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dedmen (Dedmen Miller)Administrator
White-hat Hacker, Programmer

User Details

User Since
Jul 12 2015, 2:45 AM (357 w, 6 d)
Roles
Administrator

Recent Activity

Yesterday

dedmen closed T164945: Potential security flaw in Reforger as Resolved.
Fri, May 20, 10:30 AM · Arma Reforger
dedmen added a comment to T164945: Potential security flaw in Reforger.

We have investigated the issue.
And as expected, clients and servers don't have the file access issues the reporter described, and the user also wasn't running any mods that even could access these functionalities.

Fri, May 20, 10:29 AM · Arma Reforger
dedmen changed the status of T165075: Object properties have no vertical scroll bar and can hide the adjustment fields on lower resolution monitors from New to Acknowledged.
Fri, May 20, 10:15 AM · Arma Reforger Modding
dedmen created T165075: Object properties have no vertical scroll bar and can hide the adjustment fields on lower resolution monitors.
Fri, May 20, 10:15 AM · Arma Reforger Modding

Thu, May 19

dedmen added a comment to T164945: Potential security flaw in Reforger.

The flaw that was reported in CUP Discord was that the Reforger Workbench tool's scripts can delete files on the filesystem (which is somewhat intentional as IDE plugins should have access to files on disk)
That is completely different than a reforger dedicated server allegedly installing malware.

Thu, May 19, 9:26 PM · Arma Reforger
dedmen added a comment to T164891: Exception: Access violation. Illegal write by 0x7ff69485ea38 at 0x0.

Did you click send in the crash reporting dialog? If yes then all your files were already automatically submitted to the crash reporting system, no need to make a extra ticket here.

Thu, May 19, 3:57 PM · Arma Reforger
dedmen added a comment to T164935: Error when trying to open the game (Engine Initialization Error).

20:09:53:886 RENDER : (NOT OK) Adapter 'AMD Radeon R9 200 Series' does not support feature level 12_0

Thu, May 19, 3:53 PM · Arma Reforger
dedmen merged T164966: Can't connect to servers with 32+ players. Disconnected when joining server with less than 32 players into T164921: Connection Has Failed all servers (inc logs).
Thu, May 19, 3:51 PM · Arma Reforger
dedmen merged task T164966: Can't connect to servers with 32+ players. Disconnected when joining server with less than 32 players into T164921: Connection Has Failed all servers (inc logs).
Thu, May 19, 3:51 PM · Arma Reforger

Wed, May 18

dedmen closed T161305: [Feature Request] Extend SoundPlayed EH with sound object as 3rd parameter as Resolved.
Wed, May 18, 3:31 PM · Arma 3
dedmen renamed T164844: Visual Glitches when opening Crate Inventories from Visual Gliches when opening Crate Inventories to Visual Glitches when opening Crate Inventories.
Wed, May 18, 1:15 PM · Arma Reforger
dedmen added a comment to T164844: Visual Glitches when opening Crate Inventories.

Here are some more images of this bug
https://cdn.discordapp.com/attachments/976190496143708191/976278137166004234/unknown.png

Wed, May 18, 1:13 PM · Arma Reforger
dedmen merged task T164874: Visual glitches when looking at concrete tiles while in ADS with picture in picture sniper scope into T164844: Visual Glitches when opening Crate Inventories.
Wed, May 18, 1:13 PM · Arma Reforger
dedmen merged T164874: Visual glitches when looking at concrete tiles while in ADS with picture in picture sniper scope into T164844: Visual Glitches when opening Crate Inventories.
Wed, May 18, 1:13 PM · Arma Reforger
dedmen added a member for Arma Reforger Modding: Pi.
Wed, May 18, 1:07 PM
dedmen added a member for Arma Reforger: Pi.
Wed, May 18, 1:07 PM

Tue, May 17

dedmen changed the status of T163573: [Arma 3 Launcher] Missing unlisted for visibility of workshop uploads. from New to Feedback.

