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dedmen (Dedmen Miller)Administrator
White-hat Hacker, Programmer

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User Details

User Since
Jul 12 2015, 2:45 AM (272 w, 3 d)
Roles
Administrator

Maintainer of Intercept and TFAR.
In the scene since 2012.

Recent Activity

Sat, Sep 26

dedmen added a comment to T136179: Sound: No new sounds are created when the maximum number of "voices" is reached.

CfgSoundCategories will get max limit of 64 (instead of 4), probably. Might be reverted if we notice issues in QA

Sat, Sep 26, 12:04 AM · Restricted Project, Arma 3

Fri, Sep 25

dedmen added a comment to T153245: Zeus Modules and Parameters Feature Request..

Music playlist. We now have music end eventhandler.
Ability to define a playlist of songs, it'll switch to next at MusicStopped

Fri, Sep 25, 8:29 PM · Arma 3

Thu, Sep 24

dedmen added a comment to T154057: Eden Editor Compositions.
  1. you can manage them all in 3DEN, is that not sufficient?
Thu, Sep 24, 10:47 AM · Arma 3

Fri, Sep 18

dedmen claimed T152951: side relations between RESISTANCE and WEST/EAST unexpectedly also influcences side relations of CIVILIAN to WEST/EAST.
Fri, Sep 18, 12:13 AM · Arma 3
dedmen claimed T153938: Exhaust memory points can not be animated.
Fri, Sep 18, 12:13 AM · Arma 3

Thu, Sep 17

dedmen closed T71018: Make A3 engine backwards compatibility to A2/OA content a top priority post release. as Resolved.
Thu, Sep 17, 12:51 AM · Arma 3

Wed, Sep 16

dedmen closed T75673: Add Ability to Set (New) Speed for ShotDeploy Submunition as Resolved.
Wed, Sep 16, 3:27 PM · Arma 3

Tue, Sep 15

dedmen added a comment to T153882: syntax error in \A3\Air_F_Heli\Heli_Transport_04\config.cpp.

This might also be a bug in config viewer AND mikeros debinarize code. If so, need to fix config viewer. need to check what we actually have in that config entry internally.

Tue, Sep 15, 6:33 PM · Arma 3
dedmen closed T153824: as Resolved.
Tue, Sep 15, 2:37 PM · Arma 3

Mon, Sep 14

dedmen claimed T148498: Not working incoming missile sound warning + M letter on radar (where radar available).
Mon, Sep 14, 3:02 PM · Arma 3
dedmen closed T82996: Config property 'magazineGroup' has no effect. as Resolved.
Mon, Sep 14, 2:22 PM · Arma 3

Sun, Sep 13

dedmen closed T72893: Make SQUAD URL simbol visible even on the uniform as Resolved.
Sun, Sep 13, 9:44 PM · Arma 3
dedmen closed T124812: Editor Simple Object State Box as Resolved.
Sun, Sep 13, 9:44 PM · Arma 3
dedmen closed T71343: scriptingcommands: disableNVEqipment, diableTVEquipment as Resolved.
Sun, Sep 13, 9:44 PM · Arma 3
dedmen closed T72522: Add better modlist on server browser as Resolved.
Sun, Sep 13, 9:43 PM · Arma 3

Thu, Sep 10

dedmen claimed T153532: Memory access related CTD.

Man I love memory debugging (I don't, never done that. But I'm excited about having to do that :D)

Thu, Sep 10, 7:05 PM · Arma 3

Tue, Sep 1

dedmen added a comment to T136179: Sound: No new sounds are created when the maximum number of "voices" is reached.

They define the limit of how many sounds in this category can be played at once, see usages of Limit15 for cluster bombs for example.
It means that of all spawned clusterBomb sound effects, only 15 sounds in the category can be played at once, it will chose the 15 most intense (as heard by the player) sounds to then play, and play the others muted.

Tue, Sep 1, 9:04 AM · Restricted Project, Arma 3

Aug 31 2020

dedmen added a comment to T150735: UAV engine cannot be turned on with engineOn command.

AI Pilot turns of engine if its "safe" and doesn't have anywhere to go to, aka when its idle to save fuel. If you give it a waypoint to move to, or set its combat mode to non-safe it won't do that.
As a quick workaround while we check what else we'll do

Aug 31 2020, 3:46 PM · Arma 3
dedmen added a comment to T136179: Sound: No new sounds are created when the maximum number of "voices" is reached.

