All classes of sounds from unit/player states (breaths on aiming, injury moans, injury breaths, ets.) that you see in the screenshot below are not audible to other players when they are played by a unit(AI or player) but who make this sounds will hear it
No matter SP/MP
If look at the configuration of these sounds, we can notice these are 3D sounds with determined audibility radius so they should be audible to other players (exception - PulsationSound)
That classes can be heared as should by other players:
- class FreefallSound
- class SoundEnvironExt but I notice "inventory_in" and "inventory_out" sound titles do not work on inventory open, mb droped by design?path and files w/o errors
- class SoundEnvironExt "bodyfall"'s different surfaces body falls sound seems work randomly incorrect, fall dead body into water in 2 of 10 with sound other quiet, wor wood, grass, metal and others seems too
Classes class SoundGear and class SoundEquipment seems doesn't work at all, dunno should be or no