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User Since
Nov 29 2015, 3:45 PM (245 w, 9 h)
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Recent Activity

Yesterday

BIS_fnc_KK closed T153167: New scripting command, findIfTrue as Resolved.
Sun, Aug 9, 4:34 PM · Arma 3
BIS_fnc_KK added a comment to T153167: New scripting command, findIfTrue.

No. This doesnt warrant new command

Sun, Aug 9, 4:34 PM · Arma 3

Sat, Aug 8

BIS_fnc_KK added a comment to T153098: [Feature Request] New scripting commands: ctrlSetStyle & ctrlStyle.

Yes to control style no to control set style. After control is created changing style may lead to crash

Sat, Aug 8, 11:04 AM · Arma 3

Thu, Aug 6

BIS_fnc_KK claimed T153098: [Feature Request] New scripting commands: ctrlSetStyle & ctrlStyle.
Thu, Aug 6, 11:28 AM · Arma 3
BIS_fnc_KK closed T153111: [Suggestion] Change the +Array (array copy) operator to make it faster as Resolved.
Thu, Aug 6, 10:05 AM · Arma 3
BIS_fnc_KK added a comment to T153111: [Suggestion] Change the +Array (array copy) operator to make it faster.

array + [] and +array are not the same and cannot be improved in the way you suggest. added warning here: https://community.bistudio.com/wiki/%2B

Thu, Aug 6, 10:04 AM · Arma 3

Mon, Aug 3

BIS_fnc_KK added a comment to T152965: [Feature Request] New scripting command to return a single unit's combat mode ("BLUE", "RED", etc.).

rev 146576 Added unitCombatMode/setUnitCombatMode

Mon, Aug 3, 2:33 PM · Arma 3
BIS_fnc_KK added a comment to T146461: CombatMode doesn't return the correct combat mode of units.

rev 146576 Added unitCombatMode/setUnitCombatMode

Mon, Aug 3, 2:32 PM · Arma 3
BIS_fnc_KK added a comment to T152567: getAttackTarget seems to always return objNull.

Should work better from 1.99.146567

Mon, Aug 3, 2:29 AM · Arma 3

Sun, Aug 2

BIS_fnc_KK added a comment to T153065: ST_KEEP_ASPECT_RATIO does not work on CT_COMBO.

ST_KEEP_ASPECT_RATIO is for controls of CT_PICTURE style, you are applying it to CT_LISTBOX

Sun, Aug 2, 9:57 PM · Arma 3

Sat, Aug 1

BIS_fnc_KK closed T153028: get3DENEntity returns wrong data type on "failure" as Resolved.
Sat, Aug 1, 12:23 PM · Arma 3
BIS_fnc_KK added a comment to T153028: get3DENEntity returns wrong data type on "failure".

is there a get3DENEntity syntax that takes object argument?

Sat, Aug 1, 12:18 PM · Arma 3

Fri, Jul 31

BIS_fnc_KK added a comment to T152965: [Feature Request] New scripting command to return a single unit's combat mode ("BLUE", "RED", etc.).

I stand by what I said, both commands are operating on the AI group. However it is also true that when unit rejoins, it keeps its combat mode from previous group, so yes this will need some way of checking

Fri, Jul 31, 2:47 PM · Arma 3
BIS_fnc_KK claimed T152965: [Feature Request] New scripting command to return a single unit's combat mode ("BLUE", "RED", etc.).
Fri, Jul 31, 11:34 AM · Arma 3

Sat, Jul 25

BIS_fnc_KK claimed T152922: BIS_fnc_animType causes "Bad conversion: scalar".
Sat, Jul 25, 11:59 AM · Arma 3

Fri, Jul 24

BIS_fnc_KK added a comment to T152762: [BUG] SQF command cadetMode always true.

