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YaBoiJonnyBoi added a comment to T169186: Can't launch game .

Yes, I have. I've done both. I am also running mods that's normally when the game crash and does not respond

Fri, Dec 2, 5:06 PM · Arma 3
Tushiro created T169197: I fell through the map.
Fri, Dec 2, 4:42 PM · DayZ
Gilfor created T169195: Movement error.
Fri, Dec 2, 3:15 PM · Arma 3
Geez closed T148577: Inventory race condition causes items to vanish as Resolved.

Resolved for 1.20 update.

Fri, Dec 2, 2:41 PM · DayZ PlayStation
Geez changed the status of T169192: Ironsights animation not working correctly for M21 from New to Awaiting internal Testing.
Fri, Dec 2, 2:39 PM · Arma Reforger
Geez changed the status of T169191: The bleeding icon will not disappear until inventory screen is re-opened from New to Awaiting internal Testing.
Fri, Dec 2, 2:38 PM · Arma Reforger
Geez changed the status of T169180: position change when server switching uses new player spawns from New to Awaiting internal Testing.
Fri, Dec 2, 2:07 PM · DayZ
Tenshi added a comment to T168104: total freeze during game.

Hello, i've checked your crashfiles.
Seems to be a known issue related to the map, its a complex issue but we are looking into it.
Sorry for the inconvenience.

Fri, Dec 2, 1:41 PM · Arma 3
Galderock2 added a comment to T168988: Game lag when playing.

All servers, every server I have played on vanilla, or official servers as you call them are no different.

Fri, Dec 2, 1:26 PM · DayZ
Geez merged task T169169: Issues with lagging/crashing with dayz into T168988: Game lag when playing.
Fri, Dec 2, 1:07 PM · DayZ
Geez merged T169169: Issues with lagging/crashing with dayz into T168988: Game lag when playing.
Fri, Dec 2, 1:07 PM · DayZ
Tenshi added a comment to T169186: Can't launch game .

Have you tried verifying your files through steam or reinstalling Arma 3?

Fri, Dec 2, 1:06 PM · Arma 3
Tenshi changed the status of T167384: Composition Issue with both variants of CH-67 Huron and Falcon Drone Texture/Material Issue from New to Need More Info.
Fri, Dec 2, 1:03 PM · Arma 3
Geez changed the status of T164047: Script code in EOn* should not call super from New to Acknowledged.
Fri, Dec 2, 12:55 PM · DayZ
Schupo created T169193: Unable to arm Plastic Explosives and IED with C4.
Fri, Dec 2, 12:24 PM · DayZ PlayStation
Myshaak created T169192: Ironsights animation not working correctly for M21.
Fri, Dec 2, 12:03 PM · Arma Reforger
Myshaak created T169191: The bleeding icon will not disappear until inventory screen is re-opened.
Fri, Dec 2, 11:35 AM · Arma Reforger
Geez changed the status of T169155: Game minimizes only while in combat from Need More Info to Reviewed.
Fri, Dec 2, 11:20 AM · DayZ
DaBenshi created T169190: Catching cold even with temperature in the white zone (v 1.19.155.542).
Fri, Dec 2, 10:47 AM · DayZ
Wetzer added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

