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User Since
Nov 29 2015, 3:45 PM (433 w, 1 d)
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Recent Activity

Sat, Mar 16

BIS_fnc_KK claimed T179964: [Request] Expand BIS_fnc_holdActionAdd to support more addAction parameters.
Sat, Mar 16, 6:25 AM · Arma 3

Fri, Mar 15

BIS_fnc_KK claimed T179942: Radio/Chat channels suggestions: possible bug, hide useless, ability be heard in direct voice while talking to radio channels.
Fri, Mar 15, 12:32 PM · Arma 3

Wed, Mar 13

BIS_fnc_KK set Ref Ticket to AIII-56285 on T85502: Virtual Arsenal removes Custom faces to other players in MP.
Wed, Mar 13, 1:14 PM · Arma 3
BIS_fnc_KK closed T177344: deleteVehicle <array> as Resolved.
Wed, Mar 13, 1:13 PM · Arma 3

Mon, Mar 11

BIS_fnc_KK claimed T85502: Virtual Arsenal removes Custom faces to other players in MP.
Mon, Mar 11, 6:03 PM · Arma 3

Sat, Mar 9

BIS_fnc_KK changed the status of T168113: Unary random <SCALAR> can roll the input value. from New to Feedback.
Sat, Mar 9, 3:27 AM · Arma 3
BIS_fnc_KK added a comment to T168113: Unary random <SCALAR> can roll the input value..

Revision: 151549

Sat, Mar 9, 3:27 AM · Arma 3
BIS_fnc_KK claimed T168113: Unary random <SCALAR> can roll the input value..
Sat, Mar 9, 3:06 AM · Arma 3

Thu, Mar 7

BIS_fnc_KK edited projects for T179712: Killed by a clipping hacker, added: DayZ; removed Arma 3.
Thu, Mar 7, 1:17 AM · DayZ

Wed, Mar 6

BIS_fnc_KK placed T179631: setUnitLoadout can't set UAV terminal in the editor up for grabs.
Wed, Mar 6, 8:22 PM · Arma 3
BIS_fnc_KK changed the status of T175658: AnimDone - EH fires constanly for dead units from New to Feedback.
Wed, Mar 6, 8:21 PM · Arma 3
BIS_fnc_KK added a comment to T175658: AnimDone - EH fires constanly for dead units.

Revision: 151519

Wed, Mar 6, 8:21 PM · Arma 3
BIS_fnc_KK claimed T175658: AnimDone - EH fires constanly for dead units.
Wed, Mar 6, 4:52 PM · Arma 3

Mon, Mar 4

BIS_fnc_KK added a comment to T179631: setUnitLoadout can't set UAV terminal in the editor.

There is no designed support for nils or other missing params, the fact that it worked is a coïncidence. I will have a look if this could be turned into feature.

Mon, Mar 4, 4:54 PM · Arma 3
BIS_fnc_KK claimed T179631: setUnitLoadout can't set UAV terminal in the editor.
Mon, Mar 4, 4:52 PM · Arma 3

Wed, Feb 28

BIS_fnc_KK claimed T179442: negative value with limitSpeed makes helicopter reverse.
Wed, Feb 28, 6:45 PM · Arma 3
BIS_fnc_KK closed T179412: Feature request as Resolved.
Wed, Feb 28, 6:42 PM · Arma 3
BIS_fnc_KK added a comment to T179412: Feature request.

Is this post meant to be for Arma3?

Wed, Feb 28, 1:05 AM · Arma 3

Mon, Feb 26

BIS_fnc_KK claimed T179398: Localization strings not displayed in menu.
Mon, Feb 26, 7:19 PM · Arma 3

Sun, Feb 25

BIS_fnc_KK closed T79026: Attempt to reproduce lag №2 (100k desync, related to remains collector) as Resolved.
Sun, Feb 25, 4:22 PM · Arma 3

Fri, Feb 23

BIS_fnc_KK changed the status of T124694: Mortar gunner animation desync from New to Feedback.
Fri, Feb 23, 8:38 PM · Arma 3
BIS_fnc_KK added a comment to T124694: Mortar gunner animation desync.

Revision: 151464

Fri, Feb 23, 8:38 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-56264 on T124694: Mortar gunner animation desync.
Fri, Feb 23, 5:30 PM · Arma 3

Thu, Feb 22

BIS_fnc_KK added a comment to T124694: Mortar gunner animation desync.

it also doesnt happen every time

Thu, Feb 22, 8:50 PM · Arma 3
BIS_fnc_KK claimed T124694: Mortar gunner animation desync.
Thu, Feb 22, 4:51 PM · Arma 3
BIS_fnc_KK added a comment to T124694: Mortar gunner animation desync.

looks like gunner animation is not synced immediately. Jip wil see correct animation

Thu, Feb 22, 4:51 PM · Arma 3

Wed, Feb 21

BIS_fnc_KK closed T171307: Stackable JIP queue for entities with remoteExec as Resolved.
Wed, Feb 21, 10:02 PM
BIS_fnc_KK placed T171307: Stackable JIP queue for entities with remoteExec up for grabs.
Wed, Feb 21, 10:01 PM
BIS_fnc_KK added a comment to T171307: Stackable JIP queue for entities with remoteExec.

