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TRAGER
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User Since
Jul 8 2015, 2:41 AM (428 w, 5 d)

Recent Activity

Yesterday

TRAGER created T175707: Compass move on 2D map is not reset when close the map with holding LMB.
Sun, Sep 24, 11:04 PM · Arma 3

Thu, Sep 21

TRAGER created T175631: AI team 'Low Ammo' and 'Rearm' leader orders ignoring.
Thu, Sep 21, 10:44 AM · Arma 3

Mon, Sep 11

TRAGER created T175392: BIS_fnc_animalBehaviour: tweak request - dog and sheep sound support.
Mon, Sep 11, 11:55 AM · Arma 3

Mon, Aug 28

TRAGER added a comment to T174931: Grenades fall under the surface if you look as far down as possible on throwing.

I was able to reproduce this on stable build 62 as well

Mon, Aug 28, 11:26 AM · Arma Reforger

Aug 25 2023

TRAGER added a comment to T174931: Grenades fall under the surface if you look as far down as possible on throwing.

Cannot repro if character moving when throwing grenade

Aug 25 2023, 1:46 PM · Arma Reforger
TRAGER created T174931: Grenades fall under the surface if you look as far down as possible on throwing.
Aug 25 2023, 1:33 PM · Arma Reforger

Aug 20 2023

TRAGER updated the task description for T174829: 2.14 RC rus translation tweaks.
Aug 20 2023, 7:52 AM · Arma 3

Aug 19 2023

TRAGER created T174829: 2.14 RC rus translation tweaks.
Aug 19 2023, 12:05 PM · Arma 3

Aug 18 2023

TRAGER added a comment to T163652: Small disableBrakes issues.

When paradropping vehicle tries to braking with AI-driver, player or empty
Although brakesDisabled (vehicle player) returns true

I tried to solve that for towing, twice actually and failed both times.

Is this problem known when there was an attempt to fix it?

Aug 18 2023, 6:14 PM · Arma 3

Aug 17 2023

TRAGER created T174778: Grenadier's GA Plate Carriers have a visual bug.
Aug 17 2023, 11:33 AM · Arma 3
TRAGER created T174777: New(2.14) two 'decade' caps have some visual bug.
Aug 17 2023, 11:13 AM · Arma 3
TRAGER added a comment to T122026: Bunker (Tower): Indoor sound environment used on 1st floor.

whoops, we forgot about green version
see class Land_HBarrier_01_tower_green_F, 150914 Dev
( ゚,_ゝ ゚)

Aug 17 2023, 10:50 AM · Arma 3

Aug 3 2023

TRAGER added a comment to T126030: MPclient can't take items in deadbody's vest/uniform/bag When change equipments on eden..

I able to reproduce this on Arma 3 Stable https://youtu.be/ERRmsWPZE24, but on today's Arma 3 Dev rev. 150832 - no https://youtu.be/H7DOBWyRKus, I have it fixed
Dedicated server, 1 player

Aug 3 2023, 1:12 PM · Arma 3

Aug 1 2023

TRAGER added a comment to T174468: MAAWS HE rocket incorrect ammo usage flags.

a HE shot from "OPFOR's analog" RPG-32 has "64 + 128" see configuration CfgAmmo → R_TBG32V_F and indeed, for "R_MRAAWS_HE_F" the same value will be correct

Aug 1 2023, 11:32 AM · Arma 3

Jul 28 2023

TRAGER created T174329: Wrong effects on hit Altis city signs.
Jul 28 2023, 12:12 PM · Arma 3
TRAGER updated subscribers of T172106: M2 HMG gunner can't use his NVG if use iron sights.

@BIS_fnc_KK can you please take a look into it

Jul 28 2023, 11:33 AM · Arma 3
TRAGER added a comment to T164238: Scaffolding is a open object but with 'interior' SFX.

Will be implemented a workaround this bug using class EventHandlers from comment above?

Jul 28 2023, 10:35 AM · Arma 3
TRAGER added a comment to T169935: Uncloalized objectTextureCustom attributes.