Coming in 2.10

Tue, May 17, 3:45 PM · Arma 3
dedmen merged task T164782: Dead bodies hanging in the air if the building was destroyed into T63050: Bodies float in air after building is destroyed..
Tue, May 17, 3:21 PM · Arma 3
dedmen merged task T69033: Death bodies float if ontop of destroyed buildings. into T63050: Bodies float in air after building is destroyed..
Tue, May 17, 3:20 PM · Arma 3
dedmen merged task T66323: Dead bodies can float in the air when the building that is under them is destroyed into T63050: Bodies float in air after building is destroyed..
Tue, May 17, 3:20 PM · Arma 3
dedmen merged tasks T72865: Some Objects on Showcases Remain Floating in the Air After Building is Destroyed, T66323: Dead bodies can float in the air when the building that is under them is destroyed, T69033: Death bodies float if ontop of destroyed buildings., T164782: Dead bodies hanging in the air if the building was destroyed into T63050: Bodies float in air after building is destroyed..
Tue, May 17, 3:20 PM · Arma 3
dedmen merged task T72865: Some Objects on Showcases Remain Floating in the Air After Building is Destroyed into T63050: Bodies float in air after building is destroyed..
Tue, May 17, 3:20 PM · Arma 3
dedmen merged task T69034: Death bodies float if ontop of destroyed buildings. into T69033: Death bodies float if ontop of destroyed buildings..
Tue, May 17, 3:19 PM · Arma 3
dedmen merged T69034: Death bodies float if ontop of destroyed buildings. into T69033: Death bodies float if ontop of destroyed buildings..
Tue, May 17, 3:19 PM · Arma 3
dedmen closed T164494: perdo i salvataggi quando esco da arma as Resolved.
Tue, May 17, 2:48 PM · Arma 3
dedmen set Ref Ticket to AIII-55091 on T164793: [3DEN] - Script Error When Placing Repair depot (Green).
Tue, May 17, 1:07 PM · Arma 3
dedmen changed the status of T164739: The program does not respond after Alt + Tab from New to Need More Info.

Not enough info in there, no freeze dumps or anything.
If you get a "FROZEN" mdmp file that might help, but there is none in your report.

Tue, May 17, 11:27 AM · Arma 3
dedmen changed the status of T164725: 0xC0000005 STATUS ACCESS VIOLATION ERROR from New to Need More Info.

Please provide a actual crash report, see: https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/

Tue, May 17, 11:26 AM · Arma 3
dedmen closed T164652: random distribution of hats and etc. as Resolved.
Tue, May 17, 11:25 AM · Arma 3
dedmen changed the status of T164780: 0xC0000005 - STATUS_ACCESS_VIOLATION - "Cannot access My Documents" from New to Need More Info.

Can you attach actual game log files or crash reports?
your post doesn't have enough information about whats actually causing the issue.

Tue, May 17, 11:25 AM · Arma 3
dedmen changed the status of T164793: [3DEN] - Script Error When Placing Repair depot (Green) from Need More Info to Feedback.

This was most likely already fixed on dev branch weeks ago.

Tue, May 17, 11:24 AM · Arma 3
dedmen changed the status of T164831: Game crash? from New to Feedback.
Tue, May 17, 11:23 AM · Arma 3
dedmen added a comment to T164831: Game crash?.

You only have 8GB of Ram, that may be a problem, especially when you start loading mods.

Tue, May 17, 11:23 AM · Arma 3
dedmen changed the status of T164807: Crashing at random times from New to Need More Info.

Selected Audio Output: Headset (TurtleBeach Elite 800 Hands-Free AG Audio) - Channels: 1, Freq: 16000

Tue, May 17, 11:20 AM · Arma 3
dedmen closed T164812: [Request] Range and deviation number comparison commands as Resolved.

Not worth to make commands for something that already works just fine, yes its a bit clunky, but it was good enough for the last 9 years and its still good enough today.

Tue, May 17, 11:17 AM · Arma 3

Wed, May 11

dedmen added a comment to T160044: Worlds' temperatures are inherited from DefaultWorld, which wouldn't fit to every terrains.

