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Wed, Feb 28

BIS_fnc_KK claimed T179442: negative value with limitSpeed makes helicopter reverse.
Wed, Feb 28, 6:45 PM · Arma 3
BIS_fnc_KK closed T179412: Feature request as Resolved.
Wed, Feb 28, 6:42 PM · Arma 3
BIS_fnc_KK added a comment to T179412: Feature request.

Is this post meant to be for Arma3?

Wed, Feb 28, 1:05 AM · Arma 3

Mon, Feb 26

BIS_fnc_KK claimed T179398: Localization strings not displayed in menu.
Mon, Feb 26, 7:19 PM · Arma 3

Sun, Feb 25

BIS_fnc_KK closed T79026: Attempt to reproduce lag №2 (100k desync, related to remains collector) as Resolved.
Sun, Feb 25, 4:22 PM · Arma 3

Fri, Feb 23

BIS_fnc_KK changed the status of T124694: Mortar gunner animation desync from New to Feedback.
Fri, Feb 23, 8:38 PM · Arma 3
BIS_fnc_KK added a comment to T124694: Mortar gunner animation desync.

Revision: 151464

Fri, Feb 23, 8:38 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-56264 on T124694: Mortar gunner animation desync.
Fri, Feb 23, 5:30 PM · Arma 3

Thu, Feb 22

BIS_fnc_KK added a comment to T124694: Mortar gunner animation desync.

it also doesnt happen every time

Thu, Feb 22, 8:50 PM · Arma 3
BIS_fnc_KK claimed T124694: Mortar gunner animation desync.
Thu, Feb 22, 4:51 PM · Arma 3
BIS_fnc_KK added a comment to T124694: Mortar gunner animation desync.

looks like gunner animation is not synced immediately. Jip wil see correct animation

Thu, Feb 22, 4:51 PM · Arma 3

Wed, Feb 21

BIS_fnc_KK closed T171307: Stackable JIP queue for entities with remoteExec as Resolved.
Wed, Feb 21, 10:02 PM
BIS_fnc_KK placed T171307: Stackable JIP queue for entities with remoteExec up for grabs.
Wed, Feb 21, 10:01 PM
BIS_fnc_KK added a comment to T171307: Stackable JIP queue for entities with remoteExec.

This will require whole new JIP system, current system cannot do what is proposed in this ticket. So for now is won't fix

Wed, Feb 21, 10:00 PM
BIS_fnc_KK changed the status of T171357: Missing UAV terminal scripting commands from New to Feedback.
Wed, Feb 21, 9:50 PM · Arma 3
BIS_fnc_KK changed the status of T171320: Rearm icon doesn't disappear on locked inventories from New to Feedback.
Wed, Feb 21, 8:03 PM · Arma 3
BIS_fnc_KK added a comment to T171320: Rearm icon doesn't disappear on locked inventories.

rev 151453

Wed, Feb 21, 8:03 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-56262 on T171320: Rearm icon doesn't disappear on locked inventories.
Wed, Feb 21, 7:58 PM · Arma 3
BIS_fnc_KK added a comment to T179265: crew cursorObject returns nothing in performance binary / profiling branch.

Does this happen on dev?

Wed, Feb 21, 3:32 PM · Arma 3
BIS_fnc_KK added a comment to T179257: Switching to UAV gunner camera breaks controls.

Does this happen on dev version?

Wed, Feb 21, 3:30 PM · Arma 3

Tue, Feb 20

BIS_fnc_KK changed the status of T171981: [BUG] Garbage collector and respective SQF commands are bugged from Need More Info to Feedback.
Tue, Feb 20, 8:18 PM · Arma 3
BIS_fnc_KK added a comment to T171981: [BUG] Garbage collector and respective SQF commands are bugged.

Revision: 151444

Tue, Feb 20, 8:18 PM · Arma 3

Mon, Feb 19

BIS_fnc_KK set Ref Ticket to AIII-56258 on T171981: [BUG] Garbage collector and respective SQF commands are bugged.
Mon, Feb 19, 6:41 PM · Arma 3

Sat, Feb 17

BIS_fnc_KK closed T126653: ghosthawk right gun as Resolved.
Sat, Feb 17, 5:17 AM · Arma 3

Fri, Feb 16

BIS_fnc_KK added a comment to T178986: BIS_fnc_liveFeed function is broken in the current version. .