Ok will try to make it backward compatible

Fri, Jul 24, 9:58 AM · Arma 3
BIS_fnc_KK reopened T152762: [BUG] SQF command cadetMode always true as "Assigned".
Fri, Jul 24, 9:58 AM · Arma 3
BIS_fnc_KK added a comment to T139588: ctrlStructuredText Wrong Color Format.

should be fixed in 1.99.146547

Fri, Jul 24, 1:02 AM · Arma 3
BIS_fnc_KK added a comment to T117205: disableChannels settings cease to work when leaving/rejoining mission.

should be fixed in 1.99.146546

Fri, Jul 24, 1:00 AM · Arma 3

Sun, Jul 19

BIS_fnc_KK added a comment to T152659: [Feature Request] New vector operation commands: vectorDiff2D/vectorAdd2D.

all vector commands

Sun, Jul 19, 9:48 PM · Arma 3
BIS_fnc_KK edited Additional Information on T152820: elseif command.
Sun, Jul 19, 8:33 PM · Arma 3
BIS_fnc_KK added a comment to T152657: [Feature Request] New vector operation command: VectorCos2D.

[1,1] vectorCos [1,1] = 1
[1,1,1] vectorCos [1,1,0] = 0.816497

Sun, Jul 19, 8:09 PM · Arma 3
BIS_fnc_KK closed T152820: elseif command as Resolved.
Sun, Jul 19, 8:07 PM · Arma 3
BIS_fnc_KK closed T66917: Please add localNamespace (for MP security) as Resolved.
Sun, Jul 19, 6:23 PM · Arma 3
BIS_fnc_KK closed T83862: SupportInfo command, Missing information about the return type as Resolved.
Sun, Jul 19, 6:22 PM · Arma 3
BIS_fnc_KK added a comment to T83862: SupportInfo command, Missing information about the return type.

1.99.146528 i:<command> filter

Sun, Jul 19, 6:22 PM · Arma 3
BIS_fnc_KK closed T64965: Boolean equaling is not working as Resolved.
Sun, Jul 19, 6:20 PM · Arma 3
BIS_fnc_KK added a comment to T64965: Boolean equaling is not working.

1.99.146526

Sun, Jul 19, 6:20 PM · Arma 3
BIS_fnc_KK closed T152659: [Feature Request] New vector operation commands: vectorDiff2D/vectorAdd2D as Resolved.
Sun, Jul 19, 6:19 PM · Arma 3
BIS_fnc_KK added a comment to T152659: [Feature Request] New vector operation commands: vectorDiff2D/vectorAdd2D.

Added support for 2d vectors in 1.99.146539

Sun, Jul 19, 6:19 PM · Arma 3
BIS_fnc_KK closed T152657: [Feature Request] New vector operation command: VectorCos2D as Resolved.
Sun, Jul 19, 6:18 PM · Arma 3
BIS_fnc_KK added a comment to T152657: [Feature Request] New vector operation command: VectorCos2D.

Added support for 2d vectors in 1.99.146539

Sun, Jul 19, 6:18 PM · Arma 3
BIS_fnc_KK closed T152658: [Feature Request] New vector operation command: vectorFromTo2D as Resolved.
Sun, Jul 19, 6:18 PM · Arma 3
BIS_fnc_KK added a comment to T152658: [Feature Request] New vector operation command: vectorFromTo2D.

Added support for 2d vectors in 1.99.146539

Sun, Jul 19, 6:18 PM · Arma 3
BIS_fnc_KK closed T152762: [BUG] SQF command cadetMode always true as Resolved.
Sun, Jul 19, 6:10 PM · Arma 3
BIS_fnc_KK added a comment to T152762: [BUG] SQF command cadetMode always true.

Not a bug, updated https://community.bistudio.com/wiki/cadetMode

Sun, Jul 19, 6:10 PM · Arma 3

Fri, Jul 17

BIS_fnc_KK claimed T152776: >Wrong color format< rpt spam caused by >colorLink = "";< property inside of ctrlStructuredText.
Fri, Jul 17, 12:18 PM · Arma 3
BIS_fnc_KK claimed T152762: [BUG] SQF command cadetMode always true.
Fri, Jul 17, 7:43 AM · Arma 3

Wed, Jul 15

BIS_fnc_KK claimed T152659: [Feature Request] New vector operation commands: vectorDiff2D/vectorAdd2D.
Wed, Jul 15, 8:23 AM · Arma 3
BIS_fnc_KK claimed T152658: [Feature Request] New vector operation command: vectorFromTo2D.
Wed, Jul 15, 8:22 AM · Arma 3
BIS_fnc_KK claimed T152657: [Feature Request] New vector operation command: VectorCos2D.
Wed, Jul 15, 8:22 AM · Arma 3
BIS_fnc_KK added a comment to T151487: arsenalRestrictedItems.

you can create arsenal box and add custom content to it, this param is for loadouts only and is unlikely to change.

