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User Since
Mar 21 2013, 8:11 AM (437 w, 17 h)

Recent Activity

Yesterday

h- added a comment to T154254: [Feature Request] New scripting command: canDeployWeapon.

Appears to be working fine. Thanks!

Thu, Aug 5, 4:21 PM · Arma 3

Sun, Aug 1

h- updated the task description for T154254: [Feature Request] New scripting command: canDeployWeapon.
Sun, Aug 1, 2:39 PM · Arma 3

Fri, Jul 30

h- added a comment to T157421: [Feature Request] new scripting command: setLightDirection.

I suppose this should be closed as #lightreflector in da house 🤔

Fri, Jul 30, 8:05 PM · Arma 3

Thu, Jul 15

h- added a comment to T152646: [Feature Request] New scripting command: soundDuration.

Yet another shameless bump.
Just to note just the first soundDuration <file> would suffice obviously, the rest was just crazy talk...

Thu, Jul 15, 4:12 PM · Arma 3

Sat, Jul 10

h- added a comment to T151695: [Feature Request] New eventhandlers: GestureChanged and GestureDone.

And another shameless bump..
Similar requests have been made several times in addition to this one so clearly there would be use for this. 🤔

Sat, Jul 10, 9:49 PM · Arma 3
h- added a comment to T152553: [Feature Request] New scripting command: isReloading.

Seems to be working fine. Much appreciated.

Sat, Jul 10, 7:42 AM · Restricted Project, Arma 3

Jul 2 2021

h- added a comment to T152553: [Feature Request] New scripting command: isReloading.

Shameless bump; any hope we might be getting this one?

Jul 2 2021, 6:31 PM · Restricted Project, Arma 3

Jun 26 2021

h- added a comment to T151810: [Feature Request] New scripting command: getWeaponReloadingTime.

Appears to be working fine, thanks.

Jun 26 2021, 6:53 PM · Arma 3

May 2 2021

h- added a comment to T158200: [Feature Request] Diag command for returning the last id of event handler of a certain type.

Wouldn't mind if also a command to return all ehs handlers of any type would be added, similar to what diag_allMissionEventhandlers does but for the rest of the types, and return would be in format of something like:
["eh type", [handler ids], "eh type 2", [handler ids].. ]

May 2 2021, 5:50 PM · Arma 3

Mar 18 2021

h- created T157421: [Feature Request] new scripting command: setLightDirection.
Mar 18 2021, 2:05 PM · Arma 3

Jan 20 2021

h- changed Reproducibility from reproducibility:none to reproducibility:always on T156295: publicVariable + hashMap = crash in MP.
Jan 20 2021, 12:19 PM · Arma 3
h- created T156295: publicVariable + hashMap = crash in MP.
Jan 20 2021, 12:16 PM · Arma 3

Jan 18 2021

h- created T156261: [Feature Request] New scripting command: get/setSoundShaderParams.
Jan 18 2021, 6:32 AM · Arma 3

Dec 9 2020

h- added a comment to T155638: HoldActions fade if longer than 15 seconds.

Seems that since this is a normal addaction action it's faded out according to class CfgInGameUi -> class PlayerInfo dimmStartTime/dimmEndTime 🤔

Dec 9 2020, 1:55 PM · Arma 3

Dec 3 2020

h- added a comment to T155449: New event handler request HandleRemoteExec.

This would be useful, would be neat if it also returned what some remoteExecCalled function/command might return 🤔

Dec 3 2020, 11:37 AM · Arma 3

Nov 30 2020

h- added a comment to T155440: [Feature Request] playSound command with file path support.

Maybe add createSoundSource into the list as well 🤔

Nov 30 2020, 8:32 PM · Arma 3

Nov 2 2020

h- added a comment to T154773: LockInventory does not work on backpack/weapon props placed in the editor.

It's nice to have this lock all inventories though so don't go "fixing" that :P

Nov 2 2020, 5:34 PM · Arma 3

Nov 1 2020

h- created T154773: LockInventory does not work on backpack/weapon props placed in the editor.
Nov 1 2020, 4:04 PM · Arma 3

Oct 30 2020

h- created T154738: [Feature Request] New scripting command: setAmmoFuseDistance.
Oct 30 2020, 5:45 PM · Arma 3
h- added a comment to T152786: EventHandler AnimChanged for Gestures.

