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Today

Dirtpile_RV created T160843: Please consider this honest review..
Sat, Sep 18, 4:24 AM · DayZ Xbox
NikkoJT edited Steps To Reproduce on T159111: Ponds with non-pond ground textures and vegetation.
Sat, Sep 18, 3:20 AM · Arma 3 Creator DLC - CSLA Iron Curtain

Yesterday

CTIAPTAHEC added a comment to T160842: Ошибка Авторизации.

. 12 сентября переехал с украины в польшу. последний раз играл 11 числа в украине. после уже были попытки зайти в польше. но меня не авторизует на серверах. Ошибка авторизации. Переуствнавливал игру,стим,моды. ничего не помогло.

Fri, Sep 17, 11:58 PM · DayZ
CTIAPTAHEC created T160842: Ошибка Авторизации.
Fri, Sep 17, 11:54 PM · DayZ
raxto added a comment to T138264: SK 59/66 round hovering above rifle.

1.13 stable + 1.14 exp still not fixed.

Fri, Sep 17, 10:00 PM · DayZ
apkkite added a comment to T160823: Performance decrease with the latest 1.14 patch.
Fri, Sep 17, 8:23 PM · DayZ
apkkite added a comment to T159344: M113 M2 .50 Cal Fire Rate.
Fri, Sep 17, 8:17 PM · Arma 3 Creator DLC - CSLA Iron Curtain
wouter.commandeur created T160840: packed medium tent damage rvmat has destruct mc in it and vice versa.
Fri, Sep 17, 6:21 PM · DayZ
NAyRAM updated subscribers of T160823: Performance decrease with the latest 1.14 patch.

Hello @Geez,
I have tried doing what you suggested and it did help me a lot. Game runs around 70-100fps at all times now. Thank you very much for the help!

Fri, Sep 17, 2:46 PM · DayZ
umeshtechnique created T160838: Technology & How-Tos.
Fri, Sep 17, 1:06 PM · Restricted Project
bangalorebeauties44 added a comment to How to report In-Game Bug.

Independent Bangalore escorts agency consistently dedicated to convey very good quality escort services.
Bangalore Escorts

Fri, Sep 17, 10:31 AM
BIS_fnc_KK reopened T160809: Aiming Deadzone not working with ADS as "Acknowledged".
Fri, Sep 17, 10:02 AM · Arma 3
BIS_fnc_KK added a comment to T160809: Aiming Deadzone not working with ADS.

I'm really sorry you are not happy with the fix we applied in 2.04, I haven't seen any complains except yours, so this was unexpected. I have re-downloaded 2.02 to compare, and while it is true, when optics are brought up, the movement is artificially restricted to stay within the screen boarders, this was the culprit for initial issue of unusable deadzone. At the moment the free swing is constant between all types of optics and sights, meaning, if you find 2 objects at a distance deadzone apart, the range of the barrel free movement before your body starts turning will be identical whether it is no sights, iron sights, optics or zoom in any of the above. This makes it consistent and usable. in 2.02 optics and zoom movement was limited to the screen borders, so if you would point your weapon at an object at the edge of deadzone and then zoom or bring up the optics, your aim would jump towards the screen center and you end up aiming not where you were pointing. After 2.04 you actually are aiming where you pointed.

Fri, Sep 17, 10:02 AM · Arma 3
BIS_fnc_KK closed T128226: Mora Commander's MFD Shows wrong weapon on bottom status display. as Resolved.
Fri, Sep 17, 8:34 AM · Arma 3
Asmo created T160837: setUnitPos export to SQF issue.
Fri, Sep 17, 8:10 AM · Arma 3
CTIAPTAHEC updated the task description for T160836: Ошибка Авторизации.
Fri, Sep 17, 7:55 AM · DayZ
CTIAPTAHEC changed Severity from severity:none to severity:tweak on T160836: Ошибка Авторизации.
Fri, Sep 17, 7:53 AM · DayZ
CTIAPTAHEC created T160836: Ошибка Авторизации.
Fri, Sep 17, 7:51 AM · DayZ
Sap added a comment to T160508: [Suggestion] [Experimental branch] Stealth kill sound is too loud.

