Wulf
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Jul 4 2017, 4:24 PM (20 w, 2 d)
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Today

Wulf added a comment to T127101: Game crashes on startup.

Have you tried some of these possible solutions?

Thu, Nov 23, 4:13 PM · Arma 3
Wulf closed T127123: 0xC000012F - STATUS_INVALID_IMAGE_NOT_MZ - Crash on Startup after Windows update as "Resolved".

That is great to hear. Closing the issue.

Thu, Nov 23, 12:21 PM · Arma 3
Wulf added a comment to T127123: 0xC000012F - STATUS_INVALID_IMAGE_NOT_MZ - Crash on Startup after Windows update.

Alright, so from what I can see here.

Thu, Nov 23, 10:28 AM · Arma 3

Yesterday

Wulf added a comment to T127123: 0xC000012F - STATUS_INVALID_IMAGE_NOT_MZ - Crash on Startup after Windows update.

I will try to guide you through it.

Wed, Nov 22, 7:48 PM · Arma 3
Wulf added a comment to T127176: Сервер не отвечает!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!.

Thank you for the report. If you can please use english as it will help us better understand what your situation is.

Wed, Nov 22, 7:11 PM · Arma 3
Wulf closed T127143: Arma 3 Dev Branch: Stepping Stone >>Disintegration Point as "Resolved".

Good to know.

Wed, Nov 22, 7:05 PM · Arma 3
Wulf added a comment to T127112: Missing hiddenSelection Mk20 EGLM rifle.

This should be fixed in our dev version and should be in the next proper update of the game.

Wed, Nov 22, 6:51 PM · Arma 3
Wulf added a comment to T127161: Arma 3 revive system.

Thank you for the report. Could you please provide a video with the issue? I was not able to recreate it.

Wed, Nov 22, 3:28 PM · Arma 3
Wulf changed the status of T127155: Zeus #adminLogged available to voted admins from "New" to "Reviewed".

Thank you for the report! We will have a look at this.

Wed, Nov 22, 12:13 PM · Arma 3

Tue, Nov 21

Wulf added a comment to T127171: Problem with MACER AG missiles.

could you please provide a video of the issue? It would be very helpful.

Tue, Nov 21, 6:56 PM · Arma 3
Wulf changed the status of T127144: [1.78 RC] "getCursorObjectParams" command broken (not returning cursorobject) from "New" to "Reviewed".

Thank you for letting us know we will have a look at it and fix it as soon as possible.

Tue, Nov 21, 3:52 PM · Arma 3
Wulf added a comment to T127109: Zeus bug.

Ok from what I can tell. I didn't get the error message you are getting. "Problem occurred when saving profile data" and unlike in your video once I abort I am kicked to Create game instead of role assignment.

Tue, Nov 21, 12:45 PM · Arma 3
Wulf closed T127154: Tac-Ops 1.78 RC. Stepping Stone infantry 0xC0000005 STATUS_ACCESS_VIOLATION crash when attacking Point Yellowstone. as "Resolved".

Great! Then I will close this issue.

Tue, Nov 21, 12:23 PM · Arma 3
Wulf added a comment to T127101: Game crashes on startup.

In the After reinstal report there are no dumps and in the pre-reinstal there is just the one from the 22nd June.

Tue, Nov 21, 11:08 AM · Arma 3
Wulf added a comment to T127162: Head rotation.

I am trying to recreate it in our stable build in our campaign but it won't let me see it in such a way as you show in the screenshots.

Tue, Nov 21, 11:01 AM · Arma 3
Wulf changed the status of T127154: Tac-Ops 1.78 RC. Stepping Stone infantry 0xC0000005 STATUS_ACCESS_VIOLATION crash when attacking Point Yellowstone. from "New" to "Reviewed".
Tue, Nov 21, 10:20 AM · Arma 3
Wulf added a comment to T127154: Tac-Ops 1.78 RC. Stepping Stone infantry 0xC0000005 STATUS_ACCESS_VIOLATION crash when attacking Point Yellowstone..

There should be a new version of DEV branch available. Could you please test Stepping Stone if the crash still occurs?

Tue, Nov 21, 10:19 AM · Arma 3
Wulf added a comment to T127169: DEV Branch Steel Pegasus LZ Nowhere bug TAC OPS.

Already reported, tickets merged.

