User Details
- User Since
- Jun 30 2014, 11:40 PM (482 w, 4 d)
Mon, Sep 11
Tue, Sep 5
Aug 12 2023
I propose the addition of a getter function that allows server administrators to retrieve all handles created via the "spawn" SQF command. This function would provide a list of SCRIPT handles that could be used to terminate the scripts, along with relevant information such as the script name, execution status, and any associated variables, etc.
Jul 25 2023
it was some kind of AI bot
Jul 22 2023
I understand your frustration with the "Seek and Destroy" waypoint in Arma3. It's disappointing when a feature doesn't work as expected, and it can impact the overall gaming experience, especially in a tactical game like Arma3 and click here to read more about the game developers take note of this feedback and work on improving the "Seek and Destroy" feature to make it more distinct and effective. Addressing these concerns would undoubtedly enhance the gameplay and offer a more immersive and engaging experience for players.
Jul 19 2023
Ai falls under floor of first level on maps of Livonia, CUP, Western Sahara, everywhere in buildings where there is an elevated ground floor.
By the way, how will the AI go through the walls on any maps! I'm so tired of this crap. Tis issue looks like a real shame(
Jul 17 2023
Jul 5 2023
The Scale - is what has always distinguished the Arma3 series, from other miitary genre games .
May 11 2023
Flares are useless (launcher)
Apr 27 2023
Good day!
Apr 11 2023
Apr 7 2023
Apr 2 2023
Apr 1 2023
Mar 5 2023
Great idea! I would love to see this in the Arma3 editor
Mar 2 2023
Mar 1 2023
also put yourself as the commander of this gunner nearby. When the game starts your gunner will say "no ammo" but will never leave his static weapon!
Expected Behavior: The gunner of any static weapon without ammo must exit and remain nearby.
what repro do you need?
just place any static machine gun with gunner in the map and deprive it of ammo in the object properties
Feb 28 2023
Historic day!
Feb 27 2023
Feb 13 2023
Feb 12 2023
Jan 16 2023
Dec 12 2022
Dec 5 2022
Nov 30 2022
Nov 28 2022
Guys it was my fault, I was not attentive and misunderstood you in a hurry, also english is not my native language/ In general, I missed
Nov 26 2022
Nov 22 2022
Quoted The main build will take longer to be updated.
Nov 19 2022
Sep 10 2022
Sep 9 2022
Sep 5 2022
What he means is that on version 2.XX.149887 this should be fixed, so if your on any branch that has that or equal revision it should have the fix.
i think Dev gets updated as one of the first branches.
Yes, but until no understand version "rev 149887" - you mean current dev version? Does this mean that this will be fixed in the next stable release?
Sep 4 2022
Aug 11 2022
Jun 27 2022
Jun 23 2022
@Cyruz I suggested a good solution above. By default, this disappears, just like it would in real life. But in the properties of the object there should be a checkbox - "do not delete in case of destruction of buildings".
Or do you think that each user will have the skills of scripting knowledge?
Jun 18 2022
That bug is not related to vanilla animations.
BIS, thank you too, because you don't forget about A3
That bug is not related to vanilla animations
Jun 17 2022
Jun 9 2022
Jun 7 2022
thank you for for clarification