What you are suggesting is rewriting half the engine, it is not doable

Fri, Dec 2, 10:42 AM · Arma 3
Geez changed the status of T169184: Screen Torch Glitch When In Inventory Adding / Removing From Quick Slot Using Game Pad (Xbox & PC) from New to Awaiting internal Testing.
Fri, Dec 2, 10:03 AM · Arma Reforger Xbox
Geez changed the status of T169183: Graphics Settings Disparity Between PC & Xbox from New to Reviewed.
Fri, Dec 2, 10:02 AM · Arma Reforger Xbox
Geez changed the status of T169187: M16 Carryhandle Scope unable to attach again after detaching from New to Awaiting internal Testing.
Fri, Dec 2, 10:01 AM · Arma Reforger
Geez changed the status of T169178: AK-style weapons zeroing steps inconsistent from New to Acknowledged.
Fri, Dec 2, 10:00 AM · Arma Reforger
Geez changed the status of T169176: The "wet" effect on soldier's clothing dissapears too quickly from New to Reviewed.
Fri, Dec 2, 9:58 AM · Arma Reforger
Geez changed the status of T169175: Game Master's mouse context menu hidden when the "Hide Interface" option is toggled from New to Reviewed.
Fri, Dec 2, 9:57 AM · Arma Reforger
Geez changed the status of T169174: Lights and light switches positions from New to Reviewed.
Fri, Dec 2, 9:54 AM · Arma Reforger
Geez closed T169185: Probably not a bug/more like jsut a question as Resolved.

Currently as designed due to an issue. The feature of removing wheels will be re-enabled for the official servers once we resolve the problem.
Regards,
Geez

Fri, Dec 2, 9:03 AM · DayZ
Cthulhu.616 created T169187: M16 Carryhandle Scope unable to attach again after detaching.
Fri, Dec 2, 6:03 AM · Arma Reforger
YaBoiJonnyBoi created T169186: Can't launch game .
Fri, Dec 2, 2:49 AM · Arma 3
JerseyD911 created T169185: Probably not a bug/more like jsut a question.
Fri, Dec 2, 2:28 AM · DayZ
scalespeeder created T169184: Screen Torch Glitch When In Inventory Adding / Removing From Quick Slot Using Game Pad (Xbox & PC).
Fri, Dec 2, 12:04 AM · Arma Reforger Xbox

Yesterday

BIS_fnc_KK added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

What do you mean? The detection radius cannot be less than vehicle precision, because of the path planning, it will plan path in chunks of the size of vehicle precision so it cannot be less. If you you think the precision is too rough, make a mod and change it, since it is config value it cannot be changed on per vehicle basis.

The idea is not to change vehicle precision itself. the idea is to make it changeable if the value is taken into account for path planning at all. The default would be "yes". When mission creator decides by additional optional parameter of completion radius to switch off precision value, the path planning would take into account only the given completion radius of the specific waypoint.

Thu, Dec 1, 11:54 PM · Arma 3
StevieB added a comment to T168692: [Feature request] Wristwatch face and hands should be luminous so it can be read at night.

I see this is fixed now, thanks!

Thu, Dec 1, 11:25 PM · Arma Reforger
scalespeeder created T169183: Graphics Settings Disparity Between PC & Xbox.
Thu, Dec 1, 10:55 PM · Arma Reforger Xbox
ItzMikeDocherty added a comment to T169155: Game minimizes only while in combat.

Nice! Glad to hear it mate

Thu, Dec 1, 10:04 PM · DayZ
Dolenc990 added a comment to T169155: Game minimizes only while in combat.

Hello! Looks like it is working now. Thanks!

Thu, Dec 1, 9:58 PM · DayZ
Wetzer added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

What do you mean? The detection radius cannot be less than vehicle precision, because of the path planning, it will plan path in chunks of the size of vehicle precision so it cannot be less. If you you think the precision is too rough, make a mod and change it, since it is config value it cannot be changed on per vehicle basis.

Thu, Dec 1, 9:34 PM · Arma 3
Nate_LapT added a comment to T169162: ADS "Lock" Bug.

It's probably the same engine bug issue where for example. Only 1 person can interact with a vehicle at a time.

Thu, Dec 1, 9:20 PM · DayZ
REMT144 added a comment to T168104: total freeze during game.

