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Nov 29 2015, 3:45 PM (365 w, 2 d)
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Sep 28 2022

BIS_fnc_KK closed T128594: "BackFromUAV" action doesn't work when controlling turret as Resolved.
Sep 28 2022, 3:37 PM · Arma 3

Sep 27 2022

BIS_fnc_KK added a comment to T128594: "BackFromUAV" action doesn't work when controlling turret.

I have edited it to the correct description already, don’t think you need a note

Sep 27 2022, 8:41 PM · Arma 3

Sep 26 2022

BIS_fnc_KK edited projects for T167784: Hold Breath Sound Bugged, added: DayZ; removed Arma 3.
Sep 26 2022, 11:42 PM · DayZ
BIS_fnc_KK changed the status of T128594: "BackFromUAV" action doesn't work when controlling turret from Reviewed to Feedback.
Sep 26 2022, 11:35 PM · Arma 3
BIS_fnc_KK added a comment to T128594: "BackFromUAV" action doesn't work when controlling turret.

Well, not sure why it even worked in the first place. The syntax of the action was wrong, and it doesnt take any additional arguments apart from the unit which player controls. https://community.bistudio.com/wiki/Arma_3:_Actions#BackFromUAV I corrected the syntax on wiki, please let me know if it works in all cases

Sep 26 2022, 11:34 PM · Arma 3
BIS_fnc_KK added a comment to T128594: "BackFromUAV" action doesn't work when controlling turret.

Reproed

Sep 26 2022, 10:39 PM · Arma 3
BIS_fnc_KK claimed T128594: "BackFromUAV" action doesn't work when controlling turret.
Sep 26 2022, 10:39 PM · Arma 3
BIS_fnc_KK added a comment to T167799: Non-repeatable trigger condition is checked even when trigger has been activated.

It will be closed after it is dealt with and tested

Sep 26 2022, 1:41 PM · Arma 3
BIS_fnc_KK claimed T167804: fn_initModules creates a group for each cfgfactionclasses.
Sep 26 2022, 1:34 PM · Arma 3
BIS_fnc_KK added a comment to T167799: Non-repeatable trigger condition is checked even when trigger has been activated.

Practically everything in Arma 3 has localization in many languages, this is why adding things to UI requires localization and it is painful process. But we have other UI tasks planned as well so I guess we can add the tickbox

Sep 26 2022, 1:30 PM · Arma 3
BIS_fnc_KK closed T167536: setUnitFreefallHeight dosent broadcast as Resolved.
Sep 26 2022, 1:27 PM · Arma 3
BIS_fnc_KK added a comment to T167536: setUnitFreefallHeight dosent broadcast.

No it doesn't broadcast and by global effect this means that the unit will not get into free fall animation globally not that getUnitFreefall will return the same value globally. In fact the getUnitFreefall has local argument meaning executing it on remote machine is not going to work.

Sep 26 2022, 1:26 PM · Arma 3
BIS_fnc_KK added a comment to T128594: "BackFromUAV" action doesn't work when controlling turret.

This is still broken for 2.10, would be nice if this could be addressed.

Sep 26 2022, 1:19 PM · Arma 3
BIS_fnc_KK added a comment to T167799: Non-repeatable trigger condition is checked even when trigger has been activated.

Maybe, tickbox -> localization -> pain

Sep 26 2022, 1:15 PM · Arma 3
BIS_fnc_KK claimed T167798: Trigger condition check interval is not linear.
Sep 26 2022, 1:14 PM · Arma 3
BIS_fnc_KK added a comment to T167798: Trigger condition check interval is not linear.

