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Mon, Dec 9

BIS_fnc_KK added a comment to T147191: P3D spawned using createSimpleObject from MPMission causes "wrong signature for file".

reproed

Mon, Dec 9, 9:00 PM · Arma 3
BIS_fnc_KK added a comment to T126772: Loiter waypoint won't save properly.

Could you please send us a detail repro and a video that shows what exactly you are doing?

Mon, Dec 9, 12:09 PM · Arma 3

Sun, Dec 8

BIS_fnc_KK closed T124597: EventHandler "Loaded" not firing as Resolved.
Sun, Dec 8, 7:24 AM · Arma 3

Wed, Dec 4

BIS_fnc_KK claimed T145362: LDF mortar tube backpack deploys into HMG turret instead of mortar.
Wed, Dec 4, 9:02 AM · Arma 3

Sun, Dec 1

BIS_fnc_KK added a comment to T146601: Splendid Camera Error Message.

should be fixed in next dev

Sun, Dec 1, 5:36 PM · Arma 3

Sat, Nov 30

BIS_fnc_KK claimed T146794: Scrollable Door State.
Sat, Nov 30, 11:24 PM · Arma 3

Fri, Nov 29

BIS_fnc_KK added a comment to T146790: BIS_fnc_onDiaryChanged doesn't work.

Congratulations on finding some old relic that haven't been used for 10 years. Yeah it is not functional.

Fri, Nov 29, 1:51 PM · Arma 3

Wed, Nov 27

BIS_fnc_KK added a comment to T146592: RscTree, type = CT_TREE, multiselectEnabled = 1; No way to identify multiple selected items..

This means that the report is filed in internal system about missing functionality i.e. inability to get multiple selected items, that’s all.

Wed, Nov 27, 4:58 PM · Arma 3

Mon, Nov 25

BIS_fnc_KK added a comment to T146461: CombatMode doesn't return the correct combat mode of units.

A combat mode of a init depends on a combat if the group the unit is in, so in order to get combat mode of the unit you can get the combat mode of the current group the unit is in. When you move unit to another group, the unit behaviour is set by the new group, this is why combat mode you set on temp group won’t affect the unit in the new group. In short, "combatMode unit" dies what you want already, returns combat mode the unit is subject to currently. I hope I made it clearer.

Mon, Nov 25, 8:12 AM · Arma 3

Sun, Nov 24

BIS_fnc_KK closed T146514: Cargo Scripting Commands for alive / destroyed Vehicles do not match as Resolved.
Sun, Nov 24, 4:33 PM · Arma 3
BIS_fnc_KK added a comment to T146514: Cargo Scripting Commands for alive / destroyed Vehicles do not match.

It is what it is. If you would like to have unified return for every command make sure you clear inventory when entity dies, for example:

Sun, Nov 24, 4:32 PM · Arma 3
BIS_fnc_KK changed Resolution from resolution:wontfix to resolution:notabug on T146675: [Broken Command] LineIntersectsSurfaces doesn't return intersections with 2nd LOD.
Sun, Nov 24, 3:39 PM · Arma 3
BIS_fnc_KK closed T146461: CombatMode doesn't return the correct combat mode of units as Resolved.
Sun, Nov 24, 3:39 PM · Arma 3
BIS_fnc_KK added a comment to T146461: CombatMode doesn't return the correct combat mode of units.

The command sets combat mode for a group, not individual AI units.

Sun, Nov 24, 3:38 PM · Arma 3
BIS_fnc_KK changed the status of T146601: Splendid Camera Error Message from Need More Info to Acknowledged.
Sun, Nov 24, 3:19 PM · Arma 3
BIS_fnc_KK changed the status of T146592: RscTree, type = CT_TREE, multiselectEnabled = 1; No way to identify multiple selected items. from New to Acknowledged.
Sun, Nov 24, 2:53 PM · Arma 3
BIS_fnc_KK closed T146675: [Broken Command] LineIntersectsSurfaces doesn't return intersections with 2nd LOD as Resolved.
Sun, Nov 24, 2:30 PM · Arma 3
BIS_fnc_KK added a comment to T146675: [Broken Command] LineIntersectsSurfaces doesn't return intersections with 2nd LOD.

This is the intended behaviour. See orange note box at https://community.bistudio.com/wiki/lineIntersectsSurfaces

Sun, Nov 24, 2:29 PM · Arma 3

Oct 31 2019

BIS_fnc_KK changed the status of T146139: createVehicleLocal not working in MP from New to Acknowledged.
Oct 31 2019, 1:55 PM · Arma 3
BIS_fnc_KK added a comment to T146139: createVehicleLocal not working in MP.

