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Leopard20 (Leo)Administrator
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User Since
Oct 16 2017, 5:21 PM (320 w, 3 d)
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Recent Activity

Sat, Nov 25

Leopard20 closed T172144: Fuel usage coefficient as Resolved.
Sat, Nov 25, 5:43 PM · Arma 3

Fri, Nov 24

Leopard20 set Ref Ticket to AIII-56122 on T167461: [Feature Request] New command: getObjectBones.
Fri, Nov 24, 2:02 PM · Arma 3
Leopard20 closed T72205: CutRSC cannot be behind UI as Resolved.
Fri, Nov 24, 2:00 PM · Arma 3
Leopard20 closed T175748: Query starting with "mod" prefix in Editor is detected as a PBO classname search as Resolved.
Fri, Nov 24, 2:00 PM · Arma 3
Leopard20 claimed T177447: An instant alternative to execute entity actions.
Fri, Nov 24, 1:59 PM · Arma 3
Leopard20 claimed T167461: [Feature Request] New command: getObjectBones.
Fri, Nov 24, 9:47 AM · Arma 3
Leopard20 added a comment to T172144: Fuel usage coefficient.

@SaMatra can you please test the latest dev branch? both issues should be fixed now

Fri, Nov 24, 9:47 AM · Arma 3

Sun, Nov 12

Leopard20 added a comment to T172144: Fuel usage coefficient.

Sync issue has already been fixed internally. Will look into the saving issue

Sun, Nov 12, 12:38 AM · Arma 3

Fri, Nov 10

Leopard20 added a comment to T176989: [feature request] add vectorDir to particle effects and pass variables to ontimer/beforedestroy script.

@BIS_fnc_KK I think they mean config one doesn't support vector dir/up
https://community.bistudio.com/wiki/Arma_3:_Particle_Effects

Fri, Nov 10, 7:20 PM · Arma 3

Nov 3 2023

Leopard20 added a comment to T170774: attachTo to weapon proxy with followBoneRotation and offset leads to shifting.

It's because "followBone" attaches the object to the "memory" LOD, which doesn't match the visual LOD:

_w = currentWeapon player;
_cfg = configFile >> "CfgWeapons" >> _w;
_m = getText(_cfg >> "model");
_o = createSimpleObject [_m, [0,0,0]];
_o attachTo [player, [0,0,0], "proxy:\a3\characters_f\proxies\weapon.001", true];
_o setDir 90
onEachFrame {
	_w = primaryWeapon player;
	//update weapon info upon weapon switch
	if (_w != player getVariable ["last_weapon", "?"]) then {
		_cfg = configFile >> "CfgWeapons" >> _w;
		_m = getText(_cfg >> "model");
		//if (_m select [0,1] == "\") then {_m = _m select [1]};
		_o = createSimpleObject [_m, [0,0,0], true];
		_off = _o selectionPosition [getText(_cfg >> "muzzlePos"), "memory"]; 
		_off = _off apply {[_x]};
		deleteVehicle _o;
		player setVariable ["offset", _off];
		player setVariable ["last_weapon", _w];
		player setVariable ["proxy", 
			[
			"proxy:\a3\characters_f\proxies\pistol.001",
			"proxy:\a3\characters_f\proxies\weapon.001",
			"proxy:\a3\characters_f\proxies\launcher.001",
			"proxy:\a3\characters_f\proxies\binoculars.001"
			
			] select (([1, 4, 4096] find getNumber(_cfg >> "type")) + 1)
		
		
		];
	};
	_offset = player getVariable ["offset", []];
	_proxy = player getVariable ["proxy", ""];
	player selectionVectorDirAndUp [_proxy, 1e15] params ["_vy", "_vz"];
	_pos = player selectionPosition [_proxy, 1e15] vectorAdd[0.33,0,0];
	
	_vx = _vy vectorCrossProduct _vz;
	
	_mat = matrixTranspose [_vx, _vy, _vz];
	_pos = _pos vectorAdd flatten(_mat matrixMultiply _offset);
	
	_p1 = player modelToWorldVisualWorld _pos;
	_p2 = _p1 vectorAdd (player vectorModelToWorldVisual (_vy vectorMultiply 1000));
	drawLine3D [ASLtoAGL _p1, ASLtoAGL _p2, [1,0,0,1]];
}
Nov 3 2023, 4:58 PM · Arma 3
Leopard20 changed the status of T72205: CutRSC cannot be behind UI from Assigned to Feedback.