Good find, scripted interval works fine, it is EDEN that is broken

Sep 26 2022, 1:14 PM · Arma 3
BIS_fnc_KK claimed T167797: SetDamage applies physX force from above model center.
Sep 26 2022, 1:07 PM · Arma 3
BIS_fnc_KK claimed T167799: Non-repeatable trigger condition is checked even when trigger has been activated.
Sep 26 2022, 1:05 PM · Arma 3
BIS_fnc_KK added a comment to T167799: Non-repeatable trigger condition is checked even when trigger has been activated.

yeah yeah yeah we know, unfortunately this cannot be fixed globally due to backward compatibility so it will be an option in either createTrigger or setTriggerActivation ...or both

Sep 26 2022, 1:05 PM · Arma 3
BIS_fnc_KK added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

@jaj22 how do you check what the actual radius is

Sep 26 2022, 10:23 AM · Arma 3

Sep 23 2022

BIS_fnc_KK claimed T123262: Fog banding issue.
Sep 23 2022, 1:08 PM · Arma 3

Sep 18 2022

BIS_fnc_KK closed T162218: Weaponstate not returning the correct fire mod as Resolved.
Sep 18 2022, 8:16 PM · Arma 3

Sep 16 2022

BIS_fnc_KK claimed T166542: [Feature Request] Return AIPathOffset in getRoadInfo.
Sep 16 2022, 8:04 PM · Arma 3

Sep 14 2022

BIS_fnc_KK added a comment to T167473: deleteVehicleCrew doesn't work.

rev 149943

Sep 14 2022, 5:16 PM · Arma 3
BIS_fnc_KK edited projects for T167481: 10 - 20 FPS after opening map, added: Arma Reforger; removed Arma 3.
Sep 14 2022, 9:56 AM · Arma Reforger
BIS_fnc_KK added a comment to T167481: 10 - 20 FPS after opening map.

Then why have you posted in Arma 3?

Sep 14 2022, 9:56 AM · Arma Reforger

Sep 12 2022

BIS_fnc_KK claimed T77175: GroundWeaponHolder identifiable only by nearestObjects unlike WeaponHolderSimulated.
Sep 12 2022, 11:10 AM · Arma 3

Sep 11 2022

BIS_fnc_KK edited Steps To Reproduce on T167473: deleteVehicleCrew doesn't work.
Sep 11 2022, 4:27 PM · Arma 3
BIS_fnc_KK renamed T167473: deleteVehicleCrew doesn't work from createVehicleCrew doesn't work to deleteVehicleCrew doesn't work.
Sep 11 2022, 4:27 PM · Arma 3
BIS_fnc_KK changed the status of T167473: deleteVehicleCrew doesn't work from New to Feedback.
Sep 11 2022, 4:20 PM · Arma 3
BIS_fnc_KK added a comment to T167473: deleteVehicleCrew doesn't work.

rev 149928

Sep 11 2022, 4:20 PM · Arma 3
BIS_fnc_KK closed T161512: Game crashes to desktop when using 'lbClear' and a couple of mods as Resolved.
Sep 11 2022, 1:18 PM · Arma 3
BIS_fnc_KK claimed T167466: [Request] Getter for disableNVGEquipment and disableTIEquipment.
Sep 11 2022, 9:00 AM · Arma 3

Sep 9 2022

BIS_fnc_KK changed the edit policy for T167448: Popular Myths About Your Car Battery – Busted!.
Sep 9 2022, 2:39 PM
BIS_fnc_KK placed T167429: allMissionObjects "custom" broken since 2.10 update up for grabs.
Sep 9 2022, 1:19 PM · Arma 3
BIS_fnc_KK changed the status of T167444: nearestObjects no longer finding certain terrain objects after last hotfix from New to Feedback.
Sep 9 2022, 12:28 PM · Arma 3
BIS_fnc_KK added a comment to T167444: nearestObjects no longer finding certain terrain objects after last hotfix.

rev 149916

Sep 9 2022, 12:28 PM · Arma 3
BIS_fnc_KK claimed T167444: nearestObjects no longer finding certain terrain objects after last hotfix.
Sep 9 2022, 10:38 AM · Arma 3
BIS_fnc_KK added a comment to T167444: nearestObjects no longer finding certain terrain objects after last hotfix.

