Page MenuHomeFeedback Tracker

dedmen (Dedmen Miller)Administrator
White-hat Hacker, Programmer

User Details

User Since
Jul 12 2015, 2:45 AM (323 w, 4 d)
Roles
Administrator

Maintainer of Intercept and TFAR.
In the scene since 2012.

Recent Activity

Wed, Sep 15

dedmen added a comment to T160729: Linux DayZ Server Experimental 1.14.154166 - Unable to load mods by absolute path.

In Arma 3 linux server its intentional.
And DayZ uses the same code as A3 for that stuff

Wed, Sep 15, 4:53 PM · DayZ
dedmen added a comment to T160696: DayZ Linux - Setting logFile crashes server.

Fixed in 154196, no idea when that might come to experimental

Wed, Sep 15, 12:23 PM · DayZ
dedmen changed the status of T160696: DayZ Linux - Setting logFile crashes server from Assigned to Feedback.
Wed, Sep 15, 12:23 PM · DayZ
dedmen merged T160743: Unable to run server if logFile is and dologs isn't used - Linux exp server 1.14 into T160696: DayZ Linux - Setting logFile crashes server.
Wed, Sep 15, 12:22 PM · DayZ
dedmen merged task T160743: Unable to run server if logFile is and dologs isn't used - Linux exp server 1.14 into T160696: DayZ Linux - Setting logFile crashes server.
Wed, Sep 15, 12:22 PM · DayZ

Tue, Sep 14

dedmen added a comment to T160729: Linux DayZ Server Experimental 1.14.154166 - Unable to load mods by absolute path.

Same as with Arma 3 linux server, absolute paths are not supported.
Even on windows absolute paths shouldn't be supported afaik.

Tue, Sep 14, 2:23 PM · DayZ
dedmen closed T160729: Linux DayZ Server Experimental 1.14.154166 - Unable to load mods by absolute path as Resolved.
Tue, Sep 14, 2:23 PM · DayZ
dedmen closed T160730: Linux DayZ Server Experimental 1.14.154166 - Server refuses to load PBO files with uppercase letters in their names as Resolved.

Thats intentional.
Same as with Arma 3 on linux, all pbo's need to be lowercase.

Tue, Sep 14, 2:21 PM · DayZ
dedmen changed Resolution from resolution:open to resolution:wontfix on T160730: Linux DayZ Server Experimental 1.14.154166 - Server refuses to load PBO files with uppercase letters in their names.
Tue, Sep 14, 2:21 PM · DayZ
dedmen changed the status of T160680: DayZ Linux - Script shutdown does not work from Assigned to Feedback.

Fixed with build 154188, I don't know when that will come to experimental.

Tue, Sep 14, 2:19 PM · DayZ Modding, DayZ

Mon, Sep 13

dedmen added a comment to T160681: DayZ Linux - Curl crashes server.

Actually this crash seems to just be a generic memory allocation crash. Not related to web requests itself.

Mon, Sep 13, 3:01 PM · DayZ Modding, DayZ
dedmen added a comment to T160681: DayZ Linux - Curl crashes server.

Cannot reproduce?
Try this

/// add to CustomMission class
override void OnClientReadyEvent(PlayerIdentity identity, PlayerBase player) {
        super.OnClientReadyEvent(identity, player);
        RestApi restApi = CreateRestApi();
        restApi.EnableDebug(false);
        RestContext restContext = restApi.GetRestContext("https://api.cftools.cloud/gamelabs/dz");
        restContext.SetHeader("application/json");
        restContext.POST_now("/v1/trace", "test");
    }
Mon, Sep 13, 2:16 PM · DayZ Modding, DayZ
dedmen changed the status of T160681: DayZ Linux - Curl crashes server from New to Assigned.
Mon, Sep 13, 10:42 AM · DayZ Modding, DayZ

Fri, Sep 10

dedmen claimed T160681: DayZ Linux - Curl crashes server.
Fri, Sep 10, 2:48 PM · DayZ Modding, DayZ
dedmen changed the status of T160680: DayZ Linux - Script shutdown does not work from New to Assigned.
Fri, Sep 10, 2:46 PM · DayZ Modding, DayZ

Tue, Sep 7

dedmen set Ref Ticket to https://jira.bistudio.com/browse/AIII-12587 on T79617: Disassembling UAV Quadrocopters while its engine is on makes the sound "stuck".
Tue, Sep 7, 5:57 PM · Arma 3
dedmen added a comment to T156969: AI stuck in hunchback dragging animation (only affects Linux 32 and 64 bit servers).

