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BIS_fnc_KK added a comment to T170618: [Feature Request] Allow playSoundUI to be stopped.

so you playSoundUI a class name from mission config? What audioOptions show for UI

Wed, Mar 22, 10:22 PM · Arma 3
BIS_fnc_KK added a comment to T170618: [Feature Request] Allow playSoundUI to be stopped.

WW2_SITREP_Short what is?

Wed, Mar 22, 2:37 PM · Arma 3
BIS_fnc_KK added a comment to T171095: setPos* commands does not work for mines..

most likely intended as AT mine is kinda static, you place it once and it doesnt move, why waste resources? But I will have a look

Wed, Mar 22, 8:57 AM · Arma 3

Tue, Mar 21

BIS_fnc_KK claimed T171095: setPos* commands does not work for mines..
Tue, Mar 21, 11:15 PM · Arma 3
BIS_fnc_KK added a comment to T170618: [Feature Request] Allow playSoundUI to be stopped.

how do you play the sound?

Tue, Mar 21, 10:43 PM · Arma 3
BIS_fnc_KK changed the status of T169972: Wrong inheritance class for Small Churches from Contact expansion from New to Feedback.
Tue, Mar 21, 6:17 PM · Arma 3
BIS_fnc_KK added a comment to T169972: Wrong inheritance class for Small Churches from Contact expansion.

next dev

Tue, Mar 21, 6:17 PM · Arma 3

Mon, Mar 20

BIS_fnc_KK changed the status of T171059: Set Markers Above command request from New to Feedback.
Mon, Mar 20, 4:33 PM · Arma 3
BIS_fnc_KK added a comment to T171059: Set Markers Above command request.

Revision: 150361 setMarkerDrawPriority / markerDrawPriority

Mon, Mar 20, 4:33 PM · Arma 3

Sun, Mar 19

BIS_fnc_KK claimed T171059: Set Markers Above command request.
Sun, Mar 19, 10:25 PM · Arma 3
BIS_fnc_KK changed the status of T170161: receiving mine's explosion feedback after respawn at long range from New to Feedback.
Sun, Mar 19, 10:07 AM · Arma 3
BIS_fnc_KK added a comment to T170161: receiving mine's explosion feedback after respawn at long range.

should be in next dev

Sun, Mar 19, 10:06 AM · Arma 3
BIS_fnc_KK changed the status of T139493: Eden Editor event handlers don't execute when started through launcher parameters from New to Feedback.
Sun, Mar 19, 9:50 AM · Arma 3
BIS_fnc_KK added a comment to T139493: Eden Editor event handlers don't execute when started through launcher parameters.

Revision: 150353

Sun, Mar 19, 9:50 AM · Arma 3

Sat, Mar 18

BIS_fnc_KK changed the status of T170687: Expand ctrlCreate to take CONFIG as argument for control config definition from New to Feedback.
Sat, Mar 18, 10:06 PM · Arma 3
BIS_fnc_KK added a comment to T170687: Expand ctrlCreate to take CONFIG as argument for control config definition.

Revision: 150352

Sat, Mar 18, 10:06 PM · Arma 3
BIS_fnc_KK changed the status of T171021: setPlateNumber dosnt work on Planes/Helicopters from New to Feedback.
Sat, Mar 18, 12:48 PM · Arma 3
BIS_fnc_KK added a comment to T171021: setPlateNumber dosnt work on Planes/Helicopters.

Revision: 150351 added basic set/getPlateNumber support to heli and plane

Sat, Mar 18, 12:47 PM · Arma 3
BIS_fnc_KK added a comment to T171035: setObjectTexture "Cannot load mipmap" error with UI on texture feature.

What happens if you change to (rgb,256,256,1)

Sat, Mar 18, 9:52 AM · Arma 3
BIS_fnc_KK added a comment to T170808: Forcing lower mipmaps for UI pictures.

don’t hold your breath for it, I have tried to force the game to display lower res on textures and it proves to be more difficult as expected. Everything is geared towards showing you the best possible quality so telling the game you want to try higher quality might work but lower quality usually ignored. It also interconnected with options texture quality. On top UI always uses max res because why not. What exactly us yse case maybe there is another simpler solution because right now it looks like too much work too little gain

Sat, Mar 18, 9:42 AM · Arma 3

Fri, Mar 17

BIS_fnc_KK claimed T171021: setPlateNumber dosnt work on Planes/Helicopters.
Fri, Mar 17, 5:21 PM · Arma 3
BIS_fnc_KK added a comment to T171010: У меня вылетает Арма 3.