Nah, probably due to race condition, when display is not ready but is assumed to be ready

Fri, Feb 16, 4:38 PM · Arma 3

Tue, Feb 13

BIS_fnc_KK changed the status of T166966: allPlayers delayed on mission start, on dedicated server from New to Feedback.
Tue, Feb 13, 4:01 PM · Arma 3
BIS_fnc_KK added a comment to T166966: allPlayers delayed on mission start, on dedicated server.

should be much faster

Tue, Feb 13, 4:01 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-56251 on T166966: allPlayers delayed on mission start, on dedicated server.
Tue, Feb 13, 3:57 PM · Arma 3
BIS_fnc_KK claimed T166966: allPlayers delayed on mission start, on dedicated server.
Tue, Feb 13, 2:34 AM · Arma 3

Mon, Feb 12

BIS_fnc_KK changed the status of T179027: onUserSelectedPlayer is unreliable by reporting null entity from New to Feedback.
Mon, Feb 12, 11:45 PM · Arma 3
BIS_fnc_KK added a comment to T179027: onUserSelectedPlayer is unreliable by reporting null entity.

the engine will try up to 50 times, the number of attempts is passed to the EH

Mon, Feb 12, 12:21 AM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-56250 on T179027: onUserSelectedPlayer is unreliable by reporting null entity.
Mon, Feb 12, 12:11 AM · Arma 3

Sun, Feb 11

BIS_fnc_KK claimed T179027: onUserSelectedPlayer is unreliable by reporting null entity.
Sun, Feb 11, 2:11 PM · Arma 3

Sat, Feb 10

BIS_fnc_KK changed the status of T171981: [BUG] Garbage collector and respective SQF commands are bugged from New to Need More Info.
Sat, Feb 10, 4:15 PM · Arma 3
BIS_fnc_KK added a comment to T171981: [BUG] Garbage collector and respective SQF commands are bugged.

@kju-PvPscene minPlayerDistance = 50; That means if you are closer than 50 m to the corpse or wreck it wont be removed. Please try with minPlayerDistance = 0; and report back

Sat, Feb 10, 4:15 PM · Arma 3
BIS_fnc_KK claimed T178986: BIS_fnc_liveFeed function is broken in the current version. .
Sat, Feb 10, 12:29 AM · Arma 3

Fri, Feb 9

BIS_fnc_KK added a comment to T178958: Global projectiles don't broadcast instigator to other clients.

Actually no need, Explosion has projectile on which you can use getShotParents.

Fri, Feb 9, 11:40 PM · Arma 3
BIS_fnc_KK changed the status of T178981: setShotParents should be client executable from New to Acknowledged.
Fri, Feb 9, 9:39 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-56249 on T178981: setShotParents should be client executable.
Fri, Feb 9, 9:39 PM · Arma 3
BIS_fnc_KK changed the status of T178977: setShotParents doesn't work from New to Feedback.
Fri, Feb 9, 9:00 PM · Arma 3
BIS_fnc_KK added a comment to T178977: setShotParents doesn't work.

Revision: 151391

Fri, Feb 9, 9:00 PM · Arma 3
BIS_fnc_KK closed T178737: A "terminate" command for FSM's as Resolved.
Fri, Feb 9, 8:55 PM · Arma 3
BIS_fnc_KK added a comment to T178958: Global projectiles don't broadcast instigator to other clients.

ticket?

Fri, Feb 9, 7:04 PM · Arma 3
BIS_fnc_KK added a comment to T178958: Global projectiles don't broadcast instigator to other clients.

Make a ticket

Fri, Feb 9, 5:27 PM · Arma 3
BIS_fnc_KK added a comment to T178958: Global projectiles don't broadcast instigator to other clients.

Also added shotInstigator param to events:

Fri, Feb 9, 5:02 PM · Arma 3
BIS_fnc_KK changed the status of T178958: Global projectiles don't broadcast instigator to other clients from New to Feedback.
Fri, Feb 9, 5:01 PM · Arma 3
BIS_fnc_KK added a comment to T178958: Global projectiles don't broadcast instigator to other clients.

Revision: 151389

Fri, Feb 9, 5:01 PM · Arma 3
BIS_fnc_KK claimed T178977: setShotParents doesn't work.
Fri, Feb 9, 2:30 PM · Arma 3

Thu, Feb 8

BIS_fnc_KK claimed T178958: Global projectiles don't broadcast instigator to other clients.
Thu, Feb 8, 11:05 PM · Arma 3
BIS_fnc_KK added a comment to T171437: Unflip\Set up actions appear incorrectly at certain damage states.

should be fixed

Thu, Feb 8, 2:18 PM · Arma 3
BIS_fnc_KK changed the status of T171437: Unflip\Set up actions appear incorrectly at certain damage states from New to Feedback.
Thu, Feb 8, 2:18 PM · Arma 3
BIS_fnc_KK closed T126030: MPclient can't take items in deadbody's vest/uniform/bag When change equipments on eden. as Resolved.
Thu, Feb 8, 2:13 PM · Arma 3
BIS_fnc_KK added a comment to T126030: MPclient can't take items in deadbody's vest/uniform/bag When change equipments on eden..

