mickeymen
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User Since
Jun 30 2014, 11:40 PM (185 w, 5 d)

Recent Activity

Tue, Jan 9

mickeymen added a comment to T84532: The LOD1 of RPG-42 has a ugly 3D model!.

Good news @razazel Thank you

Tue, Jan 9, 8:00 AM · Arma 3

Sun, Jan 7

mickeymen added a comment to T123546: Visual elements of crew of cars. .

+ 1

Sun, Jan 7, 2:20 PM · Arma 3

Dec 13 2017

mickeymen updated the task description for T81804: The small fences often catches in the trap vehicles..
Dec 13 2017, 10:47 AM · Arma 3
mickeymen edited Additional Information on T81804: The small fences often catches in the trap vehicles..
Dec 13 2017, 10:46 AM · Arma 3
mickeymen updated the task description for T81804: The small fences often catches in the trap vehicles..
Dec 13 2017, 10:46 AM · Arma 3
mickeymen updated the task description for T81804: The small fences often catches in the trap vehicles..
Dec 13 2017, 10:45 AM · Arma 3
mickeymen updated the task description for T81804: The small fences often catches in the trap vehicles..
Dec 13 2017, 10:41 AM · Arma 3
mickeymen updated the task description for T81804: The small fences often catches in the trap vehicles..
Dec 13 2017, 10:41 AM · Arma 3
mickeymen updated the task description for T81804: The small fences often catches in the trap vehicles..
Dec 13 2017, 10:40 AM · Arma 3
mickeymen renamed T81804: The small fences often catches in the trap vehicles. from The small obstacles often catches in the trap vehicles. to The small fences often catches in the trap vehicles..
Dec 13 2017, 10:39 AM · Arma 3
mickeymen updated the task description for T123627: Ai with waypoint "Seek and destroy", after too short time stop your searches and idle..
Dec 13 2017, 10:30 AM · Arma 3

Dec 12 2017

mickeymen updated the task description for T126472: The Completion Radius settings works only for player for AI, it does not work at all!.
Dec 12 2017, 11:02 PM · Arma 3
mickeymen updated the task description for T126472: The Completion Radius settings works only for player for AI, it does not work at all!.
Dec 12 2017, 11:01 PM · Arma 3
mickeymen updated the task description for T126472: The Completion Radius settings works only for player for AI, it does not work at all!.
Dec 12 2017, 11:01 PM · Arma 3
mickeymen renamed T126472: The Completion Radius settings works only for player for AI, it does not work at all! from The Completion Radius settings not works for AI, but for player it will work! to The Completion Radius settings works only for player for AI, it does not work at all!.
Dec 12 2017, 11:01 PM · Arma 3
mickeymen updated the task description for T126472: The Completion Radius settings works only for player for AI, it does not work at all!.
Dec 12 2017, 11:00 PM · Arma 3
mickeymen updated the task description for T126472: The Completion Radius settings works only for player for AI, it does not work at all!.
Dec 12 2017, 11:00 PM · Arma 3
mickeymen updated the task description for T126472: The Completion Radius settings works only for player for AI, it does not work at all!.
Dec 12 2017, 11:00 PM · Arma 3
mickeymen updated the task description for T126472: The Completion Radius settings works only for player for AI, it does not work at all!.
Dec 12 2017, 11:00 PM · Arma 3
mickeymen renamed T126472: The Completion Radius settings works only for player for AI, it does not work at all! from AI units will ignore the Completion Radius settings in the waypoint options [!2 Repro-Missions] to The Completion Radius settings not works for AI, but for player it will work!.
Dec 12 2017, 11:00 PM · Arma 3
mickeymen renamed T119865: RESOLVED in 1.78 from Reloading animation for UGL, not works properly, when weapon deployed! to RESOLVED in 1.78.
Dec 12 2017, 11:00 PM · Arma 3
mickeymen renamed T120469: There is no way to report damage to the vehicle from When the player vehicle damaged, in the action menu status "Damaged" missing. to There is no way to report damage to the vehicle.
Dec 12 2017, 11:00 PM · Arma 3
mickeymen updated the task description for T119297: hand animation of the AK-12 rifle (https://feedback.bistudio.com/T126900)- still not fixed by 100%.
Dec 12 2017, 10:59 PM · Arma 3
mickeymen updated the task description for T119297: hand animation of the AK-12 rifle (https://feedback.bistudio.com/T126900)- still not fixed by 100%.
Dec 12 2017, 10:59 PM · Arma 3
mickeymen renamed T119297: hand animation of the AK-12 rifle (https://feedback.bistudio.com/T126900)- still not fixed by 100% from APEX Update: Left hand of player character not holding properly AK-12 to hand animation of the AK-12 rifle (https://feedback.bistudio.com/T126900)- still not fixed by 100%.
Dec 12 2017, 10:59 PM · Arma 3
mickeymen added a comment to T126900: AK12 handling.

