mickeymen
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User Since
Jun 30 2014, 11:40 PM (210 w, 6 d)

Recent Activity

Thu, Jul 12

mickeymen renamed T127830: CLOSED from all PDW (except Vermin GMG) do not have Tracer Mags to CLOSED.
Thu, Jul 12, 8:16 PM · Arma 3
mickeymen edited Additional Information on T131265: !!!The AI does not enter the cargo bay until the player vehicle is in formation state!!!.
Thu, Jul 12, 8:15 PM · Arma 3
mickeymen created T131265: !!!The AI does not enter the cargo bay until the player vehicle is in formation state!!!.
Thu, Jul 12, 8:09 PM · Arma 3

Thu, Jul 5

mickeymen added a comment to T128224: After 1.82 the sound of the track-collision with the small stone fences disappeared..

Hey, the dear developers! I know you have a lot to do, you are working to save the world, but please bring back the sounds of the collision of the tank tracks with the stones!

Thu, Jul 5, 11:28 AM · Arma 3
mickeymen added a comment to T128475: After 1.82 the AI-sibordinates do not enter the cargo hold of vehicle [video + repro].

Hey Devs!

Thu, Jul 5, 11:21 AM · Arma 3

Tue, Jun 26

mickeymen created T130959: The tuning "VEHICLE FREELOOK" does not affect evenly all vehicles, please correct..
Tue, Jun 26, 10:48 PM · Arma 3

Jun 6 2018

mickeymen updated the task description for T128475: After 1.82 the AI-sibordinates do not enter the cargo hold of vehicle [video + repro].
Jun 6 2018, 9:13 PM · Arma 3
mickeymen updated subscribers of T128475: After 1.82 the AI-sibordinates do not enter the cargo hold of vehicle [video + repro].

I found a feature of this bug. The AI-subordinate will enter the cargo hold only if player vehicle are in the formation status. If the AI does not go inside your vehicle, order your vehicle-driver the command 1/1 (Return to formation) - only after this the subordinates will enter the cargo hold.

Jun 6 2018, 9:08 PM · Arma 3

Jun 5 2018

mickeymen renamed T126472: The "Completion Radius" settings works only for player-character, for AI-units it does not will work from The "Completion Radius" settings works only for human player, for AI-units it does not will work! to The "Completion Radius" settings works only for player-character, for AI-units it does not will work.
Jun 5 2018, 9:50 PM · Arma 3
mickeymen added a comment to T126472: The "Completion Radius" settings works only for player-character, for AI-units it does not will work.

Hey developers, I'm waiting 10 months until you correct this error, but it seems that you do not take this problem seriously.
Your completion settings inside of waypoint does not work only for AI-units, while for the player character it works!, are not you going to fix this bug finally?
 
Please fix, this complicates the setting of all singleplayer missions :/

Jun 5 2018, 9:49 PM · Arma 3

May 11 2018

mickeymen renamed T128127: RESOLVED after Hotfix 1.82 from After update 1.82, ai-gunner is unable execute the Fire-command of his commander to RESOLVED after Hotfix 1.82.
May 11 2018, 8:21 PM · Arma 3
mickeymen added a comment to T128127: RESOLVED after Hotfix 1.82.

After Hotfix 1.82 I no longer see this problem

May 11 2018, 8:20 PM · Arma 3
mickeymen edited Additional Information on T128690: Endless looping of AI-Repair command, if currently repair-target already exploded..
May 11 2018, 6:09 PM · Arma 3
mickeymen updated the task description for T128690: Endless looping of AI-Repair command, if currently repair-target already exploded..
May 11 2018, 6:07 PM · Arma 3
mickeymen updated the task description for T128690: Endless looping of AI-Repair command, if currently repair-target already exploded..
May 11 2018, 6:01 PM · Arma 3
mickeymen updated the task description for T128690: Endless looping of AI-Repair command, if currently repair-target already exploded..
May 11 2018, 5:57 PM · Arma 3
mickeymen renamed T128690: Endless looping of AI-Repair command, if currently repair-target already exploded. from Endless looping of AI-Repair command, if currently repair-target already exploded! to Endless looping of AI-Repair command, if currently repair-target already exploded..
May 11 2018, 5:53 PM · Arma 3
mickeymen created T128690: Endless looping of AI-Repair command, if currently repair-target already exploded..
May 11 2018, 5:50 PM · Arma 3