This is basically a duplicate of my slightly older suggestion, so gonna be an a-hole and bump it here if we'd get both of these events 😛
https://feedback.bistudio.com/T151695

Oct 30 2020, 3:12 PM · Arma 3

Oct 22 2020

h- added a comment to T154468: [Feature Request] control "action" params (_this) must contain the control itself.

'action' is some old OFP era relic I guess, it also seems to have a length limit so if you're in a bad habit like me and writing code into those config events you might end up scratching your head when code breaks with weird errors

Oct 22 2020, 5:41 AM · Arma 3

Oct 13 2020

h- updated the task description for T154254: [Feature Request] New scripting command: canDeployWeapon.
Oct 13 2020, 8:42 AM · Arma 3

Oct 10 2020

h- created T154254: [Feature Request] New scripting command: canDeployWeapon.
Oct 10 2020, 7:34 AM · Arma 3

Aug 31 2020

h- created T153503: [Feature Request] New scripting command: diag_allEventhandlers.
Aug 31 2020, 7:16 PM · Arma 3

Aug 26 2020

h- added a comment to T153423: [Feature Request] Alt syntax for doTarget/commandTarget.

Undoubtedly this would be complex issue, and most likely undoable but just throwing it out there.
I didn't do much of actual testing how the command itself works, mainly went by the wiki description and some experiences from the olden times.

Aug 26 2020, 8:22 AM · Arma 3
h- created T153423: [Feature Request] Alt syntax for doTarget/commandTarget.
Aug 26 2020, 6:24 AM · Arma 3

Aug 22 2020

h- added a comment to T152567: getAttackTarget seems to always return objNull.

Yes, it indeed seems to work better now. Huge thanks! 👍

Aug 22 2020, 11:07 AM · Arma 3

Aug 17 2020

h- created T153286: [Feature Request] New scripting command family: alt syntax for some createXXXX commands, setLifeTime, lifeTime.
Aug 17 2020, 9:02 AM · Arma 3
h- created T153285: [Feature Request] New scripting command: findLast.
Aug 17 2020, 9:01 AM · Arma 3

Aug 8 2020

h- added a comment to T153144: [Feature Request] New scripting command: endMove.

Exactly that kind of command has been on my whislist as well, but I thought I'd test the waters first with something I would have needed recently.

Aug 8 2020, 8:59 AM · Arma 3

Aug 7 2020

h- created T153144: [Feature Request] New scripting command: endMove.
Aug 7 2020, 6:05 PM · Arma 3

Aug 6 2020

h- created T153120: [Feature Request] New scripting command family: createTrack, setTrackParams, getTrackParams, enableTracks and forceTracks.
Aug 6 2020, 5:27 PM · Arma 3

Aug 2 2020

h- created T153063: [Feature Request] Alt syntax for addScore.
Aug 2 2020, 7:24 PM · Arma 3

Jul 31 2020

h- created T153028: get3DENEntity returns wrong data type on "failure".
Jul 31 2020, 8:24 PM · Arma 3
h- renamed T83661: [Feature Request] New scripting command: lockContainer from add scripting command "enableContainer" to [Feature Request] New scripting command: lockContainer.
Jul 31 2020, 8:41 AM · Arma 3

Jul 27 2020

h- created T152952: [Feature Request] New scripting commands: loadContainer, setContainerLoad, setContainerMaxLoad.
Jul 27 2020, 6:32 AM · Arma 3

Jul 13 2020

h- created T152646: [Feature Request] New scripting command: soundDuration.
Jul 13 2020, 10:18 AM · Arma 3

Jul 11 2020

h- added a comment to T152567: getAttackTarget seems to always return objNull.

I had exactly the same experience as Leopard20. Objnull until I assigned the target, AI calling out targets but all was objnull until I assigned it. The only difference to assignedTarget was that after the target was killed assignedTarget went null but this command still returned the target.

Jul 11 2020, 7:08 PM · Arma 3

Jul 9 2020

h- created T152553: [Feature Request] New scripting command: isReloading.
Jul 9 2020, 6:11 PM · Restricted Project, Arma 3

Jun 22 2020

h- added a comment to T151760: [Feature Request] Alt syntax for deleteAt.

True, now to think of it it's possible I'm mixing this with some splitString related thing. Been a while I've even dealt with these.

Jun 22 2020, 8:08 PM · Arma 3

Jun 20 2020

h- added a comment to T151760: [Feature Request] Alt syntax for deleteAt.

If my memory serves me right I had some trouble using toArray on a string that is to be parsed with paserSimpleArray.
The string has to be "sanitized" because it may contain things that parseSimpleArray no longer likes (nulls, or strings of direct object references to non-existing objects (as in "#01923: whatever.p3d" or whatever) and if I remember correctly toArraying such string would somehow produce erroneous result.