Thank you for the follow up, Geez!

Fri, Sep 17, 6:23 AM · DayZ
TRAGER created T160834: SL loses his place.
Fri, Sep 17, 6:19 AM · Arma 3
CosmoDayZ added a comment to T160812: Ever since 1.12 or 1.13 there has been huge framedrops near water streams..

@Geez after testing all day i think it's something related to bases nearby?

Fri, Sep 17, 4:27 AM · DayZ
PaulJ69 added a comment to T160794: 0xc0000005 - STATUS_ACCESS_VIOLATION.

Hi,
Thanks for getting back to me. It only happens on 1 specific server I am admin on.
I tried 2 other Namalsk Servers with similar Namalsk mods and I got into them fine.
All of our mods are pretty much the same on the other 3 other servers (non Namalsk) we run, which I can get into. My other admins can get in the problem server just fine.
Server Mods:
FS (English translation)
FS
GDZ-Animalheads
ST_Weapons
Helicopter Mod
SchanaModParty
OV_Allinone
HeatedBuildings
BuildingMegaModPack
AlienMoon
Snafu_Weapons
Central European Asset Pack
WindstiderClothing
Kj-TFBeingOutpost-Namalsk
Dex Storage Stuff
DMNS Vehicles Redux
SchanaModGlobalChat
IRP Land Rover Defender 110
Remastered Arma Weapon Pack
Namalsk Survival
VPPAdminTools
Namalsk Island
Codelock
BasebuildingPlus
VanillaPlusPlusMap
Modular Vest System
Forever_Lights_and_Campfires
MuchStuffPack
Munghards Itempack
Squad MSF-C
Dads Frameworks
BulletStacksPlusPlus
Ear Plugs
UsefulSuppressors
Unlimited Stamina
Server Information Panel
Namalsk_Overhaul
BuilderItems
Community Framework

Fri, Sep 17, 4:20 AM · DayZ
NikkoJT added a comment to T128226: Mora Commander's MFD Shows wrong weapon on bottom status display..

This was fixed in 1.84. (With a citation of this very ticket! https://dev.arma3.com/post/spotrep-00081)

Fri, Sep 17, 1:54 AM · Arma 3

Thu, Sep 16

Stockdogg added a comment to T160654: Landmines visible in vicinity .

i mean its abusable but roger that

Thu, Sep 16, 11:56 PM · DayZ
ColonelCarston added a comment to T160809: Aiming Deadzone not working with ADS.

but there was no reason as everyone is free to adjust it to their liking

Thu, Sep 16, 11:44 PM · Arma 3
LanRon added a comment to T160832: Digging For Worms.
Thu, Sep 16, 10:43 PM · DayZ Xbox
LanRon created T160832: Digging For Worms.
Thu, Sep 16, 10:43 PM · DayZ Xbox
LanRon created T160831: Digging For Worms.
Thu, Sep 16, 10:41 PM · DayZ Xbox
somebaldman updated the task description for T160830: Item disappeared from inventory when swapped with another item -or- may have moved out of reach.
Thu, Sep 16, 10:17 PM · DayZ
somebaldman created T160830: Item disappeared from inventory when swapped with another item -or- may have moved out of reach.
Thu, Sep 16, 10:17 PM · DayZ
raxto added a comment to T159726: Truck engine repair not working.

@Geez i mean same issue on Linux 1.14 update 3, can you confirm it ?

Thu, Sep 16, 9:59 PM · DayZ
Rochambeaubeau added a comment to T159696: Battleye (0x0004x00F0) and host connection issue (0x0004x0004).

I got this response from BattlEye

Thu, Sep 16, 7:37 PM · DayZ
CoDCrafted added a comment to T160749: Duplication Glitch 1.13 .

I think this video is likely fake. There really is no way that this glitch could work as with this when you get disconnected at the end, it is a full disconnect meaning your character is saved.

You haven't been playing this game long enough if you dont think duping is happening on console

I’ve been playing the game since it came out, but that has literally nothing to do with what I just said. Actually READ my comment, where I am saying the method in the video is fake. I didn’t say duping doesn’t happen on console.