If you're using CfgSoundCategories the limit is max of 4.

How about we remove that limit, then you can use your own CfgSoundCategories for your sonicCracks, and define your own limit?

Aug 31 2020, 12:47 PM · Restricted Project, Arma 3
dedmen changed the status of T139644: All Face Wear in Arma 3 disappears as soon as the player is 1 toe in the water, reappears when exiting. There is no option to DISABLE that. from New to Assigned.
Aug 31 2020, 12:38 PM · Arma 3
dedmen claimed T139644: All Face Wear in Arma 3 disappears as soon as the player is 1 toe in the water, reappears when exiting. There is no option to DISABLE that..
Aug 31 2020, 12:37 PM · Arma 3
dedmen added a comment to T139644: All Face Wear in Arma 3 disappears as soon as the player is 1 toe in the water, reappears when exiting. There is no option to DISABLE that..

Would you be fine if it would only switch the glasses when you actually swim, not when just your feet touch water?

Aug 31 2020, 12:37 PM · Arma 3
dedmen added a comment to T151123: STATUS ACCESS VIOLATION.

@Spenny
Like I wrote in my above post

Please follow this: https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/

I need the crashdump, to be clear the .mdmp file, all files from @MungBeanSoup so far were just RPT logs with no usable information about what's causing the crash

Aug 31 2020, 8:39 AM · Arma 3

Aug 30 2020

dedmen added a comment to T151477: Exchange of reloadmagazinesound cause log entry on server and clients.

Same client joining dedicated linux server that doesn't have jsrs loaded.
Client shoots vanilla MX, no errors. Client reloads, no errors.

Aug 30 2020, 12:03 PM · Restricted Project, Arma 3
dedmen added a comment to T151477: Exchange of reloadmagazinesound cause log entry on server and clients.

Okey so, sitting on this for over 2 hours trying to get 2 Arma instances running to test this.
Self hosted server on a vanilla Arma, with a client loading jsrs + reloadingsounds.
client shoots a vanilla MX and reloads, no errors. No repro.

Aug 30 2020, 11:55 AM · Restricted Project, Arma 3
dedmen added a comment to T136179: Sound: No new sounds are created when the maximum number of "voices" is reached.

Ah found it.
So there are different sound categories and they all have limits. SonicCracks has a limit of 16 sounds to be played every frame. But they are sorted by intensity, which for your case should be fine.

Aug 30 2020, 9:06 AM · Restricted Project, Arma 3
dedmen added a comment to T136179: Sound: No new sounds are created when the maximum number of "voices" is reached.

You can probably check Wave/Sound diag mode in diag binary yourself, it should display the count of active/existing voices

Aug 30 2020, 8:36 AM · Restricted Project, Arma 3
dedmen moved T151477: Exchange of reloadmagazinesound cause log entry on server and clients from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Aug 30 2020, 8:17 AM · Restricted Project, Arma 3
dedmen moved T136179: Sound: No new sounds are created when the maximum number of "voices" is reached from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Aug 30 2020, 8:15 AM · Restricted Project, Arma 3
dedmen claimed T136179: Sound: No new sounds are created when the maximum number of "voices" is reached.
Aug 30 2020, 8:15 AM · Restricted Project, Arma 3
dedmen added a comment to T136179: Sound: No new sounds are created when the maximum number of "voices" is reached.

I checked the code, we don't impose any limit on voice count, we leave it to XAudio2 to decide, specifically https://docs.microsoft.com/en-us/windows/win32/api/xaudio2/nf-xaudio2-ixaudio2-createsourcevoice and as far as I can see, XAudio2 isn't supposed to impose a limit on the number of voices.
We do however preallocate 128 voices for mono/stereo 3D sounds, but that's not a limit, if more is needed they will be created dynamically.
So without repro, I can't see the problem here, there shouldn't be one

Aug 30 2020, 8:15 AM · Restricted Project, Arma 3
dedmen set Ref Ticket to AIII-49250 on T124746: Sound caused FPS drop..
Aug 30 2020, 7:17 AM · Arma 3

Aug 20 2020

dedmen added a comment to T148480: When Helicopter's HUD/cockpit digital clock reaches 18:59:59 after a second the game crashes (0x000000FF).

