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UH-80 Ghost Hawk keeps exploding on respawn
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Description

If a Uh-80 Ghost Hawk is synced to a respawn module, and it is destroyed for the first time. It then has a tendency to get stuck in a respawn loop.
What do I exactly mean by this?

if the UH-80 Ghost hawk is destroyed the first time, it respawns. once it respawns, it is slowly being damaged by nothing. It keeps gaining damage until it is destroyed and instantly is respawned. And this is where it begins to loop and it just does not stop.

What happens can be seen in this video
One note that I didn't talk about in the video, is that the wreck of this helicopter is instantly teleported to debug corner. I have just submitted a bug report for that too.

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 11 x64
Operating System Version
win11 23H2 OS Build: 22631.3155
Category
General
Steps To Reproduce
  1. Be on the latest arma 3 version 2.16
  2. go to eden and place down a UH-80 Ghost Hawk
  3. place the module: Vehicle Respawn (ModuleRespawnVehicle_F) in the mission.
  4. Sync the UH-80 Ghost Hawk to the module
  5. set the following parameters (I haven't tried if other parameters change the behavior other than the wreck parameter)
  6. delay is empty
  7. Deserted Distance is set to 1500
  8. Tickets is left empty
  9. Expression is left empty
  10. Position: starting position
  11. Position selection: Oldest
  12. Wreck: Can be both preserve or Delete or Delete with an explosion effect.
  13. Notification: Enabled
  14. Forced Respawn: Disabled
  15. Respawn when disabled: Disabled.
  1. Place a player slot in the mission.
  2. set up a way to destroy the vehicle either from a trigger on radio command. Or just spawn an A.I. from zeus with a rocket launcher.
  3. Set the player slot up in such a way that it also has zeus access through a game master module.
  4. Start playing the mission.
  5. Destroy the vehicle and watch how it gets stuck in a respawn loop.
Additional Information

Might possibly be linked to another bug report about the vehicles getting teleported to debug corner instantly.

Event Timeline

Wulf added a subscriber: Wulf.Tue, Apr 2, 5:43 PM

Thank you for the report we will have a look and see what can be done.

Wulf set Ref Ticket to AIII-56305.Tue, Apr 2, 5:44 PM