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PiepMGI
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User Since
Dec 14 2013, 12:22 AM (397 w, 6 d)

Recent Activity

Jun 15 2021

PiepMGI added a comment to T61125: Steering/ helicopter roll using a controller/joystick is weaker than with keyboard.

Yes, it's the contrary!
It's easy to notice that keyboard action (up/down nose, any binding) has not the same efficiency than joystick.
Perhaps the rolling actions garble the demonstration, on the video, for a same displacement climb/dive of the simulated stick (display: I know it's just a proof that player is actuating the command), the joystick is far more efficient (climb dive rate)
And I can add that's also true for the poor efficiency of the mouse (again for pitch/roll).... At the point I bound a key for immediate "pitch up full simulated stick", avoiding crash in recovery maneuver.

Jun 15 2021, 12:46 AM · Arma 3

Jun 2 2021

PiepMGI added a comment to T158159: allGroups and allUnits commands return HQs entities (headquarter, support modules...).

Just for info, this issue concerns also triggers. (preset BLUFOR present and HQ entity in area >> HQ is in thisList).

Jun 2 2021, 3:31 PM · Arma 3

May 18 2021

PiepMGI added a comment to T123918: setUnitLoadout command broken.

Well... I know setUnitLoadout is AG EG but you should avoid running (allPlayers #0) setUnitLoadout (getUnitLoadout allPlayers #0). I'm not sure it's fine from server due to sync.
Could you test something more "classic" like:
private _loadout = getUnitLoadout bob;
bob setUnitLoadOut _loadout;
(bob is the variable name of the player in editor you want to play).
Sorry not very helpful.

May 18 2021, 4:22 AM · Arma 3

May 17 2021

PiepMGI added a comment to T158514: Vanilla medic heal action is too sensitive on movement.

+1
At least, surrender the booty (the FAK) when failed.

May 17 2021, 2:35 AM · Arma 3
PiepMGI added a comment to T158485: [Feature Request] Command to return whether simulation of group/object is disabled by the Dynamic Simulation system.

Did you test SimulationEnabled (_unit) ? Dynamic or not, the result is OK.

May 17 2021, 2:30 AM · Arma 3
PiepMGI added a comment to T155449: New event handler request HandleRemoteExec.

Assigned to None (as many things). So, super Dev None is on it. Without None, I can't imagine what feedback could be!

May 17 2021, 2:19 AM · Arma 3
PiepMGI added a comment to T158576: Singleplayer Warlords Saving Bug.

That's because the save system (general Arma) doesn't save all display/ ui event handlers (and perhaps some other ones but for sure the display/ui ones). If the author didn't take that into account, you can't do anything. Personally, if my scenarios/addons work with key bindings, I add an EH "loaded" (post-init) for re-running these forgottent EHs.

May 17 2021, 2:14 AM · Arma 3
PiepMGI added a comment to T123918: setUnitLoadout command broken.

@HashCode How? What is your problem and reproducible test? I'm on it for a script right now, and I don't notice problem.

May 17 2021, 2:09 AM · Arma 3

Apr 28 2021

PiepMGI added a comment to T157248: HandleDamage is broken.

Not really new.

Apr 28 2021, 11:08 PM · Arma 3
PiepMGI created T158159: allGroups and allUnits commands return HQs entities (headquarter, support modules...).
Apr 28 2021, 10:55 PM · Arma 3
PiepMGI added a comment to T78667: ctrlSetEventHandler does not function correctly on map control.

Unsolved issue... and probably will never be. And undocumented on BIKI.

