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feedback: unconsciousness
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Description

I really like the addition you've made to the fight against the enemies because you don't know if the enemy is really fought effectively.

But after several intense fights against the enemy I realised that the downed enemies get in the unconscious state too fast.

For now unconscious enemies instantly switch from ragdoll to a "laying on their back"-position after a few seconds.
You only have to wait for a short moment for the switch. In my opinion that kills the immersion a little bit.

My suggestion:
No animation switch to the "laying on back"-position and keep the downed enemy in its final ragdoll stage. This would make it more difficult to distinguish if the enemy is killed or just unconscious.

Another suggestion:
If possible, integrate some active ragdoll unconscious state where the enemy is moving slowly (squirming) on the ground after ten or twenty seconds.

Details

Severity
Tweak
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
Health System
Steps To Reproduce
  1. shoot an enemy/ally in the legs until he falls to the ground
  2. watch the fast animaiton switch to the unconscious state

Event Timeline

KStrike created this task.Feb 28 2024, 6:42 PM
KStrike renamed this task from unconsciousness to feedback: unconsciousness.Feb 28 2024, 7:10 PM
KStrike updated the task description. (Show Details)
KStrike changed Severity from None to Tweak.
KStrike changed Reproducibility from N/A to Always.
KStrike edited Steps To Reproduce. (Show Details)
KStrike changed Operating System from Windows 7 to Windows 10 x64.
KStrike changed Category from General to Health System.
Geez changed the task status from New to Feedback.Feb 29 2024, 11:44 AM

@Geez I'm sure you guys have seen it, but there was a fantastic workshop mod that blended ragdolls into some of the existing downed state animations that are currently unused. I think he may have even made custom ones himself also. It massively enhanced the unconscious state as there were all these different variations.

I can understand that ragdolls might make it difficult to select the interaction points for the person healing the patient but to fix that, you could have a "Roll onto back" action to put them in the state they go into currently.