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Sep 24 2024

Khaosmatic updated subscribers of T182879: Stance not effecting weapon animation selection on modded and vanilla weapons..

@Geez Can this be closed?

Sep 24 2024, 5:25 PM · Arma Reforger Modding

Sep 5 2024

Khaosmatic renamed T184221: [Exp] No firemode switch animation on several weapons and no bolt movement during firing AK. from [Exp] No firemode switch animation on M16 and AK's and no bolt movement during firing AK. to [Exp] No firemode switch animation on several weapons and no bolt movement during firing AK..
Sep 5 2024, 5:43 PM · Arma Reforger
Khaosmatic renamed T184221: [Exp] No firemode switch animation on several weapons and no bolt movement during firing AK. from [Exp] No firemode switch animation on all most weapons and no bolt movement during firing AK. to [Exp] No firemode switch animation on M16 and AK's and no bolt movement during firing AK..
Sep 5 2024, 5:40 PM · Arma Reforger
Khaosmatic renamed T184221: [Exp] No firemode switch animation on several weapons and no bolt movement during firing AK. from [Exp] No firemode switch animation on all AKs and no bolt movement during firing. to [Exp] No firemode switch animation on all most weapons and no bolt movement during firing AK..
Sep 5 2024, 5:39 PM · Arma Reforger
Khaosmatic added a comment to T184221: [Exp] No firemode switch animation on several weapons and no bolt movement during firing AK..

The lack of firemode switch character animations seem to be present on most weapons.

Sep 5 2024, 5:38 PM · Arma Reforger
Khaosmatic created T184221: [Exp] No firemode switch animation on several weapons and no bolt movement during firing AK..
Sep 5 2024, 1:58 PM · Arma Reforger

Sep 2 2024

Khaosmatic added a comment to T182879: Stance not effecting weapon animation selection on modded and vanilla weapons..

I did and it was still no dice.

Sep 2 2024, 11:02 AM · Arma Reforger Modding

Aug 27 2024

Khaosmatic added a comment to T182879: Stance not effecting weapon animation selection on modded and vanilla weapons..

Hi Geez, has there been any development on this?

Aug 27 2024, 11:02 PM · Arma Reforger Modding

Jul 18 2024

Khaosmatic added a comment to T179460: feedback: unconsciousness.

Do you know, how that workshop mod is called? I am curious how well that mod works.

With best regards

Jul 18 2024, 6:29 PM · Arma Reforger

Jul 16 2024

Khaosmatic added a comment to T182736: [Overhaul request] Make suppression and gun & character movement matter/better.

Applying forced suppression screen effects and control effects is a cheap method to fundamentally apply a bandaid on a problem which is solved if you disable respawns or make dying actually a threat to a players gameplay experience. Would it work for quick session, rapid gameplay like conflict? Yes for sure. If you actually want this to be impactful and you are playing "MILSIM", turn off your respawns and see how that changes up the way players take part in a session. If they genuinely care about the experience of both themselves and those around them, they'll start working hard to not die and things like suppression will then just work even moreso than it already does, without forcing game-y filters over the player.

Jul 16 2024, 11:57 AM · Arma Reforger

Jul 15 2024

Khaosmatic created T182879: Stance not effecting weapon animation selection on modded and vanilla weapons..
Jul 15 2024, 12:02 PM · Arma Reforger Modding

Jul 11 2024

Khaosmatic added a comment to T182796: Disappearing pouches from the vests picked up from fallen soldiers in multiplayer.

Can confirm this happening.

Jul 11 2024, 4:37 PM · Arma Reforger

May 30 2024

Khaosmatic added a comment to T181160: [Exp] 40mm M622 Red Flare has no ignition sound effect..

Thanks Geez! :)

May 30 2024, 4:22 PM · Arma Reforger

May 22 2024

Khaosmatic added a comment to T176567: [Feature Request] AKS-74u as equivalent of the *to be added M16A2 carbine?.

