mickeymen
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User Since
Jun 30 2014, 11:40 PM (198 w, 5 d)

Recent Activity

Fri, Apr 20

mickeymen updated the task description for T128224: After 1.82 the sound of the track-collision with the small stone fences disappeared..
Fri, Apr 20, 3:50 PM · Arma 3
mickeymen created T128224: After 1.82 the sound of the track-collision with the small stone fences disappeared..
Fri, Apr 20, 3:49 PM · Arma 3

Thu, Apr 19

mickeymen edited Steps To Reproduce on T128220: After 1.82 the radio-status "Ready" for AI-subordinate drivers disappeared..
Thu, Apr 19, 11:18 PM · Arma 3
mickeymen changed Reproducibility from reproducibility:none to reproducibility:always on T128220: After 1.82 the radio-status "Ready" for AI-subordinate drivers disappeared..
Thu, Apr 19, 11:16 PM · Arma 3
mickeymen created T128220: After 1.82 the radio-status "Ready" for AI-subordinate drivers disappeared..
Thu, Apr 19, 11:13 PM · Arma 3
mickeymen edited Steps To Reproduce on T128212: AI-commanding bug: Looping the Get Out / Get In commands.
Thu, Apr 19, 2:23 PM · Arma 3
mickeymen edited Steps To Reproduce on T128212: AI-commanding bug: Looping the Get Out / Get In commands.
Thu, Apr 19, 2:18 PM · Arma 3
mickeymen edited Steps To Reproduce on T128212: AI-commanding bug: Looping the Get Out / Get In commands.
Thu, Apr 19, 2:16 PM · Arma 3
mickeymen edited Steps To Reproduce on T128212: AI-commanding bug: Looping the Get Out / Get In commands.
Thu, Apr 19, 2:14 PM · Arma 3
mickeymen added a comment to T128212: AI-commanding bug: Looping the Get Out / Get In commands.

Do you mean Combat mode?

Thu, Apr 19, 2:10 PM · Arma 3
mickeymen edited Steps To Reproduce on T128212: AI-commanding bug: Looping the Get Out / Get In commands.
Thu, Apr 19, 2:09 PM · Arma 3

Wed, Apr 18

mickeymen created T128212: AI-commanding bug: Looping the Get Out / Get In commands.
Wed, Apr 18, 10:44 PM · Arma 3
mickeymen updated the task description for T128181: Devs, please make a ubiquitous small stone fences destructible.
Wed, Apr 18, 9:12 PM · Arma 3
mickeymen added a comment to T128181: Devs, please make a ubiquitous small stone fences destructible.

BIS! For this reason it is impossible to play Arma 3 Tanks DLC | Showcase Tank Destroyers. I played 6 times this mission, only 3 times my vehicle was destroyed and in the three cases my Rhino is fully stuck on this small fences!

Wed, Apr 18, 8:53 PM · Arma 3
mickeymen added a comment to T128198: The character of the player automatically rises from prone under enemy fire.

Yes it happens rarely. When I try to reproduce it sometimes it seems to me that this can not be reproduced. But sometimes I go to the editor and make it up the first time!
All you need is to experiment when shooting from different Launchers into enemy tanks and immediately after the shot press the button responsible for prone.

Wed, Apr 18, 5:32 PM · Arma 3

Mon, Apr 16

mickeymen edited Steps To Reproduce on T128198: The character of the player automatically rises from prone under enemy fire.
Mon, Apr 16, 11:52 PM · Arma 3
mickeymen created T128198: The character of the player automatically rises from prone under enemy fire.
Mon, Apr 16, 11:50 PM · Arma 3
mickeymen updated the task description for T128181: Devs, please make a ubiquitous small stone fences destructible.
Mon, Apr 16, 12:53 AM · Arma 3
mickeymen created T128181: Devs, please make a ubiquitous small stone fences destructible.
Mon, Apr 16, 12:52 AM · Arma 3

Sun, Apr 15

mickeymen renamed T127598: RESOLVED in 1.82 from After 1.80 the AI-Drivers are not understand the "Next Waypoint" command. to RESOLVED in 1.82.
Sun, Apr 15, 11:49 PM · Arma 3
mickeymen created T128177: Rhino AI-Machine Gunner bug..
Sun, Apr 15, 10:20 PM · Arma 3

