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madpat3
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User Since
Aug 26 2015, 5:59 PM (172 w, 12 h)

Homepage - Jägerbataillon 533
http://www.sixbitunder.net/board/blog/

Teamspeak3
ts3.sixbitunder.com

Recent Activity

Aug 23 2018

madpat3 added a comment to T117499: (Apex) Tides are missing from Tanoa.

there where once, as far as i can remember.
but as the mod works (it does, i've tested it) bi disabled it, for it doesn't work right. for if you set the tight lower, the high-tight doesn't come up as high, as it should.

Aug 23 2018, 1:58 AM · Arma 3

Aug 22 2018

madpat3 added a comment to T117499: (Apex) Tides are missing from Tanoa.

i think bi disabled it on all maps. is that right bi?

Aug 22 2018, 12:36 PM · Arma 3
madpat3 added a comment to T117499: (Apex) Tides are missing from Tanoa.

no reaction after two years? HELLO!?

Aug 22 2018, 12:35 PM · Arma 3
madpat3 added a comment to T128162: CRV-6e Bobcat - "moveplow" integration.

push

Aug 22 2018, 12:17 PM · Arma 3
madpat3 changed Severity from severity:none to severity:feature on T131436: MK 41 VLS suggestion.
Aug 22 2018, 12:17 PM · Arma 3
madpat3 created T131435: MK 41 VLS suggestion.
Aug 22 2018, 12:17 PM · Arma 3
madpat3 created T131436: MK 41 VLS suggestion.
Aug 22 2018, 12:17 PM · Arma 3
madpat3 added a comment to T74075: UGV Stomper's do not properly model skid-steering..

push

Aug 22 2018, 12:16 PM · Arma 3
madpat3 added a comment to T120458: Drones-Splendid Camera-bug.

push

Aug 22 2018, 12:16 PM · Arma 3
madpat3 added a comment to T71386: Titan WFOV and NFOV indicators not correct.

push

Aug 22 2018, 12:16 PM · Arma 3
madpat3 added a comment to T128495: the police boat "C_Boat_Civil_01_police_F" hasn't got a siren..

push

Aug 22 2018, 12:16 PM · Arma 3

May 4 2018

madpat3 added a comment to T128495: the police boat "C_Boat_Civil_01_police_F" hasn't got a siren..

"policeHorn" is vanilla and it is a siren. the police car and van use it by default (instead of a horn).

May 4 2018, 2:43 PM · Arma 3
madpat3 added a comment to T128495: the police boat "C_Boat_Civil_01_police_F" hasn't got a siren..

https://www.youtube.com/watch?v=4nU_0MY-YpM

May 4 2018, 9:28 AM · Arma 3

May 3 2018

madpat3 added a comment to T128495: the police boat "C_Boat_Civil_01_police_F" hasn't got a siren..

the police cars and vans use an entry in their config like this:

May 3 2018, 4:18 PM · Arma 3

May 2 2018

madpat3 changed Severity from severity:none to severity:minor on T128495: the police boat "C_Boat_Civil_01_police_F" hasn't got a siren..
May 2 2018, 4:40 PM · Arma 3
madpat3 created T128495: the police boat "C_Boat_Civil_01_police_F" hasn't got a siren..
May 2 2018, 4:39 PM · Arma 3

Apr 19 2018

madpat3 added a comment to T71386: Titan WFOV and NFOV indicators not correct.

still no changes after v.1.82:
WFOV


NFOV

Apr 19 2018, 7:08 PM · Arma 3

Apr 16 2018

madpat3 added a comment to T128176: Lase Target key does not function right..

I think, what Shields means, is that you should seperate zeoring from "lead-zeoring".
best way to do that, would be as i said before:

Apr 16 2018, 7:56 PM · Arma 3
madpat3 added a comment to T128176: Lase Target key does not function right..

oukej ;)

Apr 16 2018, 11:13 AM · Arma 3
madpat3 added a comment to T128155: Unable to get "Olive" camo on MB 4WD.

can confirm this only for the new armed versions. they keep their random selected type of color, when first placed on map.
the other versions work fine.

Apr 16 2018, 1:15 AM · Arma 3
madpat3 added a comment to T128150: incorrect ammunition counter in the interior screen of the t140 angara.

and the display in the NYX Autocannon, the Kamysh, the Marshall and the Mora indicates ammo left for the explosive ammo type, in both categories (20mm AP and HE). AP is not counted.

Apr 16 2018, 1:01 AM · Arma 3

Apr 15 2018

madpat3 added a comment to T128175: Tanks DLC 1.82 Stable - M2A4 Slammer UP no main gun recoil animation..

mine has. tested in sp editor.

Apr 15 2018, 11:54 PM · Arma 3
madpat3 added a comment to T128176: Lase Target key does not function right..

you must shortly tap the lase-key once, in order to just calculate the distance.
if you hold it and follow the path of the target, the FCS will also calculate the correction to the side.