Thu, Dec 1, 8:52 PM · Arma 3
reximus created T169181: Livonia Bunker Door does not always open .
Thu, Dec 1, 8:44 PM · DayZ
acdemiralp renamed T153992: [DELETED] from Base building is once again broken in 1.09. to [DELETED].
Thu, Dec 1, 8:38 PM · DayZ
acdemiralp renamed T153994: [DELETED] from Five wolf packs and two bears in one day. to [DELETED].
Thu, Dec 1, 8:38 PM · DayZ
acdemiralp renamed T159669: [DELETED] from Server crashes at startup when ran with many mods. (T153090 is back) to [DELETED].
Thu, Dec 1, 8:37 PM · DayZ
1337Lappen created T169180: position change when server switching uses new player spawns.
Thu, Dec 1, 8:33 PM · DayZ
S8intly added a comment to T168449: Cannot place fences or tents inside single storey barns.

Do you know if this is being updated as part of 1.20?

Thu, Dec 1, 8:28 PM · DayZ Xbox
Dolenc990 added a comment to T169155: Game minimizes only while in combat.

Hello! I checked, it was set on "Windowed". I will try to replicate the bug in "Fullscreen" setting.

Thu, Dec 1, 8:16 PM · DayZ
BIS_fnc_KK added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

@BIS_fnc_KK
After some testing, I would appreciate the ability to influence the safety range. Maybe as an optional parameter to switch off safety distance.
As new, optional parameter it would not break the default setup and give the chance for existing missions to "react" to the new cirmustances with minimum effort.
An advantage of this would be, that the multplier can be introduced again for Non-PLaer AI groups

Thu, Dec 1, 8:05 PM · Arma 3
Deadeyeinsight added a comment to T169179: Cheating.

01/12/2022 at around 15;30

Thu, Dec 1, 7:37 PM · DayZ
Deadeyeinsight created T169179: Cheating.
Thu, Dec 1, 7:37 PM · DayZ
InsightKnight added a comment to T169162: ADS "Lock" Bug.

Just a quick addition that possibly verifies this issue:

Thu, Dec 1, 7:18 PM · DayZ
Wetzer added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

@BIS_fnc_KK
After some testing, I would appreciate the ability to influence the multiplier.
For example by an additional, optional parameter that sets the multiplier for the respective waypoint. In the range of 1 to 10, default would be 5.

Thu, Dec 1, 6:46 PM · Arma 3
Myshaak created T169178: AK-style weapons zeroing steps inconsistent.
Thu, Dec 1, 6:28 PM · Arma Reforger
mahrame created T169177: Base that destroys itself.
Thu, Dec 1, 5:58 PM · DayZ
Myshaak created T169176: The "wet" effect on soldier's clothing dissapears too quickly.
Thu, Dec 1, 5:49 PM · Arma Reforger
Myshaak created T169175: Game Master's mouse context menu hidden when the "Hide Interface" option is toggled.
Thu, Dec 1, 5:26 PM · Arma Reforger
Myshaak renamed T169174: Lights and light switches positions from Light switches positions to Lights and light switches positions.
Thu, Dec 1, 5:21 PM · Arma Reforger
Myshaak created T169174: Lights and light switches positions.
Thu, Dec 1, 5:20 PM · Arma Reforger
Geez closed T169044: Wooden crates despawn as Resolved.
Thu, Dec 1, 4:12 PM · DayZ Xbox
Geez closed T168654: Sickle Assassination glitch [xbox one] as Resolved.

Resolved for 1.20 update.

Thu, Dec 1, 4:12 PM · DayZ Xbox
Geez added a comment to T169172: RestApi cb is broken.

Thank you for the report RamBob.
We are aware of this problem and are looking into fixing it.
Regards,
Geez

Thu, Dec 1, 4:11 PM · Arma Reforger Modding
Bulletmagnet added a comment to T169044: Wooden crates despawn.

Not sure what happened but it seems to be working OK now and I do know that it wasn't my files and settings that caused it

Thu, Dec 1, 4:09 PM · DayZ Xbox
Geez changed the status of T169172: RestApi cb is broken from New to Acknowledged.
Thu, Dec 1, 4:09 PM · Arma Reforger Modding
ItzMikeDocherty added a comment to T169155: Game minimizes only while in combat.