Revision: 151123
Added new bool parameter to cutRsc/cutText/cutObj

cutRsc/cutObj [class, effect, speed, showInMap, drawOverHUD]
cutText [class, effect, speed, showInMap, isStructuredText, drawOverHUD]
Nov 3 2023, 11:55 AM · Arma 3

Oct 30 2023

Leopard20 changed the status of T172144: Fuel usage coefficient from New to Feedback.

Revision: 151117
set/getFuelConsumptionCoef

Oct 30 2023, 4:38 PM · Arma 3

Oct 29 2023

Leopard20 edited projects for T176627: Log position/ time issue, added: DayZ; removed Arma 3.
Oct 29 2023, 6:18 PM · DayZ

Oct 27 2023

Leopard20 awarded Arma 3 Developer to recipient: Leopard20.
Oct 27 2023, 3:17 PM

Oct 25 2023

Leopard20 claimed T72205: CutRSC cannot be behind UI.
Oct 25 2023, 9:52 PM · Arma 3

Oct 17 2023

Leopard20 claimed T172144: Fuel usage coefficient.
Oct 17 2023, 8:41 PM · Arma 3

Oct 10 2023

Leopard20 changed the status of T176022: HE shotShell projectiles create fake explosions each time they pass through foliage from Assigned to Feedback.

Revision: 151066

Oct 10 2023, 6:30 PM · Arma 3

Oct 7 2023

Leopard20 changed the status of T176022: HE shotShell projectiles create fake explosions each time they pass through foliage from Need More Info to Assigned.
Oct 7 2023, 9:13 PM · Arma 3
Leopard20 added a comment to T176022: HE shotShell projectiles create fake explosions each time they pass through foliage.

I see what you mean now. I thought you're talking about the EH.
You should've mentioned that in the issue description

Oct 7 2023, 8:08 PM · Arma 3
Leopard20 changed the status of T176022: HE shotShell projectiles create fake explosions each time they pass through foliage from New to Need More Info.

Cannot reproduce. Do you mean the HitExplosion EHs? Also which branch are you testing on? It should be Dev
In fact it's the opposite for me. Sometimes HitExplosion doesn't trigger?

Oct 7 2023, 7:31 PM · Arma 3

Oct 6 2023

Leopard20 edited projects for T175957: AI Team Members Cannot Be Injured, added: Arma 3 Creator DLC - Spearhead 1944; removed Arma 3.
Oct 6 2023, 6:07 PM · Arma 3 Creator DLC - Spearhead 1944

Oct 5 2023

Leopard20 added a comment to T175895: There needs to be an efficient way to detect and remove fallen trees.

Depends what you mean by "way". You can check damage in namedProperties of the object. If it's "tree" and object is already dead, it has fallen. You can "remove" it by hiding it.
But admittedly detecting it in a running mission is difficult without loops.

Oct 5 2023, 11:43 PM · Arma 3

Oct 4 2023

Leopard20 changed the status of T172847: [Feature Request] EntityDeleted mission event handler from Assigned to Feedback.

Revision: 151052

Oct 4 2023, 6:39 PM · Arma 3

Oct 3 2023

Leopard20 changed Resolution from resolution:nobug to resolution:notabug on T175874: Possible variable leak from a function.
Oct 3 2023, 7:24 PM · Arma 3
Leopard20 added a comment to T175874: Possible variable leak from a function.

