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anonymous.gr added a comment to T139480: DayZ won't launch after stable 1.03.

Hello everyone.
We have released an experimental update, which could possibly fix the issue. Can you please check and let us know?
Regards,
Geez

Thu, May 23, 5:10 AM · DayZ
Influence_X created T139665: (Public servers) I cant seem to find a Gunter 2 on multiplay.com servers.
Thu, May 23, 4:28 AM · DayZ
Drift_91 added a comment to T134876: Black screen after alt-tabbing out and back into Arma 3 - "UNABLE_TO_INIT_DXGI".

@Wulf It appears to be doing it in fullscreen as well now. If it helps with reproducability, it appears to happen when I alt-tab out and then accidentally alt-tab back in before the game can recognize it's been alt-tabbed out of; Due to lack of available physical memory the game has a hard time minimizing when I alt-tab.

Thu, May 23, 3:40 AM · Arma 3
tarkules created T139664: Can't pile wooden planks in 20 pieces per stack.
Thu, May 23, 3:26 AM · DayZ
tarkules created T139663: Cannot rotate items in car inventory.
Thu, May 23, 3:18 AM · DayZ
tarkules edited Steps To Reproduce on T139662: Removing a bush with a bayonet will not drop a long stick .
Thu, May 23, 3:13 AM · DayZ
tarkules created T139662: Removing a bush with a bayonet will not drop a long stick .
Thu, May 23, 3:12 AM · DayZ
rtspotts added a comment to T139497: Car Despawn.

I can confirm as well. Stored a car in one of the large red warehouse building built into a base, locked gate, plus I removed and exited the game with radiator, battery and spark plug. When I logged back in the car was gone, the base including the lock was still intact.

Thu, May 23, 3:06 AM · DayZ
FrostySavage12 changed the status of T139661: I cant get a server its been months. from New to Need More Info.
Thu, May 23, 3:06 AM · DayZ Xbox
tarkules created T139660: Fence Kit / Watchtower kit switch bug.
Thu, May 23, 3:03 AM · DayZ
tarkules added a comment to T139628: Basebuilding : Wooden logs disappearing .

Can confirm this.
Latest Exp. build.

Thu, May 23, 2:54 AM · DayZ
Daedae317 created T139659: You got me messed up.
Thu, May 23, 2:34 AM · DayZ Xbox
Ardelenation created T139658: Gunter 2 laggy as any other vehicle when server is full.
Thu, May 23, 12:42 AM · DayZ

Yesterday

Warburgg created T139657: SEEDS INFINITE.
Wed, May 22, 11:58 PM · DayZ
freerider3434 updated subscribers of T139497: Car Despawn.

@Geez I can confirm this issue. Had it happen with two different cars, that are not impossible, as in the OC's post, but very unlikely to have been stolen. Very frustrating as we had otherwise so much fun with the cars. Please look into it as this is very sad for a stable version.

Wed, May 22, 11:06 PM · DayZ
marcel00s created T139656: Character is permanently kicked on any official server.
Wed, May 22, 9:44 PM · DayZ
hajo808 added a comment to T139634: NVG not working prolerly with the headstrap.

I can confirm that.

Wed, May 22, 9:38 PM · DayZ
Lex added a comment to T136924: Dayz crashes every 5 min.

@Naeb Did you do something from these recommendations?

  • 0xC0000005 - STATUS_ACCESS_VIOLATION

https://community.bistudio.com/wiki/Arma_3_Unusual_process_exit#0xC0000005_-_ACCESS_VIOLATION

Wed, May 22, 8:55 PM · DayZ
Deranged added a comment to T139480: DayZ won't launch after stable 1.03.

Finally got time to test out experimental and after deleting Battleye folder inside DayZ installation folder and letting steam reacquire those files via verify files I managed to connect to experimental server.

Wed, May 22, 8:49 PM · DayZ
Cuman added a comment to T139650: Offline steam Can't play arma 3 on launcher .

Wed, May 22, 8:48 PM · Arma 3
Tantoblades added a comment to T139655: Unfair death..

