- User Since
- Jul 12 2015, 2:45 AM (280 w, 4 d)
Tue, Nov 24
Multi line text controls
Fri, Nov 20
Fixed in next dev
Thu, Nov 19
Tue, Nov 17
Mon, Nov 16
Issue found and fixed in profiling v6.
Thanks for finding that, I don't understand why noone else noticed that
Restarting game or reconnecting works.
After reconnect, units list shows up, and costs now work properly too.
Reproduced somewhat maybe.
Wed, Nov 11
Fixed in 146923
Thu, Nov 5
Profiling build v4, today or tomorrow or early next week
Wed, Nov 4
You missed the solution of using profiling branch which has everything fixed.
kju didn't mean the old post from 2013, but the lastest posts in the thread with the changelog
Don't want to do this. Serverside only could be a thing I guess. But no clientside
Tue, Nov 3
Won't be fixed.
Mon, Nov 2
Not a bug/issue
Not a bug/issue
Memory corruption via -showScriptErrors
Backpack is complicated.
You place a backpack in 3DEN yes, but on mission start its deleted/moved into a weapon holder. And you would need to call the script on the weapon holder but not the backpack.
Can't repro on 2.01 dev branch, nor 2.01 internal
Fri, Oct 30
Cannot repro, I get one log print in 2.01
And as far as I'm aware that code wasn't touched since your last comment in february.
Thu, Oct 29
Oct 23 2020
Fix on performance/profiling branch https://forums.bohemia.net/forums/topic/160288-arma-3-stable-server-200-performance-binary-feedback
Oct 20 2020
Oct 19 2020
So is there any possibility to just move von to optional secondary out put while we are at it
then press your < and/or > key to cycle channels.
Oct 18 2020
Oct 16 2020
Unified the VoN volume handling, and didn't expect that any volume concerning VoN wasn't actually controlled by VoN slider.
Just took what was already where, which actually was the Effects volume used for direct chat.
small bug that only existed in internal
Oct 15 2020
hint parseText "<t xxx='%1'>t size='1' align='center' valign='middle'>%2%3 </t>";
these from stringtable parsing
That error is not at parsing, its at calling "localize" and trying to localize a value, probably caused by a script.
And besides providing full script callstack context... which I could I guess. not much you can do.
12:58:49 \/Context: a3\some_pbo_name\stringtable.csv <- EndContext 12:59:03 Unsupported language english in stringtable 13:22:24 \/Context: bla\blob\kp_liberation.blip\stringtable.csv <- EndContext 13:22:24 Item STR_COMMANDER listed twice
not sure if I want line of code, probably too much effort.
Oct 13 2020
Fixed in 2.00 I think
Sep 26 2020
CfgSoundCategories will get max limit of 64 (instead of 4), probably. Might be reverted if we notice issues in QA
Sep 25 2020
Music playlist. We now have music end eventhandler.
Ability to define a playlist of songs, it'll switch to next at MusicStopped.
Sep 24 2020
- you can manage them all in 3DEN, is that not sufficient?
Sep 18 2020
Sep 17 2020
Sep 16 2020
Sep 15 2020
This might also be a bug in config viewer AND mikeros debinarize code. If so, need to fix config viewer. need to check what we actually have in that config entry internally.
Sep 14 2020
Sep 13 2020
Sep 10 2020
Man I love memory debugging (I don't, never done that. But I'm excited about having to do that :D)
Sep 1 2020
They define the limit of how many sounds in this category can be played at once, see usages of Limit15 for cluster bombs for example.
It means that of all spawned clusterBomb sound effects, only 15 sounds in the category can be played at once, it will chose the 15 most intense (as heard by the player) sounds to then play, and play the others muted.
Aug 31 2020
AI Pilot turns of engine if its behaviour is "safe" and doesn't have anywhere to go to, aka when its idle to save fuel. If you give it a waypoint to move to it won't do that, but probably stop after the breakpoint.
If you're using CfgSoundCategories the limit is max of 4.
How about we remove that limit, then you can use your own CfgSoundCategories for your sonicCracks, and define your own limit?