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[Feature Request] Event handlers for lasers
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Description

Currently there are no event handlers for handling laser designator events.

Examples:
An EH that triggers when the laser is activated (using Fired/FiredMan perhaps)
An EH that triggers when the target is being lased (perhaps both for the "firer" and the "target"?)
An EH when laser target is lost

Details

Severity
Feature
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10 x64
Category
Scripting

Event Timeline

Leopard20 created this task.Mar 4 2022, 5:07 PM
Leopard20 updated the task description. (Show Details)
  1. I'd leave Fired and FiredMan untouched for backwards compatibility
  2. getShotParents and objectParent working with lasers could be a good idea if laser entity stores this stuff
  3. I'd make it easy and just do a global MEH, something like LaserCreated and ensured Deleted works with laser entity, so you can track when its deleted