There are 12 ground clutter models that suffer terrible "pop-in" when traversing any map that contains the affected models.
Taking Altis and Stratis as examples as they are vanilla Arma 3 maps, whether you are walking, running or inside any land vehicle, these clutter models don't fully render in till you are literally on top of them.
These are the clutter models that are affected by this....
c_Plant_Mullein
c_PlantGermander_group
c_StrWeedBrownTall_group
c_StrWeedGreenTall
c_StrThistlePurple_small
c_Thistle_Thorn_Brown
c_Thistle_Thorn_Desert
c_Thistle_Thorn_Gray
c_Thistle_Thorn_Green
c_StrThornGray
c_StrThornGreen
c_StrThornKhaki
Description
Details
- Severity
- Major
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Operating System Version
- 10.0
- Category
- Engine
Play any mission on any map, vanilla or community made, that contain the affected clutter models.
I have made a modification to remove the affected clutter models from Altis and Stratis. There are a couple of before and after video examples in the OP.
https://forums.bistudio.com/forums/topic/202901-weedkiller-for-altis-and-stratis/
There is also a thread on the official Arma 3 forum relating to the issue.
https://forums.bistudio.com/forums/topic/202823-ground-clutter-popping-now-that-we-have-64bit-a-focus-please/
Another video example.
https://www.youtube.com/watch?v=OUI8c94eYNI&app=desktop
Event Timeline
This must be solved, it's one of the biggest immersion breakers and I cannot stop noticing it anymore.
Please fix this. It's one of the biggest immersion breakers and I cannot stop noticing it anymore! It happens on almost all maps.