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[Feature Request/Query] playSound3D
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Description

Would it be possible to have playSound3D return some sort of reference to the sound played?

If soundobject is not possible to return for deletion then maybe it would be possible to have it return some sort of "handler" that could be accessed by some new command like stopSound? 🤔

This is basically the most useful of the few existing sound related commands but it it severely handicapped by the fact that you can't for example stop the sound from playing since the sound doesn't exist in such a way.

say3D doesn't support filepath to sound file so it's useless.

Details

Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10 x64
Category
Engine

Event Timeline

h- created this task.Sep 27 2021, 1:44 PM
dedmen added a subscriber: dedmen.Nov 15 2021, 6:59 PM

All sound commands that can return sound objects already do. Adding handler stuff is possible but unlikely

h- added a comment.EditedNov 19 2021, 10:51 PM

Sad sound panda :(

Assuming the handler thingy would allow dynamic change of playssound3d params (like particle params etc) would be really handy.

it is meant for short duration sounds, so it is kinda fire and forget hence no reference, long duration sounds are not synced for jip which will need to be sorted together with handle so dedmen is right it is unlikely this would happen anytime soon