May 1 2018

mickeymen created T128475: After 1.82 the AI-sibordinates do not enter the cargo hold of vehicle [video + repro].
May 1 2018, 8:07 PM · Arma 3

Apr 30 2018

mickeymen added a comment to T128198: The character of the player (any AT) automatically rises from prone!.

all the same above-mentioned repro algorithm is not stable. Yesterday I could reproduce it many times, but today I can not !!!
This problem only occurs sometimes, in a magical way :/ But I have a video! devs, you can see that I am did not come up with this.

Apr 30 2018, 6:14 PM · Arma 3

Apr 28 2018

mickeymen updated the task description for T128376: Control with Launcher in hands (any AT-soldier) has a whole bunch of bugs!!! .
Apr 28 2018, 6:38 PM · Arma 3
mickeymen updated the task description for T121510: During switching weapon from prone position to Launcher, the Crouch not available to the player..
Apr 28 2018, 6:30 PM · Arma 3
mickeymen updated the task description for T128376: Control with Launcher in hands (any AT-soldier) has a whole bunch of bugs!!! .
Apr 28 2018, 6:14 PM · Arma 3
mickeymen updated the task description for T124297: Durring reload Launcher, the switching player stance (crouch/erect ) not works..
Apr 28 2018, 6:13 PM · Arma 3
mickeymen updated the task description for T121510: During switching weapon from prone position to Launcher, the Crouch not available to the player..
Apr 28 2018, 6:11 PM · Arma 3
mickeymen edited Steps To Reproduce on T128198: The character of the player (any AT) automatically rises from prone!.
Apr 28 2018, 6:08 PM · Arma 3
mickeymen created T128376: Control with Launcher in hands (any AT-soldier) has a whole bunch of bugs!!! .
Apr 28 2018, 6:06 PM · Arma 3
mickeymen updated the task description for T121510: During switching weapon from prone position to Launcher, the Crouch not available to the player..
Apr 28 2018, 5:57 PM · Arma 3
mickeymen added a comment to T128198: The character of the player (any AT) automatically rises from prone!.

Hey BIS, I found the repro algorithm! I made a video of this problem https://www.youtube.com/watch?v=6kFQSePtfFY&feature=youtu.be

Apr 28 2018, 5:43 PM · Arma 3
mickeymen renamed T128198: The character of the player (any AT) automatically rises from prone! from The character of the player automatically rises from prone under enemy fire to The character of the player (any AT) automatically rises from prone!.
Apr 28 2018, 5:42 PM · Arma 3
mickeymen edited Steps To Reproduce on T128198: The character of the player (any AT) automatically rises from prone!.
Apr 28 2018, 5:41 PM · Arma 3

Apr 25 2018

mickeymen added a comment to T76756: Flares are useless (launcher).

@GRIDEFORT I support you. In general, lighting in the game - all flashlights and headlights is are useless. It will not light beyond 5-8 meters

Apr 25 2018, 8:53 PM · Arma 3

Apr 23 2018

mickeymen created T128250: After damage your vehicle, there is no any way to call a repair-specialist..
Apr 23 2018, 9:21 PM · Arma 3

Apr 20 2018

mickeymen updated the task description for T128224: After 1.82 the sound of the track-collision with the small stone fences disappeared..
Apr 20 2018, 3:50 PM · Arma 3
mickeymen created T128224: After 1.82 the sound of the track-collision with the small stone fences disappeared..
Apr 20 2018, 3:49 PM · Arma 3