I don't argue with retards

Thu, Sep 16, 7:36 PM · DayZ PlayStation
40Thieve added a comment to T160749: Duplication Glitch 1.13 .

I think this video is likely fake. There really is no way that this glitch could work as with this when you get disconnected at the end, it is a full disconnect meaning your character is saved.

You haven't been playing this game long enough if you dont think duping is happening on console

I’ve been playing the game since it came out, but that has literally nothing to do with what I just said. Actually READ my comment, where I am saying the method in the video is fake. I didn’t say duping doesn’t happen on console.

Thu, Sep 16, 7:34 PM · DayZ PlayStation
CoDCrafted added a comment to T160749: Duplication Glitch 1.13 .

I think this video is likely fake. There really is no way that this glitch could work as with this when you get disconnected at the end, it is a full disconnect meaning your character is saved.

You haven't been playing this game long enough if you dont think duping is happening on console

Thu, Sep 16, 7:32 PM · DayZ PlayStation
40Thieve added a comment to T160749: Duplication Glitch 1.13 .

I think this video is likely fake. There really is no way that this glitch could work as with this when you get disconnected at the end, it is a full disconnect meaning your character is saved.

Thu, Sep 16, 7:28 PM · DayZ PlayStation
skawa added a comment to T160707: cant join livonia maps.

hey Geez

Thu, Sep 16, 7:26 PM · DayZ
rustycaddy updated subscribers of T160759: Civilian items should not be spawning at the static contamination zones (1.14 Experimental) .
Thu, Sep 16, 6:33 PM · DayZ
spartanhiggs added a comment to T160829: Xbox series X crashing .

The behavior during crash is screen lockup along with loud low frequency noise, followed by being kicked to dashboard.

Thu, Sep 16, 6:15 PM · DayZ Xbox
spartanhiggs added a comment to T160829: Xbox series X crashing .

hz are set to 60

Thu, Sep 16, 6:12 PM · DayZ Xbox
spartanhiggs added a comment to T160829: Xbox series X crashing .

I have a friend who is experiencing the same behavior on his series x as well.

Thu, Sep 16, 6:05 PM · DayZ Xbox
spartanhiggs created T160829: Xbox series X crashing .
Thu, Sep 16, 6:02 PM · DayZ Xbox
diegoDumato created T160828: cloudy weather bug ps4.
Thu, Sep 16, 5:46 PM · DayZ PlayStation
Murix updated the task description for T160822: Sector Control / Tickets do not end mission properly on 0 tickets on dedicated server.
Thu, Sep 16, 5:43 PM · Arma 3
MoonTw1st created T160827: Police jacket bug.
Thu, Sep 16, 4:25 PM · DayZ Xbox
Ryknar added a comment to T160530: Pistols which pass very damaged very quickly (1 or 2 magazines).

Hello Geez 185 bullet I find that too little! I think it should be increased ... you are not wearing out a weapon firing 185 bullets! and then when you use an M4 or an AK which have magazines 30 see 60 or 75 you can imagine that suddenly 185 bullets ca go quickly so the weapon wears out too quickly! or why develop an independent firearm maintenance skill on each but it is a worn or pristine apart stats!

Thu, Sep 16, 4:19 PM · DayZ
MikeDocherty added a comment to T160528: 1.14 Stealth kill animation feedback .

No worries, its a lot better than having nothing at all. Appreciate the help Geez, you're killing it man <3

Thu, Sep 16, 3:49 PM · DayZ
Geez closed T160587: Trip Wire Change Suggestion (1.14 Update) as Resolved.

Thank you for your feedback Huntress757.
Crafting the tripwire from barbed wire is no longer possible. Therefore, we do not plan implementing the proposed suggestion.
Regards,
Geez

Thu, Sep 16, 3:49 PM · DayZ Xbox
Geez closed T160528: 1.14 Stealth kill animation feedback as Resolved.

Thank you for your feedback MikeDocherty.
Currently there are no plans to change the animation unfortunately.
Regards,
Geez

Thu, Sep 16, 3:47 PM · DayZ
Geez closed T160583: 1.14 tripwire exploit feedback as Resolved.