Issue fixed, I think reyhard did not get that the problem was in the untranslated texts not in the strings(keys)

Jul 28 2023, 9:54 AM · Arma 3

Jul 27 2023

TRAGER added a comment to T169935: Uncloalized objectTextureCustom attributes.

localization keys I provided from the vanilla game, no added by mod or changed (screenshot made with loaded mod but no changes in this xml keys)
This issue was fixed in one last update and I can confirm

Jul 27 2023, 4:25 PM · Arma 3
TRAGER updated the task description for T174022: Ejection System - effects function does not work correctly in MP.
Jul 27 2023, 2:28 PM · Arma 3
TRAGER added a comment to T168263: 3DEN Editor: Mod/DLC filter in asset browser under compositions independent doesn't work.

Please merge and close my old ticket T155249
Also I confirm fix in new dev

Jul 27 2023, 2:25 AM · Arma 3

Jul 22 2023

TRAGER created T174149: Swivel Targets - MP swivel animation problem.
Jul 22 2023, 2:35 PM · Arma 3

Jul 20 2023

TRAGER renamed T174022: Ejection System - effects function does not work correctly in MP from fn_planeEjectionFX.sqf does not work correctly in MP to Ejection System - effects function does not work correctly in MP.
Jul 20 2023, 3:49 PM · Arma 3

Jul 19 2023

TRAGER created T174076: V-44 X Blackfish (Armed) - No weapons sound and particle effects if pilot-player shoot using Manual Fire.
Jul 19 2023, 11:17 AM · Arma 3

Jul 17 2023

TRAGER created T174022: Ejection System - effects function does not work correctly in MP.
Jul 17 2023, 11:00 AM · Arma 3

Jul 15 2023

TRAGER updated subscribers of T173688: Livonian bell sounds has too small audible distance.

-reyhard
RingTheBell could be perhaps increased to 100 meters
https://discord.com/channels/105462288051380224/108187245529268224/1126147415192383548

Jul 15 2023, 9:36 AM · Arma 3
TRAGER added a comment to T157167: Issues with Land_CzechHedgehog_01_old_F .

This object has a child-class from the Tanks DLC with a other texture
I prepared the changes that need solve problems, they are presented here https://pastebin.com/G7yu3Qqn
In general I just rewrote config into a same view to its child object, all comments in pastebin ling above ↑↑↑ pls check

Jul 15 2023, 8:18 AM · Arma 3
TRAGER added a comment to T173701: Tanks ammunition RU localization fixes and improvements. Misc fixes.

Hi again, in all texts ATGM is translated into RU language but it wasn't do for Tanks DLC, please make these changes:

keyfromto
str_a3_cfgmagazines_4rnd_120mm_cannon_missiles0120-мм ATGM120-мм ПТУР
STR_A3_CfgMagazines_4Rnd_120mm_LG_cannon_missiles0120-мм ATGM LG120-мм ПТУР лазер.
STR_A3_CfgMagazines_4Rnd_125mm_cannon_missiles0125-мм ATGM125-мм ПТУР
str_a3_cfgmagazines_atgm0ATGMПТУР
STR_A3_CfgMagazines_LG_ATGM0ATGM LGПТУР лазер.
str_a3_missiles_firefist0FireFIST ATGMПТУР FireFIST
str_a3_cfgmagazines_2rnd_127mm_firefist_missiles0Ракета FireFIST ATGMРакета ПТУР FireFIST
str_3den_object_attribute_dynsim_displaynameВключить динамическое моделированиеВкл. динамическое моделирование
str_3den_dynsim_enabled_displaynameВключить динамическое моделированиеВкл. динамическое моделирование
str_3den_group_attribute_dynsim_displaynameВключить динамическое моделированиеВкл. динамическое моделирование
Jul 15 2023, 2:27 AM · Arma 3

Jul 13 2023

TRAGER updated the task description for T173899: Debris sound set of explosions not audible.
Jul 13 2023, 11:53 AM · Arma 3
TRAGER created T173899: Debris sound set of explosions not audible.
Jul 13 2023, 11:50 AM · Arma 3
TRAGER added a comment to T165776: Hand Grenade Impact Sounds - not all triggering.

