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dedmen set Ref Ticket to AIII-56336 on T180603: For all armor vehicles configured with default collision sounds for crash at Buildings, Armor, and Wood although data has these sounds.
Fri, Apr 19, 3:56 PM · Arma 3
dedmen set Ref Ticket to AIII-56334 on T172248: Markers in 3D editor.
Fri, Apr 19, 12:34 PM · Arma 3
dedmen added a comment to T180455: [Feature Request] server.cfg Config Entry for BattlEye Query Timeout.

BattlEye would need to add it on their end.
Probably into their existing BE server config.

Fri, Apr 19, 12:19 PM · Arma 3
dedmen added a comment to T180137: [Feature Request] "Semi-realistic" in-game VON features.

Very unlikely.
static noise and transmission quality maybe. Rest no.

Fri, Apr 19, 11:45 AM · Arma 3
dedmen set Ref Ticket to AIII-56333 on T178139: SPAR & Katiba assault rifles Interior Tail sounds are duped due to configuration value duplication.
Fri, Apr 19, 11:43 AM · Arma 3

Wed, Apr 17

dedmen added a comment to T175562: Add weapon animation sources for aiming and optics mode.

If they don't even support animation at all, then definitely not.

Wed, Apr 17, 1:57 PM · Arma 3

Thu, Apr 11

dedmen added a comment to T175562: Add weapon animation sources for aiming and optics mode.

"when you watch remote players" yeah you are moving your camera into them.
I assume local camera state will reflect theirs, and as I'm checking local camera state, it will probably also trigger isADS then. But only while spectating.

Thu, Apr 11, 9:48 AM · Arma 3

Wed, Apr 10

dedmen changed the visibility for T180426: setWaterLeakiness not working with Advanced Flight Model.
Wed, Apr 10, 2:10 PM · Restricted Project
dedmen set Ref Ticket to AIII-56312 on T180426: setWaterLeakiness not working with Advanced Flight Model.
Wed, Apr 10, 10:50 AM · Restricted Project

Fri, Apr 5

dedmen added a comment to T175562: Add weapon animation sources for aiming and optics mode.

That would be same spot as bipod_length, bipod, bipod_mounting, revolving, reloadmagazine sources.

Fri, Apr 5, 6:24 PM · Arma 3
dedmen added a comment to T179682: [Feature] Handanim support for Binoculars.

Added in 2.18.
But not sure if we will do the required config changes in base game.
Requires this

Fri, Apr 5, 5:01 PM · Arma 3

Thu, Apr 4

dedmen added a comment to T180256: [Feature Request] preProcessor Command: __FILE_Short__.

I think the file extension in there would still make sense, because script files don't need to end in .sqf
But that matters so rarely, it might make sense to split it into a second definition?

Thu, Apr 4, 12:57 PM · Arma 3

Wed, Apr 3

dedmen closed T180288: v2.16 - freezing with enabled battleye as Resolved.

There is simply a script running during the freeze, a very very long running script it seems.

Wed, Apr 3, 2:21 PM · Arma 3
dedmen closed T180315: Performance build crash when saving with helicopter. as Resolved.

RTDynamics dll was outdated.
We have published the wrong one to google drive.
Here is the correct one https://drive.google.com/drive/folders/1IgD3SMZoaKmcV5Nz8qtH-J9L21-a7Eiq

Wed, Apr 3, 2:09 PM · Arma 3
dedmen merged T180320: extension into T180319: extension.
Wed, Apr 3, 1:36 PM · Arma 3
dedmen merged task T180320: extension into T180319: extension.
Wed, Apr 3, 1:36 PM · Arma 3

Tue, Apr 2

dedmen changed the status of T174009: featureType = 2; can make some artifacts from New to Feedback.

next dev or prof

Tue, Apr 2, 4:25 PM · Arma 3
dedmen added a comment to T174009: featureType = 2; can make some artifacts.

At the end of a Eden scenario, all objects are cleaned up, and if their reference count goes to zero they are deleted. And usually at this point an object only has one reference to it.
Eden has a "mouse handler" that checks what is under your mouse cursor, and stores a reference to the object under the cursor.