There is nothing to fix and it's not a bug.
It's the way it works now.
You have to make changes in your mission/server.
It's known since June 2019.
Read here
https://forums.bohemia.net/forums/topic/160288-arma-3-stable-server-194-performance-binary-feedback/?do=findComment&comment=3361079
Read here, by searching with "local"
https://forums.bohemia.net/forums/topic/140837-development-branch-changelog/?page=55

As server owner/admin, one should read info and stay informed!

It is a bug and it will be hot fixed, please don’t confuse people

Oct 31 2019, 1:48 PM · Arma 3

Aug 28 2019

BIS_fnc_KK added a comment to T77593: Please provide a way of hiding location names on map control.

drawLocations param is added to map control config

Aug 28 2019, 7:29 PM · Arma 3

Jul 24 2019

BIS_fnc_KK changed the status of T142583: [DEV] createVehicleLocal not working from New to Acknowledged.
Jul 24 2019, 7:43 PM · Arma 3
BIS_fnc_KK added a comment to T142583: [DEV] createVehicleLocal not working.

This feature was or will be removed until further notice

Jul 24 2019, 7:42 PM · Arma 3
BIS_fnc_KK changed Severity from severity:major to severity:none on T142583: [DEV] createVehicleLocal not working.
Jul 24 2019, 7:41 PM · Arma 3

Jul 11 2019

BIS_fnc_KK added a comment to T79437: Add a command to get the delta time between two frames.

A wise man once said, if you want a script command added to Arma, wait 5 years (not true)

Jul 11 2019, 7:42 PM · Arma 3

Jun 4 2019

BIS_fnc_KK added a comment to T77172: Introduce "ExtensionReady" Event Handler to work with callExtension.

Done! "ExtensionCallback" EH https://forums.bohemia.net/forums/topic/140837-development-branch-changelog/?do=findComment&comment=3360608

Jun 4 2019, 7:50 PM · Arma 3

May 13 2019

BIS_fnc_KK changed the status of T118235: Vehicle textures not consistent across all clients from Reviewed to Assigned.
May 13 2019, 12:11 PM · Arma 3

May 8 2019

BIS_fnc_KK added a comment to T128145: BIS_fnc_getVehicleCustomization trow error for "B_T_LSV_01_unarmed_F" and armed variant.

should be fixed soon

May 8 2019, 9:01 PM · Arma 3

May 2 2019

BIS_fnc_KK added a comment to T128186: Server crash when unloading Agent from some vehicles.

Cannot reproduce the crash 1.93.145618

May 2 2019, 6:42 PM

Apr 16 2019

BIS_fnc_KK added a comment to T73747: "year" doesn't sync when setDate is used on server restart.

JIP year should be fixed in the next dev, changing date in the middle of the mission will require remote exec due the command having local effect https://community.bistudio.com/wiki/setDate

Apr 16 2019, 7:03 PM · Arma 3

Apr 14 2019

BIS_fnc_KK added a comment to T82819: BIS_fnc_setDate Error.

Should be fixed, this or next dev update

Apr 14 2019, 2:29 AM · Arma 3
BIS_fnc_KK added a comment to T73747: "year" doesn't sync when setDate is used on server restart.

16 years, we are getting closer!

Apr 14 2019, 2:24 AM · Arma 3

Apr 2 2019

BIS_fnc_KK added a comment to T137674: Camp Respawns are broken..

Should be fixed in the next dev

Apr 2 2019, 4:49 PM · Arma 3

Jul 18 2017

BIS_fnc_KK added a comment to T83667: Add some of the BIS_fncs as scripting commands.

BIS_fnc_relPos - DONE (getRelPos)
BIS_fnc_relativeDirTo - DONE (getRelDir)
BIS_fnc_inTrigger DONE (inArea)
BIS_fnc_isInsideArea DONE (inArea)
BIS_fnc_enemyTargets DONE (targets)
BIS_fnc_addStackedEventHandler DONE (mission EHs)
BIS_fnc_removeStackedEventHandler DONE (mission EHs)
BIS_fnc_conditionalSelect DONE (select alt syntax)

Jul 18 2017, 8:55 PM · Arma 3

Jul 16 2017

BIS_fnc_KK added a comment to T122512: [Feature Request] add more params than color to drawLine/drawLine3D/drawPolygon commands.

