Page MenuHomeFeedback Tracker

Livonia environmental sounds configuration issues
New, NormalPublic

Description

1.1

Next table presents issues when dummy sounds was added to cycle sounds - this is loop sounds, dummes must be deleted, because there unnatural sound cuts from vegetation objects:

classcommentreference (i.e. correct configured classes)
Insect_Day_SoundShader3 dummy sounds - plant may insta stop playing sounds for 10 sec due to a dummy soundInsect_Night_SoundShader and Insect_Day_Winged_SoundShader
Rain_PlantB_Medium_SoundShader2 dummy sounds - plant may insta stop playing sounds for 3 sec due to a dummy soundRain_PlantB_Light_SoundShader
Rain_PlantB_Heavy_SoundShader2 dummy sounds - plant may insta stop playing sounds for 3 sec due to a dummy soundRain_PlantB_Light_SoundShader
Wind_LeavesC_SoundShader2 dummy sounds - plant may insta stop playing sounds for 15 sec due to a dummy soundWind_LeavesB_SoundShader

Another reference is the configuration of similar classes from DayZ

1.2

For ↑↑↑↑↑ same classes ↑↑↑↑↑ need remove chance for play, for now there 90% chance, this is can make sound glitch too. Look at those same references ↑↑↑↑↑↑↑↑↑↑ to see the correct valuse of the chance (100 % is correct, this is a looped sound, there should be no chances)


Indeed, after making the changes listed above, the environmental sounds is much more consistent and does not glitch.

2.

Memory point names in CfgEnvSpatialSounds for medium and large domesctic trees incorrect
See a3\sounds_f_enoch\config.cpp line 966 and line 978, for this classes there are a 6 vegetation objects

CfgEnvSpatialSounds classcurrent memPoint namecorrect is
class sound_TreeMediumLeavesDomestic line 966sound_TreeMediumLeavessound_TreeMediumLeavesDomestic
class sound_TreeLargeLeavesDomestic line 978sound_TreeLargeLeavessound_TreeLargeLeavesDomestic
  1. sound_TreeMediumLeavesDomestic:
    • t_malusdomestica_2s
    • t_pyruscommunis_2s
  2. sound_TreeMediumLeavesDomestic:
    • t_juglansregia_2s
    • t_juglansregia_3s
    • t_malusdomestica_3s
    • t_pyruscommunis_3s

↑ they are quiet for all time

3.

Using the information from this page CfgSound3DProcessors - Creating 3D Processors seems wrong that classes RainRoofSmall3DProcessingType, RainRoofMedium3DProcessingType, RainRoofLarge3DProcessingType, PLant3DProcessingType, SpotFx3DProcessingType, ShowerNozzle3DProcessingType is outside CfgSound3DProcessors class

3D Processors are defined ONLY in the cfgSound3DProcessors class.

4.

classsound_mi8_wreck_center_01 ← space at the end of a memory point name prevents rain sounds from working

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 11 x64
Operating System Version
23H2
Category
Config

Event Timeline

TRAGER created this task.Fri, Sep 13, 6:34 PM
TRAGER updated the task description. (Show Details)Sat, Sep 14, 7:15 AM
TRAGER updated the task description. (Show Details)Wed, Sep 18, 4:05 PM