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LSValmont (Luigi)
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User Since
Apr 19 2020, 7:57 AM (84 w, 2 d)

Recent Activity

Wed, Nov 10

LSValmont created T161883: [Feature Request] Optional MP Optimized/abbreviated Save System.
Wed, Nov 10, 7:29 PM · Arma 3

Oct 22 2021

LSValmont added a comment to T161333: Not all faction support loading cargo (Vanilla game).

I can confirm this. Nato Vehicles work, other factions don't.

Oct 22 2021, 11:25 PM · Arma 3
LSValmont added a comment to T161479: [Feature Request] Ability to return a boolean, if an object had collision disabled with another object.

We also need a disableCollisionWith "ALL" command. For example those complex rock collisions could be disabled for rocks on roofs of caves etc that players are never able to reach anyway and are for cosmetic purposes only.

Oct 22 2021, 7:06 PM · Arma 3

Oct 13 2021

LSValmont added a comment to T161325: Action menu didn't show whilst player in parachute.

Having an action menu for opening a parachute is ancient by now. BI should change it to the F key... You are clearly in freefall animation and won't be shooting so the "Cycle Firemodes" key "F" is useless anyway. And once your parachute is open the F key returns to normal. That is called Context Keybinding and is very helpful for not having to bind different actions to different keys. When freefalling a small text should appear "Press F to open your chute".

Oct 13 2021, 10:42 PM · Arma 3
LSValmont added a comment to T160213: FPS drops/stutters when driving near a certain rock object.

Important update:
This is a huge issue and could be responsible for lots of the perceived stutters and sudden slowdowns A3 is so famous for.

Oct 13 2021, 6:54 PM · Arma 3

Oct 7 2021

LSValmont added a comment to T161233: Character movement bugs (infinite falling, passing through objects, etc.).

Very impressive repro and ticket, fully documented and even with suggestions on how to fix the issue.

Oct 7 2021, 6:07 PM · Arma 3
LSValmont added a comment to T161166: AIs fail to obey a move order when 2 players in their group.

This could be a pretty big issue. Does it happen 100% of the time under those conditions?

Oct 7 2021, 2:38 AM · Arma 3
LSValmont added a comment to T161132: FR Modifier keys for inventory..

Has been on my todolist since march 2020 🙃

Oct 7 2021, 2:19 AM · Arma 3

Sep 1 2021

LSValmont added a comment to T160446: AI generate a path despite using disableAI "PATH".

Nice find Leopard, thank you for your efforts in finding, reproducing and then making tickets out of these issues that while small we all know that Arma needs all the performance improvements it can get no matter how small.

Sep 1 2021, 3:23 AM · Arma 3

Aug 11 2021

LSValmont added a comment to T160213: FPS drops/stutters when driving near a certain rock object.

Had this issue in Malden after adding those rocks manually via the EDEN Editor as regular objects (Not simple objects) but all simulations disabled on them.

Aug 11 2021, 11:05 PM · Arma 3

Aug 7 2021

LSValmont added a comment to T152438: Significant FPS Drop When Shooting Men Near Large Editor Placed Rocks.

Wow, nice find Ansible2!

Aug 7 2021, 3:21 AM · Arma 3

Jul 19 2021

LSValmont added a comment to T126021: Issue with multiple tree LODs.

Still an issue as of July 2021

Jul 19 2021, 12:02 AM · Arma 3

Jul 15 2021

LSValmont added a comment to T158770: [Feature Request] New Script Command or description.ext param to disable specific/all default addActions/holdActions/ActionMenu items currently forced ON by the engine. (i.e. Default "Healing" Action, Default "Reload with X Magazine" Action etc).

I've just found a mod that does this partially: It removes the useless actions of "EJECT" and "REARM", "LIGHT ON", "LIGHT OFF".

Jul 15 2021, 10:52 PM · Arma 3

Jul 14 2021

LSValmont added a comment to T154810: enableGunLights issues.

Issue seems solved indeed!
and if you use

{_x enableGunLights "forceOn"} forEach (units group player);

during the day it will just make the lights auto turn on when nightfalls.

Jul 14 2021, 4:21 PM · Arma 3
LSValmont added a comment to T154810: enableGunLights issues.

What happens if you use _unit enableGunLights "forceOn"; during the day and later the night falls. (Do they turn the flashlights ON automatically or you have to issue the command again at night for it to work?)

Jul 14 2021, 3:45 AM · Arma 3

Jul 1 2021

LSValmont added a comment to T126030: MPclient can't take items in deadbody's vest/uniform/bag When change equipments on eden..

This happened to me as a host with 10 other players yesterday on the Stable branch.

Jul 1 2021, 1:04 AM · Arma 3

Jun 8 2021

LSValmont added a comment to T127599: When I scroll in entities list it also moves the camera.