Still, this error was not fixed by 100%. @BIS look at the left hand when you are wearing a CSAT uniform -

Dec 12 2017, 10:59 PM · Arma 3

Dec 4 2017

mickeymen added a comment to T127038: Subordinate Ai is not inform about heavy injure..

Hey BIS? Do not you see the problem !?
The AI-subordinate does not report his injuries!
For this reason, he lags far from the squad of player and the commander does not know about it. I play tacOps and periodically my AI-subordinates disappear from the view, then I open the menu of this member of the squad(6-button) and see the option "Treat himself". When he does this, he immediately returns to the detachment.

Dec 4 2017, 10:35 AM · Arma 3

Nov 30 2017

mickeymen added a comment to T119858: Empty RPG-7 shown with a rocket, when it is lying on the ground. [video].

FIANALLY REMOVE THE ROCKET FROM THE EMPTY RPG-7, WHEN IT IS ON THE GROUND !!!

Nov 30 2017, 10:39 AM · Arma 3

Nov 24 2017

mickeymen renamed T127178: CLOSED from Ejection of Jets pilot is not have a personal button to CLOSED.
Nov 24 2017, 11:20 PM · Arma 3

Nov 22 2017

mickeymen added a comment to T126876: On the ground, Jets are accelerated too fast (bug added after Jets DLC).

BIS, just do not think that this is not a significant problem -
https://www.youtube.com/watch?v=rvTiAQih9JU&feature=youtu.be

Nov 22 2017, 9:08 PM · Arma 3
mickeymen updated the task description for T126876: On the ground, Jets are accelerated too fast (bug added after Jets DLC).
Nov 22 2017, 7:43 PM · Arma 3
mickeymen renamed T126876: On the ground, Jets are accelerated too fast (bug added after Jets DLC) from Jets are accelerated too fast (bug added after Jets DLC) to On the ground, Jets are accelerated too fast (bug added after Jets DLC).
Nov 22 2017, 7:33 PM · Arma 3
mickeymen updated the task description for T126876: On the ground, Jets are accelerated too fast (bug added after Jets DLC).
Nov 22 2017, 7:29 PM · Arma 3
mickeymen created T127178: CLOSED.
Nov 22 2017, 7:24 PM · Arma 3

Nov 13 2017

mickeymen updated the task description for T84532: The LOD1 of RPG-42 has a ugly 3D model!.
Nov 13 2017, 2:32 PM · Arma 3
mickeymen added a comment to T84532: The LOD1 of RPG-42 has a ugly 3D model!.

I've been waiting for 2 years!

Nov 13 2017, 2:30 PM · Arma 3
mickeymen added a comment to T84532: The LOD1 of RPG-42 has a ugly 3D model!.

BIS How many years to wait. before this shit will be fixed? I would like to know

Nov 13 2017, 2:29 PM · Arma 3
mickeymen renamed T84532: The LOD1 of RPG-42 has a ugly 3D model! from The RPG-42 has a ugly 3D model, even at ultra settings! to The LOD1 of RPG-42 has a ugly 3D model!.
Nov 13 2017, 2:28 PM · Arma 3

Nov 7 2017

mickeymen renamed T127050: In Arma3 there is no death-animation for static units, please resolve this from In Arma3 there is no animation for static units, please resolve this to In Arma3 there is no death-animation for static units, please resolve this.
Nov 7 2017, 11:34 AM · Arma 3

Nov 2 2017

mickeymen created T127050: In Arma3 there is no death-animation for static units, please resolve this.
Nov 2 2017, 1:55 PM · Arma 3

Oct 31 2017

mickeymen added a comment to T127038: Subordinate Ai is not inform about heavy injure..

because if the player is without medkits or a medic in a squad it gets annoying.