Hello MikeDocherty and thank you for your feedback.
This is not a bug and works as designed.
Regards,
Geez

Thu, Sep 16, 3:47 PM · DayZ
Geez closed T160526: Masks HUD / Experimental Patch 1.14 (suggestion) as Resolved.

Hello mayron996.
In third person view, this works as indication of working filter. For that reason we do not plan to remove the effect in third person view.
Regards,
Geez

Thu, Sep 16, 3:46 PM · DayZ
Geez closed T160508: [Suggestion] [Experimental branch] Stealth kill sound is too loud as Resolved.

Hello Sap.
This problem should no longer occur.
Regards,
Geez

Thu, Sep 16, 3:44 PM · DayZ
Geez changed the status of T160510: Experimental Suggestion: Animals/Humans that are killed by the contaminant should only given rotten or "contaminated" meat. from Reviewed to Assigned.

Thank you for the Suggestion DrDeSync.
We will take a look at what can be done.
Regards,
Geez

Thu, Sep 16, 3:44 PM · DayZ
Geez changed the status of T160566: Bugged Jammed pistols 1.14 experimental from Need More Info to Acknowledged.

Thank you for the report NavalHitman.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez

Thu, Sep 16, 3:42 PM · DayZ Xbox
Arkensor created T160826: Allow DayZDiag.exe to join a local MP server multiple times.
Thu, Sep 16, 3:36 PM · DayZ Modding, DayZ
Arkensor renamed T160826: Allow DayZDiag.exe to join a local MP server multiple times from Allow DayZDiag.exe to be started multiple times for local MP testing to Allow DayZDiag.exe to join a local MP server multiple times.
Thu, Sep 16, 3:36 PM · DayZ Modding, DayZ
Geez changed the status of T160667: Pistol draw with broken legs bug from Assigned to Acknowledged.

Thank you for the report windstride.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez

Thu, Sep 16, 3:35 PM · DayZ
Geez changed the status of T160793: Bear Trap still works when ruined. from Assigned to Need More Info.

Hello designful.
Can you please describe the problem in further detail? As our testing confirmed the traps cannot be deployed any more once ruined.
Regards,
Geez

Thu, Sep 16, 3:35 PM · DayZ
Geez changed the status of T160732: Players get stuck in bugged aiming animation if they lay down on their back and kick from Assigned to Acknowledged.

Thank you for the report DrDeSync.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez

Thu, Sep 16, 3:33 PM · DayZ
Geez changed the status of T160737: One side of double door not active for close. from Assigned to Acknowledged.

Thank you for the report raxto.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez

Thu, Sep 16, 3:32 PM · DayZ
Geez closed T160669: Combat Gas Mask missing % for the filter. 1.14 as Resolved.

Hello CosmoDayZ.
This is not a bug but design choice.
Regards,
Geez

Thu, Sep 16, 3:31 PM · DayZ
Geez changed the status of T160662: The wall through which it is visible from Assigned to Acknowledged.

Thank you for the report MOMOSK.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez

Thu, Sep 16, 3:29 PM · DayZ
Geez closed T160654: Landmines visible in vicinity as Resolved.

Hello Stockdogg.
This is not an issue and there are no plans to address this at the moment.
Regards,
Geez

Thu, Sep 16, 3:29 PM · DayZ
Geez closed T160602: LE MAS clipping range PC Experimental 1.14 Update 1: Version 1.14.154146. as Resolved.

Hello LordJaws.
This is not a bug but a design decision.
The weapon is meant to be shorter to reflect its bullpup nature. In fact, it has the same clipping range as the AKS-74U.
The inventory size is smaller than average weapons, too.

Thu, Sep 16, 3:28 PM · DayZ
Geez changed the status of T160592: Chernarus object Land_Smokestack_Big have wrong both upper endings of ladders. (stable 1.13) from Assigned to Acknowledged.

Thank you for the report raxto.
This is a known issue and it is scheduled for a fix.
Regards,
Geez

Thu, Sep 16, 3:23 PM · DayZ
Geez changed the status of T160589: Baseball bat / Nailed Bat has short hit range. from Assigned to Acknowledged.