(if you throw a fragmentation grenade into a boat that is on land, then there will be no sound of a hit to the metal)

it's not quite true. If a boat moving on the ground then grenade will be impacting with metal sound → if boat without moving on the ground the impact sound will be default(concrete sound), check video https://youtu.be/MIMgtnEH7ig

Jul 13 2023, 8:33 AM · Arma 3

Jul 7 2023

TRAGER updated the task description for T173701: Tanks ammunition RU localization fixes and improvements. Misc fixes.
Jul 7 2023, 2:40 PM · Arma 3

Jul 5 2023

TRAGER created T173701: Tanks ammunition RU localization fixes and improvements. Misc fixes.
Jul 5 2023, 7:24 AM · Arma 3

Jul 4 2023

TRAGER created T173688: Livonian bell sounds has too small audible distance.
Jul 4 2023, 10:33 AM · Arma 3

Jun 28 2023

TRAGER added a comment to T163154: Sound source, as it were, on your position.

I wrote this ticket when I got this bug standing next to a tank on Arma 3 v2.08
But today Arma 2.13 Dev and I can't get that effect on tanks and cars, only with helicopters

Jun 28 2023, 10:14 AM · Arma 3
TRAGER updated the task description for T163154: Sound source, as it were, on your position.
Jun 28 2023, 10:06 AM · Arma 3

Jun 27 2023

TRAGER added a comment to T159347: !alive vehicles continues plays siren sound.

Confirm fix, on vehicle destroy siren will stop on dedi server!

Jun 27 2023, 4:28 AM · Arma 3

Jun 21 2023

TRAGER added a comment to T172971: No particle effects when bullet hitting some surfaces on Dev branch.

see two YT video to see problem
1 video
2 video
Seems to no particles on wood, leafs, concrete and mb more...

Jun 21 2023, 4:43 PM · Arma 3

Jun 20 2023

TRAGER added a comment to T173422: Tweak visual FX on rocket motor work of RPG-7 ammunition.


And I think it will be even better if implement the sound effect when the rockets engine fires

Jun 20 2023, 8:23 AM · Arma Reforger
TRAGER created T173422: Tweak visual FX on rocket motor work of RPG-7 ammunition.
Jun 20 2023, 8:20 AM · Arma Reforger

Jun 13 2023

TRAGER created T173277: players list in the "Team" diary page is not updated on new player join during a briefing.
Jun 13 2023, 10:17 AM · Arma 3

Jun 9 2023

TRAGER added a comment to T170990: Flashlight quadratic attenuation does not work.

I noticed this fixes problem when light from player1's flashlight is different for player2
i.e. the light on player1 was less intense than when another player is looking at him from the other side

Jun 9 2023, 9:45 AM · Arma 3

Jun 1 2023

TRAGER edited Steps To Reproduce on T172971: No particle effects when bullet hitting some surfaces on Dev branch.
Jun 1 2023, 12:43 PM · Arma 3
TRAGER created T172971: No particle effects when bullet hitting some surfaces on Dev branch.
Jun 1 2023, 12:38 PM · Arma 3
TRAGER created T172970: Laser pointer beam is invisible if object view distance lower 526 meters and player direct laser to the air.
Jun 1 2023, 12:19 PM · Arma 3

May 29 2023

TRAGER created T172860: Health System issues → damage value in MP → «Treat unit» actions not hide after treatment.
May 29 2023, 2:05 PM · Arma 3
TRAGER created T172855: Blood slops are not visible to the player who is injured.
May 29 2023, 12:49 PM · Arma 3
TRAGER updated the task description for T172258: Decon Showers don't work well on a dedicated server → no able to disable effects → player able to generate infinitely many particle effects → only who activate the shower see particles.
May 29 2023, 9:38 AM · Arma 3
TRAGER added a comment to T172258: Decon Showers don't work well on a dedicated server → no able to disable effects → player able to generate infinitely many particle effects → only who activate the shower see particles.

This showers seems work correct if change statements in user actions this way

May 29 2023, 9:36 AM · Arma 3

May 28 2023

TRAGER added a comment to T159347: !alive vehicles continues plays siren sound.

wow! on dedicated server sirens still won't stop when a vehicle is destroyed

May 28 2023, 6:26 AM · Arma 3

May 27 2023

TRAGER added a comment to T172731: Request to add any tooltip when player turns on their weapon IR Laser pointer.

Instead or in addition may make an alert in the weapon information panel?
With vanilla icon, plus there is a localized text 'laser' str_a3_itemtype_laser can also inform us if IR Laser Pointer is enabled

May 27 2023, 1:42 PM · Arma 3

May 26 2023

TRAGER edited Additional Information on T172731: Request to add any tooltip when player turns on their weapon IR Laser pointer.
May 26 2023, 1:17 PM · Arma 3
TRAGER created T172731: Request to add any tooltip when player turns on their weapon IR Laser pointer.
May 26 2023, 1:14 PM · Arma 3
TRAGER added a comment to T172306: No "Place vehicles with crew" checkbox after few DEV Branch updates ago.

