This is fixed. But it would still be broken if a player joins your server using the old Arma version who has disabled automatic updates.
So to fully protect against this, you need to set minBuild in your server.cfg to 152405
- Queries
- Arma 3 Activity
- All Stories
- Search
- Advanced Search
Advanced Search
Fri, Nov 29
Wed, Nov 27
The code responsible for this, has been removed on performance/profiling branch, and will also be gone in 2.20. So the issue is already fixed, but won't make it to stable release until 2.20 next year
Tue, Nov 26
Tue, Nov 19
Fixed 2.20
Fri, Nov 15
deleteVehicle has received a local check and should be fixed.
If there is a repro, I need a repro to see whats happening
Oh I see the mistake.
"the cloud file provider is not running"
What is "faulty" input? Examples?
Why would you open the dialog, without capturing anything.
I don't see the usercase.
Should for now be fixed on profiling branch.
Add class name and vehVarName (if assigned) to network objects
That's what you get for pirating
Wed, Nov 13
With EF CDLC release
These config entries are only read on Transport vehicles.
On people, they do have the entry in engine, but its always initialized to false, and never read from config.
Nov 8 2024
Nov 7 2024
Fixed in profiling branch v9, and next dev branch.
Nov 5 2024
Cannot reproduce.
Running 2.18 (post hotfix) 2.18.152302
Both working and "broken" buttons work for me.
Nov 4 2024
2.18 prof v6 and later
Oct 31 2024
"DXGI_ERROR_DEVICE_REMOVED" your graphics card got removed or disconnected long enough for the game to die.
Don't know why. You can run the game in fullscreen-windowed mode, and you won't have issues with tabbing out.
The crash there is related to the CPU you are using, not the operating system. It is not supporting a specific instruction.
That code was removed on profiling branch (v6 and later), so it should run if you switch to it.
on profiling branch only. Fixed.
Oct 23 2024
Well yes. The game updated. its now a different version.
The tool Lou posted above, can probably update your savegame.
The patch is out now, please confirm fix
Oct 22 2024
The message, is not the reason that you cannot play. There must be another reason.
I have attached a file including the error message
note: Minidump has been generated into the file C:\Users\pod\AppData\Local\Arma 3\Arma3_x64_2024-10-14_15-29-54.mdmp
I need that file, please pack it in a zip and also upload it here
Oct 14 2024
"saves crash"
What do you mean by crash? I don't see any crash report?
Is it reproducible in an empty mission (Say VR terrain) with some AI's placed down? they are also stuck in animation?
Oct 10 2024
No
Mac update (as every time the game updates) is lagging behind, it takes a while for it to receive the last game update.
And you cannot play on servers that run a newer game version.
fix is on profiling branch tomorrow, serverside installation might be enough to fix it
This was interesting.
We had a big issue with container entities being "leaked" and spamming server logs. So we fixed that.
Turns out, the inventory system requires entities to leak.
Oct 9 2024
It was not removed. Dupe bugs should be private tickets, so people cannot look here for basically a guide on how to dupe.
Your ticket was not private, so it was made private manually, but a mistake was made and you were removed access to. I'll fix that.
https://feedback.bistudio.com/T185232
Thank you.
The .txt file doesn't tell you what exactly happened, I don't know if there are any better files.
Please go to %localappdata%/Arma 3 launcher, and see if you find any "dump file" or .mdmp files in there. Pack them into a zip and send them here too. I would expect there to be some.
You have several script/mod issues.
Verify game files in steam?
Please run the game with -debug parameter.
And attach the full RPT log file for this error
As with every game update. The Mac update is slightly delayed. We have no ETA, hopefully soon.
Sep 23 2024
seems like its really only intended to contain objects.
Sep 16 2024
since there can be thousands of them.
Corrupted game files.
Delete Arma 3/Addons/air_f_beta.pbo
Then verify your game files in steam.
Objects outside of map bounds are not supported.
Visual Studio 2013 c++ redistributable is missing or not installed correctly.
If you want to play the game, you have to buy it first.
We don't have separate crash/script logs.
Won't do.
Sep 5 2024
The freeze dump, is currently inside "modParams" script command. It is looking if a mod's picture exists, and trying to find what PBO it is in.
A freeze dump is only a snapshot of a instant in time. That's why we always write two freeze dumps, so we can see atleast two points and judge where the freeze might be at.
2.20 152207
allDisplays can't do this because the displays returned are in random order
Why should it not throw error?
getNumber reads either number, or string as SQF script. If its not SQF script it throws error. That is by design. I don't see a problem here?
The engine is just not built to have water level change on the fly. Many things would break and not work correctly.
Adding the command itself, and pushing up the water level is easy. And then you have AI flying helicopters under water.
Aug 29 2024
Validate your game files in Steam.
Aug 26 2024
Issue likely already fixed on profiling branch and in the next game update.
You could report it on BattlEye's website, or you could just wait for them to whitelist it again.
Aug 21 2024
The freeze is now also fixed, but it will not make it to 2.18 game update, it will be available on profiling branch.
And the crash was already fixed.
By the way, the game is called "Arma 3", lowercase second A. and it's also not "Armed Assault 3"
https://www.bohemia.net/blog/arma-2-the-name-tale
Aug 14 2024
Some mod is deleting a magazine inside a Reload eventhandler.
Bug was fixed 2 months ago, and is available on profiling branch (Which you can select in the steam beta branches settings)
It will also be fixed with next game update
Those are not the required files. I'd expect a Report zip file. Containing RPT and .mdmp crash files
When shadows are to be drawn. The game needs to render objects that are not inside field of view, because objects outside of it, might throw shadows into the visible area.
So what it did on max shadow view distance, was render all objects in 3km radius, even if they are not visible to player. Because they might show shadows. That code forgot to check if shadows are even enabled.
Aug 13 2024
2.18
Only happens when you really spam it. Opening the map while the fade-in from closing the map isn't done yet.
Note: message insert crash, memory corruption, Schaer
No repro, ping me if wrong.
No repro, closing. Ping me if you have some working repro
Initial issue was about mortar, if same is with tank then new ticket with repro