Apr 28 2021, 9:52 PM · Arma 3

Apr 17 2021

PiepMGI created T157840: FPS drop flying over "Land_sea_wall_F" edited objects.
Apr 17 2021, 7:58 AM · Arma 3

Mar 29 2021

PiepMGI renamed T157560: Edit terrain object module definitely freezes the PC when placed on land communication (antenna) from Eit terrain object module definitely freezes the PC when placed on land communication (antenna) to Edit terrain object module definitely freezes the PC when placed on land communication (antenna).
Mar 29 2021, 8:24 PM · Arma 3
PiepMGI created T157560: Edit terrain object module definitely freezes the PC when placed on land communication (antenna).
Mar 29 2021, 5:51 PM · Arma 3

Mar 14 2021

PiepMGI created T157366: Feature request about Equipment storage (3den).
Mar 14 2021, 7:07 PM · Arma 3

Feb 27 2021

PiepMGI added a comment to T80132: LaserDesignator batteries do not save using Arsenal.

Stil in 2.02

Feb 27 2021, 9:18 PM · Arma 3

Nov 16 2020

PiepMGI added a comment to T155018: FV-720 Mora behaves weird on destruction.

Confirmed in arma vanilla.
I placed a Mora at Stratis: [2594.48,5482.89,-0.0391083] (copied from 3den)
Then shot with B_soldier_AT_F player (missile on visual target). The destroyed mora flies high into the air.

Nov 16 2020, 7:40 PM · Arma 3

Sep 10 2020

PiepMGI added a comment to T153606: Need a command returning the rope segments..

So, could you just focus on the request for new command? There no mean to return a rope segments. Nothing to repro. It's just non-existing.

Sep 10 2020, 9:47 PM · Arma 3

Sep 8 2020

PiepMGI added a comment to T153606: Need a command returning the rope segments..

It's first of all, a feature request for a new command. There is no command or function returning the segments (objects) of a rope.

Sep 8 2020, 3:13 AM · Arma 3

Sep 6 2020

PiepMGI created T153606: Need a command returning the rope segments..
Sep 6 2020, 11:13 PM · Arma 3

Jul 21 2020

PiepMGI added a comment to T68216: Some of magazines weren't stored in soldier Vest or Uniform? - Soldier are having too much equipment.

This issue was assigned to Japapatramtara ... whom last post dates on May 10th 2016.

Jul 21 2020, 9:08 PM · Arma 3

Jun 30 2020

PiepMGI added a comment to T139123: Bug Airplane(Caesar BTT) not closing door e painel.

Confirmed. The door animations of this plane are not available for script. If you get in while an AI is driver, the doors are not closed and you fly with open doors.
If you want to make the door closed, you need to moveInAny , so the "get in" code is not run.

Jun 30 2020, 10:53 PM · Arma 3

Jun 5 2020

PiepMGI created T151495: the command: rating is wrong when the killed unit/vehicle hasa different side from the edited object..
Jun 5 2020, 8:19 PM · Arma 3

Apr 30 2020

PiepMGI created T150666: 0xC0000409 - STATUS_STACK_BUFFER_OVERRUN.
Apr 30 2020, 12:03 PM · Arma 3

Dec 21 2019

PiepMGI renamed T147602: Inventory on crate(s) can duplicate gears (containers like uniforms, vests, backpacks) from Crate inventory can multiply containers (uniforms, vests, backpacks) to Inventory on crate(s) can duplicate gears (containers like uniforms, vests, backpacks).
Dec 21 2019, 3:20 AM · Arma 3
PiepMGI created T147602: Inventory on crate(s) can duplicate gears (containers like uniforms, vests, backpacks).
Dec 21 2019, 3:19 AM · Arma 3

Nov 11 2019

PiepMGI added a comment to T119623: Rearming for AI Broken (WAY TO FIX IT).

Assigned to none. This "guy" is the greatest worker at BI. Not very efficient, but so busy. Permanent employee of the month.

Nov 11 2019, 4:19 PM · Arma 3

Apr 27 2019

PiepMGI added a comment to T133265: Buildings destroyed by Edit Terrain Object module don't appear properly for players in multiplayer on dedicated servers.