Observe is not enough, I need to reproduce it in debugging environment.
And so far that step has always broken reproducibility. I think its maybe some file corruption issue, that fixes itself if you change mod or build version

Tue, Sep 7, 10:17 AM · Arma 3

Mon, Sep 6

dedmen added a comment to T156969: AI stuck in hunchback dragging animation (only affects Linux 32 and 64 bit servers).

This is a very old bug but we never found any way to reproduce it.
Our QA stumbled onto it on a Vanilla mission once, but then couldn't reproduce it.
I played Arma 3 on my own Linux servers since 2014 and maybe experienced that bug two or three times over all that.
Once we had a mission that was repeatedly broken on one evening, but when we played that exact same mission again one week later, it was fine again.
We thought it was caused by Lambs Danger mod, I don't remember if removing it reliably fixed it for us, that was over a year ago and I didn't see this bug since then.
I have no clue how this happens and without being able to reproduce it its a guessing game on over a million lines of code.

Mon, Sep 6, 10:42 AM · Arma 3

Wed, Sep 1

dedmen closed T159152: 3rd person view ladder bug as Resolved.

Thank you o7

Wed, Sep 1, 5:11 PM · Arma 3
dedmen closed T67308: Player camera stops when you open the map even though player is moving as Resolved.

Fixed

Wed, Sep 1, 4:43 PM · Arma 3
dedmen added a comment to T159527: Crash from Air Sounds with Single-Channel Audio Device.

We have a WIP fix, though its not related to single channel output, I'll keep you posted.
It will appear on profiling branch, but I don't know if we will do another one before 2.06 release

Wed, Sep 1, 4:42 PM · Arma 3
dedmen claimed T160452: RegexFind error: "'index' elements provided, 'count' expected" when index >= count (out of bounds).
Wed, Sep 1, 2:35 PM · Arma 3
dedmen changed the status of T160452: RegexFind error: "'index' elements provided, 'count' expected" when index >= count (out of bounds) from New to Feedback.

and return [] instead.

It already returns [], it just also prints error on the side

Wed, Sep 1, 2:34 PM · Arma 3

Aug 17 2021

dedmen added a comment to T160004: status access violation repeatedly.

Most of your crashes actually have the same symptoms, something is overwriting memory.
I would love to fix this, I have seen dozens of crash reports with this exact stuff and I have absolutely no clue why or how it happens. I'd love to finally fix this mess.

Aug 17 2021, 5:09 PM · Arma 3
dedmen added a comment to T160004: status access violation repeatedly.

Please switch to perf/prof branch, these are newer binaries and will make crash analysis a bit easier.
Also it would be great if I could get a full dump, but these are very huge (compress well with 7z though) and will need to be uploaded somewhere else (for example google drive)
If you load this mod: https://github.com/dedmen/ArmaFullDump/releases/tag/1.1 Arma will create full crashdumps several GB in size that contains all the information.
The normal crashdumps are just minidumps that omit alot of useful information

Aug 17 2021, 2:36 PM · Arma 3
dedmen added a comment to T160004: status access violation repeatedly.

Okey, for your 08-01_19-15-26 crash. That was in our audio system.
Again pointing to audio like was my first guess.

Aug 17 2021, 2:10 PM · Arma 3
dedmen added a comment to T160004: status access violation repeatedly.

Man something really is seriously wrong.
What looks like memory corruption crashes all over the place.
I'll look closer into some of these, but most look like just random memory garbage crashes.

