- User Since
- Jul 12 2015, 2:45 AM (246 w, 2 d)
Should be fixed by disabling filePatching by default
Google drive link to repro mission is down.
delete structures_f_households too.
Maybe just delete the whole "Addons" folder and let steam redownload it
telling me about network card
no it doesn't, network resource != network card.
Retest in next dev branch
some Weapon like mx sw and spar 16S have bipod and there is no none Attachment class
Fix in next Dev
Retest in next RC/Dev branch please
Read our "How to report a game crash" guide here: https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
Please follow that guide and add the info that we need.
Also are you using a USB Headset?
Something is wrong with your graphics card. Make sure you are on latest drivers, maybe reseat the card. Maybe you overclocked it and it was too much for it.
Need the full report, or your last RPT file.
In the end its a Mod/Mission bug anyway and nothing we can fix for you.
Fri, Mar 27
Would prefer a "isKeyPressed" script command that you can just pass a dik code to. Then you can check every key you want in every script and every eventhandler.
Way better than adding arguments to a couple eventhandlers
Wed, Mar 25
Yes, will merge
Tue, Mar 24
Fixed in dev branch, need confirmation
Fixed in dev branch, confirm?
Only thing it says is something about the cloud.
Looks like something is wrong in relation to a PreviewImage in one of your mods.
Can you provide the link to your workshop listing?
Should be fixed in 146200 on dev-branch. Confirm?
BattlEye is not yet supported on Linux and there is no ETA for it.
We have profiling branch already available.
Do you want it to be extended with live profiling and a better UI like https://forums.bohemia.net/forums/topic/211626-arma-script-profiler/ ?
Fix probably in https://feedback.bistudio.com/T81676
Potentially caused by https://feedback.bistudio.com/T81676
Needs extra check
I don't see this as a bug or anything we can fix.
Yes Server Admins can execute scripts, it is their server they can do whatever they want to.
There is nothing we can do about that.
Sat, Mar 21
ctrlSetStructuredText probably modifies parsedText param by ref.
Wed, Mar 18
viable fix would be to change locality of the attached object to helicopter locality. BUT, that won't work for slingloaded vehicles with a driver in them, as they are local to the driver.
Tue, Mar 17
@Killzone_Kid please mark as ACK and WIP, I still don't have my perms
Feb 17 2020
Negative, runs fine now
"@cup Terrains - Core" as modfolder name works fine.
Jan 29 2020
Jan 21 2020
When arma does a lookup on the squad path, it does a "tolower" on the path before looking it up, which will make the lookup fail on linux.
Confirmed on my linux server
If you "show image" on the avatar, you get https://units.arma3.com/groups/img/3666/WbGwmxkqXv.png
on my server I have /home/wolf/.local/share/Arma 3/squads/Wolf Corps/WbGwmxkqXv.paa
log spam on windows client: Cannot load texture c:\users\dedmen\appdata\local\arma 3\squads\wolf corps\WbGwmxkqXv.paa.
I assume the linux server can't find the texture as it looks it up in lowercase, and thus doesn't transmit to client.
Jan 5 2020
What are you missing? Besides stuff explained in links above that go into nowhere now.
Profiling build is the way to diagnose performance problems.
Dec 10 2019
Dec 2 2019
I have a fix ready and already tested for this.
Integration into game TBD.
Nov 14 2019
I can't check -bepath, but I'm gonna assume thats solved and we can just close this ticket now @Astaroth
Nov 13 2019
Nov 12 2019
And fixed in 1.96 hotfix 18.104.22.168
Please don't let it come back until I get my own hands on that ^^
parseSimpleArray fix is confirmed.
boxtruck fix I confirmed last RC.
memory leak fix confirmed (I'll fix that properly once I get my new job :D)
non ascii characters in pbo names confirmed fixed, but only tested on windows client, not on Linux server.
Nov 8 2019
Seems to be fixed on RC. Confirm?
Nov 5 2019
startLoadingScreen does that.
Cannot really do this. We can't just have a script command that lower fps for everyone.