This will require whole new JIP system, current system cannot do what is proposed in this ticket. So for now is won't fix

Wed, Feb 21, 10:00 PM
BIS_fnc_KK changed the status of T171357: Missing UAV terminal scripting commands from New to Feedback.
Wed, Feb 21, 9:50 PM · Arma 3
BIS_fnc_KK changed the status of T171320: Rearm icon doesn't disappear on locked inventories from New to Feedback.
Wed, Feb 21, 8:03 PM · Arma 3
BIS_fnc_KK added a comment to T171320: Rearm icon doesn't disappear on locked inventories.

rev 151453

Wed, Feb 21, 8:03 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-56262 on T171320: Rearm icon doesn't disappear on locked inventories.
Wed, Feb 21, 7:58 PM · Arma 3
BIS_fnc_KK added a comment to T179265: crew cursorObject returns nothing in performance binary / profiling branch.

Does this happen on dev?

Wed, Feb 21, 3:32 PM · Arma 3
BIS_fnc_KK added a comment to T179257: Switching to UAV gunner camera breaks controls.

Does this happen on dev version?

Wed, Feb 21, 3:30 PM · Arma 3

Tue, Feb 20

BIS_fnc_KK changed the status of T171981: [BUG] Garbage collector and respective SQF commands are bugged from Need More Info to Feedback.
Tue, Feb 20, 8:18 PM · Arma 3
BIS_fnc_KK added a comment to T171981: [BUG] Garbage collector and respective SQF commands are bugged.

Revision: 151444

Tue, Feb 20, 8:18 PM · Arma 3

Mon, Feb 19

BIS_fnc_KK set Ref Ticket to AIII-56258 on T171981: [BUG] Garbage collector and respective SQF commands are bugged.
Mon, Feb 19, 6:41 PM · Arma 3

Feb 17 2024

BIS_fnc_KK closed T126653: ghosthawk right gun as Resolved.
Feb 17 2024, 5:17 AM · Arma 3

Feb 16 2024

BIS_fnc_KK added a comment to T178986: BIS_fnc_liveFeed function is broken in the current version. .

Nah, probably due to race condition, when display is not ready but is assumed to be ready

Feb 16 2024, 4:38 PM · Arma 3

Feb 13 2024

BIS_fnc_KK changed the status of T166966: allPlayers delayed on mission start, on dedicated server from New to Feedback.
Feb 13 2024, 4:01 PM · Arma 3
BIS_fnc_KK added a comment to T166966: allPlayers delayed on mission start, on dedicated server.

should be much faster

Feb 13 2024, 4:01 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-56251 on T166966: allPlayers delayed on mission start, on dedicated server.
Feb 13 2024, 3:57 PM · Arma 3
BIS_fnc_KK claimed T166966: allPlayers delayed on mission start, on dedicated server.
Feb 13 2024, 2:34 AM · Arma 3

Feb 12 2024

BIS_fnc_KK changed the status of T179027: onUserSelectedPlayer is unreliable by reporting null entity from New to Feedback.
Feb 12 2024, 11:45 PM · Arma 3
BIS_fnc_KK added a comment to T179027: onUserSelectedPlayer is unreliable by reporting null entity.

the engine will try up to 50 times, the number of attempts is passed to the EH

Feb 12 2024, 12:21 AM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-56250 on T179027: onUserSelectedPlayer is unreliable by reporting null entity.
Feb 12 2024, 12:11 AM · Arma 3

Feb 11 2024

BIS_fnc_KK claimed T179027: onUserSelectedPlayer is unreliable by reporting null entity.
Feb 11 2024, 2:11 PM · Arma 3

Feb 10 2024

BIS_fnc_KK changed the status of T171981: [BUG] Garbage collector and respective SQF commands are bugged from New to Need More Info.
Feb 10 2024, 4:15 PM · Arma 3
BIS_fnc_KK added a comment to T171981: [BUG] Garbage collector and respective SQF commands are bugged.

@kju-PvPscene minPlayerDistance = 50; That means if you are closer than 50 m to the corpse or wreck it wont be removed. Please try with minPlayerDistance = 0; and report back

Feb 10 2024, 4:15 PM · Arma 3
BIS_fnc_KK claimed T178986: BIS_fnc_liveFeed function is broken in the current version. .
Feb 10 2024, 12:29 AM · Arma 3

Feb 9 2024

BIS_fnc_KK added a comment to T178958: Global projectiles don't broadcast instigator to other clients.

