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Issue with multiple tree LODs
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Description

Since 1.70 i have an issue with some tree LOD. From the high LOD it jumps directly to very low, if watched through an optic.
Strange thing is LOD gets lower if the object is close to the center of the screen.
In Charkia i had the issue allready in older versions, with the trees close to the cost near the office buildings.
I thaught i was a problem on my side, but i failed to fix it. Messed with graphic settings, game parameters and checked integrety of game files.
Problem seems to be limited on a specific group of trees.

Thx for the help in andvance!

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 7
Category
Visual-Environment
Steps To Reproduce

Just look at the shown trees through a scope from ~100+ meters. Seems like more issues appearing the further away they are.

Additional Information

First clip:
Zaros
Kavala
Sofia
Pyrgos (problem since unknow older version)

Second one:
Charkia (reeds seem to be bugged too)

Third one:
View from Tanoa crater

Event Timeline

Raidar created this task.Jul 1 2017, 6:11 PM
Raidar updated the task description. (Show Details)

So i just checked the Tank DLC dev branch. Seems to be a little different but still the same issue.
So what is wrong with this issue report that nobody replies or assigns.
It has been about a half year without any significant change to this bug... and i know
i'm not the only one having it.

Raidar changed Severity from Minor to Major.Mar 23 2018, 4:10 PM
Raidar added a comment.Aug 1 2018, 7:46 PM

Congratulations!
Still not fixed in 1.84...

This problem is observed in many players (if not all) and it is very strange that there is so little attention to this problem.


Wulf added a subscriber: Wulf.EditedTue, Oct 9, 8:45 AM

Hello.

This is because of engine limitations. It could be fixed, but then your FPS would tank down and you wouldn't be able to play.

Before the patch with the new scheme for loading LODs, there was an acceptable FPS and correct loading of LODs in optics. After all, you can make a choice of options: the option before the patch and the option after the patch. It would be just fine, because in the current form, optics on islands with dense forests are useless, and the situation when people are visible without optics, but you cannot clarify their belonging to any fraction due to 2D sprites is simply absurd and irritating.

I'll just remind you what you have to deal with.