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Leopard20 (Leo)
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User Since
Oct 16 2017, 5:21 PM (240 w, 2 d)

Recent Activity

Yesterday

Leopard20 updated the task description for T150103: [Feature Request] New scripting command for reading animation parameters.
Tue, May 24, 3:14 PM · Arma 3
Leopard20 renamed T150103: [Feature Request] New scripting command for reading animation parameters from [Feature Request] New scripting command for getting the selectionName of animations to [Feature Request] New scripting command for reading animation parameters.
Tue, May 24, 2:56 PM · Arma 3
Leopard20 added a comment to T165117: [Feature Request] Forcing object animation.

Having this would be awesome, another one is "[Feature Request] Forcing unit ragdoll despite it is playing an animation". You know when a unit playing a custom animation gets shot and killed but he still plays the animation even thou it is already dead.

That's related to poor animation setup. It's not a game bug. Whoever made the animation can fix it themselves.

It is the default BIS animations, for example "Acts_CrouchingCoveringRifle01":

[_flashBangVictim,"Acts_CrouchingCoveringRifle01"]remoteExec["switchMove",0,true];

If the Ai unit is killed before the the animation is done then it will just continue playing the animation as if it was alive.
To prevent this you need to add a MPKilled EH with "_unit switchMove "";" (No need to remote exec this time because MPKilled runs on all clients.

It is weird that a "Killed" event doesn't just over ride all and any animation the unit is playing at the moment and just goes into ragdoll like any other game.

Tue, May 24, 1:09 AM · Arma 3

Mon, May 23

Leopard20 updated the task description for T165117: [Feature Request] Forcing object animation.
Mon, May 23, 6:59 PM · Arma 3
Leopard20 added a comment to T165117: [Feature Request] Forcing object animation.

Having this would be awesome, another one is "[Feature Request] Forcing unit ragdoll despite it is playing an animation". You know when a unit playing a custom animation gets shot and killed but he still plays the animation even thou it is already dead.

Mon, May 23, 10:42 AM · Arma 3

Fri, May 20

Leopard20 updated the task description for T165117: [Feature Request] Forcing object animation.
Fri, May 20, 6:28 PM · Arma 3
Leopard20 updated the task description for T165117: [Feature Request] Forcing object animation.
Fri, May 20, 5:58 PM · Arma 3
Leopard20 renamed T165117: [Feature Request] Forcing object animation from [Feature Request] Focing object animation to [Feature Request] Forcing object animation.
Fri, May 20, 5:56 PM · Arma 3
Leopard20 updated the task description for T165117: [Feature Request] Forcing object animation.
Fri, May 20, 5:56 PM · Arma 3
Leopard20 updated the task description for T165117: [Feature Request] Forcing object animation.
Fri, May 20, 5:53 PM · Arma 3
Leopard20 updated the task description for T165117: [Feature Request] Forcing object animation.
Fri, May 20, 5:48 PM · Arma 3
Leopard20 created T165117: [Feature Request] Forcing object animation.
Fri, May 20, 5:44 PM · Arma 3

Tue, May 17

Leopard20 added a comment to T164521: Command request: groups <side>.

An alternate syntax for the existing allGroups

not possible, nulars can have only 1 syntax

Tue, May 17, 4:00 PM · Arma 3

Sat, May 7

Leopard20 updated the task description for T164731: [Feature Request] New syntax for switchMove.
Sat, May 7, 3:30 PM · Arma 3
Leopard20 updated the task description for T164731: [Feature Request] New syntax for switchMove.
Sat, May 7, 3:28 PM · Arma 3
Leopard20 changed Severity from severity:none to severity:feature on T164731: [Feature Request] New syntax for switchMove.
Sat, May 7, 3:21 PM · Arma 3
Leopard20 updated the task description for T164731: [Feature Request] New syntax for switchMove.
Sat, May 7, 3:17 PM · Arma 3
Leopard20 updated the task description for T164731: [Feature Request] New syntax for switchMove.
Sat, May 7, 3:16 PM · Arma 3
Leopard20 created T164731: [Feature Request] New syntax for switchMove.
Sat, May 7, 3:06 PM · Arma 3

