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Leopard20 (Leo)Administrator
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User Since
Oct 16 2017, 5:21 PM (335 w, 20 h)
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Recent Activity

Mon, Mar 4

Leopard20 placed T179654: Broken? object reference. up for grabs.
Mon, Mar 4, 8:02 PM · Arma 3
Leopard20 added a comment to T179654: Broken? object reference..

@Leopard20
Do you think the original issue is caused by that or did you only look at the last comment?

Mon, Mar 4, 7:55 PM · Arma 3
Leopard20 changed Resolution from resolution:open to resolution:notabug on T179654: Broken? object reference..
Mon, Mar 4, 4:24 PM · Arma 3
Leopard20 closed T179654: Broken? object reference. as Resolved.

I think i was able to isolate the issue:

testArray = [];
_obj = createVehicleLocal ["#particlesource", [0,0,0]];
testArray pushback [_obj, "somedata1", "someOtherData1"];

_obj = createVehicleLocal ["#particlesource", [0,0,0]];
testArray pushback [_obj, "somedata2", "someOtherData3"];

_obj = createVehicleLocal ["#particlesource", [0,0,0]];
testArray pushback [_obj, "somedata2", "someOtherData3"];

testArray // [[164337: <no shape>,"somedata1","someOtherData1"],[164338: <no shape>,"somedata2","someOtherData3"],[164339: <no shape>,"somedata2","someOtherData3"]]

When i take the Value of the array and try to use the raw data and select the first entry, ill recieve the following error message: (like above)
When I reference the globalVar assosiated with it, it works, though.

Mon, Mar 4, 4:23 PM · Arma 3

Mon, Feb 26

Leopard20 changed the status of T164731: [Feature Request] New syntax for switchMove from New to Feedback.

Added new syntax to:
https://community.bistudio.com/wiki/switchGesture
https://community.bistudio.com/wiki/switchMove

Mon, Feb 26, 12:28 PM · Arma 3
Leopard20 placed T177447: An instant alternative to execute entity actions up for grabs.
Mon, Feb 26, 11:52 AM · Arma 3
Leopard20 changed the status of T177447: An instant alternative to execute entity actions from Assigned to Feedback.

Should be fixed with the next dev branch update

Mon, Feb 26, 11:52 AM · Arma 3

Feb 2 2024

Leopard20 added a comment to T172751: Vehicle Tire Marks On Terrain Are Not Garbage Collected Correctly..

They are local.

Feb 2 2024, 6:01 PM · Arma 3

Jan 29 2024

Leopard20 added a comment to T177447: An instant alternative to execute entity actions.

Looks like removing all action "preprocessings" was a bit too much and it breaks some actions. I'll have to go case by case

Jan 29 2024, 7:50 PM · Arma 3
Leopard20 merged task T178496: actionNow doesn't execute DropWeapon properly into T177447: An instant alternative to execute entity actions.
Jan 29 2024, 7:49 PM · Arma 3
Leopard20 merged T178496: actionNow doesn't execute DropWeapon properly into T177447: An instant alternative to execute entity actions.
Jan 29 2024, 7:49 PM · Arma 3
Leopard20 changed the status of T177447: An instant alternative to execute entity actions from Feedback to Assigned.
Jan 29 2024, 7:47 PM · Arma 3
Leopard20 changed the status of T177407: [Feature Request] setCompassDeclination for Magnetic Declination from Assigned to Feedback.
Jan 29 2024, 7:47 PM · Arma 3

Jan 27 2024

Leopard20 changed the status of T166409: [Feature Request] New syntax for `hideObject` command to hide specific LODs from New to Assigned.
Jan 27 2024, 7:43 PM · Arma 3

Jan 21 2024

Leopard20 changed the status of T167261: [Feature Request] New commands for filtering arrays of objects. from New to Assigned.
Jan 21 2024, 11:36 PM · Arma 3
Leopard20 set Ref Ticket to AIII-56215 on T178578: Allow player to perform first-aid when able to crouch in water.
Jan 21 2024, 10:46 PM · Arma 3
Leopard20 changed the status of T178578: Allow player to perform first-aid when able to crouch in water from New to Assigned.
Jan 21 2024, 9:39 PM · Arma 3