Apr 15 2018, 11:43 PM · Arma 3

Apr 14 2018

madpat3 edited Additional Information on T128162: CRV-6e Bobcat - "moveplow" integration.
Apr 14 2018, 4:32 PM · Arma 3
madpat3 created T128162: CRV-6e Bobcat - "moveplow" integration.
Apr 14 2018, 2:24 PM · Arma 3
madpat3 added a comment to T121846: RPG-7 Launcher. Power Rocket grenad. .

referring to the name in the inventory, the ammo is the PG-7 VM, which is a 70mm Monoblock HEAT grenade.
but the power of it is to high, compared to the ammo of the RPG 42 for example, which has a tandemblock HEAT grenade.

Apr 14 2018, 12:05 PM · Arma 3

Apr 13 2018

madpat3 added a comment to T128036: (Dev Branch 1.83.144597) Rhino MGS sensor unable to detect laser designator target from other units..

The laser dot was Manually / Automatically revealed and is LOS-visible OR

Apr 13 2018, 3:57 PM · Arma 3
madpat3 updated the task description for T128153: question/maybe bug with terrain-following ammunition.
Apr 13 2018, 3:19 PM · Arma 3
madpat3 created T128153: question/maybe bug with terrain-following ammunition.
Apr 13 2018, 2:48 PM · Arma 3

Apr 12 2018

madpat3 created T128142: Artillery reload sound.
Apr 12 2018, 11:54 PM
madpat3 created T128141: Artillery Truck of the AAf faction has got almost undestructable wheels.
Apr 12 2018, 11:50 PM

Apr 11 2018

madpat3 removed a watcher for Arma 3: madpat3.
Apr 11 2018, 3:20 PM

Apr 9 2018

madpat3 added a comment to T120458: Drones-Splendid Camera-bug.

push!

Apr 9 2018, 1:47 PM · Arma 3
madpat3 added a comment to T74075: UGV Stomper's do not properly model skid-steering..

push!

Apr 9 2018, 1:46 PM · Arma 3
madpat3 added a comment to T85559: splendid camera, bug with "Acctime" .

push!

Apr 9 2018, 1:45 PM · Arma 3
madpat3 added a watcher for Arma 3: madpat3.
Apr 9 2018, 1:38 PM
madpat3 added a comment to T82570: UAV Darter waypoints do not always work.

it seems, that at least for the darter , it doesn't delete last waypoint. set a waypoint for the darter via terminal. see how it begins to travel to it. then delete the waypoint. see, that it's still flying towards the already deleted waypoint.

Apr 9 2018, 12:27 PM · Arma 3

Oct 14 2017

madpat3 added a comment to T79518: Pushback Tractor for Fixed Winged Aircraft.

and there is already a tractor model in the game "Land_DeckTractor_01_F" and a towing bar "Land_TowBar_01_F". but they have no functions. just empty objects.

Oct 14 2017, 7:18 PM · Arma 3

Jun 5 2017

madpat3 added a comment to T124342: Jet DLC Crash plotting sentinel waypoint type.

yeah, the drones shows some weired behaviour anyways. not always, but often. considering waypoints and considering startings from airstrips. you should give it a second testing phase all over, again.

Jun 5 2017, 8:56 PM · Arma 3

May 1 2017

madpat3 added a comment to T76850: IR Flares are not in the least bit IR.

and they should be lockable for l-gbu's, like the ir-granade is.

May 1 2017, 7:39 PM · Arma 3

Apr 10 2017

madpat3 changed Operating System from os:w7 to os:w8x64 on T124269: access violation.
Apr 10 2017, 7:28 PM · Arma 3

Apr 9 2017

madpat3 updated the task description for T124269: access violation.
Apr 9 2017, 11:10 PM · Arma 3
madpat3 added a comment to T124269: access violation.

https://www.dropbox.com/s/goefw0s9tjyp45w/Arma3_x64_2017-04-09_21-26-12.rpt?dl=0

Apr 9 2017, 11:07 PM · Arma 3
madpat3 created T124269: access violation.
Apr 9 2017, 10:56 PM · Arma 3

Oct 6 2016

madpat3 added a comment to T71280: Stomper UGV driver view is not centered on the front camera.

the Looks of the camera and the way it is mounted on the vehicle, reminds me of a surveillance-System.

Oct 6 2016, 6:54 PM · Arma 3

Oct 1 2016

madpat3 added a comment to T71280: Stomper UGV driver view is not centered on the front camera.

the camera should be steerable and equipped with a laserpointer.

Oct 1 2016, 12:50 PM · Arma 3
madpat3 created T120458: Drones-Splendid Camera-bug.
Oct 1 2016, 12:30 PM · Arma 3

Sep 30 2016

madpat3 added a comment to T74075: UGV Stomper's do not properly model skid-steering..

any Chance of ever changing it?
for it's almost 3 years ago, since posted.

Sep 30 2016, 6:01 PM · Arma 3

Sep 29 2016

madpat3 updated the task description for T120422: Macer AG / AGM-65.
Sep 29 2016, 10:25 AM · Arma 3
madpat3 added a comment to T120281: lefthanders left out?.

why don't you simply make screenshots of you keybindings in your controll Options?
so BIS can easily integrate them as a preset in their next update.