Oct 31 2017, 1:36 PM · Arma 3
mickeymen renamed T124591: HAS BEEN FIXED (without notices in this ticket) from The AI-gunners of light armed vehicles/armed speedboats are all unable to attack VTOLS. to HAS BEEN FIXED (without notices in this ticket).
Oct 31 2017, 10:32 AM · Arma 3
mickeymen updated the task description for T127038: Subordinate Ai is not inform about heavy injure..
Oct 31 2017, 9:49 AM · Arma 3
mickeymen created T127038: Subordinate Ai is not inform about heavy injure..
Oct 31 2017, 9:48 AM · Arma 3

Oct 26 2017

mickeymen updated the task description for T127000: The roll to the sides is too fast (ninja ability).
Oct 26 2017, 10:00 PM · Arma 3
mickeymen created T127001: Sprinting speed without a weapon in your hand is too fast..
Oct 26 2017, 3:51 PM · Arma 3
mickeymen created T127000: The roll to the sides is too fast (ninja ability).
Oct 26 2017, 3:46 PM · Arma 3

Oct 20 2017

mickeymen added a comment to T126526: Player-commander can not activate the special order, during chattering of subordinates..

Thanks @Lex, but if this mod completely disables the chat for ai-subordinates, then this is not suitable for me, because it deprives at least some feeling of realism.

Oct 20 2017, 11:10 PM · Arma 3

Oct 18 2017

mickeymen added a comment to T126526: Player-commander can not activate the special order, during chattering of subordinates..

"This irritating chatter AI, there are a million more stories of bad gameplay, in the form of loss of priority moment"

Oct 18 2017, 10:28 PM · Arma 3
mickeymen added a comment to T123650: The turn out/in action, implemented very poorly, please correct this!.

@TheMasterofBlubb Probably you are right, this is loading of LOD0, but the player notices the emptiness from which the tank appears. This glitch appeared after a visual update, before this was not/

Oct 18 2017, 10:25 PM · Arma 3

Oct 17 2017

mickeymen updated the task description for T126472: The Completion Radius settings works only for player for AI, it does not work at all!.
Oct 17 2017, 11:39 PM · Arma 3
mickeymen updated the task description for T126472: The Completion Radius settings works only for player for AI, it does not work at all!.
Oct 17 2017, 11:26 PM · Arma 3
mickeymen renamed T126526: Player-commander can not activate the special order, during chattering of subordinates. from If one of the АI-subordinate of player is currently talking, then player-commander can not activate the special order (6-button) to Player-commander can not activate the special order, during chattering of subordinates..
Oct 17 2017, 11:25 PM · Arma 3
mickeymen renamed T125760: AI-Bug: The AI crew, will not leave the unfueled tank (bug can breaks any tank mission) from AI-Bug: The AI crew, will not leave the unfueled tank! to AI-Bug: The AI crew, will not leave the unfueled tank (bug can breaks any tank mission).
Oct 17 2017, 11:20 PM · Arma 3
mickeymen updated the task description for T126472: The Completion Radius settings works only for player for AI, it does not work at all!.
Oct 17 2017, 11:16 PM · Arma 3
mickeymen renamed T126472: The Completion Radius settings works only for player for AI, it does not work at all! from Setting of "Completion Radius" for "JOIN" waypoint, does not work [Repro-Mission] to AI units will ignore the Completion Radius settings in the waypoint options [!2 Repro-Missions].
Oct 17 2017, 11:14 PM · Arma 3
mickeymen updated the task description for T125760: AI-Bug: The AI crew, will not leave the unfueled tank (bug can breaks any tank mission).
Oct 17 2017, 4:41 PM · Arma 3
mickeymen updated the task description for T125760: AI-Bug: The AI crew, will not leave the unfueled tank (bug can breaks any tank mission).
Oct 17 2017, 4:39 PM · Arma 3
mickeymen updated the task description for T125760: AI-Bug: The AI crew, will not leave the unfueled tank (bug can breaks any tank mission).
Oct 17 2017, 4:39 PM · Arma 3
mickeymen renamed T125760: AI-Bug: The AI crew, will not leave the unfueled tank (bug can breaks any tank mission) from If the tank loses all fuel, then the AI crew, will not leave this tank. to AI-Bug: The AI crew, will not leave the unfueled tank!.
Oct 17 2017, 4:38 PM · Arma 3
mickeymen renamed T123650: The turn out/in action, implemented very poorly, please correct this! from At moment turn out/in action, the player sees the void and sees his vehicle as transparent. to The turn out/in action, implemented very poorly, please correct this!.
Oct 17 2017, 12:52 PM · Arma 3
mickeymen renamed T123678: The AI drivers of armed cars do not leaves vehicles, if they lose their gunners. from The AI drivers of armed car do not leaves vehicles, if they lose their gunners. to The AI drivers of armed cars do not leaves vehicles, if they lose their gunners..
Oct 17 2017, 12:11 PM · Arma 3
mickeymen renamed T123678: The AI drivers of armed cars do not leaves vehicles, if they lose their gunners. from In the danger mode the AI drivers do not have special behavior, if they lose their gunners. to The AI drivers of armed car do not leaves vehicles, if they lose their gunners..
Oct 17 2017, 12:10 PM · Arma 3

Oct 13 2017

mickeymen added a comment to T83551: Buildings are not a barrier to hit a target from the tank..