Jan 18 2024

Leopard20 changed the status of T158514: Vanilla medic heal action is too sensitive on movement from New to Feedback.
Jan 18 2024, 7:56 PM · Arma 3

Jan 16 2024

Leopard20 changed the status of T177407: [Feature Request] setCompassDeclination for Magnetic Declination from New to Assigned.
Jan 16 2024, 8:56 PM · Arma 3

Jan 13 2024

Leopard20 closed T163583: [Feature Request] New scripting command: getGeometryMass as Resolved.
Jan 13 2024, 10:59 PM · Arma 3
Leopard20 changed the status of T163583: [Feature Request] New scripting command: getGeometryMass from Assigned to Feedback.

Added the mass to getModelInfo instead.

Jan 13 2024, 10:38 PM · Arma 3
Leopard20 changed the status of T178205: [Request] landAt for helicopters from Assigned to Feedback.
Jan 13 2024, 9:49 PM · Arma 3
Leopard20 changed the status of T177447: An instant alternative to execute entity actions from New to Feedback.
Jan 13 2024, 9:49 PM · Arma 3
Leopard20 closed T172847: [Feature Request] EntityDeleted mission event handler as Resolved.
Jan 13 2024, 9:49 PM · Arma 3
Leopard20 changed the status of T171589: Some sounds are not played from beyond terrain view distance from Assigned to Feedback.
Jan 13 2024, 9:48 PM · Arma 3
Leopard20 placed T160321: [Feature Request] Scripting Command: setAngularVelocity up for grabs.
Jan 13 2024, 9:48 PM · Arma 3
Leopard20 closed T160321: [Feature Request] Scripting Command: setAngularVelocity as Resolved.
Jan 13 2024, 9:47 PM · Arma 3

Jan 11 2024

Leopard20 changed the status of T178348: [Enhancment] Extend the MarkerDeleted eventhandler with owner information from New to Assigned.
Jan 11 2024, 6:57 PM · Arma 3

Jan 6 2024

Leopard20 set Ref Ticket to AIII-56175 on T178202: canAddXXXX commands don't actually do what they claim.
Jan 6 2024, 8:46 PM · Arma 3

Jan 4 2024

Leopard20 changed the status of T178205: [Request] landAt for helicopters from New to Assigned.
Jan 4 2024, 8:39 PM · Arma 3
Leopard20 changed Resolution from resolution:open to resolution:wontfix on T178177: Steam Deck Arma 3 Launcher Doesn't Handle Mods Correctly & We Need Ability To Disable Downloading Certain Subbed Mods..
Jan 4 2024, 3:27 AM · Arma 3
Leopard20 closed T178177: Steam Deck Arma 3 Launcher Doesn't Handle Mods Correctly & We Need Ability To Disable Downloading Certain Subbed Mods. as Resolved.

Fix the launchers so Steam Workshop Mods work on Steam OS.

Jan 4 2024, 3:27 AM · Arma 3

Jan 3 2024

Leopard20 closed T155531: [Feature Request] New scripting command for arrays: insert/insertAt as Resolved.
Jan 3 2024, 3:23 PM · Arma 3

Dec 30 2023

Leopard20 changed the status of T171589: Some sounds are not played from beyond terrain view distance from New to Assigned.
Dec 30 2023, 7:22 PM · Arma 3