Confirm, fexed in new dev

May 26 2023, 12:24 PM · Arma 3

May 20 2023

TRAGER renamed T171375: "Zoom In (Toggle)" settings parameter triggers if player uses "2x Plus/Minus" during optic scope aim from "Zoom In (Toggle)" after use zoom on optics to "Zoom In (Toggle)" settings parameter triggers if player uses "2x Plus/Minus" during optic scope aim.
May 20 2023, 2:46 PM · Arma 3

May 11 2023

TRAGER created T172306: No "Place vehicles with crew" checkbox after few DEV Branch updates ago.
May 11 2023, 12:53 PM · Arma 3

May 10 2023

TRAGER updated the task description for T172258: Decon Showers don't work well on a dedicated server → no able to disable effects → player able to generate infinitely many particle effects → only who activate the shower see particles.
May 10 2023, 12:22 PM · Arma 3
TRAGER added a comment to T76756: Flares are useless (launcher).

hmm, wasn't there made a mistake in the intensity value while Arma 3 development?
current 2.13 dev branch, take a look at:
CfgLights → FlareLight → intensity=10000000
and compare with walue in
CfgAmmo → FlareBase → intensity=10000
CfgAmmo → Flare_82mm_AMOS_White → intensity=10000

May 10 2023, 5:56 AM · Arma 3

May 9 2023

TRAGER edited Steps To Reproduce on T172258: Decon Showers don't work well on a dedicated server → no able to disable effects → player able to generate infinitely many particle effects → only who activate the shower see particles.
May 9 2023, 1:50 PM · Arma 3
TRAGER created T172258: Decon Showers don't work well on a dedicated server → no able to disable effects → player able to generate infinitely many particle effects → only who activate the shower see particles.
May 9 2023, 12:36 PM · Arma 3

May 4 2023

TRAGER added a comment to T172106: M2 HMG gunner can't use his NVG if use iron sights.

ye m2 offroad turret doesn't have visionMode too, there is no such problem on an offroad as a static turret

May 4 2023, 6:23 AM · Arma 3

May 3 2023

TRAGER added a comment to T172106: M2 HMG gunner can't use his NVG if use iron sights.

seems found a problem

May 3 2023, 1:16 PM · Arma 3
TRAGER created T172106: M2 HMG gunner can't use his NVG if use iron sights.
May 3 2023, 7:28 AM · Arma 3

May 2 2023

TRAGER created T172081: Command Request to RscMapControl marks Eden placed objects.
May 2 2023, 3:44 PM · Arma 3

Apr 29 2023

TRAGER created T171978: (mines)Killer name is empty in killfeed after respawn.
Apr 29 2023, 11:43 AM · Arma 3

Apr 25 2023

TRAGER added a comment to T171826: Old Leaflet too bright then other leaflet versions.

Well, the problem seems to be in a3\weapons_f_orange\ammo\data\leaflet_dirt_nohq.paa
I changed the path to this texture in the original leaflet_old_super.rvmat file In class Stage1 to any other and it works the problem doesn't present more

Apr 25 2023, 6:03 AM · Arma 3

Apr 24 2023

TRAGER created T171826: Old Leaflet too bright then other leaflet versions.
Apr 24 2023, 11:33 AM · Arma 3

Apr 23 2023

TRAGER added a comment to T171059: Set Markers Above command request.

oh no, I don't know how I can get this kind of problem without creating a new class in Eden's config i.e. without creating a mod

Apr 23 2023, 11:06 AM · Arma 3

Apr 22 2023

TRAGER added a comment to T171059: Set Markers Above command request.

I changed the expression by this code and yep, its works as expected

[_this,_value] spawn { params['_this','_value']; waitUntil {is3DENPreview}; _this setMarkerDrawPriority _value; };

Is it possible to modify the setMarkerDrawPriority command so users don't have to do workarounds like this?
And do you want to include this new Eden Editor attribute to the vanilla game?