Sounds like hardware problem

Fri, Mar 17, 9:50 AM · Arma 3

Sun, Mar 12

BIS_fnc_KK updated subscribers of T170961: purchase. King of the hill by Sa-Matra.

@SaMatra Is this something you could help with?

Sun, Mar 12, 6:57 PM · Arma 3
BIS_fnc_KK added a comment to T170871: Crash with Triggers.

I cannot reproduce the crash, the scripts start and finish so at any point my pc has only 30. If I open debug console and leave it open they start to accumulate and scripts are created but not executed, is this the case? Do you crash when you open debug console and leave it on?

Sun, Mar 12, 6:53 PM · Arma 3

Fri, Mar 10

BIS_fnc_KK added a comment to T170871: Crash with Triggers.

you create trigger every 0.1 seconds what do you think is going to happen in 1 minute 20 seconds?

Fri, Mar 10, 2:09 AM · Arma 3
BIS_fnc_KK edited projects for T170906: How to display the private server in DayZLauncher browser, added: DayZ; removed Arma 3.
Fri, Mar 10, 2:06 AM · DayZ

Wed, Mar 8

BIS_fnc_KK added a comment to T170775: [Feature Request] New command to return all object vectors.

Revision: 150340 vectorSide, vectorSideVisual. I will look at matrix commands later

Wed, Mar 8, 3:34 AM · Arma 3

Sun, Mar 5

BIS_fnc_KK added a comment to T170805: Text display error.

A bit more context please, possibly with pictures

Sun, Mar 5, 2:10 PM · Arma 3
BIS_fnc_KK claimed T170808: Forcing lower mipmaps for UI pictures.
Sun, Mar 5, 1:44 PM · Arma 3
BIS_fnc_KK claimed T170798: Angle Clamping Commands.
Sun, Mar 5, 1:25 PM · Arma 3

Sat, Mar 4

BIS_fnc_KK changed the visibility for T71143: Multiplayer crashes "steam ticket check failed: [null]".
Sat, Mar 4, 8:44 PM · Arma 3
BIS_fnc_KK claimed T159403: Increase the custom radio channel limit for the "radioChannelCreate" command.
Sat, Mar 4, 1:55 PM · Arma 3
BIS_fnc_KK claimed T170775: [Feature Request] New command to return all object vectors.
Sat, Mar 4, 2:26 AM · Arma 3
BIS_fnc_KK added a comment to T170775: [Feature Request] New command to return all object vectors.

Ah good one, always wanted to add vectorSide

Sat, Mar 4, 2:26 AM · Arma 3

Fri, Mar 3

BIS_fnc_KK claimed T162304: Ability to have attachTo only be local or new function .
Fri, Mar 3, 12:09 AM · Arma 3
BIS_fnc_KK claimed T164238: Scaffolding is a open object but with 'interior' SFX.
Fri, Mar 3, 12:02 AM · Arma 3

Wed, Mar 1

BIS_fnc_KK claimed T170679: AI doesn't leave static weapon, if that weapon has no ammo (he stay there forever!).
Wed, Mar 1, 8:40 PM · Arma 3
BIS_fnc_KK added a comment to T170679: AI doesn't leave static weapon, if that weapon has no ammo (he stay there forever!).

repro please

Wed, Mar 1, 4:09 AM · Arma 3
BIS_fnc_KK claimed T170687: Expand ctrlCreate to take CONFIG as argument for control config definition.
Wed, Mar 1, 4:07 AM · Arma 3

Mon, Feb 27

BIS_fnc_KK changed the status of T165080: Side panel gps map icons rotating incorrectly from New to Need More Info.
Mon, Feb 27, 2:56 AM · Arma 3
BIS_fnc_KK added a comment to T165080: Side panel gps map icons rotating incorrectly.