Aug 17 2021, 12:06 PM · Arma 3
dedmen changed the status of T160101: Can't get in an online match from New to Need More Info.

When I go to join and play in an online match it always crashes before I'm fully in the game.

Aug 17 2021, 10:57 AM · Arma 3
dedmen changed the status of T160119: help from New to Need More Info.
Aug 17 2021, 10:56 AM · Arma 3
dedmen changed the status of T160267: Arma 3 Campaigns Crashing from New to Feedback.

Error was only present on profiling branch, fix is in profiling v16 this week

Aug 17 2021, 10:55 AM · Arma 3

Aug 16 2021

dedmen added a comment to T160265: CfgFunctions "serverOnly" attribute.

Could just use preprocessor #ifdef to hide them on server, either with __IS_DEDICATED__ or with command line parameter macro

Aug 16 2021, 12:54 PM · Arma 3
dedmen closed T135718: Memory leak on every compiled script as Resolved.
Aug 16 2021, 12:31 PM · Arma 3

Aug 11 2021

dedmen changed the status of T155799: Vehicle in Vehicle events from New to Feedback.
Aug 11 2021, 11:05 AM · Arma 3
dedmen added a comment to T155799: Vehicle in Vehicle events.

Sit on quad and load in flatbed

Aug 11 2021, 11:02 AM · Arma 3
dedmen added a comment to T155799: Vehicle in Vehicle events.

Only CargoLoaded/CargoUnloaded.

Aug 11 2021, 9:27 AM · Arma 3

Aug 10 2021

dedmen added a comment to T160173: "__has_include" PreProcessor command errors out when placed after an #else in description.ext.

#if is broken, not __has_include.
#if after a #else is bad.

Aug 10 2021, 4:25 PM · Arma 3

Aug 9 2021

dedmen added a comment to T158139: Extreme volume change when exiting audio menu.

Okey I got repro. The issue is with the "Refresh" audio button, or simply changing your output device.
I debugged all our volume parameters and found that we send the exact same volume to the XAudio API that we use to play back our sounds.
So after a reset we provide the same input parameters, but that API decides to double the volume for whatever magic reason that I can't seem to find.
So this bug will probably stay for a while

Aug 9 2021, 10:17 AM · Arma 3

Aug 6 2021

dedmen changed the status of T151477: Exchange of reloadmagazinesound cause log entry on server and clients from New to Need More Info.
Aug 6 2021, 5:48 PM · Restricted Project, Arma 3

Aug 4 2021

dedmen added a comment to T76385: playVideo function appears to cause 2 second audio delay on OGV files.

https://community.bistudio.com/wiki/BIS_fnc_playVideo
I never had any issues with using ffmpeg so far like described.

Aug 4 2021, 1:30 PM · Arma 3
dedmen closed T76471: OGV Converter for Arma Tools as Resolved.

Use ffmpeg https://community.bistudio.com/wiki/BIS_fnc_playVideo

Aug 4 2021, 1:27 PM · Arma 3

Aug 3 2021

dedmen added a comment to T159956: deleteVehicle on super-simple objects causes the game to freeze for several seconds.

LouMontana closed this task as Resolved.Mon,
LouMontana changed Resolution from Open to Not A Bug.

Aug 3 2021, 10:15 AM · Arma 3

Aug 2 2021

dedmen added a comment to T159943: Accidentally assembling the mortor near a vehicle caused both to explode..

In each of my repro tries the mortar spawns next to the quad, not causing it to explode.
But still shouldn't work with vehicle inventory

Aug 2 2021, 5:40 PM · Arma 3
dedmen changed the status of T159993: getObjectDLC and getAssetDLCInfo don't work on server from New to Need More Info.

No repro?!

Aug 2 2021, 5:26 PM · Arma 3
dedmen added a comment to T159956: deleteVehicle on super-simple objects causes the game to freeze for several seconds.

Normal objects have the exact same issue.
Spawn thousands of them in the same spot, and delete tons of them within a single frame -> Game freezes.

Aug 2 2021, 2:19 PM · Arma 3
dedmen added a comment to T159956: deleteVehicle on super-simple objects causes the game to freeze for several seconds.

