without fail at least one of them gets the order but doesn't follow it.
@LSValmont It was added yesterday
Thu, Oct 29
Do you use any mods?
Wed, Oct 21
Tue, Oct 13
It's not random. The AI controls your aircraft based on what it thinks is "best". It was designed to prevent your aircraft from crashing while you interact with the menu.
Mon, Oct 12
It's not a bug. It's the "autopilot" system.
Sun, Oct 11
Fri, Oct 9
Thu, Oct 8
This can be closed. isNotEqualTo was added in the latest dev branch
Sep 26 2020
Are you using mods?
Sep 25 2020
Sep 24 2020
Sep 15 2020
You might want to take a look at the getPos command, because it can detect the ROADWAY LOD.
Sep 14 2020
Sep 13 2020
Sep 12 2020
Install it through Steam. Instructions are in the first link.
It means that the issue has been fixed. So wait for the next stable version update or just stay on the dev branch.
Sep 11 2020
I think it "works" because you're telling them to go to a position that doesn't exist. I'm pretty sure that if you do this the AI might walk through objects more frequently than normal. Is that correct?
move, moveTo and doMove require AGL positions though.
Sep 10 2020
Sep 9 2020
Sep 7 2020
Sep 6 2020
The contact DLC is not meant to be played with other mods/missions. It uses a massive UI overhaul. You should load the DLC only if you want to play the campaign.
Sep 5 2020
Sep 4 2020
Okay, so I tested more doors from more maps, and I didn't notice any similar bugs.
Sep 3 2020
So is this a bug in lineIntersectsSurfaces or the object? I noticed it in almost all doors on Livonia. I didn't test other maps but I guess it would be the same.
For example, what I'm working on involves something like this:
This is a "color picker" that allows you to change the color of some control elements. You can select a color on the left, and it changes preview and color properties on the right.
I cannot reproduce the issue on the latest dev branch build. It is probably specific to the profiling branch.
Sep 1 2020
Aug 31 2020
Aug 30 2020
Aug 29 2020
It is possible to script this on your own.
Will give you what you wanted for: round [2/3, 2]
Aug 27 2020
Aug 26 2020
If the engine could accept an array of these 'aim at' points so that you could actually mark on the model the points to attack in order of best to least favored ([zamerny (best), zamerny_1, zamerny2, ...zamerny_N]), that would be neat.
Aug 22 2020
Aug 21 2020
Try verifying the game cache via Steam.
Yes, it does work better. Thanks.
Just a question: Is it possible to update the command so that it returns the target even if the unit is not engaging? (For example, if combat mode is "GREEN" or "BLUE")
Please add the command to the wiki as well. I though it isn't implemented yet (v2.01.146606), but it is.