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Leopard20 (Leo)
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User Details

User Since
Oct 16 2017, 5:21 PM (268 w, 1 d)

Recent Activity

Yesterday

Leopard20 created T169248: [Feature Request] Use the roadway LOD for placing objects in Zeus, just like 3DEN.
Tue, Dec 6, 10:31 PM · Arma 3

Mon, Nov 21

Leopard20 added a comment to T169048: [Feature Request] Make inGameUISetEventHandler support code instead of just string as 2nd parameter.
Mon, Nov 21, 11:14 AM · Arma 3

Sep 24 2022

Leopard20 renamed T150072: [Feature Request] New scripting commands for vehicle handling (steering/gas/break) from [Feature Request] New scripting commands for vehicle handling? to [Feature Request] New scripting commands for vehicle handling (steering/gas/break).
Sep 24 2022, 2:17 AM · Arma 3
Leopard20 updated the task description for T150072: [Feature Request] New scripting commands for vehicle handling (steering/gas/break).
Sep 24 2022, 2:16 AM · Arma 3

Sep 13 2022

Leopard20 added a comment to T167488: Arma 3 does not start, STATUS_ACCES_VIOLATION.

Try the solutions on this page:
https://community.bistudio.com/wiki/Arma_3:_Unusual_process_exit

Sep 13 2022, 5:38 AM · Arma 3

Sep 10 2022

Leopard20 created T167461: [Feature Request] New command: getObjectBones.
Sep 10 2022, 7:10 PM · Arma 3
Leopard20 renamed T150103: [Feature Request] New scripting command for reading animation parameters from [Feature Request] New scripting command for reading animation parameters and bone hierarchy to [Feature Request] New scripting command for reading animation parameters.
Sep 10 2022, 7:07 PM · Arma 3

Sep 9 2022

Leopard20 added a comment to T167449: Please Fix - Loading AI-subordinates into the player's vehicle, will occurs ONLY if the player's driver currently is in formation with its commander!.

You can fix it yourself by setting the effective commander as the driver himself:

this addEventHandler ["GetIn", {
	params ["_veh"];
	if (!isNull driver _veh) then {
		_veh setEffectiveCommander driver _veh;
	};
}]
Sep 9 2022, 2:04 PM · Arma 3
Leopard20 added a comment to T167429: allMissionObjects "custom" broken since 2.10 update.

Self placed Land_Atm_01_F and a Land_Atm_02_F work.

But It doesnt work on Original map placed ATM's (Land_Atm_01_F/Land_Atm_02_F), for example those on Altis. (As if they dont exist anymore)

Sep 9 2022, 6:52 AM · Arma 3

Sep 5 2022

Leopard20 edited Steps To Reproduce on T167397: Check for isGameFocused before registering draw*3D calls.
Sep 5 2022, 12:02 PM · Arma 3

Sep 4 2022

Leopard20 updated the task description for T167397: Check for isGameFocused before registering draw*3D calls.
Sep 4 2022, 3:09 PM · Arma 3
Leopard20 updated the task description for T167397: Check for isGameFocused before registering draw*3D calls.
Sep 4 2022, 3:06 PM · Arma 3
Leopard20 updated the task description for T167397: Check for isGameFocused before registering draw*3D calls.
Sep 4 2022, 3:05 PM · Arma 3
Leopard20 created T167397: Check for isGameFocused before registering draw*3D calls.
Sep 4 2022, 3:05 PM · Arma 3

Sep 2 2022

Leopard20 updated the task description for T167378: [Feature Request] Return component index in lineIntersectsSurfaces to reliably get wall thickness.
Sep 2 2022, 12:32 AM · Arma 3
Leopard20 updated the task description for T167378: [Feature Request] Return component index in lineIntersectsSurfaces to reliably get wall thickness.
Sep 2 2022, 12:00 AM · Arma 3

Sep 1 2022

Leopard20 updated the task description for T167378: [Feature Request] Return component index in lineIntersectsSurfaces to reliably get wall thickness.
Sep 1 2022, 11:50 PM · Arma 3
Leopard20 updated the task description for T167378: [Feature Request] Return component index in lineIntersectsSurfaces to reliably get wall thickness.
Sep 1 2022, 11:41 PM · Arma 3
Leopard20 updated the task description for T167378: [Feature Request] Return component index in lineIntersectsSurfaces to reliably get wall thickness.
Sep 1 2022, 11:39 PM · Arma 3
Leopard20 created T167378: [Feature Request] Return component index in lineIntersectsSurfaces to reliably get wall thickness.
Sep 1 2022, 11:30 PM · Arma 3

