Video with the DMR is my friend's perspective, he didn't record his own voice.
Video with the LAR is my perspective.
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I've been told that was a bad example since I didn't include a config.cpp file...
swapped it out with the code I'm trying to actually use.
Which does not run locally.
When you lose consciousness and wake up again, pressing both jump and move to the right simultaneously for a short period of time will cause your character to float in the air and maintain the jumping posture while moving continuously. You will lose any control over your character and can only watch it float and move continuously.
couple more bad out refs:
Here's another example of it happening. Just keeps jumping up and down 100 entities.
Note: This detail does not detract from the excellent quality of the game.
Yesterday
Okay. Thank you for letting me know.
Fuck this game then.
in todays adventure of, Will It Sign...
😑
Great comment/feedback @Yamachinu, I think we pretty much agree on most of this. It's critical that this is figured out properly sooner than later as I have already encountered players in game that dislike the way things work and just quit, possibly to never return again which in some cases is probably for the best.
If you don't want to make them quiet by some reason, then ok. I'm not sure which game mechanics are involved here or what the game designers' perspectives might be. But at least, make them sound differently from the rubber boots. Not quieter, but different. Because now it sounds just as a bug.
I noticed your ping jumped to 800-900 in one of these videos. And other times the Server FPS dropped into the teens. I assume you are playing on the Darkgru servers which is not an official bohemia server and therefor is more of Darkgru's issue. The official or lightly modded servers rarely have this issue. This will all get better with continued optimization in the future and possibly better server hardware? I am just a player of the game and have no affiliation to Bohemia btw.
I experienced the same issue recently as well. Attempting to load a saved scenario onto a GM server resulted in the client crashing to dashboard twice (Xbox Series S). Sadly I have no client logs to provide due to client being Xbox
Any update?
Unfortunately no other info I can provide.
please tell me what mod or what class
Can you specify at least which mod it is so that you can apply?
Hello Smola.
Looks like an issue with the scripts in the modded content you are using. In such case, there is nothing we can do as the mod creators have to fix the issue on their end.
Regards,
Geez
Is anyone even looking at this? Do I need to escalate further?
Hello Regard.
The issue you are experiencing is due to issues with scripts in the mods you are using. The mod creators have to fix the problems on their end.
Regards,
Geez
No news I can provide as of now unfortunately. However occlusion issues are being looked into in general when faulty buildings are being reported.
Hello Shmoo.
Is this an issue related to server rented by Nitrado? If so, please contact Nitrado directly.
Regards,
Geez
Hello XMC_Cross.
I believe this has been explained in this ticket: https://feedback.bistudio.com/T179566
Hello McLovin6833.
Unfortunately we do not reimburse any items lost due to in game bugs.
Regards,
Geez
Thank you, we will investigate with BattlEye.
Update: I made and have been using this mod to simulate the old method of spawning in the AmbientPatrolSpawnpoint entities only when players are near.
https://reforger.armaplatform.com/workshop/60E020457A6E2EBC-AILimitFix
Sun, Mar 17
further follow up, went and made a new key from another PC I've never used dayz tools on.
no change.
Another day wasting a few more hours with this bug
Tried to build another mod to test locally, and nope same error.
The old behavior (requiring -doactionlog parameter) was fine. It still hasn't the right format for admin log though, as the info provided is mostly useful for debugging, not administering a server. To make the log useful, it would need to include the name + ID of the player instead of the survivor classname (+ the position).
Oh they are evaluated, they just can't be OR'ed together. Using a single constant or enum works absolutely fine as default argument.
still present in 1.24 stable.
Still an issue preventing me from doing some cool stuff.
Came to report this- still exists.
I'm not sure if the two issues are related, but today on 1.24 I had the hotbar disappear and then a bit later I had blood spatter that did not clear after bandaging.
I encountered this today on 1.24 on a Vanilla community server.
This ticket seems to be based on a misunderstanding of how the serializers work in DayZ. For the serializer to know how to read something, it needs to know the structure of what it is reading, since written serialized data is just a binary blob with no structural information whatsoever. Class obviously lacks any structural info that the serializer could use to make sense of the binary data it is reading.
in some games. you cant play if you ae in an xbox party.
i would love this to be a feature on dayz, then dayz would have to be played the way it was intended, using personal radios and proximity chat only. true hardcore survival experience.
In version 1.1 the tip of the waves still simulates jelly. Therefore, the graphic situation still persists.
Anch'io ho lo stesso problema. Quando pensate di risolvere? Grazie