Dolenc, try to make sure your viewing mode in the settings is on "fullscreen" and not "windowed" , then try to replicate this bug again.

Thu, Dec 1, 4:08 PM · DayZ
Bulletmagnet added a comment to T169044: Wooden crates despawn.

I'm glad to say that since the update yesterday that the protection symbol has returned

Thu, Dec 1, 4:07 PM · DayZ Xbox
Geez changed the status of T169170: [SOUND] The occlusion works strangely in buildings from New to Awaiting internal Testing.
Thu, Dec 1, 4:06 PM · Arma Reforger
RamBob created T169172: RestApi cb is broken.
Thu, Dec 1, 4:06 PM · Arma Reforger Modding
Tobido added a comment to T169068: 0xcFFFFFFFF Status Application Hang.

thanks for the info, as soon as the game crashes again i will try 2 upload the report to you

Thu, Dec 1, 3:53 PM · DayZ
Geez added a comment to T169044: Wooden crates despawn.

Hello again.
We have tested this thoroughly but we did not have any crates despawning. Is it possible someone is simply stealing them from your base or destroying them? And is this on a community server? If so, is it possible they have changed the lifetime of these boxes?
Regards,
Geez

Thu, Dec 1, 3:48 PM · DayZ Xbox
Geez added a comment to T169068: 0xcFFFFFFFF Status Application Hang.

Hello Tobido.
These are the correct files, however, it appears these are unrelated to the problem you are having, as these seem to have appeared when the game was being closed. These crash dump files will not help us to figure out why your game crashes while playing. If you experience the crash again, can you please click on "Show and prepare report" and then upload the generated archive to this ticket?
Regards,
Geez

Thu, Dec 1, 3:47 PM · DayZ
Myshaak created T169170: [SOUND] The occlusion works strangely in buildings.
Thu, Dec 1, 3:47 PM · Arma Reforger
Galderock2 created T169169: Issues with lagging/crashing with dayz.
Thu, Dec 1, 3:45 PM · DayZ
Tobido added a comment to T169068: 0xcFFFFFFFF Status Application Hang.

hope these are the right documents, if not just let me know, and where to find them

Thu, Dec 1, 3:39 PM · DayZ
Geez changed the status of T169168: [ARLAND] Cottages clipping into each other from New to Awaiting internal Testing.
Thu, Dec 1, 3:38 PM · Arma Reforger
ItzMikeDocherty added a comment to T168891: Misaligned item hitboxes when in characters hands..

Legendary Geez! 1.20 is shaping up nicely already

Thu, Dec 1, 3:37 PM · DayZ
Geez closed T167279: NATO and Russian Combat Signalers spawn with an extra "phantom" longrange channel as Resolved.

Hello speedwaystar.
The problem has been resolved internally and the fix will appear in one of the upcoming updates.
Regards,
Geez

Thu, Dec 1, 3:32 PM · Arma Reforger
Geez closed T168891: Misaligned item hitboxes when in characters hands. as Resolved.

Hello everyone.
The problem has been resolved for the 1.20 update.
Regards,
Geez

Thu, Dec 1, 3:32 PM · DayZ
Geez closed T162468: PS5 Performance drop since 1.15 as Resolved.

Resolved for 1.20 update.

Thu, Dec 1, 3:31 PM · DayZ PlayStation
Geez closed T164586: Player Character Disfigurement/Bug as Resolved.

Resolved for 1.20 update.

Thu, Dec 1, 3:31 PM · DayZ Xbox
Geez closed T162688: Characters turning in to Monsters / 1.15 performance Drops as Resolved.

Resolved for 1.20 update.

Thu, Dec 1, 3:31 PM · DayZ PlayStation
Geez closed T163124: 'Brush' blocking vision of building interior as Resolved.