This can probably be closed now. :)

May 22 2024, 3:13 PM · Arma Reforger

May 20 2024

Khaosmatic added a comment to T181297: [1.1.0.42][RESOLVED] All BTR-70 viewports do not work..

May 20 2024, 12:55 AM · Arma Reforger

May 17 2024

Khaosmatic created T181258: [Exp] Stuck in Humvee Ambulance Seats.
May 17 2024, 11:30 PM · Arma Reforger

May 16 2024

Khaosmatic renamed T181191: [Exp] Stuck In Static Weapons from [Exp] Stuck Static Weapons to [Exp] Stuck In Static Weapons.
May 16 2024, 8:29 PM · Arma Reforger
Khaosmatic created T181191: [Exp] Stuck In Static Weapons.
May 16 2024, 8:29 PM · Arma Reforger
Khaosmatic added a comment to T181153: Mi-8 Armed Back Gunner Seat "Stickiness".

Im getting stuck in static weapons entirely and not being able to get off of them.

May 16 2024, 8:14 PM · Arma Reforger
Khaosmatic created T181171: [Exp] Binocular Very Low Sensitivity.
May 16 2024, 5:43 PM · Arma Reforger
Khaosmatic created T181160: [Exp] 40mm M622 Red Flare has no ignition sound effect..
May 16 2024, 4:13 PM · Arma Reforger
Khaosmatic changed Severity from severity:none to severity:major on T181157: [Exp] Mi-8 Passenger Entry/Exit Bugs.
May 16 2024, 4:08 PM · Arma Reforger
Khaosmatic created T181159: [Exp] Low Ready not functioning.
May 16 2024, 4:08 PM · Arma Reforger
Khaosmatic updated the task description for T181157: [Exp] Mi-8 Passenger Entry/Exit Bugs.
May 16 2024, 4:07 PM · Arma Reforger
Khaosmatic created T181157: [Exp] Mi-8 Passenger Entry/Exit Bugs.
May 16 2024, 4:06 PM · Arma Reforger

Feb 29 2024

Khaosmatic created T179512: [Experimental] Mouse control for helicopters broken..
Feb 29 2024, 8:42 PM · Arma Reforger
Khaosmatic created T179511: UK59 Prone reload out of sync.
Feb 29 2024, 8:10 PM · Arma Reforger
Khaosmatic updated subscribers of T179460: feedback: unconsciousness.

@Geez I'm sure you guys have seen it, but there was a fantastic workshop mod that blended ragdolls into some of the existing downed state animations that are currently unused. I think he may have even made custom ones himself also. It massively enhanced the unconscious state as there were all these different variations.

Feb 29 2024, 8:04 PM · Arma Reforger

Feb 25 2024

Khaosmatic renamed T179381: [Feature Request] Allow binocular use with static weapons. from Allow binocular use with static weapons. to [Feature Request] Allow binocular use with static weapons..
Feb 25 2024, 9:26 PM · Arma Reforger
Khaosmatic created T179381: [Feature Request] Allow binocular use with static weapons..
Feb 25 2024, 9:25 PM · Arma Reforger

Feb 22 2024

Khaosmatic created T179304: [Feature Request] Anti-Tank Parity - RPG-26 & Mk153 SMAW.
Feb 22 2024, 10:05 PM · Arma Reforger
Khaosmatic created T179299: [Experimental] Bugged turret freelook on vehicles..
Feb 22 2024, 6:51 PM · Arma Reforger
Khaosmatic updated the task description for T179294: [Experimental] Aim Down Sight Issues..
Feb 22 2024, 4:55 PM · Arma Reforger
Khaosmatic created T179294: [Experimental] Aim Down Sight Issues..
Feb 22 2024, 4:55 PM · Arma Reforger
Khaosmatic added a comment to T175496: US Grenadier ALICE Rig clips into M69/PASGT flak vest.

Are we going to see the grenadier vest being able to be worn over body armour again once this is solved? Its a shame that we no longer can. I often wear that exact rig of M203 vest over my PASGT in real life!