Sat, Apr 30

Leopard20 renamed T164242: [Feature Request] New variant of vehicles command: allVehicles/buildings from [Feature Request] New variant of vehicles command: allVehicles to [Feature Request] New variant of vehicles command: allVehicles/buildings.
Sat, Apr 30, 3:37 PM · Arma 3

Thu, Apr 28

Leopard20 added a comment to T164570: setUnitRank is not JIP compatible for players that respawn.

Mission is unavailable

Sorry. Uploaded the mission on FT.

Thu, Apr 28, 1:55 PM · Arma 3
Leopard20 edited Steps To Reproduce on T164570: setUnitRank is not JIP compatible for players that respawn.
Thu, Apr 28, 1:54 PM · Arma 3

Wed, Apr 27

Leopard20 renamed T164570: setUnitRank is not JIP compatible for players that respawn from setUnitRank is not JIP compatible to setUnitRank is not JIP compatible for players that respawn.
Wed, Apr 27, 2:01 PM · Arma 3
Leopard20 created T164570: setUnitRank is not JIP compatible for players that respawn.
Wed, Apr 27, 1:00 PM · Arma 3

Apr 23 2022

Leopard20 created T164475: Return value of setAutonomous is wrong.
Apr 23 2022, 5:08 PM · Arma 3

Apr 22 2022

Leopard20 updated the task description for T151907: [Feature Request] New scripting command: getTerrainInfo.
Apr 22 2022, 10:24 AM · Arma 3
Leopard20 updated the task description for T164260: [Feature Request] Command to return water level offset for maps that use tides.
Apr 22 2022, 10:23 AM · Arma 3

Apr 21 2022

Leopard20 added a comment to T164321: Cant start game since upgrade to new PC.

I didn't see anything on that page that can help.

So did you make sure you have installed DirectX 11 and VC++ 2013 Redist packages, and verified the game data via Steam?

Where could I find a list of all the required drivers?

You just need the normal drivers needed for running a game. The GPU and Audio drivers are probably all you need.

Apr 21 2022, 6:26 PM · Arma 3
Leopard20 added a comment to T164321: Cant start game since upgrade to new PC.

Your new Windows is probably missing some software needed to launch the game.
Make sure you have installed all drivers (GPU, etc.), DirectX and VC++ 2013 Redist package.

Apr 21 2022, 4:05 PM · Arma 3

Apr 16 2022

Leopard20 updated the task description for T164260: [Feature Request] Command to return water level offset for maps that use tides.
Apr 16 2022, 12:07 PM · Arma 3
Leopard20 updated the task description for T164260: [Feature Request] Command to return water level offset for maps that use tides.
Apr 16 2022, 12:03 PM · Arma 3
Leopard20 updated the task description for T164260: [Feature Request] Command to return water level offset for maps that use tides.
Apr 16 2022, 12:01 PM · Arma 3
Leopard20 updated the task description for T164260: [Feature Request] Command to return water level offset for maps that use tides.
Apr 16 2022, 11:48 AM · Arma 3
Leopard20 created T164260: [Feature Request] Command to return water level offset for maps that use tides.
Apr 16 2022, 11:48 AM · Arma 3

Apr 14 2022

Leopard20 updated the task description for T164242: [Feature Request] New variant of vehicles command: allVehicles/buildings.
Apr 14 2022, 11:19 AM · Arma 3
Leopard20 created T164242: [Feature Request] New variant of vehicles command: allVehicles/buildings.
Apr 14 2022, 11:16 AM · Arma 3

Apr 11 2022

Leopard20 created T164208: [Feature Request] New scripting command: command.
Apr 11 2022, 6:11 PM · Arma 3
Leopard20 added a comment to T164110: Group Event Handlers feedback.