Very Annoying indeed

Jun 8 2021, 8:45 PM · Arma 3
LSValmont added a comment to T152937: Ammo canister in vehicles instead of the default magazines for turret..

This would be awesome to have!

Jun 8 2021, 8:44 PM · Arma 3

Jun 4 2021

LSValmont updated the task description for T158770: [Feature Request] New Script Command or description.ext param to disable specific/all default addActions/holdActions/ActionMenu items currently forced ON by the engine. (i.e. Default "Healing" Action, Default "Reload with X Magazine" Action etc).
Jun 4 2021, 9:03 PM · Arma 3
LSValmont added a comment to T152896: lightpoint fixes - flare by daylight and flare visibility.

Is this worth it?

Jun 4 2021, 8:30 PM · Arma 3

Jun 2 2021

LSValmont renamed T158770: [Feature Request] New Script Command or description.ext param to disable specific/all default addActions/holdActions/ActionMenu items currently forced ON by the engine. (i.e. Default "Healing" Action, Default "Reload with X Magazine" Action etc) from [Feature Request] Scripted or other Non Modded solution to disable specific/all default addActions/holdActions/ActionMenu items currently forced ON by the engine. (i.e. Default "Healing" Action, Default "Reload with X Magazine" Action etc) to [Feature Request] New Script Command or description.ext param to disable specific/all default addActions/holdActions/ActionMenu items currently forced ON by the engine. (i.e. Default "Healing" Action, Default "Reload with X Magazine" Action etc).
Jun 2 2021, 10:51 PM · Arma 3

Jun 1 2021

LSValmont added a comment to T152896: lightpoint fixes - flare by daylight and flare visibility.

You forgot about how https://community.bistudio.com/wiki/setLightIntensity overwrites the value of setLightBrightness when clearly they are both different things.

They are not different. Brightness is a old deprecated way that got replaced by intensity.

Jun 1 2021, 5:56 PM · Arma 3

May 30 2021

LSValmont added a comment to T158795: [Feature Request] Add SQF command to disable all native/engine based actions/cfgActions.

Probably the easiest and most feasible way to implement this feature. Thank you kju-PvPscene and lets hope a brave dev can claim this soon.

May 30 2021, 6:50 PM · Arma 3
LSValmont added a comment to T156436: [Feature Request] New scripting command: setAutoCombatTimout / getAutoCombatTimout.

This would greatly benefit so many scenarios where the mission maker might require Ai units to revert back to their NON COMBAT behaviors faster or slower than the hardcoded default 5 minutes.

May 30 2021, 5:31 PM · Arma 3

May 29 2021

LSValmont renamed T158770: [Feature Request] New Script Command or description.ext param to disable specific/all default addActions/holdActions/ActionMenu items currently forced ON by the engine. (i.e. Default "Healing" Action, Default "Reload with X Magazine" Action etc) from [Feature Request] Disable specific and/or all default addActions/holdActions/ActionMenu items that are currently forced on by the engine. (i.e. Default "Healing" Action, Default "Reload with X Magazine" Action etc) to [Feature Request] Scripted or other Non Modded solution to disable specific/all default addActions/holdActions/ActionMenu items currently forced ON by the engine. (i.e. Default "Healing" Action, Default "Reload with X Magazine" Action etc).
May 29 2021, 6:51 PM · Arma 3
LSValmont renamed T158770: [Feature Request] New Script Command or description.ext param to disable specific/all default addActions/holdActions/ActionMenu items currently forced ON by the engine. (i.e. Default "Healing" Action, Default "Reload with X Magazine" Action etc) from Disable specific default addActions/holdActions/ActionMenu items that are currently forced on by the engine. (i.e. Default "Healing" Action, Default "Reload with X Magazine" Action etc) to [Feature Request] Disable specific and/or all default addActions/holdActions/ActionMenu items that are currently forced on by the engine. (i.e. Default "Healing" Action, Default "Reload with X Magazine" Action etc).
May 29 2021, 6:49 PM · Arma 3

