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Vanilla medic heal action is too sensitive on movement
Closed, ResolvedPublic

Description

When healing another unit/player as medic, the success of the heal action is highly dependent of the relative position of both units. A slight movement of either of the involved may result in no healing being applied without additional feedback to the player, that thje action has failed.

As the logical center of a unit is rotated together with the unit, even looking in another direction while healing/being healed may result in a failure of the action.

Expected behaviour: Healing should be always successful when both participants stay below the distance in which the healing action is displayed in the action menu.

Details

Severity
Minor
Resolution
Open
Reproducibility
Sometimes
Operating System
Windows 10 x64
Category
Engine
Steps To Reproduce

In multiplayer (COOP) as medic:

  1. Shoot another player in the leg to wound him.
  2. Approach him from behind until the "Heal XYZ" is displayed.
  3. Start heal action.
  4. Let the player rotate 180° to face you while the heal animation is playing
  5. With a high chance the player is not healed after the animation is finished.
Additional Information

This seems to be a long standing issue, especially in COOP mission. I found other tickets mentioning this bug but nowhere a fix was listed.

For example:
https://feedback.bistudio.com/T80264 <- The problem is listed and described additionally to another bug. According to the history of that ticket, only the missing action entry was fixed, not the problem of slight mvoement when being healed.

Event Timeline

NeoArmageddon edited Additional Information. (Show Details)May 16 2021, 1:34 PM

+1
At least, surrender the booty (the FAK) when failed.

Leopard20 set Ref Ticket to AIII-56160.Dec 29 2023, 2:55 PM
Leopard20 changed the task status from New to Feedback.Jan 18 2024, 7:56 PM
mickeymen added subscribers: Bis, mickeymen.EditedMar 11 2024, 1:06 AM

Hello @Bis!

If the commander orders a medic to treat a wounded AI, then that wounded AI stops like a statue and will wait stands at full height without moving! During combat, this makes his behavior unnatural.

Please make sure so that the wounded AI-person awaiting treatment does not stand at full height during the battle, especially in combat mode, under enemy bullets.
It would be great if he expected to crouch or even lie down on the ground in a special animation.

TRAGER added a subscriber: TRAGER.Mar 11 2024, 5:41 AM

Hello @Bis!

If the commander orders a medic to treat a wounded AI, then that wounded AI stops like a statue and will wait stands at full height without moving! During combat, this makes his behavior unnatural.

Please make sure so that the wounded AI-person awaiting treatment does not stand at full height during the battle, especially in combat mode, under enemy bullets.
It would be great if he expected to crouch or even lie down on the ground in a special animation.

I think during combat injured AI after getting order 'get treat from medic' must take prone position and medic on healing start needs proning too. All animations will applied by auto, just force the wounded man to prone after the medic has received the order to treat him, the medic himself will also prone before treating him, or he will run as usual, go prone a few meters away and crawl to the wounded man…
In any case, AI should not be frozen like it is happens now

So that it would be something like this:


Wulf closed this task as Resolved.Tue, Apr 23, 5:26 PM
Wulf added a subscriber: Wulf.

Fixed in Dev build 151725. Heal action was tweaked it should be better.

Regarding the change to force AI into crouch/prone when being healed. This change will never happen. AI changes/fixes are too dangerous as they affect almost everything in the game.

I think during combat injured AI after getting order 'get treat from medic' must take prone position and medic on healing start needs proning too. All animations will applied by auto, just force the wounded man to prone after the medic has received the order to treat him, the medic himself will also prone before treating him, or he will run as usual, go prone a few meters away and crawl to the wounded man…
In any case, AI should not be frozen like it is happens now

I would dream about this!

Quoted Text

Regarding the change to force AI into crouch/prone when being healed. This change will never happen.

It sounded like a sickle to my balls...
It's a pity :(