- User Since
- Jul 3 2014, 12:04 PM (430 w, 2 d)
May 22 2022
There is no confirmation on whether or not they aren't going to be adding the editor so not sure why you are requesting it. It's a very complex part of the game that more than likely isn't ready yet, hence it being missing at the moment.
May 21 2022
Oct 3 2021
Oct 3 2017
May 30 2017
This must be solved, it's one of the biggest immersion breakers and I cannot stop noticing it anymore.
May 18 2017
That solved the problem, the ticket can now be closed.
May 17 2017
May 5 2017
As @Tsnfdsnkjsdn it is definitely NOT a hardware problem, it is engine related and came in with Apex. I presume it's part of Apex's new LOD rendering system. (Which I think was a step in the wrong direction as to me it's incredibly immersion breaking and distracting.)
Dec 2 2016
Nov 3 2016
According to my friends this issue apparently isn't just on 970's and someone on the BI forums informed me that it is apparently an engine issue and is out of player control.
Oct 24 2016
This issue still persists, especially on the latest NVidia driver 375.63.
Sep 23 2016
May 10 2016
I know for sure that RHS variants of the GAZ are not all spawnable with crew as I'm pretty sure the Virtual Garage skin changing has not been applied. I'm also pretty confident that some versions of the Humvee's are also not in the crewed section. It's not only RHS however, various mods which add new factions do not create crewed versions.
Could it not be an Eden option to put the 'Empty' category back in from the 2d Editor in the original messy list? With the new search bar it would make finding them even easier.
It should definitely occur, it happened with the legacy fatigue and in happened in ARMA 2 also. Have you tested if sitting doesn't recover the stamina faster as well?
I've updated my drivers to the latest version, even checked in the software and this problem isn't occurring anywhere else.
That's what I feared, I've got no problem with them being proud of it. For arcade modes it's a fantastic system which will keep the gameplay fast paced but it doesn't suit the core players.
What would be even better is if the original fatigue system was the default over the stamina system.
Indeed, it really sucks when I can just look at a building and instantly knowing it will be a waste of time searching it.
After even further inspection, the F3 Framework is getting easier to understand and so far it has all been working. Besides gear as it seems very strange so I will need to play around with that more.
I guess that is a post closed and problem solved, unless it changes to Virtual Arsenal exports causing bugs (even though it may be possible to export that to a unit script file?)
Besides that, on behalf of the community I play with, thank you! While it may be slightly more complex, F3 Framework has some awesome features in it.
I take it this is a new error for the series? I never witnessed this problem back on ARMA 2?
I consider myself fairly learned in the scripting of units for the ARMA series, however looking into these scripts I have no idea where to start especially with gear. I understand using init, description, etc. But then gearing a unit with a file seems like it has the possibility to cause massive failure?
Hmm, well I have spent the last hour or so researching the F3 MP Framework and suffice to say, oh damn oh damn. This is both awesome and horrifying. However I do hope that one day this issue can be solved with virtual arsenal, albeit this post should probably change to that instead.
I was one of the people who helped test this in the session, it was using Virtual Arsenal exported loadouts, which should already resolve this issues automatically? It should not have to be altered in which to then have it set up globally and I have no knowledge as to altering it as a setting.
Unless this is done server side via a file or some sort.
Killzone Kid I previously reported this issue (0020360), even though it was vague as to what was the cause. You also classed that as to do with Global InvComm
I have also done a video to showcase it: https://www.youtube.com/watch?v=Uwc8dljOjCQ&feature=youtu.be
It is not missing, if you read the changelog it says they are only accessible via scripting.
Good point Tinter.
Let's hope this happens, then again it would also need the ability to be separately animated but hopefully if it is in the works that will already be in mind.
Isn't this possible now that the new animated grenade launchers visually represent different ammo types in 1.54?
There is a very horrible shake that is incredibly unrealistic, It should be subtle and then build up and up, not just horrible jolting.
Also a system similar to what Hardline did in which you can lean out the cabin window, which could easily be done with Stance Adjust Step Lean.
Had an identical idea, for the offroad however my idea was that if you were in the rear seats against the cabin you could stand up but as you were stood you had to hold on with one hand (or both when weapon lowered) and then you could only either one hand a pistol, smg, rifle, etc but without being able to aim.
Nice to see I was not the only one with the idea!
I think a similar idea follows with the MH-9 Benches being invisible.
I recall issue with Pond Verticales, but nothing major, all the ports to ARMA 3 all work besides ponds.
Can this be closed the issue has been resolved.
Exactly, it is what I was discussing with the pilot while we were on station is that a large amount of immersion is completely lost as I either need to sit in the co-pilot or a passenger seat to get any sort of freedom.
ARMA 2's worked fine albeit you could see that you did not actually have your hands on the weaponry, that really doesn't bother me and considering how the ARMA series does animations with legs and body being independant they could just use the moving hands from the FIA Offroad .50cal if they really are afraid of people complaining.
I did think of the IR Laser, but in my case only leader roles have IR Lasers but it could still be added!
Yeah, not sure about singleplayer.
This really needs to be a thing!
Damn right Fennek but I don't think BI feels the same.
Machineabuse I agree, but that AD2001 that is another problem, you have to have an Explosive Specialist or an Engineer to do simple compound breaches with explosive charges.
Like I said, it does cause problems because AD2001 you are right, most of them cant but that god awful Action Menu is why I made the ticket. I agree that you should be able to TakeHomeTheCup but its just having 'Place Explosive' and 'Open Door' on one scroll menu means that someone will accidentally press it and of course you cannot pick the charge back up.
As mentioned it would be better if there was a 'Place X' and then another option when looking at it to 'Arm X' or 'Pickup X' as then accidental placement would be completely avoided.
I can safely say that almost everyone at some point in time has accidentally placed an explosive or done an action they were not planning on while trying to open a door, etc.
I am still getting this issue, bearing in mind it was being run on a listening server.
This is linked to 0019773 could this post be closed? Thanks.
When is this 1.26 being released because its fairly gamebreaking!
Oh really? Um I'm not really sure I do entirely understand why there would be less for the editor but ok.
MaskedMan, ARMA's Fatigue system is a feature, a feature used to create and uphold a level of realism that ARMA is known for. Yes I do like having to have concern over fatigue as it is an important gameplay feature. If you overencumber your character they are slower and and to take brakes where as the lighter you are the faster. This means that assault teams can do things like dropping backpacks, etc.
This is one of the worst bug reports I have seen, not only do you not understand that being a semi-simulator it is bound to have a fatigue system. The Maps are meant to be big as ARMA is designed to be played as Combined Arms gameplay. The stamina system may need to be altered a slight bit I agree.
Don't make several tickets in one place because it does not help.
What? Creating invisible walls would be a foolish idea as it would just cause players to become stuck. Also, "Don't spawn units with optics to get shot at", sorry but I don't have time to completely re-script entire factions to remove the optics.
There should be a method to either lock a mission to have an inventory system like A2, i.e. not taking clothes especially for PVP missions where you don't want a body deleted.
As much as I love the ability to change clothing and weapon attachments on the fly it is just abused until the point where FF is occurring and people not having the optics they should have.
Oh yeah it wasn't meant to be fatigue, rather than feature request. Changed.
There is also the thing of them not just being called NVGoggles anymore, they have set colors for different factions.
Yeah problem still persists, listening servers are no longer possible at this time. Unless port forwarding is done which many people cannot do.