That is actually also pretty bad. This is the delta from ambientTemperature, for LIT surfaces.
What this -2 says is that a white surface in full bright sunlight, cools down to below ambient temperature!
A white object in bright sunlight will be 2 degrees below ambient, that seems very much wrong.

Wed, May 11, 12:40 PM · Arma 3

Thu, May 5

dedmen added a comment to T164693: Weapon light brightness/intensity fluctuates, as seen by other players in multiplayer (2.0.8).

Having trouble understanding what desired outcome is.
Instead of being bright and then adjusting down.
It should already be adjusted down when it turns on? So that it isn't "too bright" for a short time?

Thu, May 5, 5:47 PM · Arma 3

Tue, May 3

dedmen set Ref Ticket to AIII-55137 on T164242: [Feature Request] New variant of vehicles command: allVehicles/buildings.
Tue, May 3, 10:52 AM · Arma 3

Mon, May 2

dedmen changed the status of T164577: 0x0000135-STATUS_DLL_NOT_FOUND from New to Feedback.

Dependency walker says "VCOMP120.dll" is missing.
https://www.microsoft.com/en-us/download/details.aspx?id=40784
install this (Steam should've installed it automatically when you installed Arma)

Mon, May 2, 12:33 PM · Arma 3

Fri, Apr 29

dedmen renamed T163651: After update 2.08, the player can't switch Titan Compact/PCML fire modes! from FIXED to After update 2.08, the player can't switch Titan Compact/PCML fire modes!.
Fri, Apr 29, 3:33 PM · Arma 3

Thu, Apr 28

dedmen closed T84796: Random crash as Resolved.
Thu, Apr 28, 4:01 PM · Arma 3

Thu, Apr 21

dedmen changed the status of T163473: [Feature Request] Return selection name and surf properties in lineIntersectsSurfaces from Assigned to Feedback.

Dev branch next week, please ping on discord if there are problems

Thu, Apr 21, 12:28 PM · Arma 3
dedmen changed the status of T163473: [Feature Request] Return selection name and surf properties in lineIntersectsSurfaces from New to Assigned.
Thu, Apr 21, 10:44 AM · Arma 3
dedmen added a comment to T155116: Add support for custom Eden Editor connections.

And expression is run on clients? Not just the server like all other expression from Eden?

Thu, Apr 21, 10:09 AM · Arma 3

Apr 20 2022

dedmen added a comment to T155116: Add support for custom Eden Editor connections.
class Cfg3DEN {	
	class Connections {
		class CustomTest
		{
			displayName="Custom Connection";
			data="TestConnection";
			color[]={0,0,1,1};
			cursor="3DENConnectSync";
			expression = "systemChat str [_type, _entity0, _entity1]; diag_log [_type, _entity0, _entity1];"
			condition0 = "Object";
		};
	};
}
Apr 20 2022, 11:36 AM · Arma 3
dedmen added a comment to T155116: Add support for custom Eden Editor connections.

Ah there is a bug, custom connections are restored when you load a mission in editor. but it was forgotten to do the restoring on mission start.
So at mission start the expression doesn't run, but except that one line of code, everything was already set up for custom connections.

Apr 20 2022, 11:21 AM · Arma 3
dedmen added a comment to T155116: Add support for custom Eden Editor connections.

You said you needed "expression" and "condition"
but both these things already exist.
expression specifies SQF script that runs at mission start.
condition0/condition1 (I don't understand why there are two) are simpleExpression with variables Object,ObjectBrain,ObjectVehicle,ObjectAgent,Group,Trigger,Waypoint,Logic,Marker which are all boolean 0 or 1.
so you don't have the hoverObject condition in your example, do you actually need that?

Apr 20 2022, 11:00 AM · Arma 3

Apr 19 2022

dedmen added a comment to T163899: C0000005 ACCESS_VIOLATION.

Did you fully unplug your USB headset?

Apr 19 2022, 5:09 PM · Arma 3

Apr 11 2022

dedmen added a comment to T164110: Group Event Handlers feedback.

That's behavior not combat mode...

Not in engine.

Apr 11 2022, 11:50 AM · Arma 3
dedmen added a comment to T164110: Group Event Handlers feedback.

