createVehicle ModuleCurator_F - Duplicate Dialogs
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Description

When creating a ModuleCurator_F via the createVehicle command, the Zeus ends up with 2 dialogs for every action. When clicking on a unit, the unit popup appears allowing you to change stance, rank, health, etc. but upon clicking OK a dialog is still present with the original values selected. This is an annoyance when dealing with units but makes editing the cargo of boxes impossible as the second dialog is always empty.

https://www.youtube.com/watch?v=_BuJ4lZLV3Q

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 10
Category
Zeus - General
Steps To Reproduce
  1. Create a mission without a Game Master module
  2. Use a script to create ModuleCurator_F via createVehicle.
  3. Place a unit or box
  4. Open the properties for the placed unit

This effect is the same for pre-placed units.

Additional Information

The code I am using can be found at https://github.com/Synixe/synixe/blob/3858688541e9d1c39873c54b3aef33262ffbe3c1/addons/main/functions/fnc_zeus.sqf
Others I have talked to using slightly different scripts have also had this issue.

brett created this task.Jan 22 2018, 5:49 PM
brett added a comment.Sun, Apr 15, 1:41 PM

Is there any chance this is going to be looked at?

brett edited Additional Information. (Show Details)Mon, Apr 16, 3:57 PM
Wulf added a subscriber: Wulf.Wed, Apr 18, 1:35 PM

Hello.

Could you please upload the test mission you used?

Thank you.