In T123355#2801333, @LSValmont wrote:KK never gave back feedback it seems, only Dedmen.
Will Dedmen claim ownership of this?PS: Are holdactions also compiled before every execution? Because holdaction seem very resource intensive with larger code
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Fri, May 2
Fri, May 2
Apr 10 2025
Apr 10 2025
BIS_fnc_KK added a comment to T190364: remoteExec JIP calls are dropped after mission restart done with #server command.
Players being locked in lobby
BIS_fnc_KK changed the status of T190684: getShotInfo not working as expected with timers on placed explosives from New to Feedback.
Apr 5 2025
Apr 5 2025
Apr 1 2025
Apr 1 2025
BIS_fnc_KK changed the status of T174007: [Request] multi-magazine version of addMagazineTurret from New to Feedback.
Revision: 152762
_entity removeAllMagazinesTurret _turretPath
Mar 6 2025
Mar 6 2025
BIS_fnc_KK changed the status of T71322: Handheld Laser designator laser point hangs on static terrain features from New to Feedback.
BIS_fnc_KK added a comment to T71322: Handheld Laser designator laser point hangs on static terrain features.
Revision: 152708
BIS_fnc_KK set Ref Ticket to AIII-56807 on T71322: Handheld Laser designator laser point hangs on static terrain features.
BIS_fnc_KK changed the status of T188547: Laser designator target vertical position is inconsistent for targets in/near water from New to Feedback.
BIS_fnc_KK added a comment to T188547: Laser designator target vertical position is inconsistent for targets in/near water.
Revision: 152707
it is programmed in the engine to destroy second rotor if first is destroyed, I will look at config to see if it actually gonna make any difference
Mar 5 2025
Mar 5 2025
BIS_fnc_KK set Ref Ticket to AIII-56805 on T188547: Laser designator target vertical position is inconsistent for targets in/near water.
BIS_fnc_KK changed the status of T177680: In Spectator mode, the animated character icon does not match the color of his faction and it does not disappear after the animation is over. from New to Feedback.
BIS_fnc_KK added a comment to T177680: In Spectator mode, the animated character icon does not match the color of his faction and it does not disappear after the animation is over..
fixed in future update
Jan 26 2025
Jan 26 2025
Jan 22 2025
Jan 22 2025
Jan 12 2025
Jan 12 2025
Jan 11 2025
Jan 11 2025
Jan 6 2025
Jan 6 2025
BIS_fnc_KK changed the status of T187949: `useAISteeringComponent false` does not disable the AI Steering component from New to Need More Info.
BIS_fnc_KK added a comment to T187949: `useAISteeringComponent false` does not disable the AI Steering component.
cannot repro, for me wedge formed with or without disabling steering component, or disabling it individually or globally
Jan 5 2025
Jan 5 2025
Revision: 152543
Jan 3 2025
Jan 3 2025
BIS_fnc_KK changed the status of T186642: Insignia import bug in Virtual Arsenal from New to Feedback.
next dev
Jan 2 2025
Jan 2 2025
BIS_fnc_KK changed the status of T161323: BIS_fnc_setUnitInsignia's image missing after remove/change uniform from Acknowledged to Feedback.
BIS_fnc_KK added a comment to T161323: BIS_fnc_setUnitInsignia's image missing after remove/change uniform.
next dev
Jan 1 2025
Jan 1 2025
BIS_fnc_KK changed the status of T187838: [Feature request] Means Of Determining Current Landing Details For Helicopters from New to Feedback.
BIS_fnc_KK added a comment to T187838: [Feature request] Means Of Determining Current Landing Details For Helicopters.
Rev 152536
BIS_fnc_KK changed the status of T186402: [Bug] Vehicle Smoke Countermeasure extra sounds from New to Feedback.
Revision: 152541
BIS_fnc_KK changed the status of T186558: [Bug] \A3\Functions_F\GUI\fn_liveFeedTerminate.sqf - Error Undefined behavior: waitUntil returned nil. True or false expected. from New to Feedback.
BIS_fnc_KK added a comment to T186558: [Bug] \A3\Functions_F\GUI\fn_liveFeedTerminate.sqf - Error Undefined behavior: waitUntil returned nil. True or false expected..
next dev
BIS_fnc_KK changed the status of T186857: BIS_fnc_kbTell shows error when using a custom radio channel from New to Feedback.
