I've noticed that there was a -validate parameter added to the ScriptEditor module but it does not seem to work.
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Yesterday
Wed, Dec 25
Thu, Dec 19
Any news about this?
Nov 1 2024
Oct 14 2024
Oct 7 2024
Sep 21 2024
Additonal issue: Tooltips for controls inside the CT_OBJECT_CONTAINER do not render
Aug 12 2024
To be able to detect when a current waypoint is changed or deleted when using Per frame handler / unscheduled for waypoint logic (in most performant way, could probably be done by checking currentWaypoint).
Aug 9 2024
Jul 28 2024
S.O.G.: Prairie Fire is a part of the Creator DLC program and is not developed by Bohemia Interactive, that's why it has to be installed and enabled separately, https://arma3.com/dlc/creator#FAQ .
Jul 27 2024
Contact DLC is a spin off expansion and is not designed to be loaded when you're not playing its singleplayer campaign. It's the one doing UI changes to map interface.
Jul 1 2024
The crash is caused by doors in doors info list perhaps the game could handle this more gracefully or at least report something to logs.
The issue is still there on stable, crash report from ACE Carrying which uses the method: 14151df8-6938-4642-a2ac-a613c56c386e
Jun 11 2024
Jun 7 2024
May 26 2024
May 18 2024
Current experimental tools still do use my windows username, can you look about merging this for next release?
Apr 2 2024
Apr 1 2024
Mar 12 2024
Sorry, community servers are not our responsibility.
Jan 5 2024
Dec 7 2023
Does it actually spawn multiple smoke effects then? visible for all players?
this is because player is killed by the rotor only on one client
Nov 13 2023
Works
Nov 11 2023
Oct 11 2023
Sep 28 2023
Fixed in 2.12
Sep 22 2023
Aug 17 2023
Unable to reproduce on stable and profiling branch, were you using any mods?
Jul 27 2023
Jul 3 2023
Thank you! This was messing quite a bit with one of the missions I'm working on.
Jun 25 2023
Should be fixed after next DLC update.
Fixed internally in commits rMASTER15984 - rMASTER15990
May 30 2023
rMASTER15661
_vehicle setVariable ["vn_flag_enable", false]
Apr 26 2023
That feels weird to me, I'd just keep it the same for customWaypointDirection?
I think we should just take driver as a priority, it will be better from a gameplay perspective. The waypointDirection approach feels weird and is most likely a remnant of something old.
Apr 25 2023
The in-game part needs to wait for next DLC update to be released.
Apr 13 2023
Apr 7 2023
CBA implementation for reference:
https://github.com/CBATeam/CBA_A3/blob/master/addons/events/fnc_playerEvent.sqf#L101-L119
Mar 23 2023
Mar 10 2023
I had similar case of this while making CO06 Black Spear for SOGPF. It was really puzzling and hard to debug.
Jan 30 2023
Jan 2 2023
This is a base game bug, sometimes when you kill the AI, their weapon stays in AI only fire mode after being picked up by the player.
Nov 29 2022
I was unable to reproduce the issue. Please upload the RPT file from session where you had the issue.
Sep 6 2022
You too ;D
Always a pleasure to give you weird bugs to fix <3
Aug 27 2022
Unable to reproduce issue 2 anymore too... weird.
Aug 26 2022
There seem to be two issues:
Jul 19 2022
Unfortunately, it is not possible, BI function will always use weapons assigned to gunner and this gun is not a pylon so it can't be reassigned.
Jul 18 2022
Sorry for the inconvinence, it's related to the Huey fleet update. BIS_fnc_UnitCapture does not save which turret fired the weapons, during the playback it always tells the vehicle gunner (gunner _vehicle) to fire the weapons. After the updates the vehicle copilot is considered the vehicle gunner (can be recognized by the icon in 3den).
Jul 17 2022
It probably worked but not exactly as intended as you weren't able to adjust the score that way. It was always intended to be NAME of VARIABLE that holds the score. Not the score value, as per comment in config/wiki documentation.
Jul 16 2022
Unable to reproduce the issue, make sure your variable contains number not some other type.
Jul 14 2022
When delay_max attribute is missing from the main config it defaults to 0, thus instant fire support. Add it with default value of 90 and it should work fine. I will try to fix it for our next update, sorry for the inconvenience.
Jul 13 2022
What's your module editor setup?
Jul 12 2022
But we can't do the same, setObjectScale does not support scaling in multiple axes.
May 13 2022
Feb 6 2022
Dec 29 2021
Nov 28 2021
Nov 5 2021
Oct 8 2021
Aug 28 2021
Duplicate of: https://feedback.bistudio.com/T160367
Jul 29 2021
Can be closed, issue is fixed.
May 24 2021
May 23 2021
May 7 2021
there's no official documentation on how to do this right now but you can check how we're doing it in my community:
https://github.com/ArmaForces/Mods/pull/164/files
May 5 2021
👋
Apr 27 2021
Dec 20 2020
Oct 31 2020
Oct 25 2020
Oct 24 2020
Oct 13 2020
Seen by other clients like this: https://imgur.com/vfiDWMq
May 10 2020
It's still an issue. See: https://github.com/zen-mod/ZEN/issues/372