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Tue, Dec 10

dedmen added a comment to T126772: Loiter waypoint won't save properly.

Ref: https://forums.bohemia.net/forums/topic/223534-please-fix-the-loiter-waypoint-height/

Tue, Dec 10, 3:57 PM · Arma 3

Mon, Dec 2

dedmen added a comment to T84241: setMousePosition effected by resolution sampling.

I have a fix ready and already tested for this.
Integration into game TBD.

Mon, Dec 2, 6:40 PM · Arma 3

Nov 14 2019

dedmen added a comment to T146159: 1.96 release engine issues megaticket.

I can't check -bepath, but I'm gonna assume thats solved and we can just close this ticket now @Astaroth

Nov 14 2019, 2:50 PM · Arma 3

Nov 13 2019

dedmen updated the task description for T146159: 1.96 release engine issues megaticket.
Nov 13 2019, 4:12 PM · Arma 3

Nov 12 2019

dedmen added a comment to T135718: Memory leak on every compiled script.

And fixed in 1.96 hotfix 1.96.146.114
Please don't let it come back until I get my own hands on that ^^

Nov 12 2019, 5:56 PM · Arma 3
dedmen updated the task description for T146159: 1.96 release engine issues megaticket.
Nov 12 2019, 5:53 PM · Arma 3
dedmen added a comment to T146159: 1.96 release engine issues megaticket.

parseSimpleArray fix is confirmed.
boxtruck fix I confirmed last RC.
memory leak fix confirmed (I'll fix that properly once I get my new job :D)
non ascii characters in pbo names confirmed fixed, but only tested on windows client, not on Linux server.

Nov 12 2019, 5:53 PM · Arma 3
dedmen updated the task description for T146159: 1.96 release engine issues megaticket.
Nov 12 2019, 5:50 PM · Arma 3
dedmen updated the task description for T146159: 1.96 release engine issues megaticket.
Nov 12 2019, 5:46 PM · Arma 3

Nov 8 2019

dedmen added a comment to T146148: Box Trucks disappear at short distance.

Seems to be fixed on RC. Confirm?

Nov 8 2019, 3:02 PM · Arma 3

Nov 5 2019

dedmen added a comment to T146326: New SQF command to change sheduler execution time per frame.

startLoadingScreen does that.
Cannot really do this. We can't just have a script command that lower fps for everyone.

Nov 5 2019, 5:15 PM · Arma 3

Nov 4 2019

dedmen updated the task description for T146159: 1.96 release engine issues megaticket.
Nov 4 2019, 8:23 PM · Arma 3

Nov 2 2019

dedmen added a comment to T146184: I need help.

Without any details noone can help you.

Nov 2 2019, 7:14 PM · Arma 3
dedmen added a comment to T146219: Error 0x0000DEAD.
only the error appears in the game.
Nov 2 2019, 7:08 PM · Arma 3
dedmen added a comment to T146241: Truck boxers aren't visible over 100m.

Duplicate of https://feedback.bistudio.com/T146148

Nov 2 2019, 7:07 PM · Arma 3

Nov 1 2019

dedmen added a comment to T146159: 1.96 release engine issues megaticket.

@K.Hunter old signatures will keep working.

Nov 1 2019, 3:56 PM · Arma 3

Oct 31 2019

dedmen added a comment to T146159: 1.96 release engine issues megaticket.

I am sorry for troubles.

I'm a programmer, you don't need to tell me that :D Hope youre not having too much of a hard time over there o7

Oct 31 2019, 5:55 PM · Arma 3
dedmen added a comment to T146142: signatures error of obfuscate and non-obfuscate pbo's files.

and if bis advertises a utility (Mikero tools) on the wiki with a paid part for encoding, then they support this question

1st BIS is a company making military simulators and they are completely unrelated to this feedback tracker. This is the BI feedback tracker.
2nd encoded files, with the sole purpose of messing with pbo tools, stretching the bounds of what is accepted as valid syntax, is not supported obviously. PBO obfuscation is made to break pbo unpackers, and oh wonder.. It breaks Arma's own pbo unpacking for signature checking.. How weird! It does exactly what it wanted to do!
3rd BI doesn't advertise anything on the wiki, The wiki is open for everyone, the page about Mikeros tools was created by... Mikero, not BI, and no they don't support PBO obfuscation.