BIS_fnc_KK added a comment to T186857: BIS_fnc_kbTell shows error when using a custom radio channel.
next dev
next dev
Dec 29 2024
Dec 29 2024
BIS_fnc_KK changed the status of T178500: Most human sounds not audible for other players from New to Feedback.
hit scream, burning, choking, heavy injury and some others should play in MP now Revision: 152537
Dec 28 2024
Dec 28 2024
Revision: 152534 snakes wont open the doors anymore (there is mission option to revert to legacy behaviour) Other animals will still open doors
Revision: 152534 snakes wont open the doors anymore (there is mission option to revert to legacy behaviour) Other animals will still open doors
Revision: 152534 snakes wont open the doors anymore (there is mission option to revert to legacy behaviour) Other animals will still open doors
Revision: 152534 snakes wont open the doors anymore (there is mission option to revert to legacy behaviour) Other animals will still open doors
Revision: 152534 snakes wont open the doors anymore (there is mission option to revert to legacy behaviour) Other animals will still open doors
Revision: 152534 snakes wont open the doors anymore (there is mission option to revert to legacy behaviour) Other animals will still open doors
Revision: 152534 snakes wont open the doors anymore (there is mission option to revert to legacy behaviour) Other animals will still open doors
Revision: 152534 snakes wont open the doors anymore (there is mission option to revert to legacy behaviour) Other animals will still open doors
Revision: 152534 snakes wont open the doors anymore (there is mission option to revert to legacy behaviour) Other animals will still open doors
Revision: 152534 snakes wont open the doors anymore (there is mission option to revert to legacy behaviour) Other animals will still open doors
BIS_fnc_KK changed the status of T80719: Animals can open door (snakes too) from Assigned to Feedback.
Revision: 152534 snakes wont open the doors anymore (there is mission option to revert to legacy behaviour) Other animals will still open doors
Dec 27 2024
Dec 27 2024
Dec 22 2024
Dec 22 2024
Dec 16 2024
Dec 16 2024
You just answered to the bot
Dec 14 2024
Dec 14 2024
BIS_fnc_KK changed the status of T182166: Other players cannot see visual effects (fire, light, smoke) on launcher shot in MP from Feedback to Assigned.
Dec 2 2024
Dec 2 2024
Nov 30 2024
Nov 30 2024
BIS_fnc_KK changed the status of T186874: setMissionOptions - 'IgnoreNoDamage' disables any healing if the healer is using a medkit. from New to Feedback.
BIS_fnc_KK added a comment to T186874: setMissionOptions - 'IgnoreNoDamage' disables any healing if the healer is using a medkit..
Revision: 152458
Nov 28 2024
Nov 28 2024
BIS_fnc_KK added a comment to T186377: BIS_fnc_setRain - raindrop texture is not suited to snow effect when function is set to snow .
No it is billbord type, a flat texture that oriented to face you at all time
BIS_fnc_KK changed the status of T185117: Snow param in config does not take effect until forcing it with script command from New to Feedback.
BIS_fnc_KK added a comment to T185117: Snow param in config does not take effect until forcing it with script command.
Should be fixed in152450
Nov 25 2024
Nov 25 2024
BIS_fnc_KK added a comment to T186377: BIS_fnc_setRain - raindrop texture is not suited to snow effect when function is set to snow .
It should work with setParticleParams, why, it doesnt? or you mean 3d particle?
BIS_fnc_KK changed the status of T161323: BIS_fnc_setUnitInsignia's image missing after remove/change uniform from Need More Info to Acknowledged.
BIS_fnc_KK added a comment to T161323: BIS_fnc_setUnitInsignia's image missing after remove/change uniform.
It is just a variable stored on player that the function returns, I will get rid of it
Nov 23 2024
Nov 23 2024
BIS_fnc_KK added a comment to T161323: BIS_fnc_setUnitInsignia's image missing after remove/change uniform.
repro please
Nov 19 2024
Nov 19 2024
Nov 17 2024
Nov 17 2024
BIS_fnc_KK changed the status of T155459: Units with insignia + unsupported uniform cause graphical issues with JIP from New to Feedback.
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