- User Since
- Jun 30 2014, 11:40 PM (210 w, 6 d)
Thu, Jul 12
Thu, Jul 5
Hey, the dear developers! I know you have a lot to do, you are working to save the world, but please bring back the sounds of the collision of the tank tracks with the stones!
Tue, Jun 26
Jun 6 2018
I found a feature of this bug. The AI-subordinate will enter the cargo hold only if player vehicle are in the formation status. If the AI does not go inside your vehicle, order your vehicle-driver the command 1/1 (Return to formation) - only after this the subordinates will enter the cargo hold.
Jun 5 2018
Hey developers, I'm waiting 10 months until you correct this error, but it seems that you do not take this problem seriously.
Your completion settings inside of waypoint does not work only for AI-units, while for the player character it works!, are not you going to fix this bug finally?
Please fix, this complicates the setting of all singleplayer missions :/
May 11 2018
After Hotfix 1.82 I no longer see this problem
May 1 2018
Apr 30 2018
all the same above-mentioned repro algorithm is not stable. Yesterday I could reproduce it many times, but today I can not !!!
This problem only occurs sometimes, in a magical way :/ But I have a video! devs, you can see that I am did not come up with this.
Apr 28 2018
Hey BIS, I found the repro algorithm! I made a video of this problem https://www.youtube.com/watch?v=6kFQSePtfFY&feature=youtu.be
Apr 25 2018
@GRIDEFORT I support you. In general, lighting in the game - all flashlights and headlights is are useless. It will not light beyond 5-8 meters
Apr 23 2018
Apr 20 2018
Apr 19 2018
Do you mean Combat mode?
Apr 18 2018
BIS! For this reason it is impossible to play Arma 3 Tanks DLC | Showcase Tank Destroyers. I played 6 times this mission, only 3 times my vehicle was destroyed and in the three cases my Rhino is fully stuck on this small fences!
Apr 16 2018
Apr 15 2018
Apr 11 2018
Apr 9 2018
If you ask the soldier/s about his/their status then you will get the answer injured.
can confirm this issue. My ticket related to this - https://feedback.bistudio.com/T128101
@dmorchard thanks for your advices. From your wishes I like your third point. In general, I would not want to complicate the game and add new modules for this purpose. It seems to me that AI-pilot with sided weaponry, should independently use the specific attack-style (circle around target), if it currently has combat waypoints - "SEEK AND DESTROY", "DESTROY", maybe "GUARD". Moreover, I am sure that such a task will not be difficult for developers.
Apr 6 2018
@Wulf did you actually read these two tickets? These are two different tickets! LOL!
Apr 1 2018
Mar 31 2018
Mar 29 2018
Mar 28 2018
Mar 14 2018
Mar 13 2018
Mar 8 2018
Unfortunately I can not create repro (
I generally do not understand what can cause such a glitch
Mar 7 2018
Yes, BIS we would like to know when it is planned?
Please do it finally
Mar 6 2018
quote: "Fixed: AI planes had trouble landing on the USS Freedom carrier"
Mar 5 2018
My understanding of "reload tracer" is that there are a few tracer rounds near the end of the mag to alert the shooter that they'll need to reload right away. The balance of the mag is regular ammo.