Actually no need, Explosion has projectile on which you can use getShotParents.

Feb 9 2024, 11:40 PM · Arma 3
BIS_fnc_KK changed the status of T178981: setShotParents should be client executable from New to Acknowledged.
Feb 9 2024, 9:39 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-56249 on T178981: setShotParents should be client executable.
Feb 9 2024, 9:39 PM · Arma 3
BIS_fnc_KK changed the status of T178977: setShotParents doesn't work from New to Feedback.
Feb 9 2024, 9:00 PM · Arma 3
BIS_fnc_KK added a comment to T178977: setShotParents doesn't work.

Revision: 151391

Feb 9 2024, 9:00 PM · Arma 3
BIS_fnc_KK closed T178737: A "terminate" command for FSM's as Resolved.
Feb 9 2024, 8:55 PM · Arma 3
BIS_fnc_KK added a comment to T178958: Global projectiles don't broadcast instigator to other clients.

ticket?

Feb 9 2024, 7:04 PM · Arma 3
BIS_fnc_KK added a comment to T178958: Global projectiles don't broadcast instigator to other clients.

Make a ticket, if it is feasible in context of the event then why not. Keep in mind HitExplosion =/= Explosion

Feb 9 2024, 5:27 PM · Arma 3
BIS_fnc_KK added a comment to T178958: Global projectiles don't broadcast instigator to other clients.

Also added shotInstigator param to events:

Feb 9 2024, 5:02 PM · Arma 3
BIS_fnc_KK changed the status of T178958: Global projectiles don't broadcast instigator to other clients from New to Feedback.
Feb 9 2024, 5:01 PM · Arma 3
BIS_fnc_KK added a comment to T178958: Global projectiles don't broadcast instigator to other clients.

Revision: 151389

Feb 9 2024, 5:01 PM · Arma 3
BIS_fnc_KK claimed T178977: setShotParents doesn't work.
Feb 9 2024, 2:30 PM · Arma 3

Feb 8 2024

BIS_fnc_KK claimed T178958: Global projectiles don't broadcast instigator to other clients.
Feb 8 2024, 11:05 PM · Arma 3
BIS_fnc_KK added a comment to T171437: Unflip\Set up actions appear incorrectly at certain damage states.

should be fixed

Feb 8 2024, 2:18 PM · Arma 3
BIS_fnc_KK changed the status of T171437: Unflip\Set up actions appear incorrectly at certain damage states from New to Feedback.
Feb 8 2024, 2:18 PM · Arma 3
BIS_fnc_KK closed T126030: MPclient can't take items in deadbody's vest/uniform/bag When change equipments on eden. as Resolved.
Feb 8 2024, 2:13 PM · Arma 3
BIS_fnc_KK added a comment to T126030: MPclient can't take items in deadbody's vest/uniform/bag When change equipments on eden..

I'm surprised it event works anyhow on dead unit. I wont touch it in fear it might break something else, so just kill unit after mission start rather than starting with health 0. Gonna close this as fixed

Feb 8 2024, 2:13 PM · Arma 3

Feb 7 2024

BIS_fnc_KK added a comment to T176206: explosionEffect shot only uses instigator for parents as source instead of full parents info of the killer.

lastEntityCausingDamage is the engine pullup, so adding instigator would require the whole new implementation, not likely happening any time soon

Feb 7 2024, 2:48 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-56244 on T176015: Scripting commands to check projectile fuse state.
Feb 7 2024, 2:32 AM · Arma 3
BIS_fnc_KK changed the status of T176015: Scripting commands to check projectile fuse state from New to Feedback.
Feb 7 2024, 2:31 AM · Arma 3
BIS_fnc_KK added a comment to T176015: Scripting commands to check projectile fuse state.

Revision: 151379

Feb 7 2024, 2:31 AM · Arma 3

Feb 6 2024

BIS_fnc_KK claimed T176015: Scripting commands to check projectile fuse state.
Feb 6 2024, 11:20 PM · Arma 3
BIS_fnc_KK closed T176206: explosionEffect shot only uses instigator for parents as source instead of full parents info of the killer as Resolved.
Feb 6 2024, 9:45 PM · Arma 3
BIS_fnc_KK added a comment to T176206: explosionEffect shot only uses instigator for parents as source instead of full parents info of the killer.

As designed, the explosion doesnt have separate instigator as the shotShell has

Feb 6 2024, 9:45 PM · Arma 3
BIS_fnc_KK changed the status of T178697: Special HitHead damage (EH context=HeadHit) coming through HandleDamage ignores instigator from New to Feedback.
Feb 6 2024, 9:17 PM · Arma 3
BIS_fnc_KK added a comment to T178697: Special HitHead damage (EH context=HeadHit) coming through HandleDamage ignores instigator.

