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GUI Editor: Broken GUI_GRID
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The biggest problem for players that want to get into UI development is the broken grid system in the GUI Editor. The current values are completely wrong. I suggest setting the following values as the default:

X(safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)
Y(safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)
Area W((safezoneW / safezoneH) min 1.2)
Area H(((safezoneW / safezoneH) min 1.2) / 1.2)
Segment W(((safezoneW / safezoneH) min 1.2) / 40)
Segment H((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)

Most UIs will be in the middle of the screen. The GUI_GRID_CENTER does exactly that. The macros are defined in a3\ui_f\hpp\ The above table has all the macros replaced with the actual values.


Operating System
Windows 10 x64

Event Timeline

7erra created this task.Jan 27 2021, 6:16 PM

This issue frustrated me so much that I just gave up on custom UIs for Arma 3. I hope this gets fixed and the GUI editor improved to usable leveles.

Jigsor added a subscriber: Jigsor.Jan 30 2021, 11:51 PM
cancerouspete added a subscriber: cancerouspete.EditedMar 31 2021, 1:29 AM

Yeah, this 100% ...and then some -- i just hopped on with some rare motivation to update my old UI after seeing all the pretty stuff on the wiki, and honestly I was surprised that the GUI Editor still has gone so neglected, for so long...2012 is the last editor update according to the help screen! Moricky! We need you, please.

I won't bother posting separate bug reports for the myriad of other things, like how the arma wiki says things like 'ct_slider is depreciated', and yet, that's the only control the gui editor offers...even a little catchup would making editing a whole world better, if we can't get a new interface.

edit: i guess someone did make an external editor: