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Certain ground clutter models suffering severe "pop-in"
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Description

There are 12 ground clutter models that suffer terrible "pop-in" when traversing any map that contains the affected models.
Taking Altis and Stratis as examples as they are vanilla Arma 3 maps, whether you are walking, running or inside any land vehicle, these clutter models don't fully render in till you are literally on top of them.
These are the clutter models that are affected by this....
c_Plant_Mullein
c_PlantGermander_group
c_StrWeedBrownTall_group
c_StrWeedGreenTall
c_StrThistlePurple_small
c_Thistle_Thorn_Brown
c_Thistle_Thorn_Desert
c_Thistle_Thorn_Gray
c_Thistle_Thorn_Green
c_StrThornGray
c_StrThornGreen
c_StrThornKhaki

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Operating System Version
10.0
Category
Engine
Steps To Reproduce

Play any mission on any map, vanilla or community made, that contain the affected clutter models.

Additional Information

I have made a modification to remove the affected clutter models from Altis and Stratis. There are a couple of before and after video examples in the OP.
https://forums.bistudio.com/forums/topic/202901-weedkiller-for-altis-and-stratis/

There is also a thread on the official Arma 3 forum relating to the issue.
https://forums.bistudio.com/forums/topic/202823-ground-clutter-popping-now-that-we-have-64bit-a-focus-please/

Another video example.
https://www.youtube.com/watch?v=OUI8c94eYNI&app=desktop

Event Timeline

EvilOrgan updated the task description. (Show Details)Apr 28 2017, 3:44 PM
EvilOrgan updated the task description. (Show Details)May 4 2017, 4:12 PM
Roddis added a subscriber: Roddis.May 14 2017, 10:13 PM

This must be solved, it's one of the biggest immersion breakers and I cannot stop noticing it anymore.

Please fix this. It's one of the biggest immersion breakers and I cannot stop noticing it anymore! It happens on almost all maps.

ceeeb added a subscriber: ceeeb.Jun 26 2017, 11:55 PM
GBee added a subscriber: GBee.Aug 4 2017, 6:35 PM
OMAC added a subscriber: OMAC.Nov 12 2017, 4:23 AM