Oct 31 2019, 9:29 AM · Arma 3

Oct 30 2019

dedmen added a comment to T146162: Truck Boxer visibility bug.

I heard others reporting it as well, sounds like it has been an issue for quite some time.
Its clearly just a LOD issue.

Oct 30 2019, 7:57 PM · Arma 3
dedmen updated the task description for T146159: 1.96 release engine issues megaticket.
Oct 30 2019, 4:53 PM · Arma 3
dedmen added a comment to T146159: 1.96 release engine issues megaticket.

The script compile memory leak is back! woo
https://feedback.bistudio.com/T135718

Oct 30 2019, 4:40 PM · Arma 3
dedmen updated the task description for T146159: 1.96 release engine issues megaticket.
Oct 30 2019, 4:39 PM · Arma 3
dedmen added a comment to T135718: Memory leak on every compiled script.

It was removed from perf/prof again due to it having the same memory leak issue.

Oct 30 2019, 4:39 PM · Arma 3
dedmen added a comment to T146139: createVehicleLocal not working in MP.

There is nothing to fix and it's not a bug.

It is a bug, it was removed from profiling build/dev branch because it was broken/the implementation not finished.
The wiki entry about it was also removed because of that.

Oct 30 2019, 4:09 PM · Arma 3
dedmen edited Additional Information on T146159: 1.96 release engine issues megaticket.
Oct 30 2019, 4:03 PM · Arma 3
dedmen renamed T146159: 1.96 release engine issues megaticket from 1.96 release issues megaticket to 1.96 release engine issues megaticket.
Oct 30 2019, 4:03 PM · Arma 3
dedmen added a comment to T146142: signatures error of obfuscate and non-obfuscate pbo's files.

that were encoded (obfuscate)

Oct 30 2019, 4:01 PM · Arma 3
dedmen created T146159: 1.96 release engine issues megaticket.
Oct 30 2019, 3:56 PM · Arma 3

Oct 10 2019

dedmen added a comment to T145514: The sound is greatly muted when you turn your back on the sound source.

I don't experience that.

Oct 10 2019, 4:16 PM · Arma 3

Oct 4 2019

dedmen added a comment to T144483: Arma 3 Launcher does not recognize the GM Capability data pack as a proper option for GM loaded servers..

Excerpt from discord discussion

Oct 4 2019, 11:57 AM · Arma 3 Creator DLC - Global Mobilization

Sep 4 2019

dedmen added a comment to T84241: setMousePosition effected by resolution sampling.

getResolution was recently updated to return fov and tripleHead.
Adding sampling resolution to that would've been a logical step.

Sep 4 2019, 10:24 AM · Arma 3

Aug 6 2019

dedmen added a comment to F79242: arma3server_x64_profiling_176_142894_v00_100fps.exe.

Minimum frametime is 0ms, thus no fps limit at all.

Aug 6 2019, 12:13 PM

Jul 29 2019

dedmen added a comment to T142640: [DEV] Can't sign locked PBO files.

that are locked

Jul 29 2019, 10:43 AM · Arma 3

Jul 26 2019

dedmen added a comment to T142650: createVehicleLocal Destruction.

It's broken. It was pushed back and supposed to not be pushed with 1.94

Jul 26 2019, 6:44 PM · Arma 3
dedmen updated subscribers of T142650: createVehicleLocal Destruction.

I think this is part of the things that should be prevented with safe CVL. @Dwarden

Jul 26 2019, 3:16 PM · Arma 3
dedmen added a comment to T142645: Headless clients gets kicked for idling.