A drawTriangle command will be available from Monday on DEV https://community.bistudio.com/wiki/drawTriangle which allows to construct a filled polygon from filled triangles

Jul 16 2017, 7:58 PM · Arma 3
BIS_fnc_KK added a comment to T123754: DrawPolygon fill.

A drawTriangle command will be available from Monday on DEV https://community.bistudio.com/wiki/drawTriangle which allows to construct a filled polygon from filled triangles

Jul 16 2017, 7:58 PM · Arma 3
BIS_fnc_KK added a comment to T124244: Request: Filling + Line Thickness option for drawPolygon.

A drawTriangle command will be available from Monday on DEV https://community.bistudio.com/wiki/drawTriangle which allows to construct a filled polygon from filled triangles

Jul 16 2017, 7:58 PM · Arma 3

Jul 13 2017

BIS_fnc_KK added a comment to T123355: Eventhandlers are compiled before every execution.

Make BIS_fnc_addStackedEventHandler great again!

Jul 13 2017, 10:44 PM · Arma 3

Jul 10 2017

BIS_fnc_KK added a comment to T124835: Debug Console Security Changes.

Please check today's dev. All of the reported issues here should be fixed.

Jul 10 2017, 6:25 PM · Arma 3

Jul 9 2017

BIS_fnc_KK added a comment to T124835: Debug Console Security Changes.

mod one. I use 2 addons: one to delete value and one to set array. Repro: try to use getNumber on config with array value.

Jul 9 2017, 11:53 PM · Arma 3
BIS_fnc_KK added a comment to T124835: Debug Console Security Changes.

Also if I managed to set enableDebugConsole to array, I get

Warning Message: 'enableDebugConsole/' is not a value

on screen and in RPT on each console opening because of getNumber call on array value,

Jul 9 2017, 11:39 PM · Arma 3
BIS_fnc_KK added a comment to T124835: Debug Console Security Changes.

Recent changes in dev branch (1.73.142299) don't allow use addon version with this line in RPT:

ArmA3\adds\enable_debug_console\config.cpp.enableDebugConsole: Cannot update non array from array

It's because of useless enableDebugConsole = 0; in config. By default getNumber returns 0 even without it.

Jul 9 2017, 11:58 AM · Arma 3

Jun 27 2017

BIS_fnc_KK added a comment to T124835: Debug Console Security Changes.

I was able to reproduce this, thanks.

Jun 27 2017, 11:08 PM · Arma 3
BIS_fnc_KK added a comment to T124835: Debug Console Security Changes.

Nope again

Jun 27 2017, 12:16 AM · Arma 3
BIS_fnc_KK added a comment to T124835: Debug Console Security Changes.

This change caused an additional problem. I can no longer see debug console while in editor through editor menu options Tools\Debug Console. enableDebugConsole not existing in description.ext so its not over riding there... no mods loaded. screen shots -
http://i.imgur.com/1ySXEP5.jpg
http://i.imgur.com/1owrYOP.jpg
This behavior of only being able to see the Cancel button is what it looks like in mission on dedi if not loged as admin and initiated by admin tool mod since you removed access for non loged in admins. It has to be related

Jun 27 2017, 12:14 AM · Arma 3

Jun 26 2017

BIS_fnc_KK closed T81853: CameraEffect "terminate" is broken for Render To Texture as Resolved.

Should be fixed in tomorrow's DEV. Please check

Jun 26 2017, 7:44 PM · Arma 3

Jun 21 2017

BIS_fnc_KK added a comment to T124835: Debug Console Security Changes.

In 1.72 enableDebugConsole param could be defined in root of a mod. If no mission param is defined, this one will be used. Default is 0

Jun 21 2017, 7:18 PM · Arma 3

May 26 2017

BIS_fnc_KK added a comment to T124835: Debug Console Security Changes.

I know that logged in admin sees debug console. But people with admin addon (signed by server's admin, with built in UID check to only allow specific people to use it) no longer do.

May 26 2017, 10:04 PM · Arma 3
BIS_fnc_KK added a comment to T124835: Debug Console Security Changes.

Looks scriptside to me:

<redacted for security reasons>
@BIS_fnc_KK you messed up https://feedback.bistudio.com/T125063

May 26 2017, 8:59 PM · Arma 3

May 25 2017

BIS_fnc_KK added a comment to T124835: Debug Console Security Changes.