Not a bug. Read this:
https://community.bistudio.com/wiki/Variables
TL;DR, prefix your local variable initializations with private to prevent what you describe as "leak" (which is actually a feature in SQF)

fnc_getitems = {
    private _magstoremove = [123];
    [_magstoremove] 
};
Oct 3 2023, 7:17 PM · Arma 3
Leopard20 closed T175874: Possible variable leak from a function as Resolved.
Oct 3 2023, 7:16 PM · Arma 3

Oct 2 2023

Leopard20 changed the status of T120107: HitPart EH does not return projectile object for unguided rockets from Assigned to Feedback.

Revision 151053

Oct 2 2023, 7:40 PM · Arma 3
Leopard20 changed the status of T175748: Query starting with "mod" prefix in Editor is detected as a PBO classname search from Assigned to Feedback.
Oct 2 2023, 12:18 PM · Arma 3

Sep 29 2023

Leopard20 closed T171609: Animations with source=time are still played on objects with no simulation as Resolved.
Sep 29 2023, 10:11 PM · Arma 3

Sep 28 2023

Leopard20 added a comment to T174235: Guard Waypoint Issue.

You seem to misunderstand. I am not talking about a guard as a unit. I am talking about the guard waypoint. These are two different things.

Sep 28 2023, 8:24 PM · Arma 3

Sep 26 2023

Leopard20 changed the status of T175748: Query starting with "mod" prefix in Editor is detected as a PBO classname search from New to Assigned.
Sep 26 2023, 9:45 PM · Arma 3

Sep 24 2023

Leopard20 set Ref Ticket to AIII-56002 on T120107: HitPart EH does not return projectile object for unguided rockets.
Sep 24 2023, 3:13 PM · Arma 3
Leopard20 changed the status of T120107: HitPart EH does not return projectile object for unguided rockets from Reviewed to Assigned.
Sep 24 2023, 3:00 PM · Arma 3
Leopard20 set Ref Ticket to AIII-56001 on T172847: [Feature Request] EntityDeleted mission event handler.
Sep 24 2023, 1:53 PM · Arma 3
Leopard20 changed the status of T172847: [Feature Request] EntityDeleted mission event handler from New to Assigned.
Sep 24 2023, 1:51 PM · Arma 3

Sep 16 2023

Leopard20 added a comment to T175509: Long shadow distance = low gpu utilization in forest area.

Set shadow distance to any large number (500m, 1km or above)

Shadows were never meant to be set above 200m

Sep 16 2023, 8:53 PM · Arma 3
Leopard20 added a comment to T175519: Mission Editor: combination of placement radius and completion radius blocks waypoint after recent releases.

completion radius was being ignored before, but now it is in some way having an effect on the waypoint

Yep exactly.
BTW I said Notepad++ not Notepad. Don't use notepad...

Sep 16 2023, 8:45 PM · Arma 3
Leopard20 changed the status of T175519: Mission Editor: combination of placement radius and completion radius blocks waypoint after recent releases from New to Need More Info.

Cannot confirm. You're probably setting the waypoint too close to the unit. Try setting it a bit further.

Sep 16 2023, 6:21 PM · Arma 3

Sep 15 2023

Leopard20 changed the status of T160321: [Feature Request] Scripting Command: setAngularVelocity from New to Feedback.

Revision: 151018

Sep 15 2023, 1:56 PM · Arma 3

Sep 11 2023

Leopard20 closed T172526: getShotParents returns empty array for non-shot parameter instead of array of two nulls as Resolved.
Sep 11 2023, 1:47 PM · Arma 3
Leopard20 closed T171322: Extend "WeaponAssembled" to include UAV group and units as Resolved.
Sep 11 2023, 1:47 PM · Arma 3
Leopard20 closed T171744: Extend inAreaArray\inAreaArrayIndexes to take center as entity as Resolved.
Sep 11 2023, 1:46 PM · Arma 3
Leopard20 closed T171699: Alternative syntax for inPolygon command as Resolved.
Sep 11 2023, 1:46 PM · Arma 3
Leopard20 closed T171264: Disassembled UAV groups aren't cleaned up as Resolved.
Sep 11 2023, 1:45 PM · Arma 3
Leopard20 closed T171207: remoteControl issues: no getter and stuck remote control as Resolved.
Sep 11 2023, 1:44 PM · Arma 3

Sep 7 2023

Leopard20 claimed T160321: [Feature Request] Scripting Command: setAngularVelocity.
Sep 7 2023, 7:06 PM · Arma 3

Sep 4 2023

Leopard20 edited projects for T175155: Fire place logs , added: DayZ; removed Arma 3.
Sep 4 2023, 2:26 PM · DayZ

Aug 20 2023

Leopard20 added a comment to T174676: Add getter for all SCRIPT handles created via "spawn" SQF command.

