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[Optimization] Make also nearEntities and nearTargets multithreaded for less fps footprint
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Description

Ref:

  • Script commands allMissionObjects/nearestObjects/nearObjects/nearSupplies/nearRoads/nearestTerrainObjects are multithreaded

in 2.14.150962

https://discord.com/channels/105462288051380224/105466848958513152/1148604898573832352

Details

Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10 x64
Category
Scripting

Event Timeline

kju-PvPscene renamed this task from [Optimization] Make also nearEntities and nearTargets multithreaded for less fps footprin to [Optimization] Make also nearEntities and nearTargets multithreaded for less fps footprint.

[AF] veteran29

I recall he was doing it for some command depending on input/element size too, so should be doable for inAreaArray too.

dedmen set Ref Ticket to AIII-56204.Jan 17 2024, 6:57 PM
dedmen changed Ref Ticket from AIII-56204 to AIII-54453.Feb 8 2024, 12:38 PM