Tue, Apr 2, 3:17 PM · Arma 3
dedmen set Ref Ticket to AIII-56304 on T174009: featureType = 2; can make some artifacts.
Tue, Apr 2, 10:26 AM · Arma 3

Wed, Mar 27

dedmen changed the status of T178578: Allow player to perform first-aid when able to crouch in water from Assigned to Feedback.
Wed, Mar 27, 1:22 PM · Arma 3

Tue, Mar 26

dedmen set the image for Arma 3 Creator DLC - Reaction Forces to F3929315: profile.
Tue, Mar 26, 2:49 PM
dedmen created Arma 3 Creator DLC - Reaction Forces.
Tue, Mar 26, 2:49 PM

Fri, Mar 22

dedmen added a comment to T169079: Empty vehicles in user defined layers break AI behavior.

This fix was missed for placing compositions in Zeus. That'll be there with 2.18

Fri, Mar 22, 12:38 PM · Arma 3, Restricted Project

Mar 15 2024

dedmen added a comment to T178503: Arma 3 crashes unexpectedly.

https://community.bistudio.com/wiki/Arma_3:_Unusual_Process_Exit#0xC0000135_-_STATUS_DLL_NOT_FOUND

Mar 15 2024, 2:33 PM · Arma 3
dedmen closed T169693: ERROR CODE 0XC0000135-STATUS_DLL_NOT_FOUND as Resolved.
Mar 15 2024, 2:33 PM · Arma 3
dedmen closed T178503: Arma 3 crashes unexpectedly as Resolved.
Mar 15 2024, 2:32 PM · Arma 3
dedmen set Ref Ticket to AIII-56291 on T178528: FIA Autorifleman config error "D efaultManGuerillaLinkedItems".
Mar 15 2024, 2:32 PM · Arma 3
dedmen added a comment to T178558: Grass Cutters in Eden Editor don't update when dragged or deleted.

Grass cutters are old technology, and they weren't designed to be moving around. So unlikely that this gets fixed

Mar 15 2024, 2:30 PM · Arma 3
dedmen added a comment to T178694: Could soundPlayed event be expanded?.

The reason could be that I don't know how character sounds work and would have to learn it first to know if doable or not :D

Mar 15 2024, 2:27 PM · Arma 3
dedmen added a comment to T178710: deleteGroup <array> , deleteMarker <array>.

With simpleVM, which will apply in this simple code, the loop will already be order of magnitude faster. Not really worth to add more alt syntaxes for that

Mar 15 2024, 2:16 PM · Arma 3
dedmen added a comment to T178736: Game crash/exit while loading "Addon Options" profile results in deletion of all data in vars.Arma3Profile and Arma3Profile.

When game freezes, it will generate a FREEZE .mdmp fule in the RPT folder. I need that to figure out what it was doing during the freeze

Mar 15 2024, 2:14 PM · Arma 3
dedmen closed T178743: Arma 3 Troubleshooting report as Resolved.
Mar 15 2024, 2:13 PM · Arma 3
dedmen changed the status of T178784: Crash from New to Feedback.

It tried to display some text for which the font didn't exist.
I don't know how that happened, but the crash will be fixed in next profiling/dev branch update

Mar 15 2024, 2:09 PM · Arma 3
dedmen added a comment to T178788: Ram and Vram Cleanup issue.

load on the GPU has increased to the point where objects start to flicker in and out of existence multiple times per second.

Mar 15 2024, 1:11 PM · Arma 3
dedmen closed T178825: Allowed Usage for included Stringtables as Resolved.
Mar 15 2024, 1:08 PM · Arma 3
dedmen added a comment to T178830: status heap corruption crash.

Isn't that just the same as T178840 ?

Mar 15 2024, 1:06 PM · Arma 3
dedmen changed the status of T178835: curatorToggleInterface action event handler never get's called from Need More Info to Feedback.

Its going to be fixed on next profiling branch/dev branch update, but I'm not sure if moving the event processing before the UI processing will break something else :D

Mar 15 2024, 1:03 PM · Arma 3
dedmen changed the status of T178835: curatorToggleInterface action event handler never get's called from New to Need More Info.

Works for me.
curatorToggleInterface is backspace (That's not the Zeus open key which would be Z/Y).
And pressing backspace, it activates and prints to chat.

Mar 15 2024, 12:55 PM · Arma 3
dedmen added a comment to T178840: game crash status integer divide by zero.

Mh I can't see enough in there to figure out why that happened.
But its just a random one time thing right? it doesn't happen repeatedly?

Mar 15 2024, 12:17 PM · Arma 3
dedmen set Ref Ticket to AIII-56290 on T178957: Apex protocal game crash.
Mar 15 2024, 12:06 PM · Arma 3
dedmen added a comment to T178957: Apex protocal game crash.