Feb 22 2024, 12:48 PM · Arma Reforger

Nov 16 2023

Khaosmatic added a comment to T176215: [Experimental] Everon road curbs impassable by Humvees. (M998 & M1025).
Nov 16 2023, 3:46 PM · Arma Reforger
Khaosmatic added a comment to T176213: Ground Clutter Rendering Range.

Still present on Adrenalin driver 23.11.1 and display driver 23.20.23.01 on the 1.0 stable branch.

Nov 16 2023, 3:37 PM · Arma Reforger

Nov 11 2023

Khaosmatic added a comment to T176709: [1.0.0.29] (ALICE - Grenadier) There is no notification which help understand that player can't wear unloading vest and vest at the same time.

The grenadier vest should be able to be worn with body armour, not really sure why its prohibited at the moment unless its just whilst they work out the clipping issues.

Nov 11 2023, 6:08 PM · Arma Reforger

Oct 31 2023

Khaosmatic added a comment to T176616: [EXP 1.0.0.29] The nights are way too bright now.

I've noticed this myself. Was trying to do tests of the lighting and couldn't get it dark enough.

Oct 31 2023, 12:24 AM · Arma Reforger

Oct 28 2023

Khaosmatic added a comment to T176215: [Experimental] Everon road curbs impassable by Humvees. (M998 & M1025).

Huzzah, thanks Geez and co!

Oct 28 2023, 2:20 PM · Arma Reforger

Oct 26 2023

Khaosmatic added a comment to T176566: No low ready after sprint and long walk..

You now hold 'C' to put the weapon back at low ready. Check the keybinds, its still there don't worry!

Oct 26 2023, 10:00 PM · Arma Reforger
Khaosmatic renamed T176569: [Experimental] Pointing with 'Briefly' or 'Continuous' keybinds locks character in gesture. from [Experimental] Pointing with 'Briefly' or 'Continuous' keybinds seems to get stuck.. to [Experimental] Pointing with 'Briefly' or 'Continuous' keybinds locks character in gesture..
Oct 26 2023, 9:58 PM · Arma Reforger
Khaosmatic created T176569: [Experimental] Pointing with 'Briefly' or 'Continuous' keybinds locks character in gesture..
Oct 26 2023, 9:58 PM · Arma Reforger
Khaosmatic created T176567: [Feature Request] AKS-74u as equivalent of the *to be added M16A2 carbine?.
Oct 26 2023, 9:19 PM · Arma Reforger

Oct 16 2023

Khaosmatic added a comment to T176215: [Experimental] Everon road curbs impassable by Humvees. (M998 & M1025).

To add on to this, it doesn't just seem to be road curbs, even concrete platforms like those which are at the entrances to industrial areas for example have issues.

Oct 16 2023, 10:23 PM · Arma Reforger
Khaosmatic added a comment to T176213: Ground Clutter Rendering Range.

Hi Geez, I haven't tried this yet myself as that driver was causing some instability for me on some other things. I can try see about trying it though if its needed for confirmation.

Oct 16 2023, 10:20 PM · Arma Reforger
Khaosmatic added a comment to T176288: Wrong MI-8 Configuration..

Because we have control over the wheel brakes and the ability to lock them my thought was if you just unlock the wheel brakes and angle the main rotor just with 'W'/Pitch Down then it would taxi without applying any collective. But it seems to not be the case.

Oct 16 2023, 10:18 PM · Arma Reforger

Oct 15 2023

Khaosmatic updated the task description for T176213: Ground Clutter Rendering Range.
Oct 15 2023, 10:38 AM · Arma Reforger
Khaosmatic added a comment to T176213: Ground Clutter Rendering Range.

23.10.1 which is the latest.