May 27 2021

LSValmont renamed T158770: [Feature Request] New Script Command or description.ext param to disable specific/all default addActions/holdActions/ActionMenu items currently forced ON by the engine. (i.e. Default "Healing" Action, Default "Reload with X Magazine" Action etc) from Description.ext array parameter to disable specific default addActions/holdActions/ActionMenu items. to Disable specific default addActions/holdActions/ActionMenu items that are currently forced on by the engine. (i.e. Default "Healing" Action, Default "Reload with X Magazine" Action etc).
May 27 2021, 5:17 AM · Arma 3
LSValmont edited Additional Information on T158770: [Feature Request] New Script Command or description.ext param to disable specific/all default addActions/holdActions/ActionMenu items currently forced ON by the engine. (i.e. Default "Healing" Action, Default "Reload with X Magazine" Action etc).
May 27 2021, 2:26 AM · Arma 3
LSValmont updated the task description for T158770: [Feature Request] New Script Command or description.ext param to disable specific/all default addActions/holdActions/ActionMenu items currently forced ON by the engine. (i.e. Default "Healing" Action, Default "Reload with X Magazine" Action etc).
May 27 2021, 2:16 AM · Arma 3
LSValmont updated the task description for T158770: [Feature Request] New Script Command or description.ext param to disable specific/all default addActions/holdActions/ActionMenu items currently forced ON by the engine. (i.e. Default "Healing" Action, Default "Reload with X Magazine" Action etc).
May 27 2021, 2:12 AM · Arma 3
LSValmont updated the task description for T158770: [Feature Request] New Script Command or description.ext param to disable specific/all default addActions/holdActions/ActionMenu items currently forced ON by the engine. (i.e. Default "Healing" Action, Default "Reload with X Magazine" Action etc).
May 27 2021, 1:42 AM · Arma 3

May 25 2021

LSValmont edited Additional Information on T158770: [Feature Request] New Script Command or description.ext param to disable specific/all default addActions/holdActions/ActionMenu items currently forced ON by the engine. (i.e. Default "Healing" Action, Default "Reload with X Magazine" Action etc).
May 25 2021, 5:33 PM · Arma 3
LSValmont created T158770: [Feature Request] New Script Command or description.ext param to disable specific/all default addActions/holdActions/ActionMenu items currently forced ON by the engine. (i.e. Default "Healing" Action, Default "Reload with X Magazine" Action etc).
May 25 2021, 5:31 PM · Arma 3

May 19 2021

LSValmont added a comment to T128212: AI-commanding bug: Looping the Get Out / Get In commands.

This still happens as of May 2021. Clearly a problem of the Ai's FSM routines that don't delay the orders enough. Units who where just given the order to dismount should wait until their state is no longer COMBAT for being given the mount order again.

May 19 2021, 2:49 PM · Arma 3

May 10 2021

LSValmont added a comment to T158181: Unable to drag items between personal inventory while in vehicle (MP).

Confirmed I also still have this issue in Hosted Multiplayer. Usually the mission host is fine but one of the players complains about this issue on every session. Seems to happen to 1 or 2 players for every 10 players on the server.

May 10 2021, 4:05 PM · Arma 3

Apr 28 2021

LSValmont added a comment to T157981: [Feature Request] Eden Editor: Load anyways feature for “Missing Addons” situation.

Must have.

Apr 28 2021, 6:15 PM · Arma 3

Mar 15 2021

LSValmont added a comment to T78824: Add command to force open GPS.

Well done! Thank you!

Mar 15 2021, 4:38 PM · Arma 3
LSValmont added a comment to T149510: Killed-event handler can run twice for the same entity.

You are lucky it only fires twice. Just check how many times the HandleDamage EH fires on a single bullet.

Mar 15 2021, 4:24 PM · Arma 3

Mar 10 2021

LSValmont added a comment to T157248: HandleDamage is broken.

Happens on Agents too.

Mar 10 2021, 2:42 AM · Arma 3

Feb 26 2021

LSValmont added a comment to T157028: showGPS is broken.

I was part of this :) Thank you R3vo!

Feb 26 2021, 7:05 PM · Arma 3

Jan 28 2021

LSValmont added a comment to T156445: GUI Editor: Broken GUI_GRID.

This issue frustrated me so much that I just gave up on custom UIs for Arma 3. I hope this gets fixed and the GUI editor improved to usable leveles.

Jan 28 2021, 5:39 PM · Arma 3

Nov 9 2020

LSValmont added a comment to T154837: Multi line text controls becomes slower the more text is in it.

Is this fixable?

Nov 9 2020, 3:45 PM · Arma 3

Oct 30 2020

LSValmont added a comment to T154215: [Feature Request] New event handler: "bulletClose".

This is present in the latest RC as "Suppressed" entity Event Handler.

Oct 30 2020, 1:51 PM · Arma 3

Oct 8 2020

LSValmont added a comment to T154215: [Feature Request] New event handler: "bulletClose".

Thank you Leopard for voicing some of us content creator's needs and requests here and on the Discord Channel. If this gets implemented the new features/gameplay improvements we could bring to Arma 3 are indeed many! And while there are a number of scripted solutions for this, none is both precise and/or performance friendly enough for large scale multiplayer.
+1 for this and +1 for Leopard.

Oct 8 2020, 11:18 AM · Arma 3

Sep 2 2020

LSValmont renamed T153534: Feature Request: A command to increase/decrease the gun flashlight range/intensity/focus. (Just for players) from Feature Request: A command to increase/decrease the gun flashlight range/intensity/focus. to Feature Request: A command to increase/decrease the gun flashlight range/intensity/focus. (Just for players).
Sep 2 2020, 11:20 PM · Arma 3
LSValmont created T153534: Feature Request: A command to increase/decrease the gun flashlight range/intensity/focus. (Just for players).
Sep 2 2020, 4:48 PM · Arma 3
LSValmont added a comment to T153532: Memory access related CTD.

