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Remote Control breaks AI aiming after release.
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Description

When remote controlling an AI using either Zeus or remoteControl, the AI will no longer aim correctly after releasing control. It will continue looking in the general direction of the enemy, but fails to aim down sights, aim the gun at the enemy, and shoot directly at the target. It will still fire if the target itself moves into the gun sight.

It is unclear if vehicle AI is also affected, but during a mission I recently played, the AI driver of a vehicle seemingly stopped working, but I was unaware of this remote control issue at the time.

This effectively prevents Zeus missions from working correctly if remote control is extensively used or used on important AI.

I have created a test case scenario that showcases this issue, the test cases are explained in the "Additional Information" section.

Although I have set the issue "Operating System" to *Linux x64* it is also present on Windows as tested by a friend of mine.

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Linux x64
Operating System Version
6.7.4-arch1-1
Category
AI Issues
Steps To Reproduce
  • Remote Control an AI.
  • Release remote control from AI.
  • (AI will no longer aim correctly.)
Additional Information

I have attached the test case scenario in this section.

In essence, the first test case in the "Description" section

  • Spawns an AI 1 looking at direction 180° and disables all AI features (to prepare the test case).
  • Switches Camera to AI 1.
  • Spawns an unarmed hostile AI behind AI 1.
  • All AI features of AI 1 are activated.
  • Observation: AI 1 turns around and shoots hostile AI.

the second test case:

  • Spawns an AI 1 looking at direction 180° and disables all AI features (to prepare the test case).
  • Switches Camera to AI 1.
  • Spawns an unarmed hostile AI behind AI 1.
  • AI 1 is briefly remote controlled.
  • Remote control is released from AI 1.
  • All AI features of AI 1 are activated.
  • Observation: AI 1 turns around, but halts aiming before shooting hostile AI.
  • Should be: AI 1 turns around and shoots hostile AI.

A similar issue was posted here: https://feedback.bistudio.com/T83435