Oct 15 2023, 10:37 AM · Arma Reforger

Oct 13 2023

Khaosmatic created T176215: [Experimental] Everon road curbs impassable by Humvees. (M998 & M1025).
Oct 13 2023, 7:04 PM · Arma Reforger
Khaosmatic created T176213: Ground Clutter Rendering Range.
Oct 13 2023, 6:21 PM · Arma Reforger
Khaosmatic renamed T176182: [Experimental] Disabling 'Global Supply Usage' does not work. from Disabling 'Global Supply Usage' does not work. to [Experimental] Disabling 'Global Supply Usage' does not work..
Oct 13 2023, 12:38 AM · Arma Reforger
Khaosmatic created T176182: [Experimental] Disabling 'Global Supply Usage' does not work..
Oct 13 2023, 12:31 AM · Arma Reforger

Apr 1 2023

Khaosmatic created T171293: M60 Reload Technique.
Apr 1 2023, 12:14 AM · Arma Reforger

May 22 2022

Khaosmatic added a comment to T165193: Eden Editor for Reforger/A4/Enfusion .

There is no confirmation on whether or not they aren't going to be adding the editor so not sure why you are requesting it. It's a very complex part of the game that more than likely isn't ready yet, hence it being missing at the moment.

May 22 2022, 8:49 PM · Arma Reforger
Khaosmatic edited Steps To Reproduce on T165171: M60 Charging Handle Reciprocates.
May 22 2022, 12:31 AM · Arma Reforger
Khaosmatic created T165191: ALICE - Automatic Rifleman E-Tool backwards..
May 22 2022, 12:30 AM · Arma Reforger

May 21 2022

Khaosmatic created T165171: M60 Charging Handle Reciprocates.
May 21 2022, 2:53 PM · Arma Reforger

Oct 3 2021

Khaosmatic created T161153: Spiderholes will not detect or fire at enemy units.
Oct 3 2021, 11:27 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire

Oct 3 2017

Khaosmatic created T126866: Stop eyewear 'None' in profile removing eyewear on mission start.
Oct 3 2017, 3:01 AM · Arma 3

May 30 2017

Khaosmatic added a comment to T124606: Certain ground clutter models suffering severe "pop-in" .

This must be solved, it's one of the biggest immersion breakers and I cannot stop noticing it anymore.

May 30 2017, 3:50 PM · Arma 3

May 18 2017

Khaosmatic added a comment to T124833: 'Right Panel Next' option available as infantry all the time..

That solved the problem, the ticket can now be closed.

May 18 2017, 2:04 PM · Arma 3

May 17 2017

Khaosmatic created T124833: 'Right Panel Next' option available as infantry all the time..
May 17 2017, 12:07 PM · Arma 3

May 5 2017

Khaosmatic updated the task description for T120361: Grass LOD pop-in problem.
May 5 2017, 1:16 AM · Arma 3
Khaosmatic added a comment to T120361: Grass LOD pop-in problem.

As @Tsnfdsnkjsdn it is definitely NOT a hardware problem, it is engine related and came in with Apex. I presume it's part of Apex's new LOD rendering system. (Which I think was a step in the wrong direction as to me it's incredibly immersion breaking and distracting.)

May 5 2017, 1:16 AM · Arma 3
Khaosmatic renamed T120361: Grass LOD pop-in problem from NVidia GTX 970 grass LOD problems. to Grass LOD pop-in problem.
May 5 2017, 1:14 AM · Arma 3

Dec 2 2016

Khaosmatic updated the task description for T120361: Grass LOD pop-in problem.
Dec 2 2016, 1:20 AM · Arma 3

Nov 3 2016

Khaosmatic added a comment to T120361: Grass LOD pop-in problem.

According to my friends this issue apparently isn't just on 970's and someone on the BI forums informed me that it is apparently an engine issue and is out of player control.

Nov 3 2016, 12:46 AM · Arma 3

Oct 24 2016

Khaosmatic added a comment to T120361: Grass LOD pop-in problem.

This issue still persists, especially on the latest NVidia driver 375.63.