Dec 29 2023

Leopard20 set Ref Ticket to AIII-56163 on T178099: «soundFly» parameter in CfgAmmo does not take into account the speed of sound.
Dec 29 2023, 7:25 PM · Arma 3
Leopard20 claimed T178099: «soundFly» parameter in CfgAmmo does not take into account the speed of sound.
Dec 29 2023, 6:42 PM · Arma 3
Leopard20 changed the status of T163583: [Feature Request] New scripting command: getGeometryMass from New to Assigned.
Dec 29 2023, 6:01 PM · Arma 3
Leopard20 set Ref Ticket to AIII-56161 on T177447: An instant alternative to execute entity actions.
Dec 29 2023, 3:53 PM · Arma 3
Leopard20 set Ref Ticket to AIII-56160 on T158514: Vanilla medic heal action is too sensitive on movement.
Dec 29 2023, 2:55 PM · Arma 3
Leopard20 merged T83453: When attempt to heal another player, if he moves only slightly, the healing will not be completed into T158514: Vanilla medic heal action is too sensitive on movement.
Dec 29 2023, 12:55 PM · Arma 3
Leopard20 merged task T83453: When attempt to heal another player, if he moves only slightly, the healing will not be completed into T158514: Vanilla medic heal action is too sensitive on movement.
Dec 29 2023, 12:55 PM · Arma 3
Leopard20 claimed T158514: Vanilla medic heal action is too sensitive on movement.
Dec 29 2023, 12:55 PM · Arma 3

Dec 28 2023

Leopard20 added a comment to T178032: preprocessing a script that contains a problematic string can fail to remove comment lines.

Looks like every preprocessor thing still works in single quotes '
So unfortunately I don't think we can fix this, for backward compatibility.
One example would be this (tho not sure if someone even does this at all):

#define MACRO 1
_script = '
systemChat "MACRO"
';
Dec 28 2023, 7:04 PM · Arma 3
Leopard20 closed T178032: preprocessing a script that contains a problematic string can fail to remove comment lines as Resolved.
Dec 28 2023, 7:02 PM · Arma 3
Leopard20 claimed T178065: A debug/diag command to reset CfgMoves.
Dec 28 2023, 5:03 PM · Arma 3
Leopard20 set Ref Ticket to AIII-56159 on T178065: A debug/diag command to reset CfgMoves.
Dec 28 2023, 5:03 PM · Arma 3

Dec 27 2023

Leopard20 added a comment to T178071: DXGI_ERROR_DEVICE_REMOVED, fatal crash to desktop or hard restart.
I was running the parameter -dx10, trying an experimental fix
Dec 27 2023, 10:10 PM · Arma 3
Leopard20 updated subscribers of T157753: [Feature Request] Add “time offset” option for animations commands (switchMove, playMove etc).
Dec 27 2023, 5:54 PM · Arma 3
Leopard20 merged task T157753: [Feature Request] Add “time offset” option for animations commands (switchMove, playMove etc) into T164731: [Feature Request] New syntax for switchMove.
Dec 27 2023, 5:52 PM · Arma 3
Leopard20 merged T157753: [Feature Request] Add “time offset” option for animations commands (switchMove, playMove etc) into T164731: [Feature Request] New syntax for switchMove.
Dec 27 2023, 5:52 PM · Arma 3
Leopard20 merged task T178058: New switch/playMove params to select the animation start playtime and ability to freeze unit in this animation phase into T164731: [Feature Request] New syntax for switchMove.
Dec 27 2023, 5:52 PM · Arma 3
Leopard20 merged T178058: New switch/playMove params to select the animation start playtime and ability to freeze unit in this animation phase into T164731: [Feature Request] New syntax for switchMove.
Dec 27 2023, 5:52 PM · Arma 3
Leopard20 merged task T178058: New switch/playMove params to select the animation start playtime and ability to freeze unit in this animation phase into T157753: [Feature Request] Add “time offset” option for animations commands (switchMove, playMove etc).
Dec 27 2023, 5:50 PM · Arma 3
Leopard20 merged T178058: New switch/playMove params to select the animation start playtime and ability to freeze unit in this animation phase into T157753: [Feature Request] Add “time offset” option for animations commands (switchMove, playMove etc).
Dec 27 2023, 5:50 PM · Arma 3

Dec 26 2023

Leopard20 added a comment to T175775: Eden Collab - Wish List.

It now checks the path before attempting to load the scenario. Loading the scenario might still fail though (e.g. due to corrupted mission.sqm, missing addons, etc.).