That's behavior not combat mode...

Not in engine.

Apr 11 2022, 12:01 PM · Arma 3
Leopard20 added a comment to T164110: Group Event Handlers feedback.

It only triggers if the Combat Mode changes automatically. It doesn't trigger if you do it via commanding menu or scripting commands (e.g grp setCombatMode "BLUE" or grp setCombatMode "RED" doesn't trigger)

setCombatMode doesn't set the combat mode, it sets the "Semaphore"
CombatMode is combatBehaviour/setCombatBehaviour/setBehaviourStrong command

This is so confusing....

Apr 11 2022, 11:39 AM · Arma 3

Apr 9 2022

Leopard20 updated the task description for T164110: Group Event Handlers feedback.
Apr 9 2022, 1:22 AM · Arma 3

Apr 7 2022

Leopard20 added a comment to T164170: Combat pace stuck.

Cannot reproduce in vanilla. You're probably using a mod that breaks it.

Apr 7 2022, 7:50 PM · Arma 3

Apr 6 2022

Leopard20 updated the task description for T164110: Group Event Handlers feedback.
Apr 6 2022, 10:46 PM · Arma 3
Leopard20 updated the task description for T164110: Group Event Handlers feedback.
Apr 6 2022, 10:44 PM · Arma 3
Leopard20 renamed T164110: Group Event Handlers feedback from [Tweak Request] KnowsAboutChanged group EH should preferably only trigger for valid targets to Group Event Handlers feedback.
Apr 6 2022, 10:01 PM · Arma 3
Leopard20 created T164112: High Command not working in current dev branch.
Apr 6 2022, 9:38 PM · Arma 3
Leopard20 created T164110: Group Event Handlers feedback.
Apr 6 2022, 8:54 PM · Arma 3
Leopard20 added a comment to T164086: setUnitLoadout (serverExec) Inventory Problem.

Resolved, or wontResolve?

Apr 6 2022, 8:43 PM · Arma 3

Apr 4 2022

Leopard20 created T164068: [Feature Request] Return pbo hash in allAddonsInfo.
Apr 4 2022, 6:45 PM · Arma 3

Apr 1 2022

Leopard20 edited Steps To Reproduce on T164036: BIS_fnc_addStackedEventHandler uses format to compile a new code, thus fails with long codes.
Apr 1 2022, 11:39 PM · Arma 3
Leopard20 edited Steps To Reproduce on T164036: BIS_fnc_addStackedEventHandler uses format to compile a new code, thus fails with long codes.
Apr 1 2022, 11:32 PM · Arma 3
Leopard20 created T164036: BIS_fnc_addStackedEventHandler uses format to compile a new code, thus fails with long codes.
Apr 1 2022, 11:28 PM · Arma 3

Mar 31 2022

Leopard20 added a comment to T164024: AI won't move or follow waypoints.

You can't close it yourself. It will be closed by the devs once the bug is fixed.

Mar 31 2022, 6:46 PM · Arma 3
Leopard20 added a comment to T164024: AI won't move or follow waypoints.

Sorry, this seems to be a CBA issue.

Mar 31 2022, 5:58 PM · Arma 3

Mar 30 2022

Leopard20 added a comment to T151907: [Feature Request] New scripting command: getTerrainInfo.

If added, diag_getTerrainGrid should be removed

Mar 30 2022, 12:10 PM · Arma 3
Leopard20 added a comment to T163074: 0xC0000005 - STATUS_ACCESS_VIOLATION.

