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Khaosmatic
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User Since
Jul 3 2014, 12:04 PM (482 w, 1 d)

Recent Activity

Apr 1 2023

Khaosmatic created T171293: M60 Reload Technique.
Apr 1 2023, 12:14 AM · Arma Reforger

May 22 2022

Khaosmatic added a comment to T165193: Eden Editor for Reforger/A4/Enfusion .

There is no confirmation on whether or not they aren't going to be adding the editor so not sure why you are requesting it. It's a very complex part of the game that more than likely isn't ready yet, hence it being missing at the moment.

May 22 2022, 8:49 PM · Arma Reforger
Khaosmatic edited Steps To Reproduce on T165171: M60 Charging Handle Reciprocates.
May 22 2022, 12:31 AM · Arma Reforger
Khaosmatic created T165191: ALICE - Automatic Rifleman E-Tool backwards..
May 22 2022, 12:30 AM · Arma Reforger

May 21 2022

Khaosmatic created T165171: M60 Charging Handle Reciprocates.
May 21 2022, 2:53 PM · Arma Reforger

Oct 3 2021

Khaosmatic created T161153: Spiderholes will not detect or fire at enemy units.
Oct 3 2021, 11:27 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire

Oct 3 2017

Khaosmatic created T126866: Stop eyewear 'None' in profile removing eyewear on mission start.
Oct 3 2017, 3:01 AM · Arma 3

May 30 2017

Khaosmatic added a comment to T124606: Certain ground clutter models suffering severe "pop-in" .

This must be solved, it's one of the biggest immersion breakers and I cannot stop noticing it anymore.

May 30 2017, 3:50 PM · Arma 3

May 18 2017

Khaosmatic added a comment to T124833: 'Right Panel Next' option available as infantry all the time..

That solved the problem, the ticket can now be closed.

May 18 2017, 2:04 PM · Arma 3

May 17 2017

Khaosmatic created T124833: 'Right Panel Next' option available as infantry all the time..
May 17 2017, 12:07 PM · Arma 3

May 5 2017

Khaosmatic updated the task description for T120361: Grass LOD pop-in problem.
May 5 2017, 1:16 AM · Arma 3
Khaosmatic added a comment to T120361: Grass LOD pop-in problem.

As @Tsnfdsnkjsdn it is definitely NOT a hardware problem, it is engine related and came in with Apex. I presume it's part of Apex's new LOD rendering system. (Which I think was a step in the wrong direction as to me it's incredibly immersion breaking and distracting.)

May 5 2017, 1:16 AM · Arma 3
Khaosmatic renamed T120361: Grass LOD pop-in problem from NVidia GTX 970 grass LOD problems. to Grass LOD pop-in problem.
May 5 2017, 1:14 AM · Arma 3

Dec 2 2016

Khaosmatic updated the task description for T120361: Grass LOD pop-in problem.
Dec 2 2016, 1:20 AM · Arma 3

Nov 3 2016

Khaosmatic added a comment to T120361: Grass LOD pop-in problem.

According to my friends this issue apparently isn't just on 970's and someone on the BI forums informed me that it is apparently an engine issue and is out of player control.

Nov 3 2016, 12:46 AM · Arma 3

Oct 24 2016

Khaosmatic added a comment to T120361: Grass LOD pop-in problem.

This issue still persists, especially on the latest NVidia driver 375.63.

Oct 24 2016, 11:00 PM · Arma 3

Sep 23 2016

Khaosmatic edited Additional Information on T120361: Grass LOD pop-in problem.
Sep 23 2016, 8:14 PM · Arma 3
Khaosmatic created T120361: Grass LOD pop-in problem.
Sep 23 2016, 8:10 PM · Arma 3
Khaosmatic added a watcher for Arma 3: Khaosmatic.
Sep 23 2016, 7:45 PM

May 10 2016

Khaosmatic edited Steps To Reproduce on T86289: Rotation Widget Resetting Itself.
May 10 2016, 1:02 PM · Arma 3
Khaosmatic edited Steps To Reproduce on T86276: Small H-Barriers lose texture at distance (makes them pure white).
May 10 2016, 1:02 PM · Arma 3
Khaosmatic added a comment to T85902: Inability to access modded empty vehicles (Request to have optional empty vehicle list again).

I know for sure that RHS variants of the GAZ are not all spawnable with crew as I'm pretty sure the Virtual Garage skin changing has not been applied. I'm also pretty confident that some versions of the Humvee's are also not in the crewed section. It's not only RHS however, various mods which add new factions do not create crewed versions.

Could it not be an Eden option to put the 'Empty' category back in from the 2d Editor in the original messy list? With the new search bar it would make finding them even easier.