The solution is known. Instead of a "server only" module trying to execute some weird EG (effect global) commands, it could be far more efficient to run a script locally, at least for destruction which is not supposed to evolve during game. the module must be global.
See the workaround here for destroyed building.

Apr 27 2019, 10:15 PM · Restricted Project, Arma 3
PiepMGI added a comment to T124247: BIS_fnc_dynamicGroups can't "InitializePlayer" after "terminatePlayer".

Assigned to "none" during 2 years, when you provided the solution is just .... ridiculous!

Apr 27 2019, 10:08 PM · Arma 3

Apr 26 2019

PiepMGI added a comment to T138990: deleteGroupWhenEmpty is ignored for join/joinSilent.

+1

Apr 26 2019, 11:47 PM · Arma 3

Apr 11 2019

PiepMGI added a comment to T85234: Uniforms disappear or are only visible to one player.

Apart: You should definitely say what is your mission game, give a link or upload a scenario.... This way, people will not treat you as kid and perhaps will focus on the best parts of description:

Apr 11 2019, 7:27 PM · Arma 3

Apr 7 2019

PiepMGI added a comment to T137315: setConvoySeparation command is not persistent.

Confirmed. Needs some "refresh" to make it work.

Apr 7 2019, 4:02 AM · Arma 3

Apr 5 2019

PiepMGI added a comment to T137598: Move order broken by JIP in group.

No news about that?

Apr 5 2019, 3:14 AM · Arma 3

Mar 15 2019

PiepMGI added a comment to T85935: Script commands doMove and commandMove cannot reliably move AI units to some building positions.

+++

Mar 15 2019, 4:48 AM · Arma 3
PiepMGI created T137598: Move order broken by JIP in group.
Mar 15 2019, 4:45 AM · Arma 3
PiepMGI added a comment to T120658: AI commander allways order to disembark after he take control over squad.

Sure! boring in excess!

Mar 15 2019, 4:30 AM · Arma 3

Feb 22 2019

PiepMGI added a comment to T85165: AI know exactly where you are again..

Not assigned means no hope.

Feb 22 2019, 5:41 AM · Arma 3

Feb 19 2019

PiepMGI added a comment to T126933: currentCommand STOP ordered by player is no longer overwritten by movement commands..

It's a deeper bug. see my last post in this topic:
https://forums.bohemia.net/forums/topic/215411-vanilla-weapons-squad-tl-player-order-broken-by-jip/

Feb 19 2019, 8:16 PM · Arma 3

Nov 26 2018

PiepMGI added a comment to T83804: Glasses item always disappear.

It's a pity, this issue remains not assigned after all this time!

Nov 26 2018, 9:38 PM · Arma 3
PiepMGI created T134313: Teamswitch persistent issue..
Nov 26 2018, 8:55 PM · Arma 3
PiepMGI added a comment to T64970: No Animations after teamswitch.

Not fixed, this can occur sometimes.

Nov 26 2018, 8:47 PM · Arma 3

Nov 25 2018

PiepMGI created T134238: respawn on "switch to group member" doesn't trigger the MEH "teamSwitch".
Nov 25 2018, 9:00 PM · Arma 3

Nov 14 2018

PiepMGI added a comment to T130421: Game Crash when Alt Tabbing.

This bug disappeared months ago, then reappear... I didn't change anything on my PC. Launching Arma and 3den for existing scenario (any working scenario), Arma crashes when alt tabbing to other windows apps.
This seems to occur (especially?) using sublime text 2 (Poseidon sqf editor). But I can't affirm if this is related to binarization of mission.sqm, or any sqf modification, or if it's unrelated at all to script editing. Seems to me, just ALT TABbing crashes from time to time and more surely when modifying something in 3den without any delay.

Nov 14 2018, 6:41 PM · Arma 3

Nov 5 2018

PiepMGI added a comment to T120308: AI can see through some bushes on Tanoa (check video).

The number you've dialed is out of service.
(assigned: none)

Nov 5 2018, 6:52 PM · Arma 3
PiepMGI added a comment to T62430: Manual ragdoll control via script commands..

Perhaps some basic problem to be solved before... units falling into unconsciousness while playing an animation such healing (self or other unit), seems to be forced to continue/redo this animation after the unconscious state...

Nov 5 2018, 6:36 PM · Arma 3
PiepMGI added a comment to T69085: Easy way to significantly improve the clunky action menu.

Wanted oblivion.

Nov 5 2018, 5:07 PM · Arma 3

Oct 15 2018

PiepMGI added a comment to T127956: unconscious state breaks command action on other AIs.

Some news. The consequences of the unconscious state of the marksman, described above, could be a facet of a deeper issue:

Oct 15 2018, 7:24 PM · Arma 3

Sep 7 2018

PiepMGI created T132161: AllUnits command returns modules entities!.
Sep 7 2018, 5:31 PM · Arma 3

Sep 3 2018

PiepMGI added a comment to T79200: Trigger looping in the preview without satisfying conditions.

Probably an initialization sequence where 0 == 0
See: https://community.bistudio.com/wiki/Initialization_Order

Sep 3 2018, 6:40 PM · Arma 3

Jun 26 2018

PiepMGI added a comment to T127956: unconscious state breaks command action on other AIs.

Added comment:
To reproduce that (2 minutes in vanilla Arma, launching included!), you just need to set unconsious **the marksman** (unit 4) in the squad of 8 (vanilla infantry blue weapon squad).
Don't ask me why this specific unit... probably a sub-leader (team leader) but this impacts the whole group!

Jun 26 2018, 7:20 PM · Arma 3
PiepMGI updated the task description for T127956: unconscious state breaks command action on other AIs.
Jun 26 2018, 6:58 PM · Arma 3

Jun 18 2018

PiepMGI added a comment to T124140: [Feature Request] Locally Mute Player Script Command.

+1 upvoted

Jun 18 2018, 5:58 AM · Arma 3

May 13 2018

PiepMGI created T128715: unconscious state breaks command action on other AIs.
May 13 2018, 2:53 PM · Arma 3

May 11 2018

PiepMGI added a comment to T128081: Error with bis_fnc_cp_main.

BI, could you:

  • add a check for the kind of unit (so its behavior). Something avoiding the undefined variable as intended in the script (engine).
  • or, make "civilianPresence..." type of unit non-spawnable or non-simulated. This unit is too "similar" to normal unit (scope 2) for its behavior.

?
Thanks

May 11 2018, 6:21 PM · Arma 3
PiepMGI added a comment to T128081: Error with bis_fnc_cp_main.

Found the error. It occurs when spawning:

May 11 2018, 6:15 PM · Arma 3

Apr 7 2018

PiepMGI created T128081: Error with bis_fnc_cp_main.
Apr 7 2018, 1:35 PM · Arma 3

Mar 30 2018

PiepMGI added a comment to T127956: unconscious state breaks command action on other AIs.

I don't have so much space to play dev branch and current released version (1.80). But perhaps some player/dev can do that. Anyway, the problem is easy to reproduce in 1.80. For more info, I just used a weapon squad (BI standard group) and placed a radio trigger to kill or Set unconscious the 3 following AIs: grenadier, marksman, AT specialist.
If you test with set unconscious these 3 AIs, the problem is obvious, giving orders to remaining units.
If you test with setDamage then don't forget to add a respawn time (that works for playable AIs also), the problem occurring while the 3 AIs are in respawn-dead status and disappear as soon as they respawn.

Mar 30 2018, 5:41 PM · Arma 3

Mar 20 2018

PiepMGI added a comment to T127693: Game completely freezes and forces a hard-restart of computer.

I seems to me there is no more problem since windows or nvidia last update (I can't say).