Wed, Apr 11

mickeymen created T128127: After update 1.82, ai-gunner is unable execute the Fire-command of his commander.
Wed, Apr 11, 10:23 PM · Arma 3

Mon, Apr 9

mickeymen renamed T127038: Subordinate Ai is not inform about heavy injure (when he can not move at a normal speed) from Subordinate Ai is not inform about heavy injure. to Subordinate Ai is not inform about heavy injure (when he can not move at a normal speed).
Mon, Apr 9, 11:20 PM · Arma 3
mickeymen added a comment to T127038: Subordinate Ai is not inform about heavy injure (when he can not move at a normal speed).

If you ask the soldier/s about his/their status then you will get the answer injured.

Mon, Apr 9, 11:14 PM · Arma 3
mickeymen renamed T127931: CLOSED from The AI-behavior of support-planes pilots was broken! to CLOSED.
Mon, Apr 9, 10:33 AM · Arma 3
mickeymen updated the task description for T126459: AI AT-Soldier always unmask players squad, if he sees enemy vehicle..
Mon, Apr 9, 10:27 AM · Arma 3
mickeymen renamed T119133: RESOLVED from Feature request: Interriors for heavy armored vehicles (best addition for Tanks DLC) to RESOLVED.
Mon, Apr 9, 10:08 AM · Arma 3
mickeymen renamed T124591: RESOLVED from HAS BEEN FIXED (without notices in this ticket) to RESOLVED.
Mon, Apr 9, 10:05 AM · Arma 3
mickeymen updated subscribers of T127679: Devs please eleminate from game the levitating corpses/objects in a destroyed building.
Mon, Apr 9, 9:42 AM · Arma 3
mickeymen added a comment to T117808: AI Piloted V-44 X Blackfish unable to fire on 'Destroy' waypoint targets..

can confirm this issue. My ticket related to this - https://feedback.bistudio.com/T128101

Mon, Apr 9, 9:31 AM · Arma 3
mickeymen added a comment to T128101: The Air vehicles with sided weaponry no has adequate attack style .

@dmorchard thanks for your advices. From your wishes I like your third point. In general, I would not want to complicate the game and add new modules for this purpose. It seems to me that AI-pilot with sided weaponry, should independently use the specific attack-style (circle around target), if it currently has combat waypoints - "SEEK AND DESTROY", "DESTROY", maybe "GUARD". Moreover, I am sure that such a task will not be difficult for developers.

Mon, Apr 9, 9:17 AM · Arma 3
mickeymen edited Steps To Reproduce on T128101: The Air vehicles with sided weaponry no has adequate attack style .
Mon, Apr 9, 12:48 AM · Arma 3
mickeymen changed Reproducibility from reproducibility:none to reproducibility:always on T128101: The Air vehicles with sided weaponry no has adequate attack style .
Mon, Apr 9, 12:47 AM · Arma 3
mickeymen created T128101: The Air vehicles with sided weaponry no has adequate attack style .
Mon, Apr 9, 12:46 AM · Arma 3

Fri, Apr 6

mickeymen added a comment to T127679: Devs please eleminate from game the levitating corpses/objects in a destroyed building.

#1673049 - this is not dublicate, Devs, please solve these two different problems

Fri, Apr 6, 10:55 PM · Arma 3
mickeymen updated subscribers of T128020: Devs! Please finally configure your ragdoll - (remove from Arma the flying up corpses).

@Wulf did you actually read these two tickets? These are two different tickets! LOL!

