When creating a ModuleCurator_F via the createVehicle command, the Zeus ends up with 2 dialogs for every action. When clicking on a unit, the unit popup appears allowing you to change stance, rank, health, etc. but upon clicking OK a dialog is still present with the original values selected. This is an annoyance when dealing with units but makes editing the cargo of boxes impossible as the second dialog is always empty.
Description
Description
Details
Details
- Severity
- Minor
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10
- Category
- Zeus - General
Steps To Reproduce
- Create a mission without a Game Master module
- Use a script to create ModuleCurator_F via createVehicle.
- Place a unit or box
- Open the properties for the placed unit
This effect is the same for pre-placed units.
Additional Information
The code I am using can be found at https://github.com/Synixe/synixe-old/blob/3858688541e9d1c39873c54b3aef33262ffbe3c1/addons/main/functions/fnc_zeus.sqf
Others I have talked to using slightly different scripts have also had this issue.
Event Timeline
Comment Actions
The nature of the bug has changed. Instead of the dual dialogs, I am now unable to open a single dialog via a scripted Zeus. This mission contains both a scripted and editor placed game master. Play in multiplayer and use the scripted zeus, place down a supply box and you will be unable to edit it's contents. Do the same thing with the editor placed zeus and everything works as expected.