- User Since
- Jul 12 2015, 2:45 AM (150 w, 12 h)
Fri, May 18
@BI This is easy to implement. Just check if texture was null. o7
This is a crash of the Arma Launcher. The different memory allocators you can set for Arma itself don't effect that.
Wed, May 2
Still experiencing the bug on Windows 8.1
Apr 1 2018
Just happened again on 1.80.144071 while playing Liberation mission. It seems like playing that mission makes it most easily reproducible for me.
Mar 28 2018
Not a bug. Startparameters are case sensitive. Which is also why -mod and -world=empty work. They have correct casing.
Feb 14 2018
We need some diag command to dump the current content of the sound scene's _globalSounds and get the reason why they are not being terminated.
Feb 7 2018
Related to https://feedback.bistudio.com/T127225
I created a monster \(O_O)/
Feb 6 2018
Can be closed. Not a Arma bug.
Arma Debug Engine doesn't work with the latest Arma version.
Jan 31 2018
Thank you for the report. Could you please upload your Arma 3 report?
Here is how to do that.
Jan 23 2018
BI is currently working on magazineWells. https://github.com/CBATeam/CBA_A3/issues/108#issuecomment-359797633
Let's hope it turns out good.
Jan 19 2018
Some additional info that might help https://www.reddit.com/r/PUBATTLEGROUNDS/comments/77otmg/bad_module_info_crash_after_windows_10_update_any/
PUBG also has it. So either windows 10 has f'ed up which I find highly likely. Or Battleye, would be the other common element.
I also heard that windows 10 lately shows bad module info for any crash. Where it had shown "program has stopped working" before. So the "bad module info" might actually be completly unrelated to the crash behind that.
Can you explain? Deploy which list of units?
Jan 7 2018
Normal ifrit works. It's just the HMG/GMG that doesn't
Dec 30 2017
I'm on Win 8 with automatic updates disabled and the problem appeared without windows updates in between.
Dec 27 2017
Duplicate of https://feedback.bistudio.com/T84855?
Dec 12 2017
This is known as the 3-FPS bug. Are you running 32bit Arma?
Also please upload your RPT file instead of copy-pasting it's contents. You copied all the stuff from the RPT that contains useless information and left out the actually useful stuff because of the length limitation.
There is no line of code that causes these. Besides the last one and the last one can only possibly be caused by a script. Still mostly caused by engine code.
Try disabling/reenabling Battleye in Arma 3 Launcher. It could also be the server's fault that you are trying to join.
ErrorMessage: Out of memory
Physical memory free 308 MiB
You don't have enough RAM to run Arma.
Dec 9 2017
Dec 8 2017
Now that profiling build is out and Arma is somewhat stable. Yeah. Set myself a reminder to do it this evening. ~10 hours from now.
Dec 3 2017
Kinda duplicate of https://feedback.bistudio.com/T126875
Nov 30 2017
Maybe ask Crowe
Included in https://dev.arma3.com/post/spotrep-00076
Nov 28 2017
#define arma3iscool configFile
Nov 24 2017
He means the scrollbar is overlaying the mute icon on the right side.
Nov 21 2017
That could very well be related to https://feedback.bistudio.com/T124746
I am running a Mod that disables AI voice commands. But there are still voice sounds played (inaudible but they are in the sound manager) although I am nowhere near to any AI that could do that. And the sounds never seem to properly stop which is why that FPS drop happens.
There are no crash dumps and no logs besides one from 22nd June inside your reports.
Can you please try to start your game again and crash it and make a new report.
Also try starting it over the A3 Launcher and also try manually starting the arma3.exe in your Arma folder by just double clicking it.
TacOps is in RC phase and will release in 9 days. They will only fix bugs and add small polish. They won't add any new features.
Nov 8 2017
We need your report otherwise no one can know anything about what's causing the crash.
See here how to get one: https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
Nov 7 2017
It is your Joysticks software crashing. I guess you have to get in contact with the manufacturer and get it fixed. Maybe there is a newer version already available that doesn't crash.
That is weird. Your RPT contains data AFTER you crashed? How does the game keep running and logging to RPT after it crashed?
https://feedback.bistudio.com/T127019 appears to have same dll.
There are sadly no useable crashdumps in your report. Could you please try launching 32Bit Arma?
Appeared in https://github.com/Wyqer/kp_liberation/issues/243
Might very well be in some way related to the Liberation mission. It mosly happened to me on there.
Considering the sound bug is a huge flood of unit radio sounds... It might be connected to some sort of AI caching or spawning/despawning.
Please try without -malloc=system -hugePages
The last time you ran successfully according to your logs you were using -malloc=jemalloc_bi and no -hugePages.
Then you switched to x64 and -malloc=system -hugePages and ever since your game has been crashing...
Nov 3 2017
Should be fixed on dev branch: https://forums.bistudio.com/forums/topic/140837-development-branch-changelog/?page=47&tab=comments#comment-3246394
Just took about 1.5 years.
Could be that your dinput8.dll is infected by a virus.
You can try https://support.microsoft.com/en-us/help/929833/use-the-system-file-checker-tool-to-repair-missing-or-corrupted-system
Or running a Antivirus check.
Could also be that Battleye is just randomly blocking files. It does that from time to time. In that case it should work of you try again on the next day.
Try reinstalling your Graphics Card Drivers. Your RHS is throwing a lot of Errors you should talk with the RHS developers about that.
Could be caused by the Server you are playing on. Freezing you on purpose because you were behaving badly.
Quite a lot of Servers do that.
Also your "Steps to reproduce" are not correct. According to your logs you are trying to start a mission which then crashes.
That is not the same as "Start the game, let it load, it crashes"
It might very well be caused by the Mission or the Server you are playing it on if it is a remote Server.