Dec 26 2023, 7:07 PM · Arma 3

Dec 24 2023

Leopard20 added a comment to T120118: LifeState event handler.
Dec 24 2023, 9:47 PM · Arma 3
Leopard20 set Ref Ticket to AIII-56156 on T120118: LifeState event handler.
Dec 24 2023, 9:43 PM · Arma 3
Leopard20 claimed T120118: LifeState event handler.
Dec 24 2023, 9:42 PM · Arma 3
Leopard20 added a comment to T178011: Launcher keeps Crashing.

If that doesn't work for you, take a look at this issue:
https://github.com/dotnet/wpf/issues/8056

Dec 24 2023, 7:19 PM · Arma 3
Leopard20 added a comment to T178011: Launcher keeps Crashing.

Try installing the latest .NET Framework Runtime:
https://dotnet.microsoft.com/en-us/download/dotnet-framework/net48

Dec 24 2023, 7:16 PM · Arma 3
Leopard20 added a comment to T177989: Error logging in.

What about this option in Launcher? Does it generate a report correctly?
If it does, use the Save Report option to save it to the disk, then upload the report here.
Also, make sure you have not enabled the "No Logs" option in launcher parameters.

Dec 24 2023, 6:54 PM · Arma 3

Dec 22 2023

Leopard20 added a comment to T177989: Error logging in.

Please upload the rpt as well. They can be found in %localappdata%\Arma 3 (type that in Windows Explorer address bar, or use Run)
More info here:
https://community.bistudio.com/wiki/Crash_Files

Dec 22 2023, 10:18 PM · Arma 3

Dec 15 2023

Leopard20 set Ref Ticket to AIII-56144 on T150430: ArmA III Dead Bodies + Armored Vehicle.
Dec 15 2023, 11:49 AM · Arma 3
Leopard20 claimed T150430: ArmA III Dead Bodies + Armored Vehicle.
Dec 15 2023, 11:43 AM · Arma 3

Nov 25 2023

Leopard20 closed T172144: Fuel usage coefficient as Resolved.
Nov 25 2023, 5:43 PM · Arma 3

Nov 24 2023

Leopard20 set Ref Ticket to AIII-56122 on T167461: [Feature Request] New command: getObjectBones.
Nov 24 2023, 2:02 PM · Arma 3
Leopard20 closed T72205: CutRSC cannot be behind UI as Resolved.
Nov 24 2023, 2:00 PM · Arma 3
Leopard20 closed T175748: Query starting with "mod" prefix in Editor is detected as a PBO classname search as Resolved.
Nov 24 2023, 2:00 PM · Arma 3
Leopard20 claimed T177447: An instant alternative to execute entity actions.
Nov 24 2023, 1:59 PM · Arma 3
Leopard20 claimed T167461: [Feature Request] New command: getObjectBones.
Nov 24 2023, 9:47 AM · Arma 3
Leopard20 added a comment to T172144: Fuel usage coefficient.

@SaMatra can you please test the latest dev branch? both issues should be fixed now

Nov 24 2023, 9:47 AM · Arma 3

Nov 12 2023

Leopard20 added a comment to T172144: Fuel usage coefficient.

Sync issue has already been fixed. Will look into the saving issue

Nov 12 2023, 12:38 AM · Arma 3

Nov 10 2023

Leopard20 added a comment to T176989: [feature request] add vectorDir to particle effects and pass variables to ontimer/beforedestroy script.

@BIS_fnc_KK I think they mean config one doesn't support vector dir/up like scripted ones
https://community.bistudio.com/wiki/Arma_3:_Particle_Effects

Nov 10 2023, 7:20 PM · Arma 3

Nov 3 2023

Leopard20 added a comment to T170774: attachTo to weapon proxy with followBoneRotation and offset leads to shifting.