I'm surprised it event works anyhow on dead unit. I wont touch it in fear it might break something else, so just kill unit after mission start rather than starting with health 0. Gonna close this as fixed

Thu, Feb 8, 2:13 PM · Arma 3

Wed, Feb 7

BIS_fnc_KK added a comment to T176206: explosionEffect shot only uses instigator for parents as source instead of full parents info of the killer.

lastEntityCausingDamage is the engine pullup, so adding instigator would require the whole new implementation, not likely happening any time soon

Wed, Feb 7, 2:48 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-56244 on T176015: Scripting commands to check projectile fuse state.
Wed, Feb 7, 2:32 AM · Arma 3
BIS_fnc_KK changed the status of T176015: Scripting commands to check projectile fuse state from New to Feedback.
Wed, Feb 7, 2:31 AM · Arma 3
BIS_fnc_KK added a comment to T176015: Scripting commands to check projectile fuse state.

Revision: 151379

Wed, Feb 7, 2:31 AM · Arma 3

Tue, Feb 6

BIS_fnc_KK claimed T176015: Scripting commands to check projectile fuse state.
Tue, Feb 6, 11:20 PM · Arma 3
BIS_fnc_KK closed T176206: explosionEffect shot only uses instigator for parents as source instead of full parents info of the killer as Resolved.
Tue, Feb 6, 9:45 PM · Arma 3
BIS_fnc_KK added a comment to T176206: explosionEffect shot only uses instigator for parents as source instead of full parents info of the killer.

As designed, the explosion doesnt have separate instigator as the shotShell has

Tue, Feb 6, 9:45 PM · Arma 3
BIS_fnc_KK changed the status of T178697: Special HitHead damage (EH context=HeadHit) coming through HandleDamage ignores instigator from New to Feedback.
Tue, Feb 6, 9:17 PM · Arma 3
BIS_fnc_KK added a comment to T178697: Special HitHead damage (EH context=HeadHit) coming through HandleDamage ignores instigator.

Revision: 151378

Tue, Feb 6, 9:17 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-56243 on T178697: Special HitHead damage (EH context=HeadHit) coming through HandleDamage ignores instigator.
Tue, Feb 6, 9:15 PM · Arma 3

Mon, Feb 5

BIS_fnc_KK added a comment to T178888: A command to replace BIS_fnc_consolidateArray.

Maybe something that can be looked at

Mon, Feb 5, 5:38 PM · Arma 3
BIS_fnc_KK added a comment to T178888: A command to replace BIS_fnc_consolidateArray.

What about https://community.bistudio.com/wiki/uniqueUnitItems is this faster?

Mon, Feb 5, 5:24 PM · Arma 3

Sat, Feb 3

BIS_fnc_KK added a comment to T79689: magazineTurretAmmo and setMagazineTurretAmmo do not function as expected if there are multiple magazines of the same type.

On a different note:
setMagazineTurretAmmo is broken when there are 2 players in a vehicle, it does not like split locality.

Sat, Feb 3, 11:59 PM · Arma 3
BIS_fnc_KK changed the status of T79689: magazineTurretAmmo and setMagazineTurretAmmo do not function as expected if there are multiple magazines of the same type from New to Feedback.
Sat, Feb 3, 11:40 PM · Arma 3
BIS_fnc_KK added a comment to T79689: magazineTurretAmmo and setMagazineTurretAmmo do not function as expected if there are multiple magazines of the same type.

Revision: 151373

Sat, Feb 3, 11:40 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-40755 on T79689: magazineTurretAmmo and setMagazineTurretAmmo do not function as expected if there are multiple magazines of the same type.
Sat, Feb 3, 11:40 PM · Arma 3

Jan 30 2024

BIS_fnc_KK changed the status of T178737: A "terminate" command for FSM's from New to Feedback.
Jan 30 2024, 11:46 PM · Arma 3
BIS_fnc_KK added a comment to T178737: A "terminate" command for FSM's.

but you will have to execFSM with allowTerminate param

Jan 30 2024, 11:45 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-56239 on T178737: A "terminate" command for FSM's.
Jan 30 2024, 11:45 PM · Arma 3
BIS_fnc_KK claimed T178737: A "terminate" command for FSM's.
Jan 30 2024, 11:36 PM · Arma 3

Jan 29 2024

BIS_fnc_KK added a comment to T178737: A "terminate" command for FSM's.

Terminating FSM would mean removing it from scheduler on the next simulation so it would just stop running at unknown part of its execution. Is that what you are after? Isn't it better to have controlled FSM exit rather than "eject"?

Jan 29 2024, 6:28 PM · Arma 3
BIS_fnc_KK added a comment to T178743: Arma 3 Troubleshooting report.

try this https://community.bistudio.com/wiki/Arma_3:_Unusual_Process_Exit#0xC0000135_-_STATUS_DLL_NOT_FOUND

Jan 29 2024, 2:07 AM · Arma 3
BIS_fnc_KK added a comment to T178737: A "terminate" command for FSM's.

