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SoundEnvironExt for Tanoa surfaces does not define sounds for character movements - most being completely silent
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Description

look at this config a3\sounds_f_exp\config.cpp: CfgVehicles → CAManBase → SoundEnvironExt → concrete_exp


for Tanoan concrete, sounds were added only for basic player movements: run, walk, sprint, tactical and crawl. But for each surface 73 more sounds should be added: adjust_stand_to_prone, adjust_stand_to_right_prone, roll and many others. Each of them is added to each surface, for example, look at CfgVehicles → CAManBase → SoundEnvironExt → int_tiles[]={};

video describing the problem → https://www.youtube.com/watch?v=jsSjiqzVOI4

Video wih mod that fixed this bug for asphalt surface on Tanoa → https://www.youtube.com/watch?v=HJlY3VC1ZXo

To summarize

all surfaces in the configuration a3\sounds_f_exp\config.cpp: CfgVehicles → CAManBase → SoundEnvironExt should be extended by ↓↓73 classes↓↓ with sounds of character movements for all 32 surfaces of Tanoa
I put into a separate file the sounds that are present in each surface but not in the surfaces of Tanoa: please check this pastebin https://pastebin.com/6YjkVe7W

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 11 x64
Operating System Version
23H2
Category
Config
Additional Information


… and more 70 movements sounds need define on each surface

Event Timeline

TRAGER created this task.Sun, Apr 6, 2:12 PM