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User Since
Nov 29 2015, 3:45 PM (443 w, 16 h)
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Recent Activity

Sun, May 19

BIS_fnc_KK claimed T181306: Helicopters don't trigger Killed event handler when crash upside down.
Sun, May 19, 6:20 PM · Arma 3

Tue, May 14

BIS_fnc_KK added a comment to T170535: inAreaArray variant to return indexes: inAreaArrayIndexes.

Bug found in inAreaArrayIndexes, it ignores c for height:

private _area = [positionCameraToWorld [0,0,0], 20, 20, 0, true, 20];
[
     [player] inAreaArrayIndexes _area
    ,[player] inAreaArray _area
]
Tue, May 14, 1:16 PM · Arma 3

Mon, May 6

BIS_fnc_KK changed the status of T72838: Glass lens flare visible when using under-barrel grenade launcher sights from Feedback to Reviewed.
Mon, May 6, 11:54 AM · Arma 3

Sun, May 5

BIS_fnc_KK claimed T180930: Missing define in "a3\ui_f\scripts\igui\rscspectator.sqf".
Sun, May 5, 6:25 PM · Arma 3
BIS_fnc_KK reopened T67440: Shooting through building window, glass breaks throw genade or smoke it doesnt break as "Feedback".
Sun, May 5, 6:06 PM · Arma 3
BIS_fnc_KK added a comment to T67440: Shooting through building window, glass breaks throw genade or smoke it doesnt break.

Revision: 151791

Sun, May 5, 6:06 PM · Arma 3
BIS_fnc_KK reopened T70529: Player items can be thrown through windows without glass breaking as "Feedback".
Sun, May 5, 6:06 PM · Arma 3
BIS_fnc_KK added a comment to T70529: Player items can be thrown through windows without glass breaking.

Revision: 151791

Sun, May 5, 6:06 PM · Arma 3
BIS_fnc_KK added a comment to T76391: Glass behaves abnormally.

Revision: 151791

Sun, May 5, 6:06 PM · Arma 3
BIS_fnc_KK edited Steps To Reproduce on T76391: Glass behaves abnormally.
Sun, May 5, 6:06 PM · Arma 3
BIS_fnc_KK reopened T64513: Bug: Grenades pass through the glass, but do not break it as "Feedback".
Sun, May 5, 6:05 PM · Arma 3
BIS_fnc_KK added a comment to T64513: Bug: Grenades pass through the glass, but do not break it.

Revision: 151791

Sun, May 5, 6:05 PM · Arma 3
BIS_fnc_KK added a comment to T66209: Grenades doesn't break glass in houses.

Revision: 151791

Sun, May 5, 6:05 PM · Arma 3
BIS_fnc_KK reopened T66209: Grenades doesn't break glass in houses as "Feedback".
Sun, May 5, 6:05 PM · Arma 3
BIS_fnc_KK reopened T67904: Grenades pass through windows with out any interaction with the glass as "Feedback".
Sun, May 5, 6:05 PM · Arma 3
BIS_fnc_KK added a comment to T67904: Grenades pass through windows with out any interaction with the glass.

Revision: 151791

Sun, May 5, 6:05 PM · Arma 3
BIS_fnc_KK changed the status of T71658: Grenades can fly through window without breaking glass [VIDEO ADDED] from New to Feedback.
Sun, May 5, 6:05 PM · Arma 3
BIS_fnc_KK added a comment to T71658: Grenades can fly through window without breaking glass [VIDEO ADDED].

Revision: 151791

Sun, May 5, 6:05 PM · Arma 3
BIS_fnc_KK reopened T71810: grenades don't break glass as "Feedback".
Sun, May 5, 6:04 PM · Arma 3
BIS_fnc_KK added a comment to T71810: grenades don't break glass.

Revision: 151791

Sun, May 5, 6:04 PM · Arma 3
BIS_fnc_KK changed the status of T76734: All the throwable things like grenade can penetrate glass window of building and won't damage it from New to Feedback.
Sun, May 5, 6:04 PM · Arma 3
BIS_fnc_KK added a comment to T76734: All the throwable things like grenade can penetrate glass window of building and won't damage it.

Revision: 151791

Sun, May 5, 6:04 PM · Arma 3
BIS_fnc_KK changed the status of T79230: "Barracks (old)" window glass blocks HE grenade from launcher, also plays "glass-shatter" sound forever from New to Feedback.
Sun, May 5, 6:04 PM · Arma 3
BIS_fnc_KK added a comment to T79230: "Barracks (old)" window glass blocks HE grenade from launcher, also plays "glass-shatter" sound forever.

