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AnimDone - EH fires constanly for dead units
Closed, ResolvedPublic

Description

unit1 addEventHandler ["AnimDone", { 
	params ["_unit", "_anim"]; 
 	systemChat str [diag_frameno, stance _unit, alive _unit, isAwake _unit, _anim];
}];
  1. kill the unit
  2. observe EH firing constantly

Details

Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10 x64
Category
General

Event Timeline

honger added a subscriber: honger.Sep 22 2023, 6:03 PM
h- added a subscriber: h-.Sep 22 2023, 8:31 PM
Madin added a subscriber: Madin.Sep 23 2023, 6:51 AM
dedmen set Ref Ticket to AIII-56010.Sep 27 2023, 5:45 PM

Revision: 151519

BIS_fnc_KK removed BIS_fnc_KK as the assignee of this task.Mar 6 2024, 8:21 PM
BIS_fnc_KK changed the task status from New to Feedback.
BIS_fnc_KK added a subscriber: BIS_fnc_KK.
Wulf closed this task as Resolved.Wed, Apr 3, 4:41 PM
Wulf claimed this task.
Wulf added a subscriber: Wulf.

Resolved in Dev build 151641.