May 10 2016, 12:51 PM · Arma 3
Khaosmatic edited Steps To Reproduce on T85902: Inability to access modded empty vehicles (Request to have optional empty vehicle list again).
May 10 2016, 12:51 PM · Arma 3
Khaosmatic added a comment to T85529: Lowered weapon does not has any positive affect to the fatigue and recovery..

It should definitely occur, it happened with the legacy fatigue and in happened in ARMA 2 also. Have you tested if sitting doesn't recover the stamina faster as well?

May 10 2016, 12:40 PM · Arma 3
Khaosmatic edited Steps To Reproduce on T85528: Saitek Pro Flight Rudder Pedals key assignment errors.
May 10 2016, 12:40 PM · Arma 3
Khaosmatic added a comment to T85528: Saitek Pro Flight Rudder Pedals key assignment errors.

I've updated my drivers to the latest version, even checked in the software and this problem isn't occurring anywhere else.

May 10 2016, 12:40 PM · Arma 3
Khaosmatic added a comment to T85087: Legacy Fatigue Permanent Mission Paramater.

That's what I feared, I've got no problem with them being proud of it. For arcade modes it's a fantastic system which will keep the gameplay fast paced but it doesn't suit the core players.

May 10 2016, 12:25 PM · Arma 3
Khaosmatic added a comment to T85087: Legacy Fatigue Permanent Mission Paramater.

What would be even better is if the original fatigue system was the default over the stamina system.

May 10 2016, 12:25 PM · Arma 3
Khaosmatic edited Steps To Reproduce on T85087: Legacy Fatigue Permanent Mission Paramater.
May 10 2016, 12:25 PM · Arma 3
Khaosmatic added a comment to T80635: AI Door Closing when out of combat..

Indeed, it really sucks when I can just look at a building and instantly knowing it will be a waste of time searching it.

May 10 2016, 9:59 AM · Arma 3
Khaosmatic edited Steps To Reproduce on T80635: AI Door Closing when out of combat..
May 10 2016, 9:59 AM · Arma 3
Khaosmatic added a comment to T80358: Add/Alter script command to add perfectly configured weapons to cargo.

Needed badly.

May 10 2016, 9:50 AM · Arma 3
Khaosmatic added a comment to T80146: Ammo in players inventory will duplicate when other players connect to the server whilst the game is in progress..

After even further inspection, the F3 Framework is getting easier to understand and so far it has all been working. Besides gear as it seems very strange so I will need to play around with that more.

I guess that is a post closed and problem solved, unless it changes to Virtual Arsenal exports causing bugs (even though it may be possible to export that to a unit script file?)

Besides that, on behalf of the community I play with, thank you! While it may be slightly more complex, F3 Framework has some awesome features in it.

May 10 2016, 9:44 AM · Arma 3
Khaosmatic added a comment to T80146: Ammo in players inventory will duplicate when other players connect to the server whilst the game is in progress..

I take it this is a new error for the series? I never witnessed this problem back on ARMA 2?

I consider myself fairly learned in the scripting of units for the ARMA series, however looking into these scripts I have no idea where to start especially with gear. I understand using init, description, etc. But then gearing a unit with a file seems like it has the possibility to cause massive failure?

*Edit*

Hmm, well I have spent the last hour or so researching the F3 MP Framework and suffice to say, oh damn oh damn. This is both awesome and horrifying. However I do hope that one day this issue can be solved with virtual arsenal, albeit this post should probably change to that instead.

May 10 2016, 9:44 AM · Arma 3
Khaosmatic added a comment to T80146: Ammo in players inventory will duplicate when other players connect to the server whilst the game is in progress..

I was one of the people who helped test this in the session, it was using Virtual Arsenal exported loadouts, which should already resolve this issues automatically? It should not have to be altered in which to then have it set up globally and I have no knowledge as to altering it as a setting.

Unless this is done server side via a file or some sort.

*Edit*

Killzone Kid I previously reported this issue (0020360), even though it was vague as to what was the cause. You also classed that as to do with Global InvComm

I have also done a video to showcase it: https://www.youtube.com/watch?v=Uwc8dljOjCQ&feature=youtu.be

May 10 2016, 9:44 AM · Arma 3
Khaosmatic added a comment to T79660: The black Mi-290 Taru seen in the public Helicopters DLC announcement is missing.

It is not missing, if you read the changelog it says they are only accessible via scripting.

May 10 2016, 9:29 AM · Arma 3
Khaosmatic added a comment to T79386: Add A Magazine Proxy.

Good point Tinter.

May 10 2016, 9:20 AM · Arma 3
Khaosmatic added a comment to T79386: Add A Magazine Proxy.

Let's hope this happens, then again it would also need the ability to be separately animated but hopefully if it is in the works that will already be in mind.

