User Details
- User Since
- Mar 10 2013, 6:04 AM (550 w, 5 d)
Tue, Sep 19
@gtgt40 sorry for the poor experience!
Aug 19 2023
By default RFS/AI tweaks are not activate.
Aug 15 2023
@R3vo any good ideas how to address this?
@PiepMGI sorry only saw this report today - this is in custom mission, right?
Jul 26 2023
Jul 25 2023
Jul 3 2023
thanks!
very nice - thank you 👍
very nice - thank you 👍
Jul 1 2023
--------------------------------------------------------------------------------------------------*/
#define CAN_USE_MEDIKIT(unit) (unit getUnitTrait "Medic" && {'Medikit' in items unit})
#define CAN_USE_MEDIKIT2(unit,target) (unit getUnitTrait "Medic" && {('Medikit' in items unit || {(!isNull target && {'Medikit' in items target})})})
#define CAN_USE_FAK(unit) ('FirstAidKit' in items unit)
#define CAN_USE_FAK2(unit,target) ('FirstAidKit' in items unit || {(!isNull target && {'FirstAidKit' in items target})})
May 18 2023
@reyhard would it be possible to share the correct computation and put it onto the BIKI please
Apr 30 2023
we figured this is probably due PX simulation keep running when a player is close
Apr 29 2023
Apr 21 2023
Apr 17 2023
Alright will test with this setup as this is how people defined CfgRemoteExec in config.cpps:
Apr 16 2023
Is that class server an undocumented feature?
- this is not yet in 2.12, correct?
Apr 15 2023
Apr 11 2023
can be closed - seems to be a BI Zeus scenario specific problem. works fine in "normal" Zeus setups
Mar 31 2023
Would this also help with textures used by UI, particles or even game assets?
Mar 27 2023
awesome - much appreciated!
So Eden changed the type names, but the ENUM wasnt updated accordingly? That said changing such ENUM should be quite risky..
Mar 24 2023
@Killzone_Kid all at 100%
Mar 23 2023
Mar 22 2023
@Killzone_Kid The XXX cfgSounds definition shown above as part of the mission desc.ext.
in briefing phase (time < 1) (via init.sqf)
Mar 21 2023
@Killzone_Kid sorry for the late reply!
Mar 14 2023
Would be via sqf command not be more flexible?
Mar 10 2023
Same here :O
Mar 6 2023
is this in 2.12?
works fine. can be closed
Feb 23 2023
Feb 20 2023
Indeed would be very handy. Unfortunately if I remember correctly KillzoneKid said tricky/"impossible" - might due to terrain streaming, some objects not having classes, etc.
Feb 15 2023
@BIS_fnc_KK please check this
Feb 14 2023
Feb 13 2023
Feb 12 2023
Feb 11 2023
Feb 3 2023
works as expected - can be closed
this seems no longer to be true from our testing/usage. is it still for you @Ron4Swat ?
Jan 30 2023
class CfgRemoteExec { class Functions { inheritFromMods = 1; class Test {}; }; class Commands { inheritFromMods = 1; class say3d {}; }; };
if the current state is to remain the default, I can only see this:
But that doesnt make sense as a design - mods are uploaded by the server admin and as such to be considered "secure".
Jan 21 2023
@Leopard20 @Ron4Swat can this be closed? maybe open new tickets for the remaining issues/additions?
can be closed
can be closed
can be closed
can be closed
thanks again! can be closed
Jan 20 2023
@TRAGER does Eden placed house work?
Jan 17 2023
Jan 16 2023
awesome!
Jan 11 2023
would have been very handy and cheap way to detect i you are in a building :|
Dec 31 2022
Dec 28 2022
something like setCloudHeight would be needed - with such hopefully could achieve similar to https://forums.bohemia.net/forums/topic/218801-sullen-skies-ambient-animals-animals-module-extended/ via sqf
Dec 25 2022
we only do for disposable launchers, but these we get "all the time"/in various situations even without disposable AT
Dec 21 2022
Dec 5 2022
Dec 1 2022
Nov 21 2022
Nov 20 2022
Nov 14 2022
what about vehiclesSide or sideVehicles (with or without get part)
Nov 12 2022
Nov 9 2022
Oct 22 2022
Oct 14 2022
Sep 19 2022
@dedmen there is showWindow for cfgActions - basically would need to override that