Very detailed and in depth post SuicideKing! There should be indeed a way for the engine to unload no longer used textures to free up memory usage or another method to handle DLC assets without CTDs or performance degradation... Also, 4K textures are the norm now.

Sep 2 2020, 4:29 PM · Arma 3
LSValmont added a comment to T153530: Feature Request - A command to set a vehicle's fuel consumption.

This would be optimal, currently we are using performance heavy script just to achieve this... Great suggestion and I hope it gets implemented.

Sep 2 2020, 4:15 PM · Arma 3

Jul 31 2020

LSValmont added a comment to T124140: [Feature Request] Locally Mute Player Script Command.

Wow, that is great news @dedmen ! This will enable pretty cool scripts and mods to work better ;)

Jul 31 2020, 6:10 PM · Arma 3

Jul 27 2020

LSValmont added a comment to T152928: Command request: disableThirdPersonView [onFoot,inVehicle].

+1

Jul 27 2020, 1:18 AM · Arma 3

Jul 23 2020

LSValmont added a comment to T152896: lightpoint fixes - flare by daylight and flare visibility.

You forgot about how https://community.bistudio.com/wiki/setLightIntensity overwrites the value of setLightBrightness when clearly they are both different things.

Jul 23 2020, 7:48 PM · Arma 3

Jul 20 2020

LSValmont added a comment to T150535: setViewDistance doesn't override overall visibility in video settings for guided rockets/missiles.

By things you mean the vehicle being tracked by the missile? Or the object that the missile is going towards? Because the bad things here are two: That the missile looses track a of target just because you lowered your viewdistance and the fact that if you shoot your rocket towards an object if you reduce your viewdistance the missile just goes randomly anywhere instead of the original direction of said object. If the missile looses an object it just needs to continue going straight towards the last known position of said object or the direction it was fired at and not any random direction or perhaps position [0,0,0].

Jul 20 2020, 10:19 PM · Arma 3

Jul 19 2020

LSValmont added a comment to T66917: Please add localNamespace (for MP security).

Thank you KK! This is very useful!

Jul 19 2020, 6:12 PM · Arma 3

May 16 2020

LSValmont added a comment to T146447: List of buildings with window(s) completely/partially missing view blocking for AI.

Reason for some cases of Ai shooting at players they are not supposed to see through buildings?

May 16 2020, 5:07 PM · Arma 3

May 12 2020

LSValmont added a comment to T148420: Crew of deleted vehicle are not null.

Thank you BIS_fnc_KK ! Nice fix

May 12 2020, 9:18 PM · Arma 3

May 3 2020

LSValmont added a comment to T124140: [Feature Request] Locally Mute Player Script Command.

Yeah a volume setting would do the job well! Hope it gets released soon! Also don't forget a command to find who has VOLUME 0 easily.

May 3 2020, 6:23 PM · Arma 3

May 1 2020

LSValmont added a comment to T150535: setViewDistance doesn't override overall visibility in video settings for guided rockets/missiles.

I just can't imagine how many misses this issue has caused!

May 1 2020, 8:28 PM · Arma 3

Apr 20 2020

LSValmont added a comment to T150450: Arma 3 Old man bugs.

Another issue, when you create missions on the EDEN editor the game by default now adds a n OLD MAN dependency to the mission just as if you had a mod installed but you never really added anything OLD MAN related to your mission, just place a bunch of regular Ai units and the dependency will still happen.

Apr 20 2020, 6:46 AM · Arma 3

Apr 19 2020

LSValmont added a comment to T150415: Multiplayer is Not Allowing Players to Pick Up Items from Dead Bodies.

I have found a solution. Instead of editing the enemy unit's loadout using the "edit loadout" option, I scripted the customizations to the loadout via the unit's init. For whatever reason, this works and allows all my players to loot everything off the body. It seems that the "edit loadout" option is broken in regards to the player's ability to loot their stuff.

Apr 19 2020, 7:38 PM · Arma 3
LSValmont added a comment to T150430: ArmA III Dead Bodies + Armored Vehicle.

Had the same issue just yesterday, pretty game breaking... kills the immersion for players...

Apr 19 2020, 8:15 AM · Arma 3
LSValmont added a comment to T150415: Multiplayer is Not Allowing Players to Pick Up Items from Dead Bodies.

Had the same issue (v 1.98).

  • Hosted Game (Playing on LAN)
  • Coop mission with 6 players
  • No mods other than CBA
  • Only one player had the issue. (non host)
Apr 19 2020, 8:06 AM · Arma 3