Revision: 151791

Sun, May 5, 6:04 PM · Arma 3
BIS_fnc_KK changed the status of T72838: Glass lens flare visible when using under-barrel grenade launcher sights from Reviewed to Feedback.
Sun, May 5, 6:04 PM · Arma 3
BIS_fnc_KK added a comment to T72838: Glass lens flare visible when using under-barrel grenade launcher sights.
Sun, May 5, 6:04 PM · Arma 3
BIS_fnc_KK changed the status of T82591: Grenade UGL never breaks the building window glass. from Acknowledged to Feedback.
Sun, May 5, 6:03 PM · Arma 3
BIS_fnc_KK added a comment to T82591: Grenade UGL never breaks the building window glass..

Revision: 151791

Sun, May 5, 6:03 PM · Arma 3
BIS_fnc_KK changed the status of T126046: The hand grenade flies through the glass without any physical contact from New to Feedback.
Sun, May 5, 6:03 PM · Arma 3
BIS_fnc_KK added a comment to T126046: The hand grenade flies through the glass without any physical contact.

Revision: 151791

Sun, May 5, 6:03 PM · Arma 3
BIS_fnc_KK changed the status of T73791: Grenade throw sound wrong from New to Feedback.
Sun, May 5, 6:02 PM · Arma 3
BIS_fnc_KK added a comment to T73791: Grenade throw sound wrong.

Revision: 151791

Sun, May 5, 6:02 PM · Arma 3
BIS_fnc_KK changed the status of T180487: Throwables triggers impact sound at throw moment not on hit the surface from New to Feedback.
Sun, May 5, 6:02 PM · Arma 3
BIS_fnc_KK added a comment to T180487: Throwables triggers impact sound at throw moment not on hit the surface.

Revision: 151791

Sun, May 5, 6:02 PM · Arma 3
BIS_fnc_KK changed the status of T180929: Delete backpack after WeaponAssembled event handler, not before. from New to Feedback.
Sun, May 5, 5:59 PM · Arma 3
BIS_fnc_KK added a comment to T180929: Delete backpack after WeaponAssembled event handler, not before..

EHs extended instead
Rev 151794

Sun, May 5, 5:59 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-56408 on T180929: Delete backpack after WeaponAssembled event handler, not before..
Sun, May 5, 5:27 PM · Arma 3
BIS_fnc_KK claimed T180929: Delete backpack after WeaponAssembled event handler, not before..
Sun, May 5, 5:05 PM · Arma 3

Apr 25 2024

BIS_fnc_KK claimed T176124: "HandleDamage" being called at shooter side for unrelated reasons.
Apr 25 2024, 2:29 PM · Arma 3
BIS_fnc_KK claimed T180721: Command/EH to obtain artillery (computer) target position.
Apr 25 2024, 10:22 AM · Arma 3
BIS_fnc_KK claimed T166771: Customising an unarmed Qilin or Prowler causes the armed variant's additions to appear in the Editor.
Apr 25 2024, 9:46 AM · Arma 3
BIS_fnc_KK claimed T171670: Drones and weapons assembled during JIP are null for JIP client.
Apr 25 2024, 9:25 AM · Arma 3

Apr 18 2024

BIS_fnc_KK added a comment to T180487: Throwables triggers impact sound at throw moment not on hit the surface.

Yeah, completely broken in game

Apr 18 2024, 9:01 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-56332 on T180487: Throwables triggers impact sound at throw moment not on hit the surface.
Apr 18 2024, 7:10 PM · Arma 3
BIS_fnc_KK claimed T180487: Throwables triggers impact sound at throw moment not on hit the surface.
Apr 18 2024, 7:05 PM · Arma 3

Apr 11 2024

BIS_fnc_KK closed T180338: "SlotItemChanged" EH running late/broken as Resolved.
Apr 11 2024, 5:00 PM · Arma 3

Apr 9 2024

BIS_fnc_KK added a comment to T180034: Markers are broken on custom channels.

test next dev please

Apr 9 2024, 11:57 PM · Arma 3
BIS_fnc_KK placed T180034: Markers are broken on custom channels up for grabs.
Apr 9 2024, 11:57 PM · Arma 3
BIS_fnc_KK claimed T180413: Script error when executing ["IsSpectator", [player]] call BIS_fnc_EGSpectator.
Apr 9 2024, 5:24 PM · Arma 3
BIS_fnc_KK placed T167136: On offroad's turret seats Titan resets lock up for grabs.
Apr 9 2024, 5:24 PM · Arma 3
BIS_fnc_KK claimed T167136: On offroad's turret seats Titan resets lock .
Apr 9 2024, 5:24 PM · Arma 3

Apr 7 2024

BIS_fnc_KK changed the status of T180338: "SlotItemChanged" EH running late/broken from New to Feedback.
Apr 7 2024, 10:32 PM · Arma 3
BIS_fnc_KK added a comment to T180338: "SlotItemChanged" EH running late/broken.