You can always set an FSM variable that would direct your FSM to the exit state.

Jan 29 2024, 2:06 AM · Arma 3

Jan 28 2024

BIS_fnc_KK changed the status of T178698: [Feature Request] Add SQF command setRotorShearState from New to Feedback.
Jan 28 2024, 2:00 PM · Arma 3
BIS_fnc_KK added a comment to T178698: [Feature Request] Add SQF command setRotorShearState.

Revision: 151327 setHitxxx commands extended

Jan 28 2024, 2:00 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-56235 on T178698: [Feature Request] Add SQF command setRotorShearState.
Jan 28 2024, 1:56 PM · Arma 3

Jan 27 2024

BIS_fnc_KK claimed T178698: [Feature Request] Add SQF command setRotorShearState.
Jan 27 2024, 11:06 PM · Arma 3
BIS_fnc_KK changed the status of T178690: HRotor of helicopters ignores HandleDamage for rotor collisions from New to Feedback.
Jan 27 2024, 11:03 PM · Arma 3
BIS_fnc_KK added a comment to T178690: HRotor of helicopters ignores HandleDamage for rotor collisions.

Revision: 151324

Jan 27 2024, 11:03 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-56233 on T178690: HRotor of helicopters ignores HandleDamage for rotor collisions.
Jan 27 2024, 10:58 PM · Arma 3

Jan 26 2024

BIS_fnc_KK claimed T178697: Special HitHead damage (EH context=HeadHit) coming through HandleDamage ignores instigator.
Jan 26 2024, 6:03 PM · Arma 3
BIS_fnc_KK claimed T178690: HRotor of helicopters ignores HandleDamage for rotor collisions.
Jan 26 2024, 5:05 PM · Arma 3

Jan 21 2024

BIS_fnc_KK changed the status of T127838: Mission Event Handler PlayerViewChanged does not run for non-server players sometimes. from New to Feedback.
Jan 21 2024, 3:55 AM · Arma 3
BIS_fnc_KK added a comment to T127838: Mission Event Handler PlayerViewChanged does not run for non-server players sometimes..

Revision: 151304

Jan 21 2024, 3:55 AM · Arma 3
BIS_fnc_KK changed the status of T127894: [Stable] "PlayerViewChanged" MissionEventHandler broken in MP from New to Feedback.
Jan 21 2024, 3:54 AM · Arma 3
BIS_fnc_KK added a comment to T127894: [Stable] "PlayerViewChanged" MissionEventHandler broken in MP.

Revision: 151304

Jan 21 2024, 3:54 AM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-56214 on T127838: Mission Event Handler PlayerViewChanged does not run for non-server players sometimes..
Jan 21 2024, 3:54 AM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-56214 on T127894: [Stable] "PlayerViewChanged" MissionEventHandler broken in MP.
Jan 21 2024, 3:54 AM · Arma 3
BIS_fnc_KK added a comment to T177864: Audio from video play continues even when tabbed out.

not sure, need to investigate, all I can say this is not a bug it is working as intended now

Jan 21 2024, 3:48 AM · Arma 3

Jan 19 2024

BIS_fnc_KK added a comment to T127838: Mission Event Handler PlayerViewChanged does not run for non-server players sometimes..

looks like it doesnt fire if vehicle is not local

Jan 19 2024, 10:40 PM · Arma 3
BIS_fnc_KK added a comment to T177864: Audio from video play continues even when tabbed out.

its a video stream - video +audio, it is not handled separately

Jan 19 2024, 10:04 PM · Arma 3
BIS_fnc_KK placed T177864: Audio from video play continues even when tabbed out up for grabs.
Jan 19 2024, 9:34 PM · Arma 3
BIS_fnc_KK closed T177864: Audio from video play continues even when tabbed out as Resolved.
Jan 19 2024, 9:30 PM · Arma 3
BIS_fnc_KK added a comment to T177864: Audio from video play continues even when tabbed out.

just -window and -noPause (removing either or both still plays the audio)

Jan 19 2024, 9:30 PM · Arma 3
BIS_fnc_KK changed the status of T177864: Audio from video play continues even when tabbed out from New to Need More Info.
Jan 19 2024, 9:29 PM · Arma 3
BIS_fnc_KK added a comment to T177864: Audio from video play continues even when tabbed out.

Are you running exe with -nopause option?

Jan 19 2024, 9:29 PM · Arma 3
BIS_fnc_KK added a comment to T178337: [Optimization] Extend nearEntities to take trigger or marker as parameter for less fps footprint.

151303 include crew

Jan 19 2024, 8:30 PM · Arma 3