Apr 22 2023, 8:32 PM · Arma 3
TRAGER added a comment to T171059: Set Markers Above command request.
  1. i want marker_0 to foreground of marker_1 allMapMarkers result:["marker_0","marker_1","marker_2","marker_3","marker_4","marker_5","marker_6","marker_7","marker_8"]
  2. I set the priority of marker_0 to 0.1 ["marker_0","marker_1","marker_2","marker_3","marker_4","marker_5","marker_6","marker_7","marker_8"]
  3. set priority of marker_0 to 0.2 ["marker_0","marker_1","marker_2","marker_3","marker_4","marker_5","marker_6","marker_7","marker_8"]
  4. now I set priority of marker_1 to 0.1 ["marker_1","marker_0","marker_2","marker_3","marker_4","marker_5","marker_6","marker_7","marker_8"]
Apr 22 2023, 9:49 AM · Arma 3

Apr 20 2023

TRAGER added a comment to T171059: Set Markers Above command request.

Ok i was able to get my mod attribute work but with one problem:
seems if iam leave value of the attribute by default (do not change it) then I will not be able to move markerOne above markerTwo untill change the value of markerTwo to any
Though I don't know if it's a error in command or Eden attributes or even in my mod's configuration

Apr 20 2023, 3:27 AM · Arma 3

Apr 11 2023

TRAGER created T171477: Artillery Computers upgrades.
Apr 11 2023, 3:00 AM · Arma 3

Apr 6 2023

TRAGER added a comment to T171059: Set Markers Above command request.

Then I change marker_8 priority to 0.5
allMapMarkers result:

Apr 6 2023, 10:03 AM · Arma 3
TRAGER added a comment to T171059: Set Markers Above command request.

I just wanted to suggest you to add an attribute to the marker style settings for this commands, but I noticed that my commands from config of my mod do not work properly

Apr 6 2023, 7:59 AM · Arma 3

Apr 5 2023

TRAGER created T171375: "Zoom In (Toggle)" settings parameter triggers if player uses "2x Plus/Minus" during optic scope aim.
Apr 5 2023, 11:38 AM · Arma 3

Apr 2 2023

TRAGER added a comment to T171323: "O_T_UAV_04_CAS_F" has no Dynamic Loadout.

Duplicate
See Tenshi's answer in T162334

Apr 2 2023, 2:19 PM · Arma 3

Mar 19 2023

TRAGER added a comment to T171059: Set Markers Above command request.

Of course deleting and creating new ones will help. But I am faced need to place Marker1 on top of Marker2 but under Marker3 and I would like to use a comfortable script command for this

Mar 19 2023, 2:57 PM · Arma 3
TRAGER created T171059: Set Markers Above command request.
Mar 19 2023, 8:37 AM · Arma 3

Mar 2 2023

TRAGER added a comment to T164238: Scaffolding is a open object but with 'interior' SFX.

I already pushed up this in the Arma Discord just in case I will write it here
https://discord.com/channels/105462288051380224/105466812870713344/1071416821938401300
CfgVehicles → Land_Scaffolding_F

class EventHandlers
{
    init="(_this # 0) enableAudioFeature ['building_exterior', true];";
};

to make this object fixed by default
And the same will be good for Land_BagBunker_Tower_F see T122026

Mar 2 2023, 2:55 AM · Arma 3

Feb 20 2023

TRAGER added a comment to T152754: [Land_File_F] Russian translation error.

Oh all translations are wrong for this object! Can you review this? I prepared translations taken from WIKI titles for this tool
here is .xml file with rationale links I think it will help to make a more professional translation on all Arma 3 languages

Feb 20 2023, 1:32 AM · Arma 3

Feb 14 2023

TRAGER added a comment to T164568: Overwrting the Turret Elevation and Rotation limits.

Comands works fine in RC 2.12.150301, JIP, dedi server
Can be closed, thanks!

Feb 14 2023, 3:10 AM · Arma 3
TRAGER added a comment to T167073: inside configured radius the tail sound on SPG-9 shot will 2D for all players.

RC 2.12.150301 confirm all fixed
Can be closed, thanks!

Feb 14 2023, 2:57 AM · Arma 3
TRAGER added a comment to T150796: Ifrit and Strider tire sound is played non-spatially.

Confirm fix in RC 2.12.150301
Can be closed, thanks!