Oct 24 2016, 11:00 PM · Arma 3

Sep 23 2016

Khaosmatic edited Additional Information on T120361: Grass LOD pop-in problem.
Sep 23 2016, 8:14 PM · Arma 3
Khaosmatic created T120361: Grass LOD pop-in problem.
Sep 23 2016, 8:10 PM · Arma 3
Khaosmatic added a watcher for Arma 3: Khaosmatic.
Sep 23 2016, 7:45 PM

May 10 2016

Khaosmatic edited Steps To Reproduce on T86289: Rotation Widget Resetting Itself.
May 10 2016, 1:02 PM · Arma 3
Khaosmatic edited Steps To Reproduce on T86276: Small H-Barriers lose texture at distance (makes them pure white).
May 10 2016, 1:02 PM · Arma 3
Khaosmatic added a comment to T85902: Inability to access modded empty vehicles (Request to have optional empty vehicle list again).

I know for sure that RHS variants of the GAZ are not all spawnable with crew as I'm pretty sure the Virtual Garage skin changing has not been applied. I'm also pretty confident that some versions of the Humvee's are also not in the crewed section. It's not only RHS however, various mods which add new factions do not create crewed versions.

Could it not be an Eden option to put the 'Empty' category back in from the 2d Editor in the original messy list? With the new search bar it would make finding them even easier.

May 10 2016, 12:51 PM · Arma 3
Khaosmatic edited Steps To Reproduce on T85902: Inability to access modded empty vehicles (Request to have optional empty vehicle list again).
May 10 2016, 12:51 PM · Arma 3
Khaosmatic added a comment to T85529: Lowered weapon does not has any positive affect to the fatigue and recovery..

It should definitely occur, it happened with the legacy fatigue and in happened in ARMA 2 also. Have you tested if sitting doesn't recover the stamina faster as well?

May 10 2016, 12:40 PM · Arma 3
Khaosmatic edited Steps To Reproduce on T85528: Saitek Pro Flight Rudder Pedals key assignment errors.
May 10 2016, 12:40 PM · Arma 3
Khaosmatic added a comment to T85528: Saitek Pro Flight Rudder Pedals key assignment errors.

I've updated my drivers to the latest version, even checked in the software and this problem isn't occurring anywhere else.

May 10 2016, 12:40 PM · Arma 3
Khaosmatic added a comment to T85087: Legacy Fatigue Permanent Mission Paramater.

That's what I feared, I've got no problem with them being proud of it. For arcade modes it's a fantastic system which will keep the gameplay fast paced but it doesn't suit the core players.

May 10 2016, 12:25 PM · Arma 3
Khaosmatic added a comment to T85087: Legacy Fatigue Permanent Mission Paramater.

What would be even better is if the original fatigue system was the default over the stamina system.

May 10 2016, 12:25 PM · Arma 3
Khaosmatic edited Steps To Reproduce on T85087: Legacy Fatigue Permanent Mission Paramater.
May 10 2016, 12:25 PM · Arma 3
Khaosmatic added a comment to T80635: AI Door Closing when out of combat..

Indeed, it really sucks when I can just look at a building and instantly knowing it will be a waste of time searching it.

May 10 2016, 9:59 AM · Arma 3
Khaosmatic edited Steps To Reproduce on T80635: AI Door Closing when out of combat..
May 10 2016, 9:59 AM · Arma 3
Khaosmatic added a comment to T80358: Add/Alter script command to add perfectly configured weapons to cargo.

Needed badly.

May 10 2016, 9:50 AM · Arma 3
Khaosmatic added a comment to T80146: Ammo in players inventory will duplicate when other players connect to the server whilst the game is in progress..

After even further inspection, the F3 Framework is getting easier to understand and so far it has all been working. Besides gear as it seems very strange so I will need to play around with that more.

I guess that is a post closed and problem solved, unless it changes to Virtual Arsenal exports causing bugs (even though it may be possible to export that to a unit script file?)

Besides that, on behalf of the community I play with, thank you! While it may be slightly more complex, F3 Framework has some awesome features in it.

May 10 2016, 9:44 AM · Arma 3
Khaosmatic added a comment to T80146: Ammo in players inventory will duplicate when other players connect to the server whilst the game is in progress..

I take it this is a new error for the series? I never witnessed this problem back on ARMA 2?