It's because "followBone" attaches the object to the "memory" LOD, which doesn't match the visual LOD:

_w = currentWeapon player;
_cfg = configFile >> "CfgWeapons" >> _w;
_m = getText(_cfg >> "model");
_o = createSimpleObject [_m, [0,0,0]];
_o attachTo [player, [0,0,0], "proxy:\a3\characters_f\proxies\weapon.001", true];
_o setDir 90
onEachFrame {
	_w = primaryWeapon player;
	//update weapon info upon weapon switch
	if (_w != player getVariable ["last_weapon", "?"]) then {
		_cfg = configFile >> "CfgWeapons" >> _w;
		_m = getText(_cfg >> "model");
		//if (_m select [0,1] == "\") then {_m = _m select [1]};
		_o = createSimpleObject [_m, [0,0,0], true];
		_off = _o selectionPosition [getText(_cfg >> "muzzlePos"), "memory"]; 
		_off = _off apply {[_x]};
		deleteVehicle _o;
		player setVariable ["offset", _off];
		player setVariable ["last_weapon", _w];
		player setVariable ["proxy", 
			[
			"proxy:\a3\characters_f\proxies\pistol.001",
			"proxy:\a3\characters_f\proxies\weapon.001",
			"proxy:\a3\characters_f\proxies\launcher.001",
			"proxy:\a3\characters_f\proxies\binoculars.001"
			
			] select (([1, 4, 4096] find getNumber(_cfg >> "type")) + 1)
		
		
		];
	};
	_offset = player getVariable ["offset", []];
	_proxy = player getVariable ["proxy", ""];
	player selectionVectorDirAndUp [_proxy, 1e15] params ["_vy", "_vz"];
	_pos = player selectionPosition [_proxy, 1e15] vectorAdd[0.33,0,0];
	
	_vx = _vy vectorCrossProduct _vz;
	
	_mat = matrixTranspose [_vx, _vy, _vz];
	_pos = _pos vectorAdd flatten(_mat matrixMultiply _offset);
	
	_p1 = player modelToWorldVisualWorld _pos;
	_p2 = _p1 vectorAdd (player vectorModelToWorldVisual (_vy vectorMultiply 1000));
	drawLine3D [ASLtoAGL _p1, ASLtoAGL _p2, [1,0,0,1]];
}
Nov 3 2023, 4:58 PM · Arma 3
Leopard20 changed the status of T72205: CutRSC cannot be behind UI from Assigned to Feedback.

Revision: 151123
Added new bool parameter to cutRsc/cutText/cutObj

cutRsc/cutObj [class, effect, speed, showInMap, drawOverHUD]
cutText [class, effect, speed, showInMap, isStructuredText, drawOverHUD]
Nov 3 2023, 11:55 AM · Arma 3

Oct 30 2023

Leopard20 changed the status of T172144: Fuel usage coefficient from New to Feedback.

Revision: 151117
set/getFuelConsumptionCoef

Oct 30 2023, 4:38 PM · Arma 3

Oct 29 2023

Leopard20 edited projects for T176627: Log position/ time issue, added: DayZ; removed Arma 3.
Oct 29 2023, 6:18 PM · DayZ

Oct 27 2023

Leopard20 awarded Arma 3 Developer to recipient: Leopard20.
Oct 27 2023, 3:17 PM

Oct 25 2023

Leopard20 claimed T72205: CutRSC cannot be behind UI.
Oct 25 2023, 9:52 PM · Arma 3

Oct 17 2023

Leopard20 claimed T172144: Fuel usage coefficient.
Oct 17 2023, 8:41 PM · Arma 3

Oct 10 2023

Leopard20 changed the status of T176022: HE shotShell projectiles create fake explosions each time they pass through foliage from Assigned to Feedback.

Revision: 151066

Oct 10 2023, 6:30 PM · Arma 3

Oct 7 2023

Leopard20 changed the status of T176022: HE shotShell projectiles create fake explosions each time they pass through foliage from Need More Info to Assigned.
Oct 7 2023, 9:13 PM · Arma 3
Leopard20 added a comment to T176022: HE shotShell projectiles create fake explosions each time they pass through foliage.

I see what you mean now. I thought you're talking about the EH.
You should've mentioned that in the issue description

Oct 7 2023, 8:08 PM · Arma 3
Leopard20 changed the status of T176022: HE shotShell projectiles create fake explosions each time they pass through foliage from New to Need More Info.