Please fix this game take it all down and restart from scratch with the same concept. I play pubg religiously, but dayz is the equivalent of a more detailed and in depth pubg because it adds more of a personal connection with your character and the loss of that character actually inspires feeling in you when you play. Dayz is so immersive and it has so much potential. This comment will just be brushed aside but if someone with influence is reading this then I ask that you take this game concept and bring it in to the future with reliable and visually appealing gameplay thankyou for your time.

Wed, May 22, 8:41 PM · DayZ Xbox
Tantoblades created T139655: Unfair death..
Wed, May 22, 8:29 PM · DayZ Xbox
LAntoniusL added a comment to T139560: Fix duping.

Doing so WOULD disable the current duping process, which involves joining another server via invite to circumvent the 15 second logout timer (and saving of player inventory) to trick the server into duplicating items.

Wed, May 22, 7:46 PM · DayZ Xbox
Naeb added a comment to T136924: Dayz crashes every 5 min.

When are you going to do something about this.
I haven't been able to play this game for more than 3 month!!!!!!!!!!!

Wed, May 22, 7:33 PM · DayZ
Abyssum added a comment to T139652: ACCESS_VIOLATION.

Oh, i used steam to check file and it found 5 missing files, though i just installed the game

Wed, May 22, 7:25 PM · Arma 3
Abyssum created T139652: ACCESS_VIOLATION.
Wed, May 22, 6:34 PM · Arma 3
wouter.commandeur updated the task description for T139651: Unable to use DamageSystem override for custom RVMATs on BI models..
Wed, May 22, 6:28 PM · DayZ Modding, DayZ
wouter.commandeur updated the task description for T139651: Unable to use DamageSystem override for custom RVMATs on BI models..
Wed, May 22, 6:27 PM · DayZ Modding, DayZ
wouter.commandeur updated the task description for T139651: Unable to use DamageSystem override for custom RVMATs on BI models..
Wed, May 22, 6:26 PM · DayZ Modding, DayZ
wouter.commandeur updated the task description for T139651: Unable to use DamageSystem override for custom RVMATs on BI models..
Wed, May 22, 6:24 PM · DayZ Modding, DayZ
wouter.commandeur updated the task description for T139651: Unable to use DamageSystem override for custom RVMATs on BI models..
Wed, May 22, 6:24 PM · DayZ Modding, DayZ
wouter.commandeur created T139651: Unable to use DamageSystem override for custom RVMATs on BI models..
Wed, May 22, 6:22 PM · DayZ Modding, DayZ
Astaroth changed the status of T139650: Offline steam Can't play arma 3 on launcher from New to Need More Info.

Hi,
could you please attach your logs here? Guide how to do it is here: https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
Thx

Wed, May 22, 6:19 PM · Arma 3
b3xism added a comment to T138570: Combination Lock breaks upon a server crash.

Can confirm. Built 2 gates after 1.03 came out, added 4-digit-locks and two days later I come back to it and the code wont work.

Wed, May 22, 5:45 PM · DayZ
Lex added a comment to T139532: Double hair glitch.

I don't see this bug on experimental version

Wed, May 22, 5:09 PM · DayZ
Geez changed the status of T139628: Basebuilding : Wooden logs disappearing from New to Need More Info.

Hello Ghostbuster.
Do you experience this issue on the latest experimental version as well?
Regards,
Geez

Wed, May 22, 4:47 PM · DayZ
Geez added a comment to T139480: DayZ won't launch after stable 1.03.

Hello everyone.
We have released an experimental update, which could possibly fix the issue. Can you please check and let us know?
Regards,
Geez

Wed, May 22, 4:44 PM · DayZ
AXEL7 added a comment to T138862: Multiplayer mod management.

True, for owners of private servers, there should be different options that provide the ability to specify both strictly required modifications to connect to their server (breaking this list is an exception from the server, an integrity violation or a mismatch is an exception, as is done in equalmodrequired now). Also, there must be an option that indicates modifications that are not required to connect the player on the side of his game client, but can be connected on the server side of the game (this is extremely convenient for people who make minor changes to the server side of the game in their own mind).
Yes, in the current form sigtarurechek performs its function, but not as we would like, and it does not provide decent protection. And connection equalmodrequired forces even purely server modifications to distribute for the client of a game that automatically leads both to distribution of individual developments on the server, and to superfluous problems in the form of the excess mods which are not necessary for players.
In addition to the above, there is also another problem. People entering from the game browser inside the game on the server with modifications simply kick with them, and rarely one of them can understand at least why. There is no way to indicate even the server page to such people, let alone to indicate to the player why he is excluded and what is wrong with his side. As a rule, such people simply go to look for other servers, thus online on servers that can be made interesting and unique, simply lost, and the server is forced to close.

