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TRAGER
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User Since
Jul 8 2015, 2:41 AM (472 w, 3 d)

Recent Activity

Yesterday

TRAGER added a comment to T183117: HandleHeal doesn't trigger when commanding unit to heal at a vehicle.

How do you order unit to heal themselves from vehicle, all I get is 'treat self' and that works fine when you order it and unit uses medkit, triggers handle heal

Fri, Jul 26, 1:59 AM · Arma 3

Thu, Jul 25

TRAGER added a comment to T183105: Parachute landing and open sounds is not used.

pastebin example to make it work https://pastebin.com/kDxdaSHP

Thu, Jul 25, 9:47 AM · Arma 3
TRAGER created T183105: Parachute landing and open sounds is not used.
Thu, Jul 25, 7:36 AM · Arma 3

Mon, Jul 15

TRAGER added a comment to T154752: Edit Terrain Object module door locking is not working properly in multiplayer.

This issue was fixed in dev branch for a while, you better download it and retest module work in mp

Mon, Jul 15, 9:02 PM · Restricted Project, Arma 3

Sat, Jul 13

TRAGER created T182834: Cluster bombs use non separated explosion sounds for 'distance' range.
Sat, Jul 13, 11:30 AM · Arma 3

Fri, Jul 12

TRAGER created T182814: Some explosion ammunition misses SoundSetExplosion={}; in configuration: no explosion adds, no echo(tail), no debris.
Fri, Jul 12, 2:26 PM · Arma 3

Tue, Jul 9

TRAGER added a comment to T159347: !alive vehicles continues plays siren sound.

Or

info from comment above can help to find a solution in engine? Maybe problem in soundSetsInt[]={}; and soundSetsExt[]={};? Why 'auto-detect' ext or int will give bug, but 'hand-writen' ext or int in volume (CfgSoundShaders) not…
Any way we now have a full way to fix issue ヽ(ヅ)ノ

Tue, Jul 9, 11:51 AM · Arma 3
TRAGER added a comment to T159347: !alive vehicles continues plays siren sound.

Forgot about comment above, here is issue 100% soldution with save all designed things:

  1. both siren sound sets (CfgVehicles) needs move from soundSetsInt[]={}; and soundSetsExt[]={}; to the soundSets[]={};
  2. for each siren sound shader (CfgSoundShaders), in volume parameter, to the value need add a camPos, for interior one: (1-camPos), for exterior camPos

Check this .cpp file with done of example work to fix issue

Tue, Jul 9, 11:40 AM · Arma 3

Mon, Jul 8

TRAGER added a comment to T159347: !alive vehicles continues plays siren sound.
Mon, Jul 8, 4:11 PM · Arma 3

Sun, Jul 7

TRAGER created T182700: MRAWS shot sound set: value duplication, missing 3rd short shot shader, added shader of other weapon.
Sun, Jul 7, 10:24 AM · Arma 3

Sat, Jul 6

TRAGER added a comment to T182669: Laser Guided shells not work without ballistic computer.

seems related T178412

Sat, Jul 6, 1:52 PM · Arma 3

Thu, Jul 4

TRAGER updated the task description for T159917: Projectile incoming sounds doesn't work if shot was fired from a distance more than a ~1000m.
Thu, Jul 4, 12:23 PM · Arma 3

Fri, Jun 28

TRAGER created T182471: Windows do not make their destruction sounds if explosion.
Fri, Jun 28, 2:17 PM · Arma 3
TRAGER updated the task description for T164449: 7.62 & 6.5 Miniguns and Coaxial machine guns tail Sound Sets are glitchy.
Fri, Jun 28, 1:33 PM · Arma 3
TRAGER updated the task description for T164449: 7.62 & 6.5 Miniguns and Coaxial machine guns tail Sound Sets are glitchy.
Fri, Jun 28, 1:19 PM · Arma 3

Thu, Jun 27

TRAGER created T182436: Errors in "numberOfWindows" config value of Wooden House (Small, v1).
Thu, Jun 27, 11:46 AM · Arma 3

Jun 24 2024

TRAGER created T182345: Water explosion debris.
Jun 24 2024, 11:44 AM · Arma 3

Jun 20 2024

TRAGER updated the task description for T182166: Other players cannot see visual effects (fire, light, smoke) on launcher shot in MP.
Jun 20 2024, 3:36 PM · Arma 3

Jun 16 2024

TRAGER created T182166: Other players cannot see visual effects (fire, light, smoke) on launcher shot in MP.
Jun 16 2024, 6:55 AM · Arma 3

Jun 14 2024

TRAGER added a comment to T182110: First Aid Kits heal to 100% when Revive is enabled.