Doesn't that cause some security concerns? It would allow anyone to interrupt other people's scripts.

Aug 20 2023, 5:46 PM · Arma 3

Jul 12 2023

Leopard20 updated the task description for T173874: EntityCreated EH triggers when units disembark vehicles.
Jul 12 2023, 10:40 PM · Arma 3
Leopard20 created T173874: EntityCreated EH triggers when units disembark vehicles.
Jul 12 2023, 2:12 PM · Arma 3

May 29 2023

Leopard20 updated the task description for T172811: EntityCreated mission EH triggers when Fx things (simulation=thingeffect) are created.
May 29 2023, 7:51 AM · Arma 3
Leopard20 created T172847: [Feature Request] EntityDeleted mission event handler.
May 29 2023, 7:43 AM · Arma 3

May 28 2023

Leopard20 created T172811: EntityCreated mission EH triggers when Fx things (simulation=thingeffect) are created.
May 28 2023, 6:19 PM · Arma 3

May 27 2023

Leopard20 created T172770: [Feature Request] Add mod to allAddonsInfo.
May 27 2023, 5:30 PM · Arma 3
Leopard20 added a comment to T172751: Vehicle Tire Marks On Terrain Are Not Garbage Collected Correctly..

I've actually noticed this several times. I thought I'd made a ticket but looks like I forgot...

May 27 2023, 9:58 AM · Arma 3

May 24 2023

Leopard20 added a comment to T172195: worldWorldToModel command.

Whichever you think is good is good :P

May 24 2023, 7:34 PM · Arma 3

May 18 2023

Leopard20 created T172501: ConfigHierarchy command is broken in latest dev version.
May 18 2023, 8:23 PM · Arma 3

May 6 2023

Leopard20 added a comment to T172195: worldWorldToModel command.

No worldWorld to model sounds more correct

May 6 2023, 5:22 PM · Arma 3

Apr 28 2023

Leopard20 added a comment to T171953: [Feature Request] Ladder related commands.

Getter2 is not needed. You only need to know which ladder.
All of them can be combined in one command:

getLadder player

returns:

[object, "ladderCfgName", progress]
Apr 28 2023, 9:13 PM · Arma 3
Leopard20 created T171954: [Feature Request] Make inPolygon support 2D positions.
Apr 28 2023, 9:11 PM · Arma 3

Apr 18 2023

Leopard20 added a comment to T171504: A weird GetIn event handlers behaviour.

As CBA devs pointed out to you, it's not a CBA issue.

Apr 18 2023, 6:06 PM · Arma 3

Apr 17 2023

Leopard20 added a comment to T171504: A weird GetIn event handlers behaviour.

I have a feeling you're not privateing your vars, causing them to be changed by an inner function.

Apr 17 2023, 8:33 PM · Arma 3

Apr 15 2023

Leopard20 created T171609: Animations with source=time are still played on objects with no simulation.
Apr 15 2023, 6:59 PM · Arma 3
Leopard20 added a comment to T171504: A weird GetIn event handlers behaviour.

Well you can post your entire mission with all the scripts so the devs can investigate the scripts directly.