Wed, Jul 15, 8:20 AM · Arma 3

Mon, Jul 13

BIS_fnc_KK changed the status of T83862: SupportInfo command, Missing information about the return type from New to Assigned.
Mon, Jul 13, 11:39 AM · Arma 3

Sat, Jul 11

BIS_fnc_KK edited projects for T152584: не заходит в DAYZ ошибка 0x00000001 - UNABLE_TO_INIT_DXGI, added: DayZ; removed Arma 3.
Sat, Jul 11, 7:01 PM · DayZ
BIS_fnc_KK changed the status of T152567: getAttackTarget seems to always return objNull from New to Assigned.
Sat, Jul 11, 9:04 AM · Arma 3

Jul 9 2020

BIS_fnc_KK added a comment to T152531: Shouldn't accTime return 0 when the game is paused?.

If it was returning 0 before then it must have changed with introduction of handleAccTime EH and most likely changed for a reason as the command is a simple engine value getter.

Jul 9 2020, 7:01 PM · Arma 3
BIS_fnc_KK placed T84540: Firing from Vehicles - "stand up and fire" bug in the Offroad up for grabs.
Jul 9 2020, 1:48 PM · Arma 3
BIS_fnc_KK placed T84046: [Respawn Camp] JIP problem with respawn tent & sleeping bag (ability to cheat) up for grabs.
Jul 9 2020, 1:47 PM · Arma 3
BIS_fnc_KK placed T86154: Seagull spawn up for grabs.
Jul 9 2020, 1:46 PM · Arma 3
BIS_fnc_KK placed T86105: Script error in team switching (TeamSwitch.sqf) up for grabs.
Jul 9 2020, 1:44 PM · Arma 3
BIS_fnc_KK placed T148480: When Helicopter's HUD/cockpit digital clock reaches 18:59:59 after a second the game crashes (0x000000FF) up for grabs.
Jul 9 2020, 1:44 PM · Arma 3
BIS_fnc_KK placed T151956: Grenade Throwing Sound on Sidearm selection up for grabs.
Jul 9 2020, 1:43 PM · Restricted Project, Arma 3
BIS_fnc_KK placed T151895: [FEATURE REQUEST] magazinesX dont return empty magazines up for grabs.
Jul 9 2020, 1:42 PM · Arma 3
BIS_fnc_KK added a comment to T66917: Please add localNamespace (for MP security).

added in 1.99.146509

Jul 9 2020, 1:41 PM · Arma 3
BIS_fnc_KK edited projects for T152520: ,, added: DayZ; removed Arma 3.
Jul 9 2020, 11:11 AM · DayZ
BIS_fnc_KK closed T152448: diaryRecordNull command creation as Resolved.
Jul 9 2020, 10:59 AM · Arma 3
BIS_fnc_KK added a comment to T152448: diaryRecordNull command creation.

added in 1.99.146508

Jul 9 2020, 10:58 AM · Arma 3
BIS_fnc_KK closed T152531: Shouldn't accTime return 0 when the game is paused? as Resolved.
Jul 9 2020, 10:55 AM · Arma 3
BIS_fnc_KK added a comment to T152531: Shouldn't accTime return 0 when the game is paused?.

no, the accTime returns current value of time acceleration and it doesnt change when the game is paused. If you need to know when the game is paused use https://community.bistudio.com/wiki/isGamePaused

Jul 9 2020, 10:54 AM · Arma 3
BIS_fnc_KK closed T152536: addTorque input is clockwise, not counter-clockwise as Resolved.
Jul 9 2020, 10:52 AM · Arma 3
BIS_fnc_KK changed the status of T152536: addTorque input is clockwise, not counter-clockwise from New to Acknowledged.
Jul 9 2020, 10:52 AM · Arma 3
BIS_fnc_KK changed the edit policy for T74067: Misleading comment for BIS_fnc_typeText.
Jul 9 2020, 10:51 AM
BIS_fnc_KK added a comment to T152536: addTorque input is clockwise, not counter-clockwise.