Houses and walls should produce more bounce or reduce impact speed.

Right thoughts, I too would like to have this working so...

Oct 13 2017, 8:05 PM · Arma 3

Oct 12 2017

mickeymen added a comment to T126900: AK12 handling.

Good news, Thanks!

Oct 12 2017, 7:45 PM · Arma 3
mickeymen added a comment to T117728: [Tanks DLC] Dev T-100, Slamer and Kuma always appears a sudden problem, it is impossible to eliminate this behavior..

Jumping tanks... I hope that the output of DLC Tanks the @BIS, will end this extremely unpleasant problem thoroughly.

Oct 12 2017, 7:40 PM · Arma 3
mickeymen added a comment to T123368: Bipod limits the field of view, much depends on the topography of the landscape..

+ 1 Adjustable height for bipods - in this case this is what the doctor prescribed!

Oct 12 2017, 9:35 AM · Arma 3
mickeymen added a comment to T83551: Buildings are not a barrier to hit a target from the tank..

I'm not watching this problem, Sometimes I see a ricochets! But I'm using ACE3. Maybe that's the reason!? Tank shells no longer pass through the houses.

Oct 12 2017, 9:31 AM · Arma 3
mickeymen added a comment to T83842: The medical logo by truck shines through textures of objects..

+ 1

Oct 12 2017, 9:26 AM · Arma 3
mickeymen added a comment to T120795: Awning (canopy) - a guillotine. .

+1 , also related to my ancient issue - https://feedback.bistudio.com/T82601

Oct 12 2017, 9:24 AM · Arma 3

Oct 11 2017

mickeymen renamed T124094: Support Waypoint in the Arma3 are not functional from Support Waypoint in the Arma3 are not functional! to Support Waypoint in the Arma3 are not functional.
Oct 11 2017, 11:44 PM · Arma 3
mickeymen renamed T120223: Audio Modules not are contain Apex factions. from In the Editor, the Module of audio-messages not contain Apex factions. to Audio Modules not are contain Apex factions..
Oct 11 2017, 11:41 PM · Arma 3
mickeymen renamed T119296: RESOLVED from Static Gunner (only Pacific) not able deploy your weapon (In action menu not present mounting-command!) to RESOLVED.
Oct 11 2017, 11:38 PM · Arma 3
mickeymen renamed T117528: Feature Request: suppressive fire -command against player from AI-commander not uses suppressive fire -command against player or other enemy. to Feature Request: suppressive fire -command against player.
Oct 11 2017, 11:37 PM · Arma 3
mickeymen renamed T117123: RESOLVED from After the update 1.60 my character automatically gets up from the prone position to RESOLVED.
Oct 11 2017, 11:35 PM · Arma 3
mickeymen added a comment to T126900: AK12 handling.

This is dublicate of MY OLD ISSUE - https://feedback.bistudio.com/T119297
A year and a half no one paid attention to it.

Oct 11 2017, 11:30 PM · Arma 3
mickeymen added a comment to T117728: [Tanks DLC] Dev T-100, Slamer and Kuma always appears a sudden problem, it is impossible to eliminate this behavior..

@ Lex If you uses dev version, try check MBT-52 Kuma. The tank-engine was changed,

Oct 11 2017, 10:53 PM · Arma 3

Oct 5 2017

mickeymen edited Additional Information on T123678: The AI drivers of armed cars do not leaves vehicles, if they lose their gunners..
Oct 5 2017, 9:13 AM · Arma 3
mickeymen renamed T123678: The AI drivers of armed cars do not leaves vehicles, if they lose their gunners. from AI drivers of light armed vehicles have absurd behavior, if they lose your gunners. to In the danger mode the AI drivers do not have special behavior, if they lose their gunners..
Oct 5 2017, 9:08 AM · Arma 3
mickeymen renamed T125825: AI-Pilots are not ables to fly up from the USS Freedom carrier. from AI-Bug: Pilots are not able to fly up from the USS Freedom carrier. to AI-Pilots are not ables to fly up from the USS Freedom carrier..
Oct 5 2017, 8:41 AM · Arma 3

Oct 3 2017

mickeymen created T126876: On the ground, Jets are accelerated too fast (bug added after Jets DLC).
Oct 3 2017, 9:09 PM · Arma 3

Oct 2 2017

mickeymen added a comment to T64592: Interrupt treating.

