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`useAISteeringComponent false` does not disable the AI Steering component
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Description

When making missions armoured missions I've often disabled useAISteeringComponent as the old steering still had vehicle formations, such as wedges and lines while the new one appears to be only convoys. However making a mission now it seems that disabling useAISteeringComponent has no effect, as the vehicles all form into convoys which is less than preferable.

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Linux x64
Operating System Version
Linux Proton 9.0-4
Category
AI Pathfinding / Motion
Steps To Reproduce
  1. Run useAISteeringComponent false
  2. Place a tank platoon
  3. Give it a waypoint, aware behaviour, and wedge formation
  4. Watch as it still forms a column

Event Timeline

Freddo3000 added a comment.EditedSun, Jan 5, 7:09 PM

It seems like setting it over all units using

{
  _x useAISteeringComponent false;
} forEach allVehicles;

works however, so when does useAISteeringComponent true/false apply?

BIS_fnc_KK added a comment.EditedMon, Jan 6, 1:47 PM

cannot repro, for me wedge formed with or without disabling steering component, or disabling it individually or globally

BIS_fnc_KK removed BIS_fnc_KK as the assignee of this task.Mon, Jan 6, 1:47 PM
BIS_fnc_KK changed the task status from New to Need More Info.
BIS_fnc_KK added a subscriber: BIS_fnc_KK.