I found the diagram in archive.org, yes, it should say clockwise for correctness. the command however does not follow right hand rule. why? your guess is as good as mine. to make it compatible with right hand rule, all vector values should be negated

Jul 9 2020, 8:14 AM · Arma 3
BIS_fnc_KK added a comment to T152536: addTorque input is clockwise, not counter-clockwise.

you dont need to to make a ticket about BIKI information, you can join discord and discuss your concerns there. much more efficient and fast. BIKI is down at the moment I cannot see the diagram, but nothing was changed in command functionality so the diagram has to be the correct one

Jul 9 2020, 7:01 AM · Arma 3

Jul 8 2020

BIS_fnc_KK changed Resolution from resolution:open to resolution:fixed on T151956: Grenade Throwing Sound on Sidearm selection.
Jul 8 2020, 8:57 PM · Restricted Project, Arma 3
BIS_fnc_KK added a comment to T151956: Grenade Throwing Sound on Sidearm selection.

Should be fixed in upcoming dev

Jul 8 2020, 8:57 PM · Restricted Project, Arma 3
BIS_fnc_KK changed the status of T152304: [Bug] AadjPpneMwlkSrasWrflDup_* anims have broken interpolations from New to Assigned.
Jul 8 2020, 8:52 PM · Arma 3
BIS_fnc_KK reopened T64965: Boolean equaling is not working as "Assigned".
Jul 8 2020, 10:36 AM · Arma 3

Jul 6 2020

BIS_fnc_KK claimed T66917: Please add localNamespace (for MP security).
Jul 6 2020, 9:04 AM · Arma 3
BIS_fnc_KK reopened T66917: Please add localNamespace (for MP security) as "Acknowledged".
Jul 6 2020, 9:04 AM · Arma 3
BIS_fnc_KK added a comment to T151967: Use of enableDebugConsole[] in description.ext leads to error dialog in Zeus.

fixed already, probably next dev

Jul 6 2020, 8:01 AM · Arma 3
BIS_fnc_KK closed T151967: Use of enableDebugConsole[] in description.ext leads to error dialog in Zeus as Resolved.
Jul 6 2020, 8:00 AM · Arma 3
BIS_fnc_KK closed T152145: magazinesAmmo is not working in the latest DEV build (1.99.146475) as Resolved.
Jul 6 2020, 7:59 AM · Arma 3
BIS_fnc_KK added a comment to T152145: magazinesAmmo is not working in the latest DEV build (1.99.146475).

fixed already, wait for the next dev

Jul 6 2020, 7:59 AM · Arma 3

Jul 5 2020

BIS_fnc_KK claimed T152448: diaryRecordNull command creation.
Jul 5 2020, 11:17 PM · Arma 3

Jun 26 2020

BIS_fnc_KK edited projects for T152106: Dumbass bug that ruins the game and i dont want to play it anymore now, added: DayZ; removed Arma 3.
Jun 26 2020, 8:58 PM · DayZ

Jun 23 2020

BIS_fnc_KK changed the status of T151967: Use of enableDebugConsole[] in description.ext leads to error dialog in Zeus from New to Assigned.
Jun 23 2020, 12:02 PM · Arma 3
BIS_fnc_KK closed T151947: group deleted whatever value on "deleteWhenEmpty" as Resolved.
Jun 23 2020, 7:13 AM · Arma 3
BIS_fnc_KK added a comment to T151947: group deleted whatever value on "deleteWhenEmpty".

deleteWhenEmpty param in createGroup can only force a group to get deleted when empty, it cannot prevent a group from deletion. This is not a bug. I added a note to the page https://community.bistudio.com/wiki/createGroup

Jun 23 2020, 7:13 AM · Arma 3

Jun 22 2020

BIS_fnc_KK changed the status of T151947: group deleted whatever value on "deleteWhenEmpty" from New to Assigned.
Jun 22 2020, 10:51 PM · Arma 3
BIS_fnc_KK placed T124848: Zeus remote control - can't control any unit when die as gunner in vehicle up for grabs.
Jun 22 2020, 10:04 AM · Arma 3
BIS_fnc_KK changed the status of T136501: Smoke not appearing on other player screen from Need More Info to Assigned.
Jun 22 2020, 1:21 AM · Arma 3
BIS_fnc_KK closed T152001: [Feature Request] New Scripting Command: execEventHandler as Resolved.
Jun 22 2020, 1:17 AM · Arma 3
BIS_fnc_KK added a comment to T152001: [Feature Request] New Scripting Command: execEventHandler.