As it turned out, this was done by design see https://discord.com/channels/105462288051380224/108187245529268224/1251158707107139694

Jun 14 2024, 4:03 PM · Arma 3
TRAGER added a comment to T182110: First Aid Kits heal to 100% when Revive is enabled.

Can confirm in current dev, as script repro use steps

  1. enable revive system see steps to reproduce ↑↑
  2. start scenario as MP
  3. exec player setDamage 0.3
  4. use first aid kit or exec player addItemToVest "FirstAidKit";player action ["HealSoldierSelf", player];
  5. exec getDammage player
  6. result → 0, expected 0.25
  7. try again 1-5 steps in SP, result will 0.25
Jun 14 2024, 2:25 PM · Arma 3

Jun 8 2024

TRAGER edited Steps To Reproduce on T181949: Interior footstep sounds are not implemented due configuration flaws of classes and paths.
Jun 8 2024, 8:49 AM · Arma 3
TRAGER updated the task description for T181949: Interior footstep sounds are not implemented due configuration flaws of classes and paths.
Jun 8 2024, 5:34 AM · Arma 3

Jun 7 2024

TRAGER created T181949: Interior footstep sounds are not implemented due configuration flaws of classes and paths.
Jun 7 2024, 3:24 PM · Arma 3

May 31 2024

TRAGER created T181711: Instant sound transition when player moves from interior to exterior, although there is a smooth transition when entering the building.
May 31 2024, 5:18 PM · Arma 3

May 28 2024

TRAGER created T181573: Promet and MX assault rifles sound shaders issues.
May 28 2024, 2:21 PM · Arma 3

May 23 2024

TRAGER added a comment to T133265: Buildings destroyed by Edit Terrain Object module don't appear properly for players in multiplayer on dedicated servers.

This fuction do some setHitPointDamage commands, can execution forceHitPointsDamageSync in module code be useful for MP work safety, maybe worth to add?

May 23 2024, 2:19 PM · Restricted Project, Arma 3

May 18 2024

TRAGER added a comment to T178856: Subsequent throwables impacts make no sound.

The tweak described in this ticket was done in the latest dev update
Can be closed, works good, thanks

May 18 2024, 5:38 AM · Arma 3
TRAGER added a comment to T165776: Throwables impact sound does not work as should due missing soundHit param into most CfgSurfaces classes.

Fixed: Any surface impact for grenades was using the ground impact sound

Lastest dev branch update fixed impact sounds for walls and objects but not for surfaces where players can move
See this picture, this is full metal object, after rev. 151825 the green part of object will sucsess play metal impact sound, but red part still will use the ground impact sound

May 18 2024, 5:34 AM · Arma 3

May 17 2024

TRAGER created T181237: Better sounds for grenades on foliage impact.
May 17 2024, 3:39 PM · Arma 3

May 6 2024

TRAGER added a comment to T180922: Game crash when opening map during mine placement.

T179616 same on stable during official conflict

May 6 2024, 11:08 AM · Arma Reforger

May 4 2024

TRAGER created T180926: Radio protocols when throw frag grenade won't work.
May 4 2024, 1:22 PM · Arma 3

May 2 2024

TRAGER created T180885: For AH-9 Pawnee his own miniguns Sound Sets not added into configuration.
May 2 2024, 4:32 PM · Arma 3
TRAGER added a comment to T178139: SPAR & Katiba assault rifles Interior Tail sounds are duped due to configuration value duplication.