Mar 20 2018, 4:28 PM · Arma 3

Mar 17 2018

PiepMGI updated the task description for T127956: unconscious state breaks command action on other AIs.
Mar 17 2018, 5:37 PM · Arma 3
PiepMGI created T127956: unconscious state breaks command action on other AIs.
Mar 17 2018, 5:34 PM · Arma 3

Mar 9 2018

PiepMGI added a comment to T76533: Ability to remove single items from crates without the need to clear all items and reload them all again..

Nothing new under the sun...

Mar 9 2018, 10:16 AM · Arma 3

Feb 12 2018

PiepMGI added a comment to T127693: Game completely freezes and forces a hard-restart of computer.

In my case, I disabled the in-game overlay of NVIDIA GEFORCE experience. No more crash since then. 100% crash before, just striking a CTRL or ALT key just after the pop-up overlay. (For Arma or Squad as well).

Feb 12 2018, 4:59 AM · Arma 3

Feb 9 2018

PiepMGI added a comment to T127565: Default loadout in Arsenal.

That could be done with an extra button, save as... opening a list of units like in 3den, so you could choose blufor "engineer". and recover this loadout in your saved configs.

Feb 9 2018, 6:08 PM · Arma 3
PiepMGI added a comment to T127225: setUnitLoadout command entities creation.

Thanks, btw you are also creating game logics each time you open Arsenal (didn't test recently). This could be fine to clean up that on arsenal closing (if not yet done).

Feb 9 2018, 6:03 PM · Arma 3

Jan 21 2018

PiepMGI added a comment to T127581: Game freeze on alt-tab during heavy asset loading in Fullscreen mode.

@Lex So, it's not a solution and not related to 0% CPU usage and/or GPU freeze + ALT key malfunction in Arma only.

Jan 21 2018, 4:52 PM · Arma 3
PiepMGI added a comment to T126959: addAction selections more than 15m from center do not work..

It's an intended hard coded limitation.

Jan 21 2018, 4:23 AM · Arma 3
PiepMGI added a comment to T127581: Game freeze on alt-tab during heavy asset loading in Fullscreen mode.

Yrp! Same for me. It happens very often since 1.80 Vanilla. My left Alt key toggle also very often in altitude mode in 3den editor (I just have to strike ALT one more time to toggle in normal ALT behavior. Arma is the only one software to do this weird thing.
I also experience some heavier freeze with no possibility to ALT tab and work on task manager as in video. I can just shut down the PC and restart it!
Is it linked to French keyboard? I guess not. To video card? I'll see that with further NVIDIA drivers, but I guess not. So, What BI/Steam did with the keyboard interaction??? Why does these problems happen on Arma only?

Jan 21 2018, 4:19 AM · Arma 3

Jan 20 2018

PiepMGI added a comment to T84302: What happened to "special" (flying, in formation, in cargo, none).

use setFuel 0 if you want to crash the helo.

Jan 20 2018, 7:34 AM · Arma 3

Dec 18 2017

PiepMGI updated the task description for T127393: setDammage command - alternate syntax array not working as setDamage.
Dec 18 2017, 9:56 PM · Arma 3
PiepMGI renamed T127393: setDammage command - alternate syntax array not working as setDamage from setDamage command - alternate syntax array not working anymore to setDammage command - alternate syntax array not working as setDamage.
Dec 18 2017, 9:54 PM · Arma 3
PiepMGI added a comment to T127393: setDammage command - alternate syntax array not working as setDamage.

Arma III ver: 1.80 vanilla
Open editor, Tanoa map by default
add a player
add any vehicle (mine was HEMTT fuel but that doesn't matter)
run preview
in debug console:

Dec 18 2017, 9:48 PM · Arma 3

Dec 16 2017

PiepMGI created T127393: setDammage command - alternate syntax array not working as setDamage.
Dec 16 2017, 9:08 PM · Arma 3

Sep 28 2017

PiepMGI added a comment to T81398: Vehicle lights doesn't working during the day - 1.40.