Apr 19 2018

mickeymen edited Steps To Reproduce on T128220: After 1.82 the radio-status "Ready" for AI-subordinate drivers disappeared..
Apr 19 2018, 11:18 PM · Arma 3
mickeymen changed Reproducibility from reproducibility:none to reproducibility:always on T128220: After 1.82 the radio-status "Ready" for AI-subordinate drivers disappeared..
Apr 19 2018, 11:16 PM · Arma 3
mickeymen created T128220: After 1.82 the radio-status "Ready" for AI-subordinate drivers disappeared..
Apr 19 2018, 11:13 PM · Arma 3
mickeymen edited Steps To Reproduce on T128212: AI-commanding bug: Looping the Get Out / Get In commands.
Apr 19 2018, 2:23 PM · Arma 3
mickeymen edited Steps To Reproduce on T128212: AI-commanding bug: Looping the Get Out / Get In commands.
Apr 19 2018, 2:18 PM · Arma 3
mickeymen edited Steps To Reproduce on T128212: AI-commanding bug: Looping the Get Out / Get In commands.
Apr 19 2018, 2:16 PM · Arma 3
mickeymen edited Steps To Reproduce on T128212: AI-commanding bug: Looping the Get Out / Get In commands.
Apr 19 2018, 2:14 PM · Arma 3
mickeymen added a comment to T128212: AI-commanding bug: Looping the Get Out / Get In commands.

Do you mean Combat mode?

Apr 19 2018, 2:10 PM · Arma 3
mickeymen edited Steps To Reproduce on T128212: AI-commanding bug: Looping the Get Out / Get In commands.
Apr 19 2018, 2:09 PM · Arma 3

Apr 18 2018

mickeymen created T128212: AI-commanding bug: Looping the Get Out / Get In commands.
Apr 18 2018, 10:44 PM · Arma 3
mickeymen updated the task description for T128181: Devs, please make a ubiquitous small stone fences destructible.
Apr 18 2018, 9:12 PM · Arma 3
mickeymen added a comment to T128181: Devs, please make a ubiquitous small stone fences destructible.

BIS! For this reason it is impossible to play Arma 3 Tanks DLC | Showcase Tank Destroyers. I played 6 times this mission, only 3 times my vehicle was destroyed and in the three cases my Rhino is fully stuck on this small fences!

Apr 18 2018, 8:53 PM · Arma 3
mickeymen added a comment to T128198: The character of the player (any AT) automatically rises from prone!.
Apr 18 2018, 5:32 PM · Arma 3

Apr 16 2018

mickeymen edited Steps To Reproduce on T128198: The character of the player (any AT) automatically rises from prone!.
Apr 16 2018, 11:52 PM · Arma 3
mickeymen created T128198: The character of the player (any AT) automatically rises from prone!.
Apr 16 2018, 11:50 PM · Arma 3
mickeymen updated the task description for T128181: Devs, please make a ubiquitous small stone fences destructible.
Apr 16 2018, 12:53 AM · Arma 3
mickeymen created T128181: Devs, please make a ubiquitous small stone fences destructible.
Apr 16 2018, 12:52 AM · Arma 3

Apr 15 2018

mickeymen renamed T127598: RESOLVED in 1.82 from After 1.80 the AI-Drivers are not understand the "Next Waypoint" command. to RESOLVED in 1.82.
Apr 15 2018, 11:49 PM · Arma 3
mickeymen created T128177: Rhino AI-Machine Gunner bug..
Apr 15 2018, 10:20 PM · Arma 3

Apr 11 2018

mickeymen created T128127: RESOLVED after Hotfix 1.82.
Apr 11 2018, 10:23 PM · Arma 3

Apr 9 2018

mickeymen renamed T127038: Subordinate Ai is not inform about heavy injure (when he can not move at a normal speed) from Subordinate Ai is not inform about heavy injure. to Subordinate Ai is not inform about heavy injure (when he can not move at a normal speed).
Apr 9 2018, 11:20 PM · Arma 3
mickeymen added a comment to T127038: Subordinate Ai is not inform about heavy injure (when he can not move at a normal speed).

If you ask the soldier/s about his/their status then you will get the answer injured.