Your game/OS data might be corrupted. Try the potential solutions mentioned here:
https://community.bistudio.com/wiki/Arma_3:_Unusual_process_exit

Mar 30 2022, 11:28 AM · Arma 3

Mar 29 2022

Leopard20 updated the task description for T163473: [Feature Request] Return selection name and surf properties in lineIntersectsSurfaces.
Mar 29 2022, 10:42 AM · Arma 3
Leopard20 updated the task description for T151907: [Feature Request] New scripting command: getTerrainInfo.
Mar 29 2022, 10:37 AM · Arma 3

Mar 21 2022

Leopard20 updated the task description for T151907: [Feature Request] New scripting command: getTerrainInfo.
Mar 21 2022, 8:42 AM · Arma 3
Leopard20 updated the task description for T151907: [Feature Request] New scripting command: getTerrainInfo.
Mar 21 2022, 8:41 AM · Arma 3
Leopard20 updated the task description for T151907: [Feature Request] New scripting command: getTerrainInfo.
Mar 21 2022, 8:38 AM · Arma 3
Leopard20 added a comment to T151907: [Feature Request] New scripting command: getTerrainInfo.

Shameless bump. I also remade and reworded the ticket entirely.

Mar 21 2022, 8:36 AM · Arma 3
Leopard20 renamed T151907: [Feature Request] New scripting command: getTerrainInfo from [Feature Request] New scripting command (or config value) for reading the terrain cellSize? to [Feature Request] New scripting command: getTerrainInfo.
Mar 21 2022, 8:35 AM · Arma 3

Mar 16 2022

Leopard20 created T163750: [Feature Request] New command: allProxyObjects.
Mar 16 2022, 6:43 AM · Arma 3
Leopard20 updated the task description for T163749: [Feature Request] New command: getObjectID.
Mar 16 2022, 6:40 AM · Arma 3
Leopard20 updated the task description for T163749: [Feature Request] New command: getObjectID.
Mar 16 2022, 5:54 AM · Arma 3
Leopard20 updated the task description for T163749: [Feature Request] New command: getObjectID.
Mar 16 2022, 5:54 AM · Arma 3
Leopard20 created T163749: [Feature Request] New command: getObjectID.
Mar 16 2022, 5:44 AM · Arma 3

Mar 15 2022

Leopard20 added a comment to T163694: Bug ARMA 3.

@simao1234
Read this page.
https://community.bistudio.com/wiki/Arma_3:_Steam_Branches
The code for legacy 2.06 is: Arma3Legacy206

Mar 15 2022, 2:36 AM · Arma 3

Mar 10 2022

Leopard20 updated the task description for T163688: inputAction doesn't work in dialogs (returns 0).
Mar 10 2022, 10:05 PM · Arma 3
Leopard20 created T163688: inputAction doesn't work in dialogs (returns 0).
Mar 10 2022, 9:49 PM · Arma 3

Mar 8 2022

Leopard20 updated the task description for T163630: triggerAmmo doesn't work on some ammo types.
Mar 8 2022, 2:44 PM · Arma 3
Leopard20 updated the task description for T163630: triggerAmmo doesn't work on some ammo types.
Mar 8 2022, 2:40 PM · Arma 3
Leopard20 updated the task description for T163630: triggerAmmo doesn't work on some ammo types.
Mar 8 2022, 2:24 PM · Arma 3
Leopard20 updated the task description for T163630: triggerAmmo doesn't work on some ammo types.
Mar 8 2022, 2:14 PM · Arma 3

Mar 7 2022

Leopard20 updated the task description for T163473: [Feature Request] Return selection name and surf properties in lineIntersectsSurfaces.
Mar 7 2022, 3:52 PM · Arma 3
Leopard20 created T163630: triggerAmmo doesn't work on some ammo types.
Mar 7 2022, 2:33 PM · Arma 3
Leopard20 updated the task description for T163473: [Feature Request] Return selection name and surf properties in lineIntersectsSurfaces.
Mar 7 2022, 1:36 PM · Arma 3
Leopard20 renamed T163473: [Feature Request] Return selection name and surf properties in lineIntersectsSurfaces from [Feature Request] Return selection name in lineIntersectsSurfaces to [Feature Request] Return selection name and surf properties in lineIntersectsSurfaces.
Mar 7 2022, 1:35 PM · Arma 3
Leopard20 updated the task description for T163473: [Feature Request] Return selection name and surf properties in lineIntersectsSurfaces.
Mar 7 2022, 1:35 PM · Arma 3