Too much behaviors kill the behavior.

Sep 28 2017, 10:25 AM · Arma 3
PiepMGI added a comment to T126694: Friends can't see the game I host or even join via steam - IP behind NAT .

@MadogPL Tha's wrong. Game like Ghost Recon Wildlands had open NAT, and now strict NAT, on some providers, whatever the port you open.
The only solution I found is to make a DMZ which is strongly not recommended.

Sep 28 2017, 10:23 AM · Arma 3

Sep 26 2017

PiepMGI added a comment to T126807: Balance of Object, House penetration is very off to standard ammo configs and altered ammo configs.

+1
Huge topic.
You think about materials, but first of all, some vegetation are the best shield ever dreamed for units!
Note also, the global damage is totally weird and poorly related to hit parts. (you can fire at an offroad without increasing the damage value, destroying parts like engine, wheels or hull, then blow the car with a sudden full damage).
Check caliber/target/damage/hitpoints. it's nonsense!

Sep 26 2017, 3:42 AM · Arma 3

Aug 13 2017

PiepMGI added a comment to T124818: Arsenal incompatibility.

Let's razazel decide what he can do for that also.

Aug 13 2017, 11:24 PM · Arma 3

Jul 26 2017

PiepMGI added a comment to T126279: Add optional drawEllipse degree argument to control how many degrees to draw.

+1

Jul 26 2017, 8:05 AM · Arma 3
PiepMGI added a comment to T126275: Rahim ammo incompatible with Rahim rifle bug in 1.72.

And Zafir had this problem in 2015 also. Red fish memory?

Jul 26 2017, 8:03 AM · Arma 3

Jun 2 2017

PiepMGI added a comment to T66204: disableCollisionWith has no effect.

Ok, some complementary info after test:

Jun 2 2017, 8:11 AM · Arma 3

Jun 1 2017

PiepMGI added a comment to T66204: disableCollisionWith has no effect.

This command has a strange behaviour, repeatable, if used in nested loop:

Jun 1 2017, 11:37 PM · Arma 3
PiepMGI added a comment to T124732: "Full thrust" control action.

Furthermore, trust me, it's awful to have first half joystick throttle for brake and only second half for thrust. Never ever saw that in real jet fighter life.

Jun 1 2017, 8:11 AM · Arma 3
PiepMGI added a comment to T124818: Arsenal incompatibility.

Sorry, I take the opportunity of the nebulous title, to ask if you please, the backpack menu in arsenal could be implemented in order to put some extra weapons, scopes, any items in fact, even uniform and vest.. into backpack (as you can do, picking them in game).

Jun 1 2017, 8:03 AM · Arma 3
PiepMGI added a comment to T124818: Arsenal incompatibility.

backpack in backpack?? Is it a mod? I didn't see that. As far as you try to place a backpack in another one, you obtain a shift between them.

Jun 1 2017, 7:51 AM · Arma 3

May 30 2017

PiepMGI added a comment to T124954: Tigris/cheetah won't shoot on infantry.

Yep! Could you add 64 in aiAmmoUsageFlags please?

May 30 2017, 11:58 PM · Arma 3
PiepMGI added a comment to T125224: distance bug.

Not a bug, new intended behavior by BI devs. You need to strike a key (see your settings) and restrike to refresh. Why not? IMHO it was far better before but it seems it's a community choice... to not have choice?

May 30 2017, 11:28 PM · Arma 3

May 26 2017

PiepMGI created T125085: playableUnits are just playing units in some cases..
May 26 2017, 8:05 PM · Arma 3

May 23 2017

PiepMGI added a comment to T78569: "this setVariable ["BIS_enableRandomization", false];" not working for civilians.

Back again... or not solved. Place any civilian helo with this code (init field). start and restart the game, or just make the helo respawnable. That doesn't work.
_veh setVariable ["color",X]; where X is a correct value within the number of skins, doesn't work neither.