Aug 29 2022

Leopard20 updated the task description for T167338: [Feature Request] New command for weather forecast.
Aug 29 2022, 5:40 PM · Arma 3
Leopard20 updated the task description for T167338: [Feature Request] New command for weather forecast.
Aug 29 2022, 5:39 PM · Arma 3
Leopard20 updated the task description for T167338: [Feature Request] New command for weather forecast.
Aug 29 2022, 5:37 PM · Arma 3
Leopard20 created T167338: [Feature Request] New command for weather forecast.
Aug 29 2022, 5:35 PM · Arma 3

Aug 28 2022

Leopard20 added a comment to T167313: nearestObjects not work with "Final" unit classes (2.10).

That's weird. It works for me.

Aug 28 2022, 10:01 PM · Arma 3

Aug 25 2022

Leopard20 updated the task description for T167261: [Feature Request] New commands for filtering arrays of objects..
Aug 25 2022, 9:34 AM · Arma 3
Leopard20 updated the task description for T167261: [Feature Request] New commands for filtering arrays of objects..
Aug 25 2022, 8:50 AM · Arma 3
Leopard20 added a comment to T167258: Thermal doesn't work after update.

What is your GPU?

Aug 25 2022, 8:43 AM · Arma 3
Leopard20 created T167261: [Feature Request] New commands for filtering arrays of objects..
Aug 25 2022, 8:41 AM · Arma 3

Aug 23 2022

Leopard20 added a comment to T167239: cant start up game.

Post the full error.
Has this problem started after updating the game? or have you just installed it?

Aug 23 2022, 10:51 PM · Arma 3

Aug 22 2022

Leopard20 added a comment to T167197: Add defer operator.

You can also do this using 2 helper functions, which is more optimal than using spawn with waitUntil:

//fn_deferrer.sqf
params ["_params", "_code"];
private _deferred = [];
_params call _code;
{
  _x#0 call _x#1;
} forEach _deferred
//fn_defer.sqf
_deferred pushBack _this;
Aug 22 2022, 6:02 PM · Arma 3

Aug 21 2022

Leopard20 updated the task description for T167217: Frequent short freezes after game launch.
Aug 21 2022, 10:06 PM · Arma 3
Leopard20 updated the task description for T167217: Frequent short freezes after game launch.
Aug 21 2022, 10:06 PM · Arma 3
Leopard20 created T167217: Frequent short freezes after game launch.
Aug 21 2022, 10:04 PM · Arma 3

Aug 14 2022

Leopard20 added a comment to T167105: Error 0x0000DEAD.

Repair the game via Steam.
https://help.steampowered.com/en/faqs/view/0C48-FCBD-DA71-93EB

Aug 14 2022, 9:29 AM · Arma 3

Aug 13 2022

Leopard20 updated the task description for T167088: tooltipPerColumn = 1 but lnbSetTooltip does not apply tooltip to columns > 1.
Aug 13 2022, 10:40 AM · Arma 3
Leopard20 created T167088: tooltipPerColumn = 1 but lnbSetTooltip does not apply tooltip to columns > 1.
Aug 13 2022, 10:37 AM · Arma 3

Aug 10 2022

Leopard20 updated the task description for T167043: [Feature Request] Return max ctrl width and height via ctrlPosition.
Aug 10 2022, 2:12 PM · Arma 3
Leopard20 updated the task description for T167043: [Feature Request] Return max ctrl width and height via ctrlPosition.
Aug 10 2022, 2:11 PM · Arma 3
Leopard20 updated the task description for T167043: [Feature Request] Return max ctrl width and height via ctrlPosition.
Aug 10 2022, 2:10 PM · Arma 3
Leopard20 created T167043: [Feature Request] Return max ctrl width and height via ctrlPosition.
Aug 10 2022, 2:07 PM · Arma 3

Aug 9 2022

Leopard20 added a comment to T167034: anims_f_enoch typo on speed.

