look at this config a3\sounds_f_exp\config.cpp: CfgVehicles → CAManBase → SoundEnvironExt → concrete_exp
for Tanoan concrete, sounds were added only for basic player movements: run, walk, sprint, tactical and crawl. But for each surface 73 more sounds should be added: adjust_stand_to_prone, adjust_stand_to_right_prone, roll and many others. Each of them is added to each surface, for example, look at CfgVehicles → CAManBase → SoundEnvironExt → int_tiles[]={};
video describing the problem → https://www.youtube.com/watch?v=jsSjiqzVOI4
Video wih mod that fixed this bug for asphalt surface on Tanoa → https://www.youtube.com/watch?v=HJlY3VC1ZXo
To summarize
all surfaces in the configuration a3\sounds_f_exp\config.cpp: CfgVehicles → CAManBase → SoundEnvironExt should be extended by ↓↓73 classes↓↓ with sounds of character movements for all 32 surfaces of Tanoa
I put into a separate file the sounds that are present in each surface but not in the surfaces of Tanoa: please check this pastebin https://pastebin.com/6YjkVe7W