Feb 14 2023, 2:57 AM · Arma 3

Feb 7 2023

TRAGER added a comment to T170161: receiving mine's explosion feedback after respawn at long range.

And no matter how many player's corpses there are on the map, any explosion near player's corpses will broadcast this effects on the screen current player
It will not necessarily be a mine - any explosion

Feb 7 2023, 11:04 AM · Arma 3

Feb 6 2023

TRAGER updated the task description for T168212: A3+WS, Gunners, VR→ВР, ё→е in RU translations.
Feb 6 2023, 3:54 AM · Arma 3

Feb 4 2023

TRAGER updated the task description for T170161: receiving mine's explosion feedback after respawn at long range.
Feb 4 2023, 6:03 AM · Arma 3
TRAGER created T170161: receiving mine's explosion feedback after respawn at long range.
Feb 4 2023, 6:02 AM · Arma 3

Jan 25 2023

TRAGER created T169972: Wrong inheritance class for Small Churches from Contact expansion.
Jan 25 2023, 5:40 AM · Arma 3

Jan 24 2023

TRAGER updated the task description for T165776: Hand Grenade Impact Sounds - not all triggering.
Jan 24 2023, 1:02 PM · Arma 3
TRAGER added a comment to T167073: inside configured radius the tail sound on SPG-9 shot will 2D for all players.

no distance Launcher_MRAWS_distShot_SoundShader sounds for MRAWS too - YT video

Jan 24 2023, 11:55 AM · Arma 3

Jan 23 2023

TRAGER created T169935: Uncloalized objectTextureCustom attributes.
Jan 23 2023, 7:58 AM · Arma 3

Jan 21 2023

TRAGER renamed T168212: A3+WS, Gunners, VR→ВР, ё→е in RU translations from A3+WS, Gunners, VR→ВР, ё→е -in RU translations to A3+WS, Gunners, VR→ВР, ё→е in RU translations.
Jan 21 2023, 5:53 AM · Arma 3

Jan 20 2023

TRAGER added a comment to T169652: Soundcontroller 'interior' is not returned by any of the getters for soundcontrollers.

@kju-PvPscene
In video? No, it's terrain house
But this will happens and with Eden placed houses too

Jan 20 2023, 8:45 AM · Arma 3
TRAGER added a comment to T167073: inside configured radius the tail sound on SPG-9 shot will 2D for all players.

Confirm 2D sound is fixed! BUT↓↓↓

Jan 20 2023, 7:30 AM · Arma 3
TRAGER added a comment to T169652: Soundcontroller 'interior' is not returned by any of the getters for soundcontrollers.
_inside = insideBuilding player;

returns "0" if player is on Eden-placed object


↑ related tickets:
https://feedback.bistudio.com/T153970
https://feedback.bistudio.com/T167078

Jan 20 2023, 4:07 AM · Arma 3

Jan 16 2023

TRAGER added a comment to T117142: Make Eden editor use setGroupIdGlobal.

in the this config Cfg3DEN >> Group >> AttributeCategories >> Callsign >> expression
replacing _this setGroupID [_value]; to _this setGroupIdGlobal [_value]; would be a great tweak

Jan 16 2023, 3:15 PM · Arma 3

Jan 13 2023

TRAGER added a comment to T150796: Ifrit and Strider tire sound is played non-spatially.

created a YT video for repro https://youtu.be/Yyt0fK5wBkg the "2d" tire sound is continuous if these cars reversing
Apparently this problem persists if you are 580 meters from the Strider or 700 meters from the Ifrit
[? related issue type as in T167073 ?]

Jan 13 2023, 6:12 AM · Arma 3

Jan 2 2023

TRAGER renamed T164568: Overwrting the Turret Elevation and Rotation limits from Command Request - set(get)TurnTurret / set(get)ElevTurret to Overwrting the Turret Elevation and Rotation limits.
Jan 2 2023, 10:30 AM · Arma 3

Jan 1 2023

TRAGER created T169543: Weird arms movement on crouching with lowered primary weapon.
Jan 1 2023, 3:12 PM · Arma 3

Dec 3 2022

TRAGER added a comment to T159347: !alive vehicles continues plays siren sound.

The first video showed how the siren did not turn off on a vehicle that had simulation turned off (by DynSim) when it was damaged by 100%
now I suspect this is normal behavior for this kind of object

Dec 3 2022, 8:25 AM · Arma 3