Its available as of today.

Aug 20 2020, 7:30 PM · Arma 3

Aug 19 2020

dedmen changed the status of T153325: Request: "enabled" control property from New to Acknowledged.
Aug 19 2020, 5:46 PM · Arma 3

Aug 16 2020

dedmen changed the status of T150855: Script command request: radioChannelInfo from New to Feedback.

next dev-branch whenever that will be.

Aug 16 2020, 5:54 PM · Restricted Project, Arma 3

Aug 14 2020

dedmen added a project to T133265: Buildings destroyed by Edit Terrain Object module don't appear properly for players in multiplayer on dedicated servers: Restricted Project.
Aug 14 2020, 1:48 PM · Restricted Project, Arma 3
dedmen updated the task description for T77325: AutoSpot=0 in difficulty settings has no effect in MP.
Aug 14 2020, 1:47 PM · Restricted Project, Arma 3
dedmen added a project to T147399: Scenario authoring data is taken from Steam Workshop not mission own attributes: Restricted Project.
Aug 14 2020, 1:47 PM · Restricted Project, Arma 3
dedmen updated the task description for T67181: overviewPicture given in description.ext not found.
Aug 14 2020, 1:47 PM · Restricted Project, Arma 3
dedmen added a project to T152553: [Feature Request] New scripting command: isReloading: Restricted Project.
Aug 14 2020, 1:46 PM · Restricted Project, Arma 3
dedmen updated the task description for T84917: Sounds played via say3d are incredible quiet when being inside vehicles, even open ones.
Aug 14 2020, 1:45 PM · Restricted Project, Arma 3

Aug 10 2020

dedmen added a comment to T77179: Cannot use included mission params in MP.

Then maybe wait till release, or maybe performance profiling branch. But the underlying issue is fixed, even if not available to you yet.

Aug 10 2020, 1:36 AM · Arma 3

Aug 8 2020

dedmen merged T153093: Linux dedicated server: ErrorMessage: Include file a3\functions_f\Params\paramDaytimeHour.hpp not found. into T77179: Cannot use included mission params in MP.
Aug 8 2020, 4:08 PM · Arma 3
dedmen merged task T153093: Linux dedicated server: ErrorMessage: Include file a3\functions_f\Params\paramDaytimeHour.hpp not found. into T77179: Cannot use included mission params in MP.
Aug 8 2020, 4:07 PM · Arma 3
dedmen placed T67941: Invalid #include should not crash the game up for grabs.
Aug 8 2020, 4:06 PM · Arma 3
dedmen reopened T67941: Invalid #include should not crash the game as "New".
Aug 8 2020, 4:06 PM · Arma 3
dedmen closed T67941: Invalid #include should not crash the game as Resolved.

Fixed in description.ext in 1.99
Rest is very likely "won't fix"

Aug 8 2020, 4:05 PM · Arma 3

Aug 6 2020

dedmen moved T150855: Script command request: radioChannelInfo from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Aug 6 2020, 12:01 PM · Restricted Project, Arma 3

Aug 1 2020

dedmen added a comment to T124140: [Feature Request] Locally Mute Player Script Command.

but is there any possibility of a per channel alternate mode?

VERY unlikely.

Aug 1 2020, 2:17 AM · Arma 3

Jul 30 2020

dedmen added a comment to T150855: Script command request: radioChannelInfo.

_index = radioChannelCreate [[0.96, 0.34, 0.13, 0.8], "Q-dance Radio", "%UNIT_NAME", [u1, u2]];
radioChannelInfo _index;
->
[[0.960784,0.341176,0.129412,0.8],"Q-dance Radio","%UNIT_NAME",[u1,u2],false, true]

Jul 30 2020, 3:39 PM · Restricted Project, Arma 3
dedmen moved T150855: Script command request: radioChannelInfo from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 30 2020, 2:48 PM · Restricted Project, Arma 3
dedmen claimed T150855: Script command request: radioChannelInfo.
Jul 30 2020, 2:48 PM · Restricted Project, Arma 3
dedmen moved T150854: Mission event handler request: ChatMessageReceived from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 30 2020, 2:30 PM · Restricted Project, Arma 3
dedmen changed the status of T150854: Mission event handler request: ChatMessageReceived from Assigned to Feedback.
Jul 30 2020, 2:29 PM · Restricted Project, Arma 3
dedmen added a comment to T150854: Mission event handler request: ChatMessageReceived.