Do you actually have a valid situation where this is a problem?
outside of running it in diag_codePerformance?

Aug 2 2021, 1:57 PM · Arma 3
dedmen added a comment to T159872: "flyinheight" unexpected behaviour.

Your description is pretty messy.
So what you are really tring to say is flyInHeight is ASL even though it is supposed to be AGL?

Aug 2 2021, 12:37 PM · Arma 3
dedmen added a comment to T159875: simulation changes on AI groups on server by dynamic simulation also influences simulation on client.

Simulation state of units should always be synced.
If server disables it, it should be disabled on all clients too.

Aug 2 2021, 12:33 PM · Arma 3
dedmen changed the status of T159900: Game freezes momentarily when using setPos on an AI group whilst they're pathfinding through a building from New to Assigned.
Aug 2 2021, 12:31 PM · Arma 3
dedmen changed the status of T159943: Accidentally assembling the mortor near a vehicle caused both to explode. from New to Assigned.
Aug 2 2021, 12:28 PM · Arma 3
dedmen added a comment to T159943: Accidentally assembling the mortor near a vehicle caused both to explode..

A backpack thats inside a vehicles inventory shouldn't be considered for assembly. So the action should never pop up. I think I understand how this is happening.
There is probably code to check for whether the backpack is in a weapon holder, it shouldn't consider backpacks inside vehicles

Aug 2 2021, 12:26 PM · Arma 3
dedmen changed the status of T159956: deleteVehicle on super-simple objects causes the game to freeze for several seconds from New to Assigned.
Aug 2 2021, 12:23 PM · Arma 3
dedmen added a comment to T159970: Can't Start Arma 3 Tutorial: Game Freezes.

There must be something wrong with your computer then. If you whole computer freezes and not just Arma.
There is nothing unusual in your logs/report

Aug 2 2021, 12:20 PM · Arma 3
dedmen changed the status of T159982: 0xC0000135 - STATUS_DLL_NOT_FOUND from New to Need More Info.

Did you try this yet?
https://community.bistudio.com/wiki/Arma_3:_Unusual_process_exit#0xC0000135_-_STATUS_DLL_NOT_FOUND

Aug 2 2021, 12:18 PM · Arma 3
dedmen claimed T159993: getObjectDLC and getAssetDLCInfo don't work on server.
Aug 2 2021, 12:17 PM · Arma 3
dedmen changed the status of T160004: status access violation repeatedly from New to Need More Info.

Headset (COWIN E7 Hands-Free AG Audio)

Aug 2 2021, 12:16 PM · Arma 3

Jul 29 2021

dedmen changed the status of T159924: Flashlight lights don't get hidden along with their owner when using hideObject from New to Feedback.

version 147973

Jul 29 2021, 12:21 PM · Arma 3
dedmen claimed T159924: Flashlight lights don't get hidden along with their owner when using hideObject.
Jul 29 2021, 12:21 PM · Arma 3
dedmen closed T73015: Composition Module as Resolved.
Jul 29 2021, 10:07 AM · Arma 3

Jul 27 2021

dedmen changed the status of T156806: Composition Layers problem from Need More Info to Feedback.
Jul 27 2021, 2:13 PM · Arma 3

Jul 26 2021

dedmen added a comment to T159854: Game Updater does not pass Steam two-factor code check stage.

Valve broke it again it seems.
Not much we can do besides verify that its the same problem as last time which it seems to be, and then asking them to fix it. Not gonna be soon

Jul 26 2021, 4:02 PM · Arma 3
dedmen changed the status of T159527: Crash from Air Sounds with Single-Channel Audio Device from New to Assigned.
Jul 26 2021, 2:39 PM · Arma 3
dedmen closed T159725: Arma 3 not starting up on Windows 11 Insiders Build as Resolved.
Jul 26 2021, 2:28 PM · Arma 3
dedmen added a comment to T159839: Crash in Arma 3.

Your crash report doesn't contain .mdmp files, but these are the most important.

