unit1 addEventHandler ["AnimDone", { params ["_unit", "_anim"]; systemChat str [diag_frameno, stance _unit, alive _unit, isAwake _unit, _anim]; }];
- kill the unit
- observe EH firing constantly
unit1 addEventHandler ["AnimDone", { params ["_unit", "_anim"]; systemChat str [diag_frameno, stance _unit, alive _unit, isAwake _unit, _anim]; }];