That was supposed to already be fixed. This happened before and was fixed on perf/prof branch.

Jul 26 2019, 3:13 PM · Arma 3

Jul 16 2019

dedmen added a comment to T135718: Memory leak on every compiled script.

Issue reintroduced in 1.92.145888 perf/prof build. And I also heard that it's on dev branch but didn't have time to check.

Jul 16 2019, 8:44 PM · Arma 3

Jul 10 2019

dedmen added a comment to T140786: [Livonia] Problem with road #1.

It would help if you could also explain what the problem is, instead of "problem with road".
I have no idea what you're trying to say with that video.

Jul 10 2019, 10:00 AM · Arma 3

Jun 8 2019

dedmen added a comment to T139788: Wiki error.

BI doesn't take care of the community wiki.
Error is fixed. Ticket can be closed.

Jun 8 2019, 12:10 AM · Arma 3

May 28 2019

dedmen added a comment to T139796: Server does not find and correctly load a mod that has space(s) in its name even when wrapped in quotes.

Same here. My server is launched by a custom management software which passes all arguments seperately. So the command line quirks don't even come into play and it still errors on whitespace.

May 28 2019, 8:51 AM · Arma 3

Feb 27 2019

dedmen added a comment to T135718: Memory leak on every compiled script.

Confirmed fixed in RC 1.90.145.381

Feb 27 2019, 9:16 PM · Arma 3

Feb 21 2019

dedmen updated the task description for T137156: [DEV] Forced crash, array index out of range, magazine proxies.
Feb 21 2019, 12:02 PM · Arma 3
dedmen created T137156: [DEV] Forced crash, array index out of range, magazine proxies.
Feb 21 2019, 11:00 AM · Arma 3

Feb 20 2019

dedmen added a comment to T135718: Memory leak on every compiled script.

On badly written missions and mods yes.
And yes fix is underway already.

Feb 20 2019, 6:00 PM · Arma 3

Jan 12 2019

dedmen edited Additional Information on T136172: Wrong soundAttenuationCargo in C_Van_01_fuel_F and others.
Jan 12 2019, 12:43 PM · Arma 3
dedmen updated the task description for T136172: Wrong soundAttenuationCargo in C_Van_01_fuel_F and others.
Jan 12 2019, 12:42 PM · Arma 3
dedmen updated the task description for T136172: Wrong soundAttenuationCargo in C_Van_01_fuel_F and others.
Jan 12 2019, 12:15 PM · Arma 3
dedmen renamed T136172: Wrong soundAttenuationCargo in C_Van_01_fuel_F and others from Wrong soundAttenuationCargo in C_Van_01_fuel_F` to Wrong soundAttenuationCargo in C_Van_01_fuel_F and others.
Jan 12 2019, 12:11 PM · Arma 3
dedmen created T136172: Wrong soundAttenuationCargo in C_Van_01_fuel_F and others.
Jan 12 2019, 11:59 AM · Arma 3

Jan 9 2019

dedmen added a comment to T135718: Memory leak on every compiled script.

The "fix" with the new compile syntax is not really a fix. Noone will update their code to that, same as noone (relatively speaking) updated their 5 year old code to parseSimpleArray.
Also unless that syntax is used in CfgFunctions every Mission launch that has its own functions still clutters the cache.
Not to think about execVM and eventhandlers and addAction and everything else that I can't even think of right now.

Jan 9 2019, 10:22 PM · Arma 3

Dec 31 2018

dedmen added a comment to T135718: Memory leak on every compiled script.

https://feedback.bistudio.com/T123355 would imply that the caching is done independent of whether you pass code or string.

Dec 31 2018, 3:53 PM · Arma 3
dedmen added a comment to T135846: Certain uniforms seem to mess with the results from getAllHitPointsDamage.

which has issues

Dec 31 2018, 3:35 PM · Arma 3

Dec 25 2018

dedmen added a comment to T124746: Sound caused FPS drop..