Revision: 151680

Apr 7 2024, 10:32 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-56308 on T180338: "SlotItemChanged" EH running late/broken.
Apr 7 2024, 12:39 PM · Arma 3

Apr 4 2024

BIS_fnc_KK claimed T180338: "SlotItemChanged" EH running late/broken.
Apr 4 2024, 7:25 PM · Arma 3

Mar 20 2024

BIS_fnc_KK changed the status of T180034: Markers are broken on custom channels from New to Feedback.
Mar 20 2024, 9:34 PM · Arma 3
BIS_fnc_KK added a comment to T180034: Markers are broken on custom channels.

Revision: 151609

Mar 20 2024, 9:34 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-56298 on T180034: Markers are broken on custom channels.
Mar 20 2024, 8:14 PM · Arma 3

Mar 19 2024

BIS_fnc_KK claimed T180034: Markers are broken on custom channels.
Mar 19 2024, 2:18 PM · Arma 3

Mar 16 2024

BIS_fnc_KK claimed T179964: [Request] Expand BIS_fnc_holdActionAdd to support more addAction parameters.
Mar 16 2024, 6:25 AM · Arma 3

Mar 15 2024

BIS_fnc_KK claimed T179942: Radio/Chat channels suggestions: possible bug, hide useless, ability be heard in direct voice while talking to radio channels.
Mar 15 2024, 12:32 PM · Arma 3

Mar 13 2024

BIS_fnc_KK set Ref Ticket to AIII-56285 on T85502: Virtual Arsenal removes Custom faces to other players in MP.
Mar 13 2024, 1:14 PM · Arma 3
BIS_fnc_KK closed T177344: deleteVehicle <array> as Resolved.
Mar 13 2024, 1:13 PM · Arma 3

Mar 11 2024

BIS_fnc_KK claimed T85502: Virtual Arsenal removes Custom faces to other players in MP.
Mar 11 2024, 6:03 PM · Arma 3

Mar 9 2024

BIS_fnc_KK changed the status of T168113: Unary random <SCALAR> can roll the input value. from New to Feedback.
Mar 9 2024, 3:27 AM · Arma 3
BIS_fnc_KK added a comment to T168113: Unary random <SCALAR> can roll the input value..

Revision: 151549

Mar 9 2024, 3:27 AM · Arma 3
BIS_fnc_KK claimed T168113: Unary random <SCALAR> can roll the input value..
Mar 9 2024, 3:06 AM · Arma 3

Mar 7 2024

BIS_fnc_KK edited projects for T179712: Killed by a clipping hacker, added: DayZ; removed Arma 3.
Mar 7 2024, 1:17 AM · DayZ

Mar 6 2024

BIS_fnc_KK placed T179631: setUnitLoadout can't set UAV terminal in the editor up for grabs.
Mar 6 2024, 8:22 PM · Arma 3
BIS_fnc_KK changed the status of T175658: AnimDone - EH fires constanly for dead units from New to Feedback.
Mar 6 2024, 8:21 PM · Arma 3
BIS_fnc_KK added a comment to T175658: AnimDone - EH fires constanly for dead units.

Revision: 151519

Mar 6 2024, 8:21 PM · Arma 3
BIS_fnc_KK claimed T175658: AnimDone - EH fires constanly for dead units.
Mar 6 2024, 4:52 PM · Arma 3

Mar 4 2024

BIS_fnc_KK added a comment to T179631: setUnitLoadout can't set UAV terminal in the editor.

There is no designed support for nils or other missing params, the fact that it worked is a coïncidence. I will have a look if this could be turned into feature.

Mar 4 2024, 4:54 PM · Arma 3
BIS_fnc_KK claimed T179631: setUnitLoadout can't set UAV terminal in the editor.
Mar 4 2024, 4:52 PM · Arma 3

Feb 28 2024

BIS_fnc_KK claimed T179442: negative value with limitSpeed makes helicopter reverse.
Feb 28 2024, 6:45 PM · Arma 3
BIS_fnc_KK closed T179412: Feature request as Resolved.
Feb 28 2024, 6:42 PM · Arma 3
BIS_fnc_KK added a comment to T179412: Feature request.