I consider myself fairly learned in the scripting of units for the ARMA series, however looking into these scripts I have no idea where to start especially with gear. I understand using init, description, etc. But then gearing a unit with a file seems like it has the possibility to cause massive failure?

*Edit*

Hmm, well I have spent the last hour or so researching the F3 MP Framework and suffice to say, oh damn oh damn. This is both awesome and horrifying. However I do hope that one day this issue can be solved with virtual arsenal, albeit this post should probably change to that instead.

May 10 2016, 9:44 AM · Arma 3
Khaosmatic added a comment to T80146: Ammo in players inventory will duplicate when other players connect to the server whilst the game is in progress..

I was one of the people who helped test this in the session, it was using Virtual Arsenal exported loadouts, which should already resolve this issues automatically? It should not have to be altered in which to then have it set up globally and I have no knowledge as to altering it as a setting.

Unless this is done server side via a file or some sort.

*Edit*

Killzone Kid I previously reported this issue (0020360), even though it was vague as to what was the cause. You also classed that as to do with Global InvComm

I have also done a video to showcase it: https://www.youtube.com/watch?v=Uwc8dljOjCQ&feature=youtu.be

May 10 2016, 9:44 AM · Arma 3
Khaosmatic added a comment to T79660: The black Mi-290 Taru seen in the public Helicopters DLC announcement is missing.

It is not missing, if you read the changelog it says they are only accessible via scripting.

May 10 2016, 9:29 AM · Arma 3
Khaosmatic added a comment to T79386: Add A Magazine Proxy.

Good point Tinter.

May 10 2016, 9:20 AM · Arma 3
Khaosmatic added a comment to T79386: Add A Magazine Proxy.

Let's hope this happens, then again it would also need the ability to be separately animated but hopefully if it is in the works that will already be in mind.

May 10 2016, 9:20 AM · Arma 3
Khaosmatic added a comment to T79386: Add A Magazine Proxy.

Isn't this possible now that the new animated grenade launchers visually represent different ammo types in 1.54?

May 10 2016, 9:20 AM · Arma 3
Khaosmatic edited Steps To Reproduce on T79386: Add A Magazine Proxy.
May 10 2016, 9:20 AM · Arma 3
Khaosmatic added a comment to T79255: Experiencing AFM turbulance while not in AFM mode (DEV BRANCH).

There is a very horrible shake that is incredibly unrealistic, It should be subtle and then build up and up, not just horrible jolting.

May 10 2016, 9:14 AM · Arma 3
Khaosmatic added a comment to T79216: [FFV] Utilize Stance Adjust to Enhance Firing Position.

Also a system similar to what Hardline did in which you can lean out the cabin window, which could easily be done with Stance Adjust Step Lean.

May 10 2016, 9:13 AM · Arma 3
Khaosmatic added a comment to T79216: [FFV] Utilize Stance Adjust to Enhance Firing Position.

Had an identical idea, for the offroad however my idea was that if you were in the rear seats against the cabin you could stand up but as you were stood you had to hold on with one hand (or both when weapon lowered) and then you could only either one hand a pistol, smg, rifle, etc but without being able to aim.

Nice to see I was not the only one with the idea!

May 10 2016, 9:13 AM · Arma 3
Khaosmatic added a comment to T79211: Unable to spawn or find HEMTT Transport covered (B_Truck_01_Covered_F) in editor..

I think a similar idea follows with the MH-9 Benches being invisible.

May 10 2016, 9:13 AM · Arma 3
Khaosmatic added a comment to T79143: Chernarus+ Incorporation.

I recall issue with Pond Verticales, but nothing major, all the ports to ARMA 3 all work besides ponds.

May 10 2016, 9:11 AM · Arma 3
Khaosmatic edited Steps To Reproduce on T79143: Chernarus+ Incorporation.
May 10 2016, 9:11 AM · Arma 3
Khaosmatic added a comment to T78898: Door Gunner Freelook.

Can this be closed the issue has been resolved.

May 10 2016, 9:03 AM · Arma 3