Hello again.
The problem has been resolved for the 1.20 update.
Regards,
Geez

Thu, Dec 1, 3:29 PM · DayZ
Geez closed T165114: Universal Flashlight attached to weapon on shoulder shines ahead instead of up in Experimental 1.18 as Resolved.

Issue resolved for the 1.20 update.
Regards,
Geez

Thu, Dec 1, 3:28 PM · DayZ
Geez added a comment to T169158: PC crashes on DayZ startup.

Can you please try the following?

Thu, Dec 1, 3:28 PM · DayZ
Myshaak created T169168: [ARLAND] Cottages clipping into each other.
Thu, Dec 1, 3:27 PM · Arma Reforger
Geez closed T168144: Car Simulation Rear Wheel Animation issue as Resolved.

Hello Callatic.
The problem has been resolved for the 1.20 update.
Regards,
Geez

Thu, Dec 1, 3:27 PM · DayZ
Geez closed T168465: Reversing a truck sometimes doesn't work as Resolved.

Hello everyone.
This has been resolved for the 1.20 update.
Regards,
Geez

Thu, Dec 1, 3:26 PM · DayZ
Geez closed T168512: Handbrake automatically applied upon crashing. as Resolved.

Resolved for 1.20 update.

Thu, Dec 1, 3:26 PM · DayZ
Geez changed the status of T169147: Cars go uphill too much (vehicles climb hills too easily backwards) (vehicles climb easier when handbreak is held down) from New to Awaiting internal Testing.
Thu, Dec 1, 3:23 PM · Arma Reforger
Geez changed the status of T169113: Keybind for sprint set but another action occurs instead from New to Awaiting internal Testing.
Thu, Dec 1, 3:20 PM · Arma Reforger
Electricleash added a comment to T165715: Calvert Asset has visual hole in model..

This appears to be fixed in the 'Ground Support' update (0.9.7.41).

Thu, Dec 1, 3:18 PM · Arma Reforger
Geez changed the status of T169076: Missing cloud god rays (godrays do not appear from clouds) from New to Reviewed.
Thu, Dec 1, 3:17 PM · Arma Reforger
Geez changed the status of T169062: [Feature Request] Make Line tool on map show the lenght of the line in meters / kilometers from New to Reviewed.
Thu, Dec 1, 3:11 PM · Arma Reforger
Geez changed the status of T169004: Editor icon (when holding key to enter editor) gets stuck and has a white outline from New to Awaiting internal Testing.
Thu, Dec 1, 3:11 PM · Arma Reforger
Geez changed the status of T168975: Animation bug with vehicles from New to Awaiting internal Testing.
Thu, Dec 1, 3:08 PM · Arma Reforger
Tenshi added a comment to T169150: plees help.

I see your using a lot of mods, can you see if the game works fine if you run it vanilla?

Thu, Dec 1, 2:37 PM · Arma 3
amutha added a comment to T169166: [Features Request] SQF command to toggle marker scaling on and off per marker.
Thu, Dec 1, 1:20 PM · Arma 3
Dolenc990 added a comment to T169155: Game minimizes only while in combat.

Hello! No. It does look like pressing Alt+Tab but I dont have fingers there. I did try this out and it happens only with mouse clicks...

Thu, Dec 1, 1:18 PM · DayZ
kju-PvPscene updated the task description for T169166: [Features Request] SQF command to toggle marker scaling on and off per marker.
Thu, Dec 1, 12:55 PM · Arma 3
kju-PvPscene created T169166: [Features Request] SQF command to toggle marker scaling on and off per marker.
Thu, Dec 1, 12:53 PM · Arma 3
RunnerDayZ added a comment to T169164: Login back to game with no backpack..

P.S. Is there a way to restore the character past 24h? I mean that drum mag though.. xD The hell with the rest ha!

Thu, Dec 1, 12:39 PM · DayZ