@Groove_C DIfferent issue. This exact bug is confirmed fixed.

Dec 25 2018, 2:13 PM · Arma 3

Dec 23 2018

dedmen added a comment to T124746: Sound caused FPS drop..

Confirmed fixed. Please mark this ticket as fixed.

Dec 23 2018, 11:52 PM · Arma 3
dedmen added a comment to T135718: Memory leak on every compiled script.

@ookexoo Eventhandlers always convert to string and store as string internally. And get compiled before every execution.
https://feedback.bistudio.com/T123355

Dec 23 2018, 11:52 PM · Arma 3
dedmen updated the task description for T135718: Memory leak on every compiled script.
Dec 23 2018, 12:27 AM · Arma 3
dedmen updated the task description for T135718: Memory leak on every compiled script.
Dec 23 2018, 12:27 AM · Arma 3
dedmen created T135718: Memory leak on every compiled script.
Dec 23 2018, 12:09 AM · Arma 3

Dec 12 2018

dedmen added a comment to T134662: 1.86 Version of fn_getArea.sqf Breaks Mission.

Had 3 cases in Arma discord where this was caused by people supplying wrong arguments to BIS_fnc_randomPos, they all had a "out" parameter in their blacklist.
Same with Invade&Annex
https://github.com/iamlegend23/invade-annex/search?q=bis_fnc_randomPos&unscoped_q=bis_fnc_randomPos

Dec 12 2018, 11:46 AM · Arma 3

Sep 27 2018

dedmen added a comment to T132812: test_EmptyObjectForBubbles - Suspending not allowed in this context.

"spawn compile preprocessFile"
is the same as execVM.

Sep 27 2018, 9:29 AM · Arma 3

Aug 22 2018

dedmen added a comment to F79242: arma3server_x64_profiling_176_142894_v00_100fps.exe.

Aug 22 2018, 12:41 PM
dedmen added a comment to T84155: IPv6 Support.

And it won't happen anymore. Might aswell close this.

Aug 22 2018, 12:30 PM · Arma 3

Jul 25 2018

dedmen added a comment to T120652: Allow Main Menu "Spotlight" feature to join a server.

Scripted solution to do it: https://forums.bohemia.net/forums/topic/218185-server-spotlight

Jul 25 2018, 2:52 PM · Arma 3

Jun 19 2018

dedmen updated subscribers of T130564: Arma 3 low fps and degrade over time because of sound error, found what it cause (ssAdv).

@Wulf still duplicate https://feedback.bistudio.com/T124746

Jun 19 2018, 9:31 PM · Arma 3

Jun 16 2018

dedmen added a comment to T124746: Sound caused FPS drop..

Copy pasta from Discord:

Jun 16 2018, 7:51 PM · Arma 3
dedmen added a comment to T130564: Arma 3 low fps and degrade over time because of sound error, found what it cause (ssAdv).

Duplicate https://feedback.bistudio.com/T124746

Jun 16 2018, 7:11 PM · Arma 3

May 18 2018

dedmen added a comment to T128824: Return value for setObjectTexture and setObjectTextureGlobal.

@BI This is easy to implement. Just check if texture was null. o7

May 18 2018, 11:16 AM · Arma 3
dedmen added a comment to T128848: memory leak ARMA3.

This is a crash of the Arma Launcher. The different memory allocators you can set for Arma itself don't effect that.

May 18 2018, 11:09 AM · Arma 3

May 2 2018

dedmen added a comment to T127168: Object Builder viewports acting erratically with Windows 10 Fall Creators Update.

Still experiencing the bug on Windows 8.1

May 2 2018, 6:53 PM · Arma 3

Apr 1 2018

dedmen added a comment to T124746: Sound caused FPS drop..

Just happened again on 1.80.144071 while playing Liberation mission. It seems like playing that mission makes it most easily reproducible for me.