Jun 20 2020, 9:22 AM · Arma 3

Jun 15 2020

h- created T151853: [Feature Request] New muzzle eventhandlers: chambering and chambered.
Jun 15 2020, 4:32 PM · Arma 3

Jun 14 2020

h- created T151810: [Feature Request] New scripting command: getWeaponReloadingTime.
Jun 14 2020, 9:40 PM · Arma 3
h- created T151809: [Feature Request] New scripting command: ppEffectVideoOptions.
Jun 14 2020, 9:40 PM · Arma 3
h- created T151808: [Feature Request] New scripting command: getWeaponAnimationPhase.
Jun 14 2020, 9:40 PM · Arma 3

Jun 13 2020

h- created T151761: [Feature Request] Alt syntax for needReload.
Jun 13 2020, 8:49 AM · Arma 3
h- created T151760: [Feature Request] Alt syntax for deleteAt.
Jun 13 2020, 8:48 AM · Arma 3

Jun 12 2020

h- added a comment to T151698: [Feature Request] New eventhandler: MuzzleSwitch.

I know about the CBA stuff but would argue that engine solution would always be better.

Jun 12 2020, 3:25 PM · Arma 3

Jun 11 2020

h- created T151698: [Feature Request] New eventhandler: MuzzleSwitch.
Jun 11 2020, 8:37 PM · Arma 3
h- created T151696: [Feature Request] New eventhandler: WeaponSwitched.
Jun 11 2020, 8:35 PM · Arma 3
h- created T151695: [Feature Request] New eventhandlers: GestureChanged and GestureDone.
Jun 11 2020, 8:24 PM · Arma 3

Jun 1 2020

h- created T151351: Take eventhandler unexpected behaviour.
Jun 1 2020, 8:14 PM · Arma 3

May 22 2020

h- created T151112: The scripting command 'reload' is broken.
May 22 2020, 9:21 PM · Arma 3

May 24 2019

h- updated the task description for T139695: A bit of love for dealing with strings.
May 24 2019, 8:21 PM · Arma 3
h- created T139695: A bit of love for dealing with strings.
May 24 2019, 7:45 AM · Arma 3

Aug 23 2018

h- created T131703: Alternative syntax for toLower and toUpper.
Aug 23 2018, 7:59 PM · Arma 3

Feb 3 2018

h- added a comment to T127079: setParticleparams and/or setParticleClass broken.

This is still happening, should I assume that not going to be fixed at this stage?

Feb 3 2018, 8:08 AM · Arma 3

Dec 2 2017

h- created T127259: BIS_fnc_kbTell plays discussion via radio if radio forced off.
Dec 2 2017, 8:22 AM · Arma 3

Nov 6 2017

h- created T127079: setParticleparams and/or setParticleClass broken.
Nov 6 2017, 1:58 PM · Arma 3

Sep 8 2017

h- created T126655: Add a new eventhandler to check for object's hideObject state.
Sep 8 2017, 2:54 PM · Arma 3

Apr 26 2017

h- removed a watcher for Arma 3: h-.
Apr 26 2017, 10:21 AM

Feb 4 2017

h- added a comment to T123185: Group 'presence' attribute is either broken or illogical.

Oops, used 'condition' instead of 'probability', typo fixed..

Feb 4 2017, 4:45 PM · Arma 3
h- renamed T123185: Group 'presence' attribute is either broken or illogical from Group 'condition of presence' attribute is either broken or illogical to Group 'presence' attribute is either broken or illogical.
Feb 4 2017, 4:44 PM · Arma 3
h- created T123185: Group 'presence' attribute is either broken or illogical.
Feb 4 2017, 3:06 PM · Arma 3

Jan 27 2017

h- created T123063: Unify config expression logic.
Jan 27 2017, 9:41 PM · Arma 3
h- created T123062: Update ctrlSetFocus a bit.
Jan 27 2017, 9:41 PM · Arma 3
h- created T123061: Missing toolbox UI control scripting commands.
Jan 27 2017, 9:40 PM · Arma 3

May 24 2016

h- added a comment to T116740: Eden Attributes limit.

*facepalms*
Well, this does explain some things...

May 24 2016, 8:27 PM · Arma 3

May 22 2016

h- added a watcher for Arma 3: h-.
May 22 2016, 8:57 AM

May 11 2016

h- added a comment to T116412: Weather damage seems a tad overzealous..

