Page MenuHomeFeedback Tracker

jaj22 (John Jordan)
User

Projects

User does not belong to any projects.

User Details

User Since
Mar 9 2022, 10:14 AM (48 w, 1 h)

Recent Activity

Nov 27 2022

jaj22 added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

@mickeymen Is this a language problem? "non-zero" means "not zero". The behaviour for zero completion radius is fine. The behaviour for non-zero completion radius is not.

Nov 27 2022, 3:03 AM · Arma 3

Nov 24 2022

jaj22 added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

TL;DR: Setting a small non-zero completion radius massively increases the completion radius for air vehicles.

Nov 24 2022, 7:43 PM · Arma 3

Nov 23 2022

jaj22 added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

Created a test mission to demonstrate the new bug with aircraft/heli completion radius. Instructions: Run it, hit zeus and map. Watch.

Nov 23 2022, 9:02 PM · Arma 3

Sep 26 2022

jaj22 added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

@BIS_fnc_KK I'm watching the results in Zeus, although the waypoints were editor-placed. The shorter radii are... very approximate as these helis are quick, but the 1km/500m distances should be pretty accurate. I used a two-waypoint route to make sure that it's not just a visual waypoint removal.

Sep 26 2022, 3:57 PM · Arma 3

Sep 24 2022

jaj22 added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

Replicated this in the editor. It looks like when you give vehicles non-zero completion radius values, it caps them to a type-dependent minimum. However, this minimum seems to be 10x higher than the normal type completion radius for air vehicles. Tested cases:

Sep 24 2022, 5:22 PM · Arma 3

Sep 5 2022

jaj22 added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

Fine with the fleeing restriction personally, and I look forward to testing the update. I would have thought that allowFleeing 0 was appropriate for any use case where you wanted to be stricter about following waypoints.

Sep 5 2022, 5:54 PM · Arma 3

Sep 3 2022

jaj22 added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

Doesn't work with AI land or air vehicles either, IME. They just use their default type-dependent completion radius (which they don't always reach, separate issue) and ignore the command.

Sep 3 2022, 11:01 PM · Arma 3

Jul 29 2022

jaj22 added a comment to T158653: AI in Heli wont fire at infantry enemies.

Same issue: Mi-2 AI crew won't fire any weapons except the door guns, and seem to have trouble flying in general. Armed UH-1s are fine.

Jul 29 2022, 11:13 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire

Jul 20 2022

jaj22 added a comment to T166502: Some AI-driven vehicles cannot cross bridges.

Added a couple of trivial example missions with Altis and CamLaoNam bridges. Just start the mission and watch. Quad bike swerves violently to the right, about 2/3 of the way across each bridge.

Jul 20 2022, 4:13 PM · Arma 3

Jul 10 2022

jaj22 created T166502: Some AI-driven vehicles cannot cross bridges.
Jul 10 2022, 2:13 AM · Arma 3

Mar 10 2022

jaj22 created T163682: Profiling branch: High command mode no longer working.
Mar 10 2022, 7:06 PM · Arma 3
jaj22 added a comment to T163658: 2.08 access violations with 32-bit server exe only.

@Tenshi Initial testing with the 32-bit version on the profiling branch suggests that the resolution was successful.

Mar 10 2022, 11:26 AM · Arma 3

Mar 9 2022

jaj22 added a comment to T163658: 2.08 access violations with 32-bit server exe only.

Managed to get a couple more mdmp files from the 32-bit client:

Mar 9 2022, 11:32 AM · Arma 3
jaj22 added a comment to T163658: 2.08 access violations with 32-bit server exe only.

Apparently I need an .mdmp file but it's not generating them locally for some reason. Will try to get one from another machine.

Mar 9 2022, 10:46 AM · Arma 3
jaj22 created T163658: 2.08 access violations with 32-bit server exe only.
Mar 9 2022, 10:28 AM · Arma 3