Cant tell what is scripted and what is vanilla on that video. Can you make an Eden epro showing the problem?

Mon, Feb 27, 2:52 AM · Arma 3
BIS_fnc_KK added a comment to T170663: 0xc0000005 - STATUS-ACCESS-VIOLATION.

0xC0000005 - ACCESS_VIOLATION
Can also be STATUS_ACCESS_VIOLATION.

Mon, Feb 27, 2:13 AM · Arma 3

Sun, Feb 26

BIS_fnc_KK added a comment to T165080: Side panel gps map icons rotating incorrectly.

It cannot be just fixed as it may break missions where people used workarounds

Sun, Feb 26, 5:52 PM · Arma 3
BIS_fnc_KK added a comment to T165080: Side panel gps map icons rotating incorrectly.

is this the same issue? https://feedback.bistudio.com/T169976

Sun, Feb 26, 5:27 PM · Arma 3

Fri, Feb 24

BIS_fnc_KK claimed T170616: [Feature Request] onCommitted Control Event Handler.
Fri, Feb 24, 7:35 PM · Arma 3
BIS_fnc_KK changed the status of T170425: unitIsUAV returns false for UAV units from New to Feedback.
Fri, Feb 24, 7:01 PM · Arma 3
BIS_fnc_KK added a comment to T170425: unitIsUAV returns false for UAV units.

also true if unit is UAV pilot(gunner) or remote controlling one

Fri, Feb 24, 7:01 PM · Arma 3
BIS_fnc_KK changed the status of T170618: [Feature Request] Allow playSoundUI to be stopped from New to Feedback.
Fri, Feb 24, 3:33 PM · Arma 3
BIS_fnc_KK added a comment to T170618: [Feature Request] Allow playSoundUI to be stopped.

https://community.bistudio.com/wiki/soundParams
https://community.bistudio.com/wiki/stopSound

Fri, Feb 24, 3:33 PM · Arma 3

Thu, Feb 23

BIS_fnc_KK claimed T170618: [Feature Request] Allow playSoundUI to be stopped.
Thu, Feb 23, 5:52 PM · Arma 3
BIS_fnc_KK claimed T170613: 'Unload Incapacitated' Action does not fire GetOut Eventhandlers created on the vehicle.
Thu, Feb 23, 1:23 PM · Arma 3

Feb 20 2023

BIS_fnc_KK added a comment to T170544: getLighting working incorrectly.

Because you use hard limits. If you have something that changes from 0 to 120000 gradually and you set it to cut off at 266, everything from 267 to 120000 would return 266, which in your formula is 0 due to linearConversion.

Feb 20 2023, 6:16 PM · Arma 3
BIS_fnc_KK added a comment to T170544: getLighting working incorrectly.

max and min would create hard limit that would seem like a jump, this is why you have linearConversion that does interpolation smoothly. Get rid of max and min and you wont see instant jumps to 0

Feb 20 2023, 3:57 PM · Arma 3
BIS_fnc_KK changed the status of T170535: inAreaArray variant to return indexes: inAreaArrayIndexes from New to Feedback.
Feb 20 2023, 3:40 PM · Arma 3
BIS_fnc_KK added a comment to T170535: inAreaArray variant to return indexes: inAreaArrayIndexes.

rev 150318 https://community.bistudio.com/wiki/inAreaArrayIndexes

Feb 20 2023, 3:40 PM · Arma 3
BIS_fnc_KK added a comment to T170544: getLighting working incorrectly.

as wiki shows second element can go up to 28526.2, if you limit it to 166 it is expected it will seem as instant jump

Feb 20 2023, 1:30 PM · Arma 3
BIS_fnc_KK closed T127825: Terrain objects is <NULL-object> in EpeContact* events handlers as Resolved.
Feb 20 2023, 1:20 PM · Arma 3
BIS_fnc_KK added a comment to T127825: Terrain objects is <NULL-object> in EpeContact* events handlers.

won’t fix

Feb 20 2023, 1:19 PM · Arma 3

Feb 19 2023

BIS_fnc_KK claimed T170535: inAreaArray variant to return indexes: inAreaArrayIndexes.
Feb 19 2023, 4:57 PM · Arma 3

Feb 16 2023

BIS_fnc_KK claimed T170425: unitIsUAV returns false for UAV units.
Feb 16 2023, 12:42 PM · Arma 3

Feb 15 2023

BIS_fnc_KK added a comment to T170382: Random consecutive mission restarts after mission end. (And possibly increased network traffic).