Unfortunately Gnashes solution will require quite significant engine changes and cannot be done with just scripting and config.

May 25 2017, 11:59 PM · Arma 3

May 22 2017

BIS_fnc_KK claimed T124835: Debug Console Security Changes.

From today, enableDebugConsole description.ext param can be array containing UIDs of whitelisted users. It will also act as enableDebugConsole = 1

May 22 2017, 7:46 PM · Arma 3

May 17 2017

BIS_fnc_KK added a comment to T124835: Debug Console Security Changes.

There was security flaw in debug console that allowed to launch it without any permission with relatively short code. This has now been removed. Leaving this flaw would have been far worse for everyone running public servers than a little inconvenience for a few people that exploited this flaw for own benefit.

May 17 2017, 10:28 PM · Arma 3

May 10 2017

BIS_fnc_KK added a comment to T120182: TitleText not functional when using RemoteExec.

This was the case of missing format. The correct format for this remote execution should be

May 10 2017, 9:33 PM · Arma 3

May 4 2017

BIS_fnc_KK closed T124639: Setting/Checking states of control checkBoxes(control type 7) as Resolved.
May 4 2017, 6:58 PM · Arma 3
BIS_fnc_KK added a comment to T124639: Setting/Checking states of control checkBoxes(control type 7).

Should be fixed from tomorrow

May 4 2017, 6:58 PM · Arma 3

Apr 30 2017

BIS_fnc_KK added a comment to T124172: Debug Console "Local Exec" incorrectly uses remoteExec, triggers BattlEye.

The check is in BIS_fnc_isDebugConsoleAllowed which is major condition in fn_debugConsoleExec.sqf

Apr 30 2017, 11:26 PM · Arma 3
BIS_fnc_KK added a comment to T124172: Debug Console "Local Exec" incorrectly uses remoteExec, triggers BattlEye.

This change is scheduled for 1.70. Also whether or not execution is allowed now checked on both client and server. So it should be pretty safe to allow all modes as in example filter, as, unless configured for everyone, only logged in admin can execute it.

Apr 30 2017, 8:56 PM · Arma 3
BIS_fnc_KK claimed T124639: Setting/Checking states of control checkBoxes(control type 7).
Apr 30 2017, 6:15 PM · Arma 3

Apr 28 2017

BIS_fnc_KK added a comment to T124172: Debug Console "Local Exec" incorrectly uses remoteExec, triggers BattlEye.

Console has been improved and made more secure. It now uses own function for code execution which makes it easier to include it in BE ignore filters or CfgRemoteExec if necessary. For more information check https://community.bistudio.com/wiki/Mission_Editor:_Debug_Console_(Arma_3)#BattlEye_Filters

Apr 28 2017, 2:27 PM · Arma 3
BIS_fnc_KK closed T124583: [DEV] Debug Console always visible + unusable as Resolved.
Apr 28 2017, 2:25 PM · Arma 3

Apr 27 2017

BIS_fnc_KK added a comment to T124597: EventHandler "Loaded" not firing.

The EH works fine, I have just tested it. What you have to realise that no event handler will fire if you add it after event it supposed to monitor. This EH monitors loading of the game from save and you are adding it after the game loaded.

Apr 27 2017, 4:29 PM · Arma 3
BIS_fnc_KK closed T75181: Raise or get rid of the 144 group limit as Resolved.
Apr 27 2017, 10:36 AM · Arma 3
BIS_fnc_KK claimed T75181: Raise or get rid of the 144 group limit.
Apr 27 2017, 10:35 AM · Arma 3

Apr 20 2017

BIS_fnc_KK added a comment to T77793: Introduce "getUnitsCargoFull" command.

Done awhile ago with modifier to fullCrew command

Apr 20 2017, 1:52 PM · Arma 3

Apr 7 2017

BIS_fnc_KK closed T78873: Expand "ctrlCreate" to look for classes in description.ext first as Resolved.
Apr 7 2017, 8:17 PM · Arma 3
BIS_fnc_KK changed Resolution from resolution:open to resolution:fixed on T78873: Expand "ctrlCreate" to look for classes in description.ext first.
Apr 7 2017, 8:17 PM · Arma 3
BIS_fnc_KK claimed T78873: Expand "ctrlCreate" to look for classes in description.ext first.

Added in today's dev

Apr 7 2017, 8:17 PM · Arma 3
BIS_fnc_KK added a comment to T116696: Extend the ctrlCreate scripting command to support missionConfigFile controls.