Can confirm fix for Katiba and SPAR-16, thank you!
Vote up for fix silenced Mk200 see comment above

May 2 2024, 12:04 PM · Arma 3

Apr 30 2024

TRAGER created T180839: Add color marking channels of chat/VoN.
Apr 30 2024, 3:53 PM · Arma Reforger

Apr 28 2024

TRAGER created T180798: Audio option "microphone" slider seems not work.
Apr 28 2024, 5:45 PM · Arma 3

Apr 27 2024

TRAGER added a comment to T178138: Mk20 tail sound problem firing Katiba & Mk20 assault rifles at the same time.

For some reason only Katiba's tail sound volumeFactor and frequencyRandomizer values are set different than all others tails

Apr 27 2024, 4:13 PM · Arma 3

Apr 26 2024

TRAGER added a comment to T180412: Weapon's bipods sounds are no audible for other players.

I can agree with 8-10 players in a section moaning together on wounded, this is performance and sound garbage ok
But the sound from the bipod of which there are 1-2pcs. per section IMO will only improve poor sound accompaniment from player to players. I suggest that the bipod sounds should not be local and make this the default in the vanilla Arma 3

Apr 26 2024, 12:39 PM · Arma 3
TRAGER renamed T165776: Throwables impact sound does not work as should due missing soundHit param into most CfgSurfaces classes from Hand Grenade Impact Sounds - not all triggering to Throwables impact sound does not work as should due missing soundHit param into most CfgSurfaces classes.
Apr 26 2024, 11:11 AM · Arma 3
TRAGER created T180743: «Side Channel» translated in RU incorrectly.
Apr 26 2024, 10:24 AM · Arma 3

Apr 24 2024

TRAGER added a comment to T180412: Weapon's bipods sounds are no audible for other players.

Ok authors can easy add this thing by scripting WeaponDeployed EH

Apr 24 2024, 12:40 PM · Arma 3
TRAGER renamed T173688: CfgAnimationSourceSounds: «SmallBellSound» and «TinyBellSound» has too small max audible distance value for this assets purpose from Livonian bell sounds has too small audible distance to CfgAnimationSourceSounds: «SmallBellSound» and «TinyBellSound» has too small max audible distance value for this assets purpose.
Apr 24 2024, 12:23 PM · Arma 3
TRAGER added a comment to T179776: Animation with sound from «CfgAnimationSourceSounds» won't update sound source position on player camera move.

also distance change ignores too https://youtu.be/MaslgfvHtwc

Apr 24 2024, 12:00 PM · Arma 3

Apr 19 2024

TRAGER created T180603: For all armor vehicles configured with default collision sounds for crash at Buildings, Armor, and Wood although data has these sounds.
Apr 19 2024, 3:46 PM · Arma 3

Apr 13 2024

TRAGER created T180487: Throwables triggers impact sound at throw moment not on hit the surface.
Apr 13 2024, 2:29 PM · Arma 3
TRAGER updated the task description for T180485: Unit footsteps on the Virtual Reality map using default sounds, although the game has VR sounds of footsteps and movements.
Apr 13 2024, 1:58 PM · Arma 3
TRAGER created T180485: Unit footsteps on the Virtual Reality map using default sounds, although the game has VR sounds of footsteps and movements.
Apr 13 2024, 1:55 PM · Arma 3
TRAGER created T180481: Ambient map Virtual Reality won't work.
Apr 13 2024, 11:46 AM · Arma 3

Apr 11 2024

TRAGER added a comment to T178500: Most human sounds not audible for other players.

can send two note:
If this sounds must triggers when player swiming so it won't work, on unit swim only water sounds appers

  • class SoundBreathSwimming
Apr 11 2024, 2:38 PM · Arma 3

Apr 10 2024

TRAGER added a comment to T158514: Vanilla medic heal action is too sensitive on movement.

Hello @Bis!

If the commander orders a medic to treat a wounded AI, then that wounded AI stops like a statue and will wait stands at full height without moving! During combat, this makes his behavior unnatural.