Thank you for the report CosmoDayZ.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez

Thu, Sep 16, 3:21 PM · DayZ
Geez closed T160574: Double loading text in loading screen 1.14 exp. as Resolved.

Thank you for the report raxto.
This is not a bug but design choice.
Regards,
Geez

Thu, Sep 16, 3:21 PM · DayZ
Geez changed the status of T160553: FAMAS Reload Bug - Silent from Assigned to Acknowledged.

Thank you HUSJP.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez

Thu, Sep 16, 3:13 PM · DayZ
Geez closed T160544: Swapping items with the same visual effect cancels them out as Resolved.

Thank you for the report DrDeSync.
The issue has been fixed internally and the fix will appear in one of the upcoming updates.
Regards,
Geez

Thu, Sep 16, 3:09 PM · DayZ
BIS_fnc_KK claimed T160825: turretOwner command can return 0 when the thrown turret is -1.
Thu, Sep 16, 2:50 PM · Arma 3
Geez changed the status of T160533: Stabbing zombies 1.14 EXP from Assigned to Acknowledged.

Thank you for the report NAyRAM.
We will see what can be done about this.
Regards,
Geez

Thu, Sep 16, 2:46 PM · DayZ
Geez changed the status of T160530: Pistols which pass very damaged very quickly (1 or 2 magazines) from Assigned to Need More Info.

Hello everyone.
Can you please provide us with your experiences regarding to how quickly does the weapon degrade? Our internal testing has produced results of the weapons becoming ruined after approximately 185 bullets, which seem correct to us.

Thu, Sep 16, 2:42 PM · DayZ
POLPOX created T160825: turretOwner command can return 0 when the thrown turret is -1.
Thu, Sep 16, 2:36 PM · Arma 3
Geez closed T160479: Tripwire Experimental Bug as Resolved.

Hello DrRaptorJesus.
The issue is no longer present as the rope is no longer being used in crafting process - this was a bug.
Regards,
Geez

Thu, Sep 16, 2:34 PM · DayZ
NAyRAM added a comment to T160823: Performance decrease with the latest 1.14 patch.

Hello NAyRAM.
Have you tried to verify your game data and clear the documents folder? (Make sure to have Steam cloud sync disabled). Does that make any difference?
Regards,
Geez

Thu, Sep 16, 2:11 PM · DayZ
Geez closed T160487: Effects do not stack properly when wearing a welding mask as Resolved.

Hello DrDeSync.
Currently there are no plans to address this issue.
Regards,
Geez

Thu, Sep 16, 2:09 PM · DayZ
Geez added a comment to T160488: Tripwires should be required to be disarmed before you take its attached grenade.

Thank you for the suggestion DrDeSync.
We will take a look at what can be done.
Regards,
Geez

Thu, Sep 16, 2:08 PM · DayZ
Geez changed the status of T160488: Tripwires should be required to be disarmed before you take its attached grenade from Assigned to Acknowledged.
Thu, Sep 16, 2:07 PM · DayZ
Beavis added a comment to T157369: building/tent placement.

Yeah, 1.14 on experimental and still the same impossible placement restrictions. Found a lovely spot to set up a couple of tents, in the end I had to abandon the idea because it was impossible. And the ground was level - all that was there was grass. This really needs to be looked at.

Thu, Sep 16, 2:04 PM · DayZ Xbox
Geez changed the status of T160823: Performance decrease with the latest 1.14 patch from New to Need More Info.

Hello NAyRAM.
Have you tried to verify your game data and clear the documents folder? (Make sure to have Steam cloud sync disabled). Does that make any difference?
Regards,
Geez

Thu, Sep 16, 2:03 PM · DayZ
NAyRAM added a comment to T160823: Performance decrease with the latest 1.14 patch.

I've been told that some people experience the opposite, the 1st 1.14 patch was running poorly and the second is smoother.

Thu, Sep 16, 1:46 PM · DayZ
NAyRAM added a comment to T160823: Performance decrease with the latest 1.14 patch.