May 10 2016, 9:20 AM · Arma 3
Khaosmatic added a comment to T79386: Add A Magazine Proxy.

Isn't this possible now that the new animated grenade launchers visually represent different ammo types in 1.54?

May 10 2016, 9:20 AM · Arma 3
Khaosmatic edited Steps To Reproduce on T79386: Add A Magazine Proxy.
May 10 2016, 9:20 AM · Arma 3
Khaosmatic added a comment to T79255: Experiencing AFM turbulance while not in AFM mode (DEV BRANCH).

There is a very horrible shake that is incredibly unrealistic, It should be subtle and then build up and up, not just horrible jolting.

May 10 2016, 9:14 AM · Arma 3
Khaosmatic added a comment to T79216: [FFV] Utilize Stance Adjust to Enhance Firing Position.

Also a system similar to what Hardline did in which you can lean out the cabin window, which could easily be done with Stance Adjust Step Lean.

May 10 2016, 9:13 AM · Arma 3
Khaosmatic added a comment to T79216: [FFV] Utilize Stance Adjust to Enhance Firing Position.

Had an identical idea, for the offroad however my idea was that if you were in the rear seats against the cabin you could stand up but as you were stood you had to hold on with one hand (or both when weapon lowered) and then you could only either one hand a pistol, smg, rifle, etc but without being able to aim.

Nice to see I was not the only one with the idea!

May 10 2016, 9:13 AM · Arma 3
Khaosmatic added a comment to T79211: Unable to spawn or find HEMTT Transport covered (B_Truck_01_Covered_F) in editor..

I think a similar idea follows with the MH-9 Benches being invisible.

May 10 2016, 9:13 AM · Arma 3
Khaosmatic added a comment to T79143: Chernarus+ Incorporation.

I recall issue with Pond Verticales, but nothing major, all the ports to ARMA 3 all work besides ponds.

May 10 2016, 9:11 AM · Arma 3
Khaosmatic edited Steps To Reproduce on T79143: Chernarus+ Incorporation.
May 10 2016, 9:11 AM · Arma 3
Khaosmatic added a comment to T78898: Door Gunner Freelook.

Can this be closed the issue has been resolved.

May 10 2016, 9:03 AM · Arma 3
Khaosmatic added a comment to T78898: Door Gunner Freelook.

Exactly, it is what I was discussing with the pilot while we were on station is that a large amount of immersion is completely lost as I either need to sit in the co-pilot or a passenger seat to get any sort of freedom.

ARMA 2's worked fine albeit you could see that you did not actually have your hands on the weaponry, that really doesn't bother me and considering how the ARMA series does animations with legs and body being independant they could just use the moving hands from the FIA Offroad .50cal if they really are afraid of people complaining.

May 10 2016, 9:03 AM · Arma 3
Khaosmatic edited Steps To Reproduce on T78898: Door Gunner Freelook.
May 10 2016, 9:03 AM · Arma 3
Khaosmatic added a comment to T78719: Pistol Flashlights.

I did think of the IR Laser, but in my case only leader roles have IR Lasers but it could still be added!

May 10 2016, 8:59 AM · Arma 3
Khaosmatic edited Steps To Reproduce on T78719: Pistol Flashlights.
May 10 2016, 8:59 AM · Arma 3
Khaosmatic added a comment to T78718: This Additem & Weapon Duplication.

Yeah, not sure about singleplayer.

May 10 2016, 8:58 AM · Arma 3
Khaosmatic edited Steps To Reproduce on T78718: This Additem & Weapon Duplication.
May 10 2016, 8:58 AM · Arma 3
Khaosmatic added a comment to T78668: Additional Animations for "Detained" state.

This really needs to be a thing!

May 10 2016, 8:57 AM · Arma 3
Khaosmatic edited Steps To Reproduce on T78448: Vehicle Compass.
May 10 2016, 8:52 AM · Arma 3
Khaosmatic added a comment to T78372: Make Certain Items In Backpack Unusable.

Damn right Fennek but I don't think BI feels the same.

May 10 2016, 8:50 AM · Arma 3
Khaosmatic added a comment to T78372: Make Certain Items In Backpack Unusable.

Machineabuse I agree, but that AD2001 that is another problem, you have to have an Explosive Specialist or an Engineer to do simple compound breaches with explosive charges.

May 10 2016, 8:50 AM · Arma 3
Khaosmatic added a comment to T78372: Make Certain Items In Backpack Unusable.

Like I said, it does cause problems because AD2001 you are right, most of them cant but that god awful Action Menu is why I made the ticket. I agree that you should be able to TakeHomeTheCup but its just having 'Place Explosive' and 'Open Door' on one scroll menu means that someone will accidentally press it and of course you cannot pick the charge back up.

