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LSValmont (Luigi)
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User Since
Apr 19 2020, 7:57 AM (32 w, 1 d)

Recent Activity

Mon, Nov 9

LSValmont added a comment to T154837: Multi line text controls becomes slower the more text is in it.

Is this fixable?

Mon, Nov 9, 3:45 PM · Arma 3

Oct 30 2020

LSValmont added a comment to T154215: [Feature Request] New event handler: "bulletClose".

This is present in the latest RC as "Suppressed" entity Event Handler.

Oct 30 2020, 1:51 PM · Arma 3

Oct 8 2020

LSValmont added a comment to T154215: [Feature Request] New event handler: "bulletClose".

Thank you Leopard for voicing some of us content creator's needs and requests here and on the Discord Channel. If this gets implemented the new features/gameplay improvements we could bring to Arma 3 are indeed many! And while there are a number of scripted solutions for this, none is both precise and/or performance friendly enough for large scale multiplayer.
+1 for this and +1 for Leopard.

Oct 8 2020, 11:18 AM · Arma 3

Sep 2 2020

LSValmont renamed T153534: Feature Request: A command to increase/decrease the gun flashlight range/intensity/focus. (Just for players) from Feature Request: A command to increase/decrease the gun flashlight range/intensity/focus. to Feature Request: A command to increase/decrease the gun flashlight range/intensity/focus. (Just for players).
Sep 2 2020, 11:20 PM · Arma 3
LSValmont created T153534: Feature Request: A command to increase/decrease the gun flashlight range/intensity/focus. (Just for players).
Sep 2 2020, 4:48 PM · Arma 3
LSValmont added a comment to T153532: Memory access related CTD.

Very detailed and in depth post SuicideKing! There should be indeed a way for the engine to unload no longer used textures to free up memory usage or another method to handle DLC assets without CTDs or performance degradation... Also, 4K textures are the norm now.

Sep 2 2020, 4:29 PM · Arma 3
LSValmont added a comment to T153530: Feature Request - A command to set a vehicle's fuel consumption.

This would be optimal, currently we are using performance heavy script just to achieve this... Great suggestion and I hope it gets implemented.

Sep 2 2020, 4:15 PM · Arma 3

Jul 31 2020

LSValmont added a comment to T124140: [Feature Request] Locally Mute Player Script Command.

Wow, that is great news @dedmen ! This will enable pretty cool scripts and mods to work better ;)

Jul 31 2020, 6:10 PM · Arma 3

Jul 27 2020

LSValmont added a comment to T152928: Command request: disableThirdPersonView [onFoot,inVehicle].

+1

Jul 27 2020, 1:18 AM · Arma 3

Jul 23 2020

LSValmont added a comment to T152896: lightpoint fixes - flare by daylight and flare visibility.

You forgot about how https://community.bistudio.com/wiki/setLightIntensity overwrites the value of setLightBrightness when clearly they are both different things.

Jul 23 2020, 7:48 PM · Arma 3

Jul 20 2020

LSValmont added a comment to T150535: setViewDistance doesn't override overall visibility in video settings for guided rockets/missiles.

By things you mean the vehicle being tracked by the missile? Or the object that the missile is going towards? Because the bad things here are two: That the missile looses track a of target just because you lowered your viewdistance and the fact that if you shoot your rocket towards an object if you reduce your viewdistance the missile just goes randomly anywhere instead of the original direction of said object. If the missile looses an object it just needs to continue going straight towards the last known position of said object or the direction it was fired at and not any random direction or perhaps position [0,0,0].

Jul 20 2020, 10:19 PM · Arma 3

Jul 19 2020

LSValmont added a comment to T66917: Please add localNamespace (for MP security).

Thank you KK! This is very useful!

Jul 19 2020, 6:12 PM · Arma 3

May 16 2020

LSValmont added a comment to T146447: List of buildings with window(s) completely/partially missing view blocking for AI.

Reason for some cases of Ai shooting at players they are not supposed to see through buildings?

May 16 2020, 5:07 PM · Arma 3

May 12 2020

LSValmont added a comment to T148420: Crew of deleted vehicle are not null.

Thank you BIS_fnc_KK ! Nice fix

May 12 2020, 9:18 PM · Arma 3

May 3 2020

LSValmont added a comment to T124140: [Feature Request] Locally Mute Player Script Command.

Yeah a volume setting would do the job well! Hope it gets released soon! Also don't forget a command to find who has VOLUME 0 easily.

May 3 2020, 6:23 PM · Arma 3

May 1 2020

LSValmont added a comment to T150535: setViewDistance doesn't override overall visibility in video settings for guided rockets/missiles.

I just can't imagine how many misses this issue has caused!

May 1 2020, 8:28 PM · Arma 3

Apr 20 2020

LSValmont added a comment to T150450: Arma 3 Old man bugs.

Another issue, when you create missions on the EDEN editor the game by default now adds a n OLD MAN dependency to the mission just as if you had a mod installed but you never really added anything OLD MAN related to your mission, just place a bunch of regular Ai units and the dependency will still happen.

Apr 20 2020, 6:46 AM · Arma 3

Apr 19 2020

LSValmont added a comment to T150415: Multiplayer is Not Allowing Players to Pick Up Items from Dead Bodies.

I have found a solution. Instead of editing the enemy unit's loadout using the "edit loadout" option, I scripted the customizations to the loadout via the unit's init. For whatever reason, this works and allows all my players to loot everything off the body. It seems that the "edit loadout" option is broken in regards to the player's ability to loot their stuff.

Apr 19 2020, 7:38 PM · Arma 3
LSValmont added a comment to T150430: ArmA III Dead Bodies + Armored Vehicle.

Had the same issue just yesterday, pretty game breaking... kills the immersion for players...

Apr 19 2020, 8:15 AM · Arma 3
LSValmont added a comment to T150415: Multiplayer is Not Allowing Players to Pick Up Items from Dead Bodies.

Had the same issue (v 1.98).

  • Hosted Game (Playing on LAN)
  • Coop mission with 6 players
  • No mods other than CBA
  • Only one player had the issue. (non host)
Apr 19 2020, 8:06 AM · Arma 3