Huh nice find.
Your game is set to chinese language right?

Mar 15 2024, 12:03 PM · Arma 3
dedmen merged T178956: Apex protocal game crash into T178957: Apex protocal game crash.
Mar 15 2024, 11:48 AM · Arma 3
dedmen merged task T178956: Apex protocal game crash into T178957: Apex protocal game crash.
Mar 15 2024, 11:48 AM · Arma 3
dedmen closed T179023: error al entrar al juego as Resolved.
Mar 15 2024, 11:45 AM · Arma 3
dedmen closed T179109: Destroyable doors as Resolved.

No

Mar 15 2024, 11:42 AM · Arma 3
dedmen closed T179116: Minor Typo - Laser Range as Resolved.
Mar 15 2024, 11:41 AM · Arma 3
dedmen closed T179158: Unable to play as Resolved.
Mar 15 2024, 11:41 AM · Arma 3
dedmen edited projects for T179212: 0xC0000005 - STATUS_ACCESS_VIOLATION, added: DayZ; removed Arma 3.
Mar 15 2024, 11:39 AM · DayZ
dedmen closed T179173: errore chiusura del gioco as Resolved.

Crash was already fixed on profiling branch. Will be fixed in 2.16

Mar 15 2024, 11:38 AM · Arma 3
dedmen set Ref Ticket to AIII-56289 on T179295: Logs are saved in the wrong folder.
Mar 15 2024, 11:02 AM · Arma 3
dedmen added a comment to T179295: Logs are saved in the wrong folder.

Good find. Wow. Sadly really annoying to fix :D

Mar 15 2024, 10:53 AM · Arma 3
dedmen edited projects for T179311: не включается игра , added: Arma Reforger; removed Arma 3.
Mar 15 2024, 10:45 AM · Arma Reforger
dedmen closed T179341: Crash on joining server as Resolved.

Something went wrong in our memory allocation, but I've never seen that before and don't understand how thats possible to happen.
As its just random, it might just be a random one time fluke

Mar 15 2024, 10:44 AM · Arma 3
dedmen changed the status of T179459: 0xC0000005 - STATUS_ACCESS_VIOLATION from New to Need More Info.

Please follow this https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
I need the crashdump files

Mar 15 2024, 10:32 AM · Arma 3
dedmen closed T179469: Crashed during laser range finder usage and switch to weapon as Resolved.

Caused by 3CB code. Bug was fixed on 04.03, I think the fix is on profiling branch

Mar 15 2024, 10:17 AM · Arma 3
dedmen added a comment to T179604: USS Freedom and USS Liberty stay in editor between Phases even if deleted.

There are also other cases where these ghosts stay behind. They simply don't delete properly

Mar 15 2024, 10:14 AM · Arma 3
dedmen set Ref Ticket to AIII-56288 on T179682: [Feature] Handanim support for Binoculars.
Mar 15 2024, 10:11 AM · Arma 3
dedmen closed T179704: Crash - access violation as Resolved.

Your crash from 6th was in microsoft's XAudio code

Mar 15 2024, 10:08 AM · Arma 3
dedmen closed T179763: 40 series cards underperform without DLSS as Resolved.

Not possible.

Mar 15 2024, 9:40 AM · Arma 3
dedmen closed T179771: Can be closed as Resolved.
Mar 15 2024, 9:40 AM · Arma 3
dedmen closed T179792: Crash on 2.14 stable (DX11 error : buffer Map failed : DXGI_ERROR_DEVICE_REMOVED) as Resolved.

Well the game just said your graphics card disconnected.
Might be a graphics driver issue or power surge or some other random thing. We have no indication of what the reason might be.

Mar 15 2024, 9:38 AM · Arma 3
dedmen closed T179798: 0xC0000409 - STATUS_STACK_BUFFER_OVERRUN as Resolved.
Mar 15 2024, 9:36 AM · Arma 3
dedmen merged T179826: 64 Bit Arma 3 Fails to Access Microphone into T179827: 64 Bit Arma 3 Fails to Access Microphone.
Mar 15 2024, 9:31 AM · Arma 3
dedmen merged task T179826: 64 Bit Arma 3 Fails to Access Microphone into T179827: 64 Bit Arma 3 Fails to Access Microphone.
Mar 15 2024, 9:31 AM · Arma 3
dedmen closed T179870: addEventHandler does not work for eden entity of type "trigger" as Resolved.