Fri, Apr 6, 10:48 PM · Arma 3

Sun, Apr 1

mickeymen updated the task description for T128034: Small UAV is too easily detected by the AI infantry ( detection tweak is neccessary ).
Sun, Apr 1, 11:22 PM · Arma 3
mickeymen updated the task description for T128034: Small UAV is too easily detected by the AI infantry ( detection tweak is neccessary ).
Sun, Apr 1, 11:21 PM · Arma 3
mickeymen created T128034: Small UAV is too easily detected by the AI infantry ( detection tweak is neccessary ).
Sun, Apr 1, 9:28 PM · Arma 3

Sat, Mar 31

mickeymen updated the task description for T128020: Devs! Please finally configure your ragdoll - (remove from Arma the flying up corpses).
Sat, Mar 31, 8:27 PM · Arma 3

Thu, Mar 29

mickeymen renamed T126472: The "Completion Radius" settings works only for human player, for AI-units it does not will work! from The Completion Radius settings works only for player, for AI-units it does not work. to The "Completion Radius" settings works only for human player, for AI-units it does not will work!.
Thu, Mar 29, 9:51 AM · Arma 3
mickeymen renamed T127050: There is no death-animation for static units from In Arma3 there is no death-animation for static units, please resolve this to There is no death-animation for static units.
Thu, Mar 29, 9:45 AM · Arma 3
mickeymen renamed T127679: Devs please eleminate from game the levitating corpses/objects in a destroyed building from Levitating corpses/objects in a destroyed building. BIS Please Fix this! to Devs please eleminate from game the levitating corpses/objects in a destroyed building.
Thu, Mar 29, 9:38 AM · Arma 3

Wed, Mar 28

mickeymen added a comment to T127931: CLOSED.

Was broken?

Wed, Mar 28, 10:31 PM · Arma 3
mickeymen updated the task description for T128020: Devs! Please finally configure your ragdoll - (remove from Arma the flying up corpses).
Wed, Mar 28, 12:21 AM · Arma 3
mickeymen updated the task description for T128020: Devs! Please finally configure your ragdoll - (remove from Arma the flying up corpses).
Wed, Mar 28, 12:20 AM · Arma 3
mickeymen created T128020: Devs! Please finally configure your ragdoll - (remove from Arma the flying up corpses).
Wed, Mar 28, 12:18 AM · Arma 3

Mar 14 2018

mickeymen updated the task description for T127931: CLOSED.
Mar 14 2018, 1:00 PM · Arma 3
mickeymen edited Steps To Reproduce on T127931: CLOSED.
Mar 14 2018, 12:59 PM · Arma 3
mickeymen created T127931: CLOSED.
Mar 14 2018, 12:10 PM · Arma 3

Mar 13 2018

mickeymen renamed T127679: Devs please eleminate from game the levitating corpses/objects in a destroyed building from Levitating corpses (and other objects) in a destroyed building! to Levitating corpses/objects in a destroyed building. BIS Please Fix this!.
Mar 13 2018, 4:44 PM · Arma 3

Mar 8 2018

mickeymen added a comment to T127852: Eden editor: Widget Switching Glitch.

Unfortunately I can not create repro (
I generally do not understand what can cause such a glitch

Mar 8 2018, 6:51 PM · Arma 3

Mar 7 2018

mickeymen created T127852: Eden editor: Widget Switching Glitch.
Mar 7 2018, 9:34 PM · Arma 3
mickeymen added a comment to T120795: Awning (canopy) - a guillotine. .

Yes, BIS we would like to know when it is planned?
Please do it finally

Mar 7 2018, 12:40 PM · Arma 3

Mar 6 2018

mickeymen added a comment to T125825: AI-Pilots are not ables to fly up from the USS Freedom carrier..

quote: "Fixed: AI planes had trouble landing on the USS Freedom carrier"

Mar 6 2018, 3:40 PM · Arma 3
mickeymen renamed T126472: The "Completion Radius" settings works only for human player, for AI-units it does not will work! from The Completion Radius settings works only for player for AI, it does not work at all! to The Completion Radius settings works only for player, for AI-units it does not work..
Mar 6 2018, 3:31 PM · Arma 3

Mar 5 2018

mickeymen renamed T127830: all PDW (except Vermin GMG) do not have Tracer Mags from Tracer Magazines for some weapons are do not correspond to their names to all PDW (except Vermin GMG) do not have Tracer Mags .
Mar 5 2018, 6:28 PM · Arma 3
mickeymen added a comment to T127830: all PDW (except Vermin GMG) do not have Tracer Mags .

My understanding of "reload tracer" is that there are a few tracer rounds near the end of the mag to alert the shooter that they'll need to reload right away. The balance of the mag is regular ammo.