It's not a typo. getNumber can parse strings:

getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> "Acts_RU_Briefing_Turn" >> "speed") //will return 0.3093
Aug 9 2022, 12:46 PM · Arma 3

Jul 28 2022

Leopard20 added a comment to T166810: [Feature Request] Using -1 to select the last element in arrays.

I don't know, but as far as I see there is no good reason. You could just as easily have all the select overloads, such as _string # [1,2]. Same way you could have _string + [1,2] (I know, it's not a valid syntax)
And - is a unary command, so _arr#-_index is not gonna be confusing either.

Jul 28 2022, 3:22 PM · Arma 3
Leopard20 added a comment to T166810: [Feature Request] Using -1 to select the last element in arrays.

Any particular reason why? I mean # is used more often than select nowadays...
And I can't think of any limitations either 🤔

Jul 28 2022, 12:25 AM · Arma 3

Jul 27 2022

Leopard20 added a comment to T166810: [Feature Request] Using -1 to select the last element in arrays.

# is not supported?

Jul 27 2022, 5:42 PM · Arma 3

Jul 25 2022

Leopard20 updated the task description for T166810: [Feature Request] Using -1 to select the last element in arrays.
Jul 25 2022, 6:55 PM · Arma 3
Leopard20 updated the task description for T166810: [Feature Request] Using -1 to select the last element in arrays.
Jul 25 2022, 6:49 PM · Arma 3
Leopard20 updated the task description for T166810: [Feature Request] Using -1 to select the last element in arrays.
Jul 25 2022, 6:46 PM · Arma 3
Leopard20 updated the task description for T166810: [Feature Request] Using -1 to select the last element in arrays.
Jul 25 2022, 6:46 PM · Arma 3
Leopard20 updated the task description for T165735: [Feature Request] Faster animationPhase command.
Jul 25 2022, 1:08 AM · Arma 3
Leopard20 updated the task description for T165735: [Feature Request] Faster animationPhase command.
Jul 25 2022, 1:06 AM · Arma 3
Leopard20 updated the task description for T165735: [Feature Request] Faster animationPhase command.
Jul 25 2022, 12:19 AM · Arma 3
Leopard20 updated the task description for T165735: [Feature Request] Faster animationPhase command.
Jul 25 2022, 12:19 AM · Arma 3
Leopard20 renamed T165735: [Feature Request] Faster animationPhase command from [Feature Request] Make animate and animationPhase commands work faster, using indices to [Feature Request] Faster animationPhase command.
Jul 25 2022, 12:17 AM · Arma 3
Leopard20 renamed T165735: [Feature Request] Faster animationPhase command from [Feature Request] Make animate and animationPhase commands use animation indices to [Feature Request] Make animate and animationPhase commands work faster, using indices.
Jul 25 2022, 12:13 AM · Arma 3

Jul 24 2022

Leopard20 renamed T166810: [Feature Request] Using -1 to select the last element in arrays from [Feature Request] Using -1 to select the last index in arrays to [Feature Request] Using -1 to select the last element in arrays.
Jul 24 2022, 11:00 PM · Arma 3
Leopard20 created T166810: [Feature Request] Using -1 to select the last element in arrays.
Jul 24 2022, 10:59 PM · Arma 3
Leopard20 added a comment to T166600: arma3 crash the second i try to launch the game.

Ah I thought you said it crashed when you wanted to start the game.
Well try this then:
press Win + R and type this and press Ok:

%localappdata%\Bohemia_Interactive

Delete all folders that begin with arma3launcher.

Jul 24 2022, 2:51 PM · Arma 3

Jul 23 2022

Leopard20 added a comment to T166600: arma3 crash the second i try to launch the game.

Culture: zh-CN
UI Culture: zh-CN

Jul 23 2022, 5:53 PM · Arma 3

Jul 21 2022

Leopard20 added a comment to T166737: ArmA 3 Tools [Found Solution].

The solution is presented on the following StackOverflow question:
https://stackoverflow.com/questions/50970449/error-800700c1-in-instantiating-an-object-for-microsoft-office-interop-excel-a
Deleting the file "C:\Program" fixes the issue.

Jul 21 2022, 7:30 PM · Arma 3
Leopard20 added a comment to T166600: arma3 crash the second i try to launch the game.