Added in today's dev

Apr 7 2017, 8:16 PM · Arma 3
BIS_fnc_KK closed T116696: Extend the ctrlCreate scripting command to support missionConfigFile controls as Resolved.
Apr 7 2017, 8:15 PM · Arma 3

Apr 4 2017

BIS_fnc_KK added a comment to T124172: Debug Console "Local Exec" incorrectly uses remoteExec, triggers BattlEye.

Any reason you won't just add exception to BE filter?

Apr 4 2017, 4:35 PM · Arma 3

Mar 21 2017

BIS_fnc_KK added a comment to T123928: Internal Engine String Format Differences 32bit & 64bit.

toFixed has as much precision as Arma engine would allow

Mar 21 2017, 2:02 PM · Arma 3
BIS_fnc_KK added a comment to T123928: Internal Engine String Format Differences 32bit & 64bit.

For the future, consider using toFixed (Example 3) https://community.bistudio.com/wiki/toFixed

Mar 21 2017, 12:27 PM · Arma 3

Mar 13 2017

BIS_fnc_KK added a comment to T67748: Mortar weapon related bugs (since version 0.6).

Found on 11/032017

You can take a Mortar apart & re assemble it if its in the mission to start with but ones in crates ( tube & tripod ) when assembled disappear into thin air for some reason?

To test; in editor select default Stratis, default playable unit. select Props, Equipment, dismantled weapons , from there put a Nato tube & a tripod down select play pick up one & select assemble & see what happens.

Mar 13 2017, 1:06 AM · Arma 3

Mar 11 2017

BIS_fnc_KK closed T123706: Arma 3 Utilities cannot be started from Eden Menu Strip as Resolved.
Mar 11 2017, 11:58 PM · Arma 3
BIS_fnc_KK added a comment to T123706: Arma 3 Utilities cannot be started from Eden Menu Strip.

Should be fixed in next update

Mar 11 2017, 11:57 PM · Arma 3
BIS_fnc_KK changed Category from category:scripting to category:edeneditor on T123706: Arma 3 Utilities cannot be started from Eden Menu Strip.
Mar 11 2017, 10:59 PM · Arma 3

Mar 2 2017

BIS_fnc_KK added a comment to T120705: When damage is applied to HitPoints via script, dependent Hitpoints do not update accordingly.

There is a function on dev that allows to set hit with dependency https://community.bistudio.com/wiki/BIS_fnc_setHitPointDamage

Mar 2 2017, 10:40 AM · Arma 3

Mar 1 2017

BIS_fnc_KK closed T82505: Selecting items in RscListBox wont work as expected when ListBox is created with ctrlCreate as Resolved.
Mar 1 2017, 8:02 PM · Arma 3
BIS_fnc_KK added a comment to T82505: Selecting items in RscListBox wont work as expected when ListBox is created with ctrlCreate.

should be fixed on dev

Mar 1 2017, 8:02 PM · Arma 3
BIS_fnc_KK updated the task description for T85374: No empty dialog class available per default for usage in combination with ctrlCreate etc. commands.
Mar 1 2017, 8:01 PM · Arma 3
BIS_fnc_KK added a comment to T85374: No empty dialog class available per default for usage in combination with ctrlCreate etc. commands.

_textBox = findDisplay 46 createDisplay "RscDisplayEmpty" ctrlCreate ["RscText", -1];

Mar 1 2017, 8:00 PM · Arma 3

Feb 18 2017

BIS_fnc_KK changed Resolution from resolution:open to resolution:nobug on T83026: say3D distance mutch to far. (update 07.13.2015).
Feb 18 2017, 1:41 PM · Arma 3
BIS_fnc_KK added a comment to T83026: say3D distance mutch to far. (update 07.13.2015).

For me the command works correctly, you just need to specify max audible distance in config, otherwise default distance is too big.

Feb 18 2017, 1:41 PM · Arma 3

Feb 6 2017

BIS_fnc_KK added a comment to T79535: Add "GroundWeaponHolder_Scripted" class which allows for existence of empty holders.

GroundWeaponHolder_Scripted and WeaponHolderSimulated_Scripted should be added to DEV branch soon.

Feb 6 2017, 11:58 AM · Arma 3

Jan 27 2017

BIS_fnc_KK added a comment to T122945: lineIntersectsSurfaces ignores ignoreObj Parameter if inside a vehicle.

