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Unit footsteps on the Virtual Reality map using default sounds, although the game has VR sounds of footsteps and movements
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Description

take a look at this bin \a3\sounds_f_bootcamp\characters\footsteps\ there are full list of needed sounds for unit's move.
But to the unit for virtual surface sets are pavement step sounds: CfgVehicles → CAManBase → SoundEnvironExt → virtual[]

  • "run"
  • "walk"
  • "sprint"
  • "tactical"
  • "crawl"

To “fix” this,

need to do a some work with the configurations, create new classes in: CfgSoundSets, CfgSoundShaders; and change old values to new in CfgVehicles → CAManBase → SoundEnvironExt → virtual

After work done the result will see YT video

How it was done:
pastebin CfgSoundSets
pastebin CfgVehicles
pastebin CfgSoundShaders
or .pbo mod with it video was recorded

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 11 x64
Operating System Version
23H2
Category
Config

Event Timeline

TRAGER created this task.Sat, Apr 13, 1:55 PM
TRAGER updated the task description. (Show Details)Sat, Apr 13, 1:58 PM
honger added a subscriber: honger.Mon, Apr 15, 12:30 AM
dedmen set Ref Ticket to AIII-56351.Wed, Apr 24, 11:23 AM