Please make sure so that the wounded AI-person awaiting treatment does not stand at full height during the battle, especially in combat mode, under enemy bullets.
It would be great if he expected to crouch or even lie down on the ground in a special animation.

Apr 10 2024, 3:31 PM · Arma 3
TRAGER created T180434: Role Assignment - player list scrollbar issue.
Apr 10 2024, 12:46 PM · Arma 3

Apr 9 2024

TRAGER added a comment to T178500: Most human sounds not audible for other players.

Found thing for c) scenario class SoundBurning
F3953191 ← repro scenario, start it as SP or hosted MP, take closer to AI on campfire flame, you are able to hear burning sounds from them;
But if launch it on dedicated server AI will not play burning sounds more.
see YT video how to repro

Apr 9 2024, 2:46 PM · Arma 3
TRAGER created T180412: Weapon's bipods sounds are no audible for other players.
Apr 9 2024, 2:22 PM · Arma 3

Mar 31 2024

TRAGER added a comment to T178139: SPAR & Katiba assault rifles Interior Tail sounds are duped due to configuration value duplication.

Mk200 machine gun (silenced)

Same issue of config's Sound Shader duplication, Mk200_silencerTailInterior_SoundShader value must be removed from class Mk200_silencerTail_SoundSet
Leads to the same sound problems as in the video above
Video compare buggy/fixed https://youtu.be/6lMOGQ8U5Jg

Mar 31 2024, 1:38 PM · Arma 3

Mar 25 2024

TRAGER created T180141: Commander's weapons and countermeasures issue in vehicles with only players crew in multiplayer (dedicated server).
Mar 25 2024, 12:37 PM · Arma 3

Mar 15 2024

TRAGER created T179942: Radio/Chat channels suggestions: possible bug, hide useless, ability be heard in direct voice while talking to radio channels.
Mar 15 2024, 12:25 PM · Arma 3

Mar 9 2024

TRAGER created T179776: Animation with sound from «CfgAnimationSourceSounds» won't update sound source position on player camera move.
Mar 9 2024, 7:00 AM · Arma 3

Mar 3 2024

TRAGER renamed T175392: Placed(Spawned) animals work bad if mission launched on Dedicated Server (+ tweak request) from BIS_fnc_animalBehaviour: tweak request - dog and sheep sound support to Placed(Spawned) animals work bad if mission launched on Dedicated Server (+ tweak request).
Mar 3 2024, 1:34 PM · Arma 3

Feb 24 2024

TRAGER created T179348: «Flip the quad bike» incorrectly translated into RU.
Feb 24 2024, 1:45 PM · Arma 3

Feb 11 2024

TRAGER added a comment to T176521: Animals from configs AmbientA3→Radius440_500 cannot spawn on Tanoa and Livonia due config error.

related T149294

Feb 11 2024, 5:51 AM · Arma 3

Feb 3 2024

TRAGER created T178856: Subsequent throwables impacts make no sound.
Feb 3 2024, 6:28 PM · Arma 3

Jan 26 2024

TRAGER added a comment to T178412: Laser Guided Artillery Shells do not work outside of Artillery Computer.

The LG shells for some reason work as Guided shell i.e. fly to the screen centre

  • Guided shell must work this way
  • LG not

I'm sure Arma 3 LG artillery should work like this: LG shell fired and fly like general (ordinary) HE shell but on target approach projectile must seek for a laser and correct his fly to the target
As like it do vanilla LOAL bombs (e.g. GBU-12)

Jan 26 2024, 7:06 AM · Arma 3

Jan 24 2024

TRAGER renamed T164449: 7.62 & 6.5 Miniguns and Coaxial machine guns tail Sound Sets are glitchy from 7.62 and 6.5 Miniguns and Coaxial machine guns tail Sound Sets are glitchy to 7.62 & 6.5 Miniguns and Coaxial machine guns tail Sound Sets are glitchy.
Jan 24 2024, 9:22 AM · Arma 3
TRAGER updated the task description for T172970: Laser pointer beam is invisible if object view distance lower 526 meters and player direct laser to the air.
Jan 24 2024, 8:39 AM · Arma 3