CommandChanged: A unit EH that triggers when any parameter in the unit's currentCommand or expectedDestination changes. For a simple use case, it can be used instead of looping to detect when unit is ready: waitUntil {unitReady unit}

Apr 11 2022, 11:50 AM · Arma 3
dedmen added a comment to T164110: Group Event Handlers feedback.

BehaviourChanged: Another very useful EH. Should be both a group and unit EH.

Apr 11 2022, 11:48 AM · Arma 3
dedmen added a comment to T164110: Group Event Handlers feedback.

EnableAttackChanged:

Correct, that EH is never called, apparently I forgot that one.

Apr 11 2022, 11:27 AM · Arma 3
dedmen added a comment to T164110: Group Event Handlers feedback.

It only triggers if the Combat Mode changes automatically. It doesn't trigger if you do it via commanding menu or scripting commands (e.g grp setCombatMode "BLUE" or grp setCombatMode "RED" doesn't trigger)

Apr 11 2022, 11:23 AM · Arma 3
dedmen added a comment to T164110: Group Event Handlers feedback.

UnitLeft:

It should trigger after the unit has a group (group of a unit should never be null)
Apr 11 2022, 11:12 AM · Arma 3
dedmen merged task T164112: High Command not working in current dev branch into T163682: Profiling branch: High command mode no longer working.
Apr 11 2022, 10:58 AM · Arma 3
dedmen merged T164112: High Command not working in current dev branch into T163682: Profiling branch: High command mode no longer working.
Apr 11 2022, 10:58 AM · Arma 3
dedmen added a comment to T164110: Group Event Handlers feedback.
EnemyDetected:

The event handler doesn't seem to trigger at all.

Apr 11 2022, 10:49 AM · Arma 3
dedmen added a comment to T164110: Group Event Handlers feedback.

Currently the KnowsAboutChanged event handler triggers for more than just valid targets (those returned by targets/targetsQuery commands). For example see this comment: T161515#2281413

Apr 11 2022, 10:39 AM · Arma 3
dedmen added a comment to T161515: [Feature request] Eventhandler to fire if knowsAbout value changes.

I don't think there are any other objects that can be a threat to (and thus engaged by) the AI...?

Apr 11 2022, 10:33 AM · Arma 3
dedmen changed the status of T164178: Game Freeze - Exception code 0xC05 from New to Need More Info.

Remove all these start parameters, they either do nothing or hurt you. And noLogs specifically disables the logs that would let me see what's wrong.

Apr 11 2022, 10:11 AM · Arma 3
dedmen added a comment to T163769: setTowParent doesn't work properly on the Hatchback.

Profiling branch has some tweaks (the driver of the towing vehicle needs to be using prof branch) that should fix this and make towing a bit smoother overall.

Apr 11 2022, 10:07 AM · Arma 3
dedmen added a comment to T163807: [RPT] Setting invalid pitch -32257595280994599000.0000 for GROUP 1-1:1 REMOTE.

Fixed on dev branch and profiling

Apr 11 2022, 10:06 AM · Arma 3
dedmen changed the status of T163807: [RPT] Setting invalid pitch -32257595280994599000.0000 for GROUP 1-1:1 REMOTE from New to Feedback.
Apr 11 2022, 10:06 AM · Arma 3
dedmen added a comment to T163813: Cruise control does not turn off when pressing the "Hand Brake" button..

Fixed on dev branch and profiling

Apr 11 2022, 10:05 AM · Arma 3
dedmen changed the status of T163813: Cruise control does not turn off when pressing the "Hand Brake" button. from New to Feedback.
Apr 11 2022, 10:05 AM · Arma 3
dedmen added a comment to T163814: 0x0000005 STATUS ACCESS VIOLATION crash.

You could also try Arma's profiling branch, it gets early bugfixes maybe there is something fixed in there that caused crashes for you.
But I still have no idea what was causing your crashes so maybe probably won't help.

Apr 11 2022, 10:04 AM · Arma 3
dedmen changed the status of T163829: Always crashing trying to play singleplayere campain Access_violation from New to Feedback.