Those are my PC specs:
i5 7600k
16GB of ram
1050ti
Running on SSD

Thu, Sep 16, 1:36 PM · DayZ
BIS_fnc_KK claimed T80829: forceWeaponFire not working on commander turrets (Smoke Launcher).
Thu, Sep 16, 1:28 PM · Arma 3
Geez changed the status of T160794: 0xc0000005 - STATUS_ACCESS_VIOLATION from New to Need More Info.

Hello PaulJ69.
We recommend that you use the official launcher only. Does this problem occur on a specific server? Does the server run any mods? Does the issue occur on all livonia servers including the official ones?
Regards,
Geez

Thu, Sep 16, 1:13 PM · DayZ
Geez changed the status of T160796: Stealth killing with rifle attached bayonet damages rifle instead of the bayonet from New to Assigned.
Thu, Sep 16, 1:11 PM · DayZ Xbox
Geez changed the status of T160819: Game freeze from New to Assigned.
Thu, Sep 16, 1:09 PM · DayZ Xbox
Geez closed T160782: Locked doors unlock but can't open as Resolved.

Hello MrBlaque.
This is a known issue and it has been resolved for the 1.14 version.
If you are on official, you can join another server with the same character hive, this will reset your character position. On the community servers you will have to contact the server owner or admin in order for them to move your character.
You can also try to shoot the door open or melee it.
Regards,
Geez

Thu, Sep 16, 1:04 PM · DayZ
NAyRAM created T160823: Performance decrease with the latest 1.14 patch.
Thu, Sep 16, 1:02 PM · DayZ
Geez changed the status of T160812: Ever since 1.12 or 1.13 there has been huge framedrops near water streams. from New to Need More Info.

Hello CosmoDayZ.
How significant are these fps drops? Can you try to record this behaviour on video?
Regards,
Geez

Thu, Sep 16, 12:56 PM · DayZ
Geez changed the status of T160813: all items spawn pristine with latest 1.14 when using custom .xml Windows server from New to Assigned.
Thu, Sep 16, 12:55 PM · DayZ
Murix changed Severity from severity:major to severity:minor on T160822: Sector Control / Tickets do not end mission properly on 0 tickets on dedicated server.
Thu, Sep 16, 12:49 PM · Arma 3
Murix created T160822: Sector Control / Tickets do not end mission properly on 0 tickets on dedicated server.
Thu, Sep 16, 12:48 PM · Arma 3
Geez changed the status of T160815: Ammo disapear when try to unload a chambered gun from New to Need More Info.

Hello Lamakorn.
Was this weapon server spawned or is it possible that some player has left it there?
Regards,
Geez

Thu, Sep 16, 12:39 PM · DayZ
Geez closed T160816: Ghillie Suit man knows where i am as Resolved.

Hello Raremodem.
This space is used to report in game bugs only. The hack detection and banning system is administrated by BattlEye and therefore we suggest you contact BattlEye directly at https://www.battleye.com/contact/
Please make sure you provide BattlEye with as much evidence possible.
Regards,
Geez

Thu, Sep 16, 12:28 PM · DayZ
Geez added a comment to T160821: My game literally wont fix.

Also, if you are using Steam Cloud Sync, then we suggest you disable it as it could have stored some files that cause the problems.
Regards,
Geez

Thu, Sep 16, 12:27 PM · DayZ
Geez changed the status of T160817: Livonia tourist map shows incorrect hiking trails from New to Assigned.
Thu, Sep 16, 12:25 PM · DayZ
Geez changed the status of T160821: My game literally wont fix from New to Need More Info.

Hello skengg.
Are you running any mods? does this occur on non modded version of the game too?
Regards,
Geez

Thu, Sep 16, 12:22 PM · DayZ
skengg created T160821: My game literally wont fix.
Thu, Sep 16, 12:03 PM · DayZ
Geez added a comment to T160707: cant join livonia maps.

Hello skawa.
Can you please check if your Livonia DLC is checked in the DLC tab in Steam?

Thu, Sep 16, 11:25 AM · DayZ
Geez changed the status of T160722: New DayZ Private Bug Report from New to Need More Info.

Hello miik99.
What is exactly the error you receive?
Regards,
Geez

Thu, Sep 16, 11:12 AM · DayZ