Apr 1 2018, 12:40 AM · Arma 3

Mar 28 2018

dedmen added a comment to T127895: -skipintro -nosplash not worked on Linux.

Not a bug. Startparameters are case sensitive. Which is also why -mod and -world=empty work. They have correct casing.

Mar 28 2018, 1:56 PM
dedmen added a comment to T127851: Bug resolution on linux 1.80.143869.

Duplicate https://feedback.bistudio.com/T83760

Mar 28 2018, 12:33 PM

Feb 14 2018

dedmen added a comment to T124746: Sound caused FPS drop..

We need some diag command to dump the current content of the sound scene's _globalSounds and get the reason why they are not being terminated.

Feb 14 2018, 4:14 PM · Arma 3

Feb 7 2018

dedmen added a comment to T82940: Deleting non-local object produces RPT spam.

Related to https://feedback.bistudio.com/T127225

Feb 7 2018, 8:55 PM · Arma 3
dedmen added a comment to T124294: ArmaDebugEngine failure issue.

I created a monster \(O_O)/

Feb 7 2018, 7:13 PM · Arma 3

Feb 6 2018

dedmen added a comment to T124294: ArmaDebugEngine failure issue.

Can be closed. Not a Arma bug.
Arma Debug Engine doesn't work with the latest Arma version.

Feb 6 2018, 1:19 PM · Arma 3

Jan 31 2018

dedmen added a comment to T127605: Bad Module Info Crash.

Thank you for the report. Could you please upload your Arma 3 report?
Here is how to do that.

Jan 31 2018, 3:41 PM · Arma 3

Jan 23 2018

dedmen added a comment to T82996: Config property 'magazineGroup' has no effect..

BI is currently working on magazineWells. https://github.com/CBATeam/CBA_A3/issues/108#issuecomment-359797633
Let's hope it turns out good.

Jan 23 2018, 2:56 PM · Arma 3

Jan 19 2018

dedmen added a comment to T127500: Bad Module Info Error - Potential Zeus Correllation.

Some additional info that might help https://www.reddit.com/r/PUBATTLEGROUNDS/comments/77otmg/bad_module_info_crash_after_windows_10_update_any/
PUBG also has it. So either windows 10 has f'ed up which I find highly likely. Or Battleye, would be the other common element.
I also heard that windows 10 lately shows bad module info for any crash. Where it had shown "program has stopped working" before. So the "bad module info" might actually be completly unrelated to the crash behind that.

Jan 19 2018, 2:21 PM · Arma 3
dedmen added a comment to T127565: Default loadout in Arsenal.

Can you explain? Deploy which list of units?

Jan 19 2018, 9:44 AM · Arma 3

Jan 7 2018

dedmen added a comment to T127513: Armed ifrits have no glass at all.

Normal ifrit works. It's just the HMG/GMG that doesn't

Jan 7 2018, 2:04 AM

Dec 30 2017

dedmen added a comment to T127168: Object Builder viewports acting erratically with Windows 10 Fall Creators Update.

I'm on Win 8 with automatic updates disabled and the problem appeared without windows updates in between.

Dec 30 2017, 7:56 PM · Arma 3

Dec 27 2017

dedmen added a comment to T127441: Improving the Virtual Arsenal.

Duplicate of https://feedback.bistudio.com/T84855?

Dec 27 2017, 2:23 AM · Arma 3

Dec 12 2017

dedmen added a comment to T127266: Entirely unplayable lag/chugging, issues all over the place.

This is known as the 3-FPS bug. Are you running 32bit Arma?

Dec 12 2017, 11:05 PM · Arma 3
dedmen added a comment to T127268: Playing GrandTheftArma get this crash.

Also please upload your RPT file instead of copy-pasting it's contents. You copied all the stuff from the RPT that contains useless information and left out the actually useful stuff because of the length limitation.

Dec 12 2017, 11:04 PM · Arma 3
dedmen added a comment to T127296: Enrich this useless RTP entries.