Reproed, [] broken

Sep 9 2022, 10:37 AM · Arma 3
BIS_fnc_KK added a comment to T167444: nearestObjects no longer finding certain terrain objects after last hotfix.

I’m not sure the versions are correct, here is screenshot in 2.08 https://feedback.bistudio.com/T167429#2354350

Sep 9 2022, 10:07 AM · Arma 3
BIS_fnc_KK claimed T167446: Vehicle Service EH.
Sep 9 2022, 10:04 AM · Arma 3

Sep 8 2022

BIS_fnc_KK added a comment to T167429: allMissionObjects "custom" broken since 2.10 update.

Sep 8 2022, 8:07 PM · Arma 3
BIS_fnc_KK added a comment to T167429: allMissionObjects "custom" broken since 2.10 update.

I tested in 2.08 on Altis, the return is [] Could you give me Altis position of ATM so I could verify that’s the case?

Sep 8 2022, 5:11 PM · Arma 3
BIS_fnc_KK added a comment to T167429: allMissionObjects "custom" broken since 2.10 update.

Please provide exact steps how to reproduce this as well. If I place Land_Atm_01_F or Land_Atm_02_F both get detected. Are you sure you didn place Land_Atm_01_malden_F for example

Sep 8 2022, 4:18 PM · Arma 3
BIS_fnc_KK changed the status of T167429: allMissionObjects "custom" broken since 2.10 update from New to Need More Info.
Sep 8 2022, 3:00 PM · Arma 3
BIS_fnc_KK added a comment to T167429: allMissionObjects "custom" broken since 2.10 update.

what map is this?

Sep 8 2022, 3:00 PM · Arma 3
BIS_fnc_KK changed the status of T167434: A command to return value from hashmap by key and calculate default value only if key is missing from New to Feedback.
Sep 8 2022, 1:58 PM · Arma 3
BIS_fnc_KK added a comment to T167434: A command to return value from hashmap by key and calculate default value only if key is missing.

rev 149910

Sep 8 2022, 1:58 PM · Arma 3

Sep 7 2022

BIS_fnc_KK claimed T79689: magazineTurretAmmo and setMagazineTurretAmmo do not function as expected if there are multiple magazines of the same type.
Sep 7 2022, 11:45 PM · Arma 3
BIS_fnc_KK added a comment to T79689: magazineTurretAmmo and setMagazineTurretAmmo do not function as expected if there are multiple magazines of the same type.

I’m going to talk to OP

Sep 7 2022, 11:45 PM · Arma 3
BIS_fnc_KK claimed T167429: allMissionObjects "custom" broken since 2.10 update.
Sep 7 2022, 11:26 PM · Arma 3

Sep 6 2022

BIS_fnc_KK changed the status of T167414: getDirVisual alternative syntax from New to Feedback.
Sep 6 2022, 6:55 PM · Arma 3
BIS_fnc_KK added a comment to T167414: getDirVisual alternative syntax.

rev 149907

Sep 6 2022, 6:55 PM · Arma 3
BIS_fnc_KK claimed T167414: getDirVisual alternative syntax.
Sep 6 2022, 5:42 PM · Arma 3
BIS_fnc_KK added a comment to T166710: Preprocessor bug - file is empty if there's nested defines.

And me?

Sep 6 2022, 2:49 PM · Arma 3

Sep 5 2022

BIS_fnc_KK closed T167294: Push To Talk doesn't work with open dialogs (while Voice Over Net does) as Resolved.
Sep 5 2022, 11:08 PM · Arma 3
BIS_fnc_KK added a comment to T167294: Push To Talk doesn't work with open dialogs (while Voice Over Net does).

Wont fix, it could change how dialogs handling key presses now, and break something

Sep 5 2022, 11:08 PM · Arma 3
BIS_fnc_KK added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

no, fleeing units should not accidentally complete waypoints when they run for cover

Sep 5 2022, 8:13 AM · Arma 3

Sep 4 2022

BIS_fnc_KK added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

It is fixed in rev 149887 but not for fleeing units, clearer now?

