The second issue should be fixed in data as well in the next update
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Wed, May 18
should be fixed in 149374
Tue, May 17
An alternate syntax for the existing allGroups
not possible, nulars can have only 1 syntax
not really, this is done to optimise performance
Mon, May 16
there is more work to be done though like weaponholders they float in the air at the moment
Sun, May 15
Should be fixed in 149354
Should be fixed in 149354
Should be fixed in 149354
Should be fixed in 149354
Should be fixed in 149354
Should be fixed in 149354
Not helpful as it could have been fixed already and the only way to know for sure is test on dev
Fri, May 13
since 149346 awake command used on corpses will temporarily enable ragdoll
should be fxed in 149347
I assume you are getting it in vanilla? Could you retest on dev branch?
Thu, May 12
should only play sound outside of 3den (next update)
Next dev update
Leaving ragdoll simulation on the dead bodies is costly, however Im going to add scripted solution to be able to temporary enable ragdoll on dead bodies
Wed, May 11
SOON
Just like in normal version, either launch preview in multiplayer from eden or start dedicated server
Tue, May 10
Turning should be improved in next update (hopefully)
Sun, May 8
Sat, May 7
Fri, May 6
Tue, May 3
Or use visitor id if the building (assuming the map is done and won’t be recompiled. still think the junk position is safer in the long run
you can use building position and store in hashmap as a key maybe in mission namespace and owner as value, so would be fast to pull owner based on position
Mon, May 2
allObjects rev 149294
Im going to assign this to myself so that I wont forget, but no promises
Sure, but wait for the next update
Sun, May 1
How can you see helicopter when object view distance is less than distance to helicopter?
Should be fixed in next update
Rewritten to work with Arma 3, should be available in the next dev, please test properly in SP and MP https://community.bistudio.com/wiki/BIS_fnc_scriptedMove
Sat, Apr 30
Fri, Apr 29
Thu, Apr 28
nearestMines rev.149282
Wed, Apr 27
should be fixed in 149279
Mission is unavailable
Sun, Apr 24
Sat, Apr 23
Should be fix in future update
Fri, Apr 22
Added in 149272 https://community.bistudio.com/wiki/activeTitleEffectParams
Thu, Apr 21
Could you please make a more coherent request?
Should be fixed in next updates
Apr 11 2022
should be fixed in next dev
Apr 4 2022
Asking this because I’ve seen the exactly the same file posted by another user, who posted it before you
Apr 3 2022
Apr 1 2022
Mar 31 2022
Thanks, should be fixed in next data update
Mar 30 2022
Does it crash without a mod?
Is this your crash file?
Mar 29 2022
The changes to firemode were post 2.06, so I cannot confirm or deny how it was pre 2.06, but I can definitely tell you this has nothing to do with persistent firemode. Will I fix it? Don't know, apart from showing topdown on UI, it doesn't show it in weapon UI and it doesnt do topdown attack if you fire AP. So it is cosmetic at this point unless you could prove otherwise.
Mar 27 2022
This was work before update 2.08, most likely broken by recent updates.