Apr 9 2018, 11:14 PM · Arma 3
mickeymen renamed T127931: CLOSED from The AI-behavior of support-planes pilots was broken! to CLOSED.
Apr 9 2018, 10:33 AM · Arma 3
mickeymen updated the task description for T126459: AI AT-Soldier always unmask players squad, if he sees enemy vehicle..
Apr 9 2018, 10:27 AM · Arma 3
mickeymen renamed T119133: RESOLVED from Feature request: Interriors for heavy armored vehicles (best addition for Tanks DLC) to RESOLVED.
Apr 9 2018, 10:08 AM · Arma 3
mickeymen renamed T124591: RESOLVED from HAS BEEN FIXED (without notices in this ticket) to RESOLVED.
Apr 9 2018, 10:05 AM · Arma 3
mickeymen updated subscribers of T127679: Devs please eleminate from game the levitating corpses/objects in a destroyed building.
Apr 9 2018, 9:42 AM · Arma 3
mickeymen added a comment to T117808: AI Piloted V-44 X Blackfish unable to fire on 'Destroy' waypoint targets..

can confirm this issue. My ticket related to this - https://feedback.bistudio.com/T128101

Apr 9 2018, 9:31 AM · Arma 3
mickeymen added a comment to T128101: The Air vehicles with sided weaponry no has adequate attack style .

@dmorchard thanks for your advices. From your wishes I like your third point. In general, I would not want to complicate the game and add new modules for this purpose. It seems to me that AI-pilot with sided weaponry, should independently use the specific attack-style (circle around target), if it currently has combat waypoints - "SEEK AND DESTROY", "DESTROY", maybe "GUARD". Moreover, I am sure that such a task will not be difficult for developers.

Apr 9 2018, 9:17 AM · Arma 3
mickeymen edited Steps To Reproduce on T128101: The Air vehicles with sided weaponry no has adequate attack style .
Apr 9 2018, 12:48 AM · Arma 3
mickeymen changed Reproducibility from reproducibility:none to reproducibility:always on T128101: The Air vehicles with sided weaponry no has adequate attack style .
Apr 9 2018, 12:47 AM · Arma 3
mickeymen created T128101: The Air vehicles with sided weaponry no has adequate attack style .
Apr 9 2018, 12:46 AM · Arma 3

Apr 6 2018

mickeymen added a comment to T127679: Devs please eleminate from game the levitating corpses/objects in a destroyed building.

https://feedback.bistudio.com/T128020#1673049 - @Wulf this is not dublicate, Devs, please read carefully each ticket

Apr 6 2018, 10:55 PM · Arma 3
mickeymen updated subscribers of T128020: Devs! Please finally configure your ragdoll - (remove from Arma the flying up corpses).

@Wulf did you actually read these two tickets? These are two different tickets! LOL!

Apr 6 2018, 10:48 PM · Arma 3

Apr 1 2018

mickeymen updated the task description for T128034: Small UAV is too easily detected by the AI infantry ( detection tweak is neccessary ).
Apr 1 2018, 11:22 PM · Arma 3
mickeymen updated the task description for T128034: Small UAV is too easily detected by the AI infantry ( detection tweak is neccessary ).
Apr 1 2018, 11:21 PM · Arma 3
mickeymen created T128034: Small UAV is too easily detected by the AI infantry ( detection tweak is neccessary ).
Apr 1 2018, 9:28 PM · Arma 3

Mar 31 2018

mickeymen updated the task description for T128020: Devs! Please finally configure your ragdoll - (remove from Arma the flying up corpses).
Mar 31 2018, 8:27 PM · Arma 3

Mar 29 2018

mickeymen renamed T126472: The "Completion Radius" settings works only for player-character, for AI-units it does not will work from The Completion Radius settings works only for player, for AI-units it does not work. to The "Completion Radius" settings works only for human player, for AI-units it does not will work!.
Mar 29 2018, 9:51 AM · Arma 3
mickeymen renamed T127050: There is no death-animation for static units from In Arma3 there is no death-animation for static units, please resolve this to There is no death-animation for static units.
Mar 29 2018, 9:45 AM · Arma 3
mickeymen renamed T127679: Devs please eleminate from game the levitating corpses/objects in a destroyed building from Levitating corpses/objects in a destroyed building. BIS Please Fix this! to Devs please eleminate from game the levitating corpses/objects in a destroyed building.
Mar 29 2018, 9:38 AM · Arma 3

Mar 28 2018

mickeymen added a comment to T127931: CLOSED.

Was broken?