If there's no way to shield yourself from this storm damage I don't really see what it would add to the gameplay regardless of how realistic it is, other than a major annoyance and frustration.

Especially when you don't seem to get any weather forecasts until you have launched your vehicle...

May 11 2016, 2:25 PM · Take On Mars
h- added a comment to T116412: Weather damage seems a tad overzealous..

Helps only to the camera lenses, the winds actually break parts off of the rover.

May 11 2016, 2:25 PM · Take On Mars
h- edited Steps To Reproduce on T116309: Dune Gullies task Photo Dark Dunes 06 almost impossible to complete.
May 11 2016, 2:23 PM · Take On Mars
h- added a comment to T116240: Problem completing mission ref. 4329 due to analyze tasks.

Doesn't seem to be fixed, the mission is for some reason possible to be assigned to a lander and a rover, and only rover can complete it properly as the photo task can fail if the lander doesn't land precisely to a correct position and the mentioned rock analyzis etc can't be completed with a lander..

In fact, when you select the mission from the map it launches a lander.

May 11 2016, 2:21 PM · Take On Mars
h- added a comment to T116231: Dual screen bug causing game to tab out to desktop.

Confirming, I have a TV as secondary monitor (using "Extend desktop to this monitor" setup in windows) and even though it's not switched on this happens.

May 11 2016, 2:21 PM · Take On Mars
h- added a comment to T116172: Command Center not Showing Up.

This happens to me as well, funnily enough I accidentally "alt-tabbed" out of the game (when you have two monitor setup and you move the mousepointer out from the primary monitor from the right edge the game "alt-tabs" itself. Perhaps worth of it's own ticket..) and activated the game again -> pressed 'go to lab' but nothing happened.

Alt-tabbed and went back in, that caused the camera to go black for a while, then suddenly the camera was moving in some corridor then suddenly froze, alt-tabbed and went back in again, camera was in black again but after a short while suddenly the lab appeared..

EDIT:
This doesn't stop me from playing, 'go to map' works just fine. Returning from Mars to the control rooom (F1) sometimes works but usually it brings up either an image like the one attached to this ticket, or otherwise similar but you see the corridor leading to the lab on the right edge of the image (from quite far away). Sometimes it's Mars scene with missing sky and ground, only some rock formations..

May 11 2016, 2:20 PM · Take On Mars

May 10 2016

h- edited Additional Information on T84960: Buildings "Land_Metal_Shed_F", "Land_i_Stone_Shed_V1_F" and "Land_Slum_House02_F" are bugged.
May 10 2016, 12:22 PM · Arma 3
h- added a comment to T84951: Radio trigger crashes the game.

Nice.

This bug was/is weird, just now realised it kinda protects you from it; if you had a 'empty' trigger which was later turned into a radio trigger via scripting there was no crash when pressing 0 (zero) and the radio call did not appear in the UI.

Dunno if related or a separate bug..

May 10 2016, 12:21 PM · Arma 3
h- edited Steps To Reproduce on T84951: Radio trigger crashes the game.
May 10 2016, 12:21 PM · Arma 3
h- added a comment to T84935: Building "Land_i_Shed_Ind_F" is bugged.

Seems to have been silently fixed in today's dev update

May 10 2016, 12:21 PM · Arma 3
h- edited Steps To Reproduce on T84935: Building "Land_i_Shed_Ind_F" is bugged.
May 10 2016, 12:21 PM · Arma 3
h- edited Steps To Reproduce on T84604: joinString with empty selector crashes the game.
May 10 2016, 12:11 PM · Arma 3
h- added a comment to T84238: Eden does not recognize description.ext music config.

After importing you have to save the mission, load it up again (as the eden verison, not import, obviously) and the description.ext stuff should work..

Actually when you import a mission and use any of the quicker previews (play from here, play as character) the desc..ext and init.sqf don't get run at all unless you do that above mentioned.

May 10 2016, 12:01 PM · Arma 3
h- added a comment to T84221: Placing satchel charge within 11-12 meters from enemy will cause the enemy to get magic knowledge about you...

Did additional testing with this last night and it appears there's some code in the AI routines that deserves a special place in byte-Hell making the AI immediately telepathically aware of satchel setter because can't find anything in the configs that could be to blame..