Wed, May 22, 4:38 PM · DayZ Modding, DayZ
rVn merged T139627: servermod parameter, please, add in feature versions into T138862: Multiplayer mod management.
Wed, May 22, 4:27 PM · DayZ Modding, DayZ
rVn merged task T139627: servermod parameter, please, add in feature versions into T138862: Multiplayer mod management.
Wed, May 22, 4:27 PM · DayZ Modding, DayZ
4NDRO1D added a comment to T139532: Double hair glitch.

I don't see this bug on experimental version

Wed, May 22, 4:12 PM · DayZ
Cuman created T139650: Offline steam Can't play arma 3 on launcher .
Wed, May 22, 4:01 PM · Arma 3
Master_Gunny added a comment to T139525: editor malfunioning.

Here is the deal. If I make ANY mission and host it, people can connect and play that mission. If I create a mission and upload to server they cannot. What I am having to do now is host it locally, then when the PBO downloads to another players machine, I have to upload that pbo directly to the server and it works.

Wed, May 22, 3:47 PM · Arma 3
Master_Gunny added a comment to T139525: editor malfunioning.

anyone there can anyone help me

Wed, May 22, 3:34 PM · Arma 3
Lex updated subscribers of T139532: Double hair glitch.

@Geez Hi.
The hair of one of the characters has a problem.


I do not have a photo, but it can also occur with beard hair.

Wed, May 22, 3:03 PM · DayZ
Lex created T139648: Set for cleaning and repairing weapons..
Wed, May 22, 2:48 PM · DayZ
4NDRO1D created T139647: Duct tape glitch.
Wed, May 22, 2:13 PM · DayZ
Geez added a project to T139627: servermod parameter, please, add in feature versions: DayZ Modding.
Wed, May 22, 1:34 PM · DayZ Modding, DayZ
Geez added a comment to T139633: Key mapping bug.

Hello profquatermass and thank you for the report.
This is an issue we are aware of and it is scheduled for a fix.
Regards,
Geez

Wed, May 22, 1:29 PM · DayZ
Geez merged T139633: Key mapping bug into T138127: Configure Keybinding screen not functional.
Wed, May 22, 1:29 PM · DayZ
Geez merged task T139633: Key mapping bug into T138127: Configure Keybinding screen not functional.
Wed, May 22, 1:29 PM · DayZ
Geez closed T139639: Backpack weight with glow stick attached as Resolved.

Hello MollyMagoo.
This issue has been fixed internally and will be fixed on Steam in one of the future updates.
Regards,
Geez

Wed, May 22, 1:28 PM · DayZ
donaldspangler2019 added a comment to T127225: setUnitLoadout command entities creation.

It was fixed I guess. I haven't observed any server crashes recently using that command. essaytyper

Wed, May 22, 1:09 PM · Arma 3
Geez added a comment to T139480: DayZ won't launch after stable 1.03.

Hello again.
Can you please check if BattlEye is not blocked in your firewall and if your connection is without issues?
Regards,
Geez

Wed, May 22, 12:50 PM · DayZ
Geez closed T139447: When moving rotated items to nearby container they unrotate as Resolved.

Hello rhinoBro.
The issue has been fixed internally and will be fixed on Steam soon.
Regards,
Geez

Wed, May 22, 12:33 PM · DayZ
Geez closed T139431: [1.03] Stamina is not affected if you drag an item from the ground directly to your backpack as Resolved.

Hello everyone.
The issue has been fixed internally and will be fixed on Steam in the future.
Regards,
Geez

Wed, May 22, 12:23 PM · DayZ
Geez closed T138584: Problem upgrading torch as Resolved.

Hello Liven.
The issue has been fixed internally and will be fixed on Steam in the future.
Regards,
Geez

Wed, May 22, 12:22 PM · DayZ
hansen111 added a comment to T71283: The greyhawk won't take off.