Arctis 7 Chat

There is a known issue on windows 10 with USB Headsets. Please try if using a different headset or speakers stops the crashing (I think it will)

Apr 11 2022, 9:59 AM · Arma 3
dedmen changed the status of T163946: Bearing Mismatch in Rhino MGS Commander Sight from New to Feedback.
Apr 11 2022, 9:57 AM · Arma 3
dedmen changed the status of T164035: 0x0000005 - STATUS_ACCES_VIOLATION from New to Feedback.

Arctis 7 Chat

Apr 11 2022, 9:55 AM · Arma 3
dedmen added a comment to T164048: Game wont launch.

UCEERR_RENDERTHREADFAILURE (Exception from HRESULT: 0x88980406)

at System.Windows.Media.Composition.DUCE.Channel.SyncFlush()
at System.Windows.Media.MediaContext.CompleteRender()
at System.Windows.Interop.HwndTarget.OnResize()
at System.Windows.Interop.HwndTarget.HandleMessage(WindowMessage msg, IntPtr wparam, IntPtr lparam)
at System.Windows.Interop.HwndSource.HwndTargetFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
Apr 11 2022, 9:30 AM · Arma 3
dedmen changed the status of T164036: BIS_fnc_addStackedEventHandler uses format to compile a new code, thus fails with long codes from New to Feedback.
Apr 11 2022, 9:16 AM · Arma 3
dedmen closed T164043: Crash first start as Resolved.

You get this error message popped up

ErrorMessage: File D:\SteamLibrary\steamapps\common\Arma 3\!Workshop\@-Hohenstaufen- Re-tex Pack\meta.cpp, line 2: '.Hohenstaufen': '\' encountered instead of '='

Apr 11 2022, 9:13 AM · Arma 3
dedmen closed T164044: crash on start as Resolved.

"The cloud file provider is not running" is the error message you get shown before the game exits itself.
Put that into google, its a Microsoft OneDrive issue.

Apr 11 2022, 9:11 AM · Arma 3
dedmen reopened T164048: Game wont launch as "New".
Apr 11 2022, 9:11 AM · Arma 3
dedmen closed T164048: Game wont launch as Resolved.
Apr 11 2022, 9:11 AM · Arma 3
dedmen changed the status of T164055: In the Sahara gamemod, after a few hour of playing, I get a freeze+crash everytime I try to load Intel on the camp computer from New to Need More Info.

I cannot diagnose game crashes without the actual crash report file.
Please follow this guide: https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/

Apr 11 2022, 9:01 AM · Arma 3
dedmen closed T164064: Combat Helmet (Black) as Resolved.

No, not anymore

Apr 11 2022, 9:00 AM · Arma 3
dedmen changed the status of T164083: Arma 3 Bug Report 0xC0000005 from New to Feedback.

Arctis Pro Wireless Chat

Apr 11 2022, 8:59 AM · Arma 3
dedmen closed T164170: Combat pace stuck as Resolved.

Same, cannot reproduce.

Apr 11 2022, 8:56 AM · Arma 3
dedmen closed T164171: missing gametype as Resolved.

No

Apr 11 2022, 8:56 AM · Arma 3
dedmen changed the status of T164174: Game Freeze - Exit Code: UNABLE_TO_INIT_DXGI from New to Need More Info.

-cpuCount=4 -exThreads=7 -malloc=tbb4malloc_bi_x64 -maxmem=16000 -maxvram=5812 -noLogs -nologs -cpuCount=4 -exThreads=7 -malloc=tbbmalloc
Remove ALL of these start parameters please.
Best case they do nothing, worst case they make stuff worse.
And definitely with -noLogs there are no logs of whatever might be going wrong.

Apr 11 2022, 8:55 AM · Arma 3
dedmen changed the status of T164190: Calling setCruiseControl on 0 speed makes the vehicle start driving from New to Need More Info.

Cannot reproduce.

Apr 11 2022, 8:10 AM · Arma 3
dedmen closed T164191: Cruise Control can be slowed down by pressing any of the forward buttons that are slower then what is set. as Resolved.