Tue, Nov 21, 9:57 AM · Arma 3
Wulf changed Resolution from resolution:open to resolution:duplicate on T127169: DEV Branch Steel Pegasus LZ Nowhere bug TAC OPS.
Tue, Nov 21, 9:56 AM · Arma 3
Wulf merged T127169: DEV Branch Steel Pegasus LZ Nowhere bug TAC OPS into T127140: Arma 3 Dev Branch. Operation Steel Pegasus..
Tue, Nov 21, 9:56 AM · Arma 3
Wulf merged task T127169: DEV Branch Steel Pegasus LZ Nowhere bug TAC OPS into T127140: Arma 3 Dev Branch. Operation Steel Pegasus..
Tue, Nov 21, 9:56 AM · Arma 3
Wulf reopened T127159: Driver turn-out view glitch as "Confirmed".
Tue, Nov 21, 9:48 AM · Arma 3

Mon, Nov 20

Wulf added a comment to T127154: Tac-Ops 1.78 RC. Stepping Stone infantry 0xC0000005 STATUS_ACCESS_VIOLATION crash when attacking Point Yellowstone..

Great! Thank you very much. Also just to be sure it happens every time correct?

Mon, Nov 20, 5:04 PM · Arma 3
Wulf changed the status of T127162: Head rotation from "New" to "Need More Info".

Thank you for the report. Could you be more specific as to when exactly you could do this? I am not able to reproduce this issue. Was it somewhere specific in the campaign and does it really happen always?

Mon, Nov 20, 4:47 PM · Arma 3
Wulf changed the status of T127160: Ghillie suit armor bug from "New" to "Reviewed".

Thank you for reporting this! We will have a look at it.

Mon, Nov 20, 4:37 PM · Arma 3
Wulf changed Resolution from resolution:open to resolution:nobug on T127159: Driver turn-out view glitch.
Mon, Nov 20, 4:01 PM · Arma 3
Wulf closed T127159: Driver turn-out view glitch as "Resolved".
Mon, Nov 20, 4:01 PM · Arma 3
Wulf added a comment to T127159: Driver turn-out view glitch.

Thank you for the report, but Warrior FV510 is a modded vehicle and is not part of the vanilla version of Arma 3. To fix this issue please contact the creator of the modded vehicle.

Mon, Nov 20, 4:00 PM · Arma 3
Wulf changed the status of T127156: Footstep sound missing from "New" to "Confirmed".

Thank you for the report, we will have a look at it.

Mon, Nov 20, 3:56 PM · Arma 3
Wulf added a comment to T127154: Tac-Ops 1.78 RC. Stepping Stone infantry 0xC0000005 STATUS_ACCESS_VIOLATION crash when attacking Point Yellowstone..

Your report has the parameter -noLogs so we can't see what was going on before the crash. Please, remove this parameter and trigger the crash again and send us the files where you don't have -noLogs.

Mon, Nov 20, 3:21 PM · Arma 3
Wulf added a comment to T127147: Не запускается игра. Как исправить?.

Thank you for the report. Please re-install .NET Framework 4 with the latest available version (currently 4.7 https://www.microsoft.com/en-us/download/details.aspx?id=55167)

Mon, Nov 20, 1:35 PM · Arma 3
Wulf added a comment to T127146: crash STACK BUFFER OVERRUN.

Please have a look at this thread as this user was experiencing similar problems and found a solution.

Mon, Nov 20, 1:27 PM · Arma 3
Wulf added a comment to T127133: ARMA 3 Addon Builder stops.

I am not aware of any changes made to our Tools in the recent months. I suspect that it might have something to do with your specific files.

Mon, Nov 20, 1:20 PM · Arma 3
Wulf changed the status of T127138: Some interfaces are broken after changing difficulty in-game from "New" to "Reviewed".

Thank you for the report. We are aware of the problem and are working on it.

Mon, Nov 20, 1:16 PM · Arma 3
Wulf changed the status of T127143: Arma 3 Dev Branch: Stepping Stone >>Disintegration Point from "New" to "Need More Info".

Thank you for the report, unfortunately we are not able to reproduce this issue. Could you please send us your save file so that we might have a look at it?

Mon, Nov 20, 12:22 PM · Arma 3
Wulf changed the status of T127140: Arma 3 Dev Branch. Operation Steel Pegasus. from "New" to "Reviewed".

Thank you for the report, we will have a look at it. I asked the designers if that should be, because damaging your own equipment is actually considered an act of rebellion, so we will wait on their verdict.

Mon, Nov 20, 11:55 AM · Arma 3
Wulf added a comment to T127035: Unable_to_init_dxgi.

You could also try disabling Steam Overlay, to see if that doesn't help.

Mon, Nov 20, 10:17 AM · Arma 3
Wulf added a comment to T127123: 0xC000012F - STATUS_INVALID_IMAGE_NOT_MZ - Crash on Startup after Windows update.