Mission Event: HandleChatMessage
Description: Fires when a message is received, before adding it to the chat feed. Return true to block a message from being added to the chat feed. Fires clientside
Parameters:

Jul 30 2020, 2:29 PM · Restricted Project, Arma 3
dedmen changed the status of T124140: [Feature Request] Locally Mute Player Script Command from Assigned to Feedback.

getPlayerVoNVolume playerObject returns scalar 0-1, -1 on error (ex passed object not a soldier/human)
playerObject setPlayerVoNVolume scalar (0-1 0-100%)

Jul 30 2020, 2:23 PM · Arma 3

Jul 27 2020

dedmen reopened T152130: [Feature Request] thirdPersonView - "Units only" as "New".
Jul 27 2020, 1:20 AM · Arma 3
dedmen closed T152130: [Feature Request] thirdPersonView - "Units only" as Resolved.
Jul 27 2020, 1:20 AM · Arma 3
dedmen added a comment to T152928: Command request: disableThirdPersonView [onFoot,inVehicle].
Jul 27 2020, 1:18 AM · Arma 3

Jul 26 2020

dedmen claimed T82940: Deleting non-local object produces RPT spam.
Jul 26 2020, 1:52 AM · Arma 3
dedmen added a comment to T82940: Deleting non-local object produces RPT spam.

First ask: is it possible my errors are just from a bug because both games and server are all executed from the same computer? (i.e. same IP address...)

no

Jul 26 2020, 1:51 AM · Arma 3

Jul 21 2020

dedmen closed T152843: Mk14 7.62 mm (Classic) Reload Issue as Resolved.
Jul 21 2020, 5:43 PM · Arma 3
dedmen closed T82786: [RC] AI voice chat is broken as Resolved.
Jul 21 2020, 12:08 PM · Arma 3
dedmen closed T82869: Scripted radio messages are spoken locally - breaks all voice acting. as Resolved.
Jul 21 2020, 12:08 PM · Arma 3

Jul 20 2020

dedmen added a comment to T152723: AT-Missile of Titan-Launcher self-explodes in the air, before it hits the target.

Why would she ever need a lifetime? Real Missile won't auto-explode senselessly, if it already capture target and was launched.
The cost of one Javelin rocket is about 80 thousand US dollars!

Jul 20 2020, 12:35 PM · Arma 3
dedmen added a comment to T150535: setViewDistance doesn't override overall visibility in video settings for guided rockets/missiles.

Also keep in mind setFeatureType might make things render and visible even outside of any view distance setting.

Jul 20 2020, 12:10 PM · Arma 3
dedmen claimed T150535: setViewDistance doesn't override overall visibility in video settings for guided rockets/missiles.
Jul 20 2020, 11:16 AM · Arma 3

Jul 17 2020

dedmen assigned T139588: ctrlStructuredText Wrong Color Format to BIS_fnc_KK.
Jul 17 2020, 2:33 PM · Arma 3
dedmen merged task T152776: >Wrong color format< rpt spam caused by >colorLink = "";< property inside of ctrlStructuredText into T139588: ctrlStructuredText Wrong Color Format.
Jul 17 2020, 2:33 PM · Arma 3
dedmen merged T152776: >Wrong color format< rpt spam caused by >colorLink = "";< property inside of ctrlStructuredText into T139588: ctrlStructuredText Wrong Color Format.
Jul 17 2020, 2:33 PM · Arma 3

Jul 15 2020

dedmen closed T82584: The same description.ext class is parsed 3 times on dedi and 7 (!!!!) times on client as Resolved.
Jul 15 2020, 12:23 PM · Arma 3
dedmen changed the status of T77179: Cannot use included mission params in MP from Acknowledged to Feedback.
Jul 15 2020, 12:23 PM · Arma 3
dedmen added a comment to T77179: Cannot use included mission params in MP.