True. That is because Triggers themselves don't have a eventhandler collection on them.
These Eden events re-use the event handling already present on objects.
Its not really worth it to add it just for that, and also as you said wouldn't work on Markers either.

Mar 15 2024, 9:29 AM · Arma 3

Mar 11 2024

dedmen added a comment to T168113: Unary random <SCALAR> can roll the input value..

We found that this change was done in October 2008. That was before Arma 2 release, its been like that since then.

Mar 11 2024, 9:38 AM · Arma 3

Mar 6 2024

dedmen closed T179631: setUnitLoadout can't set UAV terminal in the editor as Resolved.
Mar 6 2024, 11:01 AM · Arma 3

Mar 5 2024

dedmen added a comment to T179631: setUnitLoadout can't set UAV terminal in the editor.

can it be documented in a bit more detail than what is currently there?

I'll let Lou decide that

Mar 5 2024, 10:04 AM · Arma 3

Mar 4 2024

dedmen added a comment to T179631: setUnitLoadout can't set UAV terminal in the editor.

This bug currently breaks ACE' ability to set terminals in the editor.

Mar 4 2024, 5:54 PM · Arma 3

Feb 22 2024

dedmen closed T179265: crew cursorObject returns nothing in performance binary / profiling branch as Resolved.
Feb 22 2024, 3:29 PM · Arma 3

Feb 12 2024

dedmen added a comment to T170647: [Feature Request] OOP support for SQF using hashmaps (with destructor support).

_self set ["#base.#create", DICE_fnc_hmo_onCreate];

Feb 12 2024, 5:39 PM · Arma 3
dedmen changed the status of T178693: [Feature Request] Add SQF command ignoreTarget from New to Feedback.

https://community.bistudio.com/wiki/ignoreTarget

Feb 12 2024, 3:25 PM · Arma 3
dedmen closed T178591: TargetAcquired event handler as Resolved.

you really want T178693 so we'll do that there

Feb 12 2024, 11:18 AM · Arma 3
dedmen closed T178427: [Feature Request] WaypointCompleted group eventhandler as Resolved.

Destroy task. transitions into a so called "Brown Move" when it cannot find the target.
They then issue a move order to the targets last known position.

Feb 12 2024, 11:16 AM · Arma 3

Feb 9 2024

dedmen changed the status of T178959: create3DENComposition works only with CfgGroups but not with Cfg3DEN-> "Compositions" from New to Feedback.
Feb 9 2024, 5:20 PM · Arma 3
dedmen set Ref Ticket to AIII-55999 on T178959: create3DENComposition works only with CfgGroups but not with Cfg3DEN-> "Compositions".
Feb 9 2024, 2:47 PM · Arma 3

Feb 8 2024

dedmen changed Ref Ticket from AIII-56204 to AIII-54453 on T178335: [Optimization] Make also nearEntities and nearTargets multithreaded for less fps footprint.
Feb 8 2024, 12:38 PM · Arma 3

Feb 5 2024

dedmen changed the status of T175775: Eden Collab - Wish List from New to Feedback.

All that was viable has been done for 2.18.
If there is new stuff then probably a new ticket for that (link it to this one tho)

Feb 5 2024, 6:10 PM · Arma 3
dedmen added a comment to T177862: [Feature Request] Add a key combo to end loadingscreen - ie when its stuck due to a sqf error.

Probably not 2.16
2.16 profiling branch though, shall be good enough

Feb 5 2024, 6:07 PM · Arma 3
dedmen set Ref Ticket to AIII-56242 on T151232: Difficulty setting to -not- display helicopter/plane/tank without GPS on the map.
Feb 5 2024, 2:14 PM · Arma 3

Feb 3 2024

dedmen added a comment to T178825: Allowed Usage for included Stringtables.

Storing stringtable keys, like "Is this defined" would be acceptable in this specific case. And also the package/container names would be okey in this specific case.
But this only applies to base game's stringtables from un-encrypted PBO's. For CDLCs I would say no.
I assume your mostly vanilla mission is unlikely to use CDLC stringtable keys anyway.

Feb 3 2024, 3:25 PM · Arma 3

Feb 1 2024

dedmen revoked Arma 3 Developer from recipient: Leopard20.
Feb 1 2024, 11:49 AM

Jan 30 2024

dedmen added a comment to T177591: Implement Support for Ultra-Widescreen-Settings within UI.