This problem is back

Wed, May 22, 12:02 PM · Arma 3
Lex added a comment to T139636: Random Placement & Non-existing Capacity Box for Loot Vicinity .

Report it in this ticket T138280. The problem is common and reproduced in different places.

Wed, May 22, 11:16 AM · DayZ
Delta52Bravo added a comment to T139585: Can't access quick wheel while prone.

I agree, I snuck right up on someone once and forgot about combat rolling. Tried to equip a gun but got killed before I pulled it out

Wed, May 22, 11:02 AM · DayZ Xbox
Delta52Bravo added a comment to T139155: Duping Items and server hopping into bases.

@QuingJing I know and I understand how damn annoying it is. I want them to add it too. My guys are lucky and no one has found our base yet. We don’t dupe either, we hate it

Wed, May 22, 11:01 AM · DayZ Xbox
Jacob_Mango changed Severity from severity:none to severity:feature on T139645: Bindable Input Actions don't show up in the Action HUD.
Wed, May 22, 10:59 AM · DayZ Modding, DayZ
Lex added a comment to T139642: In Deer Stand, Change Jacket, Existing Jacket gets trapped under floor of Deer Stand..

Report it in this ticket T139622 . The problem is reproduced in different places.

Wed, May 22, 10:53 AM · DayZ
Jacob_Mango created T139645: Bindable Input Actions don't show up in the Action HUD.
Wed, May 22, 10:46 AM · DayZ Modding, DayZ
Malcain created T139644: All Face Wear in Arma 3 disappears as soon as the player is 1 toe in the water, reappears when exiting. There is no option to DISABLE that..
Wed, May 22, 9:24 AM · Arma 3
EvieBotsford added a comment to T117089: Comments Appearing in editor while Hud is turned off.
Wed, May 22, 9:10 AM · Arma 3
Edqar added a comment to T138570: Combination Lock breaks upon a server crash.

We just managed to get our base closed in 1.03, and i can confirm that NO. Far away from fixed.
We have about 4-5 lock already bugged. And now it seems we can't even use them...

Wed, May 22, 7:14 AM · DayZ
Buddha created T139642: In Deer Stand, Change Jacket, Existing Jacket gets trapped under floor of Deer Stand..
Wed, May 22, 7:12 AM · DayZ
enyokn86 added a comment to T139640: Please help bag is bugged in front of me and can’t pick up.

?

Wed, May 22, 7:04 AM · DayZ Xbox
enyokn86 triaged T139640: Please help bag is bugged in front of me and can’t pick up as Immediate priority.
Wed, May 22, 6:49 AM · DayZ Xbox
MollyMagoo created T139639: Backpack weight with glow stick attached.
Wed, May 22, 5:31 AM · DayZ
DeerHunter2291 created T139638: Spawn killed.
Wed, May 22, 3:13 AM · DayZ Xbox
grantbradberry added a comment to T139636: Random Placement & Non-existing Capacity Box for Loot Vicinity .

This is really hindering the enjoyment and the play of the game!

Wed, May 22, 1:50 AM · DayZ
grantbradberry created T139636: Random Placement & Non-existing Capacity Box for Loot Vicinity .
Wed, May 22, 1:48 AM · DayZ
windstride created T139634: NVG not working prolerly with the headstrap.
Wed, May 22, 12:39 AM · DayZ
windstride added a comment to T139440: Cars still get ruined for no reason at all.

might have been it, but would the entire car get ruined? not only the radiator?

Wed, May 22, 12:36 AM · DayZ
mickeymen edited Steps To Reproduce on T128198: The character of the player automatically rises from prone!.
Wed, May 22, 12:34 AM · Arma 3
mickeymen edited Steps To Reproduce on T128198: The character of the player automatically rises from prone!.
Wed, May 22, 12:33 AM · Arma 3
mickeymen edited Steps To Reproduce on T128198: The character of the player automatically rises from prone!.
Wed, May 22, 12:27 AM · Arma 3

Tue, May 21

avaepidemic added a comment to T139534: Status Access Violation Crashes.

Thank you Astaroth. I appreciate all of your help! If I find out what is causing it, I will post it in here.