May 23 2017, 9:53 AM · Arma 3
PiepMGI created T124940: Weird behavior with dead driver (all full crew AI vehicles).
May 23 2017, 8:20 AM · Arma 3

May 20 2017

PiepMGI updated the task description for T124898: Commands: magazinesDetailVest isEqualTo magazinesDetailUniform isEqualTo magazinesDetailBackpack.
May 20 2017, 3:18 AM · Arma 3
PiepMGI created T124898: Commands: magazinesDetailVest isEqualTo magazinesDetailUniform isEqualTo magazinesDetailBackpack.
May 20 2017, 3:17 AM · Arma 3

May 3 2017

PiepMGI added a comment to T124680: setunitpos "UP" causes units to get stuck in lowering/raising weapon loop (vanilla repro mission inside).

+1
This is the main difficulty for scripting something consistent with Arma's engine.
Commands are not endless command. I mean. You are waiting for some evident result but many commands are struggling against the engine.
In a "perfect world", Arma's engine should work as is until a script runs a command acting on unit's behavior. At this time, this command should overrides the engines until another parameter or a cancel command.
The list of "disapppointing" commands is not exhaustive but consider:

May 3 2017, 4:45 AM · Arma 3

Apr 29 2017

PiepMGI added a comment to T124257: createSimpleObjectLocal.

@harmdhast
Good question! I can understand the need to have non-interactive object (even at BI ;-) ), but I don't have any example of a good scenario which need different behaviors for objects in regard of their locality. I miss something because plenty of yours seem very enthusiasts. But what?

Apr 29 2017, 2:49 AM · Arma 3
PiepMGI added a comment to T65560: when AI gets killed by mine they automatically detect you..

I guess it's same if you place a charge, and even throw a grenade (less annoying due to the imminence of the explosion).
In fact, the event handler "fired" will trigger as soon as you "put" a charge/mine, "throw" something, not waiting for the explosion.
And you're probably also under the sun-lights for the knowledge of enemy units.

Apr 29 2017, 2:39 AM · Arma 3

Apr 27 2017

PiepMGI added a comment to T124257: createSimpleObjectLocal.

I'm noob. Could you give me an example in which you'd like to create a simple object on some clients (so locally, with no simulation) but not on everyone? For me, it's more an issue (like when people don't have the same addon and you can't see their gun or uniform) but I'm missing something...

Apr 27 2017, 8:35 PM · Arma 3

Apr 25 2017

PiepMGI added a comment to T124470: UCAV Sentinel laser designator doesn't follow TGP.

And no more range data...

Apr 25 2017, 1:10 AM · Arma 3

Apr 24 2017

PiepMGI added a comment to T83496: AI seeing and shooting through vegetation and smoke..

Two problems:

  • iron bushes;
  • AI looking at targets through vegetation/smoke.
Apr 24 2017, 7:29 PM · Arma 3
PiepMGI added a comment to T75844: Tank Crew is suicidal.

You can use two commands:
allowCrewInImmobile
canUnloadInCombat

Apr 24 2017, 7:19 PM · Arma 3
PiepMGI added a comment to T120308: AI can see through some bushes on Tanoa (check video).

Yep, extremely boring and immersion killing.

Apr 24 2017, 6:05 AM · Arma 3

Apr 21 2017

PiepMGI added a comment to T79016: Vehicle Damage Model Improvement Considerations.

+1
That makes a lot of sense! .. and a long road from:

Apr 21 2017, 8:46 PM · Arma 3

Apr 20 2017

PiepMGI added a comment to T124456: (vehicle player == "Steerable_Parachute_F") returns generic error.

As you should read in BIKI, vehicle player returns an object, not a string.
Next time, read the BIKI. For a remaining question, do not hesitate to ask on BI forum.

Apr 20 2017, 3:29 AM · Arma 3