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[Feature request] Means Of Determining Current Landing Details For Helicopters
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Description

Problem:

There is no current method of determining where a helicopter's target landing point is when issued with either a land or landAt command making it difficult to determine if it has changed or override behavior.

Use Cases:

  • Overriding changes to a helicopter's landing zone and behavior dynamically
  • Being able to detect if the AI have decided to automatically divert to another LZ due to obstructions at the primary

Implementation Suggestions:

  • A command that provides the current landing position for the helicopter and the status of how it intends to land
  • An event handler that will fire upon changes to the helicopter's landing behavior and will provide details of how/where they intend to land

Details

Severity
Feature
Resolution
Open
Reproducibility
N/A
Operating System
Windows 11 x64
Category
Scripting
Additional Information
  • Helicopters that have been told to land with either the landAt or land command have additional logic to divert to another LZ if there is an obstruction where they were originally told to land. This can be replicated by issuing a land to a helicopter and then having a unit or player walk onto the LZ. Another suitable helipad or area in the vicinity will be selected to land instead, or if none exists, the helicopter will hover. Being able to detect this change in the AI's landing would be ideal.