Tue, May 21, 11:33 PM · Arma 3
freerider3434 added a comment to T137112: 1.0.150627 - LOOT TABLE/SWARM SPAWNING OF ITEMS.

@Geez Hi, I just want to ask for a quick update if possible. Has this been attempted to monitor or recreate internally? The problem is present 100% as of version 1.03.151507.

Tue, May 21, 11:29 PM · DayZ
profquatermass added a comment to T139621: DayZ Stable - Small/Large Tenement buildings currently spawn no (or little?) loot.

Currently waste of time going in. So little loot in them. Be lucky if I find one item.

Tue, May 21, 11:17 PM · DayZ
profquatermass added a comment to T139622: Dropped Items occasionally disappear or fall below the ground.

Confirm. This happens to me often when in a military tent.

Tue, May 21, 11:15 PM · DayZ
MrKirby added a comment to T137856: Create spawn points of things in these buildings.

As you said some have a low spawn count. Like the Supermarket and Construction site. (The others I don't know, never found anything there). For a construction site 2 or 3 items is way to low.

Tue, May 21, 11:15 PM · DayZ
profquatermass created T139633: Key mapping bug.
Tue, May 21, 11:11 PM · DayZ
BrainyCabde added a comment to T137739: Huge frame spikes when opening and closing inventory tab..

It doesn't matter how many items. Can use a fresh spawn character and it does this. It's an obvious frametime spike. I'll post back later with a video of this.

Tue, May 21, 10:44 PM · DayZ
arth78 added a comment to T139613: Rotate Items Bug.

I have the same issue !

Tue, May 21, 10:26 PM · DayZ
arth78 updated the task description for T139632: Killing someone in "Piano house" make the body pass through wall/floor.
Tue, May 21, 10:23 PM · DayZ
arth78 updated the task description for T139632: Killing someone in "Piano house" make the body pass through wall/floor.
Tue, May 21, 10:22 PM · DayZ
arth78 added a comment to T139263: EXP 1.03 3812443: Drag and drop inventory mouse/obeject misalignment.

Me and my friends have the same issue.

Tue, May 21, 10:20 PM · DayZ
arth78 added a comment to T139632: Killing someone in "Piano house" make the body pass through wall/floor.


The both of the guys I killed were close to this wall

Tue, May 21, 10:17 PM · DayZ
arth78 created T139632: Killing someone in "Piano house" make the body pass through wall/floor.
Tue, May 21, 10:16 PM · DayZ
Col_Kernel added a comment to T139430: Taking a tire off of a sedan plays the "car rolling" noise untill the tire is put back on..

Can confirm this on 1.03.151544.

Tue, May 21, 9:07 PM · DayZ
HeroaOfWar35 added a comment to T139526: FPS? .

Please fix the fall of FPS in the big cities and in the shooting (XBOX) .. Please!!

Tue, May 21, 7:16 PM · DayZ Xbox
Defunkt created T139631: Scene Fails to Render Completely.
Tue, May 21, 7:11 PM · Arma 3
Astaroth added a comment to T139534: Status Access Violation Crashes.

Hi,
I checked both new logs but they are without new crashdumps.
Here you can find some solutions for various errors https://community.bistudio.com/wiki/Arma_3_Unusual_process_exit

Tue, May 21, 6:33 PM · Arma 3
TheLocalMilitia edited Additional Information on T139629: Bad zombie AI pathfinding .
Tue, May 21, 6:29 PM · DayZ
TheLocalMilitia created T139629: Bad zombie AI pathfinding .
Tue, May 21, 6:29 PM · DayZ
avaepidemic added a comment to T139534: Status Access Violation Crashes.

And now I am having this error: Stack Buffer Overflow. :(

Tue, May 21, 6:12 PM · Arma 3
Lex added a comment to T139622: Dropped Items occasionally disappear or fall below the ground.

And there is a rare case, but it happens sometimes. The object that I throw on the floor may disappear in the texture of the floor. It is difficult to create instructions for reproducing this, but it happens sometimes. Several times I lost my equipment in different places, in barracks, in hangars, in military tents.
https://youtu.be/ZLXciULHE3w

Tue, May 21, 6:09 PM · DayZ