User Details
- User Since
- Aug 26 2015, 5:59 PM (476 w, 3 d)
Mar 4 2019
Aug 23 2018
there where once, as far as i can remember.
but as the mod works (it does, i've tested it) bi disabled it, for it doesn't work right. for if you set the tight lower, the high-tight doesn't come up as high, as it should.
Aug 22 2018
i think bi disabled it on all maps. is that right bi?
no reaction after two years? HELLO!?
push
push
push
push
May 4 2018
"policeHorn" is vanilla and it is a siren. the police car and van use it by default (instead of a horn).
May 3 2018
the police cars and vans use an entry in their config like this:
May 2 2018
Apr 19 2018
still no changes after v.1.82:
WFOV
NFOV
Apr 16 2018
I think, what Shields means, is that you should seperate zeoring from "lead-zeoring".
best way to do that, would be as i said before:
oukej ;)
can confirm this only for the new armed versions. they keep their random selected type of color, when first placed on map.
the other versions work fine.
and the display in the NYX Autocannon, the Kamysh, the Marshall and the Mora indicates ammo left for the explosive ammo type, in both categories (20mm AP and HE). AP is not counted.
Apr 15 2018
mine has. tested in sp editor.
you must shortly tap the lase-key once, in order to just calculate the distance.
if you hold it and follow the path of the target, the FCS will also calculate the correction to the side.
Apr 14 2018
referring to the name in the inventory, the ammo is the PG-7 VM, which is a 70mm Monoblock HEAT grenade.
but the power of it is to high, compared to the ammo of the RPG 42 for example, which has a tandemblock HEAT grenade.
Apr 13 2018
Apr 12 2018
Apr 11 2018
Apr 9 2018
push!
push!
it seems, that at least for the darter , it doesn't delete last waypoint. set a waypoint for the darter via terminal. see how it begins to travel to it. then delete the waypoint. see, that it's still flying towards the already deleted waypoint.
Oct 14 2017
and there is already a tractor model in the game "Land_DeckTractor_01_F" and a towing bar "Land_TowBar_01_F". but they have no functions. just empty objects.
Jun 5 2017
yeah, the drones shows some weired behaviour anyways. not always, but often. considering waypoints and considering startings from airstrips. you should give it a second testing phase all over, again.
May 1 2017
and they should be lockable for l-gbu's, like the ir-granade is.
Apr 10 2017
Apr 9 2017
Oct 6 2016
the Looks of the camera and the way it is mounted on the vehicle, reminds me of a surveillance-System.
Oct 1 2016
the camera should be steerable and equipped with a laserpointer.
Sep 30 2016
any Chance of ever changing it?
for it's almost 3 years ago, since posted.
Sep 29 2016
why don't you simply make screenshots of you keybindings in your controll Options?
so BIS can easily integrate them as a preset in their next update.
Sep 28 2016
Sep 27 2016
Sep 25 2016
@1. thumbs up
@2. no, that would make it too easy. it must be somekind of challenging.
May 28 2016
May 10 2016
no, no,
everything's fine. i just have forgotten, that i had locked config Folder. so arma couldn't save the changes i made within the game.
Problem solved.
thank you very much.
usually i do, but i disabled the to make sure. before the update, i had no Problems of that kind
Hello Wizz,
thank you, too!
As Rakien mentioned i don't know how that Dta Folder has gotten into my Heli Folder either. So after deleting it launcher works as it used to.
a pleased and satisfied costumer of Bohemia Interactive
thx man!
BIS i'm very unpleased with your costumer's Service.
I cannot start the game with your selfdeveloped gamelauncher - you know the Problem - you heard others having similar Problems - it's been weeks ago - and there is still no reaction from your side of at least Status quo in solving the Problem.
maybe solution is hard to find, but at least a Report of status quo would be welcome
an unpleased costumer!!!
sadly, this don't work either
EDIT:
the only thing i can do, to run the game with mods, is to start the game via the normal arma3.exe (so without the launcher and therefor without mods).
then activate the mods via the menu expansions and restart it.
(the way we did before all the launchers came out.)
running the game with the arma3battleye.exe works as well.
thx rakien
all points confirmed
i testet it with battleye disabled (with/out mods):
doesn't work either
already did this yesterday.
today second time of verifying - same result:succesfully verified
loading screen says:addons being loaded, addons being initialized, player profile options being loaded, then game crashes with code 0x00000001 - STATUS_WAIT_1 and the "Error compiling shader PSLODDiag"
i tried to penetrate trucks like the hemtt and light armored vehicles like the hunter, with a 12.7mm of a tank commander,a 7.62mm of a tank gunner, and the 6.5mm gatling. result of all is the same: no damage. the only one i can do damage to are the offroad and other not armored cars.
i also tried the mk-30 50.cal of all factions. a little exception is the 12.7mm of the t-100 varsuk. you can do damage to the side section of a hunter. - that's all.
come on BIS are you serious? 12.7mm and i cannot penetrate a fxxxxxg truck, except for it's wheels?