Try doing the last step on the list that I send you and send us your DWI file and we will have a look at it.

Mon, Nov 20, 10:13 AM · Arma 3
Wulf changed Resolution from resolution:open to resolution:notabug on T127134: Static Titan Launcher (AT) shooting issue.
Mon, Nov 20, 10:08 AM · Arma 3
Wulf closed T127134: Static Titan Launcher (AT) shooting issue as "Resolved".

Thank you for letting us know. :) Closing ticket.

Mon, Nov 20, 10:08 AM · Arma 3

Thu, Nov 16

Wulf changed the status of T127119: BIS_fnc_advHint displays an error message when calling it when Zeus is open from "New" to "Reviewed".

Thank you for the report, we will have a look at it.

Thu, Nov 16, 4:44 PM · Arma 3
Wulf changed the status of T127134: Static Titan Launcher (AT) shooting issue from "New" to "Need More Info".

Thank you for the report.

Thu, Nov 16, 4:06 PM · Arma 3
Wulf changed the status of T127125: Another rock in Malden without collision from "New" to "Reviewed".

Thank you for the report, we will have a look at it.

Thu, Nov 16, 12:30 PM · Arma 3
Wulf added a comment to T127129: Everytime i launch the game crashes..

Thank you for the report. To solve your problem please try these solutions.

Thu, Nov 16, 10:52 AM · Arma 3
Wulf added a comment to T127131: Game Crashes Radomly.

"bla bla d3d error - dxgi_error_device_removed"

Thu, Nov 16, 10:30 AM · Arma 3
Wulf changed Resolution from resolution:open to resolution:nobug on T127104: animationSourcePhase is not working?.
Thu, Nov 16, 10:09 AM · Arma 3
Wulf closed T127104: animationSourcePhase is not working? as "Resolved".
Thu, Nov 16, 10:08 AM · Arma 3

Wed, Nov 15

Wulf changed the status of T127113: [Linux, 1.76] Frequent random crashes in Multiplayer Missions from "New" to "Need More Info".

Could you please try the profiling branch? We do not know which build of Arma 3 dedicated server you have.

Wed, Nov 15, 6:25 PM · Arma 3
Wulf changed the status of T127112: Missing hiddenSelection Mk20 EGLM rifle from "Need More Info" to "Reviewed".

We will have a look at it and see if indeed there is a missing camo that should be there.

Wed, Nov 15, 6:13 PM · Arma 3
Wulf added a comment to T127123: 0xC000012F - STATUS_INVALID_IMAGE_NOT_MZ - Crash on Startup after Windows update.

Thank you for the report. By online steps do you mean this?

Wed, Nov 15, 4:40 PM · Arma 3
Wulf changed the status of T127116: 0x0000DEAD- unknown exit code can't play game. from "New" to "Reviewed".
Wed, Nov 15, 1:50 PM · Arma 3
Wulf added a comment to T127116: 0x0000DEAD- unknown exit code can't play game..

"every time i log on" Do you mean every time you launch the game?

Wed, Nov 15, 1:03 PM · Arma 3
Wulf changed the status of T127120: Game Crashed from "New" to "Need More Info".

Thank you for the report. Could you please tell us what you were doing when the crash occurred?

Wed, Nov 15, 12:37 PM · Arma 3
Wulf changed the status of T126662: Objects hidden using hideobject or hide terrain objects module become visible when damaged from "Acknowledged" to "Reviewed".

This should be fixed in the next proper update of the game which should be when Tac-Ops will be released.

Wed, Nov 15, 11:14 AM · Arma 3
Wulf changed Resolution from resolution:open to resolution:duplicate on T127121: Hide Terrain Objects Module.
Wed, Nov 15, 11:08 AM · Arma 3
Wulf merged T127121: Hide Terrain Objects Module into T126662: Objects hidden using hideobject or hide terrain objects module become visible when damaged.
Wed, Nov 15, 11:07 AM · Arma 3
Wulf merged task T127121: Hide Terrain Objects Module into T126662: Objects hidden using hideobject or hide terrain objects module become visible when damaged.
Wed, Nov 15, 11:07 AM · Arma 3
Wulf added a comment to T127104: animationSourcePhase is not working?.

If you want the phase of the landing gear use command animationPhase ... animationSourcePhase is supposed to be used on the source not the animation itself.

Wed, Nov 15, 11:02 AM · Arma 3
Wulf added a comment to T127109: Zeus bug.

When I try the mission it works perfectly fine I haven't changed any parameters in the modules. I am using the game without mods.

