Since the 2.08 update, 32-bit servers and headless clients crash shortly after launching the mission, sometimes on first AI spawn and sometimes before. 64-bit server/HC seems to work fine.
Description
Details
- Severity
- Crash
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 8 x64
- Category
- Game Crash
Generated with various Antistasi community versions plus ACE + RHS modset. Happens both on community servers (Armahosts runs the headless clients as 32-bit) and locally.
Can try to boil down the reproduction if necessary.
Crash dump from a local run:
Event Timeline
Apparently I need an .mdmp file but it's not generating them locally for some reason. Will try to get one from another machine.
Update: Localhost client also crashes if set to use the 32-bit exe.
I'm having the same issue with the server crashing shortly after a player loads in. Some missions work fine, other cause it to crash. I was unable to narrow down the cause for now.
Here's mdmp file of the crash, hopefully it can be useful.
I am also having the same issue, dump here:
I also noticed I can host the Antistasi mod & server locally with no issues, which prompts me to believe maybe its the server build? that is a WAG though.
@jaj22 @slt @BroadNapkin
Hello thank you for posting your crashes.
If you have the chance, please try using Profiling branch 2.08 v1 and see if the issue is solved there.
@Tenshi Initial testing with the 32-bit version on the profiling branch suggests that the resolution was successful.
Fixed on Profiling branch v1.
Steam branch code CautionSpecialProfilingAndTestingBranchArma3 or here https://forums.bohemia.net/forums/topic/160288-arma-3-stable-server-208-performance-binary-feedback/?do=findComment&comment=3455680
Though it its still very much recommended to use 64-bit instead. We don't provide full support for 32bit anymore (which is why we didn't notice this before release)