Oddly the 'FiredNear' eventhandler gets triggered for the enemy when setting explosives near them. So the AI code considers a 'Put' weapon being fired nearby as a weapon being fired.. I feel a triple-facepalm coming..
But it does trigger for all of the demo types so dunno why the satchel is so special, again. >:(

May 10 2016, 12:00 PM · Arma 3
h- edited Steps To Reproduce on T84221: Placing satchel charge within 11-12 meters from enemy will cause the enemy to get magic knowledge about you...
May 10 2016, 12:00 PM · Arma 3
h- edited Steps To Reproduce on T84220: Markers don't keep their set direction.
May 10 2016, 12:00 PM · Arma 3
h- set Category to category:edeneditor on T84219: Feature request: Add Object Builder 3D view camera functionality into 3DEN.
May 10 2016, 12:00 PM · Arma 3
h- added a comment to T84171: Triggers are fully opaque in thermal view.

They're quite annoying to work with when using the NV view as well.

TBH annoying to work with all together so hopefully that hide action comes in soonish..

May 10 2016, 11:59 AM · Arma 3
h- added a comment to T84161: Unit attached waypoint attributes do not apply to the unit.

This same thing kinda extends to the group attributes as well regarding the formations:
The units don't start in the formation you set them in; as in they do have the formation set correctly but they move to it from the default formation after mission start which looks kinda dumb.

Imagine let's say a large combat element of several groups starting somewhere to move forwards and all the vehicles and infantry drive and run around like headless chickens for a while to get to their format position if the format is set to something else than wedge..

But I guess this is getting to be an issue of it's own already...

May 10 2016, 11:59 AM · Arma 3
h- added a comment to T84161: Unit attached waypoint attributes do not apply to the unit.

Yes, that's what happens with AI, you can hear the AI commanding the group to the formation etc given in the WP, they don't start with the WP set attributes like in the 2D editor.

This is I guess a bit of a non-issue, although wouldn't mind if this worked like it used to. Completely fine if devs don't wanna to waste time on this, probably way more widely useful stuff to add/fix..

May 10 2016, 11:59 AM · Arma 3
h- added a comment to T84161: Unit attached waypoint attributes do not apply to the unit.

Fully aware of the group attributes (which a very nice addition, just wish the init box on it wasn't greyed out.. ;) ), I use a _lot_ of scripted crap in my missions and while checking out how the importing etc works noticed that the group related attributes weren't 'fed' into the group like before.

Wasn't using the WP's to do that, this just caught my peripheral vision..

May 10 2016, 11:59 AM · Arma 3
h- added a comment to T84161: Unit attached waypoint attributes do not apply to the unit.

Admittedly I worded this quite badly; what I meant is that if you attach the group's first waypoint to the group _itself_ (as in create the first waypoint on the group leader, for whatever reason) the waypoint attributes should apply to the group.

Obviously did not mean they should apply to any enemy units etc, come on.. :P
Surely you can make the distinction between the waypoint being attached to it's owner and not an enemy or any other object.

May 10 2016, 11:58 AM · Arma 3
h- set Category to category:edeneditor on T84161: Unit attached waypoint attributes do not apply to the unit.
May 10 2016, 11:58 AM · Arma 3
h- set Category to category:edeneditor on T84160: Setting formation in group attributes doesn't work...
May 10 2016, 11:58 AM · Arma 3
h- set Category to category:edeneditor on T84140: CTRL+S save shortcut doesn't work properly if mapview toggled.
May 10 2016, 11:58 AM · Arma 3
h- edited Steps To Reproduce on T83929: Setting initial player lead group combat mode via waypoint or unit's init => problem with scripting command combatMode.
May 10 2016, 11:52 AM · Arma 3
h- set Category to category:featurerequest on T83895: Add scripting command to check if unit has AI enabled.
May 10 2016, 11:51 AM · Arma 3
h- edited Steps To Reproduce on T83669: Fireplace burning sound plays for eternity after fire has been put out.
May 10 2016, 11:44 AM · Arma 3
h- added a comment to T83669: Fireplace burning sound plays for eternity after fire has been put out.

Seems to have been silently fixed (oh, the pun) a few dev branches ago..

May 10 2016, 11:44 AM · Arma 3
h- added a comment to T83667: Add some of the BIS_fncs as scripting commands.

Completely forgot that one, added that to the wishlist too.

May 10 2016, 11:44 AM · Arma 3
h- added a comment to T83667: Add some of the BIS_fncs as scripting commands.

Added couple of more wishes:

  • BIS_fnc_addStackedEventHandler
  • BIS_fnc_removeStackedEventHandler
May 10 2016, 11:44 AM · Arma 3