Jul 26 2021, 2:28 PM · Arma 3
dedmen changed the status of T159854: Game Updater does not pass Steam two-factor code check stage from New to Assigned.
Jul 26 2021, 2:23 PM · Arma 3
dedmen added a comment to T159854: Game Updater does not pass Steam two-factor code check stage.

It was broken in the past, and valve fixed it... :u

Jul 26 2021, 2:04 PM · Arma 3
dedmen placed T155872: [Feature request] Sort Control Table Commands up for grabs.
Jul 26 2021, 1:57 PM · Arma 3
dedmen added a comment to T159895: Some Gabreta buildings have inappropriate destroyed models.

It's hard to get an exact list of building names

Jul 26 2021, 1:53 PM · Arma 3 Creator DLC - CSLA Iron Curtain
dedmen lowered the priority of T159898: Add ability to create markers via description.ext from Normal to Low.

Unlikely

Jul 26 2021, 11:09 AM · Arma 3

Jul 22 2021

dedmen changed the status of T76466: Unable to disable mine markers from Assigned to Feedback.
Jul 22 2021, 11:56 AM · Arma 3
dedmen added a comment to T76466: Unable to disable mine markers.

Changed in 2.06 to

Jul 22 2021, 11:53 AM · Arma 3
dedmen set Ref Ticket to AIII-54445 on T76466: Unable to disable mine markers.
Jul 22 2021, 11:53 AM · Arma 3
dedmen claimed T76466: Unable to disable mine markers.
Jul 22 2021, 11:53 AM · Arma 3

Jul 13 2021

dedmen changed the status of T152790: [Feature Request] New scripting commands to return the unit's current gesture from New to Feedback.

Added gestureState command.
next week devbranch.
Won#t do gestureTime

Jul 13 2021, 1:51 PM · Arma 3
dedmen added a comment to T151695: [Feature Request] New eventhandlers: GestureChanged and GestureDone.

player addEventHandler ["GestureChanged", {systemChat str _this;}]

Jul 13 2021, 11:48 AM · Arma 3
dedmen merged task T152786: EventHandler AnimChanged for Gestures into T151695: [Feature Request] New eventhandlers: GestureChanged and GestureDone.
Jul 13 2021, 11:48 AM · Arma 3
dedmen merged T152786: EventHandler AnimChanged for Gestures into T151695: [Feature Request] New eventhandlers: GestureChanged and GestureDone.
Jul 13 2021, 11:48 AM · Arma 3
dedmen changed the status of T151695: [Feature Request] New eventhandlers: GestureChanged and GestureDone from New to Assigned.
Jul 13 2021, 11:47 AM · Arma 3

Jul 12 2021

dedmen changed the status of T159607: Add alt syntax to collect3DENHistory from Assigned to Feedback.

next dev

Jul 12 2021, 7:17 PM · Arma 3
dedmen changed the status of T159607: Add alt syntax to collect3DENHistory from New to Assigned.
Jul 12 2021, 6:09 PM · Arma 3
dedmen added a comment to T159011: Arma 3 Dedicated Server low FPS in Linux version in multiplayer.

I thought valgrind needed to be integrated into the binary, as we use custom memory allocation stuff.

Jul 12 2021, 6:05 PM · Arma 3
dedmen added a comment to T159398: Game crash.

Well if its not reproducible we can just close the ticket?

Jul 12 2021, 6:03 PM · Arma 3
dedmen added a comment to T159399: Cant get into transport helicopters the past couple weeks.

The day before your post, profiling v8 was released.
But there was nothing in changelog that would cause something like this

Jul 12 2021, 6:03 PM · Arma 3
dedmen added a comment to T159527: Crash from Air Sounds with Single-Channel Audio Device.

This is a well known bug with USB audio devices on windows 10, sadly we didn't manage to reproduce it yet, so a fix is not on the horizon.

Jul 12 2021, 5:53 PM · Arma 3
dedmen added a comment to T159532: Cannot download mission file in Multiplayer + ArmA 3 stops responding afterwards.