Wed, Nov 15, 10:42 AM · Arma 3

Tue, Nov 14

Wulf added a comment to T127109: Zeus bug.

Seems like you have a custom mpmmission. Could you please upload it here so that I might have a look at it?

Tue, Nov 14, 2:40 PM · Arma 3
Wulf changed the status of T127112: Missing hiddenSelection Mk20 EGLM rifle from "New" to "Need More Info".

I am looking into the Config viewer and all rifles have the same number of hiddenSelection and parameters.

Tue, Nov 14, 12:38 PM · Arma 3
Wulf added a comment to T127102: Crash 0xC0000409 - STATUS_STACK_BUFFER_OVERRUN.

In theory it could. I have encountered some oddities that were related to profiles before, but just to be safe keep playing the game and four days from now let me know if the crash has/hasn't occurred.

Tue, Nov 14, 11:23 AM · Arma 3
Wulf changed the status of T127111: Altis harbor from "New" to "Confirmed".

Thank you for the report we will have a look at it. :)

Tue, Nov 14, 11:03 AM · Arma 3
Wulf added a comment to T127096: The contents of the van do not explode.

Thank you for the report. Tested it and this is very unlikely to happen in any circumstance. Since most of the time they both get destroyed.

Tue, Nov 14, 10:38 AM · Arma 3

Mon, Nov 13

Wulf changed Resolution from resolution:open to resolution:nobug on T127105: Showcase mission “Vehicles” not works.
Mon, Nov 13, 6:56 PM · Arma 3
Wulf closed T127105: Showcase mission “Vehicles” not works as "Resolved".

I tested this Showcase in our Stable build and it works.

Mon, Nov 13, 6:56 PM · Arma 3
Wulf changed the status of T127108: Markers are not localize for zeus from "New" to "Need More Info".
Mon, Nov 13, 11:41 AM · Arma 3
Wulf added a comment to T127108: Markers are not localize for zeus.

I am not sure if I understand what you want. You want the markers to automatically localize to the language of the game?

Mon, Nov 13, 11:41 AM · Arma 3
Wulf changed the status of T127110: Malden Tree from "New" to "Reviewed".

Thank you for the report we will have a look at it.

Mon, Nov 13, 11:28 AM · Arma 3
Wulf changed the status of T127102: Crash 0xC0000409 - STATUS_STACK_BUFFER_OVERRUN from "New" to "Need More Info".

have you already tried to verify the integrity of your game cache with Steam?

Mon, Nov 13, 11:00 AM · Arma 3
Wulf changed the status of T127101: Game crashes on startup from "New" to "Need More Info".

Thank you for the report, but what do you mean you can't upload your crash reports?

Mon, Nov 13, 10:51 AM · Arma 3
Wulf closed T127099: Crash to desktop when launch game as "Resolved".

Thank you for the report. Arma 3 does not react well to overclocking software, we advise you to play the game without it as it causes more problems than benefits.

Mon, Nov 13, 10:28 AM · Arma 3
Wulf added a comment to T127097: Crash to Desktop with Battleye Error.

Thank you for the report. If indeed BattleEye is disconnecting you, you should contact the developers of BattleEye or check the BattleEye FAQ.

Mon, Nov 13, 10:24 AM · Arma 3
Wulf added a comment to T126653: ghosthawk right gun .

Yes, it should be. With the release of Tac-Ops there will be an update of the game itself which should include the fix for this as well.

Mon, Nov 13, 10:03 AM · Arma 3

Fri, Nov 10

Wulf changed the status of T127092: 0xC0000005 - ACCESS_VIOLATION when launching game. from "New" to "Need More Info".

This error is very generic. It may be caused by many issues, such as a hardware malfunction, a virus in the computer, but also an error in the game itself. Possible solutions:

Fri, Nov 10, 11:14 AM · Arma 3
Wulf changed the status of T127094: Arma 3 crashing from "New" to "Need More Info".

Thank you for the report. Please send us your Arma report.

Fri, Nov 10, 11:11 AM · Arma 3
Wulf changed Resolution from resolution:open to resolution:notabug on T127089: AISpawner garbage Collector Error.
Fri, Nov 10, 8:37 AM · Arma 3

Thu, Nov 9

Wulf closed T127089: AISpawner garbage Collector Error as "Resolved".
Thu, Nov 9, 11:05 AM · Arma 3
Wulf added a comment to T127090: Arma 3 crashes at 64bit.

Thank you for the report. It is a known issue that Arma 3 does not react well to overclocking software especially of the GPU. It causes more problems than gives benefits as it will not affect the games performance in a noticeable way.

