take a look at this bin \a3\sounds_f_bootcamp\characters\footsteps\ there are full list of needed sounds for unit's move.
But to the unit for virtual surface sets are pavement step sounds: CfgVehicles → CAManBase → SoundEnvironExt → virtual[]
- "run"
- "walk"
- "sprint"
- "tactical"
- "crawl"
To “fix” this,
need to do a some work with the configurations, create new classes in: CfgSoundSets, CfgSoundShaders; and change old values to new in CfgVehicles → CAManBase → SoundEnvironExt → virtual
After work done the result will see YT video
How it was done:
pastebin CfgSoundSets
pastebin CfgVehicles
pastebin CfgSoundShaders
or .pbo mod with it video was recorded