There is no line of code that causes these. Besides the last one and the last one can only possibly be caused by a script. Still mostly caused by engine code.

Dec 12 2017, 11:04 PM · Arma 3
dedmen added a comment to T127314: Still Battleye initialization failed after 1.80 Hotfix.

Try disabling/reenabling Battleye in Arma 3 Launcher. It could also be the server's fault that you are trying to join.

Dec 12 2017, 11:04 PM · Arma 3
dedmen added a comment to T127315: 0*0000DEAD-.

ErrorMessage: Out of memory
Physical memory free 308 MiB
You don't have enough RAM to run Arma.

Dec 12 2017, 11:04 PM · Arma 3

Dec 9 2017

dedmen added a comment to F79242: arma3server_x64_profiling_176_142894_v00_100fps.exe.

Dec 9 2017, 1:22 PM

Dec 8 2017

dedmen added a comment to F79242: arma3server_x64_profiling_176_142894_v00_100fps.exe.

Now that profiling build is out and Arma is somewhat stable. Yeah. Set myself a reminder to do it this evening. ~10 hours from now.

Dec 8 2017, 9:42 AM

Dec 3 2017

dedmen added a comment to T127243: Unknown enum value: "loadCoef".

Kinda duplicate of https://feedback.bistudio.com/T126875

Dec 3 2017, 4:02 PM · Arma 3

Nov 30 2017

dedmen added a comment to T127059: "serverTime" command reports wrong value until time > 300.

Maybe ask Crowe
https://resources.bisimulations.com/wiki/serverTime
https://community.bistudio.com/wiki/serverTime
See Notes.

Nov 30 2017, 6:52 PM · Arma 3
dedmen added a comment to T124317: Small dome structure doesn't cast shadows..

Included in https://dev.arma3.com/post/spotrep-00076

Nov 30 2017, 5:35 PM · Arma 3

Nov 28 2017

dedmen added a comment to T127214: Preprocessor is lacking correct string handling.

init.sqf content

#define arma3iscool configFile
Nov 28 2017, 11:59 AM · Arma 3

Nov 24 2017

dedmen added a comment to T126493: Curve interface.

He means the scrollbar is overlaying the mute icon on the right side.

Nov 24 2017, 8:51 AM · Arma 3

Nov 21 2017

dedmen added a comment to T124627: Dev 1.71.141457: Voice commands are audible at extreme distances (2.5km and more).

That could very well be related to https://feedback.bistudio.com/T124746
I am running a Mod that disables AI voice commands. But there are still voice sounds played (inaudible but they are in the sound manager) although I am nowhere near to any AI that could do that. And the sounds never seem to properly stop which is why that FPS drop happens.

Nov 21 2017, 9:40 AM · Arma 3
dedmen added a comment to T127101: Game crashes on startup.

There are no crash dumps and no logs besides one from 22nd June inside your reports.
Can you please try to start your game again and crash it and make a new report.
Also try starting it over the A3 Launcher and also try manually starting the arma3.exe in your Arma folder by just double clicking it.

Nov 21 2017, 9:37 AM · Arma 3
dedmen added a comment to T127170: Simple Feature Request for TAC OPS.

TacOps is in RC phase and will release in 9 days. They will only fix bugs and add small polish. They won't add any new features.

Nov 21 2017, 9:34 AM · Arma 3

Nov 8 2017

dedmen added a comment to T127084: memory crash as soon as i spawn into multiplayer server.

We need your report otherwise no one can know anything about what's causing the crash.
See here how to get one: https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/

Nov 8 2017, 9:41 AM · Arma 3

Nov 7 2017

dedmen added a comment to T127066: Can't launch the game (memory issue?).

It is your Joysticks software crashing. I guess you have to get in contact with the manufacturer and get it fixed. Maybe there is a newer version already available that doesn't crash.

Nov 7 2017, 2:53 PM · Arma 3