Once again unit in vehicle is not the same unit when outside of the vehicle, it is a proxy. eyePos of the unit in driver seat of Marshall is above the armour for example, not inside vehicle as you would expect. I think you are for a lot of surprises with this approach.

Jan 27 2017, 12:09 PM · Arma 3
BIS_fnc_KK added a comment to T122945: lineIntersectsSurfaces ignores ignoreObj Parameter if inside a vehicle.

Mission File

Return of the code in my First post is

[
[[6186.46,2053.06,7.58652],[0.968595,-0.000546404,0.248644],vehicle1,vehicle1],
[[6185.95,2053.05,7.70261],[0.972278,0.0333286,0.231439],unit1,vehicle1]
]
Jan 27 2017, 11:11 AM · Arma 3
BIS_fnc_KK added a comment to T122945: lineIntersectsSurfaces ignores ignoreObj Parameter if inside a vehicle.

Works fine for me. Are you sure that what you think is your unit is not a vehicle? Also there is no unit inside the vehicle, I hope you realise that, there is proxy of the unit. And as proxy it is returned accordingly with vehicle being its parent.

Jan 27 2017, 10:36 AM · Arma 3
BIS_fnc_KK added a comment to T122856: enableEnvironment false; .

so it's already in the dev build ? that's nice

Jan 27 2017, 8:33 AM · Arma 3
BIS_fnc_KK added a comment to T120140: Command/Option needed to remove animals.

https://community.bistudio.com/wiki/enableEnvironment notice the alt syntax

Jan 27 2017, 1:00 AM · Arma 3
BIS_fnc_KK added a comment to T84272: Option to disable small animals.

Patience, extended command is almost here https://community.bistudio.com/wiki/enableEnvironment

Jan 27 2017, 12:59 AM · Arma 3
BIS_fnc_KK added a comment to T116778: Feature request : command enableEnvironmentPartial.

We heard you https://community.bistudio.com/wiki/enableEnvironment

Jan 27 2017, 12:58 AM · Arma 3
BIS_fnc_KK added a comment to T82375: After the upgrade 1.44 player sees a lot of ambient rabbits..

new extended syntax will allow to switch ambient life off https://community.bistudio.com/wiki/enableEnvironment

Jan 27 2017, 12:58 AM · Arma 3
BIS_fnc_KK added a comment to T122856: enableEnvironment false; .

Not any more, check the next dev https://community.bistudio.com/wiki/enableEnvironment

Jan 27 2017, 12:57 AM · Arma 3
BIS_fnc_KK added a comment to T117789: Related to enableEnvironment, please allow enabling/disabling of ambient life and ambient sounds separately .

almost here! https://community.bistudio.com/wiki/enableEnvironment

Jan 27 2017, 12:57 AM · Arma 3
BIS_fnc_KK added a comment to T79082: PLEASE add an option in the setting to switch off ALL visible ambient wildlife....

Something something is coming *wink wink* https://community.bistudio.com/wiki/enableEnvironment

Jan 27 2017, 12:56 AM · Arma 3
BIS_fnc_KK added a comment to T74927: Add "parseArray" command.

parseSimpleArray is added https://community.bistudio.com/wiki/parseSimpleArray

Jan 27 2017, 12:54 AM · Arma 3

Jan 5 2017

BIS_fnc_KK added a comment to T75575: Need Command to Enable AI to Stand Still and Rotate.

Perhaps this is due to no AI pathing existing on the roof, so they wander?

MP or SP?
if MP

does it work in SP?
do you execute command where unit is local?

This is on MP. Did not try in SP. Execution is done by server-side scripts that spawn in units via DMS Mission system for Exile (https://github.com/Defent/DMS_Exile) and immediately then try to execute my examples from above. So I assume they should still be local to the server.

Jan 5 2017, 6:05 PM · Arma 3

Dec 23 2016

BIS_fnc_KK added a comment to T75575: Need Command to Enable AI to Stand Still and Rotate.

Perhaps this is due to no AI pathing existing on the roof, so they wander?

Dec 23 2016, 1:30 AM · Arma 3

Dec 15 2016

BIS_fnc_KK added a comment to T81559: "InventoryOpened" EH does not provide full information on what containers were opened.

Should be fixed since 1.67.139727

Dec 15 2016, 1:50 PM · Arma 3

Dec 12 2016

BIS_fnc_KK added a comment to T63879: setUnconscious may be buggy.

Thanks, reproduced

Dec 12 2016, 4:53 PM · Arma 3