Jan 20 2024

TRAGER updated the task description for T178500: Most human sounds not audible for other players.
Jan 20 2024, 11:05 AM · Arma 3

Jan 18 2024

TRAGER created T178500: Most human sounds not audible for other players.
Jan 18 2024, 1:24 PM · Arma 3

Jan 17 2024

TRAGER updated the task description for T165776: Throwables impact sound does not work as should due missing soundHit param into most CfgSurfaces classes.
Jan 17 2024, 1:38 PM · Arma 3
TRAGER renamed T159917: Projectile incoming sounds doesn't work if shot was fired from a distance more than a ~1000m from Incoming shell sound disappears if shoot far to Projectile incoming sounds doesn't work if shot was fired from a distance more than a ~1000m.
Jan 17 2024, 11:06 AM · Arma 3

Jan 16 2024

TRAGER updated the task description for T178415: Script commands requirest to overwrite config values for weapon and magazine reload time.
Jan 16 2024, 12:32 PM · Arma 3
TRAGER updated the task description for T178415: Script commands requirest to overwrite config values for weapon and magazine reload time.
Jan 16 2024, 5:50 AM · Arma 3
TRAGER updated the task description for T178415: Script commands requirest to overwrite config values for weapon and magazine reload time.
Jan 16 2024, 5:43 AM · Arma 3
TRAGER updated the task description for T178415: Script commands requirest to overwrite config values for weapon and magazine reload time.
Jan 16 2024, 5:39 AM · Arma 3
TRAGER created T178415: Script commands requirest to overwrite config values for weapon and magazine reload time.
Jan 16 2024, 5:24 AM · Arma 3

Jan 13 2024

TRAGER renamed T164449: 7.62 & 6.5 Miniguns and Coaxial machine guns tail Sound Sets are glitchy from Minigun 6.5 mm - sound effect as if two soundline playing simultaneously to 7.62 and 6.5 Miniguns and Coaxial machine guns tail Sound Sets are glitchy.
Jan 13 2024, 8:27 AM · Arma 3

Jan 12 2024

TRAGER renamed T174022: Jets DLC some scripts incorrect work in MP from Ejection System - effects function does not work correctly in MP to Jets DLC some scripts incorrect work in MP.
Jan 12 2024, 11:57 AM · Arma 3

Jan 10 2024

TRAGER renamed T171978: Player is not a Killer if after planting a mine he dies and respawn from (mines)Killer name is empty in killfeed after respawn to Player is not a Killer if after planting a mine he dies and respawn.
Jan 10 2024, 12:21 PM · Arma 3

Jan 8 2024

TRAGER created T178273: A way to completely disable the Commanding Menu due blocking ability to use the Action-Menu and top-left 2D map menu.
Jan 8 2024, 11:44 AM · Arma 3

Jan 4 2024

TRAGER created T178194: Memory points of countermeasures flares eject direction are wrong for «Heli_light_03»(WY-55) helicopters .
Jan 4 2024, 11:01 AM · Arma 3

Jan 2 2024

TRAGER updated the task description for T178138: Mk20 tail sound problem firing Katiba & Mk20 assault rifles at the same time.
Jan 2 2024, 7:20 AM · Arma 3
TRAGER edited Steps To Reproduce on T178138: Mk20 tail sound problem firing Katiba & Mk20 assault rifles at the same time.
Jan 2 2024, 7:15 AM · Arma 3
TRAGER updated the task description for T178139: SPAR & Katiba assault rifles Interior Tail sounds are duped due to configuration value duplication.
Jan 2 2024, 4:59 AM · Arma 3
TRAGER created T178139: SPAR & Katiba assault rifles Interior Tail sounds are duped due to configuration value duplication.
Jan 2 2024, 4:44 AM · Arma 3
TRAGER created T178138: Mk20 tail sound problem firing Katiba & Mk20 assault rifles at the same time.
Jan 2 2024, 3:49 AM · Arma 3

Dec 29 2023

TRAGER edited Steps To Reproduce on T178099: «soundFly» parameter in CfgAmmo does not take into account the speed of sound.
Dec 29 2023, 4:18 PM · Arma 3
TRAGER created T178099: «soundFly» parameter in CfgAmmo does not take into account the speed of sound.
Dec 29 2023, 4:05 PM · Arma 3

Dec 27 2023

TRAGER added a comment to T178056: Infinite Vehicle Explosions.

Maybe this bug was reproted and fixed see T175731
Try dev branch

Dec 27 2023, 10:57 AM · Arma 3
TRAGER created T178058: New switch/playMove params to select the animation start playtime and ability to freeze unit in this animation phase.
Dec 27 2023, 9:47 AM · Arma 3

Dec 16 2023

TRAGER added a comment to T133265: Buildings destroyed by Edit Terrain Object module don't appear properly for players in multiplayer on dedicated servers.

dev rev. 151218
after fix (this issue appeared in the new dev branch update) I cannot return state of building from 'Destroyed' back to 'Undamaged' until editor restart

Dec 16 2023, 2:51 AM · Restricted Project, Arma 3

Dec 14 2023

TRAGER added a comment to T133265: Buildings destroyed by Edit Terrain Object module don't appear properly for players in multiplayer on dedicated servers.

dev rev. 151218
after fix (this issue appeared in the new dev branch update) I cannot return state of building from 'Destroyed' back to 'Undamaged' until editor restart

Dec 14 2023, 8:24 AM · Restricted Project, Arma 3

Dec 5 2023

TRAGER updated subscribers of T177562: sound bug: when you are inside the moving car, and open the map - you will stop hear your teamnates inside.
Dec 5 2023, 12:05 PM · Arma Reforger
TRAGER added a comment to T177562: sound bug: when you are inside the moving car, and open the map - you will stop hear your teamnates inside.

Ah! This ticket is also dupe of T177361 @Geez said bug fixed in .60 build

Dec 5 2023, 11:22 AM · Arma Reforger

Dec 4 2023

TRAGER updated the task description for T177660: Request «Slow throttle» and «Toggle slow throttle» to controls settings.
Dec 4 2023, 11:22 AM · Arma Reforger
TRAGER created T177660: Request «Slow throttle» and «Toggle slow throttle» to controls settings.
Dec 4 2023, 11:20 AM · Arma Reforger

Dec 3 2023

TRAGER added a comment to T177562: sound bug: when you are inside the moving car, and open the map - you will stop hear your teamnates inside.

oh I just duplicated the same bug ticket T177639

Dec 3 2023, 3:21 AM · Arma Reforger
TRAGER created T177639: Sound stops following the player on open 2D map in a moving vehicle.
Dec 3 2023, 3:11 AM · Arma Reforger

Dec 2 2023

TRAGER added a comment to T150430: ArmA III Dead Bodies + Armored Vehicle.

Can be applied in engine as workaround?
Dead bodies in ragdoll (incl. when unloading bodies from vehicles) will turn off it's collisions with ground vehicles (may be CarX, TankX etc.) until isAwake is equal to false?

Dec 2 2023, 8:34 AM · Arma 3

Nov 24 2023

TRAGER renamed T175798: (extreme graphics value)Clouds glitch on camera bank ~60° it doesn't happen on other graphics settings from (extreme graphics value)Clouds glitch on camera bank ~60° to (extreme graphics value)Clouds glitch on camera bank ~60° it doesn't happen on other graphics settings.
Nov 24 2023, 12:40 PM · Arma 3
TRAGER updated subscribers of T177443: Some japanese translation are incorrect..

Maybe @falagor can help with this

Nov 24 2023, 11:02 AM · Arma 3

Nov 18 2023

TRAGER added a comment to T174022: Jets DLC some scripts incorrect work in MP.

Speed of sound simulation is a good tweak for long-hearable range sounds
Will be great if the speed of sound will be used when scripting issues from this ticket get fixed

Nov 18 2023, 7:03 PM · Arma 3
TRAGER added a comment to T177255: say3D does not take into account the speed of sound.

Can be added this param to disable speed of sound for playSound3D?
createSoundSource too?

Nov 18 2023, 5:09 PM · Arma 3