Change the launcher language to English. If it still doesn't work, press Win + R and type this and press Ok:

%localappdata%\Arma 3 Launcher
Jul 21 2022, 2:25 PM · Arma 3

Jul 18 2022

Leopard20 created T166687: [Feature Request] Bounding box of specific LODs.
Jul 18 2022, 10:26 PM · Arma 3

Jul 16 2022

Leopard20 added a comment to T166631: addon a3 hatası.

Repair the game via Steam.
https://help.steampowered.com/en/faqs/view/0C48-FCBD-DA71-93EB

Jul 16 2022, 2:17 PM · Arma 3

Jul 14 2022

Leopard20 updated the task description for T150072: [Feature Request] New scripting commands for vehicle handling (steering/gas/break).
Jul 14 2022, 3:15 PM · Arma 3

Jul 12 2022

Leopard20 created T166542: [Feature Request] Return AIPathOffset in getRoadInfo.
Jul 12 2022, 4:39 PM · Arma 3
Leopard20 updated the task description for T150103: [Feature Request] New scripting command for reading animation parameters.
Jul 12 2022, 3:16 PM · Arma 3
Leopard20 updated the task description for T150103: [Feature Request] New scripting command for reading animation parameters.
Jul 12 2022, 3:13 PM · Arma 3
Leopard20 updated the task description for T150103: [Feature Request] New scripting command for reading animation parameters.
Jul 12 2022, 3:10 PM · Arma 3

Jul 8 2022

Leopard20 updated the task description for T166485: Change AGLS pos to AGL in BIS_fnc_moduleRespawnPosition and BIS_fnc_addRespawnPosition.
Jul 8 2022, 10:05 PM · Arma 3
Leopard20 updated the task description for T166485: Change AGLS pos to AGL in BIS_fnc_moduleRespawnPosition and BIS_fnc_addRespawnPosition.
Jul 8 2022, 10:04 PM · Arma 3
Leopard20 renamed T166485: Change AGLS pos to AGL in BIS_fnc_moduleRespawnPosition and BIS_fnc_addRespawnPosition from Change AGLS pos to AGL in BIS_fnc_moduleRespawnPosition to Change AGLS pos to AGL in BIS_fnc_moduleRespawnPosition and BIS_fnc_addRespawnPosition.
Jul 8 2022, 7:32 PM · Arma 3
Leopard20 created T166485: Change AGLS pos to AGL in BIS_fnc_moduleRespawnPosition and BIS_fnc_addRespawnPosition.
Jul 8 2022, 6:47 PM · Arma 3

Jul 7 2022

Leopard20 created T166472: nearestObjects can't detect ammo parent classes.
Jul 7 2022, 7:40 PM · Arma 3

Jul 6 2022

Leopard20 added a comment to T166230: [Feature Request] New scripting commands for validating event handlers.

Rev. 149655 https://community.bistudio.com/wiki/getEventHandlerInfo
Let me know if more EH types should be included and why

Jul 6 2022, 8:17 PM · Arma 3
Leopard20 updated the task description for T150072: [Feature Request] New scripting commands for vehicle handling (steering/gas/break).
Jul 6 2022, 11:34 AM · Arma 3
Leopard20 updated the task description for T150072: [Feature Request] New scripting commands for vehicle handling (steering/gas/break).
Jul 6 2022, 11:31 AM · Arma 3
Leopard20 updated the task description for T150072: [Feature Request] New scripting commands for vehicle handling (steering/gas/break).
Jul 6 2022, 11:30 AM · Arma 3
Leopard20 updated the task description for T150072: [Feature Request] New scripting commands for vehicle handling (steering/gas/break).
Jul 6 2022, 10:53 AM · Arma 3
Leopard20 added a comment to T150072: [Feature Request] New scripting commands for vehicle handling (steering/gas/break).

I mean neither 1 nor 2 are useful for vehicle handling. So I request a new command that allows manual control.
E.g.

veh setVehicleControls [steering, acceleration, handbrake]
veh setVehicleControls [-1, 1, false] //causes vehicle to turn fully left while moving forward at full speed, and no handbrake

Handbrake is not necessary but would be nice...