-maxvram=3700

Remove that start parameter, its nonsense.

Jul 12 2021, 5:51 PM · Arma 3
dedmen changed the status of T159576: Game Crashes from New to Need More Info.

Exit code: 0xC0000135 - STATUS_DLL_NOT_FOUND

Jul 12 2021, 5:49 PM · Arma 3
dedmen added a comment to T159594: Unlocked Titan AT missiles go haywire.

We recently fixed a similar bug where the missile would do exactly this, if it goes beyond view distance limit.
But that was fixed.

Jul 12 2021, 5:48 PM · Arma 3
dedmen changed the status of T159606: 0X0000DEAD bug. from New to Need More Info.

14:24:57 Error updating 'bin\config.bin/CfgWeapons/arifle_AK12U_base_F/Burst/' by 'a3\weapons_f_enoch\rifles\ak12\config.bin/CfgWeapons/arifle_AK12U_base_F/Burst/', base 'Burst'
14:24:57 ErrorMessage: bin\config.bin/CfgWeapons/arifle_AK12U_base_F/Burst/: Cannot find base class 'Burst'

Jul 12 2021, 5:46 PM · Arma 3
dedmen closed T75942: Cant load any save games as Resolved.
Jul 12 2021, 4:00 PM · Arma 3

Jul 11 2021

dedmen closed T125732: Signature mismatch in Launcher with valid Mods as Resolved.

There is a size limit to the amount of data steam can transmit from server to launcher.
See server.cfg wiki a about the steam query data size limit thing.

Jul 11 2021, 8:53 PM · Arma 3

Jul 6 2021

dedmen changed the status of T159503: Game crashes from New to Feedback.

The crashdumps in your report are from march and april. Months old.

Jul 6 2021, 10:38 AM · Arma 3
dedmen added a comment to T159526: Game Crash, receiving a status access violation error, happens consistently, on my units multiplayer server.

These all look rather random.
Are you using a USB Headset?

Jul 6 2021, 10:36 AM · Arma 3
dedmen added a comment to T159527: Crash from Air Sounds with Single-Channel Audio Device.

These all look like random crashes.
We know that USB Headsets on Windows 10 cause crashes, but these are not our Crashes. They are inside windows code.

Jul 6 2021, 10:35 AM · Arma 3

Jul 2 2021

dedmen added a comment to T158139: Extreme volume change when exiting audio menu.

I just retested on latest profiling. No repro again.
I even set the volume to 0 to be sure that I'm not just not noticing a very slight difference.
But nope, after Esc'ing out of the dialog audio is still at 0.

Jul 2 2021, 11:07 AM · Arma 3
dedmen added a comment to T158139: Extreme volume change when exiting audio menu.

Me from 23rd june

Jul 2 2021, 11:00 AM · Arma 3

Jul 1 2021

dedmen merged task T159176: Crash to Dashboard (Status Access Violation) into T159177: Crash to Dashboard (Status Access Violation) .
Jul 1 2021, 6:43 PM · Arma 3
dedmen merged T159176: Crash to Dashboard (Status Access Violation) into T159177: Crash to Dashboard (Status Access Violation) .
Jul 1 2021, 6:43 PM · Arma 3
dedmen changed the status of T159275: Rotation of entities gets reset if not rotated with rotation widget from New to Feedback.

dev-branch or profiling v9

Jul 1 2021, 6:40 PM · Arma 3
dedmen added a comment to T150109: Please delete my Feedback tracker account.

If you want the account deleted. Please contact Bohemia support on https://support.bohemia.net/

Jul 1 2021, 6:39 PM · DayZ
dedmen added a comment to T159352: Please delete my Feedback tracker account so it doesn't appear on the internet, I cannot delete it or change the name into something random myself, so I would rather have you delete it, please..

If you want the account deleted. Please contact Bohemia support on https://support.bohemia.net/

Jul 1 2021, 6:38 PM · Arma 3
dedmen changed the status of T159357: Addon Error from New to Need More Info.
Jul 1 2021, 6:36 PM · Arma 3