We will add a "Auto" ultra-wide option. That should take care of you.
Its the same as the old Auto but it disables triple-head.
Dev branch tomorrow. maaybe profiling branch

Jan 30 2024, 2:15 PM · Arma 3

Jan 26 2024

dedmen changed the status of T178060: doesnt open from New to Need More Info.

Follow https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/

Jan 26 2024, 4:48 PM · Arma 3
dedmen edited projects for T178060: doesnt open, added: Arma 3; removed Arma Reforger.
Jan 26 2024, 4:47 PM · Arma 3
dedmen added a comment to T178591: TargetAcquired event handler.

Newtarget is not feasible.
Target is already detected before its known. NewTarget triggers, while nearTargets still returns empty list.
Then when unit becomes known, it appears in nearTargets, but NewTarget wouldn't trigger, because the target has already been in the list, it was just updated. And for that we already have KnowsAboutChanged.
Looks like a won't do.

Jan 26 2024, 4:46 PM · Arma 3
dedmen added a comment to T178427: [Feature Request] WaypointCompleted group eventhandler.

We'll try to research and provide some documentation on the timeouts of different WP types.

Jan 26 2024, 4:43 PM · Arma 3
dedmen changed the status of T177862: [Feature Request] Add a key combo to end loadingscreen - ie when its stuck due to a sqf error from New to Feedback.

ENDLOAD cheat code. Does the same as the internal key combo
Next week dev branch

Jan 26 2024, 12:50 PM · Arma 3

Jan 25 2024

dedmen set Ref Ticket to AIII-56224 on T178591: TargetAcquired event handler.
Jan 25 2024, 2:24 PM · Arma 3
dedmen added a comment to T178527: [Logging] Expose to public dev branch and expand model verification logging.

That message isn't easy to expand.
Also this is not problematic. It means it ran past our pre-allocated storage. The array will just expand dynamically and work fine. It just means we allocate twice.
Unless it spams that message, its not actually a problem that needs solving.

Jan 25 2024, 1:49 PM · Arma 3

Jan 24 2024

dedmen changed the status of T177659: Save/load duplicates slingload hooks from New to Feedback.

next week dev branch, and 2.16

Jan 24 2024, 5:57 PM · Arma 3
dedmen added a comment to T172970: Laser pointer beam is invisible if object view distance lower 526 meters and player direct laser to the air.

That is because view distance is based on the center of the object. And the beams center is in its center, so far away.
Though max beam length is 1000m, so it really should be 500m.

Jan 24 2024, 5:22 PM · Arma 3
dedmen set Ref Ticket to AIII-56223 on T177659: Save/load duplicates slingload hooks.
Jan 24 2024, 10:30 AM · Arma 3

Jan 23 2024

dedmen set Ref Ticket to AIII-56220 on T175507: Laser attachment parameters (beam width and dot size) not working on IR lasers.
Jan 23 2024, 3:30 PM · Arma 3
dedmen added a comment to T178591: TargetAcquired event handler.

You're writing about new command. But all I see is new eventhandler?

Jan 23 2024, 3:28 PM · Arma 3
dedmen added a comment to T177877: IR flashlights have visible volumeShape.

No repro on latest internal build.
No repro on latest profiling branch.
No repro on 2.14 stable.

Jan 23 2024, 2:37 PM · Arma 3

Jan 22 2024

dedmen merged T127894: [Stable] "PlayerViewChanged" MissionEventHandler broken in MP into T127838: Mission Event Handler PlayerViewChanged does not run for non-server players sometimes..
Jan 22 2024, 6:33 PM · Arma 3
dedmen merged task T127894: [Stable] "PlayerViewChanged" MissionEventHandler broken in MP into T127838: Mission Event Handler PlayerViewChanged does not run for non-server players sometimes..
Jan 22 2024, 6:33 PM · Arma 3
dedmen added a comment to T178384: [Feature Request] WeaponChanged and MagazineChanged eventhandler.

https://feedback.bistudio.com/T177742 because Magazine is also a WeaponSlotItem

Jan 22 2024, 1:29 PM · Arma 3
dedmen added a comment to T178177: Steam Deck Arma 3 Launcher Doesn't Handle Mods Correctly & We Need Ability To Disable Downloading Certain Subbed Mods..

Arma 3 fix will be in 2.16 update.
DayZ Team has been informed. Thank you!

Jan 22 2024, 12:45 PM · Arma 3