Repro?

Feb 15 2023, 6:37 PM · Arma 3

Feb 14 2023

BIS_fnc_KK claimed T139493: Eden Editor event handlers don't execute when started through launcher parameters.
Feb 14 2023, 2:45 PM · Arma 3
BIS_fnc_KK added a comment to T170299: [Feature Request] Separate offset from group icon from 2d and 3d to their own parameters.

Need an example script to test

Feb 14 2023, 1:21 PM · Arma 3
BIS_fnc_KK changed the status of T170299: [Feature Request] Separate offset from group icon from 2d and 3d to their own parameters from New to Need More Info.
Feb 14 2023, 1:20 PM · Arma 3
BIS_fnc_KK closed T150796: Ifrit and Strider tire sound is played non-spatially as Resolved.
Feb 14 2023, 12:25 PM · Arma 3
BIS_fnc_KK closed T167073: inside configured radius the tail sound on SPG-9 shot will 2D for all players as Resolved.
Feb 14 2023, 12:25 PM · Arma 3
BIS_fnc_KK closed T164568: Overwrting the Turret Elevation and Rotation limits as Resolved.
Feb 14 2023, 12:24 PM · Arma 3

Feb 12 2023

BIS_fnc_KK changed the status of T75127: "emptyPositions" needs another position "Turret" from New to Feedback.
Feb 12 2023, 7:17 PM · Arma 3
BIS_fnc_KK added a comment to T75127: "emptyPositions" needs another position "Turret".

rev 150310

Feb 12 2023, 7:17 PM · Arma 3
BIS_fnc_KK claimed T75127: "emptyPositions" needs another position "Turret".
Feb 12 2023, 2:17 PM · Arma 3

Feb 10 2023

BIS_fnc_KK claimed T170238: Scripting command to set curator selection.
Feb 10 2023, 9:03 PM · Arma 3

Feb 8 2023

BIS_fnc_KK added a comment to T169734: Vehicles damaged underwater become permanently disabled.

dev, don’t think it made it to rc

Feb 8 2023, 10:26 PM · Arma 3
BIS_fnc_KK added a comment to T169734: Vehicles damaged underwater become permanently disabled.

Any workaround?

both
veh setDamage 0
and
veh setHitpointDamage ["hitEngine", 0]

Feb 8 2023, 6:45 PM · Arma 3
BIS_fnc_KK added a comment to T170161: receiving mine's explosion feedback after respawn at long range.

will be fixed in 2.14

Feb 8 2023, 1:08 AM · Arma 3
BIS_fnc_KK changed the status of T84869: Killed/MPkilled eventhandler does not trigger when helicopter is sunk into water from Acknowledged to Feedback.
Feb 8 2023, 1:08 AM · Arma 3
BIS_fnc_KK added a comment to T84869: Killed/MPkilled eventhandler does not trigger when helicopter is sunk into water.

"Drowned" mission EH added in rev 150299

Feb 8 2023, 1:07 AM · Arma 3

Feb 6 2023

BIS_fnc_KK added a comment to T170190: FiredMan event does not trigger anymore for remote units.

dedicated server is remote machine, there is no camera on it. Not sure if it ever fired on dedicated server.

Feb 6 2023, 6:58 PM · Arma 3

Feb 5 2023

BIS_fnc_KK added a comment to T170190: FiredMan event does not trigger anymore for remote units.

"Special multiplayer behaviour: When added to a remote unit or vehicle, this EH will only fire if said entity is within range of the camera. That range is determined by the fired ammo's highest visibleFire and audibleFire config value. In case of units, muzzle attachment coefficients are applied too."

Feb 5 2023, 8:48 PM · Arma 3
BIS_fnc_KK changed the status of T169734: Vehicles damaged underwater become permanently disabled from New to Feedback.
Feb 5 2023, 3:36 PM · Arma 3
BIS_fnc_KK added a comment to T169734: Vehicles damaged underwater become permanently disabled.

