- User Since
- Mar 10 2013, 6:04 AM (454 w, 6 d)
Tue, Nov 9
Wed, Nov 3
this would be great indeed!
Fri, Oct 29
Oct 27 2021
More comprehensive suggestion in T161138
Oct 25 2021
I guess Dedmen fears abuse by script kiddies?
Would need a "season" parameter or similar for the config definitions of the terrain ambient sounds
Oct 23 2021
Oct 18 2021
Oct 16 2021
Oct 11 2021
That should be good enough I'd say. So fine with me as well.
Oct 10 2021
what hasDriver = -1; should do exactly?
To be able to drive at the same time while operating any turret or sitting in cargo.
(taking over effective commander even works for a tank under command by another AI leader, and even if you have your own AI group leader)
Ok this is the situation as best i can tell:
- Never works with DS - regardless what you do (empty, made empty, starting as effective commander, starting as non effective commander, becoming effective commander, etc)
- With hosted it:
a) works with cars if you are effective commander (regardless of empty, made empty, starting as effective commander, becoming effective commander, etc) [what position is effective commander depends on vehicle setup - commanding config parameter]
b) for tanks it works for empty
c) for tanks it works if you start as effective commander
d) for tanks you can become effective commander if you switch for both gunner and commander the AI to passenger (cargo) [by switching between them] AND getting out the tank and back in directly as gunner/commander - NOT as cargo and switch then
@BIS_fnc_KK It didnt, but works with latest stable build. (thought i was on perf - retesting now)
@BIS_fnc_KK I am using perf build - hosted it works if you are effectiveCommander (so you dont have to remove the AI if you are already depending on the specific vehicle setup if gunner or commander position is effectiveCommander).
DS nothing works at all. Without AI from the start, or deleting them or any other combo.
Oct 9 2021
@BIS_fnc_KK any luck with this one, or a viable workaround you can think of?
Sep 20 2021
would be handy indeed
@Tenshi sorry for the late response.
Sep 4 2021
As said no mods, vanilla 2.04.
Sep 2 2021
No idea what to tell you - its very easy to repro here. No mods loaded
Sep 1 2021
Jun 24 2021
May 28 2021
just trying to convey to you how to get BI to look into reported issues - without a simple reproducible repro, the chances are low [unless it effects a lot of people in a big way]
you would need to upload your server configuration (server.cfg, basic.fg, etc) plus sample missions without mods to be able to reproduce this
May 27 2021
May 25 2021
@dedmen the DS does not have the contact (platform) folder:
May 17 2021
@dedmen is this currently active in dev branch or perf/prof build?
May 11 2021
Please upload the rpt log file: https://www.youtube.com/watch?v=M1_eisiElxw
Apr 11 2021
Apr 8 2021
Mar 31 2021
Mar 30 2021
colorOutside used to work in A1 or A2. cant quite recall.
at some point it got bugged.
Backpack with given name:  not found
Unsupported language English in stringtable
➥ Context: ww2\missions_f\campaigns\forthefatherland_f\stringtable.xml
Mar 22 2021
Mar 13 2021
- Added: "forceMapOutsideColor" config option to CfgWorlds/OutsideTerrain to disable rendering of outside terrain on map
Mar 11 2021
yep will add to our terrains for testing
duplicate of https://feedback.bistudio.com/T154380
can be closed
Mar 2 2021
alright can be closed
Mar 1 2021
Please make a new report about feature requests
Feb 28 2021
The demo mission from above:
Feb 25 2021
Feb 24 2021
Feb 23 2021
Feb 5 2021
Jan 31 2021
Jan 28 2021
Jan 27 2021
Jan 17 2021
Jan 1 2021
- AI is shaking their head like crazy
- AI is trying to stand up/crouch but immediately gets back down in combat/stealth behavior
- AI is giving "ready/go/support" chatter (unless in combat/stealth behavoir)
Dec 28 2020
Dec 16 2020
Dec 15 2020
Dec 12 2020
drag and drop file to the text window or use the upload icon
Dec 9 2020
This is only relevant for the loaded/active mods, right?
Nov 26 2020
@LouMontana was this fixed or just considered too old/irrelevant?