Fixed in this/next weeks dev branch

Jul 15 2020, 12:23 PM · Arma 3
dedmen merged T152221: #include "\a3\..." in Description.ext not functional into T77179: Cannot use included mission params in MP.
Jul 15 2020, 12:22 PM · Arma 3
dedmen merged task T152221: #include "\a3\..." in Description.ext not functional into T77179: Cannot use included mission params in MP.
Jul 15 2020, 12:22 PM · Arma 3
dedmen changed the status of T150414: Linux DS is handling squad xml differently compared to Windows, missing capability from New to Feedback.
Jul 15 2020, 12:21 PM · Arma 3
dedmen claimed T148574: Arma 3 Eden Editor compositons can not be saved.
Jul 15 2020, 11:37 AM · Arma 3
dedmen closed T75617: Very improper fixed wing aircraft Ejection in Arma 3 (partially fixed) as Resolved.
Jul 15 2020, 11:27 AM · Arma 3
dedmen closed T76339: FIXED: AI can detect laser designator target without any suitable equipment as Resolved.
Jul 15 2020, 11:27 AM · Arma 3
dedmen closed T81485: [Fixed] Weapon sounds need to be louder when fired indoors as Resolved.
Jul 15 2020, 11:27 AM · Arma 3
dedmen closed T84754: I fixed the 0x0000005 error, none of the fixes on your site worked, or the support. as Resolved.
Jul 15 2020, 11:27 AM · Arma 3
dedmen closed T82746: Blocked loading of file 'C:\Windows\SysWOW64\PCProtect.dll' *FIXED!!!* as Resolved.
Jul 15 2020, 11:27 AM · Arma 3
dedmen closed T83459: FIXED: When crouched or prone, lowering binoculars leads to swapping to primary weapon, lowering that, then swapping back to binoculars as Resolved.
Jul 15 2020, 11:26 AM · Arma 3
dedmen closed T116866: [FIXED] Arma 3 - Backpack/Car Exploit [Heavy Impact on MP] as Resolved.
Jul 15 2020, 11:26 AM · Arma 3
dedmen closed T85547: FIXED: Low stamina breathing sound pauses when weapon is deployed as Resolved.
Jul 15 2020, 11:25 AM · Arma 3
dedmen closed T118336: FIXED: (Apex) AI cannot enter fenced compound at Moddergat on Tanoa as Resolved.
Jul 15 2020, 11:25 AM · Arma 3
dedmen closed T124510: [Fixed] Dev 1.69.141382: Preatorian shooting sound missing as Resolved.
Jul 15 2020, 11:25 AM · Arma 3
dedmen closed T126004: [FIXED] Blackfoot crash with pilot controlled pylons as Resolved.
Jul 15 2020, 11:25 AM · Arma 3
dedmen closed T67460: fixed as Resolved.
Jul 15 2020, 11:25 AM · Arma 3
dedmen closed T141534: [Contact] Incorrect (placeholder?) skin on civilian cargo van FIXED as Resolved.
Jul 15 2020, 11:24 AM · Arma 3
dedmen closed T120336: Zeus Empty Groups Missing as Resolved.
Jul 15 2020, 11:08 AM · Arma 3

Jul 14 2020

dedmen closed T84448: add(XXX)WeaponItem doesn't work with other muzzles & lacks wiki page as Resolved.
Jul 14 2020, 3:15 PM · Arma 3
dedmen updated the task description for T82035: misspelling in https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Weapons.
Jul 14 2020, 3:14 PM · Arma 3
dedmen closed T82035: misspelling in https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Weapons as Resolved.
Jul 14 2020, 3:13 PM · Arma 3
dedmen closed T81343: U_xG_Guerrilla_6_1 uniform missing from BI wiki as Resolved.
Jul 14 2020, 3:13 PM · Arma 3
dedmen renamed T138195: from Reflective Tapes to .
Jul 14 2020, 8:54 AM · Arma 3
dedmen renamed T138196: from High Efficiency Cone Crusher quotation to .
Jul 14 2020, 8:54 AM · Arma 3
dedmen renamed T138197: from AC Breaker Pricelist to .
Jul 14 2020, 8:53 AM · Arma 3
dedmen renamed T138199: from Fish Feed Machine for sale to .
Jul 14 2020, 8:53 AM · Arma 3
dedmen renamed T138202: from Handheld Wireless Barcode Scanner suppliers to .
Jul 14 2020, 8:53 AM · Arma 3