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- Jul 12 2015, 2:45 AM (287 w, 6 d)
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Tue, Jan 12
I fear that just hiding the entries causes too many issues.
So will have to choose the variant of temporarily removing filtered out elements..
Which for listbox will be quite a bit more expensive than tree, but probably still better than scripted filtering ofc.
Fri, Jan 8
Fixed in 2.03 147115
Thu, Jan 7
Markers don't support setting tooltips currently, and I don't want to add that as it would be a pretty big change
8:19:46 ErrorMessage: DX11 error : CreateTexture failed : E_OUTOFMEMORY
10:02:18 File read error: addons\map_altis.pbo,1b1: A device which does not exist was specified.
10:02:18 File read recovery from error 1b1 has failed with error 1b1: A device which does not exist was specified.
10:02:18 Error 1b1 reading file 'addons\map_altis.pbo'
10:02:18 ErrorMessage: A device which does not exist was specified.
10:02:18 Application terminated intentionally
I suspect this will be ALOT of work to fix. Buuut, doesn't hurt to take a look
Visual Studio being big angery and not accepting my debug files.
Sorry can't use the above as I fucked up, I sent new binarize.exe in CUP Discord 🙃
allControls control
2.03 dev-branch
markerShadow apparently can be 2 too.
Now where do I get a example listbox to test with from :U
I don't know UI config stuff :(
I could modify ACE arsenal I guess
Due to how engine filtering works (removing items from the list, and storing them elsewhere internally) it can cause issues when you use script commands to retrieve the current values in the listbox..
and can also cause issues when you add items while a filter is active.
Crash reports are inconclusive.
I'd say verify game files via steam.
Or if you are using a USB Headset, try disconnecting it and see if that changes something.
Crash ticket is too old now, crash reports are inconclusive.
Ticket is old, and not-reproducible crash looks just like a random fluke.
Ticket is old and no further reports since then, crashlogs look random and indicate a problem with the users computer, not with Arma.
Wed, Jan 6
I'm not technical support by the way.
input file "p:\ca\buildings\misc\naviglight.p3d" was binarized, which should have worked still, but didn't.
Not sure what exactly caused the crash here as the crashdump doesn't have all the info.
Next A3Tools update will cause binarize to generate bigger, complete crashdumps.
I hope above stuff fixed for profiling v10, or next dev branch whenever that might be
Tue, Jan 5
Mon, Jan 4
Fixed on dev-branch and 2.02
looks like random memory corruption magic error.
Reproducible or any further hints?
Please provide RPT logfile.
Can you add a screenshot of how a ControlsTable looks like? No idea what that is.
How do you sort combo? is there a cbSort or does lbSort also work on combo?
Can you add a script to create a simple ControlsTable, with example usage of the (to be added) sort command?
default value if no idcSearch is present is -1
negative number means not initialized/not present.
displays message saying arma 3 was shut down incorectly
No sufficient information. Does it crash? or just freeze?
Have you tried playing in windowed mode instead of fullscreen?
Verify your game files via Steam.
If that doesn't help, launch your game with -noCB, in Arma 3 launcher's parameters tab its the one all the way on the bottom.
fix on dev-branch/2.202
Wed, Dec 30
For any agent right? No matter if animal or unit?
Sat, Dec 26
Fri, Dec 18
Everyone else so far told me its working though? Testing on dev branch or profiling branch?
Feedback status means the issue was fixed and we are waiting for positive/negative feedback. Either confirming the fix worked, or reporting that it didn't.
Thu, Dec 17
Still no repro in internal build, your script repro doesn't work, both objects stay active. And I can hear both tracks playing overlapping.
I don't know what to do here.
Your Report doesn't say anything about crashes/errors/freezes.
Nothing to go on in there.
"the game reports an error, automatically closes, and displays an error."
what error? Neither of your report files report a crash or error.
Crashdump doesn't make sense, or doesn't really show what the problem is. Can't do much on this.
Does this still happen in 2.00
Looks like your game data is corrupted. Verify your game files via Steam.
repro script doesn't work because you only have single level of items.
_tree tvAdd [[0], "Item 2"];
Dec 16 2020
unrelated to this, #if actually landed.
__has_include is a great idea! thanks.
The second report only had a 4 months old .mdmp in it.
The first one looks like a random memory corruption crash. Please make a new ticket if it still happens on 2.00
Please follow this: https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
Your game data is corrupted.
"armor_f_enoch.ebo.a3.bisign" is bad. verify files over steam and it'll fix it.
Please follow: https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
Please follow this: https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
Graphics card somehow disconnected, or the driver force disconnected the game.
Something in the graphics card driver, or a problem with the card.
15:56:10 Page file free 7 MiB (7667712 B)
your page file got full. I think you should have atleast as much page file space as you have RAM or VRAM, you only had 9GB page file configured.
last dump has no info, something messed up the dump.
Dump before that doesn't seem to make sense, besides maybe random memory corruption.
Is this still happening in 2.00?
Very big confuse.
But also questioning why you are still running 32bit Arma?
is there a example of displays that change the cursor?
I prefer config entry for that :u
It hides them so you don't see it, but the terrain objects are all still there, you just can't see them.
Im report sind keine fehler gelistet. Wenns keine probleme verursacht kann mans wohl einfach ignorieren.
@Sekra same exception code doesn't mean same issue.
Your issue is different but also already fixed.
Memory corruption fixes months ago
Still an issue? looks like corrupted files
Please read and follow https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
in order to provide enough information for us to do anything to help with your issue.