Sep 4 2022, 8:57 PM · Arma 3
BIS_fnc_KK changed the status of T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups from New to Feedback.
Sep 4 2022, 3:06 PM · Arma 3
BIS_fnc_KK added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

rev 149887

Sep 4 2022, 3:06 PM · Arma 3
BIS_fnc_KK claimed T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.
Sep 4 2022, 12:45 PM · Arma 3
BIS_fnc_KK changed the status of T167375: [Request] Alternate syntax for LBSetSelected from New to Feedback.
Sep 4 2022, 12:05 PM · Arma 3
BIS_fnc_KK added a comment to T167375: [Request] Alternate syntax for LBSetSelected.

rev 149886

Sep 4 2022, 12:04 PM · Arma 3

Sep 2 2022

BIS_fnc_KK changed the status of T167380: A command to return WeaponHolderSimulated link to the dead body from New to Feedback.
Sep 2 2022, 7:33 PM · Arma 3
BIS_fnc_KK added a comment to T167380: A command to return WeaponHolderSimulated link to the dead body.

rev 149883 getCorpse

Sep 2 2022, 7:32 PM · Arma 3
BIS_fnc_KK placed T167311: A command to check if two variables reference same array or hashmap up for grabs.
Sep 2 2022, 2:03 PM · Arma 3
BIS_fnc_KK added a comment to T167311: A command to check if two variables reference same array or hashmap.

rev 149882

Sep 2 2022, 2:03 PM · Arma 3
BIS_fnc_KK claimed T167311: A command to check if two variables reference same array or hashmap.
Sep 2 2022, 11:17 AM · Arma 3
BIS_fnc_KK claimed T167380: A command to return WeaponHolderSimulated link to the dead body.
Sep 2 2022, 8:57 AM · Arma 3

Sep 1 2022

BIS_fnc_KK added a comment to T167374: wrong params in GETIN/GETOUT Eventhandler on Wiki.

I’m like 99.9% sure you made mistake

Sep 1 2022, 9:28 PM · Arma 3
BIS_fnc_KK claimed T167375: [Request] Alternate syntax for LBSetSelected.
Sep 1 2022, 9:25 PM · Arma 3
BIS_fnc_KK changed the status of T167360: [Feature Request] More return values for EpeContact EHs from New to Feedback.
Sep 1 2022, 1:01 AM · Arma 3
BIS_fnc_KK added a comment to T167360: [Feature Request] More return values for EpeContact EHs.

rev 149877

Sep 1 2022, 1:01 AM · Arma 3

Aug 31 2022

BIS_fnc_KK changed the status of T153139: [Feature Request] New scripting command: unassignVehicle and unassignVehicles from New to Feedback.
Aug 31 2022, 12:02 PM · Arma 3
BIS_fnc_KK added a comment to T153139: [Feature Request] New scripting command: unassignVehicle and unassignVehicles.

unless there is a bug so i will set it to feedback

Aug 31 2022, 12:02 PM · Arma 3
BIS_fnc_KK changed the status of T167359: Custom radio channels label localization from New to Feedback.
Aug 31 2022, 11:59 AM · Arma 3
BIS_fnc_KK added a comment to T167359: Custom radio channels label localization.

rev 149876

Aug 31 2022, 11:59 AM · Arma 3
BIS_fnc_KK claimed T167360: [Feature Request] More return values for EpeContact EHs.
Aug 31 2022, 11:10 AM · Arma 3
BIS_fnc_KK changed the status of T153161: [Feature Request] New scripting command: assignedVehiclePositions from New to Feedback.
Aug 31 2022, 11:07 AM · Arma 3
BIS_fnc_KK added a comment to T153161: [Feature Request] New scripting command: assignedVehiclePositions.

rev.149874 fullCrew output is extended

Aug 31 2022, 11:07 AM · Arma 3
BIS_fnc_KK added a comment to T153139: [Feature Request] New scripting command: unassignVehicle and unassignVehicles.