Apr 15 2023, 6:56 PM · Arma 3

Apr 2 2023

Leopard20 changed Severity from severity:none to severity:minor on T171320: Rearm icon doesn't disappear on locked inventories.
Apr 2 2023, 1:17 PM · Arma 3
Leopard20 created T171321: [Feature Request] Add a bool to GetOut/GetOutMan EHs for ejection.
Apr 2 2023, 1:16 PM · Arma 3
Leopard20 edited Steps To Reproduce on T171320: Rearm icon doesn't disappear on locked inventories.
Apr 2 2023, 1:11 PM · Arma 3
Leopard20 edited Steps To Reproduce on T171320: Rearm icon doesn't disappear on locked inventories.
Apr 2 2023, 1:11 PM · Arma 3
Leopard20 created T171320: Rearm icon doesn't disappear on locked inventories.
Apr 2 2023, 1:08 PM · Arma 3

Apr 1 2023

Leopard20 added a comment to T171294: Intermediate stances work only with rifles and pistols in the hands, but not work for binoculars and launcher.

This needs new animation files which most likely won't happen at this stage of development.

Apr 1 2023, 4:12 PM · Arma 3

Mar 27 2023

Leopard20 added a comment to T171200: Potential bug in the append command.

Looks like the performance varies a bit. It's not always slower than +. But it is always slower than insert

Mar 27 2023, 7:02 PM · Arma 3

Mar 26 2023

Leopard20 created T171200: Potential bug in the append command.
Mar 26 2023, 6:52 PM · Arma 3

Mar 4 2023

Leopard20 added a comment to T170771: Missing Furniture from Livonia.

Are you sure you have not uninstalled the DLC or something? If not, try verifying the game data via Steam. If you have, you can install it again from: Right Click on Arma in Steam > Properties > DLC

Mar 4 2023, 6:09 PM · Arma 3
Leopard20 added a comment to T170771: Missing Furniture from Livonia.

I have no problem creating them though:

_p = getPosWorld player;
_dx = 0;
_dy = 0;
[...] findif {
    _o = createSimpleObject [_x, _p];
    _bb = boundingBoxReal _o#2;
    _dx = _dx + _bb;
    if (_dx > 20) then {_dy = _dy + _bb; _dx = 0};
    _o setPosWorld (_p vectorAdd [_dx, _dy, _bb]);
    _b = isNull _o;
    _b
}

[...] is the array of models from that wiki page.

Mar 4 2023, 6:05 PM · Arma 3
Leopard20 added a comment to T170775: [Feature Request] New command to return all object vectors.

if Possible, maybe also add a 4x4 matrix, so that we can use Euler Angles more naturally. 4X4 matices would also allow for Translation, Rotation, Scale, Projection, or a big favorite of mine, Look-At Matrix. An addition for 4x4 is also having a model-view matrix which positions and orients the object in the world space.

Mar 4 2023, 1:50 PM · Arma 3
Leopard20 updated the task description for T170775: [Feature Request] New command to return all object vectors.
Mar 4 2023, 12:23 PM · Arma 3

Mar 3 2023

Leopard20 added a comment to T170647: [Feature Request] OOP support for SQF using hashmaps (with destructor support).
is a good start but we might want to construct the object with a copy of the object,
Mar 3 2023, 9:35 PM · Arma 3
Leopard20 updated the task description for T170775: [Feature Request] New command to return all object vectors.
Mar 3 2023, 8:42 PM · Arma 3
Leopard20 updated the task description for T170775: [Feature Request] New command to return all object vectors.
Mar 3 2023, 8:32 PM · Arma 3
Leopard20 created T170775: [Feature Request] New command to return all object vectors.
Mar 3 2023, 8:20 PM · Arma 3

Mar 1 2023

Leopard20 added a comment to T170647: [Feature Request] OOP support for SQF using hashmaps (with destructor support).

Problem, how to set a CODE type variable, if CODE type is used to identify a method

Mar 1 2023, 6:39 PM · Arma 3

Feb 25 2023

Leopard20 created T170647: [Feature Request] OOP support for SQF using hashmaps (with destructor support).
Feb 25 2023, 7:21 PM · Arma 3

Feb 20 2023

Leopard20 added a comment to T170535: inAreaArray variant to return indexes: inAreaArrayIndexes.

resort to hacky approaches like storing indexes as position Z coordinate

You can just store them as hashmaps now

Feb 20 2023, 6:48 PM · Arma 3

Feb 8 2023

Leopard20 created T170228: [Feature Request] Optional bool flag for getVariable to set the default value.
Feb 8 2023, 6:55 PM · Arma 3

Jan 12 2023

Leopard20 added a comment to T167265: Arma 3 [2.10] - selectionPosition logging error to .rpt even when selection exists.