Thu, Nov 9, 10:26 AM · Arma 3

Wed, Nov 8

Wulf added a comment to T127063: Bug/Feature Request: Custom difficulty settings on Public Servers.

Thank you for the report could you please tell us on which server with what game mode is this happening?

Wed, Nov 8, 7:39 PM · Arma 3
Wulf closed T127084: memory crash as soon as i spawn into multiplayer server as "Resolved".
Wed, Nov 8, 11:12 AM · Arma 3
Wulf changed the status of T127084: memory crash as soon as i spawn into multiplayer server from "New" to "Need More Info".
Wed, Nov 8, 10:07 AM · Arma 3
Wulf added a comment to T127084: memory crash as soon as i spawn into multiplayer server.

As dedmen said, please send us your Arma report and we will have a look at your dumps.

Wed, Nov 8, 10:06 AM · Arma 3

Tue, Nov 7

Wulf added a comment to T127067: Save bug, the game backs up infinitely.

Are you using any mods? If yes disable them.

Tue, Nov 7, 4:47 PM · Arma 3
Wulf added a comment to T127081: Game randomly exiting.

Hmm are you using any software to overclock your graphics card?

Tue, Nov 7, 4:44 PM · Arma 3
Wulf changed the status of T127079: setParticleparams and/or setParticleClass broken from "New" to "Reviewed".

Thank you for the report, we will have a look at it.

Tue, Nov 7, 2:12 PM · Arma 3
Wulf changed the status of T127072: The way the marker is set affects its binding to the terrain. from "New" to "Reviewed".

Thank you for the report. We will have a look at it.

Tue, Nov 7, 12:45 PM · Arma 3
Wulf changed the status of T127078: Arma 3 Crash Shortly After Startup from "New" to "Reviewed".

Thank you for the report, we will have a look at it.

Tue, Nov 7, 11:31 AM · Arma 3
Wulf added a comment to T127081: Game randomly exiting.

Thank you for the report. Please try some of these possible solutions.

Tue, Nov 7, 10:58 AM · Arma 3
Wulf merged T127082: cant launch the new 64bit launcher into T127083: cant launch the new 64bit.
Tue, Nov 7, 10:46 AM · Arma 3
Wulf merged task T127082: cant launch the new 64bit launcher into T127083: cant launch the new 64bit.
Tue, Nov 7, 10:46 AM · Arma 3
Wulf changed the status of T127068: Linux vs Windows have different Orientation/Rotation on some objects from "New" to "Confirmed".

Thank you for the report. We will have a look at it and see if we can do anything about it.

Tue, Nov 7, 10:38 AM · Arma 3

Mon, Nov 6

Wulf added a comment to T127066: Can't launch the game (memory issue?).

Also your dump say that you are missing a dll file EZFRD64.dll

Mon, Nov 6, 4:59 PM · Arma 3
Wulf changed the status of T127071: Unable to unlock Achievements "Puppeteer" and "Armed and Dangerous" from "New" to "Acknowledged".

Armed and Dangerous is working I was able to get it in our current stable build.

Mon, Nov 6, 4:52 PM · Arma 3
Wulf changed the status of T127075: dédoublement de l'equipement from "New" to "Need More Info".

Ok, so if I understand correctly in some patrol mission when you find stash and equip the equipment from it it bugs your character. How Exactlz does it bug your character and is it a specific patrol mission?

Mon, Nov 6, 4:51 PM · Arma 3
Wulf added a comment to T127056: Crash Report.

If Overwolf causes the crashes then it might be good to contact the devs of the app. Arma 3 is always changing so it might be that something changed that the Overwolf app uses.

Mon, Nov 6, 1:03 PM · Arma 3
Wulf added a comment to T127067: Save bug, the game backs up infinitely.

This is odd indeed. Did you try reinstalling the game or verifying integrity of game files via Steam?

Mon, Nov 6, 12:30 PM · Arma 3
Wulf added a comment to T127069: Morir al empezar la misión.

Thank you for the report. Have you tried reverting the mission?

Mon, Nov 6, 12:19 PM · Arma 3
Wulf added a comment to T127066: Can't launch the game (memory issue?).

Thank you for the report. From your report it seems that you got an Access Violation error. Please try these possible solutions.

Mon, Nov 6, 12:14 PM · Arma 3
Wulf changed the status of T127065: Rain noise underwater from "New" to "Reviewed".

Thank you for the report we will have a look at it.

Mon, Nov 6, 11:40 AM · Arma 3