Mar 5 2018, 6:10 PM · Arma 3

Mar 2 2018

mickeymen updated the task description for T127830: all PDW (except Vermin GMG) do not have Tracer Mags .
Mar 2 2018, 11:07 PM · Arma 3
mickeymen updated the task description for T127830: all PDW (except Vermin GMG) do not have Tracer Mags .
Mar 2 2018, 11:02 PM · Arma 3
mickeymen updated the task description for T127830: all PDW (except Vermin GMG) do not have Tracer Mags .
Mar 2 2018, 11:01 PM · Arma 3
mickeymen updated the task description for T127830: all PDW (except Vermin GMG) do not have Tracer Mags .
Mar 2 2018, 11:00 PM · Arma 3
mickeymen updated the task description for T127830: all PDW (except Vermin GMG) do not have Tracer Mags .
Mar 2 2018, 10:59 PM · Arma 3
mickeymen created T127830: all PDW (except Vermin GMG) do not have Tracer Mags .
Mar 2 2018, 10:52 PM · Arma 3

Feb 6 2018

mickeymen updated the task description for T127679: Devs please eleminate from game the levitating corpses/objects in a destroyed building.
Feb 6 2018, 9:44 AM · Arma 3
mickeymen updated the task description for T127679: Devs please eleminate from game the levitating corpses/objects in a destroyed building.
Feb 6 2018, 9:35 AM · Arma 3
mickeymen updated the task description for T127679: Devs please eleminate from game the levitating corpses/objects in a destroyed building.
Feb 6 2018, 9:34 AM · Arma 3
mickeymen updated the task description for T127679: Devs please eleminate from game the levitating corpses/objects in a destroyed building.
Feb 6 2018, 9:33 AM · Arma 3
mickeymen updated the task description for T127679: Devs please eleminate from game the levitating corpses/objects in a destroyed building.
Feb 6 2018, 9:31 AM · Arma 3
mickeymen created T127679: Devs please eleminate from game the levitating corpses/objects in a destroyed building.
Feb 6 2018, 9:30 AM · Arma 3

Jan 27 2018

mickeymen renamed T120469: There is no way inside vehicle to report "Status Red", but the AI-crew can reports this from There is no way to report damage to the vehicle to There is no way inside vehicle to report "Status Red", but the AI-crew can reports this.
Jan 27 2018, 8:49 PM · Arma 3

Jan 24 2018

mickeymen updated the task description for T127598: RESOLVED in 1.82.
Jan 24 2018, 2:13 PM · Arma 3
mickeymen created T127598: RESOLVED in 1.82.
Jan 24 2018, 2:13 PM · Arma 3

Jan 9 2018

mickeymen added a comment to T84532: The LOD1 of RPG-42 has a ugly 3D model!.

Good news @razazel Thank you

Jan 9 2018, 8:00 AM · Arma 3

Jan 7 2018

mickeymen added a comment to T123546: Visual elements of crew of cars. .

+ 1

Jan 7 2018, 2:20 PM · Arma 3

Dec 13 2017

mickeymen updated the task description for T81804: The small fences often catches in the trap vehicles..
Dec 13 2017, 10:47 AM · Arma 3
mickeymen edited Additional Information on T81804: The small fences often catches in the trap vehicles..
Dec 13 2017, 10:46 AM · Arma 3
mickeymen updated the task description for T81804: The small fences often catches in the trap vehicles..
Dec 13 2017, 10:46 AM · Arma 3
mickeymen updated the task description for T81804: The small fences often catches in the trap vehicles..
Dec 13 2017, 10:45 AM · Arma 3
mickeymen updated the task description for T81804: The small fences often catches in the trap vehicles..
Dec 13 2017, 10:41 AM · Arma 3
mickeymen updated the task description for T81804: The small fences often catches in the trap vehicles..
Dec 13 2017, 10:41 AM · Arma 3
mickeymen updated the task description for T81804: The small fences often catches in the trap vehicles..
Dec 13 2017, 10:40 AM · Arma 3
mickeymen renamed T81804: The small fences often catches in the trap vehicles. from The small obstacles often catches in the trap vehicles. to The small fences often catches in the trap vehicles..
Dec 13 2017, 10:39 AM · Arma 3
mickeymen updated the task description for T123627: Ai with waypoint "Seek and destroy", after too short time stop your searches and idle..
Dec 13 2017, 10:30 AM · Arma 3