Look, unassignVehicle unassigns unit role and unit diembarks
leavevehicle unassigns vehicle from every member of the group and units disembark, aditionally leavevehicle un-addVehicle from the group

Aug 31 2022, 11:01 AM · Arma 3
BIS_fnc_KK added a comment to T153139: [Feature Request] New scripting command: unassignVehicle and unassignVehicles.

Also the disembark happens not straight away. Command unassigns the crew from their vehicle positions then after a bit they disembark. IMO looks like intended

Aug 31 2022, 10:25 AM · Arma 3
BIS_fnc_KK added a comment to T153139: [Feature Request] New scripting command: unassignVehicle and unassignVehicles.

I cannot see explicit order to disembark anywhere so it is probably the result of the effect of removing vehicle from the group use

Aug 31 2022, 9:13 AM · Arma 3
BIS_fnc_KK claimed T167359: Custom radio channels label localization.
Aug 31 2022, 9:12 AM · Arma 3

Aug 30 2022

BIS_fnc_KK claimed T153161: [Feature Request] New scripting command: assignedVehiclePositions.
Aug 30 2022, 10:34 PM · Arma 3
BIS_fnc_KK added a comment to T153139: [Feature Request] New scripting command: unassignVehicle and unassignVehicles.

one removes all assigned vehicles

Aug 30 2022, 9:48 PM · Arma 3
BIS_fnc_KK placed T167348: [Feature Request] Return vehicles belonging to a group up for grabs.
Aug 30 2022, 8:45 PM · Arma 3
BIS_fnc_KK closed T167348: [Feature Request] Return vehicles belonging to a group as Resolved.
Aug 30 2022, 8:45 PM · Arma 3
BIS_fnc_KK changed the status of T153136: [Feature Request] New scripting command: assignedVehicles from New to Feedback.
Aug 30 2022, 8:23 PM · Arma 3
BIS_fnc_KK added a comment to T153136: [Feature Request] New scripting command: assignedVehicles.

rev. 149858

Aug 30 2022, 8:23 PM · Arma 3
BIS_fnc_KK claimed T167348: [Feature Request] Return vehicles belonging to a group.
Aug 30 2022, 1:09 PM · Arma 3
BIS_fnc_KK claimed T153136: [Feature Request] New scripting command: assignedVehicles.
Aug 30 2022, 11:32 AM · Arma 3
BIS_fnc_KK added a comment to T167313: nearestObjects not work with "Final" unit classes (2.10).

next dev update probably

Aug 30 2022, 8:13 AM · Arma 3

Aug 29 2022

BIS_fnc_KK changed the status of T167315: [Feature Request] Expand SoundPlayed EH SQF command to return the sound reference [or to have a parameter to modify the volume] from New to Feedback.
Aug 29 2022, 10:50 PM · Arma 3
BIS_fnc_KK added a comment to T167315: [Feature Request] Expand SoundPlayed EH SQF command to return the sound reference [or to have a parameter to modify the volume].

rev 149852

Aug 29 2022, 10:50 PM · Arma 3
BIS_fnc_KK changed the status of T167317: A command to return vehicle turret laser targets from New to Feedback.
Aug 29 2022, 8:14 PM · Arma 3
BIS_fnc_KK added a comment to T167317: A command to return vehicle turret laser targets.

rev. 149851

Aug 29 2022, 8:13 PM · Arma 3
BIS_fnc_KK changed the status of T167311: A command to check if two variables reference same array or hashmap from New to Feedback.
Aug 29 2022, 1:12 PM · Arma 3
BIS_fnc_KK added a comment to T167311: A command to check if two variables reference same array or hashmap.

rev.149842 isSameAs

Aug 29 2022, 1:12 PM · Arma 3