- User Since
- Sep 19 2018, 12:42 AM (261 w, 6 d)
Fri, Sep 22
Aug 17 2023
Unable to reproduce on stable and profiling branch, were you using any mods?
Jul 27 2023
Jul 3 2023
Thank you! This was messing quite a bit with one of the missions I'm working on.
Jun 25 2023
Should be fixed after next DLC update.
Fixed internally in commits rMASTER15984 - rMASTER15990
May 30 2023
_vehicle setVariable ["vn_flag_enable", false]
Apr 26 2023
That feels weird to me, I'd just keep it the same for customWaypointDirection?
I think we should just take driver as a priority, it will be better from a gameplay perspective. The waypointDirection approach feels weird and is most likely a remnant of something old.
Apr 25 2023
The in-game part needs to wait for next DLC update to be released.
Apr 13 2023
Apr 7 2023
CBA implementation for reference:
Mar 23 2023
Mar 10 2023
I had similar case of this while making CO06 Black Spear for SOGPF. It was really puzzling and hard to debug.
Jan 30 2023
Jan 2 2023
This is a base game bug, sometimes when you kill the AI, their weapon stays in AI only fire mode after being picked up by the player.
Nov 29 2022
I was unable to reproduce the issue. Please upload the RPT file from session where you had the issue.
Sep 6 2022
You too ;D
Always a pleasure to give you weird bugs to fix <3
Aug 27 2022
Unable to reproduce issue 2 anymore too... weird.
Aug 26 2022
There seem to be two issues:
Jul 19 2022
Unfortunately, it is not possible, BI function will always use weapons assigned to gunner and this gun is not a pylon so it can't be reassigned.
Jul 18 2022
Sorry for the inconvinence, it's related to the Huey fleet update. BIS_fnc_UnitCapture does not save which turret fired the weapons, during the playback it always tells the vehicle gunner (gunner _vehicle) to fire the weapons. After the updates the vehicle copilot is considered the vehicle gunner (can be recognized by the icon in 3den).
Jul 17 2022
It probably worked but not exactly as intended as you weren't able to adjust the score that way. It was always intended to be NAME of VARIABLE that holds the score. Not the score value, as per comment in config/wiki documentation.
Jul 16 2022
Unable to reproduce the issue, make sure your variable contains number not some other type.
Jul 14 2022
When delay_max attribute is missing from the main config it defaults to 0, thus instant fire support. Add it with default value of 90 and it should work fine. I will try to fix it for our next update, sorry for the inconvenience.
Jul 13 2022
What's your module editor setup?
Jul 12 2022
But we can't do the same, setObjectScale does not support scaling in multiple axes.
May 13 2022
Feb 6 2022
Dec 29 2021
Nov 28 2021
Nov 5 2021
Oct 8 2021
Aug 28 2021
Duplicate of: https://feedback.bistudio.com/T160367
Jul 29 2021
Can be closed, issue is fixed.
May 24 2021
May 23 2021
May 7 2021
there's no official documentation on how to do this right now but you can check how we're doing it in my community:
May 5 2021
Apr 27 2021
Dec 20 2020
Oct 31 2020
Oct 25 2020
Oct 24 2020
Oct 13 2020
Seen by other clients like this: https://imgur.com/vfiDWMq
May 10 2020
It's still an issue. See: https://github.com/zen-mod/ZEN/issues/372