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Cluster bombs use non separated explosion sounds for 'distance' range
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Description

The configuration of distance cluster explosion sounds CfgSoundShaders → ClusterBomb_Exp_Dist_SoundShader uses the same sounds as for the medium ClusterBomb_Exp_Mid_SoundShader
Considering that the game data has its own sounds for distance explosions using the same sounds seems mistake

ClusterBomb_Exp_Mid_SoundShaderClusterBomb_Exp_Dist_SoundShader (vanilla)ClusterBomb_Exp_Dist_SoundShader (needed values)

"a3\sounds_f_orange\arsenal\explosives\clusterbomb\cluster_exp_dist_02" - skipped, because it is a duplicate of a tank shell explosion, apparently added by accident to the files

Details

Severity
Minor
Resolution
Open
Reproducibility
N/A
Operating System
Windows 11 x64
Operating System Version
23H2
Category
Config

Event Timeline

TRAGER created this task.Jul 13 2024, 11:28 AM