Is this post meant to be for Arma3?

Feb 28 2024, 1:05 AM · Arma 3

Feb 26 2024

BIS_fnc_KK claimed T179398: Localization strings not displayed in menu.
Feb 26 2024, 7:19 PM · Arma 3

Feb 25 2024

BIS_fnc_KK closed T79026: Attempt to reproduce lag №2 (100k desync, related to remains collector) as Resolved.
Feb 25 2024, 4:22 PM · Arma 3

Feb 23 2024

BIS_fnc_KK changed the status of T124694: Mortar gunner animation desync from New to Feedback.
Feb 23 2024, 8:38 PM · Arma 3
BIS_fnc_KK added a comment to T124694: Mortar gunner animation desync.

Revision: 151464

Feb 23 2024, 8:38 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-56264 on T124694: Mortar gunner animation desync.
Feb 23 2024, 5:30 PM · Arma 3

Feb 22 2024

BIS_fnc_KK added a comment to T124694: Mortar gunner animation desync.

it also doesnt happen every time

Feb 22 2024, 8:50 PM · Arma 3
BIS_fnc_KK claimed T124694: Mortar gunner animation desync.
Feb 22 2024, 4:51 PM · Arma 3
BIS_fnc_KK added a comment to T124694: Mortar gunner animation desync.

looks like gunner animation is not synced immediately. Jip wil see correct animation

Feb 22 2024, 4:51 PM · Arma 3

Feb 21 2024

BIS_fnc_KK closed T171307: Stackable JIP queue for entities with remoteExec as Resolved.
Feb 21 2024, 10:02 PM
BIS_fnc_KK placed T171307: Stackable JIP queue for entities with remoteExec up for grabs.
Feb 21 2024, 10:01 PM
BIS_fnc_KK added a comment to T171307: Stackable JIP queue for entities with remoteExec.

This will require whole new JIP system, current system cannot do what is proposed in this ticket. So for now is won't fix

Feb 21 2024, 10:00 PM
BIS_fnc_KK changed the status of T171357: Missing UAV terminal scripting commands from New to Feedback.
Feb 21 2024, 9:50 PM · Arma 3
BIS_fnc_KK changed the status of T171320: Rearm icon doesn't disappear on locked inventories from New to Feedback.
Feb 21 2024, 8:03 PM · Arma 3
BIS_fnc_KK added a comment to T171320: Rearm icon doesn't disappear on locked inventories.

rev 151453

Feb 21 2024, 8:03 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-56262 on T171320: Rearm icon doesn't disappear on locked inventories.
Feb 21 2024, 7:58 PM · Arma 3
BIS_fnc_KK added a comment to T179265: crew cursorObject returns nothing in performance binary / profiling branch.

Does this happen on dev?

Feb 21 2024, 3:32 PM · Arma 3
BIS_fnc_KK added a comment to T179257: Switching to UAV gunner camera breaks controls.

Does this happen on dev version?

Feb 21 2024, 3:30 PM · Arma 3

Feb 20 2024

BIS_fnc_KK changed the status of T171981: [BUG] Garbage collector and respective SQF commands are bugged from Need More Info to Feedback.
Feb 20 2024, 8:18 PM · Arma 3
BIS_fnc_KK added a comment to T171981: [BUG] Garbage collector and respective SQF commands are bugged.

Revision: 151444

Feb 20 2024, 8:18 PM · Arma 3

Feb 19 2024

BIS_fnc_KK set Ref Ticket to AIII-56258 on T171981: [BUG] Garbage collector and respective SQF commands are bugged.
Feb 19 2024, 6:41 PM · Arma 3

Feb 17 2024

BIS_fnc_KK closed T126653: ghosthawk right gun as Resolved.
Feb 17 2024, 5:17 AM · Arma 3

Feb 16 2024

BIS_fnc_KK added a comment to T178986: BIS_fnc_liveFeed function is broken in the current version. (Close please!).

Nah, probably due to race condition, when display is not ready but is assumed to be ready

Feb 16 2024, 4:38 PM · Arma 3

Feb 13 2024

BIS_fnc_KK changed the status of T166966: allPlayers delayed on mission start, on dedicated server from New to Feedback.
Feb 13 2024, 4:01 PM · Arma 3