The only solution I have is to replace by a scripted function checking vehicles every few secs:

Feb 5 2023, 3:36 PM · Arma 3

Feb 4 2023

BIS_fnc_KK claimed T170161: receiving mine's explosion feedback after respawn at long range.
Feb 4 2023, 4:59 PM · Arma 3
BIS_fnc_KK added a comment to T122026: Bunker (Tower): Indoor sound environment used on 1st floor.

This would be possible to ammend with

Feb 4 2023, 4:37 AM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-44542 on T126030: MPclient can't take items in deadbody's vest/uniform/bag When change equipments on eden..
Feb 4 2023, 4:28 AM · Arma 3
BIS_fnc_KK changed the status of T126030: MPclient can't take items in deadbody's vest/uniform/bag When change equipments on eden. from Reviewed to Feedback.
Feb 4 2023, 4:27 AM · Arma 3
BIS_fnc_KK added a comment to T126030: MPclient can't take items in deadbody's vest/uniform/bag When change equipments on eden..

rev 150292

Feb 4 2023, 4:27 AM · Arma 3

Feb 3 2023

BIS_fnc_KK changed the status of T164238: Scaffolding is a open object but with 'interior' SFX from New to Feedback.
Feb 3 2023, 5:17 PM · Arma 3
BIS_fnc_KK added a comment to T164238: Scaffolding is a open object but with 'interior' SFX.

rev 150290 "building_exterior" for enableAudioFeature

Feb 3 2023, 5:17 PM · Arma 3
BIS_fnc_KK closed T164521: Command request: groups <side> as Resolved.
Feb 3 2023, 3:58 PM · Arma 3
BIS_fnc_KK claimed T164238: Scaffolding is a open object but with 'interior' SFX.
Feb 3 2023, 2:12 PM · Arma 3
BIS_fnc_KK edited projects for T170135: Bears and wolves unable to hit players in cars killed PVE gameplay amd challenge , added: DayZ; removed Arma 3.
Feb 3 2023, 2:26 AM · DayZ

Feb 2 2023

BIS_fnc_KK changed the status of T150796: Ifrit and Strider tire sound is played non-spatially from New to Feedback.
Feb 2 2023, 1:50 PM · Arma 3
BIS_fnc_KK added a comment to T150796: Ifrit and Strider tire sound is played non-spatially.

next dev

Feb 2 2023, 1:50 PM · Arma 3
BIS_fnc_KK added a comment to T169958: Addition of volume parameter to playsound.

playsoundUI can do it

Feb 2 2023, 12:08 PM · Arma 3

Feb 1 2023

BIS_fnc_KK changed the status of T77175: GroundWeaponHolder identifiable only by nearestObjects unlike WeaponHolderSimulated from New to Feedback.
Feb 1 2023, 10:14 PM · Arma 3
BIS_fnc_KK added a comment to T77175: GroundWeaponHolder identifiable only by nearestObjects unlike WeaponHolderSimulated.

I guess this can be resolved as we now have allObjects?

Feb 1 2023, 10:14 PM · Arma 3
BIS_fnc_KK added a comment to T169958: Addition of volume parameter to playsound.

playSound doesnt have direct volume control property. What exactly do you need?

Feb 1 2023, 7:49 PM · Arma 3
BIS_fnc_KK closed T117205: disableChannels settings cease to work when leaving/rejoining mission as Resolved.
Feb 1 2023, 7:43 PM · Arma 3
BIS_fnc_KK changed the status of T167073: inside configured radius the tail sound on SPG-9 shot will 2D for all players from New to Feedback.
Feb 1 2023, 3:19 PM · Arma 3
BIS_fnc_KK added a comment to T167073: inside configured radius the tail sound on SPG-9 shot will 2D for all players.

They are the same sound files, should be fixed in the dev after next

Feb 1 2023, 3:19 PM · Arma 3

Jan 31 2023

BIS_fnc_KK added a comment to T169652: Soundcontroller 'interior' is not returned by any of the getters for soundcontrollers.

The surface is type and type is every object of the same type plus it persists through the exe lifetime

Jan 31 2023, 2:24 PM · Arma 3