Cannot reproduce. Do you mean the HitExplosion EHs? Also which branch are you testing on? It should be Dev
In fact it's the opposite for me. Sometimes HitExplosion doesn't trigger?

Oct 7 2023, 7:31 PM · Arma 3

Oct 6 2023

Leopard20 edited projects for T175957: AI Team Members Cannot Be Injured, added: Arma 3 Creator DLC - Spearhead 1944; removed Arma 3.
Oct 6 2023, 6:07 PM · Arma 3 Creator DLC - Spearhead 1944

Oct 5 2023

Leopard20 added a comment to T175895: There needs to be an efficient way to detect and remove fallen trees.

Depends what you mean by "way". You can check damage in namedProperties of the object. If it's "tree" and object is already dead, it has fallen. You can "remove" it by hiding it.
But admittedly detecting it in a running mission is difficult without loops.

Oct 5 2023, 11:43 PM · Arma 3

Oct 4 2023

Leopard20 changed the status of T172847: [Feature Request] EntityDeleted mission event handler from Assigned to Feedback.

Revision: 151052

Oct 4 2023, 6:39 PM · Arma 3

Oct 3 2023

Leopard20 changed Resolution from resolution:nobug to resolution:notabug on T175874: Possible variable leak from a function.
Oct 3 2023, 7:24 PM · Arma 3
Leopard20 added a comment to T175874: Possible variable leak from a function.

Not a bug. Read this:
https://community.bistudio.com/wiki/Variables
TL;DR, prefix your local variable initializations with private to prevent what you describe as "leak" (which is actually a feature in SQF)

fnc_getitems = {
    private _magstoremove = [123];
    [_magstoremove] 
};
Oct 3 2023, 7:17 PM · Arma 3
Leopard20 closed T175874: Possible variable leak from a function as Resolved.
Oct 3 2023, 7:16 PM · Arma 3

Oct 2 2023

Leopard20 changed the status of T120107: HitPart EH does not return projectile object for unguided rockets from Assigned to Feedback.

Revision 151053

Oct 2 2023, 7:40 PM · Arma 3
Leopard20 changed the status of T175748: Query starting with "mod" prefix in Editor is detected as a PBO classname search from Assigned to Feedback.
Oct 2 2023, 12:18 PM · Arma 3

Sep 29 2023

Leopard20 closed T171609: Animations with source=time are still played on objects with no simulation as Resolved.
Sep 29 2023, 10:11 PM · Arma 3

Sep 28 2023

Leopard20 added a comment to T174235: Guard Waypoint Issue.

You seem to misunderstand. I am not talking about a guard as a unit. I am talking about the guard waypoint. These are two different things.

Sep 28 2023, 8:24 PM · Arma 3

Sep 26 2023

Leopard20 changed the status of T175748: Query starting with "mod" prefix in Editor is detected as a PBO classname search from New to Assigned.
Sep 26 2023, 9:45 PM · Arma 3

Sep 24 2023

Leopard20 set Ref Ticket to AIII-56002 on T120107: HitPart EH does not return projectile object for unguided rockets.
Sep 24 2023, 3:13 PM · Arma 3
Leopard20 changed the status of T120107: HitPart EH does not return projectile object for unguided rockets from Reviewed to Assigned.
Sep 24 2023, 3:00 PM · Arma 3
Leopard20 set Ref Ticket to AIII-56001 on T172847: [Feature Request] EntityDeleted mission event handler.
Sep 24 2023, 1:53 PM · Arma 3
Leopard20 changed the status of T172847: [Feature Request] EntityDeleted mission event handler from New to Assigned.
Sep 24 2023, 1:51 PM · Arma 3

Sep 16 2023

Leopard20 added a comment to T175509: Long shadow distance = low gpu utilization in forest area.

Set shadow distance to any large number (500m, 1km or above)

Shadows were never meant to be set above 200m

Sep 16 2023, 8:53 PM · Arma 3