Mar 28 2018, 10:31 PM · Arma 3
mickeymen updated the task description for T128020: Devs! Please finally configure your ragdoll - (remove from Arma the flying up corpses).
Mar 28 2018, 12:21 AM · Arma 3
mickeymen updated the task description for T128020: Devs! Please finally configure your ragdoll - (remove from Arma the flying up corpses).
Mar 28 2018, 12:20 AM · Arma 3
mickeymen created T128020: Devs! Please finally configure your ragdoll - (remove from Arma the flying up corpses).
Mar 28 2018, 12:18 AM · Arma 3

Mar 14 2018

mickeymen updated the task description for T127931: CLOSED.
Mar 14 2018, 1:00 PM · Arma 3
mickeymen edited Steps To Reproduce on T127931: CLOSED.
Mar 14 2018, 12:59 PM · Arma 3
mickeymen created T127931: CLOSED.
Mar 14 2018, 12:10 PM · Arma 3

Mar 13 2018

mickeymen renamed T127679: Devs please eleminate from game the levitating corpses/objects in a destroyed building from Levitating corpses (and other objects) in a destroyed building! to Levitating corpses/objects in a destroyed building. BIS Please Fix this!.
Mar 13 2018, 4:44 PM · Arma 3

Mar 8 2018

mickeymen added a comment to T127852: Eden editor: Widget Switching Glitch.

Unfortunately I can not create repro (
I generally do not understand what can cause such a glitch

Mar 8 2018, 6:51 PM · Arma 3

Mar 7 2018

mickeymen created T127852: Eden editor: Widget Switching Glitch.
Mar 7 2018, 9:34 PM · Arma 3
mickeymen added a comment to T120795: Awning (canopy) - a guillotine. .

Yes, BIS we would like to know when it is planned?
Please do it finally

Mar 7 2018, 12:40 PM · Arma 3

Mar 6 2018

mickeymen added a comment to T125825: AI-Pilots are not ables to fly up from the USS Freedom carrier..

quote: "Fixed: AI planes had trouble landing on the USS Freedom carrier"

Mar 6 2018, 3:40 PM · Arma 3
mickeymen renamed T126472: The "Completion Radius" settings works only for player-character, for AI-units it does not will work from The Completion Radius settings works only for player for AI, it does not work at all! to The Completion Radius settings works only for player, for AI-units it does not work..
Mar 6 2018, 3:31 PM · Arma 3

Mar 5 2018

mickeymen renamed T127830: CLOSED from Tracer Magazines for some weapons are do not correspond to their names to all PDW (except Vermin GMG) do not have Tracer Mags .
Mar 5 2018, 6:28 PM · Arma 3
mickeymen added a comment to T127830: CLOSED.

My understanding of "reload tracer" is that there are a few tracer rounds near the end of the mag to alert the shooter that they'll need to reload right away. The balance of the mag is regular ammo.

Mar 5 2018, 6:10 PM · Arma 3

Mar 2 2018

mickeymen updated the task description for T127830: CLOSED.
Mar 2 2018, 11:07 PM · Arma 3
mickeymen updated the task description for T127830: CLOSED.
Mar 2 2018, 11:02 PM · Arma 3
mickeymen updated the task description for T127830: CLOSED.
Mar 2 2018, 11:01 PM · Arma 3
mickeymen updated the task description for T127830: CLOSED.
Mar 2 2018, 11:00 PM · Arma 3
mickeymen updated the task description for T127830: CLOSED.
Mar 2 2018, 10:59 PM · Arma 3
mickeymen created T127830: CLOSED.
Mar 2 2018, 10:52 PM · Arma 3

Feb 6 2018

mickeymen updated the task description for T127679: Devs please eleminate from game the levitating corpses/objects in a destroyed building.
Feb 6 2018, 9:44 AM · Arma 3
mickeymen updated the task description for T127679: Devs please eleminate from game the levitating corpses/objects in a destroyed building.
Feb 6 2018, 9:35 AM · Arma 3
mickeymen updated the task description for T127679: Devs please eleminate from game the levitating corpses/objects in a destroyed building.
Feb 6 2018, 9:34 AM · Arma 3