I'd say thats intentional, manual input overrides cruise control.
Pressing normal Forward speed will make it ignore the cruise control limit and let you go faster, and pressing slow speed will make you go slower.
User input overriding cruise control is expected.

Apr 11 2022, 8:05 AM · Arma 3

Apr 9 2022

dedmen closed T77584: Add support for scripted spotlights as Resolved.
Apr 9 2022, 6:54 PM · Arma 3

Apr 8 2022

dedmen added a comment to T162349: Loss of smoke and particle effects on game resume.

This is quite a bit of work (maybe a couple days), for VERY little gain.
(Compared with all players) very few use savegames, even fewer will have particles happening when they save.
And overall its more of a minor un-niceness rather than something game breaking.

Apr 8 2022, 8:58 PM · Arma 3

Apr 4 2022

dedmen set Ref Ticket to AIII-55096 on T151354: Particles should have a vectorUp parameter.
Apr 4 2022, 12:14 PM · Arma 3

Apr 1 2022

dedmen added a comment to T163890: Crash during Bootcamp.

Try using a different Headset.
One thats not USB/Wireless
That might fix it, there is something going on with Windows 10 and USB Headsets corrupting the heap

Apr 1 2022, 11:06 AM · Arma 3
dedmen added a comment to T163899: C0000005 ACCESS_VIOLATION.

You are using a USB Headset, that might be causing issues.
Try without it, that might fix the crashing.

Apr 1 2022, 11:04 AM · Arma 3
dedmen added a comment to T163998: При запуске игры со Steam пишет ошибку 0xC0000135 - STATUS_DLL_NOT_FOUND помогите решить данную проблему.

M ake sure you installed DirectX and Visual C++ Redistributable 2013 64bit

Apr 1 2022, 10:33 AM · Arma 3
dedmen closed T164024: AI won't move or follow waypoints as Resolved.

Problem will be fixed with profiling branch v11 in about 4 hours.

Apr 1 2022, 10:32 AM · Arma 3

Mar 30 2022

dedmen added a comment to T151907: [Feature Request] New scripting command: getTerrainInfo.

If added, diag_getTerrainGrid should be removed

Mar 30 2022, 11:36 AM · Arma 3

Mar 28 2022

dedmen added a comment to T163936: Feature Request: Nvidia Streamline Plugin for ARMA 3 DLSS/XeSS/FSR implementation.

I am hoping this sounds like a feature request that would not only benefit ARMA 3 performance

Mar 28 2022, 12:19 PM · Arma 3
dedmen closed T163936: Feature Request: Nvidia Streamline Plugin for ARMA 3 DLSS/XeSS/FSR implementation as Resolved.
Mar 28 2022, 12:19 PM · Arma 3
dedmen closed T163932: Implement Steam Input as Resolved.
Mar 28 2022, 12:18 PM · Arma 3
dedmen added a comment to T163932: Implement Steam Input.

Won't do

Mar 28 2022, 12:17 PM · Arma 3

Mar 25 2022

dedmen changed the status of T163855: Experimental 1.17 Dayz linux server crashes on startup from Assigned to Feedback.

Fix ready, I assume that will be merged into experimental but not sure about that.

Mar 25 2022, 1:08 PM · DayZ

Mar 24 2022

dedmen changed the status of T163667: Last visible menu item in inventory is not selectable (after scroll wheel use) from Confirmed to Feedback.

Fixed next week dev-branch/profiling

Mar 24 2022, 2:44 PM · Arma 3
dedmen changed the status of T163668: position is changing of items and stacks in inventory by removal from single items from Assigned to Feedback.

Fixed next week dev-branch/profiling

Mar 24 2022, 1:43 PM · Arma 3

Mar 23 2022

dedmen closed T163821: Arma 3 Troubleshooting report as Resolved.

"The cloud file provider is not running."
Please type that into google and follow the steps there. Its Microsoft OneDrive's fault.

Mar 23 2022, 10:10 AM · Arma 3

Mar 22 2022

dedmen changed the visibility for T151270: [Feature Request] Eventhandler (switchOptics).
Mar 22 2022, 2:14 PM · Arma 3, Restricted Project