In my opinion, don't log anything for any command at all, and instead add a new command line arg for that, so only if someone's interested in debugging would get them in log.

Jan 12 2023, 5:45 PM · Arma 3
Leopard20 added a comment to T167265: Arma 3 [2.10] - selectionPosition logging error to .rpt even when selection exists.

Thats what the error says, no points, and the error is correct

Jan 12 2023, 5:43 PM · Arma 3

Dec 6 2022

Leopard20 created T169248: [Feature Request] Use the roadway LOD for placing objects in Zeus, just like 3DEN.
Dec 6 2022, 10:31 PM · Arma 3

Nov 21 2022

Leopard20 added a comment to T169048: [Feature Request] Make inGameUISetEventHandler support code instead of just string as 2nd parameter.
Nov 21 2022, 11:14 AM · Arma 3

Sep 24 2022

Leopard20 renamed T150072: [Feature Request] New scripting commands for vehicle handling (steering/gas/break) from [Feature Request] New scripting commands for vehicle handling? to [Feature Request] New scripting commands for vehicle handling (steering/gas/break).
Sep 24 2022, 2:17 AM · Arma 3
Leopard20 updated the task description for T150072: [Feature Request] New scripting commands for vehicle handling (steering/gas/break).
Sep 24 2022, 2:16 AM · Arma 3

Sep 13 2022

Leopard20 added a comment to T167488: Arma 3 does not start, STATUS_ACCES_VIOLATION.

Try the solutions on this page:
https://community.bistudio.com/wiki/Arma_3:_Unusual_process_exit

Sep 13 2022, 5:38 AM · Arma 3

Sep 10 2022

Leopard20 created T167461: [Feature Request] New command: getObjectBones.
Sep 10 2022, 7:10 PM · Arma 3
Leopard20 renamed T150103: [Feature Request] New scripting command for reading animation parameters from [Feature Request] New scripting command for reading animation parameters and bone hierarchy to [Feature Request] New scripting command for reading animation parameters.
Sep 10 2022, 7:07 PM · Arma 3

Sep 9 2022

Leopard20 added a comment to T167449: Please Fix - Loading AI-subordinates into the player's vehicle, will occurs ONLY if the player's driver currently is in formation with its commander!.

You can fix it yourself by setting the effective commander as the driver himself:

this addEventHandler ["GetIn", {
	params ["_veh"];
	if (!isNull driver _veh) then {
		_veh setEffectiveCommander driver _veh;
	};
}]
Sep 9 2022, 2:04 PM · Arma 3
Leopard20 added a comment to T167429: allMissionObjects "custom" broken since 2.10 update.

Self placed Land_Atm_01_F and a Land_Atm_02_F work.

But It doesnt work on Original map placed ATM's (Land_Atm_01_F/Land_Atm_02_F), for example those on Altis. (As if they dont exist anymore)

Sep 9 2022, 6:52 AM · Arma 3

Sep 5 2022

Leopard20 edited Steps To Reproduce on T167397: Check for isGameFocused before registering draw*3D calls.
Sep 5 2022, 12:02 PM · Arma 3

Sep 4 2022

Leopard20 updated the task description for T167397: Check for isGameFocused before registering draw*3D calls.
Sep 4 2022, 3:09 PM · Arma 3
Leopard20 updated the task description for T167397: Check for isGameFocused before registering draw*3D calls.
Sep 4 2022, 3:06 PM · Arma 3
Leopard20 updated the task description for T167397: Check for isGameFocused before registering draw*3D calls.
Sep 4 2022, 3:05 PM · Arma 3
Leopard20 created T167397: Check for isGameFocused before registering draw*3D calls.
Sep 4 2022, 3:05 PM · Arma 3