don't work in SP.

Yep the change of logic/inconsistency is bad.
One way or another (ie you suggested in 70132) it should be solved by BI.

May 10 2016, 8:16 AM · Arma 3
kju-PvPscene added a comment to T77040: Partial word search doesn't work anymore with v1.18 servers.

The problem of that solution was that the client had to download the whole list of sessions

Why is that the case? Not possible to filter the incoming servers one by one? And refresh the display accordingly.

The player has to wait for all the servers to be received anyway with steam now, if he is looking for a specific one/type.

May 10 2016, 8:16 AM · Arma 3
kju-PvPscene added a comment to T77031: Vehicle Gearbox Diagnosis Script [Feature Req].

in today's dev branch changelog:

Added: arma3diag.exe (includes diagnostic tools, excludes MP)

https://community.bistudio.com/wiki/Arma_3_Diagnostics_Exe

May 10 2016, 8:16 AM · Arma 3
kju-PvPscene added a comment to T77030: "submunitionAmmo" projectiles spawn in amounts proportional to number of players in the game.

Can this be upped to urgent and a hotfix release done early next week?

May 10 2016, 8:16 AM · Arma 3
kju-PvPscene added a comment to T76846: Poor performance of Linux dedicated server due to 'mallinfo()' calls.

they have disabled the functionality..

May 10 2016, 8:11 AM · Arma 3
kju-PvPscene added a comment to T76844: Release testing tools for mission development.

In regards to ArmaDEV: http://forums.bistudio.com/showthread.php?124120-ArmADev-Eclipse-Plugin&p=2674369&viewfull=1#post2674369

You might wanna join the tools developer Skype group if you go ahead with this:
http://forums.bistudio.com/showthread.php?131825-Skype-groups-amp-other-contact-groups

May 10 2016, 8:11 AM · Arma 3
kju-PvPscene added a comment to T76844: Release testing tools for mission development.

There is/was only a commercial 3rd party IDE for VBS AFAIK.

BI like most in the community just use one of the more advanced text editor with syntax highlighting.
There is the GUI editor by called FSM (FSM Editor Personal Edition).

Squint by SBS Mac provide static code analysis.

There are 2-3 community made IDEs based on eclipse and one other competitor, but mostly not much developed and no longer supported.

---

Don't get me wrong. Not disagreeing - a decent IDE would improve productivity a lot, but BI doesnt have anything better AFAIK either..

May 10 2016, 8:11 AM · Arma 3
kju-PvPscene added a comment to T76793: Make the Vehicle Performance Tool available for all.

in today's dev branch changelog:

Added: arma3diag.exe (includes diagnostic tools, excludes MP)

https://community.bistudio.com/wiki/Arma_3_Diagnostics_Exe

May 10 2016, 8:09 AM · Arma 3
kju-PvPscene added a comment to T76793: Make the Vehicle Performance Tool available for all.

It is a must-have. Otherwise the community will not be able to make use of physx.

It is unreasonable to expect people to invest many tens up to hundred of hours for one vehicle just as they have to restart the game again and again, as well as have no real way to determine the state of things ingame.

Physx is already very complex by itself - the community needs the tools BI already has..

May 10 2016, 8:09 AM · Arma 3
kju-PvPscene added a comment to T76728: sometimes i lose sound in the left headphone channel while playing.

We had the same problem playing a custom mission combined with ZEUS.
It happened every time when you left a vehicle.

May 10 2016, 8:07 AM · Arma 3
kju-PvPscene added a comment to T76724: Skill values and setSkill behave differently between dedicated server and clients.

any update here?

May 10 2016, 8:07 AM · Arma 3
kju-PvPscene added a comment to T76663: Multiple client crashes with 1.14.

If the dumps, dont tell you anything, close it..

May 10 2016, 8:05 AM · Arma 3
kju-PvPscene added a comment to T76663: Multiple client crashes with 1.14.

Did you check all crash logs?

May 10 2016, 8:05 AM · Arma 3
kju-PvPscene added a comment to T76663: Multiple client crashes with 1.14.

Most if not all reports have All in Arma standalone plus replacements loaded.
That said normally the game is stable with this set of addons.
Also the menu related crashes to be linked to these units addons is not logical.

The loaded addons are not perfect, yet many people use them without crashes.

May 10 2016, 8:05 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T76663: Multiple client crashes with 1.14.
May 10 2016, 8:05 AM · Arma 3
kju-PvPscene added a comment to T76543: Handledamage never stops reporting.

Can confirm what F2k Sel says.

Adjusted demo mission attached that shows destroyed chopper still trigger HD constantly.
It appears a turned over chopper trigger from the rotors.

Also attached a second demo mission.

  1. You can see the alive chopper trigger HD constantly from contact with a tree (again rotors most likely)
  2. You can use the tank nearby to kill the other tank nearby and observe the HD still trigger on impact even the tank is destroyed.

Now one could argue one has to remove the HD handler yourself when a vehicle is destroyed.

Wasn't able to get a repro for constant damage by fire or movement friction from physx.
Could be fixed meanwhile but probably just needs different circumstances.

May 10 2016, 8:03 AM · Arma 3
kju-PvPscene added a comment to T76543: Handledamage never stops reporting.

Can confirm this. Its also true for vehicles.
The problem seems to be that physx / interaction with the terrain now triggers HD.

May 10 2016, 8:03 AM · Arma 3
kju-PvPscene added a comment to T76530: Advanced helicopter flight dynamics.

Related:
http://feedback.arma3.com/view.php?id=15928
http://feedback.arma3.com/view.php?id=16383
http://feedback.arma3.com/view.php?id=9081

May 10 2016, 8:02 AM · Arma 3
kju-PvPscene added a comment to T76488: Terrain Builder: Object Randomization doesn't work.

Why not release the objects, buildings and vegetation as MLOD like before?

May 10 2016, 8:01 AM · Arma 3
kju-PvPscene added a comment to T76370: A3 has changed sound volume computation definitions in configs - breaks backwards compatibility.

for some time it's used distance to which the sound is propagated, it's in meters and it's last parameter, if it's not defined, it is derived (autocalculation)

May 10 2016, 7:58 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T76370: A3 has changed sound volume computation definitions in configs - breaks backwards compatibility.
May 10 2016, 7:58 AM · Arma 3