yes. But just default instead of forced
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Fri, Feb 26
Thu, Feb 25
So...
server.cfg entry for default difficulty.
New config entry in CfgDifficultyPresets/defaultPresetMP that sets the default if server.cfg entry is not present?
Wed, Feb 24
please make this upload option (icon) better visible
you can just drag&drop into the text field.
Profiling build tomorrow
Your report file doesn't contain any useful data.
There are only log files from over a month ago.
Fixed in tomorrows profiling branch and next dev branch
Something I noticed is that addCuratorAddons cannot be run in init.sqf, but rather must be run through initServer.sqf
It looks like a memory allocation issue.
Please try not using -malloc=cma_x64
Tue, Feb 23
pretty much about the same with that other topic
The other topic is not piracy.
Mon, Feb 22
Where did you have this issue? dev-branch or profiling branch?
The extra logging is in profiling branch, and will also be in upcoming 2.02 update. Just need you to reproduce the crash
Repro 😢
I don't know how to bikb :D
is there maybe some error message thats always printed before crash?
All scripted achivements were broken in that one specific build
Can you try to upload the video again? or just a screeshot should be fine too
pond objects are not officially supported.
Seems like this is part of that.
Is this new with 2.00?
There are some changes on listbox rendering in 2.02
Please don't start arma with -noLogs parameter.
Please enable logs and provide a new report
unclear.
It crashed at the end of a apply script loop. I can't see why exactly, that info was omitted from the crashdump.
Did you test this on dev branch? Your video only shows 2.00 release version.
This exact issue was fixed on dev branch months ago.
Arma3_x64_2021-02-13_17-11-59
known memory corruption crash. Sadly not really easy to reproduce/find the cause.
Software Piracy is not supported.
Crash was triggered by the collision of a NON-PHYSX car with some other object.
There are no non-physx cars in basegame, and most mods today also use physx.
ACE looks pretty weird with this "obfuscation"
What obfuscation?
Wed, Feb 17
@R3vo but this ticket is newer. Yours is a duplicate of this one ;)
Mon, Feb 15
Please don't waste our time with nonsense. Thanks.
Sun, Feb 14
Arma server killed via signal or #shutdown exits via exit(0) which will unload shared libraries due to their refcount going to zero, but won't call destructors.
We need to manually call dlclose on linux.
Fri, Feb 12
?!
say3D alt syntax
Wed, Feb 10
Recent -> LAN (bug)
Friends -> LAN (bug)
Official -> LAN (bug)
LAN -> LAN
Internet -> Internet
Direct local -> LAN
Direct remote -> Remote (hidden tab)
Tue, Feb 9
getRelPos is relative to the object's view direction.
Mon, Feb 8
array = ropeSegments myRope;
Fri, Feb 5
Build number 147224
default false.
Arma 2.04, and dev branch maybe next week
[public] Fixed CEdit Mouse selection not able to select text that is on the left outside of view area
Hold and drag to right, only works because your mouse is selecting in the middle of the last character, so it selects the last and thus moves a bit and because the left side always starts with a full character (not half a character or smth) the view gets moved a little 1 char, letting you select half way into the next character again.
Thu, Feb 4
Nular
diag_getTerrainGrid
returns terrain grid as scalar
Not a preprocessor bug.
CfgFunction uses preprocessFile, that is supposed to not have line numbers.
Everything is working correctly here.
Wed, Feb 3
I found the cause and fixed it.
It will be included in performance branch maybe next week, and probably with 2.02
https://forums.bohemia.net/forums/topic/160288-arma-3-stable-server-200-performance-binary-feedback/?page=98
As I suspected, not feasible.
Tue, Feb 2
Some improvements have been made, cut about 20% of the time off.
All other ideas I have are too big/problematic.
I also found a way to improve performance of all config loading, so that should help a little.
Oof, okey reproduced with 19 seconds freeze.
I can get rid of about 25% of that, but seems like not much more.
Okey its 2.7 seconds, and its spent loading config files, the description.ext's of all the campaigns and their missions (which is probably why it takes so long for you, you probably played more missions than I did)
Cannot really reproduce. I get about a 1 second freeze, maybe less than that.
Mon, Feb 1
Yes it will. This week there will be one but I'm not sure if it made it into there.
The say3D script command now returns an object.
You cannot end a editor script with an object, you always have to end with nothing.
Workaround would be to change
Yes corrupted bisign. Already fixed in next game update or performance branch.
Mod problems are also relevant, mods shouldn't crash the game.
Please read and follow this: https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
If you can't show me what causes the crash, I cannot fix it.
Your screenshot shows DayZ, but you reported this as a Arma ticket?
What is it? Also this ticket doesn't provide enough information to fix anything.
Please read and follow this: https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
Please read and follow this: https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
Would break scripts and UI's, officially changing FOV was never supported and that won't change
Please read and follow this: https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
0:09:31 ErrorMessage: The cloud file provider is not running.
Microsoft OneDrive is messing up and blocking Arma from reading files.