Event handler is just a code you add that is executed upon an event. If you wrap your code in a function you can call this function separately from event. However if you are asking that execEventHandler will generate an event, this is not possible.

Jun 22 2020, 1:16 AM · Arma 3
BIS_fnc_KK added a comment to T151895: [FEATURE REQUEST] magazinesX dont return empty magazines.

Optional param since 1.99.146475

Jun 22 2020, 1:10 AM · Arma 3

Jun 21 2020

BIS_fnc_KK added a comment to T151760: [Feature Request] Alt syntax for deleteAt.

Sorry it makes no sense, toArray returns array of numbers which is compatible with parseSimpleArray previous and current version. Also not sure why do you want to use parseSimpleArray at all, I provided you with a complete conversion example

Jun 21 2020, 11:44 PM · Arma 3

Jun 19 2020

BIS_fnc_KK changed the status of T151956: Grenade Throwing Sound on Sidearm selection from New to Assigned.
Jun 19 2020, 10:06 AM · Restricted Project, Arma 3
BIS_fnc_KK added a comment to T151813: Game crashes when loading a (modded) mission onto a dedicated server.

Could you try to run your mission without any mods?

Jun 19 2020, 9:12 AM · Arma 3

Jun 18 2020

BIS_fnc_KK edited projects for T151932: Bug, added: DayZ; removed Arma 3.
Jun 18 2020, 12:16 PM · DayZ

Jun 17 2020

BIS_fnc_KK added a comment to T151760: [Feature Request] Alt syntax for deleteAt.

_foo = toArray "Hello Kitty World!";
_foo deleteRange [6,6];
_foo = toString _foo;

Jun 17 2020, 11:35 PM · Arma 3
BIS_fnc_KK edited projects for T151888: Dayz , added: DayZ; removed Arma 3.
Jun 17 2020, 10:47 PM · DayZ
BIS_fnc_KK changed the status of T151895: [FEATURE REQUEST] magazinesX dont return empty magazines from New to Assigned.
Jun 17 2020, 10:43 PM · Arma 3
BIS_fnc_KK edited projects for T151801: Dayz Exp: Zombies ignore player if aggro-ed at vehicle, added: DayZ; removed Arma 3.
Jun 17 2020, 10:42 PM · DayZ
BIS_fnc_KK added a comment to T148480: When Helicopter's HUD/cockpit digital clock reaches 18:59:59 after a second the game crashes (0x000000FF).

The fix is added in 1.99.146447 please test on or after

Jun 17 2020, 10:35 PM · Arma 3
BIS_fnc_KK changed the status of T151487: arsenalRestrictedItems from New to Need More Info.
Jun 17 2020, 10:28 PM · Arma 3
BIS_fnc_KK added a comment to T151487: arsenalRestrictedItems.

Are you able to load saved loadout with restricted items? arsenalRestrictedItems prevents user from loading saved loadouts that contain restricted items as per https://community.bistudio.com/wiki/Description.ext#arsenalRestrictedItems it does not disable items you have in inventory or in arsenal

Jun 17 2020, 10:28 PM · Arma 3

Jun 12 2020

BIS_fnc_KK placed T150330: New M2 (Low) static HMG disassembles into incorrect backpacks up for grabs.
Jun 12 2020, 7:47 AM · Arma 3
BIS_fnc_KK added a comment to T150330: New M2 (Low) static HMG disassembles into incorrect backpacks.

Is the issue still present? cannot reproduce on latest dev

Jun 12 2020, 7:46 AM · Arma 3

Jun 3 2020

BIS_fnc_KK closed T151351: Take eventhandler unexpected behaviour as Resolved.
Jun 3 2020, 11:07 PM · Arma 3
BIS_fnc_KK added a comment to T151351: Take eventhandler unexpected behaviour.

When unit reloads it takes current magazine and puts it in uniform or vest or backpack and takes another magazine from those containers, so the magazine changes and the action of putting or getting a mag from a container triggers the EH. Granted that the firing on addprimaryweaponitem is a bit odd, however at this point we are not going to touch it as it could introduce unexpected behaviour and break existing functionality in scripts. AFAIK no tweaks have been done to these EHs for a long long time.

Jun 3 2020, 11:06 PM · Arma 3