Dec 12 2017

mickeymen updated the task description for T126472: The "Completion Radius" settings works only for human player, for AI-units it does not will work!.
Dec 12 2017, 11:02 PM · Arma 3
mickeymen updated the task description for T126472: The "Completion Radius" settings works only for human player, for AI-units it does not will work!.
Dec 12 2017, 11:01 PM · Arma 3
mickeymen updated the task description for T126472: The "Completion Radius" settings works only for human player, for AI-units it does not will work!.
Dec 12 2017, 11:01 PM · Arma 3
mickeymen renamed T126472: The "Completion Radius" settings works only for human player, for AI-units it does not will work! from The Completion Radius settings not works for AI, but for player it will work! to The Completion Radius settings works only for player for AI, it does not work at all!.
Dec 12 2017, 11:01 PM · Arma 3
mickeymen updated the task description for T126472: The "Completion Radius" settings works only for human player, for AI-units it does not will work!.
Dec 12 2017, 11:00 PM · Arma 3
mickeymen updated the task description for T126472: The "Completion Radius" settings works only for human player, for AI-units it does not will work!.
Dec 12 2017, 11:00 PM · Arma 3
mickeymen updated the task description for T126472: The "Completion Radius" settings works only for human player, for AI-units it does not will work!.
Dec 12 2017, 11:00 PM · Arma 3
mickeymen updated the task description for T126472: The "Completion Radius" settings works only for human player, for AI-units it does not will work!.
Dec 12 2017, 11:00 PM · Arma 3
mickeymen renamed T126472: The "Completion Radius" settings works only for human player, for AI-units it does not will work! from AI units will ignore the Completion Radius settings in the waypoint options [!2 Repro-Missions] to The Completion Radius settings not works for AI, but for player it will work!.
Dec 12 2017, 11:00 PM · Arma 3
mickeymen renamed T119865: RESOLVED in 1.78 from Reloading animation for UGL, not works properly, when weapon deployed! to RESOLVED in 1.78.
Dec 12 2017, 11:00 PM · Arma 3
mickeymen renamed T120469: There is no way inside vehicle to report "Status Red", but the AI-crew can reports this from When the player vehicle damaged, in the action menu status "Damaged" missing. to There is no way to report damage to the vehicle.
Dec 12 2017, 11:00 PM · Arma 3
mickeymen updated the task description for T119297: hand animation of the AK-12 rifle (https://feedback.bistudio.com/T126900)- still not fixed by 100%.
Dec 12 2017, 10:59 PM · Arma 3
mickeymen updated the task description for T119297: hand animation of the AK-12 rifle (https://feedback.bistudio.com/T126900)- still not fixed by 100%.
Dec 12 2017, 10:59 PM · Arma 3
mickeymen renamed T119297: hand animation of the AK-12 rifle (https://feedback.bistudio.com/T126900)- still not fixed by 100% from APEX Update: Left hand of player character not holding properly AK-12 to hand animation of the AK-12 rifle (https://feedback.bistudio.com/T126900)- still not fixed by 100%.
Dec 12 2017, 10:59 PM · Arma 3
mickeymen added a comment to T126900: AK12 handling.

Still, this error was not fixed by 100%. @BIS look at the left hand when you are wearing a CSAT uniform -

Dec 12 2017, 10:59 PM · Arma 3

Dec 4 2017

mickeymen added a comment to T127038: Subordinate Ai is not inform about heavy injure (when he can not move at a normal speed).

Hey BIS? Do not you see the problem !?
The AI-subordinate does not report his injuries!
For this reason, he lags far from the squad of player and the commander does not know about it. I play tacOps and periodically my AI-subordinates disappear from the view, then I open the menu of this member of the squad(6-button) and see the option "Treat himself". When he does this, he immediately returns to the detachment.

Dec 4 2017, 10:35 AM · Arma 3