As mentioned it would be better if there was a 'Place X' and then another option when looking at it to 'Arm X' or 'Pickup X' as then accidental placement would be completely avoided.

May 10 2016, 8:50 AM · Arma 3
Khaosmatic added a comment to T78372: Make Certain Items In Backpack Unusable.

I can safely say that almost everyone at some point in time has accidentally placed an explosive or done an action they were not planning on while trying to open a door, etc.

May 10 2016, 8:50 AM · Arma 3
Khaosmatic edited Steps To Reproduce on T78372: Make Certain Items In Backpack Unusable.
May 10 2016, 8:50 AM · Arma 3
Khaosmatic added a comment to T78307: Death Messages.

I am still getting this issue, bearing in mind it was being run on a listening server.

May 10 2016, 8:48 AM · Arma 3
Khaosmatic edited Steps To Reproduce on T78307: Death Messages.
May 10 2016, 8:48 AM · Arma 3
Khaosmatic edited Steps To Reproduce on T78190: Virtual Arsenal Exported Loadout AMMO DUPLICATION.
May 10 2016, 8:45 AM · Arma 3
Khaosmatic added a comment to T78190: Virtual Arsenal Exported Loadout AMMO DUPLICATION.

This is linked to 0019773 could this post be closed? Thanks.

May 10 2016, 8:45 AM · Arma 3
Khaosmatic added a comment to T78131: addMagazine duplicates items sometimes (100% reproduceable).

When is this 1.26 being released because its fairly gamebreaking!

May 10 2016, 8:44 AM · Arma 3
Khaosmatic edited Steps To Reproduce on T78123: Pistol Animation Finger Wobble.
May 10 2016, 8:44 AM · Arma 3
Khaosmatic edited Steps To Reproduce on T78122: ACP-C2 .45 Suppressor Mis-Aligned.
May 10 2016, 8:44 AM · Arma 3
Khaosmatic added a comment to T78119: Editor and Zeus do not share all placeable objects..

Oh really? Um I'm not really sure I do entirely understand why there would be less for the editor but ok.

May 10 2016, 8:44 AM · Arma 3
Khaosmatic edited Steps To Reproduce on T78119: Editor and Zeus do not share all placeable objects..
May 10 2016, 8:44 AM · Arma 3
Khaosmatic added a comment to T78085: Fatique is unrealistic.

MaskedMan, ARMA's Fatigue system is a feature, a feature used to create and uphold a level of realism that ARMA is known for. Yes I do like having to have concern over fatigue as it is an important gameplay feature. If you overencumber your character they are slower and and to take brakes where as the lighter you are the faster. This means that assault teams can do things like dropping backpacks, etc.

May 10 2016, 8:42 AM · Arma 3
Khaosmatic added a comment to T78085: Fatique is unrealistic.

This is one of the worst bug reports I have seen, not only do you not understand that being a semi-simulator it is bound to have a fatigue system. The Maps are meant to be big as ARMA is designed to be played as Combined Arms gameplay. The stamina system may need to be altered a slight bit I agree.

Don't make several tickets in one place because it does not help.

May 10 2016, 8:42 AM · Arma 3
Khaosmatic added a comment to T77914: Enemy Body Looting Parameters [Module].

What? Creating invisible walls would be a foolish idea as it would just cause players to become stuck. Also, "Don't spawn units with optics to get shot at", sorry but I don't have time to completely re-script entire factions to remove the optics.

There should be a method to either lock a mission to have an inventory system like A2, i.e. not taking clothes especially for PVP missions where you don't want a body deleted.

As much as I love the ability to change clothing and weapon attachments on the fly it is just abused until the point where FF is occurring and people not having the optics they should have.

May 10 2016, 8:38 AM · Arma 3
Khaosmatic edited Steps To Reproduce on T77914: Enemy Body Looting Parameters [Module].
May 10 2016, 8:38 AM · Arma 3
Khaosmatic added a comment to T77914: Enemy Body Looting Parameters [Module].

Oh yeah it wasn't meant to be fatigue, rather than feature request. Changed.

May 10 2016, 8:38 AM · Arma 3
Khaosmatic edited Steps To Reproduce on T77872: VR Arsenal Flaw.
May 10 2016, 8:37 AM · Arma 3
Khaosmatic added a comment to T77851: Inability to remove NVGoogles in Editor.

There is also the thing of them not just being called NVGoggles anymore, they have set colors for different factions.

May 10 2016, 8:36 AM · Arma 3
Khaosmatic added a comment to T77161: Friends cannot see my server since the update to 1.18.

Yeah problem still persists, listening servers are no longer possible at this time. Unless port forwarding is done which many people cannot do.

May 10 2016, 8:19 AM · Arma 3