Revision: 151378

Feb 6 2024, 9:17 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-56243 on T178697: Special HitHead damage (EH context=HeadHit) coming through HandleDamage ignores instigator.
Feb 6 2024, 9:15 PM · Arma 3

Feb 5 2024

BIS_fnc_KK added a comment to T178888: A command to replace BIS_fnc_consolidateArray.

Maybe something that can be looked at

Feb 5 2024, 5:38 PM · Arma 3
BIS_fnc_KK added a comment to T178888: A command to replace BIS_fnc_consolidateArray.

What about https://community.bistudio.com/wiki/uniqueUnitItems is this faster?

Feb 5 2024, 5:24 PM · Arma 3

Feb 3 2024

BIS_fnc_KK added a comment to T79689: magazineTurretAmmo and setMagazineTurretAmmo do not function as expected if there are multiple magazines of the same type.

On a different note:
setMagazineTurretAmmo is broken when there are 2 players in a vehicle, it does not like split locality.

Feb 3 2024, 11:59 PM · Arma 3
BIS_fnc_KK changed the status of T79689: magazineTurretAmmo and setMagazineTurretAmmo do not function as expected if there are multiple magazines of the same type from New to Feedback.
Feb 3 2024, 11:40 PM · Arma 3
BIS_fnc_KK added a comment to T79689: magazineTurretAmmo and setMagazineTurretAmmo do not function as expected if there are multiple magazines of the same type.

Revision: 151373

Feb 3 2024, 11:40 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-40755 on T79689: magazineTurretAmmo and setMagazineTurretAmmo do not function as expected if there are multiple magazines of the same type.
Feb 3 2024, 11:40 PM · Arma 3

Jan 30 2024

BIS_fnc_KK changed the status of T178737: A "terminate" command for FSM's from New to Feedback.
Jan 30 2024, 11:46 PM · Arma 3
BIS_fnc_KK added a comment to T178737: A "terminate" command for FSM's.

but you will have to execFSM with allowTerminate param

Jan 30 2024, 11:45 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-56239 on T178737: A "terminate" command for FSM's.
Jan 30 2024, 11:45 PM · Arma 3
BIS_fnc_KK claimed T178737: A "terminate" command for FSM's.
Jan 30 2024, 11:36 PM · Arma 3

Jan 29 2024

BIS_fnc_KK added a comment to T178737: A "terminate" command for FSM's.

Terminating FSM would mean removing it from scheduler on the next simulation so it would just stop running at unknown part of its execution. Is that what you are after? Isn't it better to have controlled FSM exit rather than "eject"?

Jan 29 2024, 6:28 PM · Arma 3
BIS_fnc_KK added a comment to T178743: Arma 3 Troubleshooting report.

try this https://community.bistudio.com/wiki/Arma_3:_Unusual_Process_Exit#0xC0000135_-_STATUS_DLL_NOT_FOUND

Jan 29 2024, 2:07 AM · Arma 3
BIS_fnc_KK added a comment to T178737: A "terminate" command for FSM's.

You can always set an FSM variable that would direct your FSM to the exit state.

Jan 29 2024, 2:06 AM · Arma 3

Jan 28 2024

BIS_fnc_KK changed the status of T178698: [Feature Request] Add SQF command setRotorShearState from New to Feedback.
Jan 28 2024, 2:00 PM · Arma 3
BIS_fnc_KK added a comment to T178698: [Feature Request] Add SQF command setRotorShearState.

Revision: 151327 setHitxxx commands extended

Jan 28 2024, 2:00 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-56235 on T178698: [Feature Request] Add SQF command setRotorShearState.
Jan 28 2024, 1:56 PM · Arma 3

Jan 27 2024

BIS_fnc_KK claimed T178698: [Feature Request] Add SQF command setRotorShearState.
Jan 27 2024, 11:06 PM · Arma 3
BIS_fnc_KK changed the status of T178690: HRotor of helicopters ignores HandleDamage for rotor collisions from New to Feedback.
Jan 27 2024, 11:03 PM · Arma 3
BIS_fnc_KK added a comment to T178690: HRotor of helicopters ignores HandleDamage for rotor collisions.

Revision: 151324

Jan 27 2024, 11:03 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-56233 on T178690: HRotor of helicopters ignores HandleDamage for rotor collisions.
Jan 27 2024, 10:58 PM · Arma 3

Jan 26 2024

BIS_fnc_KK claimed T178697: Special HitHead damage (EH context=HeadHit) coming through HandleDamage ignores instigator.
Jan 26 2024, 6:03 PM · Arma 3
BIS_fnc_KK claimed T178690: HRotor of helicopters ignores HandleDamage for rotor collisions.
Jan 26 2024, 5:05 PM · Arma 3