Mar 4 2022

Leopard20 updated the task description for T163593: [Feature Request] Event handlers for lasers.
Mar 4 2022, 5:08 PM · Arma 3
Leopard20 created T163593: [Feature Request] Event handlers for lasers.
Mar 4 2022, 5:07 PM · Arma 3

Mar 3 2022

Leopard20 updated the task description for T163583: [Feature Request] New scripting command: getGeometryMass.
Mar 3 2022, 5:06 PM · Arma 3
Leopard20 created T163583: [Feature Request] New scripting command: getGeometryMass.
Mar 3 2022, 4:29 PM · Arma 3

Feb 28 2022

Leopard20 added a comment to T163533: Troubleshooting Report.

What is the problem? Your rpt (log files) are from several months ago, and there's no error or anything relevant in them.

Feb 28 2022, 5:56 PM · Arma 3

Feb 24 2022

Leopard20 created T163491: hideSelection: Typo in example.
Feb 24 2022, 9:56 AM · Arma 3

Feb 23 2022

Leopard20 updated the task description for T163479: Get In action not appearing for B_GMG_01_A_F.
Feb 23 2022, 4:20 PM · Arma 3
Leopard20 updated the task description for T163479: Get In action not appearing for B_GMG_01_A_F.
Feb 23 2022, 4:19 PM · Arma 3
Leopard20 created T163479: Get In action not appearing for B_GMG_01_A_F.
Feb 23 2022, 4:11 PM · Arma 3
Leopard20 created T163473: [Feature Request] Return selection name and surf properties in lineIntersectsSurfaces.
Feb 23 2022, 10:55 AM · Arma 3

Feb 22 2022

Leopard20 added a comment to T163413: drawLaser command not showing the beam along vertical directions.

And direction going precisely up/down together with normal up vector just doesn't work.

What if you simply do something like:

if (dir.x == 0 && dir.y == 0) {
   up = {1,0,0};
}

? Does changing the up manually not fix it?

Feb 22 2022, 1:58 PM · Arma 3

Feb 21 2022

Leopard20 updated the task description for T163437: [Feature Request] Add some shading to diag_drawMode.
Feb 21 2022, 2:19 PM · Arma 3
Leopard20 updated the task description for T163437: [Feature Request] Add some shading to diag_drawMode.
Feb 21 2022, 1:09 PM · Arma 3
Leopard20 updated the task description for T163437: [Feature Request] Add some shading to diag_drawMode.
Feb 21 2022, 1:08 PM · Arma 3
Leopard20 updated the task description for T163437: [Feature Request] Add some shading to diag_drawMode.
Feb 21 2022, 1:07 PM · Arma 3
Leopard20 created T163437: [Feature Request] Add some shading to diag_drawMode.
Feb 21 2022, 1:04 PM · Arma 3
Leopard20 created T163436: Random crash when selecting 3den.
Feb 21 2022, 11:25 AM · Arma 3

Feb 20 2022

Leopard20 updated the task description for T163413: drawLaser command not showing the beam along vertical directions.
Feb 20 2022, 10:10 AM · Arma 3

Feb 19 2022

Leopard20 updated the task description for T163413: drawLaser command not showing the beam along vertical directions.
Feb 19 2022, 6:01 PM · Arma 3
Leopard20 created T163413: drawLaser command not showing the beam along vertical directions.
Feb 19 2022, 5:53 PM · Arma 3
Leopard20 added a comment to T163399: [Feature Request] New scripting command: setCursorType.

Duplicate of T154293

Feb 19 2022, 10:54 AM · Arma 3