Sep 29 2016, 6:22 AM · DayZ

Sep 28 2016

madpat3 updated the task description for T120422: Macer AG / AGM-65.
Sep 28 2016, 12:57 PM · Arma 3
madpat3 renamed T120422: Macer AG / AGM-65 from AGM-65 to Macer AG / AGM-65.
Sep 28 2016, 12:51 PM · Arma 3

Sep 27 2016

madpat3 created T120422: Macer AG / AGM-65.
Sep 27 2016, 7:16 PM · Arma 3

Sep 25 2016

madpat3 added a comment to T117301: Targeting pod laser designator and plane autopilot.

@1. thumbs up
@2. no, that would make it too easy. it must be somekind of challenging.

Sep 25 2016, 2:57 PM · Arma 3

May 28 2016

madpat3 created T116820: Respawn Module.
May 28 2016, 12:46 PM · Arma 3
madpat3 created T116818: Arma 3 Launcher Parameter Settings.
May 28 2016, 12:28 PM · Arma 3

May 10 2016

madpat3 edited Steps To Reproduce on T85559: splendid camera, bug with "Acctime" .
May 10 2016, 12:41 PM · Arma 3
madpat3 added a comment to T85453: language stays english.

no, no,
everything's fine. i just have forgotten, that i had locked config Folder. so arma couldn't save the changes i made within the game.

May 10 2016, 12:38 PM · Arma 3
madpat3 added a comment to T85453: language stays english.

Problem solved.
thank you very much.

May 10 2016, 12:38 PM · Arma 3
madpat3 edited Steps To Reproduce on T85453: language stays english.
May 10 2016, 12:38 PM · Arma 3
madpat3 added a comment to T85453: language stays english.

usually i do, but i disabled the to make sure. before the update, i had no Problems of that kind

May 10 2016, 12:38 PM · Arma 3
madpat3 edited Steps To Reproduce on T85145: Arma 3 Launcher Exception Log reported an issue.
May 10 2016, 12:28 PM · Arma 3
madpat3 added a comment to T83635: can't start the game.

Hello Wizz,
thank you, too!
As Rakien mentioned i don't know how that Dta Folder has gotten into my Heli Folder either. So after deleting it launcher works as it used to.

a pleased and satisfied costumer of Bohemia Interactive

thx man!

May 10 2016, 11:44 AM · Arma 3
madpat3 added a comment to T83635: can't start the game.

BIS i'm very unpleased with your costumer's Service.
I cannot start the game with your selfdeveloped gamelauncher - you know the Problem - you heard others having similar Problems - it's been weeks ago - and there is still no reaction from your side of at least Status quo in solving the Problem.
maybe solution is hard to find, but at least a Report of status quo would be welcome

an unpleased costumer!!!

May 10 2016, 11:43 AM · Arma 3
madpat3 added a comment to T83635: can't start the game.

sadly, this don't work either

May 10 2016, 11:43 AM · Arma 3
madpat3 added a comment to T83635: can't start the game.

EDIT:
the only thing i can do, to run the game with mods, is to start the game via the normal arma3.exe (so without the launcher and therefor without mods).
then activate the mods via the menu expansions and restart it.
(the way we did before all the launchers came out.)
running the game with the arma3battleye.exe works as well.

May 10 2016, 11:43 AM · Arma 3
madpat3 added a comment to T83635: can't start the game.

thx rakien
all points confirmed

May 10 2016, 11:43 AM · Arma 3
madpat3 added a comment to T83635: can't start the game.

i testet it with battleye disabled (with/out mods):
doesn't work either

May 10 2016, 11:43 AM · Arma 3
madpat3 added a comment to T83635: can't start the game.

already did this yesterday.
today second time of verifying - same result:succesfully verified

loading screen says:addons being loaded, addons being initialized, player profile options being loaded, then game crashes with code 0x00000001 - STATUS_WAIT_1 and the "Error compiling shader PSLODDiag"

May 10 2016, 11:43 AM · Arma 3
madpat3 edited Steps To Reproduce on T83635: can't start the game.
May 10 2016, 11:43 AM · Arma 3
madpat3 added a comment to T72648: 20mm Cannon, Gatling Guns, DAGRs, ATGM, and GBUs on aircraft.

i tried to penetrate trucks like the hemtt and light armored vehicles like the hunter, with a 12.7mm of a tank commander,a 7.62mm of a tank gunner, and the 6.5mm gatling. result of all is the same: no damage. the only one i can do damage to are the offroad and other not armored cars.

i also tried the mk-30 50.cal of all factions. a little exception is the 12.7mm of the t-100 varsuk. you can do damage to the side section of a hunter. - that's all.

come on BIS are you serious? 12.7mm and i cannot penetrate a fxxxxxg truck, except for it's wheels?

May 10 2016, 6:18 AM · Arma 3