Jul 6 2022, 10:48 AM · Arma 3

Jul 5 2022

Leopard20 updated the task description for T150072: [Feature Request] New scripting commands for vehicle handling (steering/gas/break).
Jul 5 2022, 6:29 PM · Arma 3
Leopard20 renamed T150103: [Feature Request] New scripting command for reading animation parameters from [Feature Request] New scripting command for reading animation parameters to [Feature Request] New scripting command for reading animation parameters and bone hierarchy.
Jul 5 2022, 6:18 PM · Arma 3

Jul 3 2022

Leopard20 updated the task description for T166409: [Feature Request] New syntax for `hideObject` command to hide specific LODs.
Jul 3 2022, 7:25 PM · Arma 3
Leopard20 changed Severity from severity:none to severity:feature on T166409: [Feature Request] New syntax for `hideObject` command to hide specific LODs.
Jul 3 2022, 7:20 PM · Arma 3
Leopard20 renamed T166409: [Feature Request] New syntax for `hideObject` command to hide specific LODs from [Feature Request] New syntax for `hideObject` command to [Feature Request] New syntax for `hideObject` command to hide specific LODs.
Jul 3 2022, 7:18 PM · Arma 3
Leopard20 changed Category from category:general to category:scripting on T166409: [Feature Request] New syntax for `hideObject` command to hide specific LODs.
Jul 3 2022, 7:18 PM · Arma 3
Leopard20 created T166409: [Feature Request] New syntax for `hideObject` command to hide specific LODs.
Jul 3 2022, 7:18 PM · Arma 3

Jul 2 2022

Leopard20 updated the task description for T166368: lineIntersectsSurfaces returns the parent selection instead of the selection itself.
Jul 2 2022, 2:38 AM · Arma 3
Leopard20 changed Reproducibility from reproducibility:always to reproducibility:sometimes on T166368: lineIntersectsSurfaces returns the parent selection instead of the selection itself.
Jul 2 2022, 2:37 AM · Arma 3

Jul 1 2022

Leopard20 updated the task description for T166368: lineIntersectsSurfaces returns the parent selection instead of the selection itself.
Jul 1 2022, 5:03 PM · Arma 3
Leopard20 created T166368: lineIntersectsSurfaces returns the parent selection instead of the selection itself.
Jul 1 2022, 5:02 PM · Arma 3

Jun 30 2022

Leopard20 added a comment to T166297: Rendering bug.

@reyhard Could you plz take a look at this too while you're at fixing objects? T165453

Jun 30 2022, 10:37 AM · Arma 3

Jun 29 2022

Leopard20 created T166326: Incorrect return type in command info for getTerrainInfo.
Jun 29 2022, 10:54 PM · Arma 3

Jun 28 2022

Leopard20 added a comment to T166297: Rendering bug.

Seems to happen in 3rd person only

Jun 28 2022, 4:23 PM · Arma 3

Jun 26 2022

Leopard20 updated the task description for T166230: [Feature Request] New scripting commands for validating event handlers.
Jun 26 2022, 8:45 PM · Arma 3
Leopard20 added a comment to T166230: [Feature Request] New scripting commands for validating event handlers.

Maybe you could combine both?! 😅

Jun 26 2022, 8:37 PM · Arma 3
Leopard20 created T166249: Stop caret from blinking when using ctrlSetTextSelection.
Jun 26 2022, 5:07 PM · Arma 3
Leopard20 added a comment to T166230: [Feature Request] New scripting commands for validating event handlers.

Actually I thought of a use case for that one.
Let's say you want to add handleDamage event handler, but you want your EH to be always on "top" (since only the last handle damage EH can override the damage)
So you can do something like:

if (getNextEventHandlerID [...] - _thisEventHandler > 1) then { //another EH is on top, so remove this one and readd to put it on top
Jun 26 2022, 1:38 PM · Arma 3
Leopard20 updated the task description for T166230: [Feature Request] New scripting commands for validating event handlers.
Jun 26 2022, 1:31 PM · Arma 3
Leopard20 added a comment to T166230: [Feature Request] New scripting commands for validating event handlers.

Get next event handler ID:

what for?

Jun 26 2022, 1:24 PM · Arma 3
Leopard20 updated the task description for T166230: [Feature Request] New scripting commands for validating event handlers.
Jun 26 2022, 8:04 AM · Arma 3