If it's caused by the Mission then the Devs most likely will need that Mission file.
Oct 30 2017
Should be fixed in dev-branch https://forums.bistudio.com/forums/topic/140837-development-branch-changelog/?do=findComment&comment=3245760
Can you confirm?
Should be fixed in dev-branch. https://forums.bistudio.com/forums/topic/140837-development-branch-changelog/?do=findComment&comment=3245760
Oct 29 2017
Crash in C:\Program Files (x86)\Trust GXT\555\EZFRD64.dll Which seems to be your joystick.
ErrorMessage: DX11 error : buffer Map failed : DXGI_ERROR_DEVICE_REMOVED
According to your logs this is not the same as https://feedback.bistudio.com/T83850
Oct 27 2017
Did you try something like SHIFT+Backspace? Same works in Zeus to hide Zeus icon. Maybe it also works here.
It fails right after InitSound - complete I have seen that quite often here. Don't know anything specific about that though.
Go to My Documents\Arma 3 and make sure no file in there is write protected.
Maybe try launching Arma as Administrator.
Oct 26 2017
A BIG red exclamation mark at D3DX. You could have found that by yourself.
Your DirectX 10/11 is bad.
Your Report Log is useless.
If you use -noLogs and you send us your logs... That won't be useful as they will be empty. Also it doesn't contain any crashdumps.
Please crash it again without "-noLogs -mod= -beservice" and create a new report.
Arma report log? https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
Oct 25 2017
Jup. But reportedly fixed on dev an perf/prof.
Oct 24 2017
@MDCCLXXVI There is no eventhandler for any but one cheat.
Oct 22 2017
Oct 21 2017
I fixed it: https://www.youtube.com/watch?v=YMLc5hHC0tQ
Have a BI dev contact me and I'll walk him through the necessary changes. It's really very easy. It is not as performance friendly as I'd like (Only work is being done once at game start. no runtime difference)
but that's because of the decision to put the groups into the magazines array which wasn't mine.
Just tested it. magazineGroup is working just fine in the backend.
Oct 20 2017
@Matosh Complete Arsenal rewrite.
DayZ != Arma 3. No it won't be added to Arma 3.
It reads the servername and password from it so.... I'm quite confident it reads the config instead of my mind.
Oct 19 2017
I am using -config=serverconfig/server.cfg so it's in a subfolder. No problem here. Can you try if a subfolder works?
Oct 18 2017
I didn't see anyone mentioning this yet.. A3_Characters_F is listed properly inside CfgPatches. It is there. But it is still shown that it's missing.
So the issue is not a missing or corrupt file.
Please provide the crash report: https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
I don't see any Game crashes in here. It's the Launcher that crashes.
Oct 16 2017
ACE3 to the rescue!
Crashed somewhere inside graphics component. Only the devs can tell you more specifics.
Did you try completly redownloading CUP yet? There was also a CUP update recently. Good time to redownload everything now. Might be a corrupted model or texture.
If it happens to Car mirrors too it's not caused by ACE.
Don't see this being an ACE problem but screenshots would still be awesome.
Oct 10 2017
That report is mostly useless.
The RPT is missing for the only crash report in there. And for the other RPT's there are no crash reports.
Can you create a new one? Please create the Report after your game crashed. And not after you successfully started your game twice.
Crashes in WIndows Kernel? I'd say Windows is the bad............
Really? You didn't think it was important that your game always says "Include file <filepath> not found." Before it crashes?
ErrorMessage: Include file z\ace\addons\main\script_mod.hpp not found.
ace_main.pbo is missing.. but you are loading other mods that require ACE.
Please disable -noLogs before crashing your game and creating the report.
The devs don't have useful logs if you disable them.
Oct 9 2017
This can be closed.
Could you please just try doing what we told you?
Unplug the gamepad. Start the game again. If it doesn't work upload a new CrashReport.
Detected Joystick: USB Game Pad
Doesn't matter if you use it. There is a gamepad plugged in. And something seems to be wrong with it.
Also often encountered this. Just want to change the UAV's height. But can't without also giving it a move waypoint.
Oct 8 2017
Can be closed. Very outdated.
Oct 7 2017
Oct 6 2017
So you damaged your helicopter by sliding on the ground at 28km/h... But that didn't happen a few days ago... There hasn't been an Arma update changing that for weeks...
Why is this issue still open? Priority urgent, Severity major. For an issue that is only shown via unavailable youtube videos and that couldn't be reproduced by anyone shortly after it was created.
Is this issue still valid? It is 2 years old. I don't see why this is still major priority.
He is trying to say that it's working again now.
Can be closed.
https://forums.bistudio.com/forums/topic/140837-development-branch-changelog/?do=findComment&comment=3235530 should have fixed this. Can you confirm @Sam_Fisher ?
Need to test if https://forums.bistudio.com/forums/topic/140837-development-branch-changelog/?do=findComment&comment=3236833 fixed this.
@kawaiixjinx How about you click the links in that dialog and let it tell you exactly what you need to do?
Oct 5 2017
I can.. But I don't really see the needed info.
Is you game crashing? Do you have crashdumps? https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
Oct 4 2017
Duplicate of https://feedback.bistudio.com/T119534
Please don't create duplicate issues if you already know they exist.
Do you know which file has invalid format? I can't see that from the dwi.
Your ArmaReport_Log already contains crash dumps and RPT no need to upload duplicates.
Please don't put RPT content into your message.
Oct 2 2017
The fix would be Steam fixing their GameOverlayRenderer64.dll. I didn't check if it got an update yet.
This is essentially a Steam Bug not Arma.
@tiagofmorais777 Don't post here. And upload your report log https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
@AlcoNerd Your report doesn't contain any crashdumps. Do you still have the issue?