@shukari It seems that we are talking about different things. I do not see any relationship. I'm talking only about ability of interruption the treatment action.

Oct 2 2017, 10:14 AM · Arma 3

Sep 30 2017

mickeymen renamed T123680: Game Setting of "Automatic Reporting" has no any obvious effect from CLOSED to Game Setting of "Automatic Reporting" has no any obvious effect.
Sep 30 2017, 6:58 PM · Arma 3

Sep 28 2017

mickeymen updated the task description for T124591: HAS BEEN FIXED (without notices in this ticket).
Sep 28 2017, 4:35 PM · Arma 3
mickeymen updated the task description for T124591: HAS BEEN FIXED (without notices in this ticket).
Sep 28 2017, 4:35 PM · Arma 3
mickeymen renamed T124591: HAS BEEN FIXED (without notices in this ticket) from AI-Bug: The gunners of light armed vehicles/armed speedboats not able attacks VTOLS. to The AI-gunners of light armed vehicles/armed speedboats are all unable to attack VTOLS. .
Sep 28 2017, 4:33 PM · Arma 3
mickeymen renamed T123680: Game Setting of "Automatic Reporting" has no any obvious effect from Game Setting of "Automatic Reporting" has no any obvious effect to CLOSED.
Sep 28 2017, 12:47 PM · Arma 3
mickeymen added a comment to T123680: Game Setting of "Automatic Reporting" has no any obvious effect.
Sep 28 2017, 12:05 PM · Arma 3
mickeymen updated the task description for T125825: AI-Pilots are not ables to fly up from the USS Freedom carrier..
Sep 28 2017, 12:01 PM · Arma 3
mickeymen updated the task description for T126046: The hand grenade flies through the glass without any physical contact.
Sep 28 2017, 11:57 AM · Arma 3
mickeymen renamed T126072: During ragdoll the knees of the killed soldiers are bend in the opposite direction. from During ragdoll the knees of the soldier bend in the opposite direction to During ragdoll the knees of the killed soldiers are bend in the opposite direction..
Sep 28 2017, 11:57 AM · Arma 3
mickeymen updated the task description for T126526: Player-commander can not activate the special order, during chattering of subordinates..
Sep 28 2017, 11:50 AM · Arma 3
mickeymen renamed T126526: Player-commander can not activate the special order, during chattering of subordinates. from Activation of special orders (6-button) through AI subordinates requires correction! to If one of the АI-subordinate of player is currently talking, then player-commander can not activate the special order (6-button).
Sep 28 2017, 11:50 AM · Arma 3

Sep 21 2017

mickeymen renamed T80611: RESOLVED in 1.76 from Mine-detector has no beep. to RESOLVED in 1.76.
Sep 21 2017, 2:41 PM · Arma 3

Sep 19 2017

mickeymen added a comment to T64592: Interrupt treating.

"new Apex healing system" - what this?

Sep 19 2017, 10:43 AM · Arma 3

Aug 21 2017

mickeymen updated the task description for T126526: Player-commander can not activate the special order, during chattering of subordinates..
Aug 21 2017, 1:36 PM · Arma 3
mickeymen updated the task description for T126526: Player-commander can not activate the special order, during chattering of subordinates..
Aug 21 2017, 1:35 PM · Arma 3
mickeymen created T126526: Player-commander can not activate the special order, during chattering of subordinates..
Aug 21 2017, 1:33 PM · Arma 3

Aug 16 2017

mickeymen renamed T126459: AI AT-Soldier always unmask players squad, if he sees enemy vehicle. from AI AT-Soldier always will ignore commander orders, if he sees enemy vehicle. to AI AT-Soldier always unmask players squad, if he sees enemy vehicle..
Aug 16 2017, 10:23 AM · Arma 3
mickeymen updated the task description for T126459: AI AT-Soldier always unmask players squad, if he sees enemy vehicle..
Aug 16 2017, 10:21 AM · Arma 3